NATION

PASSWORD

Fin (Dead)

For all of your non-NationStates related roleplaying needs!
User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Fin (Dead)

Postby Zarkenis Ultima » Mon Feb 17, 2014 4:09 pm

Once upon a time, long, long ago, there was a man. The story of this man is not the story we are to tell, and thus, what he did is hardly relevant. However, the story of the world he created is the one we are to tell, and so, by extension, he remains relevant to our story.

This man created the world. He also created life to inhabit it, for he truly, truly wished to see it flourish. But alas, in his mind, he knew something all too well: That in time, the life he created may bring great problems. And yet, he hanged on to something, a small, yet immensely powerful thing called hope, and wished.

But he also knew that, should his wish go unanswered, he would have to resort to extreme measures, and so, the man contacted four ancient, incredibly powerful beings, the Timeless Four, and made a pact with them: Seals would be put in place by the man, and then, if at any point in time, all of them were broken by the man's creations, the Timeless Four would emerge and bring the man's world to an ending that would culminate with a massive war. The man, himself, made adjustments, so that some of his creations may be saved from the end of all things, should it come, and granted the possibility of continuing to exist. The Timeless Four went to slumber within the man's world so that they may gather energy and judge the world, and emerge if the time ever came.

That was long ago. Since then, the world lived its life. You know what happened.

But one day, during the earliest years of the third millenium, the Humans, for that was what the man's creations chose to call themselves, found a strange structure of origins matching no known civilization. The Humans were, understandably, puzzled by this discovery, and so, they decided to investigate further. And it just so happens that, much like felines, Humans, too, were defenseless before the consequences of their curiosity. The ancient structure, destabilized by the constant meddling, collapsed, killing all things alive that were inside of it at the time.

This, of course, included its lone original inhabitant. War, of the Timeless Four.

Evidently, this was not the last of Humanity's blunders. In time, they destroyed the seals put in place by their creator, and the Timeless emerged, though now they were only three. And so the end of times was initiated, but as it was not complete, due to the absence of War, it could not be culminated. Thus came a period of stagnation and decadence. Humanity, assaulted by countless plagues, starving because of widespread food shortages, and faced with the threat of demons and other nightmarish creatures, slowly perished, even though no war came to wipe them out decisively. Space and time became distorted, chaotic shadows of their former, orderly selves, and the critical lack of balance caused strange energies to manifest. And no man was saved, as despite his noblest wishes, the creator had vanished long ago, and his children left the realm of thorns.

Perhaps, the closest thing to a climax was when, from the sky, the celestial city of Armageddon, built by the creator to house those chosen to be saved from the end and meant to be maintained by his children, the angels, until such a time came, crashed down onto the world, destroying everything beneath.

However, the world still existed. And Humans are tenacious. Prodigiously so. And thus, even after the end, Humanity lived on in their shattered world, waiting for the day when Light would return...



This is a post-apocalyptic roleplay centered around life in a world long after the End, the conflicts and perils present in such a world, and mankind's efforts to restore what was destroyed.

I will now describe some aspects of the world.


Technology (And a bit about society, I guess)

The level of technology present in the world after the End is mainly Past Tech. Things such as computers are virtually useless in the world after the End due to the distinct lack of electric energy. Weapons are primarily medieval, and while guns can occasionally be found, ammunition for them is scarce and most such weapons are usually owned by militant orders and powerful city-states either way. People usually house themselves in ruins of old cities and abandoned towns, rather than build entirely new homes on their own with what they can find, though some of the more powerful groups of humans that banded together after the End have been known to go out of their way to build imposing walls around their enclaves. Transport is mainly done on foot or through horses, creatures that for some reason have been handling the Apocalypse better than humans could hope to. Boats are also an option, though the seas are dangerous territory. Cars do exist, but they're rare, and working ones, much rarer. You'd be better off finding a train, to be honest. The best type of communication one could hope to get would be walkie-talkies, assuming you can get the batteries. Otherwise it's shouting and messenger birds for you. Trade is mostly handed through bartering, as coins are, basically, useless, though there is another, more precious currency I will speak about below.

There is other technology, much more advanced, but no one really has access to that shit, nor will they until much later.

Magic (Yep, magic)

After the End, strange energies leaked into the world, furthening the chaos and turmoil that the world was going through during that time. At the same time, demons reached the mortal world and were free to bargain with mortals in exchange for their servitude. Both of these things made magic possible. There are two ways to obtain magic powers: The first is to strike a deal with a demon. A man who seeks a demon and requests the power to achieve his goals will be granted such power if the demon is capable, or the closest thing the demon can manage if not, unless the mortal finds the possible power satisfactory anyway. However, this is not without a price. The mortal must sign a contract presented by the demon with his own blood, which binds him to the demon's will. The contract will stipulate any number of tasks the mortal must perform before earning back his freedom, and he cannot flee from this duty in any form, lest his soul be stripped from him. During the performance of the mortal's goal or the assigned tasks, the mortal will retain his powers. If at any point the mortal dies, his soul goes to the demon and his descendants, if any, are given the power and tasks of their ancestor, and so on, and so forth, until the entire bloodline dies off or someone completes the tasks and earns back the souls of all his ancestors, though they lose their power as well. The power granted to humans by demons can not be harnessed instantly, instead requiring the mortal to perform a blood sacrifice before making use of their power.

The other means of performing magic is by harnessing the souls of the dead, which, unable to go to heaven or hell in the world after the End, remain near the places of their owners' deaths, lingering until such a time that they may find a human who wanders close enough for them to, shall we say, hitch a ride. These souls allow the mortals to draw on the power of the strange, allowing them to perform complex arcane rituals in order to use magic. Naturally, the extent of magic available to one and its magnitude is directly proportional to the number of souls in one's possession. Someone with a handful of souls may easen his miopia for a few hours after an arduous ritual. Someone with a few dozens might be able to save up a fireball for later after chanting for an hour. Someone nearing a hundred souls could feasibly use their power for practical combat purposes after a decent ceremony. Note that these numbers are purely referential, maths aren't my thing anyway. Magic powered by souls is also not as powerful as that which is granted by demonic contracts. Oh, and did I mention souls deplete their power? So you would have to refill them.

Thankfully, well, the Apocalypse spread a lot of death around. Due to this most people are soul bearers to a greater or lesser degree.

Souls take a toll on the sanity of their bearer: As one begins accumulating souls, the echoes of the dead begin creeping into their consciousness. At first it is nothing more than the occasional visual trick, a misplaced object belonging to the memories of the souls trapped within their bearer. However, as one acquires more and more souls, say, over a hundred, one begins to hear faint echoes of torment, which only grow stronger as one continues acquiring souls.

When a soul bearer dies, the souls they owned, plus their own, are left at the place where they died, much like the souls of regular people when they die. Anyone can then pick them all up by going to the spot where the bearer died.

Souls can be traded between bearers, but only if both parties agree and are in full control of their mental faculties, and through a verbal ritual in which their agreement on the matter is expressly stated and the terms of the transaction are left crystal-clear. It is due to this that souls, not coins, are the only currency used in the world after the End. And a precious one at that, for it grants great power.

You!

The players (You) can be anything you want: A drifting survivor, a militant warrior, a zealous hunter or whatever you want, just don't make them complete psychopaths or obvious monsters, please. The lot of you will start the roleplay by stumbling upon the city of New Jericho, which I will expand on below, and from there you will embark on a long journey across the world, fighting to retain what little remains of it and hopefully restore it to its state before the End. <- No longer applicable. We've left New Jericho behind by now.

...No, that wasn't much. Whatever.



So that's that. If you guys want more info I'll be happy to make it up give it to you. In case anyone wants a look: Early concept, Interest thread.

Below this post will be two more posts for the apps and lists, and for other relevant information, respectively. So if you could hold your posting until they're both reserved, that'd be swell.

Also,


RULES! Because otherwise I don't get to post an ad if I decide to do so!

First! I'm the OP. Unless you provide a satisfactory argument against something I say, my word is law.
Second! 5 lines/8 sentences minimum per post.
Third! No godmodding.
Fourth! Respect each other.
Assholes.
Fifth! PG-13 rule thingy.
Sixth! Acknowledge English grammerz as a necesasry evul.
Seventh! Have fun!
Last edited by Zarkenis Ultima on Sat May 24, 2014 8:47 pm, edited 4 times in total.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Apps, Lists and Info

Postby Zarkenis Ultima » Mon Feb 17, 2014 4:09 pm

Character Application: Remove the god damned parentheses!

Code: Select all
[b][u]Name:[/u][/b]
[b][u]Age:[/u][/b]
[b][u]Gender:[/u][/b]
[b][u]Appearance:[/u][/b] (Pic or description, I'm not picky)
[b][u]Likes/Dislikes:[/u][/b]
[b][u]History:[/u][/b]
[b][u]Possessions:[/u][/b] (The stuff you carry)
[b][u]General Abilities:[/u][/b] (What can you do, like swimming, climbing, cooking, doing a backflip while making sounds with your navel)
[b][u]Magic:[/u][/b] (Do you have any magic? What kind? How powerful? What's the contract, if any?)
[b][u]Additional Information:[/u][/b] (Whatever else you want to add)
[b][u]RP Sample:[/u][/b] (If I don't know you)


If I forgot something, please point it out. Thanks.

Faction Application: This is strictly lore shit, okay? Use it to give your characters some depth or whatever if you want, but don't try to get it all involved. Not right now, please. Also, same as above.

Code: Select all
[b][u]Name:[/u][/b]
[b][u]Details:[/u][/b] (Their numbers, their gear, stuff like that)
[b][u]Notable Feats:[/u][/b] (Briefly, what have they accomplished?)
[b][u]Notable Figures:[/u][/b] (Who are the big cheeses/heroes?)
[b][u]History:[/u][/b]
[b][u]Territories:[/u][/b] (Where do they hold sway? What's their HQ like?)
[b][u]Additional Information:[/u][/b]



Character List:

Miles and Sonia Errance - Zarkenis Ultima (Hey there)
Silas Barnes - Ameriganastan
Blake Queinnec - Rupudska
Avery Crin - Erhialam
Arianna Laureano, Joseph Fitzwilliam and Paul Christensen - Wolfmanne
Jack Trinity - BlackDeath27
Jon Barec - Feroxi
Lupian - Malshan

Faction List:
The Guardian Order of York - Zarkenis Ultima (Hi)
The Phoenix Order - New Roman Empire
The Magicium Of Québec - New Roman Empire
Maggie's Killers - Shnercropolis
The Ronin - Lailah
The Cult Of Julianos - Transoxthraxia
The Elite Order of the Rising Sun - Valrifell


New Jericho - Rusting Walls

The city of New Jericho sits at the Western edge of the Atlantic Ocean, built upon the ruins of an older city, destroyed in times long since gone. It is home to a few thousand survivors, who have tried their best to resume their normal lives in spite of the chaos around them. New Jericho is protected by an outer wall that may remind one of a junkyard: Piles and piles of worthless objects, mostly metallic in nature, melded together to create formidable towers of rusting metal that link together, creating a mighty wall of decadence. Placed in strategic positions next to this protective ring are watchtowers where sentinels keep an eye out for any invaders that might want to disturb the peace of New Jericho, ringing the alarm bells in case something goes wrong.

These sentinels are part of New Jericho's autonomous armed forces, the Knights of Jericho. The Knights of Jericho are mostly made up of volunteers who wish to keep their city safe, though some officers are in place to keep things orderly. They have a decent reserve of ammunition and some guns, which the sentinels atop the watchtowers use in case the city is being threatened. Most of them are armed with swords, or otherwise crude weapons crafted from available materials, such as bludgeons or perhaps axes. What they do possess, however, are bows. Inside the city, there is an industry dedicated to creating bows and arrows for the Knights of Jericho. They often make excursions to the nearby forests in order to gather resources for their city and perhaps find any lost travelers on their way.

New Jericho was established approximately 15 years before the present date as a protectorate of the Guardian Order of York, when an expedition by part of them found a ruined city while trying to find an alternative trade route between two of their settlements. As the ruined city occupied a relatively important point in that alternative route, the Order decided to try and establish a settlement there as well. Unfortunately, it soon became apparent that the heart of the city was crawling with dark creatures. The Order launched a crusade that lasted a year and a day, before finally being able to reclaim the city. Soon afterwards a large number of people were dispatched from the Order's capital to settle in New Jericho, protected by members of the Order's army, who later became the Knights of Jericho, gaining might thanks to the cache of weapons and ammunition that was present in the ruined city, though they remain loyal to the Order. Construction of the Rusting Walls began almost immediately, concluding after five years.

The city sits next to the bloody oceans, though a river flows not far from its location, granting its people a source of relatively clean water. Their food they acquire from what creatures remain alive and what fruits remain untainted in the forests near the city, from where they also retrieve other resources during the Knights' expeditions, most notably wood for their bows and arrows. Also useful are the somehow still fertile lands to the north of the city, where there are small farms that produce food as well, though it is not much as the fertile lands, while a miracle indeed, are still quite scarce. It is still enough to sustain the population, which is primarily made of the original settlers, though their number has grown little by little both by natural means (Ahem...) and thanks to the travelers rescued by the Knights who decide to settle there as well. New Jericho excels at carpentry and all things related to working wood, thanks to their proximity to a large source of that, though there is also a widespread dexterity for improvising objects with junk. The Rusting Walls are strictly off-limits for that, mind. They once tried to create a fishing industry, but it failed miserably because no one was willing to eat something that came from an ocean of blood. The wood industry, military quarters and administrative facilities are all at the heart of the city, while the residential zone is spread out around it. In the center there is also a clinic of sorts where medical supplies are stored and the sick and wounded are treated. Some soul-fed healers work here as well, elbow-to-elbow with by-the-book medics.

There's also a park of sorts, and the authorities have actually done their damned best to make it safe for children. It's on the east part of the town. There are gates leading in and out on both the north and west sides.



Fin: A Dance Of Ashes And Thorns
Last edited by Zarkenis Ultima on Wed May 07, 2014 10:53 pm, edited 27 times in total.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 4:09 pm

Reservado!
Last edited by Zarkenis Ultima on Thu May 25, 2017 9:44 am, edited 2 times in total.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Of planets
Diplomat
 
Posts: 993
Founded: Oct 26, 2012
Ex-Nation

Postby Of planets » Mon Feb 17, 2014 5:23 pm

Tagado! I like the way this has shaped up!
Please, call me Planets

My RPs
Major John J. Johnson
The Blue wizards
Elrond halfelven
Tarik Blepharon
Theo Bell, Archon of the Brujah
Lark The Unkillable
Father James Hooper
The Carpenter
Belthazar Cauk
Thorak The Ineffable
Magil Of The Shadows
John Sydney Addams
The Foltests
Grace Caballa
Felix Jaeger
Rohan

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 5:24 pm

For the record, people can post now. :P. Apps are up, as is a small description of New Jericho. As always, I'm willing to answer any questions.

I'll put up an app for a character of my own, as well as for the Guardian Order of York, later.

Of planets wrote:Tagado! I like the way this has shaped up!


Good to hear! :D
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Konariona
Negotiator
 
Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Mon Feb 17, 2014 5:39 pm

I can app now, right? :?
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 5:41 pm

Konariona wrote:I can app now, right? :?


Yup.

I added a bit of information to New Jericho and a magic field to the character app, by the way.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Of planets
Diplomat
 
Posts: 993
Founded: Oct 26, 2012
Ex-Nation

Postby Of planets » Mon Feb 17, 2014 5:49 pm

Just a beginning of my App

Name: Saigo Zael
Age: 32
Gender: Male
Appearance: Asian descent, green eyes,black hair tied in samurai fashion, 6'3, 190 lbs. Muscular, quite husky, single scar running across left cheek, wears trenchcoat and red neckerchief, Sword on hip belt, revolver in trenchcoat.
Likes/Dislikes: Likes Horses, Reading, Cooked food. Dislikes fire, Demons, Nobility
History: Born to wealthy noble-mages of a repentant city, Saigo enjoyed a privileged childhood that included tutoring in all aspects of modern life, including swordsmanship and theology. Saigo's parents wished to move to an heretical city, however the feat was impossible in the current state of the Repentant city, so they began forming a group of those wishing to move as they began consorting with a demon. During the final ceremony a pair of demon hunters burst in at the wrong time and the ritual burst into flames, in the ensuing fight one hunter and the majority of cultists were killed, however Saigo escaped with a book of Shintoist literature. When Saigo left the city, he was 14 with nothing to his name but a book, a horse and a little food.

Saigo spent the next three years in the wilderness, surviving by drifting between villages and towns. He performed his first exorcism aged 17, a shintoist demon named Orochi terrorised a village by eating the young warriors. Saigo was asked if he had heard of this eight headed Orochi and he knew of it's legend, so he replicated the events of Orochi's death. Saigo had the villagers set out 8 pots of Sake beer and when Orochi came each head drank itself into a stupor, not batting an eyelid as Saigo sliced off each head with a borrowed axe. Out of Orochi's stomach came an exquisite blade with a star pommel, which Saigo took for his own. Over his life Saigo has exorcised 17 greater demons and even more lesser demons, an outstanding record of which his most notable was the killing of the demon Hjurgul from Scandinavian lore, which he exorcised from the body of a young maiden by collecting a hundred men and having them circle it, each whispering a psalm of battle. Saigo continues as a travelling exorcist to this day, accepting payment in many forms.
Possessions: Riding Horse named Traveler, Steel (Silver edge) broadsword with star pommel, Stab proof vest, trail rations, trenchcoat, Red neckerchief, small library of holy and infernal books, trio of pearls, full revolver that he saves for special occasions
General Abilities: Saigo has trained half his life in the art of survival. he is a skilled rider as well as being a more than competent swordsman. Saigo is one of the best exorcists in the continent, he is both a skilled researcher and executor of demon killing rituals.
Magic Throughout his life, Saigo has been around a great deal of death, he tries not to use the score of spirits in his possession however he will pull off some minor stuff once in a while
Additional Information: When confronted with an out of control fire, he sinks to his knees and gazes into it.
RP Sample: After a day-and-night search for an actually decent post which constantly eludes me and erodes my self confidence, I have found this!
viewtopic.php?f=31&t=282913&start=25
Foltest nodded non-committally, "Very well, Arrakeen is perfectly open to you until Carthag has been rebuilt suitably. I believe the Sardaukar themselves have pledged their support in the hopes of recovering the emperor, and the spacing guild will be temporarily granting free access to Dune. I think we both need to remember that there are few reasons for anyone to impede with this mission. In the mean-" Niriax stepped in to the conversation "I apologise, father, however we must hurry if I am to catch my shuttle." Tenther gave a sad smile to Falsen "They grow up so quickly. I am afraid Niriax permits few people to see me when he is not around, however I would enjoy to speak with you some time in the future, perhaps when matters are not so... immediate." He got up and hobbled outside, Niriax taking up position just to the left flank with the platoon in a three-wide column. As the two were about to exit Tenther murmured "How are we doing for time?"Niriax leaned in and responded quietly "This meeting means I will have to meet our forces on Arrakis. Huron's own forces should be en route and, if making good time, should be almost arrived." Tenther nodded gravely and said "I apologise for this alteration, I had to make final measure of the Duke. Take good care, speed and luck."
Last edited by Of planets on Tue Feb 25, 2014 11:55 am, edited 8 times in total.
Please, call me Planets

My RPs
Major John J. Johnson
The Blue wizards
Elrond halfelven
Tarik Blepharon
Theo Bell, Archon of the Brujah
Lark The Unkillable
Father James Hooper
The Carpenter
Belthazar Cauk
Thorak The Ineffable
Magil Of The Shadows
John Sydney Addams
The Foltests
Grace Caballa
Felix Jaeger
Rohan

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 5:50 pm

Of planets wrote:Just a beginning of my App

Name: Maxwell Zael
Age: 32
Gender: Male
Appearance: (Pic or description, I'm not picky) TBD
Likes/Dislikes: Likes Horses, Reading, Cooked food. Dislikes fire, Demons, Nobility
History: TBD
Possessions: Riding Horse named Traveler, Steel broadsword with star pommel, Stab proof vest, trail rations, trenchcoat, Red neckerchief, small library of holy and infernal books, trio of pearls
General Abilities: Maxwell has trained half his life in the art of survival. he is a skilled rider as well as being a more than competent swordsman. Maxwell is one of the best exorcists in the continent, he is both a skilled researcher and executor of demon killing rituals.
Additional Information: (Whatever else you want to add) TBD
RP Sample: (If I don't know you) TBD


I do hope you will remove those parentheses. :P.

Also, add the magic field when you finish it, please. Even if he has none. :P
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Utceforp
Postmaster-General
 
Posts: 10328
Founded: Apr 10, 2012
Left-wing Utopia

Postby Utceforp » Mon Feb 17, 2014 5:58 pm

Of planets wrote:Tagado! I like the way this has shaped up!

Every time you tag, Jesus kills and eats a baby kitten that would have otherwise been eaten by a starving homeless baby, who would have otherwise helped create the cure for cancer, AIDs and people who post "first!" on Youtube videos.
Signatures are so 2014.

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 6:03 pm

Utceforp wrote:
Of planets wrote:Tagado! I like the way this has shaped up!

Every time you tag, Jesus kills and eats a baby kitten that would have otherwise been eaten by a starving homeless baby, who would have otherwise helped create the cure for cancer, AIDs and people who post "first!" on Youtube videos.


But he didn't tag. He "tageo." -Nods-
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Konariona
Negotiator
 
Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Mon Feb 17, 2014 6:09 pm

How would one.. acquire souls?
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

User avatar
Valrifell
Post Czar
 
Posts: 31063
Founded: Aug 18, 2013
Ex-Nation

Postby Valrifell » Mon Feb 17, 2014 6:09 pm

Name: Nathan Hawkins
Age: 27 (and a half!)
Gender: Male
Appearance: He is a rather tall, muscular, olive skinned individual. He has a small goatee and short hair. His fierce blue eyes stare with deep intensity at whatever he looks at. Said to even be able to stare into the pit were a demons soul would be.
Likes/Dislikes: Has a hate-love relationship with demons, even his small, and annoying companion (who is utterly useless, BTW)
History: Taken in by a large group of demon hunters at a very young age (one year, to be exact) he was adopted by the groups leader who cared for him like a son, teaching him the ways of binding a demon to their will, through reading of many arcane enchantments, chanting, chalk, and blood, lot's of blood. Nathan eventually developed a knack for being a scholar picking out old tomes and books with the secrets to saving a village of innocent peoples. He was known to have great expanses of knowledge regarding the basic fundamentals of demons and their magic (which scarcely a thing was known about), astonishing his teachers and mentors in his extents of demonology. It was a good life, up until his 13th birthday. On his 13th birthday, (March 30th, if you're curious), a horde of demons attacked the tribe, killing everyone except Nathan, who hid like a scary little kid. (which he was at the time, mind you).

Truth be told, Nathan didn't survive just because he hid, no, he had made a pact with a demon who had told the dumb little boy what was to befall his group, his name was Azriothis. He was a rather small insignificant imp, with no magic to his name. Nathan sold his soul in exchange for his and his families survival in return, the imp was to basically become the boys master until he got enough will to break the imps hold on him. Oh, his family survived alright, with amnesia and intense paranoia these people then attempted to kill Nathan, in self defense Nathan was forced to put a blade in his adoptive father's and mother's chest. Now, he was alone, with an annoying powerless little imp telling him what to do. However increasing Nathan's understanding of demons even further.

Nathan got the will to resist the imp's words at the age of 18, the will to resist shocked the imp, as, he no longer had a nice little slave. However, the imp was still bound to Nathan by more mysterious means, it was here were Nathan devious plan to steal money from everyone he met. He would pretend to slay the imp over and over again 'saving' every village he passed through, needless to say, he earned quite a lot of coin by doing this over the years. He now has an uneasy friendship with the powerless imp and swindles the people of New Jericho to this very day.

