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Kaledoria
Ambassador
 
Posts: 1634
Founded: Jul 06, 2010
Ex-Nation

Postby Kaledoria » Wed May 23, 2012 3:48 am

The Tribal Confederacy of Kaledoria
Forces Declaration



Weapons & Equipment
Ogre Sized:

Steel Mace
Description: Used by the ruling elite, the enormous Maces easily maim horses with a single strike.
Effect: Str +10, Spe -7.5
Cost: 5 Steel

Steel Guisarme (Pole Arm)
Description:
Effect: Str +6, Spe -5
Cost: 3 Steel, 3 Wood
Comment: x2 damage to mounted units, mounted units who attack units armed with pole arms have no attack bonus.

Steel Spear
Description: Used exclusively by Ogres mounted on chariots, due to the ease of just holding it out and impaling anything, the Ogre passes.
Effect: Str +4, Spe -5
Cost: 2 Steel, 2 Wood
Comment: x2 damage to mounted units, mounted units who attack units armed with spears have no attack bonus. When used by a mounted unit, x2 damage when attacking.

Iron Mace
Description: Not every Ogre can effort steel. For the poor soldiers, a mace of iron must be good enough.
Effect: Str +5, Spe -7.5
Cost: 5 Iron

Iron Javelin
Description: Ogres are naturally build for the melee but see no need not to decimate the enemy from afar. With a Chariot, the Ogre can keep his distance while throwing Javelins at enemy infantry.
Effect: Str +2, Spe -8
Cost: 4x Iron

Cross Bow
Description: The metal bolts from these enormous crossbows can easily punch through plate armor.They are preferred on the plains, where cover is less plentiful.
Effect: Str +6, Spe -15
Cost: 8 Wood, 2 Iron

Magesmith's Hammer
Description: A weapon about as combat efficient as a single-handed axe, the hammer also carries with it some authority among the Cult of Crom.
Effect: Str +4, Spe -10
Cost: 4 Iron

Hammer of the Forge (Ogre):
Description: A magic weapon of some religious aspect. Coming from the Kaledorian Chosen of Crom, this weapon rests on the apex of martial, magical and religious power. It is used in smithing as well as smiting enemy heads. It is usable in one hand.
Effects: Mag +3, Str +7, Spe -10
Cost: 4x Steel, 1.5x Silver, 10x Earth Sweat
Comment: This is for an Ogre-sized hammer. The magic, thus earth sweat required, is not scales down but to a part the silver is.
A human sized hammer would only require 2 Steel and 1 silver, yet it would also only grand +3.5 STR. That is, if any human cult dared to copy the followers of Crom.


Iron Shield
Description: Shields are used on the Chariots, where space is o confined for a full tower shield, as well as among the warrior smiths of Crom, that prefer the lighter weight.
Effect: Str +4, Spe -10
Cost: 4 Iron

Iron Tower Shield:
Description: With a wall of iron, the Ogre infantry can split the battlefield
Effect: Str +6, Spe -15
Cost: 6 Iron


Steel Plate Armor
Description: The most expensive armor around, these pieces are handed down for generations among great warrior lines
Effect: Str +16, Spe -30
Cost: 12 Steel

Iron Laminar Armor
Description: Iron is seen as cheap, yet it's necessary. Building a whole armor our of it is still expensive and reserved for Ogres. The common soldier uses this armor.
Effect: Str +4, Spe -20
Cost: 6 Iron

Steel Chain Mail
Description: Used by Ogres who want to stay mobile or just can't afford the large quantities of steel required for plate armor.
Effect: Str +4, Spe -10
Cost: 2 Steel


Human sized:

Iron Hatchet:
Description: An all-purpose tool and a backup weapon used by the slave archers.
Effect: Str +1, Spe -5
Cost: 1 Iron

Iron Axe:
Description: Simple to forge and reliable, the axe is the tool for the slaves
Effect: Str +2, Spe -10
Cost: 2 Iron

Iron Pike
Description: In the lower lands, the Kaledorian archers and the Ogres with their giant cross bows shoot far and deadly. They know, that fast moving cavalry is their natural enemy, thus archers are protected by troops of pikemen.
Effect: Str +2, Spe -10
Cost: 2 Iron, 2 Wood

Iron Spears
Description: The cavalry weapon is given to the chariot crews in case they have to defend themselves in melee, or have to assault enemy archers. Goblins use the same weapon when mounting their trained wolves, gapping it with both hands.
Effect: Str +1, Spe -5
Cost: 2 Iron, 2 Wood

1x Club
Description: Primitive weapons usually stacked for emergencies, even though it is the wooden equivalent of a mace, it's far inferior.
Effect: Str +0.5, Spe -5
Cost: 1 Wood

Long Bow:
Description: Made for the human sized archers, this is the primary ranged weapon of Kaledoria
Effect: Str +2, Spe -10
Cost: 3 Wood

Short Bow
Description: Made by and for Goblins, the short bow is easier to handle even for the shorter people.
Effect: Str +1, Spe -5
Cost: 2 Wood


Iron Shield
Description: Iron shields are produced in a single size to fit al slave warrior purposes
Effect: Str +2, Spe -10
Cost: 2 Iron


Leather Armor
Description: Ogres equip their war slaves with leather armor.
Effect: Str +0.5, Spe -5
Cost: 1 Oil


Machines and beasts of war:

Chariot
Description: Kaledorian horses are cheap and not bred to ride a full armored knight into battle - much less a whole Ogre. Thus, the Ogres build chariots, that can hold a single Ogre or two Humans. From those mobile platform they can throw or shoot ranged weapons, or they jump of and engage the enemy on foot. Charging the chariot straight into the enemy is a good way to sacrifice the horses, yet it's also devastating for the enemy formation. Chariots can be retrofitted easily to be used by a single Ogre or by two human-sized soldiers.
Effect: Str +1, Spe +40
Cost: Value 100, Pay 50
Comment: Chariots count as mounted units.

Wolf:
Description: Goblins have a unique empathy for wolfs and sometimes the wild beasts allow one of the small Goblins to ride them. Together, they are far more lethal than a Goblin should be allowed to be.
Effect: Str +2, Spe +40
Cost: Value 180, Pay 90
Comment: Wolfs are mounts - but only for Goblins.

Giant Moose: +3 Str, +40 SPE, Value 280, Pay 140, mounted
Description: Goblins tent to be called slothful but they just have an aptitude with animals and like to ride instead of walking. Now the Giant Moose of Kaledoria fits perfectly into their plan, as they can easily ride on top of it like on a moving fortress. Up their they feel so save, they don't even need armor. While the Moose kicks can be deadly, it's not a naturally aggressive animal (far less then it's normal-sized cousins) and not best suited for close combat.
Effect: Str +3, Spe +40
Cost: Value 280, Pay 140
Comment: Giant Moose are mounts for 3 Goblins, although they could just as well hold two Humans, if they knew how to ride it. Due to the height, the only melee weapons usable from the back of this mount are pikes.

Golem:
Description: A large, humanoid figure made out of stone and animated by magic. It is a priced guardian and warrior: Absolutely loyal, absolutely fearless, never tires, never distracted. Also, it's made from stone and hard to destroy for mere humans.
Effect: Str +14, Spe max.80
Cost: 14 Stone, 3 Earth Sweat, 2800 credits
Comments: Needs to be used by a mage, every mage can control only a single Golem.


The Soldiers:
Ogre Mountain Warrior
Equ: Steel Mace, Iron Tower Shield, Steel Plate Armor
Resources: 17 Steel, 6 Iron

Elite Ogre
Description: The Elite of the Ogres, the Mountain Warriors are much akin to a noble caste, except their claims to power are not inherent through blood but through the Steel armor, that is handed down from father to son.
Base Str: 4,5
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 37
Total Spe: 58
Number active: 7

Maraxus
Description: The Warlord of the Kaledones tribe, greatest warrior off all Kaledoria. Once he wrestled a Tatzelworm into submission, now he has proven to also posses leadership qualities in uniting the tribes. Though he is without magic, he follows the Cult of Crom and through the Cult Members holds much influence over the Mines and thus all Ogres.
Base Str: 20
Base Spe: 100
Val: 7520
Pay: 3760
Total Str: 56
Total Spe: 58
Number active: Unique

Mine Clan Chiefs
Description: Being trained in fighting since early childhood, the other clan chiefs are likewise above average warriors.
Base Str: 8
Base Spe: 100
Val: 2720
Pay: 1360
Total Str: 41
Total Spe: 58
Number active: 4



Ogre Lowland Warrior
Equ: Steel Pole Arm, Cross Bow, Steel Chain Mail
Resources: 5 Steel, 2 Iron, 8 Wood

Ogre
Description: Fighting in the pleasant hills of the northern and south-western plains is very different from the mountains. From a hill, one has a great few over a large area, making ranged weapons most efficiently. Since horses can gallop up there, so are pole weapons.
Base Str: 4
Base Spe: 100
Val: 1120
Pay: 560
Total Str: 20,5
Total Spe: 76
Number active: 8

Northern Chief
Description: Though no prestigious work, the Northern Chief delivers a lot of food to the other tripes, granting him some influence.
Base Str: 7
Base Spe: 100
Val: 2320
Pay: 1160
Total Str: 26
Total Spe: 76
Number active: 1

Southern Chief
Description: The Southern Chief is a young Ogre who was graded the position by the former Chief because he was the greatest fighter of the tribe.
Base Str: 6
Base Spe: 100
Val: 1920
Pay: 960
Total Str: 24
Total Spe: 76
Number active: 1



Ogre Chariot Patrol
Equ: Steel Spear, Iron Javelin, Iron Shield, Steel Chain Mail, (Chariot)
Resources: 4 Steel, 8 Iron, 2 Wood, (Value 100, Pay 50)

Ogre
Description: The Ogre Chariots are a confederal fighting force under the authority of the Warlord Maraxus and their own goodwill. They patrol the roads and make sure, members of the lesser races with liberties to go where they want don't abuse this liberty by leaving the confederacy.
Base Str: 4
Base Spe: 100
Val: 1120 (+100)
Pay: 560 (+50)
Total Str: 18,5
Total Spe: 113,6
Number active: 10

Master of the Plains
Description: The small band of Ogres know each other, thus there is a small hierarchy: The "Master" gives orders when more then a single chariot is needed for a task, the Captain can replace him in his absence, then everybody else can do whatever they seam fit.
Base Str: 8
Base Spe: 100
Val: 2720 (+100)
Pay: 1360 (+50)
Total Str: 24
Total Spe: 113,6
Number active: 1

Captain of the Plains
Description: The Charioteers have roughly split the confederacy into a north and a south part, the captain usualy guarding the north borders, while the Master takes care of the South.
Base Str: 5
Base Spe: 100
Val: 1520 (+100)
Pay: 760 (+50)
Total Str: 21
Total Spe: 113,6
Number active: 1



Ogre Soldier
Equ: Iron Mace, Iron Tower Shield, Iron Laminar Armor
Resources: 17 Iron

Ogre
Description: Soldiers lack many of the liberties, the other Warriors in their Steel armors have, they do not get a share of the mine output and are usually paid by someone else. They can not effort Steel Armor.
Base Str: 4
Base Spe: 100
Val: 1120
Pay: 560
Total Str: 19
Total Spe: 74
Number active: 10

Maraxus' Guard
Description: The Warlord collected 3 brave and loyal warriors to be his personal guard.
Base Str: 5
Base Spe: 100
Val: 1520
Pay: 760
Total Str: 20,5
Total Spe: 74
Number active: 3

Veterans
Description: A small group of proven soldiers, that have shifting alliances with the "noble" Ogres, they - and a few warriors of the lesser races that sometimes accompany - are the Kaledorian version of what could be considered mercenaries in other nations.
Base Str: 4,5
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 19,5
Total Spe: 74
Number active: 3

Captains of the Mountain
Description: Each mountain range has a Captain, coordinating military activities that bother more then a single tribe.
Base Str: 5
Base Spe: 100
Val: 1520
Pay: 760
Total Str: 20,5
Total Spe: 74
Number active: 2



Chosen of Crom
Equ: Hammer of the Forge, Iron Shield, Steel Chain Mail, (Golem)
Resources: 4 Iron, 6 Steel, 1.5 Silver, 10 Earth Sweat, (14 Stron, 4 Earth Sweat, Value 2800)

Description: Every mine has a powerful Mage and Warrior watching over the smelting and smithing, the Chosen of Crom. They are are the strongest allies of Maraxus and indirectly responsible for the unity of Kaledoria. They know further rituals to craft magic items and the Golems of Kaledoria, restless guardians and war machines.
Base Str: 6
Base Mag: 4
Base Spe: 100
Val: 2720 (+2800)
Pay: 1360
Total Str: 22(36)
Total Mag: 7
Total Spe: 76
Number active: 5



Magesmith
Equ: Magesmith's Hammer, Iron Shield, Boiled Leather, (Golem)
Ressources: 8 Iron, 2 Oils, (14 Stron, 4 Earth Sweat, Value 2800)

Description: Lowly mages of the Cult of Crom. Despite the name, their tasks revolve around multiple crafts, not only smithing. An important aspect is, that they control the Golems, when no Chosen of Crom is available.
Base Str: 4
Base Mag: 1
Base Spe: 100
Val: 1220 (+2800)
Pay: 660
Total Str: 14(28)
Total Mag: 1
Total Spe: 80
Number active: 5



Master Shaman
Equ: Experts Mage Staff, Superior Mage Robes
Ressources: 25 Wood, 28 Earth Sweat

Description: The elder shamanic practices in Kaledoria is twofold: Some shamans worship a small pantheon of primordial gods and divinity ancestors, while the others acknowledge the existence of the gods but rather regard them as distant entities and instead praise the spirits of nature, that take more interference in the affairs of the mortals.
Base Str: 4
Base Mag: 5
Base Spe: 100
Val: 2120
Pay: 1060
Total Str: 4
Total Mag: 12
Total Spe: 92
Number active: 1



Circle Elder
Equ: Adept Mage Staff, Superior Mage Robes
Resources: 20 Wood, 23 Earth Sweat

Description: Once, the different tribes of the different races organized themselves in circles to engage diplomacy and share knowledge unhindered by the tense tribal policies. This is no longer necessary but the title of "Circle Elder" is still present for a powerful and well-respected Shaman.
Base Str: 4
Base Mag: 3
Base Spe: 100
Val: 1720
Pay: 860
Total Str: 4
Total Mag: 9
Total Spe: 92
Number active: 2



Tribesshaman
Equ: Novice Mage Staff, Superior Mage Robes
Resources: 5 Wood, 8 Earth Sweat

Ogre
Description: Equipped with a Shaman's staff, these Mages specialize in helping the population on a local level with their magic, building up a communication network, curing the ill and foreseeing the weather.
Base Str: 4
Base Mag: 1
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 4
Total Mag: 5
Total Spe: 92
Number active: 6

Orc
Description: There are less Ogres with magical abilities, then Tribesshamans needed, so especially talented Orcs, Humans and Goblins can take these position. These people might be more talented then the average Ogre of the same profession but the social implication prevents them from climbing up to Circle Elder.
Base Str: 2,5
Base Mag: 2
Base Spe: 100
Val: 1200
Pay: 600
Total Str: 2,5
Total Mag: 6
Total Spe: 90
Number active: 1

Rok
Description: An especially powerful Orc with a strength that rivals an Ogre.
Base Str: 4
Base Mag: 3
Base Spe: 100
Val: 2000
Pay: 1000
Total Str: 4
Total Mag: 7
Total Spe: 90
Number active: 1

Human
Description: Tribesshaman is still a well respected position and elevates a human above most others (maybe with the exception of those serving in the smithies directly under the Chosen of Crom).
Base Str: 1,5
Base Mag: 2
Base Spe: 100
Val: 800
Pay: 400
Total Str: 1,5
Total Mag: 6
Total Spe: 90
Number active: 1

Marten
Description: A human Shaman handpicked by Maraxus to serve the Kaledones.
Base Str: 1,5
Base Mag: 3
Base Spe: 100
Val: 1000
Pay: 500
Total Str: 1,5
Total Mag: 7
Total Spe: 90
Number active: 1

Goblin
Description: ...They really made a Goblin a Shaman somewhere in the south but despide the physical lacking, he is quite talented.
Base Str: 0,5
Base Mag: 2
Base Spe: 100
Val: 500
Pay: 250
Total Str: 0,5
Total Mag: 6
Total Spe: 90
Number active: 1



Slave Raider
Equ: Iron Axe, Iron Shield, Boiled Leather
Resources: 4 Iron, 1 Oils

Orc
Description: Orcs make the favored troops of the Ogres, strong, brave and mostly loyal. The average line of work as a raider comes natural to them.
Base Str: 1,1
Base Spe: 100
Val: 240
Pay: 120
Total Str: 5,6
Total Spe: 75
Number active: 20

Human
Description: Human Raiders are a way of taxing surrounding tribes not under Ogre control, except then the date due is "whenever they show up" and the amount is "whatever they can carry". The humans claim this with less collateral damage then the other races.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 5,5
Total Spe: 75
Number active: 10

Beastman
Description: The wild Beastmen fit well with the Raiding fighting style and sometimes mix with the other races or fight on their own, only controlled by one Ogre.
Base Str: 1
Base Spe: 105
Val: 220
Pay: 110
Total Str: 5,5
Total Spe: 80
Number active: 10



Slave Pikemen
Equ: Iron Pike, Boiled Leather
Resources: 2 Iron, 2 Wood, 1 Oils

Orc
Description: Especially disciplined Orcs join the Pikemen, levy armies in the lower lands to the north, southeast and west where they show up to meet enemy cavalry.
Base Str: 1,1
Base Spe: 100
Val: 240
Pay: 120
Total Str: 3,6
Total Spe: 85
Number active: 20

Human
Description: Humans and Orcs are often mixed in pike squares.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 3,5
Total Spe: 85
Number active: 20



Slave Archer Chariot
Equ: 2x Iron Spear, 1x Iron Shield, 1x Long Bow, 2x Boiled Leather, (Chariot)
Resources: 2 Iron, 7 Wood, 2 Oils, (Value 100, Pay 50)

2x Orc
Description: Orcs have a bad hand for horses and are no good archers either so there are currently no Orc chariots employed.
Base Str: 2,2
Base Spe: 100
Val: 480 (+100)
Pay: 240 (+50)
Total Str: 10,2
Total Spe: 110
Number active: 0

2x Human
Description: Their technical understanding discipline and tactical abilities make humans the ace best suited for the chariots.
Base Str: 2
Base Spe: 100
Val: 400 (+100)
Pay: 200 (+50)
Total Str: 10
Total Spe: 110
Number active: 10

2x Beastman
Description: Naturally talented with the bow and empathic for most animals, the Beastmen seam fit for the task but previous tries have sometimes shown bad performance as each charioteer has some liberties and in the head of battle, Beastmen are better directly told by an Ogre, what to do.
Base Str: 2
Base Spe: 105
Val: 440 (+100)
Pay: 220 (+50)
Total Str: 10
Total Spe: 110
Number active: 0



Slave Archer
Equ: Long Bow, Iron Hatchet, Boiled Leather
Resources: 1 Iron, 3 Wood, 2 Oils

Human
Description: When a height has to be taken and defended, archers are a solid backbone of Kaledoria.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 4,5
Total Spe: 80
Number active: 0

Beastman
Description: Even though they prefer skirmish tactics over classical Ogre warfare, Beastmen are regarded as the best archers in Kaledoria
Base Str: 1
Base Spe: 105
Val: 220
Pay: 110
Total Str: 3
Total Spe: 85
Number active: 40



