NATION

PASSWORD

Thoughtdeath [OOC|Open]

For all of your non-NationStates related roleplaying needs!
User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Thoughtdeath [OOC|Open]

Postby G-Tech Corporation » Mon Dec 01, 2014 6:47 pm

Thoughtdeath
IC
Image


Fifty years from now, the world has changed drastically. A rising population has lead to soaring crime rates and wars start almost every day, killing millions of a population so large it swallows that statistic. Technology held the promise to our future, and the most recent innovation is just a symptom of the broader corruption of that promise. IMSAs are what you need to know about. Of the thousands of advances mankind has made, only one matters to you right now: Impulse Manifestation Spinal Arrays. They, simply, turn thoughts into matter, a breakthrough technology. It doesn't offer humanity much though; only the most strong-willed can use it, and their creations are limited in scope even when working in concert with others. The governments of the world threw it into the rubbish bin of advancement. Realigning atoms with the mind was nothing compared to fusion power and suborbital elevators. But there were some who saw its promise: the entertainment industry, to be specific. A budding entrepreneur convinced the head IMSA developer to work for him, and out of him was a new extreme sport born: Thoughdeath.

The rewards are huge. A new life, power, fame, enough money to buy a new life... the desperate came from the entire globe to California to compete. Homeless men, ex-mercenaries, crazed psychotics, convicted criminals. Nobody really minded who competed, because Thoughtdeath offered a fresh chance to make something out of those who competed in it. It was something the masses clung to, hope in the mad mad world, and it soon had the largest viewing audiences of any sport, ever. A bloodsport played to an epic level, worlds created and destroyed within the Dome. Only the insane competed, and only the truly unhinged triumphed.

And you are one of those insane competitors. Welcome to Thoughtdeath.





Everybody loves exposition. Now, the nuts and bolts.

Thoughtdeath is a turn-based RP game. It is a violent, lethal, turn-based RP game.

You are one of the competitors in Thoughtdeath. Like everyone else competing in the given match, you will be dropped into an arena with only the clothes on your back and your IMSA, at least at first. Matches are either team-based, or free for all, and you will likely die. Frequently, as the case may be. Don't worry though, death is cheap in 2060. You may not win, but you won't be permanently out of things, just the rest of the match. Death probably isn't pleasant though, so you should probably avoid it.

Without more ado, the app.

General Information
Name:
Sex:
Short Bio:
Color: (for use on der map)

Every character starts out with 1 Attack, 2 Composition, 1 Resilience, 2 Mobility, 1 Cognition, and 1 Energy. They also start out with 5 IP, or Imagination Points, which I'll explain later.

Code: Select all
[u][u]General Information[/u]
[b]Name:[/b]
[b]Sex:[/b]
[b]Short Bio:[/b]
[b]Color:[/b


Ah, right, you probably want what all of that means explained.

Attack is the damage you can inflict on another character, or constructs. Raw output, raw destruction. It can be enhanced by constructs, of course, and is added to all close-combat fighting. Half of Attack is also added to ranged combat. Each point of Attack costs 1 IP.
Composition is how much of a beating you can take. When it falls to zero, you turn into a bloody mess. Do not pass Go, do not collect $200. You probably want to keep this from hitting zero. Each point of Composition provides 5 HP, and costs 1 IP.
Resilience is how good you are at taking said beating. It takes a chunk off enemy attack equal to your Resilience score, with a Res of 1 negating 1 point of enemy Attack, though each weapon inflicts a minimum of 1 Damage. If you have a high Resilience, you'll be laughing off small-arms fire, and spitting bullets back at foes. Each point of Resilience costs 1 IP.
Mobility: is how quickly you can get from here to there, a useful feature when facing ranged weapons or simply for being where you want to be. Each point of Mobility costs 2 IP, and allows you to move one more square horizontally or vertically every round. You can jump a max height of two squares without paying a Mob point for that, effectively negating the need for vertical payment. Movement cannot be done through opposition players.
Cognition: is the fun part; how well you and your IMSA mesh, and what swanky stuff you can do with it. A score of 1 means you can't create much, which kinda sucks, but might be a viable strategy. A score of ten means you're going to be pulling table-sized objects out of mid-air, which can be handy, or a pretty swell bazooka out of the ground. Have fun with that. Each point of Cognition costs 5 IP Cognition requires concentration though, so don't expect to be able to interface with IMSA when you're under attack or attacking. Also, if you use Cognition in a round, your Mobility is reduced to 1/2 of whatever it was initially. If you could walk two spaces, you walk one, etc.
Power: is a bit complicated. Bigger things in this high-tech future take energy to run; even some small ones do. If you want those to work for you, you're going to need some juice. Power is generated by a modification to your biochemical structure, allowing your body to put out a raw point charge and keep some energy-hungry devices running. You're going to want this for the goodies. In general terms, Constructs that require power will have better stats for the same amount of Cognition. Some devices, like warbots and lazers etc. cannot be built without a Power requirement. Particularly complicated Constructs require Energy to merely exist, one Energy for every 10 points of Cognition. Each point of Power costs 2 IP.

