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Sierra Armory (FT)

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Shabarik
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Posts: 301
Founded: May 28, 2010
Ex-Nation

Sierra Armory (FT)

Postby Shabarik » Wed Jun 09, 2010 4:43 am

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Sierra Armory
Est. 2023 - Perseus Arm, Milky Way


Sierra Armory is a subsidiary under the Sierra Supply and Military Company, along with the Sierra Shipyards providing the Intergalactic Threshold with a variety of ships and weapons. Sierra Armory is a direct subordinate of Sierra Shipyards, providing both weapons for their ships and small arms for the general public.

Sierra Armory was constituted in 2023 when the executive board of Spectra Armory was arrested for fraud. Sierra Shipyards and the rest of the Sierra Franchise was without a steady supply of weapons, so only months after Spectra was disbanded, Sierra created an armory subsidiary, soon rising to power, much like Sierra Shipyards, and becoming the exclusive supplier of weapons in the Shabarik Migrant Fleet.

Sierra provides the top in small arms and ship-grade weaponry. We utilize a combination of mass-effect and magnetic acceleration technology. All of our small arms are case less by design, not needing conventional gun powder propellant. As a consequence, our weapons are slightly more expensive, but pack more of a punch than conventional weapons. We also offer a line of plasma weapons, using mainly ionized hydrogen and helium.

Please, browse our catalogs and enjoy your visit!


Discount Offers

Sierra Armory offers a multitude of discount, from the formation reduction and categorization discount in order to give you, the customer, a reason to keep coming back. Remember, these discounts stack up (unless stated otherwise). Accounting will research you and make sure to give your nation the appropriate discounts. PLEASE do not attempt to add the prices yourself, let Sierra's accounting department handle it.

Disclaimer Sierra Armory retains the right to retain and discontinue this service if needed.
- Formation Discount - A nation under the population of 100 Million receives a 5% discount on all items.
- Categorization Discount - A nation under the WA categories of Civil Rights Lovefest, Anarchy or Left Wing Utopia receive a 3% discount.
- Frequent Buyer Discount - A nation who has bought from this storefront over ten times receives a 8% discount on their next purchases.
- Power Player Discount - A nation who has bought from this storefront over twenty times receives a 14% discount on their next purchases.
- Partner Discount - A nation within the Andromeda Systems Alliance or who is an ally of Shabarik receives a 4% discount.
- Alliance Discount - All nations in the Vladivostok Alliance and SNOM receive a 10% discount

Sierra Armory Subsidiaries

Subsidiaries of Sierra are generally either of the Kal’leesh or Human races, but any race is welcome. Becoming subsidiary means that you start production of our ship models in your factories, in exchange for the domestic production rights for our ships or a cut of the ships. Cash payment by Galactic Credits are also acceptable is a subsidiary requests this.
- Karaginsky – Kal’leesh Subsidiary
- Petro-Kamchatsky – Human Subsidiary
- Peace for men
- Dbrought

Nation Name:
Secretary of Transportation/Space/CEO of Company:
Time (Earth Years) As Space Faring Nation:
Terms (Rights For Product Production/Cash Payment, etc.):
Location of Capital Planet (Earth/Kal’leesh, etc.):


Sierra Armory Annual Revenue

Clients
- Andromeda Systems Alliance - $6.2 Trillion
- Peace for men - $15.131 Billion
- Nitom (VA) - $9.5 Million
- Jujin - $2.379 Billion
- Towret - $898.43 Million
- Newivory - $82,450
Last edited by Shabarik on Sun Jun 20, 2010 2:12 pm, edited 14 times in total.
I'm going to be out for a while, don't fret if I don't reply to your posts.

User avatar
Shabarik
Envoy
 
Posts: 301
Founded: May 28, 2010
Ex-Nation

Postby Shabarik » Wed Jun 09, 2010 4:44 am

Products

Projectile Based - Small Arms
Our projectile fire arms fire a uranium-lead heavy penetrator round, projected while under the influence of a small mass effect generator which affects the mass of the bullet. Under its influence, the area around the penetrator is virtually massless. From then, a magnetic charge is charged through the barrel, projecting the projectile out at a high velocity. This is the basis for all weapons in the Andromeda Systems Alliance.

Pistols
Pistols are light, hand held weapons, utilizing mass effect and magnetic acceleration technology. Pistols usually use smaller lead projectiles, not as effective as the uranium penetrators standard in assault rifles. Due to the use of magnetic acceleration and mass effect technology, bullets in all models are caseless, not needing propellant like earlier projectile weapons.

Mark 3 Razor – IV Generation – Heavy Pistol
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Type: Heavy Pistol
Cartridge: .607 inch, lead-palladium alloy
Action: Electronic, MAC
Length: 267mm
Barrel Length: 145mm
Weight: 2,451 g
Muzzle Velocity: 567 m/s
Effective Range: 230 meters
Feed System: 20 round helical magazine
Rate of Fire: Semi-automatic
Sights: Rear and front notch, thermal attachment optional

The Razor is the standard issue military pistol in the Andromeda Systems Alliance Defense Force, providing a reliable, heavy hitting package which the ASA has being using for three years. The Razor uses a .607 inch, Sierra lead projectile, which packs a heavy punch against targets with little or no body armor, but isn’t the best choice against heavier targets, using kinetic shields or power armor.

Operation

The Razor uses a combination of mass effect technology and magnetic acceleration to propel a projectile, eliminating the need for a cartridge with gunpowder or a different type of combustible propellant. Each pistol comes with a small, mass effect generator, containing a very small amount of element zero. Element Zero is a substance which is created when metals at the crust of a terrestrial planet are exposed to the immense radiation of a star going super nova. When this occurs, the metals of a planet’s mantle and the gases of the planet’s atmosphere split into neutronium and anti-protons. Neutronium, when exposed to an electrical current, becomes element zero. Anti-protons are used along with hydrogen and helium atoms to create anti-matter reactions, often used in ships as a propellant. Neutronium itself is a substance where the nucleus is only occupied by neutrons. Element zero effects the mass around it, giving it the effect of weightlessness when subjecting to a negative current, and adding mass onto it when subjected to a positive current.

When subjected to a positive current, element zero becomes useful as a shield, deflecting projectiles. Under a negative current, element zero becomes a means for faster-than-light travel and biotic powers.

A similar principle applies to all Sierra Armory weapons. Element Zero creates the illusion of weightlessness on a projectile, while a magnetic current propels it. Due to this operation, range and accuracy is greatly increased, as well as the complete elimination of recoil due to the lack of propellant.

Cartridge

The Razor uses the Sierra .607 inch lead-palladium penetrator, derived from the human Magnum .357 pistol cartridge. The .607 is a lead penetrator, not packing as much of a punch as their uranium counterparts against heavy armor, but equally effective against light targets. This weapon is also compatible with the .607 inch heavy pistol uranium penetrator, available in the third section of this storefront.

Maintenance

The Razor does not have to be cleaned often due to the lack of gunpowder or other irritants in the operation, but cleanings must be made about every month in a combat zone due to the buildup of outside debris.

