The Tribal Confederacy of Kaledoria
Forces Declaration
Forces Declaration
Weapons & Equipment
Ogre Sized:
Steel Mace
Description: Used by the ruling elite, the enormous Maces easily maim horses with a single strike.
Effect: Str +10, Spe -7.5
Cost: 5 Steel
Steel Guisarme (Pole Arm)
Description:
Effect: Str +6, Spe -5
Cost: 3 Steel, 3 Wood
Comment: x2 damage to mounted units, mounted units who attack units armed with pole arms have no attack bonus.
Steel Spear
Description: Used exclusively by Ogres mounted on chariots, due to the ease of just holding it out and impaling anything, the Ogre passes.
Effect: Str +4, Spe -5
Cost: 2 Steel, 2 Wood
Comment: x2 damage to mounted units, mounted units who attack units armed with spears have no attack bonus. When used by a mounted unit, x2 damage when attacking.
Iron Mace
Description: Not every Ogre can effort steel. For the poor soldiers, a mace of iron must be good enough.
Effect: Str +5, Spe -7.5
Cost: 5 Iron
Iron Javelin
Description: Ogres are naturally build for the melee but see no need not to decimate the enemy from afar. With a Chariot, the Ogre can keep his distance while throwing Javelins at enemy infantry.
Effect: Str +2, Spe -8
Cost: 4x Iron
Cross Bow
Description: The metal bolts from these enormous crossbows can easily punch through plate armor.They are preferred on the plains, where cover is less plentiful.
Effect: Str +6, Spe -15
Cost: 8 Wood, 2 Iron
Magesmith's Hammer
Description: A weapon about as combat efficient as a single-handed axe, the hammer also carries with it some authority among the Cult of Crom.
Effect: Str +4, Spe -10
Cost: 4 Iron
Hammer of the Forge (Ogre):
Description: A magic weapon of some religious aspect. Coming from the Kaledorian Chosen of Crom, this weapon rests on the apex of martial, magical and religious power. It is used in smithing as well as smiting enemy heads. It is usable in one hand.
Effects: Mag +3, Str +7, Spe -10
Cost: 4x Steel, 1.5x Silver, 10x Earth Sweat
Comment: This is for an Ogre-sized hammer. The magic, thus earth sweat required, is not scales down but to a part the silver is.
A human sized hammer would only require 2 Steel and 1 silver, yet it would also only grand +3.5 STR. That is, if any human cult dared to copy the followers of Crom.
Iron Shield
Description: Shields are used on the Chariots, where space is o confined for a full tower shield, as well as among the warrior smiths of Crom, that prefer the lighter weight.
Effect: Str +4, Spe -10
Cost: 4 Iron
Iron Tower Shield:
Description: With a wall of iron, the Ogre infantry can split the battlefield
Effect: Str +6, Spe -15
Cost: 6 Iron
Steel Plate Armor
Description: The most expensive armor around, these pieces are handed down for generations among great warrior lines
Effect: Str +16, Spe -30
Cost: 12 Steel
Iron Laminar Armor
Description: Iron is seen as cheap, yet it's necessary. Building a whole armor our of it is still expensive and reserved for Ogres. The common soldier uses this armor.
Effect: Str +4, Spe -20
Cost: 6 Iron
Steel Chain Mail
Description: Used by Ogres who want to stay mobile or just can't afford the large quantities of steel required for plate armor.
Effect: Str +4, Spe -10
Cost: 2 Steel
Human sized:
Iron Hatchet:
Description: An all-purpose tool and a backup weapon used by the slave archers.
Effect: Str +1, Spe -5
Cost: 1 Iron
Iron Axe:
Description: Simple to forge and reliable, the axe is the tool for the slaves
Effect: Str +2, Spe -10
Cost: 2 Iron
Iron Pike
Description: In the lower lands, the Kaledorian archers and the Ogres with their giant cross bows shoot far and deadly. They know, that fast moving cavalry is their natural enemy, thus archers are protected by troops of pikemen.
Effect: Str +2, Spe -10
Cost: 2 Iron, 2 Wood
Iron Spears
Description: The cavalry weapon is given to the chariot crews in case they have to defend themselves in melee, or have to assault enemy archers. Goblins use the same weapon when mounting their trained wolves, gapping it with both hands.
Effect: Str +1, Spe -5
Cost: 2 Iron, 2 Wood
1x Club
Description: Primitive weapons usually stacked for emergencies, even though it is the wooden equivalent of a mace, it's far inferior.
Effect: Str +0.5, Spe -5
Cost: 1 Wood
Long Bow:
Description: Made for the human sized archers, this is the primary ranged weapon of Kaledoria
Effect: Str +2, Spe -10
Cost: 3 Wood
Short Bow
Description: Made by and for Goblins, the short bow is easier to handle even for the shorter people.
Effect: Str +1, Spe -5
Cost: 2 Wood
Iron Shield
Description: Iron shields are produced in a single size to fit al slave warrior purposes
Effect: Str +2, Spe -10
Cost: 2 Iron
Leather Armor
Description: Ogres equip their war slaves with leather armor.
Effect: Str +0.5, Spe -5
Cost: 1 Oil
Machines and beasts of war:
Chariot
Description: Kaledorian horses are cheap and not bred to ride a full armored knight into battle - much less a whole Ogre. Thus, the Ogres build chariots, that can hold a single Ogre or two Humans. From those mobile platform they can throw or shoot ranged weapons, or they jump of and engage the enemy on foot. Charging the chariot straight into the enemy is a good way to sacrifice the horses, yet it's also devastating for the enemy formation. Chariots can be retrofitted easily to be used by a single Ogre or by two human-sized soldiers.
Effect: Str +1, Spe +40
Cost: Value 100, Pay 50
Comment: Chariots count as mounted units.