Any questions, don't hesitate to ask.

Mechanics:

Each player character puts in their actions; building something, moving somewhere, etc. Movement may be conducted prior to attacking, but is halved if creating a Construct. Movement must be concluded before attacking, or attacking before movement; the two may not be mixed, unless a Construct has an ability that allows a character to do otherwise. Additionally, only a single type of Construct may be created in a round. Duplicates are cool, but then Cognition is spread across them and all that jazz. Note that each character can "Holster" one Construct worth up to 10 CP on their back, essentially allowing the carrying of an additional item. "Switching" Cognition between attributes in a Construct is cool, but only one swap per round. You can trade Dur for Damage, but not Dur for Damage and Speed.

I resolve those actions, assigning wounds, determining the success of Construct creation, yaddayadda.

Everybody puts in more actions, and anon, until a victory is achieved, or thirty rounds elapse.

Cover: Standing behind things blocks weapons right and proper, because they can't shoot you if they're shooting the guy in front of you, see? An object of height 1 provides a 25% reduction to enemy damage, a height 2 50%, etc. The maximum height of an object is 4, as that's the height of a player. Yes, other players do count as cover, except for they're cover that can be killed to get to you. Cover is the only way to fully negate enemy ranged attacks, and can be shot around from a distance of one tile. So standing behind cover and shooting someone is fine, as is them walking up to the cover and shooting you. Weapons with the Indirect Fire perk can ignore cover, as they shoot over it, and if you stand directly behind cover and are fired on by a weapon with the Explosive perk, you'll still take damage. Additionally, cover can be destroyed by a weapon with the Explosive perk. Every two points of height above a foe provides a 25% reduction in enemy At with a melee weapon, so at a height of 4 characters fighting an enemy on a height of 0 receive a 50% damage reduction from enemy attacks.


Durability: If the durability of a Construct is reduced to or below 0, the Construct is Broken and cannot be used. Broken weapons cannot be repaired the round immediately after being rendered Broken. It naturally recovers 2 Durability every round if its Durability is below 0, a process which can be hastened by 3 for 1 Cog. If the Durability of a Construct is reduced to a negative of its standard positive Durability, the Construct is Destroyed, and must be manually repaired in order to return to functionality. If the Durability of a Construct is reduced to doubly negative of the standard positive Durability, the Construct is eliminated from the match entirely. Only weapons with the Precise attribute may target Constructs carried by a contestant, or Constructs on the ground beneath a contestant. Non-precise weapons can destroyed constructs regularly if the Construct is a Block, or if they are within melee range of the Construct


On Ground/Holstered: If a character doesn't have enough webbing/hands to hold everything in them, one item may be Holstered on their backs, and an infinite amount placed on the ground. Constructs retrieved from the Ground or a Holstered position cannot be used in the same round.


Progression

You get to keep your characters from match to match, allowing you to make them better and stronger. For every kill your character makes, you gain 1 IP. As such, getting kills in each match is important. Additionally, after each match victory the victorious team will receive 1 IP in addition to any they earn in kills; the highest scoring player on each team also receives an additional 1 IP, as does the lowest scoring player on the losing team.

