Castle Karmiar, The Place Where Legends are Born
For over a thousand years, Castle Karmiar has stood on the peak of Mount Arnas. The origins of the castle are unknown and shrouded in mystery. Most people in the world believe that it was forged from the mountain by the gods themselves. Regardless of it's origins, Castle Karmair is one of the most important places on the continent of Anthiral. For it is there that the children of every nation are trained to be great rulers, warriors, mages, and other professions that could lead them to greatness. The school was established over 500 years ago by Eglair the Wise. He was the King of Anthil who believed that the school could stop the constant warring that took place between the kingdoms.
About Karmiar
Karmiar, like all other schools focuses on a variety of skills needed to be a successful adult. Students are; taught survival skills, trained to fight, trained with magic, educated in various subjects, and many other things are taught to ensure that the students become successful rulers and heroes. The students that attend come from all over the continent and are of all races. They are mostly all of noble stature however there are a few cases when a lower class child of great ability is sent to the school by their monarch to be trained. The students begin their education at age 13 and usually leave the school by age 18 or 19. The students are divided into houses based on their skills and attributes.
Davmor The house of warriors, Davmor is the hole to those with great bravery and physical strength. The students of this house are usually swordsmen who are training to be knights, or primes training to become kings. The house animal is the giant eagle.
AbisilaAbisila is the home to magic users as those who show great aptitude in alchemy. The students of this house are often training to become mages or court wizards. Te house animal is the dragon.
CastinThe house of the hunter. This is the house for those who show great tracking skills and a potential to master archery. The house animal of Castin is the snow wolf.
TorvenThe students of Torven are great strategists and thinkers. They are trained for court intrigue and have a natural speaking ability and charisma. The house animal is the hawk.
Applications
Student:
Name-
Age-
Gender-
Appearance-
Race-
Personality-
How many years have they attended the school?:
House-
Skills:
Weaknesses:
Equipment:
Bio:
Teacher Application:
Name-
Age(25 or older)-
Gender-
Race-
Appearance-
Personality-
Skills-
Weaknesses-
Short Bio-
Subject taught-
RP sample-
Minor Kingdom App:
Name-
Geography-
Exports-
Imports-
Population(Max 100,000)-
Military(Max 10% of pop)-
Short history-
Current ruler-
Major Kingdom App(These are the kingdoms in the OP. Only use this app for those kingdoms):
Name-
Geography-
Exports-
Imports-
Population(Max 600,000)-
Military(Max 10%)-
History of Kingdom-
Ruling Family-
RP Sample-
Map of the school: http://th01.deviantart.net/fs71/PRE/f/2 ... 7vec0u.jpg