NATION

PASSWORD

Your World: The Biggest NS Social Experiment

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
Not a roleplaying forum.
User avatar
YourWorldFounder
Political Columnist
 
Posts: 4
Founded: Oct 01, 2014
Ex-Nation

Your World: The Biggest NS Social Experiment

Postby YourWorldFounder » Wed Oct 01, 2014 1:07 pm

Image

Here we are starting a region experiment based off the TV show Utopia on fox.

We are transferring this to the Nationstates game by making a region where people can run their own government and the region as a whole, without any help or rules from the founder.


If you would like to join, please post here in the thread the nation you will be sending. Join Your World

User avatar
DWAsnia
Diplomat
 
Posts: 591
Founded: Dec 03, 2012
Ex-Nation

Postby DWAsnia » Wed Oct 01, 2014 1:14 pm

So basically, you're creating a faux-founderless region without any framework there? Good luck on that.
<Acario> it is Drasnia's job to shit in people's cheerios On a self-imposed forum hiatus.

User avatar
Victor Siege
Spokesperson
 
Posts: 125
Founded: Aug 07, 2014
Ex-Nation

Postby Victor Siege » Wed Oct 01, 2014 1:15 pm

If all I wanted in a region was to be left alone, there are a thousand abandoned regions I could make my home in. Why should I join yours?
A New World is Calling.
Are you listening?

User avatar
YourWorldFounder
Political Columnist
 
Posts: 4
Founded: Oct 01, 2014
Ex-Nation

Postby YourWorldFounder » Wed Oct 01, 2014 1:16 pm

DWAsnia wrote:So basically, you're creating a faux-founderless region without any framework there? Good luck on that.

Have you ever watched utopia?

We are conducting an experiment, seeing how humans would run their government together without a firm hand or any rules? We'll see if they act as one species or if they run in chaos.

User avatar
Solorni
Minister
 
Posts: 3024
Founded: Sep 04, 2007
Ex-Nation

Postby Solorni » Wed Oct 01, 2014 1:23 pm

I heard from friends that this show is bad. Is this advertising for it? :P
Lovely Queen of Balder
Proud Delegate of WALL

Lucky Number 13

User avatar
Shadoke
Diplomat
 
Posts: 667
Founded: Feb 13, 2014
Democratic Socialists

Postby Shadoke » Wed Oct 01, 2014 1:23 pm

OH!!! Ive heard of that show! This would be interesting to see happen.
"Inside every cynical person, there is a disappointed idealist." - George Carlin

User avatar
YourWorldFounder
Political Columnist
 
Posts: 4
Founded: Oct 01, 2014
Ex-Nation

Postby YourWorldFounder » Wed Oct 01, 2014 1:24 pm

Solorni wrote:I heard from friends that this show is bad. Is this advertising for it? :P


No. I just thought it would be interesting to put this idea into our region and conduct this experiment, much like the show does. I couldn't care less if you watch it or not.
Last edited by YourWorldFounder on Wed Oct 01, 2014 1:24 pm, edited 1 time in total.

User avatar
Victor Siege
Spokesperson
 
Posts: 125
Founded: Aug 07, 2014
Ex-Nation

Postby Victor Siege » Wed Oct 01, 2014 1:27 pm

On second thought, this sort of thing actually has precedence in Peacezone Theory.
A New World is Calling.
Are you listening?

User avatar
The Sapientia
Diplomat
 
Posts: 604
Founded: Nov 04, 2013
Corporate Police State

Postby The Sapientia » Wed Oct 01, 2014 5:16 pm

Raided and refounded... just watch
BoM Veteran Assassin | Former MoMA of the South Pacific | Former Chief Justice of the West Pacific | TNP Security Officer
Obvious Threat to Regional Security

User avatar
Luna Amore
Issues Editor
 
Posts: 15751
Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Wed Oct 01, 2014 6:05 pm

Isn't this basically the same concept as every GCR and founderless region?

User avatar
Warzone Codger
Ambassador
 
Posts: 1061
Founded: Oct 30, 2010
Iron Fist Consumerists

Postby Warzone Codger » Wed Oct 01, 2014 6:51 pm

Victor Siege wrote:On second thought, this sort of thing actually has precedence in Peacezone Theory.


Not quite. Peacezone Theory was a social experiment to see if communities could exist and be lead purely through social influence. To achieve this, Peacezone Theory was deliberately designed to remove all forms of overt power, in addition to removing rules. The former is important for Peacezone Theory to work, otherwise as others have suggested here, someone who gains (delegate) power can use it to self-perpetrate their rule. Peacezone Theory makes it so things are only achieved because people have agreed to work together, as no one can enforce their will.
Warwick Z Codger the Warzone Codger.
Warzone Pioneer | Peacezone Philosopher | Scourge of Polls | Forever Terror Officer of TRR
GA #121: Medical Facilities Protection | SC #183: Commend Haiku | Commended by SC #87: Commend Warzone Codger

User avatar
DWAsnia
Diplomat
 
Posts: 591
Founded: Dec 03, 2012
Ex-Nation

Postby DWAsnia » Wed Oct 01, 2014 7:41 pm

Warzone Codger wrote:
Victor Siege wrote:On second thought, this sort of thing actually has precedence in Peacezone Theory.