IP can also be converted at a 1:10 ratio to Credits, which can be spent at the store, and traded between characters. Credits cannot be converted back to IP though, so spend wisely. IP cannot be traded between characters.

Important note on editing IC posts: request clearance to edit actions before you do so from me, the OP, and ensure I've given you a green light before you do edit. This is to prevent metagaming. If no player has posted after your post, you may edit as you see fit.

FAQ
What can I make with Cognition?
Absolutely anything. If someone hasn't made it before, I'll simply construct new mechanics to account for it.

Why isn't my Construct what my character wanted it to be?
You probably didn't have enough Cognition to accomplish your goal. Complicated objects like tanks and mortars don't just appear out of thin air; it may take you several rounds to refine your creation until you have what you want.

I died. What do I do now?
Root for your allies, help them plan tactically, peruse the shop. Even if the Match you died in runs to the time limit, you'll be in the fray again soon enough.

Can I spend IP I gain in a Match immediately?
Nope, that would be silly. You can, however, convert any IP to Credits at any time, and purchase something from the Shop. The right item at a critical time can be just what you need to secure victory.




Ranged Weapons: Damage, Fire Type, Range, Shots, Composition, Abilities
Damage: 1 CP per Damage
Fire Type: 2 CP per bullet/round, min 1
Range: 2 CP per Range, min 1
Shots: 1 CP per Round in Clip, min 1
Composition: 1 CP per 5 Composition points, min 1
Abilities:
Energy Consumption: +2 CP on weapon per Energy consumed (Temp)
+3 CP on weapon per Energy consumed (constant)
Energy Ammunition: 2 CP to convert to Energy ammunition; no reload or physical shells needed; costs 1 E for every shot, and 1 more E per shot for every 3 Damage beyond the initial 3
Armor-Piercing: -2 Enemy Resilience Calculated per 3 CP
Stationary: Cannot be moved, -8 CP
Speedloader: Allows loading in one round up to the max ammo, instead of 1/round, 3 CP
Fast Hands: Allows loading as a free action, costs 1 CP/3 C on Weapon
Immobile: Cannot be fired after movement or before movement in the same round, -5 CP
Armor-Rending: 5 CP per point of Resilience taken off of target hit.
Indirect Fire: Can fire over obstacles, 2 CP
Krink: +3 Damage/CP up to user Attack
Scope: +1 Range/2 Height/2 CP
Slow Reload: +1 Round to reload, -2 CP
Unidirectional Fire: -3 CP (Cardinal or straight diagonal only)
Twin-Linked: 4 CP + 1 CP/C
Aimed Fire: 2 CP, allows targeting of enemy worn items or specific Constructs in a tile
Bulky: -3 CP, weapon cannot be fired if player has moved more than 1/2 of their total Mob
Powered: No Ammo needed; Costs 1 E per Dam, 2 C to enable
Eviscerator: If enemy is reduced to below 1/2th total health by an attack with this attribute, they lose 1 At for the rest of the Match

Handedness: + 4 CP if Two-Handed
Ammo: 1 CP per 1/5 Damage of Weapon, Abilities
Abilities:
Charged: +2 Damage per 2 used Energy/ CP


Close Combat Weapons: Damage, Speed, Composition, Abilities
Damage: 1 CP per Damage
Speed: 3 CP per swing/round (+1 CP/2 At), min 1, +3 CP if Bulky, +2 CP if 2H
Composition: 1 CP per 1 Composition point
Abilities:
Rending: 3 CP per point, causes Bleeding [-1 HP for 2 rounds after impact]
Polearm: 2 CP for Range2
Shocking: 1 CP per -1 enemy At after hit
Electrical: -2 CP on wep per E consumed. (temp)
Fragile: Breaks if hitting a target with R >5, -1 CP
Stuctured: 1 CP, needed to increase C past 5
Reinforced: 2 CP, if used to block, halves enemy Dam done to Composition


Physical Armor: Composition, Resilience, Abilities
Composition: 1 CP per 1 composition point
Resilience: 2 CP per 1 Resilience point
Abilities:
Energy-Generation: 5 CP per Energy Generated
Hovering: 1 CP per 2 Thrust | Thrust = 2*Comp+Resilience
Webbing: 1 CP per 3 C of Constructs carried


