REBOOT OOC!!!!!!!!!!
IC!!!!!
Map Thread
Current Era: Era of Illumination!
Map
Ideologies!(NEW)
INTRODUCTION
Oh, Hello there. This is the Out of Character thread for a humble, civ-themed Roleplay. Now, A lot of these failed miserably in the past, so this time, we'll take a different approach.
Whatever size you want...
2. Please don't RP the other Civs (this includes not "roleplaying" them getting obliterated by your mighty legions)
3. this RP takes place on an ALTERNATE EARTH with DIFFERENT GEOGRAPHY and HISTORY. Check IC for MAP! (Too lazy to copy link here... ah fine, here it is:
http://i.imgur.com/fcpzgZi.jpg?1
But Check the IC for map anyway, maybe it's newer. Can't tell for sure.
The score is there so that people don't start arguing over who has the... More science... for example. Every day, everyone may or take away from your score. See IC Op for more info.
There are 6 Sub-categories of score which you are in Charge of. You start with 20 (as of Era of Illumination) when you post your app.
Agriculture (or Hunting/fishing,) - This one represents how much food your people make and eat, and so it also tells us how many people you have, unless you trade it away. I don't know what we do then. In any case, Civs with large Agriculture are harder to conquer.
Industry (also mining, Shipbuilding, Etc.) - This one stands for your people's ability to turn wood, dirt and rocks into useful products, such as ships, clothes and home appliances. Industrious Civs will have more material wealth.
Culture (Music, Poetry, Philosophy) - I'm sure you can figure this one out.
Science (Engineering, Medicine, Chemistry) - So, the more a civ has of these, The more sophisticated and powerful its weapons and tools get.
Army - Size/Skill of them armies.
Navy - Size/skill of Navies. Also includes merchant navy.
It would be good if your score had something in common with your IC posts... for instance, when you make a post about opening new universities and libraries, you may want to add a score to science instead of adding to army.
Score Accuracy Table , Tells you what the score levels stand for. You CAN ignore this... just not too much. Like don't have better tech than the guy who has twice yours.
Agriculture/food
0 - A Vegetable garden, barely enough food for a few people
1 - A small farm/fishing port. Food for a few dozen people
2 - A few farms, few hundred people
3 - A More farms, few thousand people
4 - Even more farms, 5,000
5 - Larger farms, around 20,000
10 - Crop rotation, Terrace farms, the whole deal - 500,000
15 ~ 2 Million
20 ~ 6 Million
25 ~ 12 Million
30 ~ 20 Million
Industry
0 - A single workbench and a stone hammer.
1 - A small workshop, Copper Working
2 - Several Workshops, maybe mines,
5 - small Manufactories, pottery, masonry, Iron Working
10 ~ Large mines, Smelters, Shipyards
Science
0 - You can count to 5... most of the time.
1 - Some sense of numerics, Comprehensive language
2 - Writing, Addition, tribal medicine
3 - 3rd grade mathematics,
4 - 4th Grade mathematics,
5 - 5th Grade Math, Surgery,
10 ~ Alchemy, Architecture, Ballastics, Algrebra, Paper,
15 ~ Scientific Method, Optics (Telescopes)
20 ~ Fertilizer, Chemistry,
25 ~ Physics, Steam power, Biology
37 ~ Electric power, Pharmaceuticals
42 ~ Diesel power, Aerounotics
50 ~ Nuclear Power, Rocket Science
80 ~ Fusion Power, Nanotech
Culture/philosophy (please get Science 2 first)
0 - Rythm-free Drumbeating
1 - Epigrammes, Dull cave drawings
2 - Short stories
3 - Flutes, slightly accurate drawings,
4 - Philosophy
5 - Rythmic music
10 ~ Dramas, Choral music, Epics, Political Science
15 ~ Operas, Pretty good paintings,
20 ~ Symphonies, Social Engineering,
Army
0 - A few cowards armed with rocks and sticks
1 - Slightly disciplined gangs of thugs
2 - Slightly more disciplined gangs of thugs
5 ~ Organized Military, Actual weapons, unit formations
10 ~ Well-Disciplined troops, standing armies
20 ~ Elite forces
Navy
0 - A Tree chunk that fell into water.
1 - A Few boats.
2 - A decent ship
3 - Some Decent ships
5 ~ A small Navy (Merchant and Armed)
10 ~ Large Navy
20 ~ Huge navy
Special Scores:
Espionage - Use this to spy on others. If you have higher espionage then another player, You may preform special actions. These are different in each era.
Score Subcategories:
Score subcategories that work differently. These are based on your score in the 6 subcategories!
Tech Level(T) = 1 By default. Increases by 1 for every 5 science you have!
Happiness level(H) = 0 By default. -1 for every 5 unit of n. wanna know what n is?
n = Agriculture + Industry + Army + Navy.
Happiness increases by 1 for Every unit of Culture.
High happiness will give you a little bonus while minus happiness will give penalties. See table below.
