NATION

PASSWORD

The Last Civilization - OOC/Signups

For all of your non-NationStates related roleplaying needs!

Now what?

1. Someone else takes over OP and manages the rules.
2
9%
2. We scrap the score system and move on.
7
32%
3. We move on with the current rules. (I'll explain everything if need be)
5
23%
4. The RP dies.
3
14%
5. open for sugg
5
23%
 
Total votes : 22

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

The Last Civilization - OOC/Signups

Postby Harkback Union » Sat Oct 04, 2014 12:16 pm

THE LAST CIVILIZATION

REBOOT OOC!!!!!!!!!!

IC!!!!!

Map Thread

Current Era: Era of Illumination!

Image


Map


Ideologies!(NEW)
When Creating new Ideology, choose 2 Initial bonuses. (keep in mind that you can't choose conflicting bonuses)
Choose a 3rd bonus at 30 happiness and a 4th bonus after 4 civs adopt Ideology (unions allow this, they get the bonuses too)

Military Industrial Complex (+10 Weapons might, -2 Instability (or +2 stability))
or (can't have both)
Planned Obsolescence (+4 Culture, -2 weapons might)
or
Planned Economy (+3 Industry, Immunity from merchant exchange)
or
Freedom of Trade (2 free Sharing capacity)

Freedom of Speech (+4 Culture, -10 Stability)
or
Freedom from lies (+1 Espionage, Immune from losing morale in wars to propaganda)

Manufacture of Consent (-1 Culture, +1 Science, +10 Stability, +8 Propaganda Might)
or
Rational Thought (+1 Science at start of each new era)

Social Engineering (+1 Science, +1 Industry, +1 Espionage)

Big Brother (+2 Espionage, +2 Propaganda Might)

The People's Struggle (free industrial wonder( basic ))
or
The Nation's Struggle (free army wonder)
or
Symbol of Hope (Free cultural wonder)
or
Symbol of Authority (+1 Espionage, +2 Army)

Loyality to death (+10 Morale Might, +5 Size might)
or
Defenders of Justice (+5 Morale Might, +10 Size might)
or
La Résistance (-10 Stability to whomever conquers you)


INTRODUCTION




Oh, Hello there. This is the Out of Character thread for a humble, civ-themed Roleplay. Now, A lot of these failed miserably in the past, so this time, we'll take a different approach. Instead of massive game mechanics and huge posts, . Never mind. Stuff changed. We Go big! Big RP, Lots of rules, Lots of IC, Lots of action, Epic Battles, Mystery, Back-stabbing... Strap yourselves in couse this one will be a bumpy Trip through time...




STUFF ABOUT THE RP


1. Recommended posts size is this:

Blah walked into a bqwewefr asd awedf efw e aere wfdcvosidjeoifjvijve ewdjwoedfj wedfj woefijc weio weofij weoficweoi pfo kfweop fwefc ewfok epfok wepofk pw eofk wepfok pweofk pweofk pweokf pweofk pweok pweofk pweofk pweofk powekf pw eofkpwe o fkpweofk pweofkpo ewfk pwoek pwoe kf pwoefk pweo fkpwefo kpweo kpweofk pwoef kwpefok pweofk wpefok pw eof kwpeo p we ofk pweo kpwoe fkpweo kpweokf pweofk pweo fkewpfo kwpefok pwefok wpefo kpweo fkpweofk pweof wkpeofk wpeofk

-wefj wefwefweo fijew weikjwepfoikwpeofkwpedkwpodkqwdpokőpkoqwdőpoqsdkőpokőpo kqwődok
-219iöer3ö 2rio 1öeó2 üeo2ó 1óü2eöo óü1ö2oeo 1óü2eo ó1ö2eo

Whatever size you want...

2. Please don't RP the other Civs (this includes not "roleplaying" them getting obliterated by your mighty legions)

3. this RP takes place on an ALTERNATE EARTH with DIFFERENT GEOGRAPHY and HISTORY. Check IC for MAP! (Too lazy to copy link here... ah fine, here it is:
http://i.imgur.com/fcpzgZi.jpg?1
But Check the IC for map anyway, maybe it's newer. Can't tell for sure.


SCORE


The score is there so that people don't start arguing over who has the... More science... for example. Every day, everyone may or take away from your score. See IC Op for more info.