Goblin Levy
Equ: Iron Spear, Boiled Leather
Resources: 1 Iron, 1 Wood, 1 Oils

Goblin
Description: A cheap, inefficient troop, a Goblin with a spear and a light armor. They usually have to give their weapons back after a conflict.
Base Str: 0,5
Base Spe: 100
Val: 100
Pay: 50
Total Str: 2
Total Spe: 90
Number active: 0



Goblin Wolf Rider
Equ: Iron Spear, Boiled Leather, (Wolf)
Resources: 1 Iron, 1 Wood, 1 Oils, (Value 180, Pay 90)

Goblin
Description: Goblins seam to be the only race able to ride wolves. While not as fast as horses, the small size and the good acceleration and maneuverability makes this an excellent light cavalry.
Base Str: 0,5
Base Spe: 100
Val: 100 (+180)
Pay: 50 (+90)
Total Str: 4
Total Spe: 130
Number active: 20



Goblin Giant Moose Riders
Equ: 3x Short Bow, (Giant Moose)
Resources: 6 Wood, (Value 280, Pay 140)

3x Goblin
Description: On top of their giant mooses, goblins feel all to save and don't even don armor.
Base Str: 1,5
Base Spe: 100
Val: 300 (+280)
Pay: 150 (+140)
Total Str: 7,5
Total Spe: 115
Number active: 10


Peacetime Garrisons:
GuwumYomu-wumCagomLynado-xawumLarutom-mulumRazu-gonJugunSano-damunLoya-gonYadu-munCuro-molonBajovo-sumonBugo-fosrunNubawNanunBota-donYodalWasip-mawNoso-colHadol-sodolSuca-mamowHovu-wunBara-solowCusanMaya-hanTotal:
Type:MMMMMSSSSSSSSFFFFFFFFOOOO
Ogre Mountain WarriorOgre11111117
Mine Clan Chiefs11114
Maraxus11
Ogre Lowland WarriorOgre1121218
Northern Chief11
Southern Chief11
Ogre Chariot PatrolOgre1112111210
Master of the Plains11
Captain of the Plains11
Ogre SoldierOgre1211121110
Maraxus' Guard33
Veterans33
Captains of the Mountain112
MagesmithOgre112
Chosen of CromOgre111115
Master ShamanOgre11
Circle ElderOgre112
TribesshamanOgre1111116
Orc11
Rok11
Human11
Marten11
Goblin11
Slave RaiderOrc232432420
Human135110
Beastman54110
Slave PikemenOrc34245220
Human7235320
Slave Archer ChariotOrc0
Human33111110
Beastman0
Slave ArcherHuman0
Beastman45345346640
Goblin LevyGoblin0
Goblin Wolf RiderGoblin655420
Goblin Giant Moose RidersGoblin5510
Total:7576471089510871614101212111612101089233

Types: M: Mine, S: settlements, F: small stone fortress, O: Stone Outpost
Last edited by Kaledoria on Wed May 23, 2012 4:10 am, edited 2 times in total.

User avatar
Dbrought
Minister
 
Posts: 2209
Founded: Jan 25, 2010
Ex-Nation

Postby Dbrought » Sat May 26, 2012 12:17 pm

Army

ORBAT:

1x Abaddon (50.5 STR 11 MAG)
1x Kane (13 STR 21 MAG)
25x Death Dealers (662.5 STR)
5x Vampire Warriors (77.5 STR)
2x Vampire Assassins (12)
23x Blood Mages (46 STR, 207 MAG)
200x Skeletal Spearmen (1,500 STR)
200x Skeletal Bowmen (1,300 STR)

Abaddon's army:
1x Abaddon (50.5 STR, 3 MAG)


Legion's Force: (72.5 STR)
5x Vampire Warriors (77.5 STR)


Armory:
Weapons:
Short Bow (2x Wood, +1STR, -5 SPE) [ranged]
Long Bow (3x Wood, +2STR, -10 SPE) [ranged]
Cross Bow (4x Wood 1x Iron, +3 SPE, -15 SPE)
Iron sword (1x Iron , +1 STR, -5SPE)
Iron Spear (1x Iron 1x wood, +1STR, -5SPE) [2x against mounted, 2x if mounted, no bonus if possessed by both attacker and defender]
Iron Throwing Blades (1.5x Iron, +1 STR, -5 SPE) [ranged]
Iron Long Sword (1.5x Iron, +1.5 STR, -7.5 SPE)
Iron Death Scythe {Iron Polearm} (1.5x Iron 1.5x Wood, +1.5 STR, -5 SPE) [2x against mounted, 2x if mounted, no bonus if possessed by both attacker and defender]
Iron Pike (2x Iron 2x wood, +2STR, -10SPE) [2x against mounted, 2x if mounted, no bonus if possessed by both attacker and defender]
Iron Axe (2x Iron, +2 STR, -10 SPE)
Iron Javelin (2x Iron +1 STR, -8 SPE) [ranged]
Iron Warhammer (3x Iron, +3 STR, -15 SPE)
Steel Sword (1x Steel, +2 STR, -5 SPE)
Steel Throwing Blade (1.5x steel +2 STR -5 SPE) [ranged]
Steel Lance(1x Steel 1x Wood, +2 STR, -5 SPE) [2x against mounted, 2x if mounted, no bonus if possessed by both attacker and defender]
Steel Long Sword (1.5x Steel, +3 STR, -7.5 SPE)
Steel Death Scythe {Steel Polearm} (1.5x Steel 1.5x Wood, +4 STR, -5 SPE) [2x against mounted, 2x if mounted, no bonus if possessed by both attacker and defender]
Steel Javelin (2x Steel, +2 STR, -8 SPE) [ranged]
Steel Axe(2x Steel, +4 STR, -10 SPE)
Steel Mace(1x Steel, +5 STR, -7.5 SPE)
Steel Warhammer (3x Steel, +6 STR -15 SPE)


Legendary Weapons:
Shadowsbane (1.5x Mithril 8x Earth Sweat, +6 STR +8 MAG, -7.5 SPE)
Glaive of Sinners (1.5x Mithril 1.5x Wood 8x Earth Sweat, +8 STR +8 MAG, -5 SPE)