Magic:Nathan has very weak offensive spells that he had got from his demon companion, this was took up the last of the imp's power however.
Possessions: a large war axe and a crossbow, both of which he raided from a very old Museum of history
General Abilities: Advanced understanding of demonology and lore. Very persuasive and convincing in his act, and a rather good actor.
Additional Information: Over time the demon had demolished his outlook on the world and corrupted his morals. He is the pure embodiment of greed, lust, pride, and wrath. He also looks at the world as his playground, were he is free to do whatever he wants.
RP Sample: ONE
TWo
Three
Last edited by Valrifell on Wed Feb 19, 2014 1:43 pm, edited 4 times in total.
HAVING AN ALL CAPS SIG MAKES ME FEEL SMART

User avatar
Valrifell
Post Czar
 
Posts: 31063
Founded: Aug 18, 2013
Ex-Nation

Postby Valrifell » Mon Feb 17, 2014 6:10 pm

Would I have to make an app for my character's powerless demon companion?
HAVING AN ALL CAPS SIG MAKES ME FEEL SMART

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 6:12 pm

Konariona wrote:How would one.. acquire souls?


Zarkenis Ultima wrote:lingering until such a time that they may find a human who wanders close enough for them to, shall we say, hitch a ride.


They acquire you, basically. It's chance, mostly. And hanging around graveyards and ancient battlegrounds. -Shrug- But don't go over the top just saying that your character lives in those places. :P.

You could kill people, I guess, but that'd be fairly less efficient than just being a globetrotter.

@Val: Looking it over now.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Konariona
Negotiator
 
Posts: 5515
Founded: Oct 05, 2009
Ex-Nation

Postby Konariona » Mon Feb 17, 2014 6:15 pm

Zarkenis Ultima wrote:
Konariona wrote:How would one.. acquire souls?


Zarkenis Ultima wrote:lingering until such a time that they may find a human who wanders close enough for them to, shall we say, hitch a ride.


They acquire you, basically. It's chance, mostly. And hanging around graveyards and ancient battlegrounds. -Shrug- But don't go over the top just saying that your character lives in those places. :P.

You could kill people, I guess, but that'd be fairly less efficient than just being a globetrotter.

@Val: Looking it over now.

And in terms of long-term storage of souls?
Just wondering because magic. :twisted:
Greetings, traveler.

Ruled by a hereditary monarch, Emperor-General Helix Dominastad.


You want our arms? Molon labe, Xerxes.

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 6:26 pm

Konariona wrote:
Zarkenis Ultima wrote:


They acquire you, basically. It's chance, mostly. And hanging around graveyards and ancient battlegrounds. -Shrug- But don't go over the top just saying that your character lives in those places. :P.

You could kill people, I guess, but that'd be fairly less efficient than just being a globetrotter.

@Val: Looking it over now.

And in terms of long-term storage of souls?
Just wondering because magic. :twisted:


You just hold onto the souls. They stay with you for as long as you don't use them up.

I forgot to mention two things about them, by the way:

One: Souls take a toll on the sanity of their bearers. It's not much, mind, and a handful or even a dozen souls don't make for much more than the occasional visual trick and such. It's at about a hundred or so (Where they become useful), that one starts hearing faint voices and such.

Two: Souls can be traded between people, but only if they're both in full control of their mental faculties and do it willingly.

Three (Fuck math): When a soul-bearer dies, all of their unused souls are released. One can then pick them all right up from the same spot the bearer died.

Just thought I should clarify some more points I forgot about. Sorry about that, I'll add them to the OP shortly.

Val, it'll take me a bit to read your app :P
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 6:39 pm

Valrifell wrote:Name: Nathan Hawkins
Age: 27 (and a half!)
Gender: Male
Appearance: He is a rather tall, muscular, olive skinned individual. He has a small goatee and short hair. His fierce blue eyes stare with deep intensity at whatever he looks at. Said to even be able to stare into the pit were a demons soul would be.
Likes/Dislikes: Has a hate-love relationship with demons, even his small, and annoying companion (who is utterly useless, BTW)
History: Taken in by a large group of demon hunters at a very young age (one year, to be exact) he was adopted by the groups leader who cared for him like a son, teaching him the ways of binding a demon to their will, through reading of many arcane enchantments, chanting, chalk, and blood, lot's of blood. Nathan eventually developed a knack for being a scholar picking out old tomes and books with the secrets to saving a village of innocent peoples. He was known to have great expanses of knowledge regarding the basic fundamentals of demons and their magic (which scarcely a thing was known about), astonishing his teachers and mentors in his extents of demonology. It was a good life, up until his 13th birthday. On his 13th birthday, (March 30th, if you're curious), a horde of demons attacked the tribe, killing everyone except Nathan, who hid like a scary little kid. (which he was at the time, mind you).

Truth be told, Bruce didn't survive just because he hid, no, he had made a pact with a demon who had told the dumb little boy what was to befall his group, his name was Azriothis. He was a rather small insignificant imp, with no magic to his name. Nathan sold his soul in exchange for his and his families survival in return, the imp was to basically become the boys master until he got enough will to break the imps hold on him. Oh, his family survived alright, with amnesia and intense paranoia these people then attempted to kill Nathan, in self defense Nathan was forced to put a blade in his adoptive father's and mother's chest. Now, he was alone, with an annoying powerless little imp telling him what to do. However increasing Nathan's understanding of demons even further.