There are 6 Sub-categories of score which you are in Charge of. You start with 20 (as of Era of Illumination) when you post your app.

Agriculture (or Hunting/fishing,) - This one represents how much food your people make and eat, and so it also tells us how many people you have, unless you trade it away. I don't know what we do then. In any case, Civs with large Agriculture are harder to conquer.

Industry (also mining, Shipbuilding, Etc.) - This one stands for your people's ability to turn wood, dirt and rocks into useful products, such as ships, clothes and home appliances. Industrious Civs will have more material wealth.

Culture (Music, Poetry, Philosophy) - I'm sure you can figure this one out.

Science (Engineering, Medicine, Chemistry) - So, the more a civ has of these, The more sophisticated and powerful its weapons and tools get.

Army - Size/Skill of them armies.

Navy - Size/skill of Navies. Also includes merchant navy.

It would be good if your score had something in common with your IC posts... for instance, when you make a post about opening new universities and libraries, you may want to add a score to science instead of adding to army.

Score Accuracy Table , Tells you what the score levels stand for. You CAN ignore this... just not too much. Like don't have better tech than the guy who has twice yours.

Agriculture/food
0 - A Vegetable garden, barely enough food for a few people
1 - A small farm/fishing port. Food for a few dozen people
2 - A few farms, few hundred people
3 - A More farms, few thousand people
4 - Even more farms, 5,000
5 - Larger farms, around 20,000
10 - Crop rotation, Terrace farms, the whole deal - 500,000
15 ~ 2 Million
20 ~ 6 Million
25 ~ 12 Million
30 ~ 20 Million

Industry
0 - A single workbench and a stone hammer.
1 - A small workshop, Copper Working
2 - Several Workshops, maybe mines,
5 - small Manufactories, pottery, masonry, Iron Working
10 ~ Large mines, Smelters, Shipyards

Science
0 - You can count to 5... most of the time.
1 - Some sense of numerics, Comprehensive language
2 - Writing, Addition, tribal medicine
3 - 3rd grade mathematics,
4 - 4th Grade mathematics,
5 - 5th Grade Math, Surgery,
10 ~ Alchemy, Architecture, Ballastics, Algrebra, Paper,
15 ~ Scientific Method, Optics (Telescopes)
20 ~ Fertilizer, Chemistry,
25 ~ Physics, Steam power, Biology
37 ~ Electric power, Pharmaceuticals
42 ~ Diesel power, Aerounotics
50 ~ Nuclear Power, Rocket Science
80 ~ Fusion Power, Nanotech
Culture/philosophy (please get Science 2 first)
0 - Rythm-free Drumbeating
1 - Epigrammes, Dull cave drawings
2 - Short stories
3 - Flutes, slightly accurate drawings,
4 - Philosophy
5 - Rythmic music
10 ~ Dramas, Choral music, Epics, Political Science
15 ~ Operas, Pretty good paintings,
20 ~ Symphonies, Social Engineering,

Army
0 - A few cowards armed with rocks and sticks
1 - Slightly disciplined gangs of thugs
2 - Slightly more disciplined gangs of thugs
5 ~ Organized Military, Actual weapons, unit formations
10 ~ Well-Disciplined troops, standing armies
20 ~ Elite forces

Navy
0 - A Tree chunk that fell into water.
1 - A Few boats.
2 - A decent ship
3 - Some Decent ships
5 ~ A small Navy (Merchant and Armed)
10 ~ Large Navy
20 ~ Huge navy

Special Scores:

Espionage - Use this to spy on others. If you have higher espionage then another player, You may preform special actions. These are different in each era.

Score Subcategories:

Score subcategories that work differently. These are based on your score in the 6 subcategories!

Tech Level(T) = 1 By default. Increases by 1 for every 5 science you have!

Happiness level(H) = 0 By default. -1 for every 5 unit of n. wanna know what n is?
n = Agriculture + Industry + Army + Navy.
Happiness increases by 1 for Every unit of Culture.

High happiness will give you a little bonus while minus happiness will give penalties. See table below.

Prosperity(P) - Wealth produced by of your people (both material and non-material). The more you have, the more stuff you unlock (see table in the spoiler below).

P = Food supply * Industrial efficiency + Commerce - Army and Navy Upkeep =
(Agriculture)*(Industry)*T + (Agriculture + Industry)*Navy*(T-1) - Agriculture * (Army + Navy) * T

BEWARE. If Agriculture*Industry Is smaller then (Industry+Agriculture)*Navy*(T-1), Bad things may happen to your economy.
Likewise, If Army and Navy upkeep is higher then Commerce + Industrial Efficiency...

Might(M) - This one works a little different. When competing against enemy armies or navies, 4 Caregories will be compared: Skill, Size, Weapons and Morale.

Skill = Army score for land battles and Navy score for Naval battles
Size = Army * Agriculture For Land Battles and Navy * Industry for sea ones.
Weapons = (Army+Industry) * T For Land and I'll leave it to you to guess the formula for sea battles.
Morale = Army + H(happiness) for land and Navy + H for sea.

For each Category you are ahead of your enemy, you get +1 Victory Point IF you only have a little more then your enemy. If you have twice or more then twice, but less then 5 times your opponent in a category, you get +2 Victory Point. If you have 5 times or more but less then 10 times, you get +3 and if You have 10 times or More, +4.

Armies and Navies Defending Strategic positions (cities) get +1 Victory point. Defending armies and Navies also get +1 Victory point if the enemy has A Skill below 10 (due to attrition).

Whomever has the most victory points in a conflict should (and not must) be the one winning the conflict, unless there are more then one sides involved. In these cases, Allied factions should each calculate The Size, Skill, Weapons and morale of their forces and THEN add them together before comparing it to that of their enemies. All Conflicts should last at least 7-T RL days before the Victory points are compared...

Navies CAN NOT fight land armies. They can, however blockade city states so that they get no Commerce (max 1 blockaded port for every 5 levels of navy (provided that you have more victory points then your enemy).

If you win a war against another civ, you can do the following to them :
Power - Choose one of the following :
- Liberate - Liberate any Civ the conquered civ had under his rule. Gain +1 Culture for all liberated civs.
- Puppet - "Conquer" the civ. Gain +1 Industry or +1 Culture and -1 Stability (applies until puppet government removed)
- Annex - Conquer the civ. Add their Army/Navy Size To your own Size when fighting wars. -2 Stability
Economy - only if you chose Annex or puppet at power, Choose one:
Supervise - Gain +1 Industry
Exploit - Steal half their Weapons might, +2 Industry, -3 Stability, Conquered civ may not gain score.
Enslave - Only if you annexed - Steal all of their Weapons might. +2 Agriculture, +2 Industry -7 Stability, Conquered civ loses 1 Score (of their choice) per RL day no matter what era we are in.

Numbers are always rounded up.

Every Civ who conquers other civs will become an empire. Conquered Civs will remain in an empire untill:
-a 3rd civ attacks their oppressors and liberates the civ
-A Revolution takes place.

By default, Revolutions have a 200 to one chance to take palce each RL day. each point of Negative Stability accumulated by the Empires increases this chance. The formula is : 200/(1+Negative Stability), So If an someone conquers 3 Civs, annexes all, and exploits one of them, then there is a 200 to 10, or 20 to one chance for his empire to fall apart every 10 RL day. Some wonders can increase or decrease stability of empires.

Keep in mind that Conquering other Civs will not directly increase the rate at which you gain Agriculture, Industry, Science...



Influence - The More culture and commerce a civilization has, The more influence they have. Influence also gives you bonuses (see table below).

Influence = Culture*H*T + Navy*Industry*T

High influence will give you sharing capacity. Each of this you have allows you to share one score in a score category you are ahead of your trade partner and receive one score in a category where you are behind. After accumulating 600 Influence, Unions May be Created. Unions are somewhat like empires, but Civs are not forced to join them. Union members can share tech level and Ideology bonuses with one another. Note: You don't need to be a union with another civ to help them out in wars.

Bad score combinations: ( Low economy/Military/Influence Subscore )

Lots of army or navy ( more than 3 times) supported by little agriculture, Science and industry.

A lot of industry/agriculture with little science.

The Table I was talking about
Amount of happiness - The bonus you get when you exceed that (only one bonus may apply at a time).
7 - To found a Major Religion ( Gives bonuses in combat or reduce Wonder costs, You may have smaller religions without this).
20 - Can found a Major Ideology (which may alter the way Might, Influence or prosperity is calculated for. Can also affect stability).
Spread of religions and Ideologies will be based on Influence of those who sign up for it.