Wolf:
Description: Goblins have a unique empathy for wolfs and sometimes the wild beasts allow one of the small Goblins to ride them. Together, they are far more lethal than a Goblin should be allowed to be.
Effect: Str +2, Spe +40
Cost: Value 180, Pay 90
Comment: Wolfs are mounts - but only for Goblins.
Giant Moose: +3 Str, +40 SPE, Value 280, Pay 140, mounted
Description: Goblins tent to be called slothful but they just have an aptitude with animals and like to ride instead of walking. Now the Giant Moose of Kaledoria fits perfectly into their plan, as they can easily ride on top of it like on a moving fortress. Up their they feel so save, they don't even need armor. While the Moose kicks can be deadly, it's not a naturally aggressive animal (far less then it's normal-sized cousins) and not best suited for close combat.
Effect: Str +3, Spe +40
Cost: Value 280, Pay 140
Comment: Giant Moose are mounts for 3 Goblins, although they could just as well hold two Humans, if they knew how to ride it. Due to the height, the only melee weapons usable from the back of this mount are pikes.
Golem:
Description: A large, humanoid figure made out of stone and animated by magic. It is a priced guardian and warrior: Absolutely loyal, absolutely fearless, never tires, never distracted. Also, it's made from stone and hard to destroy for mere humans.
Effect: Str +14, Spe max.80
Cost: 14 Stone, 3 Earth Sweat, 2800 credits
Comments: Needs to be used by a mage, every mage can control only a single Golem.
Steel Mace
Description: Used by the ruling elite, the enormous Maces easily maim horses with a single strike.
Effect: Str +10, Spe -7.5
Cost: 5 Steel
Steel Guisarme (Pole Arm)
Description:
Effect: Str +6, Spe -5
Cost: 3 Steel, 3 Wood
Comment: x2 damage to mounted units, mounted units who attack units armed with pole arms have no attack bonus.
Steel Spear
Description: Used exclusively by Ogres mounted on chariots, due to the ease of just holding it out and impaling anything, the Ogre passes.
Effect: Str +4, Spe -5
Cost: 2 Steel, 2 Wood
Comment: x2 damage to mounted units, mounted units who attack units armed with spears have no attack bonus. When used by a mounted unit, x2 damage when attacking.
Iron Mace
Description: Not every Ogre can effort steel. For the poor soldiers, a mace of iron must be good enough.
Effect: Str +5, Spe -7.5
Cost: 5 Iron
Iron Javelin
Description: Ogres are naturally build for the melee but see no need not to decimate the enemy from afar. With a Chariot, the Ogre can keep his distance while throwing Javelins at enemy infantry.
Effect: Str +2, Spe -8
Cost: 4x Iron
Cross Bow
Description: The metal bolts from these enormous crossbows can easily punch through plate armor.They are preferred on the plains, where cover is less plentiful.
Effect: Str +6, Spe -15
Cost: 8 Wood, 2 Iron
Magesmith's Hammer
Description: A weapon about as combat efficient as a single-handed axe, the hammer also carries with it some authority among the Cult of Crom.
Effect: Str +4, Spe -10
Cost: 4 Iron
Hammer of the Forge (Ogre):
Description: A magic weapon of some religious aspect. Coming from the Kaledorian Chosen of Crom, this weapon rests on the apex of martial, magical and religious power. It is used in smithing as well as smiting enemy heads. It is usable in one hand.
Effects: Mag +3, Str +7, Spe -10
Cost: 4x Steel, 1.5x Silver, 10x Earth Sweat
Comment: This is for an Ogre-sized hammer. The magic, thus earth sweat required, is not scales down but to a part the silver is.
A human sized hammer would only require 2 Steel and 1 silver, yet it would also only grand +3.5 STR. That is, if any human cult dared to copy the followers of Crom.
Iron Shield
Description: Shields are used on the Chariots, where space is o confined for a full tower shield, as well as among the warrior smiths of Crom, that prefer the lighter weight.
Effect: Str +4, Spe -10
Cost: 4 Iron
Iron Tower Shield:
Description: With a wall of iron, the Ogre infantry can split the battlefield
Effect: Str +6, Spe -15
Cost: 6 Iron
Steel Plate Armor
Description: The most expensive armor around, these pieces are handed down for generations among great warrior lines
Effect: Str +16, Spe -30
Cost: 12 Steel
Iron Laminar Armor
Description: Iron is seen as cheap, yet it's necessary. Building a whole armor our of it is still expensive and reserved for Ogres. The common soldier uses this armor.
Effect: Str +4, Spe -20
Cost: 6 Iron
Steel Chain Mail
Description: Used by Ogres who want to stay mobile or just can't afford the large quantities of steel required for plate armor.
Effect: Str +4, Spe -10
Cost: 2 Steel
Human sized:
Iron Hatchet:
Description: An all-purpose tool and a backup weapon used by the slave archers.
Effect: Str +1, Spe -5
Cost: 1 Iron
Iron Axe:
Description: Simple to forge and reliable, the axe is the tool for the slaves
Effect: Str +2, Spe -10
Cost: 2 Iron
Iron Pike
Description: In the lower lands, the Kaledorian archers and the Ogres with their giant cross bows shoot far and deadly. They know, that fast moving cavalry is their natural enemy, thus archers are protected by troops of pikemen.
Effect: Str +2, Spe -10
Cost: 2 Iron, 2 Wood
Iron Spears
Description: The cavalry weapon is given to the chariot crews in case they have to defend themselves in melee, or have to assault enemy archers. Goblins use the same weapon when mounting their trained wolves, gapping it with both hands.
Effect: Str +1, Spe -5
Cost: 2 Iron, 2 Wood
1x Club
Description: Primitive weapons usually stacked for emergencies, even though it is the wooden equivalent of a mace, it's far inferior.