Not quite. Peacezone Theory was a social experiment to see if communities could exist and be lead purely through social influence. To achieve this, Peacezone Theory was deliberately designed to remove all forms of overt power, in addition to removing rules. The former is important for Peacezone Theory to work, otherwise as others have suggested here, someone who gains (delegate) power can use it to self-perpetrate their rule. Peacezone Theory makes it so things are only achieved because people have agreed to work together, as no one can enforce their will.

Not to try and go off topic, but did Peacezone Theory ever work long-term?
<Acario> it is Drasnia's job to shit in people's cheerios On a self-imposed forum hiatus.

User avatar
Khronion
Chargé d'Affaires
 
Posts: 442
Founded: Dec 07, 2013
Ex-Nation

Postby Khronion » Wed Oct 01, 2014 10:01 pm

I could see it looking more like a Warzone than a feeder or sinker, in terms of regional dynamics. There's no hegemonic sitting delegate with 50+ endorsements, very few individuals, and very little influence to hamper executive delegate privileges.

User avatar
DWAsnia
Diplomat
 
Posts: 591
Founded: Dec 03, 2012
Ex-Nation

Postby DWAsnia » Wed Oct 01, 2014 10:14 pm

Khronion wrote:I could see it looking more like a Warzone than a feeder or sinker, in terms of regional dynamics. There's no hegemonic sitting delegate with 50+ endorsements, very few individuals, and very little influence to hamper executive delegate privileges.

Yet bans don't reset.
<Acario> it is Drasnia's job to shit in people's cheerios On a self-imposed forum hiatus.

User avatar
Khronion
Chargé d'Affaires
 
Posts: 442
Founded: Dec 07, 2013
Ex-Nation

Postby Khronion » Wed Oct 01, 2014 10:37 pm

more of a sudden-death kind of Warzone experience then.

User avatar
YourWorldFounder
Political Columnist
 
Posts: 4
Founded: Oct 01, 2014
Ex-Nation

Postby YourWorldFounder » Thu Oct 02, 2014 6:37 am

Not quite. Peacezone Theory was a social experiment to see if communities could exist and be lead purely through social influence. To achieve this, Peacezone Theory was deliberately designed to remove all forms of overt power, in addition to removing rules. The former is important for Peacezone Theory to work, otherwise as others have suggested here, someone who gains (delegate) power can use it to self-perpetrate their rule. Peacezone Theory makes it so things are only achieved because people have agreed to work together, as no one can enforce their will.


This is in reality what I want to try out. I would like to see how people on nationstates would handle working together as a region controlled by them. I will give them control of practically everything in the region and let them set up rules as they see fit or they might just completely end up going to war with eachother. This is just an experiment, so don't try and make such a fuss out of it please. Thanks!

User avatar
Warzone Codger
Ambassador
 
Posts: 1061
Founded: Oct 30, 2010
Iron Fist Consumerists

Postby Warzone Codger » Thu Oct 02, 2014 4:56 pm

DWAsnia wrote:
Warzone Codger wrote:
Not quite. Peacezone Theory was a social experiment to see if communities could exist and be lead purely through social influence. To achieve this, Peacezone Theory was deliberately designed to remove all forms of overt power, in addition to removing rules. The former is important for Peacezone Theory to work, otherwise as others have suggested here, someone who gains (delegate) power can use it to self-perpetrate their rule. Peacezone Theory makes it so things are only achieved because people have agreed to work together, as no one can enforce their will.

Not to try and go off topic, but did Peacezone Theory ever work long-term?


The contradiction in Peacezone Theory is the players you get. Those who are politically ambitious aren't likely to join a Peacezone, while you could argue all those regions with players who are only playing to chat socially and answer issues are kind of already Peacezones, but that's not we are talking about.

Eastern Europe was a success if you were just building an active region. Most players there didn't really care about Peacezone Theory though, the didn't really care about regional politics at all and were willing to go with whatever I wanted since I was active and organised. They quickly went back to a normal RPish region though after I left.

Overall, I failed in imbuing a sense of political identity, but that's always been my problem where all my regions become cult of personality for Codger..

Sorry for hijacking your thread YourWorldFounder. Best of luck to your region.
Warwick Z Codger the Warzone Codger.
Warzone Pioneer | Peacezone Philosopher | Scourge of Polls | Forever Terror Officer of TRR
GA #121: Medical Facilities Protection | SC #183: Commend Haiku | Commended by SC #87: Commend Warzone Codger


Advertisement

Remove ads

Return to Gameplay

Who is online

Users browsing this forum: Aurorianisia, Fa Niente, Sateru, Sauros, West Andes

Advertisement

Remove ads