Amount of Prosperity - The bonus you get when you exceed that.
45 - Unlocks a Wonder!
180 - One time Boost of +2 to a Score category of your choice
420 - Another Wonder!
800 - +2 Score to a score category of your choice.
1600 - Yet another Wonder.
3200 - Last Wonder

Amount of Influence - The bonus you get when you exceed that.
25 - +1 Sharing Capacity
60 - +1 Sharing Capacity (for a total of 2)
130 - 3 Sharing Capacity
300 - 4 Sharing Capacity, +2 Free Score
600 - 5 sharing Capacity in total. May Create a union with up to 2 member states (share Ideology bonus)
1600 - 6 Sharing capacity.
3200 - 7 Sharing Capacity

1600 total union Indluence, May add 3rd member to union
2600 Total union Influence - 4th member
3600 - 5th member and so on.


Wonders!
IMPORTANT!
Feel free to have as much Minor (less significant) wonders as you want. Keep in mind that they won't give bonuses.

Major Wonders.
You will need a high prosperity score to build them( see list above ). You also need a total of 10 score in a single category.
For Instance, To build a Scientific Wonder, you need 10 Science and some decent prosperity.

Here is a list of bonuses: (work in progress)
Note: The bonus does not specify
For Agricultural wonders: (Choose ONE for one wonder)
-Something about gardens... +3 Culture, +1 Science (one time bonus)
-Something about windmills... +1 Industry, +2 Culture, Also Allows you to turn a little sea into dry land.
For Industrial Wonders:
-Mother lode... +2 Industry,
-Master Architecture... +2 Science, +2 Culture
For Cultural Wonders:
An Euphoric Dream +6 Culture
A Depressing Nightmare: +2 Culture, +1 Army
For Scientific:
Shared knowledge: +4 Science, +1 Science for 4 other civs of your choice.
Secret Archives: +3 Science, Your civ will not share tech to other Civs.
For Army:
Monument of heroes: Doubles Morale for all land battles
Strategic Command: +3 Army
For Navy:
Monument of sailors: Doubles Morale for all sea battles
Admiralty: +3 Navy

Complex wonder bonuses - Must have 10 in several categories!
Army and Industry:
Huge walls: +2 Victory point when Defending vs invading Armies, +2 Culture
Navy and Culture:
Giant lighthouse: Doubles Commerce effect on influence, + 1 culture and +1 navy
Industry and Navy:
Merchant Exchange: Doubles Commerce effect on prosperity. Halves all other civs's commerce effect on prosperity who lack this wonder.

Advanced wonders: Must have 20 in several categories
Science and Culture:
World's Fair: Invite any number of civs to the fair (civs may reject invitation). (the host civ) Get(s) free culture equal to the number of civs who participate. All civs invited also get free science equal to the tech level of the most advanced civ participating. Also, Host gets one of these wonders for free:
Giant Radio Tower: +2 Culture
Monument to Science: +2 Science
Artificial Island: +2 Navy
Great Wargame: +2 Army


TIME


This RP will be split into eras. In each era, the rules of the RP will change. Each Real day will account for 100 years in the first era, which is the Timeless Era. Don't ask why its called that way.


The apps:
For City-State of Tredera:
Contact Harkback union via TG.

For future native civs (Can Start RP once we reach colonial era):
Code: Select all
Name:
Short history:
Starting score (choose 40, max 20 in each category):
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): PLEASE ALSO POST THIS ON MAP THREAD


For External Forces: ( barbarian hordes, plagues, Aliens, these may or may not play roles from the start of the game.)
Code: Select all
What it is:
What it wishes to accomplish:
Last edited by Harkback Union on Wed Dec 03, 2014 7:41 am, edited 74 times in total.

User avatar
Spironia
Ambassador
 
Posts: 1054
Founded: May 12, 2014
Ex-Nation

Postby Spironia » Sat Oct 04, 2014 12:26 pm

OOC: does it have to be a real city state or can i be imaginative?

