Yohannes wrote:But I digress
Introducing "realistic" flaws into products being sold on GE&T is IMO the best way of moving forward without massive revision and stomping out of some exceptionally well done but wank-tastic designs. A simple paragraph or so detailing how the targeting systems of the Longsword aren't accurate for precise missile guidance at its maximum range, for example, would do away with much of the bickering and near god-mody behavior that companies the deployment of most GE&T procured equipment while also making the design seem much closer to something that could exist in real life as appose to a mythical super weapon forever confined to NS. Even the most lol-getwrkedn00b designs would be, imo of course, vastly improved by introducing flaws into them
just my two sense on the matter
(I know I'm repeating myself here, just wanted to clean my point up and expand it a bit)
to give but just one example, Anemos. Would something like that be a bad thing for you to see (personally)?
You're asking this to the person who went to the trouble of linearting a critically flawed rifle, or put more time considering the role rather than capabilities of a vehicle, or put an hour into writing up a troubled developmental timeline for a tank?
Flavour is great, flavour is king. Hence why I think 'realism' isn't a constraint at all - I feel as though it's far more interesting to flesh out the technological and sociopolitical woes and troubles and occasional triumphs of your kit than it is to constantly compete for the hollow title of 'most powerful designer in a particular field'. My promotional speak is very competitive, like any defence contractor - my write-ups are rather less so.
tl;dr big fan, bring on the critical flaws
E: That said, it's a personal preference, and thus, it should never really be a requirement - in the same way that some people don't have the time or interest to lineart, or write up technobabble.