COST: $2,100 USD

Mark 5D Judgment – II Generation – Heavy Pistol
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Type: Heavy Pistol
Cartridge: .705 inch, uranium penetrator
Action: Electronic, MAC
Length: 284mm
Barrel Length: 163mm
Weight: 2,982 g
Muzzle Velocity: 451 m/s
Effective Range: 190 meters
Feed System: 12 round helical magazine
Rate of Fire: Semi-automatic
Sights: Rear and front notch, thermal attachment optional

The Judgment is a heavy pistol, nicknamed the hand cannon by its users. This pistol is usually only used by the ASA SORU (Special Operations and Response Unit) and colonial militant groups. With its .705 uranium penetrator, the Judgment can even go against targets with kinetic barriers and light power armor.

Operation

Like the Razor, the Judgment uses mass effect technology and magnetic acceleration. A small mass effect generator which, using element zero, lowers the mass of the uranium slug. A magnetic acceleration coil in the barrel then propels the bullet out at a high velocity. Due to this MAC/ME operation, the use of combustible propellant is not needed, therefore, all bullets used in this weapon are caseless.

Cartridge

The Judgment uses the Sierra .705 inch uranium penetrator, derived from the Sierra .607 pistol cartridge. The .705 is a lead penetrator, not packing as much of a punch as their uranium counterparts against heavy armor, but equally effective against light targets. This weapon is also compatible with the lighter .705 lead cartridge. At that point, the Judgment may be mounted with a suppressor.

Maintenance

The Judgment does not have to be cleaned often due to the lack of gunpowder or other irritants in the operation, but cleanings must be made about every month in a combat zone due to the buildup of outside debris.

COST: $2,900 USD

Mark 5F Crucifix Machine Pistol
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Type: Heavy Pistol, Machine Pistol
Cartridge: .607, lead-palladium penetrator
Action: Electronic, MAC
Length: 269mm
Barrel Length: 145mm
Weight: 2,187 g
Muzzle Velocity: 520 m/s
Effective Range: 240 meters
Feed System: 20 or 30 round helical magazine
Rate of Fire: 3 Round Burst
Sights: Rear and front notch, thermal attachment optional

The Crucifix is a machine pistol, firing in either semi-automatic or a three round burst. It utilizes the lighter, .607 lead round, making it unstoppable against flesh targets but not as effective against targets with power armor.

Operation

Like all projectile weapons in the Sierra Armory arsenal, the Crucifix uses mass effect and magnetic acceleration technology, removing the need for a cartridge with gunpowder. It has a larger, yet more discrete mass effect generator, meaning the cool down period between shots is not needed. This enables a burst mode.

Mass effect generators are generators which charge a negative current through neutronium, creating element zero. Element zero can affect the mass around it, giving the illusion of weightlessness, and give the user the power to control and move object. With the mass of the bullet lowered, magnetic coils in the barrel propel the round out and high velocities.

Cartridge

The Crucifix uses the Sierra .607 inch lead-palladium penetrator, derived from the human Magnum .357 pistol cartridge. The .607 is a lead penetrator, not packing as much of a punch as their uranium counterparts against heavy armor, but equally effective against light targets. This weapon is also compatible with the heavier .607 inch heavy pistol uranium penetrator, available in the third section of this storefront.

COST: $2,345 USD


Assault Rifles
Assault rifles are burst or spray firing weapons, utilizing the heavier rifle-range ammunition, utilizing mass effect and magnetic acceleration technology to propel projectiles. Assault Rifles use uranium penetrators, heavier than the lead rounds used in lighter pistols and submachine guns.. Due to the use of magnetic acceleration and mass effect technology, bullets in all models are caseless, not needing propellant like earlier projectile weapons.

Mark 8A Buffalo Assault Rifle
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Type: Assault Rifle
Cartridge: 8.5mm, uranium penetrator
Action: Electronic, MAC
Length: 864mm
Barrel Length: 325mm
Weight: 7.3 kg
Muzzle Velocity: 960 m/s
Effective Range: 1,340 meters (With optics)
Feed System: 30 round helical magazine
Rate of Fire: 960 rounds per minute
Sights: Thermal sight

The Mark 8A Buffalo is standard issue in the ASA Defense Force, taking the place of the lighter, less effect Mark 6R Venator assault rifle. It contains a rather large mass effect generator, stored at the under belly of the rifle, also acting as a hand guard. This generator allows for the projection of rounds at a high velocity, and even longer ranges. It utilizes the uranium 8.5mm rifle round which can easily tear through kinetic barriers and weak points of heavy power armor.

The mass effect generator sends a negative charge through neutronium which creates element zero. Element zero can affect the mass around it; creating the illusion of weightlessness on whatever it makes contact with. A magnetic coil in the barrel accelerates the round at over 900 meters per second. The soldier can adjust this to increase the kinetic energy, muzzle velocity and duration (range) of each round, but this often comes with consequences such as a generator cool down period and overheating.

The Buffalo comes with a thermal sight standard, giving it the ability to see a targets body heat in contrast to its background. It also has the ability to see heat emissions through cover and walls.

COST: $4,600 USD

Mark 21H Avenger Battle Rifle
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Type: Assault Rifle
Cartridge: 10.2mm, uranium penetrator
Action: Electronic, MAC
Length: 920mm
Barrel Length: 410 mm
Weight: 9.8 kg
Muzzle Velocity: 1,108 m/s
Effective Range: 1,560 meters (With optics)
Feed System: 15 round helical magazine
Rate of Fire: 790 rounds per minute
Sights: Thermal sight

The Mark 21H Avenger is the heavy hitter of the ASA SORU, providing both the high rate of fire of an assault rifle and the firepower of an anti-material rifle. It utilizes the 10.2mm uranium round, easily able to overload kinetic shields and penetrate body armor. With the heavier round comes consequences; the mass effect generator, usually small enough to fit in the handgrip must be moved to the midsection of the weapon. This makes the weapon much heavier, but at the same time, compensates for the mass of the projectile, firing it at an even higher velocity than the 8.5mm. Because of its performance, its endurance slightly suffers, having a 5 second cool down period between magazines (every 15 rounds).

The user can also adjust the settings of the ME generator, affecting the range/muzzle velocity of the projectile, affecting rate of fire and cool down period, depending on the mission. A thermal sight comes including, which can also switch between normal vision, magnification and infrared. This sighting system is completely modular. The user is able to take it off with the turn of and pull of a pin. An M708 53mm grenade launcher is also mountable on the underbelly of the Avenger, which can fire and assortment of high explosive, incendiary, electromagnetic and even nuclear ammunition. (See M708 Grenade Launcher)

COST: $5,700


Sniper Rifles
Sniper rifles are precision weapons, firing in accurate and deadly bursts at long range. Sniper rifles have heavy and powerful mass effect generators, propelling the rounds at extremely high velocities. As a consequence, most have cool down periods, about 3 seconds between shots, both to cool down the barrel and release stress from the barrel.

Mark 51 Void Sniper Rifle
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Type: Sniper Rifle
Cartridge: 10.5mm, uranium penetrator
Action: Electronic, MAC
Length: 1,203mm
Barrel Length: 600 mm
Weight: 13.7 kg
Muzzle Velocity: 1,380 m/s
Effective Range: 2,260 meters
Feed System: 5 round helical magazine
Rate of Fire: semi-automatic, 3 second interval
Sights: 30x zoom, Sierra-Mantis Scout-Sniper Telescopic Sight

The Mark 51 Void is the light sniper weapon in the ASA Defense force, able to take on targets at over 2 kilometers away before the effect of the mass effect generator wears down on the projectile. It is relatively light for a sniper, therefore popular with the heavy hitting SORU troopers of the ASA Defense Force. For a sniper rifle, the mass effect generator on the Mark 51 is small, but still large for most weapons. It adds almost 3 kilograms onto the overall weight of the weapon, but it a big pay off against barriers and power armor. The standard 10.2mm shell is replaced by the 10.5mm, slightly larger and more aerodynamic than the 10.5mm, increasing its range after the mass effect field wears down at about 1,800 meters.

Like other weapons, the mass effect generator can be tampered with in order to achieve a specific ballistic effect, such as preventing collateral damage or taking down lighter targets. In any case, the weapons performance is mutually affected, decreasing/increasing its rate of fire (cool down period), decreasing/increasing its range (mass effect duration) and increasing/decreasing muzzle velocity.

The Mark 51 comes standard with a Sierra-Mantis 30x zoom telescopic sight with the ability to see in normal vision, infrared, thermal and night vision. Due to the field of element zero around the projectile, outside variables like wind, gravity and temperature are nonexistent below 1.5 kilometer shots, but he does need to account of the Coriolis Effect and the anticipated movement of the target. Upgrades to the scope are available to give it the ability to sense electromagnetic pulses/electric signatures. The same upgrade also has a small perspiration sensor, allowing the sniper to plug this into his or her HUD. This means, they can see targets by their heartbeat and breathing, even behind cover. See third section of this storefront

Due to the stress put both on the barrel and mass effect generator, there is a three second cool off period between shots. Unlike most primitive barrels, barrels of Sierra Armory weapons are substantially thick. This is both due to the magnetic coil within the barrel and the immense heat it is put under. Usually, a sniper rifle possesses a thinner barrel than an assault rifle due to its high rate of fire, but this is not the case.

Maintenance is relatively low due to the lack of gunpowder propellant, but regular cleanings are required due to outside contaminates, the lengthy buildup of discharge neutronium, as well as the changing out of the barrel due to fatigue.

COST: $8,500

Mark 53 Maximus Sniper Rifle
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Type: Sniper Rifle, Anti-Material Rifle
Cartridge: 12.9mm, uranium penetrator + copper penetration solution
Action: Electronic, MAC
Length: 1,403mm
Barrel Length: 730 mm
Weight: 15.9 kg
Muzzle Velocity: 1,210 m/s
Effective Range: 1,830 meters
Feed System: 4 round helical magazine
Rate of Fire: semi-automatic, 5 second interval
Sights: 30x zoom, Sierra-Mantis Scout-Sniper Telescopic Sight

The Mark 53 Maximus is the standard sniper rifle in the Andromeda Systems Alliance Defense Force. It fires a projectile larger in size than the 11.7m (.50 caliber) round, used 300 years ago by the Human Alliance, at a relatively high velocity for Sierra standards. The Mass effect generator on the Maximus is slightly larger than the Void, but it does not entirely compensate for the mass of the slug. Therefore, performance is damaged. The muzzle velocity and overall range of the projectile are decreased, but the knock down power is much larger than the 10.5mm round. The 12.9mm Sierra has a center of copper, which on impact forms a spike, penetrating further into armor (about 3 inches + 3 inches without penetrator). This means, most power armors (not guaranteed against Sierra Armors) don’t stand a chance against it. The maximum range of this weapon is 1.8 kilometers, the mass effect field eventually disintegrating at 1.3 kilometers.

The ME generator is much larger than that of the Void sniper rifle, weighing about 5 kilograms. Unlike the Void, it is stored in the midsection of the weapon, whereas with the Void it is located at the hand guard.

The Mark 53 comes standard with a Sierra-Mantis 30x zoom telescopic sight with the ability to see in normal vision, infrared, thermal and night vision. Due to the field of element zero around the projectile, outside variables like wind, gravity and temperature are nonexistent below 1.3 kilometer shots, but he does need to account of the Coriolis Effect and the anticipated movement of the target. Upgrades to the scope are available to give it the ability to sense electromagnetic pulses/electric signatures. The same upgrade also has a small perspiration sensor, allowing the sniper to plug this into his or her HUD. This means, they can see targets by their heartbeat and breathing, even behind cover. See third section of this storefront

Due to the stress put both on the barrel and mass effect generator, there is a three second cool off period between shots. Unlike most primitive barrels, barrels of Sierra Armory weapons are substantially thick. This is both due to the magnetic coil within the barrel and the immense heat it is put under. Usually, a sniper rifle possesses a thinner barrel than an assault rifle due to its high rate of fire, but this is not the case.

Maintenance is relatively low due to the lack of gunpowder propellant, but regular cleanings are required due to outside contaminates, the lengthy buildup of discharge neutronium, as well as the changing out of the barrel due to fatigue.

COST: $9,700

Mark 53H Ultimatum Anti-Material Rifle
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Type: Sniper Rifle, Anti-Material Rifle
Cartridge: 15.5mm, uranium penetrator + copper penetration solution
Action: Bolt Action, Electronic, MAC
Length: 1,610mm
Barrel Length: 900 mm
Weight: 18.9 kg
Muzzle Velocity: 1,400 m/s
Effective Range: 1,900 meters
Feed System: 4 round box magazine (right side loaded)
Rate of Fire: semi-automatic, 5 second interval
Sights: 35x zoom, Sierra-Premium Scout-Sniper Telescopic Sight

The Mark 53H is a heavy, anti-material variant of the Mark 53 Maximus, using a thicker barrel and a bolt action operation in order to load the round. Otherwise, it operates relatively similar to the Maximus. It uses a mass effect generator which utilizes element zero (ionized neutronium) to effect the mass of both the projectile and the mass around it (to ensure the exclusion of outside variables). It is larger than the Maximus, allowing it to fire the much larger 15.5mm round at a much higher velocity. Also, due to the manual action, power does not have to be allocated to reload each round. Each round has a uranium FMJ with a center penetrator of copper, which, on impact, can pierce armor at a high rate (4 inches + 4 inches without penetrator)

The ME generator is larger than that of the Maximus sniper rifle, weighing about 6 kilograms. Like the Maximus, it is mounted in the midsection, under the firing mechanism.

The Mark 53H comes standard with a Sierra-Premium 35x zoom telescopic sight with the ability to see in normal vision, infrared, thermal and night vision. Due to the field of element zero around the projectile, outside variables like wind, gravity and temperature are nonexistent below 1.6 kilometer shots, but he does need to account of the Coriolis Effect and the anticipated movement of the target. Upgrades to the scope are available to give it the ability to sense electromagnetic pulses/electric signatures. The same upgrade also has a small perspiration sensor, allowing the sniper to plug this into his or her HUD. This means, they can see targets by their heartbeat and breathing, even behind cover. See third section of this storefront

Due to the stress put both on the barrel and mass effect generator, there is a three second cool off period between shots. Unlike most primitive barrels, barrels of Sierra Armory weapons are substantially thick. This is both due to the magnetic coil within the barrel and the immense heat it is put under. Usually, a sniper rifle possesses a thinner barrel than an assault rifle due to its high rate of fire, but this is not the case.

Maintenance is relatively low due to the lack of gunpowder propellant, but regular cleanings are required due to outside contaminates, the lengthy buildup of discharge neutronium, as well as the changing out of the barrel due to fatigue.

COST: $11,300


Shotguns
Shotguns are close in, heavy weapons, utilizing ammunition shaved off from an internal ammunition block. They are extremely effective at close range, tearing light targets up like going through the meat grinder, often used by special purposes forces and law enforcement.

Mark 35 Xiphos Shotgun
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Type: Shotgun
Cartridge: 50mm long pure tungsten alloy shards
Action: Electronic, MAC
Length: 710 mm
Barrel Length: 420 mm
Weight: 7.5 kg
Muzzle Velocity: 459 m/s
Effective Range: 230 meters
Feed System: 15 rounds (shot, every cool down period [cool down takes 5 seconds], taken from approximately 150 shot ammo block)
Rate of Fire: semi-automatic, 50 rounds per minute
Sights: Notch iron sights

The Xiphos is a semi-automatic shotgun, powered by a moderate sized mass effect generator located at the rear of the weapon. A 150 shot (Approximately 1,500 shards) ammunition block is located at the bottom of the weapon, the system shaving off razor sharp, 5 centimeter long tungsten metal shards. The mass effect generator affects the mass of about 10 of these shards, aiding in the magnetic propulsion out of the barrel. From then, the element zero field wears down at about 150 meters, where the remaining inertia powers the rounds to their target. Due to the mass effect field, the grouping of the shards is extremely small, aiding in the overall stopping power of the shot. The Xiphos is ineffective after 230 meters and cannot go up against heavy power armor, but at close range, it can ruin a light target’s day.

COST: $3,400

Mark 90 Spatha Heavy Shotgun
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Type: Shotgun
Cartridge: 50mm long pure tungsten alloy shards
Action: Electronic, MAC
Length: 790 mm
Barrel Length: 450 mm
Weight: 9.2 kg
Muzzle Velocity: 520 m/s
Effective Range: 310 meters
Feed System: 15 rounds (shot, every cool down period [cool down takes 3 seconds], taken from approximately 150 shot ammo block)
Rate of Fire: semi-automatic, 100 rounds per minute
Sights: Notch iron sights

The Spatha is a heavy shotgun, often used by mercenaries and pirate bands in the outer arms of the galaxy. It is known for being heavy and heavy hitting. It utilizes two Xiphos sized mass effect generators mounted on either side of the receiver, as well as at the rear, connecting via 2 hardened pipes. This doubles the rate of fire of the Spatha, each generator interchanging between shots. The muzzle velocity is also increased and the cool down period is decreased due to the lack of stress on either generator.

Like the Xiphos, the Spatha fires from a 150 shot (about 1,500 shard) ammunition block made out of tungsten, which causes serious trauma at close range. The Spatha is used in close quarters fighting, usually in room clearing due to its high rate of fire and high damage.

COST: $5,300


Submachine Guns
Submachine guns are close quarters fighters, utilizing pistol cartridges with a high rate of fire to take down targets with consistent, intense bursts of fire.

Mark 66 Tarantula Submachine Gun
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Type: Submachine Gun
Cartridge: .607, uranium penetrator
Action: Electronic, MAC
Length: 590 mm
Barrel Length: 140 mm
Weight: 3.5 kg
Muzzle Velocity: 450 m/s
Effective Range: 240 meters
Feed System: 30 round box magazine
Rate of Fire: 1,500 rounds per minute
Sights: Thermal sights

The Tarantula is a heavy submachine gun, used throughout the core-arm systems of the Andromeda Systems Alliance where the most urban-capital planets are located. It is a favorite of ASA SORU troopers who often use it in terrorist run downs and close quarters combats. It utilizes the .607 uranium round, propelled by a large, slightly larger than pistol size mass effect generator which can propel this pistol round at the high velocity of 520 meters per second. This mass effect generator is significantly different, containing two cores. This allows for an extremely high rate of fire, perfect for room clearly and blockade breaching operations.

Due to the mass effect and magnetic acceleration coil in the barrel, as in all projectile smalls arms in Sierra Armory’s arsenal, recoil is virtually inexistent, giving it great accuracy up to 240 meters. It can even go up against non-Sierra power armor with long concentrated bursts of fire. The mass effect field surrounding the projectile eventually disintegrates at 210 meters, the remaining inertia powering it through the rest.

COST: $3,400


Plasma Based - Small Arms
Plasma small arms utilize ionized gas, usually hydrogen or helium, concentrating it within the weapon and firing it as a controlled plasma bolt. Plasma is extremely hot, constantly being charged with electricity, produced in a mass effect generator.

Pulse Rifles
Pulse rifles are basically the plasma equivalent to the assault rifle, firing at a high rate of fire with little to no cool down period. Due to the lack of magazine, the weapons usually do not have to be reloaded for long durations and slam their targets continuously.

Mark 200 Akimbo Pulse Rifle
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Type: Pulse Rifle
Cartridge: Hydrogen plasma bolt
Action: Electronic
Length: 1,090mm
Barrel Length: 608mm
Weight: 6.3 kg
Muzzle Velocity: 1,600 m/s
Effective Range: 2,090 meters (With optics)
Feed System: 500 shot ionized gas canister
Rate of Fire: 800 rounds per minute
Sights: Thermal sight

The Akimbo is standard in the ASA Special Tactics Command branch of the SORU (Special Operations and Response Unit). It innovates by using a aggressive cooling system, utilizing a series of aluminum and silicon pipes running through the receiver, to cool the rifle as it fires. This means, the rifle can sustain 300 plasma shots of sustained fire without a malfunction. It fires from a 500 shot hydrogen gas canister; an electrical system releases a certain amount of ionized gas. Due to this high gas capacity, the weapon does not have to be reloaded frequently in combat, and even when it does, it is as simply and pulling a pin on the upper receiver and pulling the old canister out with a special hook built into the rifle. The canister is almost white hot so it cannot just be thrown aside. In the first section of the barrel, it become plasma gas through a heat sink stored from the emissions of the mass effect generator which is usually passively cooled.

The Akimbo can also be folded into something resembling a suitcase. Special operatives can fold it and take it into a hot zone in deep cover without raising too many eyebrows from a distance.

COST: $16,300


Modular Weapon Systems
Modular weapon systems are interchangeable weapon systems which can take the form of sniper rifles, pulse rifles, pistols, submachine guns, etc. They are extremely versatile and customizable to the mission. It is a standard by the ASA that all MWS’s can fire from hydrogen and helium canisters, which before was a problem do to the differences in mass. MWS’s are the future of infantry combat.

Mark 999 Panther Modular Weapon System
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The Mark 999 stripped down, at this point, not shootable

Type: Modular Weapon System
Cartridge: Hydrogen/helium plasma bolt or 50mm grenade
Action: Electronic
Length: 870mm (standard)
Barrel Length: 360mm (standard)
Weight: 6.3 kg (standard)
Muzzle Velocity: 1,400 m/s (average)
Effective Range: 1,790 meters (With optics, plasma), 560 meters (grenade launcher)
Feed System: 100 shot ionized gas magazine/3 shot 50mm grenade launcher
Rate of Fire: 850 rounds per minute (plasma, AR configuration), semi-automatic, 60 rounds per minute (sniper configuration), semi-automatic, 70 rounds per minute (grenade launcher configuration)
Sights: Notch sight, thermal/infrared/night vision sight included, 30x Sierra Telescopic Sight included, grenade launcher sight included

The Panther is a completely modular weapon system, having the ability to morph into an assault rifle, sniper rifle or anti-armor weapon. It comes as a baseline package with several side packages included. All weapon swaps and attachments have been tested in mud, sand, snow and humidity with a 100% success rate.

Pulse Rifle Attachment

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The assault rifle attachment is the basic upper receiver and barrel for the package, connecting to the mass effect generator which generators the power to ionize the gas. It provides a platform to fire from. At this stage, the Panther has an overall range of 1,200 with optics with a muzzle velocity of 1,000 meters for second. It is deadly against light armor targets and can even go up against targets in heavy power armor.

It is often used by special forces infantry due to its compact size and heavy fire power.

Sniper Rifle Attachment

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The sniper rifle attachment consists of a longer barrel, a heavier, mass effect supplement and a targeting system, turning the close range fighter into a longer ranger devil. A bipod and a telescopic sight is also included which can act as a hand guard during short range shooting. The Panther in sniper mode can reach out to almost two kilometers, using either hydrogen or helium gas cartridges. Used often by special forces, it is perfect for covering boarding parties and for long range marksman missions.

Its telescopic sight has a 40x zoom, much more effective than previous 30x zoom models. This scope can see in thermal, infrared, perspiration and x-ray, meaning the shooter can locate vital points in which to target. This can be vital when fighting against synthetics where the weak points aren’t always obvious.

The plasma bolt is hotter and larger than with the pulse rifle variant, so a cool down period of 1 second between shots is necessary to ensure reliability.

Anti-Armor Attachment

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The Anti-Armor attachment consists of two grenade launcher tubes, with two grenades each. Unlike other small arms in Sierra Armory, it uses a primer and a combustible propellant rather than element zero. Each grenade has a GPS-like beacon in it, allowing it to track the shooters intended target and hit it with 90% accuracy.

It fires a 50mm armor-piercing grenade, able to penetrate over 3 inches of uranium/palladium-based armor. Any other attachment (pulse rifle, sniper rifle) may be attach simultaneously and can be fired simultaneously with the grenade launcher.

COST: $21,500


Heavy Weapons - Small Arms
Heavy weapons, such as rapid fire grenade launchers and rocket launchers are standard in mechanized infantry units, essential in armor busting assignments. Any rocket launchers have been upgrade to

Rocket Launchers
Rocket launchers are medium-sized heavy weapons, designed to give the infantryman a punch against armor and vehicles. They usually carry up to three or four rockets and firing in rapid concession. It is a standard to use GPS tracking in order for a 90% accuracy rating, as well as a blanket of plasma, creating extra splash damage.
ML-3A Cobra Missile Launcher
Image

Type: Missile Launcher
Cartridge: 80mm warhead
Filling: 450g, RDX/PETN + copper penetrator
Action: Electronic
Length: 1,130mm
Weight: 8.2 kg
Muzzle Velocity: 300 m/s
Effective Range: 340 meters (With optics)
Feed System: 3 warhead containment cell
Rate of Fire: 60 rounds per minute
Sights: Targeting Computer

The Cobra is a rapid fire rocket launcher, packing the relatively small 80mm warhead, with a filling of RDX and PETN high explosive, with a copper penetrator in a trumpet pattern for maximum penetration. A larger chamber at the rear of the weapon contains the warheads. A mass effect generator is located at the hand guard of the weapon, projecting the warheads at 300 meters per second. The mass effect field also keeps a blanket of nitrogen plasma around the warhead, without melting or damaging it. This increases splash damage, extremely effective against metalloid power armor and droids.

Each warhead has a global positioning system implanted in its nose, allowing for almost 100% accuracy. A targeting computer, controlled by the shooter, programs coordinates of the intended target, flying towards, even if it is around a corner or under cover. The targeting computer has a virtual intelligence of sorts which tracks the movement of each rocket to the millisecond, altering its flight path towards the targeting and accounting for outside variables like obstacles, wind, high gravity and the movement of the target.

With the plasma bolt aiding in the overall impact, its warhead can penetrate through over 6 inches of uranium/palladium armor. It has been field tested in all known conditions in the galaxy, operation perfectly for each one.

Image


It may be reloaded easily by simply popping in another 3-warhead containment cell and pulling a lever, restarting the mass effect generator. There is virtually no recoil, and makes a mortar-like noise when fired. The projectiles leave a blue, comet like tail in their wake. It can be fired in rapid concession, 3 rounds in under 5 seconds, reloadable in as little as 10 seconds.

COST: $7,600


Specialist Launchers
These are specially designed heavy weapons, each unique, each creating a special effect. They are usually very expensive, and can sometimes can be dangerous to their user.
E-2 High Velocity Launcher “Nuke Launcher”
Image

Type: Missile Launcher, Special Purpose
Cartridge: 100mm warhead
Filling: 590g, RDX/PETN
Action: Electronic
Length: 940mm
Weight: 19.2 kg
Muzzle Velocity: 4,500 m/s
Effective Range: 640 meters
Feed System: 1-round, breach loaded
Rate of Fire: single-shot
Sights: Targeting Computer

The “Nuke Launcher”, as it is called by ASA special ops troopers, is a high velocity missile launcher. To achieve the affect that it is designed for, it uses a staggering 4 mass effect generators, each producing a tremendous amount of force. When activated, it propels a 100mm RDX slug at over 4.5 kilometers per second. On impact, it increases the magnitude of the original blast force almost 50 fold, creating the iconic mushroom, for which it got its name.

The Nuke Launcher has a long cool down period of ten minutes after each shooting, and it is advised that the shooter is a minimum of 400 meters away as the aftershock is tremendous. It cannot be reloaded for six minutes as the heat created in the barrel of the launcher exceeds 200 degrees.

COST: $30,400


E-Infinity Matter Implosion Cannon
Image

Type: Special Purpose
Cartridge: Singularity
Action: Electronic
Length: 1,024mm
Weight: 11.2 kg
Muzzle Velocity: Unknown
Effective Range: 100 meters
Feed System: N/A
Rate of Fire: 1 shot per 10 minutes
Sights: Point and shoot

The Infinity encases a few particles of matter within a high-powered mass-increasing field, elevating them to near-infinite mass and creating a powerful localized gravity well that draws nearby enemies and objects into itself. The rapidly-increasing gravity near the event horizon of the singularity rips the objects apart and then explosively hurls them away.

This black hole effect is created in a high powered mass effect generator. When charged with an electrical volt, neutronium becomes element zero, which affects the mass around it. When charged with a negative charge, it lowers the mass of objects, which enables faster than light travel and weapon acceleration increase. When charged with a positive charge however, it increases the mass of the object. A high powered, rocket launcher generator, with its effects reverse can create an object of black hole mass, where as a generator of the same size which is designed to lower the mass of an object to .00005 grams. The black hole lasts for about 100 meters which is where it eventually explodes.

The mass effect generator has a cool down period of 10 minutes after each shot. It is advised that the user be extremely careful, as reports of friendly forces being sucked into the field, as well as the shooter themselves. The weapon is good for about 100 shots before the mass effect generator must be replaced.

COST: $130,000


Ship Weaponry
Ship Weapons are high grade, high quality heavy weapons which are equipped by space vessels. They are heavy hitters, meant to take down even the toughest barriers on ships and damage or even destroy the ships themselves. See Sierra Shipyards for the ship branch of this company.

Lao Magnetic Thermodynamic Cannon
Image

The Lao Magnetic Thermodynamic, named after its inventor, Jamuk’Lao vas Capitalese, is a ship mounted cannon, meant for ship to ship and ground bombardment combat. It fires a uranium-iron-tungsten alloy, super-heated to 10,000 to 20,000 degrees Celsius within a ships drive core. The reinforced, tungsten-diamond (carbon) barrel can either separate each shot into 10 foot bolts which are effective against faster moving ships, or into a continuous burst for 120 seconds. Because It harnesses its power straight from a ship’s drive core, and the hardened barrel, there is a very small cool down period between every 120 seconds of continuous firing.

The Lao has been field tested against some of the strongest kinetic barriers, succeeding in overloading them within 15 seconds of concentrated fire. After this, the temperature of the alloy fired is enough to destroy an entire ship in two or three bursts.

On most ships, the Lao can be concealed for faster than light travel and non-combat oriented missions. They are standard on most Sierra Shipyards ships, able to even destroy cruisers, often with shots to the hull, thrusters or bridge.

COST: $56,000


Dividend Centro Proton Torpedoes
Image
A Centauri-class frigate firing a couple of Dividend torpedoes

Dividend Centro Proton Torpedoes consist of a 20 kilogram RDX/PETN/nitric acid warhead, with a mass effect field holding helium plasma to it until it hits it target. On impact, the plasma punctures through kinetic barriers, while a copper penetrator within the warhead in a trumpet pattern punctures through up to 1 foot of armor. The combination of 20 kilograms of RDX, PETN and nitric acid can bust through armor as thick as 13 inches (field tested against uranium/palladium combat armor).

Dividend Centro’s are usually mounted on weak points of a ship, like the joint between a wing and the hull, in order to harden it and make it a harder target. Power is taken from the drive core in order to fire.

COST: $2,900 (per torpedo)


Mark 530 100mm Magnetic Accelerator Cannon
Image

The Mark 530 is a 100mm magnetic accelerator cannon, often mounted on ships as offensive and defense and on the ground as artillery batteries. It utilizes several magnetic coils connected to an electric generator, which also controls the targeting system, to produce kinetic energy for a projectile. It projects the 100mm projectile at over 1,000 meters per second, with a maximum range of 20 miles (under Earth conditions, unlimited in space vacuum) at 200 rounds per minute.

They are standard in most ships, and often replaced by larger, proprietary 200mm cannons on dreadnaughts. They can be transformed into an anti-aircraft/anti-spacecraft weapon on the ground.

COST: $41,000


SSM-3 Rhino Interplanetary Ballistic Missile
Image

The Rhino IPBM is a long range, ballistic missile, hydrogen bomb, usually used on dreadnoughts in interplanetary attacks and orbital bombardments. They contain a large nuclear warhead, equivalent to about 300 megatons of TNT in blast yield. It has a range of about 400,000 miles (about the distance between the Earth and its Moon).

It is usually mounted on dreadnaughts for orbital bombardments, having a high blast radius of 20 miles under Earth conditions. It is sometimes used against ships, completely destroying sections of even the largest starships in the vacuum of space. Due to their mass, they cannot be utilized planet side, exclusive to ship operations.

COST: $50,000,000


Chemical Weapons
In conjunction with the Biosciences branch of Sierra Incorporated, Sierra Armory has produced a number of chemical weapons, with varying mortality rates and a varying amount of effects on humans. They are completely new chemicals which no body has been exposed yet. Any immune system will be exposed to their threats.

Clostridium Botulinum Variant Z
Image

Botulinum toxin, three hundred years ago, was the most deadly toxin in the world (Earth), but now, most of the galactic community has been vaccinated. Variant Z is a new strand of the Botulinum toxin, which causes complete paralysis within 3 hours of airborne exposure, and death after 5 hours. It was bioengineered by a Kal’leesh team within Sierra Biosciences, specifically made to deter and kill the human species, but leave other species such as the Kal’leesh untouched.

With the production capability of the Sierra Company, this toxin has become common among ASA special warfare groups, making it relatively cheap. The mortality rate is 97% unless exposed to the antidote within an hour of exposure. 500 mL’s of antidote is supplied for every 2 liters of the toxin.

COST: $2,000,000 (Per 2 liter container)


Yersinia Pestis Variant C
Image

From 1347 to 1353, the bubonic plague ran ramped throughout the continent of Europe on the terrestrial planet Earth. It is known as one of the worst plagues in human history, killing over 400 Million people in 6 years. A variant of Y. Pestis, the main cause of bubonic plague has been engineered at Sierra Biosciences, with a typical mortality rate of 80% (tested on non-sentient control group). Symptoms of this new bubonic plague include extreme muscle weakness, migraines, high fever, nausea, internal bleeding and eventually death after four days. This is less common, due to laws placed by human organizations, but can still be produced in any multitude of orders.

800 mL of antidote is shipped with every 2 liter container of toxin in order to ensure safety to the user.

COST: $4,500,000 (Per 2 liter container)


Merger Agreements
Merger agreements are agreements where a company or nation creates a business deal with Sierra Armory in order to increase economic gain. Usually they have the production capability but not the marketing capability.

Agreements:
Peace for men – 20%

Mark 1 Armored Mobile Personal Suit
Image

Height: 4 meters
Weight: 6,000 pounds
Usage: Inhospitable Atmospheric Conditions, Planet side combat
Armament:
1x 10-barrel 7.62mm rotary cannon (left wrist mounted)
2x 84mm rocket platforms (concealed, shoulder, 2 rockets each)
Can support a GAU-90 30mm Cannon (hipfire)
Speed: 32 miles per hour
Armor: 2 inch uranium-carbon alloy
Complement: 1 (driver and gunner)

The Mark 1 is an environmental combat suit made for harsh climates. The interior is kept at a cool 65 degrees Fahrenheit, and it may be filled with a gas (oxygen, nitrogen, helium, etc.) of the buyers choice, depending on species. It comes with a deadly arsenal of four 84mm rockets, a 10-barrel 7.62mm gauntlet on the left wrist, able to fire at 1,500 rounds per minute (standard gunpowder propellant) and a large, hip fire 30mm auto cannon, firing at 150 rounds per minute. This auto cannon can also act a bludgeon, having a large, seriated blade on the under barrel. The AMP holds 500 30mm rounds in a backpack of sorts, as well as high tech, encrypted communications equipment.