Name: The Kingdom of Jebel-Al Tariq (Islamic Gibraltar)
Short History, Gibraltar was permanently settled for the first time by moors as part of the invasion of Spain by the Islamic Caliphate. It is the centre of trade in Spanish-North African lands and the gateway to the Mediterranean Sea from the Atlantic. It is rich with Islamic culture and has a local garrison millitia and a small army made up of mainly calvary.
Starting score: Culture and Industry
Starting location: Real life Gibraltar
Last edited by Spironia on Sat Oct 04, 2014 12:28 pm, edited 1 time in total.
Wars
North vs South (peace treaty)North-South Arkanian war (victory) Dravinhian defense (victory)


Supporter of Liverpool, Arctic Monkeys and McDonald burgers

User avatar
Estenia
Senator
 
Posts: 4098
Founded: Mar 06, 2014
Ex-Nation

Postby Estenia » Sat Oct 04, 2014 12:29 pm

Name: The Republic of Hellenia
Short history: Hellenia is a city-states located in a mediterranean coastline created by the tribes that were living there, the city has no big history rather than 15 year of Agriculture and Navy advancement. Navy actually is the biggest sector of this 15.000 people city state, it consists more than 2.500 soldiers and more than 20 boats. Agriclture is in close second with 2.4000 people working outside the city on the large farms, mostly of rice and vegetbales.
Starting score (choose 2): Agriculture, Navy
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Mediterranean Coastline, prefferably southern Italy, where thwe Syracuse is.
Last edited by Estenia on Sat Oct 04, 2014 1:17 pm, edited 2 times in total.
Runner-up at the 1st OMAHAN FUTSAL WORLD CHAMPIONSHIPS, 4th at Maple Leaf Bowl III, 4th on Baptism of Fire 57, 2nd at Runner Cup 4, 3rd at 21st World Lacrosse Championships.


88% Libertatrian
72% Conservative
63% Liberal

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 12:48 pm

Name: Zadox
Short history: Zadox... a town founded by a group of fisherman who were among the first of mankind to learn how to build sailboats. They got cought up in a storm right after they left port and they ended up in uncharted land. The 7 fisherman built a tiny town where they lived peacefully until one day, 6 sisters arrived in town who were running away from their crazy father. The people of Zadox gave them shelter for the night, but the crazy father arrived next morning with his slave warriors to re-enslave his daughters. The Zadoxians volunteered to protect the escapees. In the battle that followed, nobody died because it was so foggy the 2 opposing sides couldn't find each other on the battlefield, so they eventually gave up and went home. A decade has passed since this event and Zadox now has a population of 32.
Starting score (choose 2): 1 Agriculture, 1 Science
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Foggy, Temparate Coastline with a river.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 12:50 pm

OOC: This is the OOC thread, you can post OOC here without saying "OOC:"

As for the imagination, you are meant to be imaginative.

User avatar
Spironia
Ambassador
 
Posts: 1054
Founded: May 12, 2014
Ex-Nation

Postby Spironia » Sat Oct 04, 2014 12:50 pm

Harkback Union wrote:Name: Zadox
Short history: Zadox... a town founded by a group of fisherman who were among the first of mankind to learn how to build sailboats. They got cought up in a storm right after they left port and they ended up in uncharted land. The 7 fisherman built a tiny town where they lived peacefully until one day, 6 sisters arrived in town who were running away from their crazy father. The people of Zadox gave them shelter for the night, but the crazy father arrived next morning with his slave warriors to re-enslave his daughters. The Zadoxians volunteered to protect the escapees. In the battle that followed, nobody died because it was so foggy the 2 opposing sides couldn't find each other on the battlefield, so they eventually gave up and went home. A decade has passed since this event and Zadox now has a population of 32.
Starting score (choose 2): 1 Agriculture, 1 Science
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Foggy, Temparate Coastline with a river.

Thats a pretty fucking small city state you got there. I dont even think it even qualifies as being a city state and should be called a local village
Wars
North vs South (peace treaty)North-South Arkanian war (victory) Dravinhian defense (victory)


Supporter of Liverpool, Arctic Monkeys and McDonald burgers

User avatar
Spironia
Ambassador
 
Posts: 1054
Founded: May 12, 2014
Ex-Nation

Postby Spironia » Sat Oct 04, 2014 12:51 pm

Harkback Union wrote:OOC: This is the OOC thread, you can post OOC here without saying "OOC:"

As for the imagination, you are meant to be imaginative.