Effect: Str +0.5, Spe -5
Cost: 1 Wood
Long Bow:
Description: Made for the human sized archers, this is the primary ranged weapon of Kaledoria
Effect: Str +2, Spe -10
Cost: 3 Wood
Short Bow
Description: Made by and for Goblins, the short bow is easier to handle even for the shorter people.
Effect: Str +1, Spe -5
Cost: 2 Wood
Iron Shield
Description: Iron shields are produced in a single size to fit al slave warrior purposes
Effect: Str +2, Spe -10
Cost: 2 Iron
Leather Armor
Description: Ogres equip their war slaves with leather armor.
Effect: Str +0.5, Spe -5
Cost: 1 Oil
Machines and beasts of war:
Chariot
Description: Kaledorian horses are cheap and not bred to ride a full armored knight into battle - much less a whole Ogre. Thus, the Ogres build chariots, that can hold a single Ogre or two Humans. From those mobile platform they can throw or shoot ranged weapons, or they jump of and engage the enemy on foot. Charging the chariot straight into the enemy is a good way to sacrifice the horses, yet it's also devastating for the enemy formation. Chariots can be retrofitted easily to be used by a single Ogre or by two human-sized soldiers.
Effect: Str +1, Spe +40
Cost: Value 100, Pay 50
Comment: Chariots count as mounted units.
Wolf:
Description: Goblins have a unique empathy for wolfs and sometimes the wild beasts allow one of the small Goblins to ride them. Together, they are far more lethal than a Goblin should be allowed to be.
Effect: Str +2, Spe +40
Cost: Value 180, Pay 90
Comment: Wolfs are mounts - but only for Goblins.
Giant Moose: +3 Str, +40 SPE, Value 280, Pay 140, mounted
Description: Goblins tent to be called slothful but they just have an aptitude with animals and like to ride instead of walking. Now the Giant Moose of Kaledoria fits perfectly into their plan, as they can easily ride on top of it like on a moving fortress. Up their they feel so save, they don't even need armor. While the Moose kicks can be deadly, it's not a naturally aggressive animal (far less then it's normal-sized cousins) and not best suited for close combat.
Effect: Str +3, Spe +40
Cost: Value 280, Pay 140
Comment: Giant Moose are mounts for 3 Goblins, although they could just as well hold two Humans, if they knew how to ride it. Due to the height, the only melee weapons usable from the back of this mount are pikes.
Golem:
Description: A large, humanoid figure made out of stone and animated by magic. It is a priced guardian and warrior: Absolutely loyal, absolutely fearless, never tires, never distracted. Also, it's made from stone and hard to destroy for mere humans.
Effect: Str +14, Spe max.80
Cost: 14 Stone, 3 Earth Sweat, 2800 credits
Comments: Needs to be used by a mage, every mage can control only a single Golem.
The Soldiers:
Ogre Mountain Warrior
Equ: Steel Mace, Iron Tower Shield, Steel Plate Armor
Resources: 17 Steel, 6 Iron
Elite Ogre
Description: The Elite of the Ogres, the Mountain Warriors are much akin to a noble caste, except their claims to power are not inherent through blood but through the Steel armor, that is handed down from father to son.
Base Str: 4,5
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 37
Total Spe: 58
Number active: 7
Maraxus
Description: The Warlord of the Kaledones tribe, greatest warrior off all Kaledoria. Once he wrestled a Tatzelworm into submission, now he has proven to also posses leadership qualities in uniting the tribes. Though he is without magic, he follows the Cult of Crom and through the Cult Members holds much influence over the Mines and thus all Ogres.
Base Str: 20
Base Spe: 100
Val: 7520
Pay: 3760
Total Str: 56
Total Spe: 58
Number active: Unique
Mine Clan Chiefs
Description: Being trained in fighting since early childhood, the other clan chiefs are likewise above average warriors.
Base Str: 8
Base Spe: 100
Val: 2720
Pay: 1360
Total Str: 41
Total Spe: 58
Number active: 4
Ogre Lowland Warrior
Equ: Steel Pole Arm, Cross Bow, Steel Chain Mail
Resources: 5 Steel, 2 Iron, 8 Wood
Ogre
Description: Fighting in the pleasant hills of the northern and south-western plains is very different from the mountains. From a hill, one has a great few over a large area, making ranged weapons most efficiently. Since horses can gallop up there, so are pole weapons.
Base Str: 4
Base Spe: 100
Val: 1120
Pay: 560
Total Str: 20,5
Total Spe: 76
Number active: 8
Northern Chief
Description: Though no prestigious work, the Northern Chief delivers a lot of food to the other tripes, granting him some influence.
Base Str: 7
Base Spe: 100
Val: 2320
Pay: 1160
Total Str: 26
Total Spe: 76
Number active: 1
Southern Chief
Description: The Southern Chief is a young Ogre who was graded the position by the former Chief because he was the greatest fighter of the tribe.
Base Str: 6
Base Spe: 100
Val: 1920
Pay: 960
Total Str: 24
Total Spe: 76
Number active: 1
Ogre Chariot Patrol
Equ: Steel Spear, Iron Javelin, Iron Shield, Steel Chain Mail, (Chariot)
Resources: 4 Steel, 8 Iron, 2 Wood, (Value 100, Pay 50)
Ogre
Description: The Ogre Chariots are a confederal fighting force under the authority of the Warlord Maraxus and their own goodwill. They patrol the roads and make sure, members of the lesser races with liberties to go where they want don't abuse this liberty by leaving the confederacy.
Base Str: 4
Base Spe: 100
Val: 1120 (+100)
Pay: 560 (+50)
Total Str: 18,5
Total Spe: 113,6
Number active: 10
Master of the Plains
Description: The small band of Ogres know each other, thus there is a small hierarchy: The "Master" gives orders when more then a single chariot is needed for a task, the Captain can replace him in his absence, then everybody else can do whatever they seam fit.