Armor:
Leather Armor (1x Oil, +0.5 STR, -5 SPE)
Light Horse armor (1x Iron 1x Oil, +1 STR - 15 SPE)
Iron Chain Mail (1x Iron, +1 STR, -10 SPE)
Iron Plate Mail (2x Iron, +1.5 STR, -15SPE)
Iron Laminar Armor (3x Iron, +2 STR, -20 SPE)
Iron Plate Armor (6x Iron, +4 STR, -30 SPE)
Iron Horse Armor (3x Iron, +2 STR, -25 SPE)
Iron Mage Plate Armor (3x Iron 3x Earth Sweat 4x Oils, +2 STR, +2 MAG, -20 SPE)
Iron Warmage Plate Armor (3x Iron 6x Earth Sweat 4x Oils, +2 STR, +3 MAG, -20 SPE)
Iron Creature Armor (5x Iron, +4 STR, -40 SPE)
Steel Chain Mail (1x Steel, +2 STR, -10 SPE)
Steel Plate Mail (2x Steel, +3 STR, -15 SPE)
Steel Laminar Armor (3x Steel, +4 STR, -20 SPE)
Steel Plate Armor (6x Steel, +8 STR, -30 SPE)
Steel Horse Armor (3x Steel, +4 STR, -25 SPE)
Steel Mage Plate Armor (3x Steel 3x Earth Sweat 4x Oils, +4 STR, +2 MAG, -20 SPE)
Steel Warmage Plate Armor (3x Steel 6x Earth Sweat 4x Oils, +4 STR, +3 MAG, -20 SPE)
Steel Warmaster Plate Armor (6x Steel 4x Oil 6x Earth Sweat, +8 STR, +3 MAG, -20 SPE)
Steel Creature Armor (5x Steel, +8 STR, -40 SPE)


Shields:
Wooden Buckler (2x Wood, +.5 STR, -5 SPE)
Wooden shield (2x Wood, +1 STR, -10 SPE)
Wooden Tower Shield (3x Wood, +2 STR, -15 SPE)
Iron Buckler (2x Iron, +1 STR, -5 SPE)
Iron Shield (2x Iron, +2 STR, -10 SPE)
Iron Tower Shield (3x Iron, +3 STR, -15SPE)
Steel Buckler (2x Steel, +2 STR, -5 SPE)
Steel Shield (2x Steel, +3 STR, -10 SPE)
Steel Tower Shield(3x Steel, +4 STR, -15 SPE)


Cloaks:
Fur Cape (1x Oil, +0.5 STR, -5 SPE)


Robes:
Blood Robes (3x Oil, 1x Earth Sweat, +.5 STR +1 MAG, -5 SPE)
Sanguine Blood Robes (3x Oil 2x Earth Sweat, +.5 STR +2 MAG, -5 SPE)
Crimson Blood Robes (3x Oil 3x Earth Sweat, +.5 STR +3 MAG,-5 SPE)


Staffs:
Novice Mage Staff (5x Wood 5x Earth Sweat, +1 MAG, -5 SPE)
Apprentice Mage Staff (15x Wood 15x Earth Sweat, +2 MAG, -5 SPE)
Adept Mage Staff (20x Wood 20x Earth Sweat, +3 MAG, -5 SPE)
Expert Mage Staff (25x Wood 25x Earth Sweat, +4 MAG -5 SPE)
Master Mage Staff (40x Wood 40x Earth Sweat, +5 MAG, -5 SPE)
Warlock Mage Staff (60x Wood 60x Earth Sweat, +6 MAG, -5 SPE)


Amulets:
Basic Mage Amulet (1x Earth Sweat, +.25 MAG, -1 SPE)
Advanced Mage Amulet (2x Earth Sweat, +.5 MAG, -1 SPE)
Superior Mage Amulet (4x Earth Sweat, +1 MAG, -1 SPE)
Erasian Amulet (2x Oil 1x Gold, +1 STR)


Mounts:
Horse (100x Drachma, +1 STR, +50 SPE)
Dragon (3,000x Drachma, +15 STR, +400 SPE)


Familiars:
Raven

Soldiers of Bone:

Skeletal Spearmen:
Description: Skeletal soldiers created by the most basics of necromancy spells, these soldiers are the heaviest of the mainstay infantry deployed in mass to combat mounted enemies and hold fortifications.
EQU: Iron Spear (1x Iron 1x Wood, +1 STR, -5 SPE) Iron Laminar Armor (3x Iron, +2 STR, -20 SPE) Fur Cape (1x Oil, +.5 STR, -5 SPE) Iron Tower Shield (3x Iron, +3 STR, -15 SPE)
SPE: 60 miles a day
VAL: 200 Credits
Pay: 100 Credits
STR: 7.5
RES: 7x Iron 1x Oil 1x Wood

Skeletal Bowman:
Description: Skeletal soldiers created by the most basics of necromancy spells, these soldiers provide light support from behind the line with their rain of arrows
EQU: Iron Laminar Armor (3x Iron, +2 STR, -20 SPE) Fur Cape (1x Oil, +.5 STR, -5 SPE) Cross Bow (1x Iron 4x Wood, +3 STR)
SPE: 65 miles a day
VAL: 200 Credits
Pay: 100 Credits
STR: 6.5
RES: 4x Iron 1x Oil 4x Wood


Mages:

Blood Mage:
EQU: Crimson Blood Robes (3x Oil 3x Earth Sweat, +.5 STR +3 MAG,-5 SPE) Superior Mage Amulet (4x Earth Sweat, +1 MAG, -1 SPE) Mage Staff (5x Wood 5x Earth Sweat, +2 MAG , -5 SPE) Fur Cape (1x Oil, +.5 STR, -5 SPE)
SPE: 89 miles a day
VAL: 2,000
PAY: 1,000
STR: 2
MAG: 6
RES: 5x Wood 4x Oil 12x Earth Sweat


Vampires:

Death Dealer:
EQU: Steel Mace(1x Steel, +5 STR, -7.5SPE) Steel Lance(1x Steel 1x Wood, +2 STR, -5 SPE) Steel Plate Armor(6x Steel, +8 STR, -30 SPE) Steel Shield(2x Steel, +3 STR, -10 SPE) Fur Cape (1x Oil, +0.5 STR, -5 SPE) Horse (100x Drachma, +1 STR, +50 SPE) Steel Horse Armor(3x Steel, +4 STR, -25 SPE)
SPE: 67.5 miles a day
VAL: 1,600
PAY: 800
STR: 25.5
RES: 13x Steel 1x Wood 1x Oil

Vampire Assassin:
Description:
EQU: Steel Throwing blade (1.5x Steel, +2 STR, -5) Steel Death Scythe (1.5x Steel 1.5x Wood, +4 STR, -5 SPE)
SPE: 90 miles a day
FLY: N
VAL: 600
PAY: 300
STR: 6
RES: 3x Steel 1.5x Wood

Vampire Warrior
EQU: Steel Mace (1x Steel, +5 STR, -7.5 SPE) Steel Death Scythe (1.5x Steel 1.5x Wood, +4 STR, -5 SPE) Steel Laminar Armor (3x Steel, +4 STR, -20 SPE) Horse (100x Drachma, +1 STR, +50 SPE)
SPE: 117.5 miles a day
FLY: N
VAL: 1,000
PAY: 500
STR: 15.5
RES:5.5x Steel 1.5x Wood