Its cool, i will stick with gibraltar. Also, how much technologically advanced can we be in this rp?
Wars
North vs South (peace treaty)North-South Arkanian war (victory) Dravinhian defense (victory)


Supporter of Liverpool, Arctic Monkeys and McDonald burgers

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 12:52 pm

Spironia wrote:
Harkback Union wrote:Name: Zadox
Short history: Zadox... a town founded by a group of fisherman who were among the first of mankind to learn how to build sailboats. They got cought up in a storm right after they left port and they ended up in uncharted land. The 7 fisherman built a tiny town where they lived peacefully until one day, 6 sisters arrived in town who were running away from their crazy father. The people of Zadox gave them shelter for the night, but the crazy father arrived next morning with his slave warriors to re-enslave his daughters. The Zadoxians volunteered to protect the escapees. In the battle that followed, nobody died because it was so foggy the 2 opposing sides couldn't find each other on the battlefield, so they eventually gave up and went home. A decade has passed since this event and Zadox now has a population of 32.
Starting score (choose 2): 1 Agriculture, 1 Science
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Foggy, Temparate Coastline with a river.

Thats a pretty fucking small city state you got there. I dont even think it even qualifies as being a city state and should be called a local village


Don't worry, It will grow big fast.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 12:54 pm

All apps are accepted unless stated otherwise.
None of the apps so far are accepted (except for mine). Please start smaller. I know its not in the OP. I will edit it.

User avatar
Feroxi
Ambassador
 
Posts: 1410
Founded: Apr 27, 2013
Ex-Nation

Postby Feroxi » Sat Oct 04, 2014 12:54 pm

Harkback Union wrote:Name: Zadox
Short history: Zadox... a town founded by a group of fisherman who were among the first of mankind to learn how to build sailboats. They got cought up in a storm right after they left port and they ended up in uncharted land. The 7 fisherman built a tiny town where they lived peacefully until one day, 6 sisters arrived in town who were running away from their crazy father. The people of Zadox gave them shelter for the night, but the crazy father arrived next morning with his slave warriors to re-enslave his daughters. The Zadoxians volunteered to protect the escapees. In the battle that followed, nobody died because it was so foggy the 2 opposing sides couldn't find each other on the battlefield, so they eventually gave up and went home. A decade has passed since this event and Zadox now has a population of 32.
Starting score (choose 2): 1 Agriculture, 1 Science
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Foggy, Temparate Coastline with a river.

wat the fuck.
"One is to be admired for rebuilding thy self, not judged."
- The Self Proclaimed Master of Forum Chivalry
NationStates' resident knight in not-so shining armor.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 1:01 pm

Feroxi wrote:
Harkback Union wrote:Name: Zadox
Short history: Zadox... a town founded by a group of fisherman who were among the first of mankind to learn how to build sailboats. They got cought up in a storm right after they left port and they ended up in uncharted land. The 7 fisherman built a tiny town where they lived peacefully until one day, 6 sisters arrived in town who were running away from their crazy father. The people of Zadox gave them shelter for the night, but the crazy father arrived next morning with his slave warriors to re-enslave his daughters. The Zadoxians volunteered to protect the escapees. In the battle that followed, nobody died because it was so foggy the 2 opposing sides couldn't find each other on the battlefield, so they eventually gave up and went home. A decade has passed since this event and Zadox now has a population of 32.
Starting score (choose 2): 1 Agriculture, 1 Science
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Foggy, Temparate Coastline with a river.

wat the fuck.


What* The fuck

User avatar
Spironia
Ambassador
 
Posts: 1054
Founded: May 12, 2014
Ex-Nation

Postby Spironia » Sat Oct 04, 2014 1:04 pm

Spironia wrote:
Harkback Union wrote:OOC: This is the OOC thread, you can post OOC here without saying "OOC:"

As for the imagination, you are meant to be imaginative.

Its cool, i will stick with gibraltar. Also, how much technologically advanced can we be in this rp?

Say again, how technologically advanced can we be and get?
Wars
North vs South (peace treaty)North-South Arkanian war (victory) Dravinhian defense (victory)


Supporter of Liverpool, Arctic Monkeys and McDonald burgers

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 1:10 pm

Spironia wrote:
Spironia wrote:Its cool, i will stick with gibraltar. Also, how much technologically advanced can we be in this rp?

Say again, how technologically advanced can we be and get?