Base Str: 8
Base Spe: 100
Val: 2720 (+100)
Pay: 1360 (+50)
Total Str: 24
Total Spe: 113,6
Number active: 1
Captain of the Plains
Description: The Charioteers have roughly split the confederacy into a north and a south part, the captain usualy guarding the north borders, while the Master takes care of the South.
Base Str: 5
Base Spe: 100
Val: 1520 (+100)
Pay: 760 (+50)
Total Str: 21
Total Spe: 113,6
Number active: 1
Ogre Soldier
Equ: Iron Mace, Iron Tower Shield, Iron Laminar Armor
Resources: 17 Iron
Ogre
Description: Soldiers lack many of the liberties, the other Warriors in their Steel armors have, they do not get a share of the mine output and are usually paid by someone else. They can not effort Steel Armor.
Base Str: 4
Base Spe: 100
Val: 1120
Pay: 560
Total Str: 19
Total Spe: 74
Number active: 10
Maraxus' Guard
Description: The Warlord collected 3 brave and loyal warriors to be his personal guard.
Base Str: 5
Base Spe: 100
Val: 1520
Pay: 760
Total Str: 20,5
Total Spe: 74
Number active: 3
Veterans
Description: A small group of proven soldiers, that have shifting alliances with the "noble" Ogres, they - and a few warriors of the lesser races that sometimes accompany - are the Kaledorian version of what could be considered mercenaries in other nations.
Base Str: 4,5
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 19,5
Total Spe: 74
Number active: 3
Captains of the Mountain
Description: Each mountain range has a Captain, coordinating military activities that bother more then a single tribe.
Base Str: 5
Base Spe: 100
Val: 1520
Pay: 760
Total Str: 20,5
Total Spe: 74
Number active: 2
Chosen of Crom
Equ: Hammer of the Forge, Iron Shield, Steel Chain Mail, (Golem)
Resources: 4 Iron, 6 Steel, 1.5 Silver, 10 Earth Sweat, (14 Stron, 4 Earth Sweat, Value 2800)
Description: Every mine has a powerful Mage and Warrior watching over the smelting and smithing, the Chosen of Crom. They are are the strongest allies of Maraxus and indirectly responsible for the unity of Kaledoria. They know further rituals to craft magic items and the Golems of Kaledoria, restless guardians and war machines.
Base Str: 6
Base Mag: 4
Base Spe: 100
Val: 2720 (+2800)
Pay: 1360
Total Str: 22(36)
Total Mag: 7
Total Spe: 76
Number active: 5
Magesmith
Equ: Magesmith's Hammer, Iron Shield, Boiled Leather, (Golem)
Ressources: 8 Iron, 2 Oils, (14 Stron, 4 Earth Sweat, Value 2800)
Description: Lowly mages of the Cult of Crom. Despite the name, their tasks revolve around multiple crafts, not only smithing. An important aspect is, that they control the Golems, when no Chosen of Crom is available.
Base Str: 4
Base Mag: 1
Base Spe: 100
Val: 1220 (+2800)
Pay: 660
Total Str: 14(28)
Total Mag: 1
Total Spe: 80
Number active: 5
Master Shaman
Equ: Experts Mage Staff, Superior Mage Robes
Ressources: 25 Wood, 28 Earth Sweat
Description: The elder shamanic practices in Kaledoria is twofold: Some shamans worship a small pantheon of primordial gods and divinity ancestors, while the others acknowledge the existence of the gods but rather regard them as distant entities and instead praise the spirits of nature, that take more interference in the affairs of the mortals.
Base Str: 4
Base Mag: 5
Base Spe: 100
Val: 2120
Pay: 1060
Total Str: 4
Total Mag: 12
Total Spe: 92
Number active: 1
Circle Elder
Equ: Adept Mage Staff, Superior Mage Robes
Resources: 20 Wood, 23 Earth Sweat
Description: Once, the different tribes of the different races organized themselves in circles to engage diplomacy and share knowledge unhindered by the tense tribal policies. This is no longer necessary but the title of "Circle Elder" is still present for a powerful and well-respected Shaman.
Base Str: 4
Base Mag: 3
Base Spe: 100
Val: 1720
Pay: 860
Total Str: 4
Total Mag: 9
Total Spe: 92
Number active: 2
Tribesshaman
Equ: Novice Mage Staff, Superior Mage Robes
Resources: 5 Wood, 8 Earth Sweat
Ogre
Description: Equipped with a Shaman's staff, these Mages specialize in helping the population on a local level with their magic, building up a communication network, curing the ill and foreseeing the weather.
Base Str: 4
Base Mag: 1
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 4
Total Mag: 5
Total Spe: 92
Number active: 6
Orc
Description: There are less Ogres with magical abilities, then Tribesshamans needed, so especially talented Orcs, Humans and Goblins can take these position. These people might be more talented then the average Ogre of the same profession but the social implication prevents them from climbing up to Circle Elder.
Base Str: 2,5
Base Mag: 2
Base Spe: 100
Val: 1200
Pay: 600
Total Str: 2,5
Total Mag: 6
Total Spe: 90
Number active: 1
Rok
Description: An especially powerful Orc with a strength that rivals an Ogre.
Base Str: 4
Base Mag: 3
Base Spe: 100
Val: 2000
Pay: 1000
Total Str: 4
Total Mag: 7
Total Spe: 90
Number active: 1
Human
Description: Tribesshaman is still a well respected position and elevates a human above most others (maybe with the exception of those serving in the smithies directly under the Chosen of Crom).
Base Str: 1,5
Base Mag: 2
Base Spe: 100
Val: 800
Pay: 400
Total Str: 1,5
Total Mag: 6
Total Spe: 90
Number active: 1
Marten
Description: A human Shaman handpicked by Maraxus to serve the Kaledones.