Nathan got the will to resist the imp's words at the age of 18, the will to resist shocked the imp, as, he no longer had a nice little slave. However, the imp was still bound to Nathan by more mysterious means, it was here were Nathan devious plan to steal money from everyone he met. He would pretend to slay the imp over and over again 'saving' every village he passed through, needless to say, he earned quite a lot of coin by doing this over the years. He now has an uneasy friendship with the powerless imp and swindles the people of New Jericho to this very day.


Possessions: a large war axe and a crossbow, both of which he raided from a very old Museum of history
General Abilities: Advanced understanding of demonology and lore. Very persuasive and convincing in his act, and a rather good actor.
Additional Information: Over time the demon had demolished his outlook on the world and corrupted his morals. He is the pure embodiment of greed, lust, pride, and wrath. He also looks at the world as his playground, were he is free to do whatever he wants.
RP Sample: (If I don't know you)


"Truth be told, Bruce..." What, Val? :P.

I don't mind this. Bit of an asshole, though, eh? Also, coins aren't as worthy after the End. Just saying. I guess some people would want them, still. Old habits die hard.

What's the spoiler for?

And you don't need to make an app for the imp, but you can tell us more about him. :P
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Malshan
Senator
 
Posts: 4469
Founded: Sep 08, 2010
Ex-Nation

Postby Malshan » Mon Feb 17, 2014 6:40 pm

Zarkenis Ultima wrote:
Konariona wrote:And in terms of long-term storage of souls?
Just wondering because magic. :twisted:


You just hold onto the souls. They stay with you for as long as you don't use them up.

I forgot to mention two things about them, by the way:

One: Souls take a toll on the sanity of their bearers. It's not much, mind, and a handful or even a dozen souls don't make for much more than the occasional visual trick and such. It's at about a hundred or so (Where they become useful), that one starts hearing faint voices and such.

Two: Souls can be traded between people, but only if they're both in full control of their mental faculties and do it willingly.

Three (Fuck math): When a soul-bearer dies, all of their unused souls are released. One can then pick them all right up from the same spot the bearer died.

Just thought I should clarify some more points I forgot about. Sorry about that, I'll add them to the OP shortly.

Val, it'll take me a bit to read your app :P


I assume that this means the souls reside in some sort of vessel? They not just floating around for something to tie to their arm like a balloon on a string, right?
ET IN ARCADIA EGO
A certain therianthropy thing.
*sigh*
My factbook
Rupudska wrote:
Hetland 2 wrote:
You catch on quick. That's why I like you. :)
I'm kidding of course you aren't a thing. You're a person.


Dude, don't insult the werefurry.

Rupudska wrote:RP Sample: Let me in, or we take another third of Mexico.
Rupudska wrote:You're NS's Wolfman, therefore your argument is negated due to bias.
"Sarcasm works so much better when you can look down your fire-breathing nose at someone." -Callistan Sairias
"Lupus magnus est, lupus fortis est, lupus deus est."
I'm an atheist, transhumanist, asexual, cladotherian (Canini) male.
Also known as Canarius, your friendly-ish dog person Lycanthropic American.
Kshrlmnt wrote:Malshan

User avatar
Valrifell
Post Czar
 
Posts: 31063
Founded: Aug 18, 2013
Ex-Nation

Postby Valrifell » Mon Feb 17, 2014 6:41 pm

Bruce was his original name, I changed it at the last second...
I missed one :P

The spoiler was another mistake of mine... though I do not recall ever needing to go up to the coding section, well, it happened (somehow)
HAVING AN ALL CAPS SIG MAKES ME FEEL SMART

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 6:42 pm

Malshan wrote:
Zarkenis Ultima wrote:
You just hold onto the souls. They stay with you for as long as you don't use them up.

I forgot to mention two things about them, by the way:

One: Souls take a toll on the sanity of their bearers. It's not much, mind, and a handful or even a dozen souls don't make for much more than the occasional visual trick and such. It's at about a hundred or so (Where they become useful), that one starts hearing faint voices and such.

Two: Souls can be traded between people, but only if they're both in full control of their mental faculties and do it willingly.

Three (Fuck math): When a soul-bearer dies, all of their unused souls are released. One can then pick them all right up from the same spot the bearer died.

Just thought I should clarify some more points I forgot about. Sorry about that, I'll add them to the OP shortly.

Val, it'll take me a bit to read your app :P


I assume that this means the souls reside in some sort of vessel? They not just floating around for something to tie to their arm like a balloon on a string, right?


Some of them are.

Some of them cling to nearby objects instead, like, I don't know, a car where they died. You have to break the car to get them. Stuff like that.