Blocks: Composition, Resilience, Abilities
Composition: 1 CP per 1 Composition points
Resilience: 2 CP per 1 Resilience points
Abilities:
Electrotransmission: Can send lightening shock based on Cognition and Energy past touch range, at the rate of 3 CP per block transmitted
Proximity: Ability activates upon being stepped on or hit, 1 CP
Detonation: Explodes, dealing 1 Dam in tile per CP
Immobile: Cannot be re-positioned, +5 CP
Unstable: (Requires Detonation) Automatically Detonates after some amount of Rounds, -1 CP for every two Rounds below 10.
Energy I/O: Can transmit or receive energy within two blocks, 2 CP
Energy Latency: Can store a unit of Power for every 1 CP, requires Energy I/O
Passable: -2 CP, can be walked through
Jagged: 1 CP, does 1 point of At if moved through or on top of
Entangling: 1 CP, costs one extra Mob to move through or on top of


Other Clothing: Composition, Abilities
Composition: 1 CP per 1 Composition, min 1
Abilities:
Speed: 2 CP per 1 Mob


Other Items: Composition, Abilities
Composition: 1 CP per 1 Composition, min 1
Abilities:
Ladder: Eliminates 1 point of Move cost for Terrain or Block taller than 2 Height


Misc: ?, ?
Smoke: 1 CP per 2 Turns to dissipate
Abilities:
Obscure Sight: 1 Cover for duration/1 CP
Choking Fog: -1 At for Ranged Weapons fired from within Smoke, -1 CP


Explosive: At, Range, Dur
1 Range for 1 C
2 At for 1 C
1 Dur for 1 C

Abilities:
Dangerous: If destroyed, explodes and deals 2x At to holder: +2 Cog





Der Shop
Purveyor of Fine Goods and Lethal Paraphenalia to the Discerning Gladiator since 2059

Boots of Escape: Sometimes, in order to win, you have to run away. Before you get laid out cold, in most cases. Or you really just need to get up to that smug bastard with the rifle before he ventilates your lungs. Do we have a bargain for you!
Slot Occupied: Feet | +2 Mobility, 5 Dur
Cost: 2 Credits
Healmaster 1000: The first generation in instant biological regeneration, these nanomites will knit together the most egregious of wounds in double quick time. You may feel a slight stinging sensation, but that's perfectly normal.
Slot Occupied: Accessory | Heals 5 HP, One Use, 5 Dur
Cost: 3 Credits
JumpJet: The discerning high flying warrior uses only the JumpJet, from the makers of ICBM4U, for all their vertical movement needs. Jump higher, faster, stronger! (Statement not tested by the TSA)
Slot Occupied: Accessory | Adds 2 to Jump, 10 Dur
Cost: 4 Credits
The PortaWall: The latest and greatest in immediate tactical cover deployment, this PortaWall will put some nice solid dirt between you and your foes, a good bullet stopper if ever there was one. A nice way to take a breather and try to get a handle on your head before someone blows it off.
Slot Occupied: Accessory | Deploys PortaWall (5 Dur, Resilient [May only be damaged by explosives]), One Use
Cost: 5 Credits
Regenerator XXL: A beautiful contraption, this lovely lady gives you a second chance at life. Simply drop a hair in the receptacle when you deploy her, and you're ready to go; if you snuff it, you'll be reassembled on a molecular level using the Regenerator's inbuilt stock of nutrio-sludge and be back in fighting shape a mere round later!
Comes Deployed | Dur 20, One Use, Ressurrection
Cost: 10 Credits

A Good Grot's Gun (AGGG): When you just need to put a whole in someone's gob, look no farther than AGGG, the dependable bucket of bolts most favored by discerning grots. Not the flashiest, nor the killiest, but a fair sight better than nothing in a pinch.
Slot Occupied: 2H | 2 At, Regular1, Range 2, Ammo1, 5 Dur
Cost: 4 Credits
The Choppa: Splitting skulls is what the Choppa is for, and it does it right proper. Cut up yer foes. Guaranteed to cause at least some havoc and mayhem, or your money back.Gorkamorka and Sons does not give refunds
Slot Occupied: 1H | 1 At, Regular1, 5 Dur
Cost: 4 Credits
The Chainsword: A bigger badder choppa, powered to rip your foes asunder. No gob is gonna laugh at you after their limbs are gone.
Slot Occupied: 1H | 3 At, Regular 1, 5 Dur | Eviscerator
Cost: 8 Credits
Scrap Armor: Sometimes making sure you don't have holes in you is just as important as making sure the other gob has holes in him. After all, you can't ventilate him if there's already sunshine coming through you, see?
Slot Occupied: Torso | 1 Res, 5 Dur
Cost: 2 Credits

