Credit to Persivis for based-on thread
A New Era
The year is 1938 B.C.E The nations of Europe and the world, having once thought to have finally reached an end to War, once again find themselves standing over the pit of despair. Many had thought, after the last great conflict that nearly tore the continent apart, that the world would have learned the error of their ways. Saddly, blinded by their pasts, the victors had written into their peace accords the seeds of an even greater conflict to come. Expansionism, at least tacitly restricted by the principals of Westphalia since the days of Napoleon, took an ugly turn as the victors tore into the bodies of the defeated, putting off-tune the great Concert of Europe. This injustice lit in the hearts of those nations thrown down a thirst for revenge, their desire to slack it causing to make deals with ideologies that in better times would seem monstrous. New industrial and medical technologies have allowed for an explosion in population, and cheap labor, once an alien concept, has become accepted fact in very industrialized nation. How, this same explosion has carried with it the poison of overproduction and speculation, the global economy drowning under the weight of too much labor, too many goods, and not enough money with which to buy them all. Pacifism grips the peoples, even those whom once were so hot-headed for war, as people cry in the streets for bread. Only in hatred for perceived ideological rivals has keep that burning Nationalism that drove the First World War alive, twisted and warped into new forms. Fascism, like a Phoenix rising from the ashes of fallen countries, blazes with hatred for those who have done them wrong, with new life and energy that works miracles in lands once though hopeless, and who's shining glory is a becon to the downtrodden. Communism, lurking at the edges of the world and much-hated by all, contorts and corrupts itself from the words of Marx, trying to fit his ideals into a colder, harsher reality, hungering to spread itself further and further in its own form of Imperialism. Capitalism, struggling and wounded from the Great Depression, finds herself weak and her people apathetic, far more worried about holdings it supposedly-crumbling structure together then the dangers of its fellows, and the clouds of fire and ash above.
As a World War 2 RP, there are some things you need to be aware of. Military, technological, medical, and industrial technology shall all be age-appropriate. Mass conscription will be the norm, and even backwards nations will mostly suffer more casualties more because of their poor logistics and organization rather than their tactics. Most every part of the globe is claimed at this point, either held by independent nations or controlled as a colony. Certain countries, such as anything based out of Africa, will not hold colonies because it is ridiculous for them to do so. Colonies were actually a lot more expensive than they were really worth unless they were over a precious resource like gold, rubber, or oil. Holding them requires extensive navies and colonial regiments to ensure trade and quell dissent. Independent nations where colonies are abundant are few but they will exist, and given the fact they have to have either modernized or been protected by another power, they will be very difficult to invade.
Any land that goes unclaimed will be filled with a NPC nation. As OP, I will deem what their actions are, but if my actions seem biased, you are free to point it out and discuss it. I will not quell criticism.
And of course, because this is an RP and not a history book, you are free to be creative with your countries. Maybe France dominated in India rather then Great Britain? Maybe the White won the Russian Civil War? Maybe America was the birthplace of Communism?
Alliances
World War 1 was known for its byzantine alliance structures the muddled morality and made both sides of the war as equally in fault as the other. The main members of these alliances will be determined before the game starts, as it is supposed to start a little more then a year before the war starts and ideologies are already set in. Countries may defect during the war, but you will had to have been neutral, or on the brink of defeat. If one alliance seems too overpowered I will step in and change things so they are more even, at least earlier in the war: there is something to say for momentum and diplomatic relations, after all.
Stats
To insure people claiming nations and then buffing up their power (Turning this into a sword-waving competition) and to insure IC limitations, I will be implementing stats into this RP.
- Technology: 1 is Ethiopia (Mostly spears)
5 would be WW I era or slightly later equipment ( Think Poland or maybe France)
10 would be Uber-Advanced (Think starting with Nazi Super-weapons)
- Military Organization: 1 is hopelessly anarchic (Feudal-style levees, private armies, ect.)
5 would be stuck in WW I tactics to start, but can learn and change (Think France during the Sitzkreig)
10 would be full-on masterful: very high-level staff who can execute complex maneuvers (If its physically and logistically possible, you can do it)
- Agriculture: 1 would be extremely primitive (Hunter-gatherer)
A score of 5 would mean you need some food imports, at least from your colonies
7 would be producing enough to export noticeably
10 would be
- Stability: (Fascists and Communists can consider this how much they have to scapegoat minorities and undesirables: political discourse isen't really an issue for them
1 would be held together with duct tape and prayer (China during this era)
5 would be having heavy rumblings in the colonies, but things are otherwise normal in democratic discourse
10 would be everybody loves the country, agreement on most things.
- Industry: 1 would be men working out of their basements, mostly
5 means fairly decent industry, by either stagenent or outdated equipment (The USSR)
10 means your nation is the workshop of the world, and can defeat an enemy by burying him under the weight of your output (The USA on Full-war economy)
- Infrastructure: 1 would be dirt trails.
5 would be a decent rail system, some roads, maybe even a few commercial airlines
10 would be Autobahn everywhere and the trucks to work it
You must fill these out of ten, and you have 33 points to spend.
After the War
Even though this RP is centered around World War 2, I plan on continuing it afterwards if it is successful. The losers will feel the pain of losing, but so will the victors. And the victors, of course, won't necessarily agree on how things will happen after
- Code: Select all
[b]Nationstates Name:[/b]
[b]Country Name:[/b]
[b]Form of Government:[/b]
[b]Head of State:[/b]
[b]Head of Government:[/b]
[b]Population(be realistic):[/b]
[b]Ideology(Capitalist, Communist, Fascist)[/b]
[b]Military Population(should be no more than 1% during peace time, unless you're Facist):[/b]
[b]Naval Ships:[/b]
[b]Claimed territory:[/b]
[b]Other Claims (Fascist Only)[/b]
[b]National Background:[/b]
[u]Stats:[/u]
- Technological Progress (/10)
- Military Organization (/10)
- Agriculture (/10)
- Stability (/10)
- Industry (/10)
- Infrastructure (10)
[b]RP Example(this Is not required, but if you have a poor or otherwise lackluster national background, you will need to have a solid RP history to be accepted):[/b]
Current Nations List
The Islamic Empire of Nahulata
The German Reich
The Communist Imperial Republic of Italy (C.I.R.I)
Third Frankian Empire
Union of Soviet Socialist Republics (U.S.S.R)
The Second Austro-Hungarian Empire
The United States of America (Reserved)
Fascist Spain
Kingdom of Korea
Japanese Republic
The United Greater Indian Republic
The Arab People's Union
Map: http://i.imgur.com/I2HuPet.png