Base Str: 1,5
Base Mag: 3
Base Spe: 100
Val: 1000
Pay: 500
Total Str: 1,5
Total Mag: 7
Total Spe: 90
Number active: 1
Goblin
Description: ...They really made a Goblin a Shaman somewhere in the south but despide the physical lacking, he is quite talented.
Base Str: 0,5
Base Mag: 2
Base Spe: 100
Val: 500
Pay: 250
Total Str: 0,5
Total Mag: 6
Total Spe: 90
Number active: 1
Slave Raider
Equ: Iron Axe, Iron Shield, Boiled Leather
Resources: 4 Iron, 1 Oils
Orc
Description: Orcs make the favored troops of the Ogres, strong, brave and mostly loyal. The average line of work as a raider comes natural to them.
Base Str: 1,1
Base Spe: 100
Val: 240
Pay: 120
Total Str: 5,6
Total Spe: 75
Number active: 20
Human
Description: Human Raiders are a way of taxing surrounding tribes not under Ogre control, except then the date due is "whenever they show up" and the amount is "whatever they can carry". The humans claim this with less collateral damage then the other races.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 5,5
Total Spe: 75
Number active: 10
Beastman
Description: The wild Beastmen fit well with the Raiding fighting style and sometimes mix with the other races or fight on their own, only controlled by one Ogre.
Base Str: 1
Base Spe: 105
Val: 220
Pay: 110
Total Str: 5,5
Total Spe: 80
Number active: 10
Slave Pikemen
Equ: Iron Pike, Boiled Leather
Resources: 2 Iron, 2 Wood, 1 Oils
Orc
Description: Especially disciplined Orcs join the Pikemen, levy armies in the lower lands to the north, southeast and west where they show up to meet enemy cavalry.
Base Str: 1,1
Base Spe: 100
Val: 240
Pay: 120
Total Str: 3,6
Total Spe: 85
Number active: 20
Human
Description: Humans and Orcs are often mixed in pike squares.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 3,5
Total Spe: 85
Number active: 20
Slave Archer Chariot
Equ: 2x Iron Spear, 1x Iron Shield, 1x Long Bow, 2x Boiled Leather, (Chariot)
Resources: 2 Iron, 7 Wood, 2 Oils, (Value 100, Pay 50)
2x Orc
Description: Orcs have a bad hand for horses and are no good archers either so there are currently no Orc chariots employed.
Base Str: 2,2
Base Spe: 100
Val: 480 (+100)
Pay: 240 (+50)
Total Str: 10,2
Total Spe: 110
Number active: 0
2x Human
Description: Their technical understanding discipline and tactical abilities make humans the ace best suited for the chariots.
Base Str: 2
Base Spe: 100
Val: 400 (+100)
Pay: 200 (+50)
Total Str: 10
Total Spe: 110
Number active: 10
2x Beastman
Description: Naturally talented with the bow and empathic for most animals, the Beastmen seam fit for the task but previous tries have sometimes shown bad performance as each charioteer has some liberties and in the head of battle, Beastmen are better directly told by an Ogre, what to do.
Base Str: 2
Base Spe: 105
Val: 440 (+100)
Pay: 220 (+50)
Total Str: 10
Total Spe: 110
Number active: 0
Slave Archer
Equ: Long Bow, Iron Hatchet, Boiled Leather
Resources: 1 Iron, 3 Wood, 2 Oils
Human
Description: When a height has to be taken and defended, archers are a solid backbone of Kaledoria.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 4,5
Total Spe: 80
Number active: 0
Beastman
Description: Even though they prefer skirmish tactics over classical Ogre warfare, Beastmen are regarded as the best archers in Kaledoria
Base Str: 1
Base Spe: 105
Val: 220
Pay: 110
Total Str: 3
Total Spe: 85
Number active: 40
Goblin Levy
Equ: Iron Spear, Boiled Leather
Resources: 1 Iron, 1 Wood, 1 Oils
Goblin
Description: A cheap, inefficient troop, a Goblin with a spear and a light armor. They usually have to give their weapons back after a conflict.
Base Str: 0,5
Base Spe: 100
Val: 100
Pay: 50
Total Str: 2
Total Spe: 90
Number active: 0
Goblin Wolf Rider
Equ: Iron Spear, Boiled Leather, (Wolf)
Resources: 1 Iron, 1 Wood, 1 Oils, (Value 180, Pay 90)
Goblin
Description: Goblins seam to be the only race able to ride wolves. While not as fast as horses, the small size and the good acceleration and maneuverability makes this an excellent light cavalry.
Base Str: 0,5
Base Spe: 100
Val: 100 (+180)
Pay: 50 (+90)
Total Str: 4
Total Spe: 130
Number active: 20
Goblin Giant Moose Riders
Equ: 3x Short Bow, (Giant Moose)
Resources: 6 Wood, (Value 280, Pay 140)
3x Goblin
Description: On top of their giant mooses, goblins feel all to save and don't even don armor.
Base Str: 1,5
Base Spe: 100
Val: 300 (+280)
Pay: 150 (+140)
Total Str: 7,5
Total Spe: 115
Number active: 10
Equ: Steel Mace, Iron Tower Shield, Steel Plate Armor
Resources: 17 Steel, 6 Iron
Elite Ogre
Description: The Elite of the Ogres, the Mountain Warriors are much akin to a noble caste, except their claims to power are not inherent through blood but through the Steel armor, that is handed down from father to son.
Base Str: 4,5
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 37
Total Spe: 58
Number active: 7
Maraxus
Description: The Warlord of the Kaledones tribe, greatest warrior off all Kaledoria. Once he wrestled a Tatzelworm into submission, now he has proven to also posses leadership qualities in uniting the tribes. Though he is without magic, he follows the Cult of Crom and through the Cult Members holds much influence over the Mines and thus all Ogres.