All items bought at the Fourth Hole are kept across both Rounds and Matches, for obvious reasons.
The Discerning Vaultgoer - CogBox Tier 1 Did you just make a marvelous weapon you want to keep? Do you want a leg up in the next round? Then the Discerning Vaultgoer is just what you need; not the simplest of cognitive latticeworks, but definitely the cheapest, store your shiny Constructs here and pull them out at the start of a different Match. Sadly, Dome technology prevents the use of the CogBox during Matches, so Constructs have to be stored in either round 1 or at the end of the match.
Can store an object of up to 5 Cog value. No Store-purchased constructs.
Cost: 20 Credits


Want to see something else in the store? Just ask! Der Shop stocks all manner of fine goods, and we can order almost anything given time.




Contestants:

Allenania : Napoleone : White
1 At | 2 C | 1 R | 2 M | 2 Cog | 1 E
Inv: Nada
Record: 1 Death (Bobo) | 1 Match

Shaggai : Ragnarr : Red
4 At | 3 C | 2 R | 2 M | 1 Cog | 1 E
Inv: 4 Credits
Record: 1 Death (Brobot) | 1 Match

Prusslandia : Bobo : Purple
5 At | 2 C | 1 R | 2 M | 1 Cog | 1 E
Inv: 1 IP, 4 Credits
Record: 1 Kill (Napoleone), 1 Death (Brobot) | 1 Match

G-Tech Corporation : Brobot : Pink
3 At | 3 C | 2 R | 2 M | 1 Cog | 1 E
Inv: 4 IP, 4 Credits
Record: 3 Kills (Ragnarr, Bobo, Julia) | 1 Match

Paketo : Julia Lee : Sea Green
2 At | 3 C | 2 R | 2 M | 1 Cog | 1 E
Inv: 4 Credits
Record: 1 Death (Brobot) | 1 Match

Torrocca : Klaus "Brandstifter" Jager : Gold
3 At | 2 C | 1 R | 3 M | 1 Cog | 1 E
Inv: 10 Credits
Record: None | 0 Matches
Last edited by G-Tech Corporation on Mon Jan 19, 2015 8:44 pm, edited 32 times in total.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Shaggai
Powerbroker
 
Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Mon Dec 01, 2014 7:35 pm

Why, hello. App is on the way. When do we spend our IP?
Last edited by Shaggai on Mon Dec 01, 2014 7:38 pm, edited 1 time in total.
piss

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Mon Dec 01, 2014 8:01 pm

Shaggai wrote:Why, hello. App is on the way. When do we spend our IP?


Now, if you so choose. They're there for either player customization, or conversion to Credits to give you a starting loadout.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Alleniana
Post Czar
 