Prosperity(P) - Wealth produced by of your people (both material and non-material). The more you have, the more stuff you unlock (see table in the spoiler below).
P = Food supply * Industrial efficiency + Commerce - Army and Navy Upkeep =
(Agriculture)*(Industry)*T + (Agriculture + Industry)*Navy*(T-1) - Agriculture * (Army + Navy) * T
BEWARE. If Agriculture*Industry Is smaller then (Industry+Agriculture)*Navy*(T-1), Bad things may happen to your economy.
Likewise, If Army and Navy upkeep is higher then Commerce + Industrial Efficiency...
Might(M) - This one works a little different. When competing against enemy armies or navies, 4 Caregories will be compared: Skill, Size, Weapons and Morale.
Skill = Army score for land battles and Navy score for Naval battles
Size = Army * Agriculture For Land Battles and Navy * Industry for sea ones.
Weapons = (Army+Industry) * T For Land and I'll leave it to you to guess the formula for sea battles.
Morale = Army + H(happiness) for land and Navy + H for sea.
For each Category you are ahead of your enemy, you get +1 Victory Point IF you only have a little more then your enemy. If you have twice or more then twice, but less then 5 times your opponent in a category, you get +2 Victory Point. If you have 5 times or more but less then 10 times, you get +3 and if You have 10 times or More, +4.
Armies and Navies Defending Strategic positions (cities) get +1 Victory point. Defending armies and Navies also get +1 Victory point if the enemy has A Skill below 10 (due to attrition).
Whomever has the most victory points in a conflict should (and not must) be the one winning the conflict, unless there are more then one sides involved. In these cases, Allied factions should each calculate The Size, Skill, Weapons and morale of their forces and THEN add them together before comparing it to that of their enemies. All Conflicts should last at least 7-T RL days before the Victory points are compared...
Navies CAN NOT fight land armies. They can, however blockade city states so that they get no Commerce (max 1 blockaded port for every 5 levels of navy (provided that you have more victory points then your enemy).
If you win a war against another civ, you can do the following to them :
Power - Choose one of the following :
- Liberate - Liberate any Civ the conquered civ had under his rule. Gain +1 Culture for all liberated civs.
- Puppet - "Conquer" the civ. Gain +1 Industry or +1 Culture and -1 Stability (applies until puppet government removed)
- Annex - Conquer the civ. Add their Army/Navy Size To your own Size when fighting wars. -2 Stability
Economy - only if you chose Annex or puppet at power, Choose one:
Supervise - Gain +1 Industry
Exploit - Steal half their Weapons might, +2 Industry, -3 Stability, Conquered civ may not gain score.
Enslave - Only if you annexed - Steal all of their Weapons might. +2 Agriculture, +2 Industry -7 Stability, Conquered civ loses 1 Score (of their choice) per RL day no matter what era we are in.
Numbers are always rounded up.
Every Civ who conquers other civs will become an empire. Conquered Civs will remain in an empire untill:
-a 3rd civ attacks their oppressors and liberates the civ
-A Revolution takes place.
By default, Revolutions have a 200 to one chance to take palce each RL day. each point of Negative Stability accumulated by the Empires increases this chance. The formula is : 200/(1+Negative Stability), So If an someone conquers 3 Civs, annexes all, and exploits one of them, then there is a 200 to 10, or 20 to one chance for his empire to fall apart every 10 RL day. Some wonders can increase or decrease stability of empires.
Keep in mind that Conquering other Civs will not directly increase the rate at which you gain Agriculture, Industry, Science...
Influence - The More culture and commerce a civilization has, The more influence they have. Influence also gives you bonuses (see table below).
Influence = Culture*H*T + Navy*Industry*T
High influence will give you sharing capacity. Each of this you have allows you to share one score in a score category you are ahead of your trade partner and receive one score in a category where you are behind. After accumulating 600 Influence, Unions May be Created. Unions are somewhat like empires, but Civs are not forced to join them. Union members can share tech level and Ideology bonuses with one another. Note: You don't need to be a union with another civ to help them out in wars.
Bad score combinations: ( Low economy/Military/Influence Subscore )
Lots of army or navy ( more than 3 times) supported by little agriculture, Science and industry.
A lot of industry/agriculture with little science.
The Table I was talking about
Wonders!
This RP will be split into eras. In each era, the rules of the RP will change. Each Real day will account for 100 years in the first era, which is the Timeless Era. Don't ask why its called that way.
The apps:
For City-State of Tredera:
Contact Harkback union via TG.
For future native civs (Can Start RP once we reach colonial era):
- Code: Select all
Name:
Short history:
Starting score (choose 40, max 20 in each category):
Starting location (for instance: Tropical coastline, Desert, Rocky mountains): PLEASE ALSO POST THIS ON MAP THREAD
For External Forces: ( barbarian hordes, plagues, Aliens, these may or may not play roles from the start of the game.)
- Code: Select all
What it is:
What it wishes to accomplish: