Vetok wrote:Sharada wrote:if you hit it between the turret and the chassis it always blows up the tank.
and i can always shoot the treads to pieces and then finish it with a couple of more RPGs changing position at every shot.
(or my other militia would) not just with RPGs but anti tank hand grenades and Molotovs and such.
just technically speaking i have no real militia you know.
What are you, Iron Man?!
A-It doesn't always blow up.
B-RPG rounds are heavy
C-There's no such thing as a anti-tank grenade unless you're talking about C4 charge which means you have to get right next to the tank. D-Molotovs won't do anything to a modern tank. The only thing they're good against is something like a car or maybe a Humvee.
To add to Vetok, between turret and chassis is an incredibly small place to hit, and the treads are usually obscured by the side skirt or reactive armor, and your untrained miltia won't have the discipline to stand there and get shot at, so they'll inevitably aim for easy shots. Even if you aimed there, you would likely miss since 1) RPGs are inaccurate beyond 100m and 2) if you got in such a position, infantry supporting every tank will pick you off if the MG won't.
There's a reason why the Taliban/Al Qaeda actually suffers many more casualties than Coalition forces. (Not condoning the actions of either, but you can't argue against fact.) Their weapons and troops suck at direct combat, therefore they have to resort to IEDs.