Posts: 42880
Founded: Dec 23, 2012
Left-wing Utopia

Postby Alleniana » Tue Dec 02, 2014 12:45 am

General Information
Name: Napoleone di Lombardia
Sex: M
Short Bio: With technology advancing almost beyond human comprehension, the resurrection of the dead was a small step; a mafia heavily involved in museums (that is to say running them like brothels) in northern Italy found itself with some somewhat unsellable loot from a rival warehouse. Many lovely Italian wines and a dead curator later, the idea was produced to get a few of the scientists stuck under their regime to look at trying to process the information from several dead bodies found frozen in the Alps by policemen, and since dumped in a fridge of a facility that became gang territory with the police department of that area's collapse. By a stroke of luck, they managed to find the right skills and equipment, and first managed to extract all the info from a brain taken from what looked like a WWII Italian soldier, and then advancing to trying to renanimate. Figuring that they could at least take the thawed clothing off the body for display in a museum if it went awry, a Napoleonic era officer was selected for revival. It worked, and though the brain was messed up, he was still intelligent enough to get the rough idea that weird stuff was going on. Certainly not in the way most people did, but he got it enough to grab a gun and somehow kill all the handful of people in that room, and break out, whereupon he became a hobo for several years. From there on, he worked his way up; taking trains across Europe and using his well-rounded if outdated education to find and keep jobs for as long as he needed to get the next rung up, he finally came to a stage where he was able to gather the funds to sail to the Americas, the golden land and developing most quickly when he had last heard of them in the 1800s. He then realised that he didn't actually need to sail, and instead took a plane, happening to land in California. Finding that it was not at all golden, he began his routine of wandering about; eventually bumping his terribly damaged head against the Thoughtdeath institution. And he tried.
Color: White

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Dec 02, 2014 11:38 am

Alleniana wrote:General Information
Name: Napoleone di Lombardia
Sex: M
Short Bio: With technology advancing almost beyond human comprehension, the resurrection of the dead was a small step; a mafia heavily involved in museums (that is to say running them like brothels) in northern Italy found itself with some somewhat unsellable loot from a rival warehouse. Many lovely Italian wines and a dead curator later, the idea was produced to get a few of the scientists stuck under their regime to look at trying to process the information from several dead bodies found frozen in the Alps by policemen, and since dumped in a fridge of a facility that became gang territory with the police department of that area's collapse. By a stroke of luck, they managed to find the right skills and equipment, and first managed to extract all the info from a brain taken from what looked like a WWII Italian soldier, and then advancing to trying to renanimate. Figuring that they could at least take the thawed clothing off the body for display in a museum if it went awry, a Napoleonic era officer was selected for revival. It worked, and though the brain was messed up, he was still intelligent enough to get the rough idea that weird stuff was going on. Certainly not in the way most people did, but he got it enough to grab a gun and somehow kill all the handful of people in that room, and break out, whereupon he became a hobo for several years. From there on, he worked his way up; taking trains across Europe and using his well-rounded if outdated education to find and keep jobs for as long as he needed to get the next rung up, he finally came to a stage where he was able to gather the funds to sail to the Americas, the golden land and developing most quickly when he had last heard of them in the 1800s. He then realised that he didn't actually need to sail, and instead took a plane, happening to land in California. Finding that it was not at all golden, he began his routine of wandering about; eventually bumping his terribly damaged head against the Thoughtdeath institution. And he tried.
Color: White


I like it. Accepted, and feel free to assign your IP as you so choose.

I look forward to him making canister shot and a guillotine.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Tue Dec 02, 2014 12:02 pm

How do you feel about a Mad Scientists brain in a large Silverback apes body ?
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Dec 02, 2014 12:04 pm

Prusslandia wrote:How do you feel about a Mad Scientists brain in a large Silverback apes body ?


Sounds amusing, go for it.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Tue Dec 02, 2014 12:05 pm

G-Tech Corporation wrote:
Prusslandia wrote:How do you feel about a Mad Scientists brain in a large Silverback apes body ?


Sounds amusing, go for it.

Cool. Do note, my posts will take forever. That okay ?
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Dec 02, 2014 12:06 pm

Prusslandia wrote:
G-Tech Corporation wrote:
Sounds amusing, go for it.

Cool. Do note, my posts will take forever. That okay ?


I'm not worried. As long as you can manage a paragraph per day, 'sall good.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Alleniana
Post Czar
 