Base Str: 20
Base Spe: 100
Val: 7520
Pay: 3760
Total Str: 56
Total Spe: 58
Number active: Unique
Mine Clan Chiefs
Description: Being trained in fighting since early childhood, the other clan chiefs are likewise above average warriors.
Base Str: 8
Base Spe: 100
Val: 2720
Pay: 1360
Total Str: 41
Total Spe: 58
Number active: 4
Ogre Lowland Warrior
Equ: Steel Pole Arm, Cross Bow, Steel Chain Mail
Resources: 5 Steel, 2 Iron, 8 Wood
Ogre
Description: Fighting in the pleasant hills of the northern and south-western plains is very different from the mountains. From a hill, one has a great few over a large area, making ranged weapons most efficiently. Since horses can gallop up there, so are pole weapons.
Base Str: 4
Base Spe: 100
Val: 1120
Pay: 560
Total Str: 20,5
Total Spe: 76
Number active: 8
Northern Chief
Description: Though no prestigious work, the Northern Chief delivers a lot of food to the other tripes, granting him some influence.
Base Str: 7
Base Spe: 100
Val: 2320
Pay: 1160
Total Str: 26
Total Spe: 76
Number active: 1
Southern Chief
Description: The Southern Chief is a young Ogre who was graded the position by the former Chief because he was the greatest fighter of the tribe.
Base Str: 6
Base Spe: 100
Val: 1920
Pay: 960
Total Str: 24
Total Spe: 76
Number active: 1
Ogre Chariot Patrol
Equ: Steel Spear, Iron Javelin, Iron Shield, Steel Chain Mail, (Chariot)
Resources: 4 Steel, 8 Iron, 2 Wood, (Value 100, Pay 50)
Ogre
Description: The Ogre Chariots are a confederal fighting force under the authority of the Warlord Maraxus and their own goodwill. They patrol the roads and make sure, members of the lesser races with liberties to go where they want don't abuse this liberty by leaving the confederacy.
Base Str: 4
Base Spe: 100
Val: 1120 (+100)
Pay: 560 (+50)
Total Str: 18,5
Total Spe: 113,6
Number active: 10
Master of the Plains
Description: The small band of Ogres know each other, thus there is a small hierarchy: The "Master" gives orders when more then a single chariot is needed for a task, the Captain can replace him in his absence, then everybody else can do whatever they seam fit.
Base Str: 8
Base Spe: 100
Val: 2720 (+100)
Pay: 1360 (+50)
Total Str: 24
Total Spe: 113,6
Number active: 1
Captain of the Plains
Description: The Charioteers have roughly split the confederacy into a north and a south part, the captain usualy guarding the north borders, while the Master takes care of the South.
Base Str: 5
Base Spe: 100
Val: 1520 (+100)
Pay: 760 (+50)
Total Str: 21
Total Spe: 113,6
Number active: 1
Ogre Soldier
Equ: Iron Mace, Iron Tower Shield, Iron Laminar Armor
Resources: 17 Iron
Ogre
Description: Soldiers lack many of the liberties, the other Warriors in their Steel armors have, they do not get a share of the mine output and are usually paid by someone else. They can not effort Steel Armor.
Base Str: 4
Base Spe: 100
Val: 1120
Pay: 560
Total Str: 19
Total Spe: 74
Number active: 10
Maraxus' Guard
Description: The Warlord collected 3 brave and loyal warriors to be his personal guard.
Base Str: 5
Base Spe: 100
Val: 1520
Pay: 760
Total Str: 20,5
Total Spe: 74
Number active: 3
Veterans
Description: A small group of proven soldiers, that have shifting alliances with the "noble" Ogres, they - and a few warriors of the lesser races that sometimes accompany - are the Kaledorian version of what could be considered mercenaries in other nations.
Base Str: 4,5
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 19,5
Total Spe: 74
Number active: 3
Captains of the Mountain
Description: Each mountain range has a Captain, coordinating military activities that bother more then a single tribe.
Base Str: 5
Base Spe: 100
Val: 1520
Pay: 760
Total Str: 20,5
Total Spe: 74
Number active: 2
Chosen of Crom
Equ: Hammer of the Forge, Iron Shield, Steel Chain Mail, (Golem)
Resources: 4 Iron, 6 Steel, 1.5 Silver, 10 Earth Sweat, (14 Stron, 4 Earth Sweat, Value 2800)
Description: Every mine has a powerful Mage and Warrior watching over the smelting and smithing, the Chosen of Crom. They are are the strongest allies of Maraxus and indirectly responsible for the unity of Kaledoria. They know further rituals to craft magic items and the Golems of Kaledoria, restless guardians and war machines.
Base Str: 6
Base Mag: 4
Base Spe: 100
Val: 2720 (+2800)
Pay: 1360
Total Str: 22(36)
Total Mag: 7
Total Spe: 76
Number active: 5
Magesmith
Equ: Magesmith's Hammer, Iron Shield, Boiled Leather, (Golem)
Ressources: 8 Iron, 2 Oils, (14 Stron, 4 Earth Sweat, Value 2800)
Description: Lowly mages of the Cult of Crom. Despite the name, their tasks revolve around multiple crafts, not only smithing. An important aspect is, that they control the Golems, when no Chosen of Crom is available.
Base Str: 4
Base Mag: 1
Base Spe: 100
Val: 1220 (+2800)
Pay: 660
Total Str: 14(28)
Total Mag: 1
Total Spe: 80
Number active: 5
Master Shaman
Equ: Experts Mage Staff, Superior Mage Robes
Ressources: 25 Wood, 28 Earth Sweat
Description: The elder shamanic practices in Kaledoria is twofold: Some shamans worship a small pantheon of primordial gods and divinity ancestors, while the others acknowledge the existence of the gods but rather regard them as distant entities and instead praise the spirits of nature, that take more interference in the affairs of the mortals.