Beasts:
Dragon
SPE: 500 miles a day
VAL: 9,000
PAY: 3,000
STR: 15
PAX: 1 Person


Ships:
Cog:
Description:
SPE: 200 miles a day.
VAL: 9000
PAY: 2000
STR: 20
RES: 100x wood.
PAX: 25 persons


Heroes:
Abaddon
EQU: Weapons: Steel Mace(1x Steel, +5 STR, -7.5SPE) Glaive of Sinners (1.5x Mithril 1.5x Wood 8x Earth Sweat, +8 STR +8 MAG, -5 SPE)
Armor:
[Armor] Steel Warmaster Plate Armor (6x Steel 4x Oil 6x Earth Sweat, +8 STR, +3 MAG, -20 SPE)
[Shield] Steel Tower Shield(3x Steel, +4 STR, -15 SPE)
[Amulet] Erasian Amulet(1x Gold 2x Oil, +1 STR)
[Cape] Fur Cape (1x Oil, +.5 STR, -5 SPE)
[Mount] Dragon (3000x Zil, +15 STR, +400 SPE)
[Mount Armour] Steel Dragon Armor (5x Steel, +8 STR, -40 SPE)
SPE: 407.5 miles a day
FLY: Y
VAL: 12,300
PAY: 4,100
STR: 50.5
MAG: 11
RES: 1.5x Mithril 15x Steel 1.5x Wood 1x Gold 7x Oil 14x Earth Sweat

Kane
EQU: [Sword] Shadowsbane (1.5x Mithril 8x Earth Sweat, +6 STR +8 MAG, -7.5 SPE)
[Robes] Crimson Blood Robes (1x Oil 3x Earth Sweat, +.5 STR +3 MAG,-5 SPE)
[Amulet] Superior Mage Amulet (4x Earth Sweat, +1 MAG, -1 SPE)
[Cape] Fur Cape (1x Oil, +.5 STR, -5 SPE)
[Staff] Warlock Mage Staff(60x Wood 60x Earth Sweat, +6 MAG, -5 SPE)
[Armor] Steel Warmage Plate Armor (3x Steel 4x Oil 6x Earth Sweat, +4 STR, +3 MAG, -20 SPE)
[Mount] Horse (100x Drachma, +1 STR, +50 SPE)
SPE: 106.5 miles a day
FLY: N
VAL: 4,600
PAY: 2,300
STR: 13
MAG: 21
Last edited by Dbrought on Mon Jun 18, 2012 9:26 pm, edited 8 times in total.
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

User avatar
Dungronia
Lobbyist
 
Posts: 15
Founded: May 25, 2012
Ex-Nation

Postby Dungronia » Mon May 28, 2012 9:32 am

Dungronian Armed Forces
Total: 100 Men, 5 Ships, 1 Hero (317,5 STR, 3 MAG)
1x Dark King (30 STR, 3 MAG)
50x Town Watch (137,5 STR)
50x Levies (50 STR)
5x Cogs (100 STR)


The Dark King (Half-Human Half-Demon):
Description: The ruler of Dugonia is eager to prove his reputation for being the "God-King". A vicious commander whose demonic appearance freightens his foes. Commonly seen riding his horse, Deathspell.
EQU: Sword (+1 STR, -5SPE), Bow (Ranged) (+1 STR, -5SPE), Plate Armor (+8 STR, -30SPE), Shield (+3 STR, -10SPE), Deathspell (Horse) (+2STR, +50 SPE), Horse Armor (+4 STR, -25SPE)
SPE: 75 miles a day
VAL: 12,600
PAY: 6,300
STR: 30
MAG: 3


Dugonian Town Watch (Human Soldier) (50):
Description: Your average Dugonian town watchman. Is a professional soldier, whom is dedicated to maintaining peace within the city-state of Dugonia. Although not usually involved in offensive operations, pressing times may see them in the field.
EQU: Chain Mail (+2 STR, -10SPE)
SPE: 90 miles a day
VAL: 150 credits (7,500)
PAY: 75 credits (3,750)
STR: 2,75 (137,5)

Dugonian Levee (Human Soldier) (50):
Description: Peasants conscripted into service (although most don't resist, due to the relatively high pay), these are much less loyal to the king than your average soldier, who joins voluntarily. Kept solely to maintain peace in the capital, they are much more likely to be deployed in the field than the Town Watch, despite the fact that they are of inferior quality.
EQU: Boiled Leather (+.5 STR, -5SPE)
SPE: 95 miles a day
VAL: 100 credits (5,000)
PAY: 50 credits (2,500)
STR: 1 (50)


Dugonian Cog (Cog) (5)
Description: Your average Dugonian ship, commonly used for expeditions to distant lands.
SPE: 200 miles a day
VAL: 9,000 (45,000)
PAY: 4,000 (20,000)
STR: 20 (100)
RES: 100 wood (500)
PAX: 20 persons (100)

User avatar
Carpathia and Moldova
Ambassador
 
Posts: 1122
Founded: Apr 28, 2011
Ex-Nation

Postby Carpathia and Moldova » Sun Jun 10, 2012 8:14 am

Image
The Imperial Legion (Legio Imperium)
The First Empire of Myrtana


===Infantry===
====Legion Pikeman (1)====
__________________________________________________________________________________________________________________
Description: Basic soldier in the Imperial Legion.
EQU: Myrtanian Shortsword (+1STR, -5SPE), Myrtanian Pike (+2STR, -10SPE), Light Composite Mail (+1STR, -10SPE), Legion Shield (+1STR, -5SPE)
SPE: 70 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 6

====Legion Crossbowman (1)====
__________________________________________________________________________________________________________________
Description: Legion ranged unit, usually deployed in large numbers.
EQU: Myrtanian Shortsword (+1STR, -5SPE), Myrtanian Light Crossbow (+1STR, -5SPE), Light Composite Mail (+1STR, -10SPE)
SPE: 75 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 4.5

====Imperial Centurion (1)====
__________________________________________________________________________________________________________________
Description: Elite Legion soldiers, deployed in small squads, they serve as shock troops for the Empire.
EQU: Myrtanian Longsword (+2STR, -10SPE), Myrtanian Light Crossbow (+1STR, -5SPE), Heavy Composite Mail (+2STR, -15SPE)
SPE: 70 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 6.5

====Praetorian Guard (1)====
__________________________________________________________________________________________________________________
Description: The best and brightest of the Imperial Legion, the Praetorians serve as the general's bodyguard. They are elite soldiers, equipped only with the best armor and equipment.
EQU: Myrtanian Longsword (+2STR, -10SPE), Myrtanian Pike (+2STR, -10SPE), Steel Composite Mail (+3STR, -20SPE), Legion Shield (+1STR, -5SPE)
SPE: 55 miles a day
VAL: 400 credits
PAY: 200 credit
STR: 9.5

===Cavalry===
====Equites (1)====
__________________________________________________________________________________________________________________

Description: Basic Imperial Cavalry, they fulfill the role of stormtroopers. Also, due to their speed, they are used to harass routing armies.