Posts: 42880
Founded: Dec 23, 2012
Left-wing Utopia

Postby Alleniana » Tue Dec 02, 2014 2:16 pm

G-Tech Corporation wrote:
Alleniana wrote:General Information
Name: Napoleone di Lombardia
Sex: M
Short Bio: With technology advancing almost beyond human comprehension, the resurrection of the dead was a small step; a mafia heavily involved in museums (that is to say running them like brothels) in northern Italy found itself with some somewhat unsellable loot from a rival warehouse. Many lovely Italian wines and a dead curator later, the idea was produced to get a few of the scientists stuck under their regime to look at trying to process the information from several dead bodies found frozen in the Alps by policemen, and since dumped in a fridge of a facility that became gang territory with the police department of that area's collapse. By a stroke of luck, they managed to find the right skills and equipment, and first managed to extract all the info from a brain taken from what looked like a WWII Italian soldier, and then advancing to trying to renanimate. Figuring that they could at least take the thawed clothing off the body for display in a museum if it went awry, a Napoleonic era officer was selected for revival. It worked, and though the brain was messed up, he was still intelligent enough to get the rough idea that weird stuff was going on. Certainly not in the way most people did, but he got it enough to grab a gun and somehow kill all the handful of people in that room, and break out, whereupon he became a hobo for several years. From there on, he worked his way up; taking trains across Europe and using his well-rounded if outdated education to find and keep jobs for as long as he needed to get the next rung up, he finally came to a stage where he was able to gather the funds to sail to the Americas, the golden land and developing most quickly when he had last heard of them in the 1800s. He then realised that he didn't actually need to sail, and instead took a plane, happening to land in California. Finding that it was not at all golden, he began his routine of wandering about; eventually bumping his terribly damaged head against the Thoughtdeath institution. And he tried.
Color: White


I like it. Accepted, and feel free to assign your IP as you so choose.

I look forward to him making canister shot and a guillotine.

I'll enjoy having him sing La Marseillaise while lighting coilgun falconets.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Dec 02, 2014 6:28 pm

Alleniana wrote:
G-Tech Corporation wrote:
I like it. Accepted, and feel free to assign your IP as you so choose.

I look forward to him making canister shot and a guillotine.

I'll enjoy having him sing La Marseillaise while lighting coilgun falconets.


Sounds good. Any thoughts on the poll?
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Prusslandia
Powerbroker
 
Posts: 8972
Founded: Jan 14, 2014
Ex-Nation

Postby Prusslandia » Tue Dec 02, 2014 6:30 pm

Typing on a 360 takes forever.
Add 7000 to 8000 posts to my post count.
(•_•)
( •_•)>⌐■-■
(⌐■_■)
I’m back owo

User avatar
Shaggai
Powerbroker
 
Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Tue Dec 02, 2014 6:52 pm

General Information
Name: Ragnarr
Sex: M
Short Bio: Ragnarr was originally a random guy who just happened to be obsessed with Vikings. This would normally have been fairly harmless, as he kept it to himself (with the exception of writing bad Viking metal lyrics and posting them on the Internet). Unfortunately, he won the lottery. This massive windfall fueled his obsession in a series of increasingly absurd events, starting with the minor step of buying massive hairy pants and wearing them everywhere. It culminating in him convincing himself that he was the reincarnation of Ragnarr Lothbrok, commissioning a replica longship, and attempting to raid and pillage New York with a battleaxe. This last step resulted in his arrest and conviction for... well, let's just say "various crimes". They couldn't prove the bit about that poor man's arm, though.
Color: Red

+3 IP to Att, +1 to Res, and 1 to 10 Credits. I'll buy The Choppa and Scrap Armor.
piss

User avatar
Alleniana
Post Czar
 
Posts: 42880
Founded: Dec 23, 2012
Left-wing Utopia

Postby Alleniana » Tue Dec 02, 2014 7:36 pm

G-Tech Corporation wrote:
Alleniana wrote:I'll enjoy having him sing La Marseillaise while lighting coilgun falconets.


Sounds good. Any thoughts on the poll?

What does it mean by "done OOCly"?

User avatar
Shaggai
Powerbroker
 
Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Tue Dec 02, 2014 7:37 pm

Alleniana wrote:
G-Tech Corporation wrote:
Sounds good. Any thoughts on the poll?

What does it mean by "done OOCly"?