Base Str: 4
Base Mag: 5
Base Spe: 100
Val: 2120
Pay: 1060
Total Str: 4
Total Mag: 12
Total Spe: 92
Number active: 1
Circle Elder
Equ: Adept Mage Staff, Superior Mage Robes
Resources: 20 Wood, 23 Earth Sweat
Description: Once, the different tribes of the different races organized themselves in circles to engage diplomacy and share knowledge unhindered by the tense tribal policies. This is no longer necessary but the title of "Circle Elder" is still present for a powerful and well-respected Shaman.
Base Str: 4
Base Mag: 3
Base Spe: 100
Val: 1720
Pay: 860
Total Str: 4
Total Mag: 9
Total Spe: 92
Number active: 2
Tribesshaman
Equ: Novice Mage Staff, Superior Mage Robes
Resources: 5 Wood, 8 Earth Sweat
Ogre
Description: Equipped with a Shaman's staff, these Mages specialize in helping the population on a local level with their magic, building up a communication network, curing the ill and foreseeing the weather.
Base Str: 4
Base Mag: 1
Base Spe: 100
Val: 1320
Pay: 660
Total Str: 4
Total Mag: 5
Total Spe: 92
Number active: 6
Orc
Description: There are less Ogres with magical abilities, then Tribesshamans needed, so especially talented Orcs, Humans and Goblins can take these position. These people might be more talented then the average Ogre of the same profession but the social implication prevents them from climbing up to Circle Elder.
Base Str: 2,5
Base Mag: 2
Base Spe: 100
Val: 1200
Pay: 600
Total Str: 2,5
Total Mag: 6
Total Spe: 90
Number active: 1
Rok
Description: An especially powerful Orc with a strength that rivals an Ogre.
Base Str: 4
Base Mag: 3
Base Spe: 100
Val: 2000
Pay: 1000
Total Str: 4
Total Mag: 7
Total Spe: 90
Number active: 1
Human
Description: Tribesshaman is still a well respected position and elevates a human above most others (maybe with the exception of those serving in the smithies directly under the Chosen of Crom).
Base Str: 1,5
Base Mag: 2
Base Spe: 100
Val: 800
Pay: 400
Total Str: 1,5
Total Mag: 6
Total Spe: 90
Number active: 1
Marten
Description: A human Shaman handpicked by Maraxus to serve the Kaledones.
Base Str: 1,5
Base Mag: 3
Base Spe: 100
Val: 1000
Pay: 500
Total Str: 1,5
Total Mag: 7
Total Spe: 90
Number active: 1
Goblin
Description: ...They really made a Goblin a Shaman somewhere in the south but despide the physical lacking, he is quite talented.
Base Str: 0,5
Base Mag: 2
Base Spe: 100
Val: 500
Pay: 250
Total Str: 0,5
Total Mag: 6
Total Spe: 90
Number active: 1
Slave Raider
Equ: Iron Axe, Iron Shield, Boiled Leather
Resources: 4 Iron, 1 Oils
Orc
Description: Orcs make the favored troops of the Ogres, strong, brave and mostly loyal. The average line of work as a raider comes natural to them.
Base Str: 1,1
Base Spe: 100
Val: 240
Pay: 120
Total Str: 5,6
Total Spe: 75
Number active: 20
Human
Description: Human Raiders are a way of taxing surrounding tribes not under Ogre control, except then the date due is "whenever they show up" and the amount is "whatever they can carry". The humans claim this with less collateral damage then the other races.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 5,5
Total Spe: 75
Number active: 10
Beastman
Description: The wild Beastmen fit well with the Raiding fighting style and sometimes mix with the other races or fight on their own, only controlled by one Ogre.
Base Str: 1
Base Spe: 105
Val: 220
Pay: 110
Total Str: 5,5
Total Spe: 80
Number active: 10
Slave Pikemen
Equ: Iron Pike, Boiled Leather
Resources: 2 Iron, 2 Wood, 1 Oils
Orc
Description: Especially disciplined Orcs join the Pikemen, levy armies in the lower lands to the north, southeast and west where they show up to meet enemy cavalry.
Base Str: 1,1
Base Spe: 100
Val: 240
Pay: 120
Total Str: 3,6
Total Spe: 85
Number active: 20
Human
Description: Humans and Orcs are often mixed in pike squares.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 3,5
Total Spe: 85
Number active: 20
Slave Archer Chariot
Equ: 2x Iron Spear, 1x Iron Shield, 1x Long Bow, 2x Boiled Leather, (Chariot)
Resources: 2 Iron, 7 Wood, 2 Oils, (Value 100, Pay 50)
2x Orc
Description: Orcs have a bad hand for horses and are no good archers either so there are currently no Orc chariots employed.
Base Str: 2,2
Base Spe: 100
Val: 480 (+100)
Pay: 240 (+50)
Total Str: 10,2
Total Spe: 110
Number active: 0
2x Human
Description: Their technical understanding discipline and tactical abilities make humans the ace best suited for the chariots.
Base Str: 2
Base Spe: 100
Val: 400 (+100)
Pay: 200 (+50)
Total Str: 10
Total Spe: 110
Number active: 10
2x Beastman
Description: Naturally talented with the bow and empathic for most animals, the Beastmen seam fit for the task but previous tries have sometimes shown bad performance as each charioteer has some liberties and in the head of battle, Beastmen are better directly told by an Ogre, what to do.
Base Str: 2
Base Spe: 105
Val: 440 (+100)
Pay: 220 (+50)
Total Str: 10
Total Spe: 110
Number active: 0
Slave Archer
Equ: Long Bow, Iron Hatchet, Boiled Leather
Resources: 1 Iron, 3 Wood, 2 Oils
Human
Description: When a height has to be taken and defended, archers are a solid backbone of Kaledoria.