Around 2000-1000 BC Mediterran Europe

User avatar
Estenia
Senator
 
Posts: 4098
Founded: Mar 06, 2014
Ex-Nation

Postby Estenia » Sat Oct 04, 2014 1:20 pm

Redued the population to 15.000 people, it is a god size for an aerage city back then.
Runner-up at the 1st OMAHAN FUTSAL WORLD CHAMPIONSHIPS, 4th at Maple Leaf Bowl III, 4th on Baptism of Fire 57, 2nd at Runner Cup 4, 3rd at 21st World Lacrosse Championships.


88% Libertatrian
72% Conservative
63% Liberal

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 1:23 pm

Estenia wrote:Redued the population to 15.000 people, it is a god size for an aerage city back then.


How about 15 people?

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9878
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Sat Oct 04, 2014 1:26 pm

Hi harkback!
I like ancient RPs. This looks fun.

Name: Rulplata
Short history:
Rulplata is a group of villagers who fleed from barbarian attacks. They welcome in many refugees, but most move on to find greener pastures. The population of Rulplata is currently 31.
Starting score (choose 2): Agriculture 1, Industry 1
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Rolling Hills
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 1:34 pm

The GAmeTopians wrote:Hi harkback!
I like ancient RPs. This looks fun.

Name: Rulplata
Short history:
Rulplata is a group of villagers who fleed from barbarian attacks. They welcome in many refugees, but most move on to find greener pastures. The population of Rulplata is currently 31.
Starting score (choose 2): Agriculture 1, Industry 1
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Rolling Hills


Excelent! Accepted!
Remember, only the first few days or so will be ancient times... unless we mess up so badly we have to go back to ancient-era tech.

User avatar
The GAmeTopians
Powerbroker
 
Posts: 9878
Founded: May 12, 2014
Scandinavian Liberal Paradise

Postby The GAmeTopians » Sat Oct 04, 2014 1:35 pm

Harkback Union wrote:
The GAmeTopians wrote:Hi harkback!
I like ancient RPs. This looks fun.

Name: Rulplata
Short history:
Rulplata is a group of villagers who fleed from barbarian attacks. They welcome in many refugees, but most move on to find greener pastures. The population of Rulplata is currently 31.
Starting score (choose 2): Agriculture 1, Industry 1
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Rolling Hills


Excelent! Accepted!
Remember, only the first few days or so will be ancient times... unless we mess up so badly we have to go back to ancient-era tech.

Ooh... Fun. We need more people though, right?
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 1:42 pm

The GAmeTopians wrote:
Harkback Union wrote:
Excelent! Accepted!
Remember, only the first few days or so will be ancient times... unless we mess up so badly we have to go back to ancient-era tech.

Ooh... Fun. We need more people though, right?


YEs... Yes we do.

User avatar
Levis Avara
Ambassador
 
Posts: 1248
Founded: Aug 10, 2014
Ex-Nation

Postby Levis Avara » Sat Oct 04, 2014 1:42 pm

Name:Arcea
short history:the city state of Arcea was founded by tribal men around 2000 BC it was mainly founded has being a center of trade and being on a island it maintains a navy has well.Being a maritime people the Arceans worship one god Arcous the god of the sea and underworld Arcous being lord of the underworld is thus the god of wealth which is why the Arceans are very greedy and money driven and being the sea god explains itself.Their are other patron gods on the island of Avalon but the Arceans dont care for them.
starting score:Navy ,Industry
Starting location:Island hilly forested coastline
population:50
Last edited by Levis Avara on Sat Oct 04, 2014 7:23 pm, edited 2 times in total.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 1:43 pm

Levis Avara wrote:Name:Arcea
short history:the city state of Arcea was founded by tribal men around 2000 BC it was mainly founded has being a center of trade and being on a island it maintains a navy has well.Arceans are very greedy and money driven it is legal to sell your mother to slavery if it gets you a quick buck
starting score:Navy ,Industry
Starting location:Island hilly forested coastline


Thats accepted, just like all posts from now on, unless stated otherwise.