Posted about in the OOC rather than IC, I assume.
Last edited by Shaggai on Tue Dec 02, 2014 7:37 pm, edited 1 time in total.
piss

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Dec 02, 2014 7:59 pm

Shaggai wrote:General Information
Name: Ragnarr
Sex: M
Short Bio: Ragnarr was originally a random guy who just happened to be obsessed with Vikings. This would normally have been fairly harmless, as he kept it to himself (with the exception of writing bad Viking metal lyrics and posting them on the Internet). Unfortunately, he won the lottery. This massive windfall fueled his obsession in a series of increasingly absurd events, starting with the minor step of buying massive hairy pants and wearing them everywhere. It culminating in him convincing himself that he was the reincarnation of Ragnarr Lothbrok, commissioning a replica longship, and attempting to raid and pillage New York with a battleaxe. This last step resulted in his arrest and conviction for... well, let's just say "various crimes". They couldn't prove the bit about that poor man's arm, though.
Color: Red

+3 IP to Att, +1 to Res, and 1 to 10 Credits. I'll buy The Choppa and Scrap Armor.


I love it.

Plz build Longship.

Happily accepted. You do well to focus on your stats, since these maps will be slightly smaller than those of the last incarnation.

Shaggai wrote:
Alleniana wrote:What does it mean by "done OOCly"?

Posted about in the OOC rather than IC, I assume.


Indeed so. As in, we'll talk through matters here instead of posting them in the IC. For instance, if Ralnis wants to make a Tesla Coil, doing it OOCly means I'll spec it out here and talk through it with him, then he'll post the results in the IC. Doing it ICly means he'll say what he's trying to build, and I'll post the results IC.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.


User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Dec 02, 2014 9:50 pm

Alleniana wrote:Also, can I convert my 5 IP to 1 Cog?


Certainly.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Alleniana
Post Czar
 
Posts: 42880
Founded: Dec 23, 2012
Left-wing Utopia

Postby Alleniana » Tue Dec 02, 2014 11:59 pm

G-Tech Corporation wrote:
Alleniana wrote:Also, can I convert my 5 IP to 1 Cog?


Certainly.

danke danke
How will our first match go?
edit: btw, forgot to add that Napoleone di Lombardia is actually an Italian who joined the French army, not an Italian in the Italian army. Part of the reason why he shot them; he was killing Italians when he died.
Last edited by Alleniana on Wed Dec 03, 2014 12:00 am, edited 1 time in total.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 03, 2014 12:22 am

Alleniana wrote:
G-Tech Corporation wrote:
Certainly.

danke danke
How will our first match go?
edit: btw, forgot to add that Napoleone di Lombardia is actually an Italian who joined the French army, not an Italian in the Italian army. Part of the reason why he shot them; he was killing Italians when he died.


Probably throwing the first four or six or eight in either free for all or teamed.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Alleniana
Post Czar
 
Posts: 42880
Founded: Dec 23, 2012
Left-wing Utopia

Postby Alleniana » Wed Dec 03, 2014 12:37 am

G-Tech Corporation wrote:
Alleniana wrote:danke danke
How will our first match go?
edit: btw, forgot to add that Napoleone di Lombardia is actually an Italian who joined the French army, not an Italian in the Italian army. Part of the reason why he shot them; he was killing Italians when he died.


Probably throwing the first four or six or eight in either free for all or teamed.

I'm just worried that with the inevitable losses of RPers in the early stages, any early large-scale thing would get screwed.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 64149
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Wed Dec 03, 2014 12:50 am

Alleniana wrote:
G-Tech Corporation wrote:
Probably throwing the first four or six or eight in either free for all or teamed.

I'm just worried that with the inevitable losses of RPers in the early stages, any early large-scale thing would get screwed.


My thoughts precisely. Hence why we'll likely go FFA to begin.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Alleniana
Post Czar
 
Posts: 42880
Founded: Dec 23, 2012
Left-wing Utopia

Postby Alleniana » Wed Dec 03, 2014 12:51 am

G-Tech Corporation wrote:
Alleniana wrote:I'm just worried that with the inevitable losses of RPers in the early stages, any early large-scale thing would get screwed.


My thoughts precisely. Hence why we'll likely go FFA to begin.

Alright. May have some fun popping out muskets and stuff.

User avatar
Raktio
Powerbroker
 
Posts: 9976
Founded: Apr 30, 2013
Ex-Nation

Postby Raktio » Wed Dec 03, 2014 1:14 am

Most defiant tag.
Broadside dead ahead!

No, this comment is not meant to be sarcastic.


Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Cessarea

Advertisement

Remove ads