No, this is not a shout out to Darksiders in any shape or form. -Nods-

@Val: Okay, looks good to me, then.
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
BlackDeath27
Minister
 
Posts: 2889
Founded: Oct 03, 2013
Ex-Nation

Postby BlackDeath27 » Mon Feb 17, 2014 7:04 pm

Ummmmm

User avatar
Malshan
Senator
 
Posts: 4469
Founded: Sep 08, 2010
Ex-Nation

Postby Malshan » Mon Feb 17, 2014 7:20 pm

Name: Lupian, Demon of Light
Age: ~2500 years.
Gender: Usually male.
Appearance:
Image

Image

Likes: Meat, light, God.
Dislikes: Vegetables, darkness, Satan/Lucifer/"The Devil".
History: Lupian came into existence a few hundred years before humanity took its first breath in Adam and Eve. He spent his early years doing as demons normally did; mindlessly killing and terrorizing mortals and being slapped on the wrist by the divine overwatch before being bound and sent back to the demonic plane of existence. As time progressed, however, Lupian began to develop something resembling a conscience. Knowing that this was far from normal, the minor demon kept the fact to himself for nearly a millennium. Of course, as all things must, this secrecy ended near the end of that millennium when he was assigned to torture a group of mortals on the surface world for failing to fulfill a contract made by an elder demon. Instead of making their pitiful existences as miserable as demonically possible, Lupian (deciding that he could take no more) attempted to help them escape the confines of the sealed contract.

Now, this didn't rest very well with the upper brass of the demonic plane. A demonic entity turning away from the path of evil and hatred was unheard of. So they went about devising a course of action for Lupian's punishment. Being a demon, he was already used to the standard physical and mental tortures that were commonplace in Hell. So they decided upon banishment. He would be sent to the mortal plane and forced to live out the rest of his (potentially) immortal life.

Cast out and ostracized by his own species, hunted by the divine, and stuck with the stigma of being a demon, it was all Lupian could do to avoid the dark depths of madness. Of course, now that he was free from having to pretend, Lupian took up the cross and took a place as a monk in an unofficial sanctuary. He used some small demonic power to disguise himself as a disfigured human, though the spell was weak due to his lack of power. So Lupian spent most of his time alone in prayer, struggling to tame his nature as a demon and atone for his past of terror and cruelty.
Possessions: Crucifix made of pure silver, three different versions of the Bible, a full body cloak with hood, silver chains.
General Abilities: Speed/strength beyond that of a strong/fast human, though slower/weaker than most demons. Intellect the same way. Weaker in the darkness (slower/weaker). Pretty decent cook, though he eats most things raw.
Magic: Minor demonic magic, which he swore never to use unless there was no other choice (fighting other demonic entities, for example).
Additional Information: Lupian is a rarity among demons. Instead of lusting after all that is considered evil and demonic, he instead turned to the light. As such, he's not quite as...demonic as most other demons. Of course, this is what led him to be banished from the demonic plane of existence....

Lupian struggles to prevent his demonic nature from taking over during the day, though he has no such ability during the nighttime hours. As such, he shifts from one form to the other with the rise and fall of the sun.
RP Sample: Yup.
Last edited by Malshan on Wed Feb 19, 2014 10:47 am, edited 1 time in total.
ET IN ARCADIA EGO
A certain therianthropy thing.
*sigh*
My factbook
Rupudska wrote:
Hetland 2 wrote:
You catch on quick. That's why I like you. :)
I'm kidding of course you aren't a thing. You're a person.


Dude, don't insult the werefurry.

Rupudska wrote:RP Sample: Let me in, or we take another third of Mexico.
Rupudska wrote:You're NS's Wolfman, therefore your argument is negated due to bias.
"Sarcasm works so much better when you can look down your fire-breathing nose at someone." -Callistan Sairias
"Lupus magnus est, lupus fortis est, lupus deus est."
I'm an atheist, transhumanist, asexual, cladotherian (Canini) male.
Also known as Canarius, your friendly-ish dog person Lycanthropic American.
Kshrlmnt wrote:Malshan

User avatar
Zarkenis Ultima
Post Czar
 
Posts: 43665
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Mon Feb 17, 2014 7:23 pm

Will look it over in a moment, Malsh. Working on the Guardian Order of York.

By the way, Valrifell, could you throw in an RP sample on your app? Purely for formalities. I like your app well enough as it is but I don't know you and I don't want to set precedent. :P
Hello! I'm your friendly neighborhood roleplayer cat. If you need any help, send me a TG and I'll see what I can do!
P2TM Community Discussion Thread

User avatar
Valrifell
Post Czar
 
Posts: 31063
Founded: Aug 18, 2013
Ex-Nation

Postby Valrifell » Mon Feb 17, 2014 7:24 pm

Zarkenis Ultima wrote:Will look it over in a moment, Malsh. Working on the Guardian Order of York.

By the way, Valrifell, could you throw in an RP sample on your app? Purely for formalities. I like your app well enough as it is but I don't know you and I don't want to set precedent. :P


Do they have to be successful and/or finished RPs?
HAVING AN ALL CAPS SIG MAKES ME FEEL SMART

Next

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Herador, Lazarian, The Empire of Tau

Advertisement

Remove ads