Base Str: 1
Base Spe: 100
Val: 200
Pay: 100
Total Str: 4,5
Total Spe: 80
Number active: 0
Beastman
Description: Even though they prefer skirmish tactics over classical Ogre warfare, Beastmen are regarded as the best archers in Kaledoria
Base Str: 1
Base Spe: 105
Val: 220
Pay: 110
Total Str: 3
Total Spe: 85
Number active: 40
Goblin Levy
Equ: Iron Spear, Boiled Leather
Resources: 1 Iron, 1 Wood, 1 Oils
Goblin
Description: A cheap, inefficient troop, a Goblin with a spear and a light armor. They usually have to give their weapons back after a conflict.
Base Str: 0,5
Base Spe: 100
Val: 100
Pay: 50
Total Str: 2
Total Spe: 90
Number active: 0
Goblin Wolf Rider
Equ: Iron Spear, Boiled Leather, (Wolf)
Resources: 1 Iron, 1 Wood, 1 Oils, (Value 180, Pay 90)
Goblin
Description: Goblins seam to be the only race able to ride wolves. While not as fast as horses, the small size and the good acceleration and maneuverability makes this an excellent light cavalry.
Base Str: 0,5
Base Spe: 100
Val: 100 (+180)
Pay: 50 (+90)
Total Str: 4
Total Spe: 130
Number active: 20
Goblin Giant Moose Riders
Equ: 3x Short Bow, (Giant Moose)
Resources: 6 Wood, (Value 280, Pay 140)
3x Goblin
Description: On top of their giant mooses, goblins feel all to save and don't even don armor.
Base Str: 1,5
Base Spe: 100
Val: 300 (+280)
Pay: 150 (+140)
Total Str: 7,5
Total Spe: 115
Number active: 10
Peacetime Garrisons:
Guwum | Yomu-wum | Cagom | Lynado-xawum | Larutom-mulum | Razu-gon | Jugun | Sano-damun | Loya-gon | Yadu-mun | Curo-molon | Bajovo-sumon | Bugo-fosrun | Nubaw | Nanun | Bota-don | Yodal | Wasip-maw | Noso-col | Hadol-sodol | Suca-mamow | Hovu-wun | Bara-solow | Cusan | Maya-han | Total: | ||
Type: | M | M | M | M | M | S | S | S | S | S | S | S | S | F | F | F | F | F | F | F | F | O | O | O | O | ||
Ogre Mountain Warrior | Ogre | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 7 | ||||||||||||||||||
Mine Clan Chiefs | 1 | 1 | 1 | 1 | 4 | ||||||||||||||||||||||
Maraxus | 1 | 1 | |||||||||||||||||||||||||
Ogre Lowland Warrior | Ogre | 1 | 1 | 2 | 1 | 2 | 1 | 8 | |||||||||||||||||||
Northern Chief | 1 | 1 | |||||||||||||||||||||||||
Southern Chief | 1 | 1 | |||||||||||||||||||||||||
Ogre Chariot Patrol | Ogre | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 10 | |||||||||||||||||
Master of the Plains | 1 | 1 | |||||||||||||||||||||||||
Captain of the Plains | 1 | 1 | |||||||||||||||||||||||||
Ogre Soldier | Ogre | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 1 | 10 | |||||||||||||||||
Maraxus' Guard | 3 | 3 | |||||||||||||||||||||||||
Veterans | 3 | 3 | |||||||||||||||||||||||||
Captains of the Mountain | 1 | 1 | 2 | ||||||||||||||||||||||||
Magesmith | Ogre | 1 | 1 | 2 | |||||||||||||||||||||||
Chosen of Crom | Ogre | 1 | 1 | 1 | 1 | 1 | 5 | ||||||||||||||||||||
Master Shaman | Ogre | 1 | 1 | ||||||||||||||||||||||||
Circle Elder | Ogre | 1 | 1 | 2 | |||||||||||||||||||||||
Tribesshaman | Ogre | 1 | 1 | 1 | 1 | 1 | 1 | 6 | |||||||||||||||||||
Orc | 1 | 1 | |||||||||||||||||||||||||
Rok | 1 | 1 | |||||||||||||||||||||||||
Human | 1 | 1 | |||||||||||||||||||||||||
Marten | 1 | 1 | |||||||||||||||||||||||||
Goblin | 1 | 1 | |||||||||||||||||||||||||
Slave Raider | Orc | 2 | 3 | 2 | 4 | 3 | 2 | 4 | 20 | ||||||||||||||||||
Human | 1 | 3 | 5 | 1 | 10 | ||||||||||||||||||||||
Beastman | 5 | 4 | 1 | 10 | |||||||||||||||||||||||
Slave Pikemen | Orc | 3 | 4 | 2 | 4 | 5 | 2 | 20 | |||||||||||||||||||
Human | 7 | 2 | 3 | 5 | 3 | 20 | |||||||||||||||||||||
Slave Archer Chariot | Orc | 0 | |||||||||||||||||||||||||
Human | 3 | 3 | 1 | 1 | 1 | 1 | 10 | ||||||||||||||||||||
Beastman | 0 | ||||||||||||||||||||||||||
Slave Archer | Human | 0 | |||||||||||||||||||||||||
Beastman | 4 | 5 | 3 | 4 | 5 | 3 | 4 | 6 | 6 | 40 | |||||||||||||||||
Goblin Levy | Goblin | 0 | |||||||||||||||||||||||||
Goblin Wolf Rider | Goblin | 6 | 5 | 5 | 4 | 20 | |||||||||||||||||||||
Goblin Giant Moose Riders | Goblin | 5 | 5 | 10 | |||||||||||||||||||||||
Total: | 7 | 5 | 7 | 6 | 4 | 7 | 10 | 8 | 9 | 5 | 10 | 8 | 7 | 16 | 14 | 10 | 12 | 12 | 11 | 16 | 12 | 10 | 10 | 8 | 9 | 233 |
Types: M: Mine, S: settlements, F: small stone fortress, O: Stone Outpost