It can run up to 32 miles per hour, rivaling many wheeled and tracked vehicles in the ASA. Its armor consists of a uranium-carbon alloy, which can stand up to a 90mm rocket. The glass is undoubtedly the most weak part of the suit, a 30mm round just barely being able to puncture it.

The AMP can also be converted into civilian use, great for mining and colonization on planets with hostile atmospheres.

Merger Nation: Peace for men
COST: $5,000,000
Last edited by Shabarik on Sun Jun 20, 2010 2:57 pm, edited 4 times in total.
I'm going to be out for a while, don't fret if I don't reply to your posts.

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Shabarik
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Postby Shabarik » Wed Jun 09, 2010 4:46 am

Upgrades (To Be Updated)

.607 inch Uranium Round

M708 Grenade Launcher

EMP/Hearbeat Sensing Scope
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Shabarik
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Postby Shabarik » Wed Jun 09, 2010 4:14 pm

Attention! Updates to the Products Page, specifically in Armor and the Upgrades Page will be made over the next 5 days. Check back for new products!

From,
Haul'Sah vas Sierra
I'm going to be out for a while, don't fret if I don't reply to your posts.

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Joshuahood
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Posts: 902
Founded: Jun 14, 2007
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Postby Joshuahood » Wed Jun 09, 2010 4:29 pm

The Senatus Populusque of Joshuahood would like to buy:

1000 Mark 1 Armored Mobile Personal Suits
1000 E-Infinity Matter Implosion Cannons

We believe the price comes out to 5,130,000,000 USD (5 billion 130 million USD).
Romulus Dion-Capulet Diablessa Potentia, Son of Elindra Kshrlmnt and Avakael Diablessa. Proud Grandson of Heras Savaer Dion
Former WA Delegate of Unknown
Raids participated in (regardless of outcome): 26

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Shabarik
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Postby Shabarik » Wed Jun 09, 2010 4:35 pm

Joshuahood wrote:The Senatus Populusque of Joshuahood would like to buy:

1000 Mark 1 Armored Mobile Personal Suits
1000 E-Infinity Matter Implosion Cannons


Accounting has confirmed that you qualify for 0 discounts. You order comes up to $5,130,000,000 ($5.13 Billion). Upon confirmation, your order will be transported via Orion-class Heavy Cruiser with heavy fighter escort to ensure security. Please enjoy your order and come again soon!

From,
Haul'Sah vas Sierra
I'm going to be out for a while, don't fret if I don't reply to your posts.

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Joshuahood
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Posts: 902
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Postby Joshuahood » Wed Jun 09, 2010 4:41 pm

Shabarik wrote:
Joshuahood wrote:The Senatus Populusque of Joshuahood would like to buy:

1000 Mark 1 Armored Mobile Personal Suits
1000 E-Infinity Matter Implosion Cannons


Accounting has confirmed that you qualify for 0 discounts. You order comes up to $5,130,000,000 ($5.13 Billion). Upon confirmation, your order will be transported via Orion-class Heavy Cruiser with heavy fighter escort to ensure security. Please enjoy your order and come again soon!

From,
Haul'Sah vas Sierra


Thank you, the money is being sent.
Romulus Dion-Capulet Diablessa Potentia, Son of Elindra Kshrlmnt and Avakael Diablessa. Proud Grandson of Heras Savaer Dion
Former WA Delegate of Unknown
Raids participated in (regardless of outcome): 26

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Nitom
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Postby Nitom » Wed Jun 09, 2010 7:24 pm

we would like 880 Mark 53H Ultimatum Anti-Material Rifle.
"Good, better, best.
Never let it rest.
'Till your good is better
And your better is best." -St. Jerome

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Shabarik
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Postby Shabarik » Wed Jun 09, 2010 7:46 pm

Nitom wrote:We would like 880 Mark 53H Ultimatum Anti-Material Rifles.

Your order has been confirmed; your bill comes up to $9,944,000. Upon confirmation, your order of 880 Mark 53 Ultimatum Sniper Rifles will be shipped via Orion-class Heavy Cruiser. Enjoy your package!

From,
Haul'Sah vas Sierra
I'm going to be out for a while, don't fret if I don't reply to your posts.

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Nitom
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Posts: 2842
Founded: Aug 29, 2008
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Postby Nitom » Wed Jun 09, 2010 7:48 pm

the money has been wired to your account.
"Good, better, best.
Never let it rest.
'Till your good is better
And your better is best." -St. Jerome

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Peace for men
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Founded: Jul 05, 2009
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Postby Peace for men » Thu Jun 10, 2010 9:37 am

Peace For Men wishes to Buy 2000 Mark 54 Maximus sniper rifles.

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Dbrought
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Founded: Jan 25, 2010
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Postby Dbrought » Thu Jun 10, 2010 1:12 pm

tag
HT- "A universe without murder is like a Sunday breakfast without pancakes."
OMG- "my elite special forces Spetsnaz Bears will infiltrate the taxis of a nation to devour all of their urban upper-middle class, leading to massive financial collapse."

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Shabarik
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Postby Shabarik » Thu Jun 10, 2010 1:36 pm

Peace for men wrote:Peace For Men wishes to Buy 2000 Mark 54 Maximus sniper rifles.

Thank you for your order of 2000 Mark 53 Maximus sniper rifles. Accounting has determined you qualify for 0 discounts. Your bill comes up to $19,400,000 (19.4 Million USD). On confirmation, your order of Mark 53 Maximus rifles will be shipped via Orion-class Cruiser. They should reach your core planet in approximately 7 NS days. Please give us your feedback on your rifles!

Enjoy your order!

From,
Sierra CEO Haul'Sah vas Sierra
I'm going to be out for a while, don't fret if I don't reply to your posts.

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Peace for men
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Founded: Jul 05, 2009
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Postby Peace for men » Fri Jun 11, 2010 4:42 am

The money has been wired to your account.

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Peace for men
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Postby Peace for men » Sat Jun 12, 2010 3:23 am

I must say these sniper rifles i recently purchased are fantastic. Because of this i am wishing to purchase a further 100 for my special forces and sniper squads to put down several planetwide rebellions.

Money will be wired to your account on acknowledgement of this order.

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Shabarik
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Postby Shabarik » Sat Jun 12, 2010 3:43 am

Peace for men wrote:I must say these sniper rifles i recently purchased are fantastic. Because of this i am wishing to purchase a further 100 for my special forces and sniper squads to put down several planetwide rebellions.

Your order of 100 Mark 53 Maximus Sniper Rifles has been confirmed. Accounting has gone on a vacation, we cannont work in any additional disconts you may or may not qualify for, so we are going to throw in 10 Mark 53H Ultimatum Anti-Material Rifles and 15 Mark 8A Buffalo Assault Rifles for free. Your bill comes up to $970,000 (for Maximus Rifles only).

Enjoy your product, and make sure to come back! Try out your trial weaponry and see if you want to purchase more!

From,
Haul'Sah vas Sierra
I'm going to be out for a while, don't fret if I don't reply to your posts.