EQU: Myrtanian Pike (+2STR, -10SPE), Light Composite Mail (+1STR, -10SPE), Horse (+2STR, +50SPE)

SPE: 130 miles a day

VAL: 500 credits

PAY: 250 credit

STR: 6

====Myrtaian Auxilia (1)====
__________________________________________________________________________________________________________________

Description: Mounted crossbowmen, lightly armored and very fast.

EQU: Myrtanian Shortsword (+1STR, -5SPE), Myrtanian Light Crossbow (+1STR, -5SPE), Horse (+2STR, +50SPE), Myrtanian Leather Armor (+0.5 STR, -5SPE)

SPE: 135 miles a day

VAL: 500 credits

PAY: 250 credit

STR: 5.5

====Mounted Praetorian (1)====
__________________________________________________________________________________________________________________

Description: Imperial heavy cavalry, used to spearhead a cavalry charge.

EQU: Myrtanian Longsword (+2STR, -10SPE), Myrtanian Siege Crossbow (+2STR, -10SPE), Steel Composite Mail (+3STR, -20SPE), Horse (+2STR, +50SPE)

SPE: 110 miles a day

VAL: 700 credits

PAY: 350 credit

STR: 9.5

====Paladin (1)====
__________________________________________________________________________________________________________________

Description: Elite units of the Imperial Army, with the best equipment and trained in the deadliest swordfighting techniques known to Myrtana, the Paladins are a feared sight for any man. Legend says that a single Paladin can defeat a hundred foes in combat. While the legend exagerates, it is true that Paladins can handle themselves well in situations where they are vastly outnumbered.

EQU: Myrtanian Greatsword (+5STR, -20SPE), Paladin Armor (+4STR, -25SPE), Horse (+2STR, +50SPE)

SPE: 105 miles a day

VAL: 1100 credits

PAY: 550 credit

STR: 13.5

==Naval Forces==
===Imperial Frigate===
__________________________________________________________________________________________________________________
Description: Imperial frigates are fast, sleek, three-mast galleys, used mostly for quick military interventions. Sacrificing protection for speed, these ships attack in formations of three or four, harassing their targets with hit and run tactics. They are feared throughout the world for their agility and maneuverability in battle.
SPE: 200 miles a day
VAL: 9000
PAY: 4000
STR: 20
RES: 100 wood.
PAX: 20 persons


Image
The Imperial Armory


===Shortsword===
Description: Standard Legion sword.
Resources to make: 1x Iron
Stats Effected: +1 STR, -5SPE

===Longsword===
Description: Imperial longsword, made out of steel, for elite soldiers.
Resources to make: 1x Steel
Stats Effected: +2 STR, -10SPE

===Greatsword===
Description: Imperial Greatswords are reserved only for Paladins. These are the best and most feared weapons in the Empire
Resources to make: 3x Steel
Stats effected: +5 STR -20SPE

===Imperial Pike===
Description: Standard legion pike, with long, dagger-like spearhead.
Resources to make: 2x Iron, 2x Wood
Stats Effected: +2 STR, -10SPE
Special Effects: x2 damage to mounted units, mounted units who attack units armed with pikes have no attack bonus.

===Light Crossbow===
Description: Standard light crossbow, widely used in the Legion
Resources to make: 1x Wood, 1x Iron
Stats Effected: +1 STR, -5SPE

===Siege Crossbow===
Description: Heavy imperial crossbow, which uses a pulley system to quickly tense the string.
Resources to make: 3x Wood, 2x Iron
Stats Effected: +2 STR, -10SPE

===Myrtanian Leather Armor===
Description: Hardened leather armor, used by Auxilia troops
Resources to make: 1x Oils
Stats Effected: +0.5 STR, -5SPE

===Light Composite Mail===
Description: Interwoven chains of mail, with plates bolted onto the torso and back, for added protection.
Resources to make: 1x Iron
Stats Effected: +1 STR, -10SPE

===Heavy Composite Mail===
Description: Heavier version of the light composite mail, used by heavy units. Plates on the heavy armor are made out of steel.
Resources to make: 1x Iron, 1x Steel
Stats Effected: +2 STR, -15SPE

===Steel Composite Armor===
Description: Full steel version of the composite mail, used by heavy units and elites.
Resources to make: 2x Steel
Stats Effected: +3 STR, -20SPE

===Paladin Armor===
Description: Elite armor used by the Paladins, forged of interwoven plates of metal, over layers of chainmail. Extremely difficult to forge and very expensive.
Resources to make: 3x Steel
Stats Effected: +4 STR, -25SPE

===Legion Shield===
Description: Imperial shield, made out of wood, with iron reinforcements. Very light and durable
Resources to make: 1x Iron, 1x Wood
Stats Effected: +1 STR, -5SPE


Image
First Legion
Prima Legio


Name: Prima Legio
Composition: 10x Talons (Legion Pikeman), 10x Talons (Legion Crossbowman), 5x Talons (Imperial Centurion), 1x Talon (Praetorian Guard), 2x Talons (Equites), 2x Talons (Myrtanian Auxilia)

Cohort 1: 1x Talon (Praetorian Guard), 2x Talons (Imperial Centurion)
Cohort 2: 3x Talons (Imperial Centurion)
Cohort 3: 3x Talons (Legion Pikeman)
Cohort 4: 3x Talons (Legion Pikeman)
Cohort 5: 2x Talons (Legion Pikeman)
Cohort 6: 2x Talons (Legion Pikeman)
Cohort 7: 3x Talons (Legion Crossbowman)
Cohort 8: 3x Talons (Legion Crossbowman)
Cohort 9: 2x Talons (Legion Crossbowman)
Cohort 10: 2x Talons (Legion Crossbowman)
Cohort 11: 2x Talons (Equites)
Cohort 12: 2x Talons (Myrtanian Auxilia)

Total Upkeep per year: 52.000 Credits
Last edited by Carpathia and Moldova on Sun Jun 10, 2012 12:33 pm, edited 4 times in total.