User avatar
Alcase
Minister
 
Posts: 2515
Founded: Sep 05, 2011
Ex-Nation

Postby Alcase » Sat Oct 04, 2014 1:53 pm

Name: Ead'Alf (similar to French for Water of Alf)
Short history: Immigrants from the Phoenician coastlines travel, but get lost due to a horrific storm that hit the Mediterranean. Sailing for months, they eventually reach the southern coast of France living as nomads and continue to migrate northward to the modern-day city of Bordeaux and settle down, where they have perfected agriculture enough for long-term settlement and city-building. Not only do they have knowledge of farming techniques, but they also trade with northern civilizations extensively, requiring them to build watercraft and maintain a presence on the seas to signify their openness to trading.
Starting score (choose 2): Agriculture 1, Industry 1
Starting location: Moderate, Marine coastal climate w/ lots of Forested land; modern-day Bordeux
Last edited by Alcase on Sat Oct 04, 2014 1:53 pm, edited 1 time in total.
Overview of Alcase
Alcasian Ministry of Foreign Affairs
Alcasian Armed Forces

Track & XC 400m, 800m, 1600m, 5000m
2014 FHSAA XC Finals - 9th Place
2014 FHSAA XC Region 3A1 Runner-Ups
2014 BCAA Championship Runner-Ups
2014 Spanish River Invitational Boy's Champions Runner-Up
2013 FHSAA XC Finals - 12th Place
2013 Cardinal Gibbons Invitational Boy's Champions
2013 3A State Championship Boy's 4 x 800m - 3rd Place
2013 District 3A-15 Boy's Champions

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 2:04 pm

Alcase wrote:Name: Ead'Alf (similar to French for Water of Alf)
Short history: Immigrants from the Phoenician coastlines travel, but get lost due to a horrific storm that hit the Mediterranean. Sailing for months, they eventually reach the southern coast of France living as nomads and continue to migrate northward to the modern-day city of Bordeaux and settle down, where they have perfected agriculture enough for long-term settlement and city-building. Not only do they have knowledge of farming techniques, but they also trade with northern civilizations extensively, requiring them to build watercraft and maintain a presence on the seas to signify their openness to trading.
Starting score (choose 2): Agriculture 1, Industry 1
Starting location: Moderate, Marine coastal climate w/ lots of Forested land; modern-day Bordeux


Wait, Its not supposed to be Real world earth.
You only have to specify a starting bias, I'll handle the rest.

User avatar
New Jordslag
Postmaster-General
 
Posts: 10463
Founded: Sep 20, 2014
Ex-Nation

Postby New Jordslag » Sat Oct 04, 2014 2:05 pm

Name: Kordia
Short history: Founded 12 years ago by 10 Hungry Tribesmen looking for shelter, Kordia is one of the best-placed City-States in history so far. Situated at the bottom of a giant Mountain, they retreat up the mountain whenever they get attacked, by, say, animals or bandit gangs. Soon, they discovered the magic of industry from a Bandit they had captured when he fell asleep in one of their huts. Before, they had picked wild vegetables and drawn simple drawings on stone with berry juice, but now they hammered out weapons and hunted large game. With this miracle taking place, several other tribes merged into them. They named their village Kordia, and are looking to free lands from Bandits and unite the tribesmen of the Mountains. They have a population of 43.
Starting score (choose 2): 1 Agriculture, 1 Industry
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Mountains.
My favorite games are the Pokemon Games. Shoot me a TG if you want to talk about them.
Don't worry! It's all just a tall tale, okay?
Favorite Ecchi Fan of Lith and Self-Proclaimed Pokemon King of NS.
Yumyumsuppertime wrote:
New Jordslag wrote:Then we can have another New York. No such thing as too many New Yorks.


And somewhere in New York, Big Jim P gets a cold shudder down his spine.

User avatar
Harkback Union
Post Marshal
 
Posts: 17427
Founded: Sep 01, 2012
Ex-Nation

Postby Harkback Union » Sat Oct 04, 2014 2:06 pm

New Jordslag wrote:Name: Kordia
Short history: Founded 12 years ago by 10 Hungry Tribesmen looking for shelter, Kordia is one of the best-placed City-States in history so far. Situated at the bottom of a giant Mountain, they retreat up the mountain whenever they get attacked, by, say, animals or bandit gangs. Soon, they discovered the magic of industry from a Bandit they had captured when he fell asleep in one of their huts. Before, they had picked wild vegetables and drawn simple drawings on stone with berry juice, but now they hammered out weapons and hunted large game. With this miracle taking place, several other tribes merged into them. They named their village Kordia, and are looking to free lands from Bandits and unite the tribesmen of the Mountains. They have a population of 43.
Starting score (choose 2): 1 Agriculture, 1 Industry
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): Mountains.


Glad to have you onboard.

Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Bentus, Cylarn, Pragia, Sao Nova Europa

Advertisement

Remove ads