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Jujin (Ancient)
Civil Servant
 
Posts: 9
Founded: Jun 11, 2010
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Postby Jujin (Ancient) » Sat Jun 12, 2010 3:54 am

Jujin would like:

500 Mark I Armored Mobile Personnel Suits
100 ML-38 Cobra Missile Launchers
100 Mark 66 Tarantula SMG's
50 Spatha Heavy Shotguns
20 Mark 53H Sniper Rifles
20 Mark 53 Maximus Sniper Rifles
10 Void Sniper Rifles
100 Mark 8A Buffalo Assault Rifles
1000 Mark 3 Razor Heavy Pistols

And if possible these weapons should be sent to The Armed Republic Of Jujin's Military.

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Shabarik
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Founded: May 28, 2010
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Postby Shabarik » Sat Jun 12, 2010 4:23 am

Jujin wrote:Jujin would like:

500 Mark I Armored Mobile Personnel Suits
100 ML-38 Cobra Missile Launchers
100 Mark 66 Tarantula SMG's
50 Spatha Heavy Shotguns
20 Mark 53H Sniper Rifles
20 Mark 53 Maximus Sniper Rifles
10 Void Sniper Rifles
100 Mark 8A Buffalo Assault Rifles
1000 Mark 3 Razor Heavy Pistols


Your order has been confirmed. Your bill comes up to $2,379,208,500 (about 2.379 Billion USD), with one discount of 5%. Your order shall be shipped to the nearest Jujin Military Distribution Base via Orion-class Heavy Cruiser once the money is wired. Enjoy your product and come back for more!

From,
Sierra CEO Haul'Sah vas Sierra
I'm going to be out for a while, don't fret if I don't reply to your posts.

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Peace for men
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Founded: Jul 05, 2009
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Postby Peace for men » Sat Jun 12, 2010 4:26 am

Shabarik wrote:
Peace for men wrote:I must say these sniper rifles i recently purchased are fantastic. Because of this i am wishing to purchase a further 100 for my special forces and sniper squads to put down several planetwide rebellions.

Your order of 100 Mark 53 Maximus Sniper Rifles has been confirmed. Accounting has gone on a vacation, we cannont work in any additional disconts you may or may not qualify for, so we are going to throw in 10 Mark 53H Ultimatum Anti-Material Rifles and 15 Mark 8A Buffalo Assault Rifles for free. Your bill comes up to $970,000 (for Maximus Rifles only).

Enjoy your product, and make sure to come back! Try out your trial weaponry and see if you want to purchase more!

From,
Haul'Sah vas Sierra


Thank you as promised the money has been wired to you account.

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Jujin (Ancient)
Civil Servant
 
Posts: 9
Founded: Jun 11, 2010
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Postby Jujin (Ancient) » Sat Jun 12, 2010 2:54 pm

Thank you, the $2,379,208,500 will be transfered to your account when the shipment arrives.

Johnny Norton,
Minister of Defense

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Nitom
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Founded: Aug 29, 2008
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Postby Nitom » Sun Jun 13, 2010 12:14 pm

we would like to buy 562,462 Mark 1 Armored Mobile Personal Suit with all upgrades for $2,812,311,495,000. (discount not included)
Last edited by Nitom on Sun Jun 13, 2010 12:18 pm, edited 1 time in total.
"Good, better, best.
Never let it rest.
'Till your good is better
And your better is best." -St. Jerome

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New Zepuha
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Founded: Dec 31, 2009
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Postby New Zepuha » Sun Jun 13, 2010 12:34 pm

Nation Name:The Chancellory of New Zepuha
Secretary of Transportation/Space/CEO of Company:Secretary of Transportation
Time (Earth Years) As Space Faring Nation:20 years
Terms (Rights For Product Production/Cash Payment, etc.):Rights for production
Location of Capital Planet (Earth/Kal’leesh, etc.):Dit'taykka
| Mallorea and Riva should resign | Sic Semper Tyrannis |
My Steam Profile (from SteamDB)

  • Worth: $1372 ($337 with sales)
  • Games owned: 106
  • Games not played: 34 (32%)
  • Hours on record: 2,471h

Likes: Libertarians, Law Enforcement, NATO, Shinzo Abe, Taiwan, Angele Merkel, Ron Paul, Israel, Bernie Sanders
Dislikes: Russia, Palestine, Socialism, 'Feminism', Obama, Mitch Daniels, DHS, Mike Pence, UN

[13:31] <Koyro> I want to be cremated, my ashes put into a howitzer shell and fired at the White House.

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Shabarik
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Founded: May 28, 2010
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Postby Shabarik » Sun Jun 13, 2010 6:43 pm

Nitom wrote:we would like to buy 562,462 Mark 1 Armored Mobile Personal Suit with all upgrades for $2,812,311,495,000. (discount not included)

Your order has been confirmed. Your bill comes up to $2.407 Trillion USD. You qualify for the Power Player discount of 14% and the Frequent Customer round off. Enjoy your AMP suits and come back for more!

Haul'Sah vas Sierra
I'm going to be out for a while, don't fret if I don't reply to your posts.

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Shabarik
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Posts: 301
Founded: May 28, 2010
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Postby Shabarik » Sun Jun 13, 2010 6:45 pm

New Zepuha wrote:Nation Name:The Chancellory of New Zepuha
Secretary of Transportation/Space/CEO of Comp any: Secretary of Transportation
Time (Earth Years) As Space Faring Nation: 20 years
Terms (Rights For Product Production/Cash Payment, etc.): Rights for production
Location of Capital Planet (Earth/Kal’leesh, etc.): Dit'taykka

Your application has been accepted. Welcome aboard. For your specific condition, you may produce a total of 3 ships a day *with peak factory performance*, giving us 2/3 of the ships but keeping 1/3 for yourself as payment. We are wiring your nation the DPR now.

Haul'Sah vas Sierra
I'm going to be out for a while, don't fret if I don't reply to your posts.

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New Zepuha
Minister
 
Posts: 3077
Founded: Dec 31, 2009
Ex-Nation

Postby New Zepuha » Mon Jun 14, 2010 6:29 am

Shabarik wrote:
New Zepuha wrote:Nation Name:The Chancellory of New Zepuha
Secretary of Transportation/Space/CEO of Comp any: Secretary of Transportation
Time (Earth Years) As Space Faring Nation: 20 years
Terms (Rights For Product Production/Cash Payment, etc.): Rights for production
Location of Capital Planet (Earth/Kal’leesh, etc.): Dit'taykka

Your application has been accepted. Welcome aboard. For your specific condition, you may produce a total of 3 ships a day *with peak factory performance*, giving us 2/3 of the ships but keeping 1/3 for yourself as payment. We are wiring your nation the DPR now.

Haul'Sah vas Sierra

Thank you, we are extremly greatful for your genorosity. You shall have your payment.
| Mallorea and Riva should resign | Sic Semper Tyrannis |
My Steam Profile (from SteamDB)

  • Worth: $1372 ($337 with sales)
  • Games owned: 106
  • Games not played: 34 (32%)
  • Hours on record: 2,471h

Likes: Libertarians, Law Enforcement, NATO, Shinzo Abe, Taiwan, Angele Merkel, Ron Paul, Israel, Bernie Sanders
Dislikes: Russia, Palestine, Socialism, 'Feminism', Obama, Mitch Daniels, DHS, Mike Pence, UN

[13:31] <Koyro> I want to be cremated, my ashes put into a howitzer shell and fired at the White House.

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