User avatar
Watchfell
Civil Servant
 
Posts: 10
Founded: Jun 17, 2012
Ex-Nation

Postby Watchfell » Mon Jun 18, 2012 8:57 am

Total Population: 5,000
Military Population: 501


Heroes:

Prince Amsden (Human Hero):
Description: Heir to the High Throne and firstborn son of Harald, Amsden is the fiery and courageous field commander of the Kingdom's forces.
EQU: Iron Mace (+2.5 STR, -7.5 SPE), Iron Shield (+2 STR, - 10 SPE), Iron Laminar Armor (+2 STR, -20 SPE)
SPE: 62.5 miles a day
VAL: 4000
PAY: 2000
STR: 16.5
MAG: 0

(Cost: 4000 credits, 7.5 Iron)
Stationed at Durhamswood

Infantry:

Watchfell Guardian of the Realm (Human Soldier) (50):
Description: The most loyal and professional soldiers in the King's arsenal, blood-oath sworn bodyguards of Price Amsden.
EQU: Iron Laminar Armor (+2 STR, -20SPE), Iron Shield (+2 STR, -10 SPE), Iron Axe (+2 STR, -10SPE)
SPE: 60 miles a day
VAL: 600 credits
PAY: 300 credit
STR: 8

(Per Unit Cost: 600 credits, 6 Iron)
Stationed at Durhamswood

Watchfell Man-At-Arms (Human Soldier) (250):
Description: Standard footsoldier of the Kingdom, raised from the commoners. Armed with halberds and tower shields, stubborn fighters.
EQU: Iron Pole Arm (+1.5 STR , -5 SPE), Boiled Leather Armor (+.5 STR, -5 SPE), Wooden Tower Shield (+2 STR, -15 SPE)
SPE: 75 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 5

(Per Unit Cost: 200 credits, 1.5 Iron, 4.5 Wood, 1 Oil)
Stationed: 75 in Thrumthede, 50 in Middensglade, 50 in Durhamswood, 25 in Fort Hrathmare, 25 in Fort Lytegian, 25 in Fort Byldumare

Watchfell Longbowman (Human Soldier) (100):
Description: Peasant militia pressed into service for the King, trained to rain volleys of death upon the enemies of the realm.
EQU: Longbow (+2 STR, -10SPE)
SPE: 90 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 3

(Per Unit Cost: 200 credits, 3 Wood)
Stationed: 40 in Thrumthede, 15 in Middensglade, 15 in Durhamwood, 10 in Fort Hrathmare, 10 in Fort Lytegian, 10 in Fort Byldumare

Cavalry:

Watchfell Mounted Spearman (Human Cavalry) (100):
Description: Serving as scouts and light cavalry, Spearmen pride themselves on their horsemanship, ferocity and skill in battle.
EQU: Horse (+2STR, +50 SPE), Iron Chain Mail (+1 STR, -10 SPE), Iron Spear* (+1 STR, -5 SPE), Wooden Shield (+1 STR, -10 SPE)
SPE: 125 miles a day
VAL: 200 credits
PAY: 100 credit
STR: 6

*When used by a mounted unit, x2 damage when attacking.

(Per Unit Cost: 200 credits, 2 Iron, 3 Wood)
Stationed: 20 in Thrumthede, 10 in Middensglade, 10 in Durhamswood, 20 in Fort Hrathmare, 20 in Fort Lytegian, 20 in Fort Byldumare

User avatar
North Banrodesia
Chargé d'Affaires
 
Posts: 394
Founded: Mar 10, 2012
Ex-Nation

80,000+4,000

Postby North Banrodesia » Mon Jun 18, 2012 3:12 pm

Military Size: 850

Leaders

Elder-Blade Illisatial (Elven Hero)
Description: The Strongest Warrior in the realm, He gained position of Elder-Blade from his fearsome prowess in combat.
EQU:Iron Greatsword (+1.5 STR, -7.5 SPE) Iron Plate Armour (+4 STR -30 SPE)
SPE: 62.5 miles per day
VAL: 4000
PAY: 2000
STR: 15.5



Footmen

Clan Nobleman (50) (Elven Soldier)
Description: Elite Noblemen related to a Clan Family or well known in a Clan.
EQU: Iron Axe (+2 STR -10 SPE), Plate Mail (+ 1.5 STR -15 SPE), Iron Shield (+2 STR, -10 SPE)
SPE: 65 Miles Per day
VAL: 600
PAY: 300
STR: 6.5
Stationed in Soutnenfahl. Total Expenses: 300 Iron, 30,000 Credits


Hllunti/Kmoli Clansman (800)(Elven Soldier)
Description: A Standard soldier of the Noenar Military, Clamsmen receive decent training and equipment, Allowing them to be one of the most versatile soldiers of the Noen Military.
EQU: Iron Sword (+1 STR -5 SPE) Wooden Shield. (+1 STR -5 SPE), Boiled Leather Armour (+ .5STR -5 SPE)
SPE: 80 Miles per day
VAL: 200 Credits
PAY: 100 credits
STR: 3.5
200 in Soutnenfahl, 100 in Nul Kathor, 100 in Glensardin, 100 in Farindlen, 50 at Northlight watch, 50 at underlight watch, 50 at each fort, And ten at the mine.
Expenses:800 Iron, 400 Oils, 800 Wood, 160,000 Credits.



Kmliomi Volleymen (200) (Elven Soldier)
Description: A Standard Missile soldier of the Noenar Military, Lightly armoured and armed with a shortbow, Using indirect volleys to inflict heavy casualties on foes.
EQU: Short Bow (+1 STR, -5 SPE) Boiled Leather Armour (+.5 STR, -5 SPE)
SPE: 90
VAL: 200
PAY: 100
STR: 2.5
25 In each Settlement. Total Expenses: 400 Wood, 200 oils, 40,000 Credits


Cavalry

Grovelen Cavalry (200) (Elven Cavalry)
Description: Light cavalry of Noen, Mostly used for scouting or charging into a chokepoint filled with hostilities.
EQU: Horse (+2 STR, +50 SPE) Iron Spear (+1 STR, -5 SPE) Chain Mail (+1 STR, -10 SPE) Wooden Shield (+1 STR, -10 SPE)
SPE: 125
VAL: 200
PAY: 100
STR: 6
50 at each settlement. Expenses: 300 Iron, 500 Wood, 40,000 Credits


Creatures

Unearthed Aspect (5) (Tomb-Aspect)
Description: An 8 foot tall monstrosity composed of rotting pieces of flesh hanging from a skeletal figure. Uses large, Skeletal hands for combat.
EQU: None.
FLY: N.
VAL: 4000
PAY: 2000
STR: 10
Total Expenses: 20,000


^ Could someone clarify if this is OK? Tomb aspects are to be quite a vital part of my army in later dates.


Total Current Expenses: 1,100 Iron, 1,300 Wood, 200 Oils, 210,000 Credits
Last edited by North Banrodesia on Sun Jul 29, 2012 11:47 am, edited 4 times in total.

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