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by Free Asian Ports » Mon Feb 08, 2016 6:39 pm
by The Manticoran Empire » Mon Feb 08, 2016 6:41 pm
Free Asian Ports wrote:People arguing about weapons, and I'm sitting here wondering whether or not to arm my torpedoes with nukes.
by Plzen » Mon Feb 08, 2016 6:47 pm
The Manticoran Empire wrote:Plzen wrote:Remember Rick Robinson's First Law of Space Combat?
Lasers can melt through any kind of armour really really fast, and kinetic weapons can do it even faster.
I don't think you can defend against kinetic missiles - or lasers, for that matter - without using absurdly thick armour that will cripple spacecraft performance.
Seriously. We're talking about something comparable to a good nuke here.
The Stockholm-class has such thin armour, because against 50x 30mm lasers (which you say you will have on your new warship), it's not going to matter very much whether my armour is 27mm or 270mm. One good volley of lasers and the Stockholm is space wreck.
I will also add that if you expect to fire your lasers more than once, you'll also need to have good radiators, that - forget space lasers - a good general infantry grenade will punch through. Then again, one round of lasers is probably enough anyways.
Just a note on the missiles, the "Arctic Storm" and the "Odin" is basically a big sensor on a rocket. Maybe 3m long, if even that.
As far as my lasers, stop that argument, ok? Cold Fusion isn't even really possible right now. It is in this 26th century. Bugger off the improbabilities of lasers for now. If the range is long enough, a KEW can be detected and either destroyed or knocked off course. One of the reasons for point defense weapons in science fiction. Now yes, a laser is going to just burn through anything with enough power and a KEW, if it hits and is going fast enough, is gonna make your day go south really fast. Which is why ships would be compartmentalized. If the hull is breached, bulkheads would automatically seal to keep the atmosphere inside, where it needs to be. Space battles will be like Jutland, almost.
Though, personally, I like the Honorverse idea of space combat. Hell, I may just reboot my whole naval force.
Why use lasers? | Why use kinetics? |
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by The Manticoran Empire » Mon Feb 08, 2016 6:52 pm
Plzen wrote:The Manticoran Empire wrote:As far as my lasers, stop that argument, ok? Cold Fusion isn't even really possible right now. It is in this 26th century. Bugger off the improbabilities of lasers for now. If the range is long enough, a KEW can be detected and either destroyed or knocked off course. One of the reasons for point defense weapons in science fiction. Now yes, a laser is going to just burn through anything with enough power and a KEW, if it hits and is going fast enough, is gonna make your day go south really fast. Which is why ships would be compartmentalized. If the hull is breached, bulkheads would automatically seal to keep the atmosphere inside, where it needs to be. Space battles will be like Jutland, almost.
Though, personally, I like the Honorverse idea of space combat. Hell, I may just reboot my whole naval force.
I will talk to Free Asian Ports about that Cold Fusion thing...
But seriously. I'm telling you that lasers are excellent weapon with pros and cons. Here, I even made a nifty chart for you.
Why use lasers? Why use kinetics?
- Excellent projectile velocity
- Excellent engagement range
- Cannot be intercepted
- Can be reloaded
- Higher sheer damage
- Higher firing rate
by Plzen » Mon Feb 08, 2016 6:52 pm
by The Manticoran Empire » Mon Feb 08, 2016 7:04 pm
Plzen wrote:Here is a perfect analogy that I just thought of:
Think of space battles like 17th century duels.
As the duelists (spaceships) approach each other, the first thing to go off are the pistols (laser weapons), that can seriously cripple the enemy at higher range and can't be defended against. But if the enemy is still up after you shoot the pistol, hope you have your sword (kinetic weapons) up because you're not going to get time to reload your pistol.
If that wasn't enough, there's also the fact that swords (kinetic weapons) are excellent at defending against other swords (kinetic weapons).
by Plzen » Mon Feb 08, 2016 7:06 pm
The Manticoran Empire wrote:Plzen wrote:Here is a perfect analogy that I just thought of:
Think of space battles like 17th century duels.
As the duelists (spaceships) approach each other, the first thing to go off are the pistols (laser weapons), that can seriously cripple the enemy at higher range and can't be defended against. But if the enemy is still up after you shoot the pistol, hope you have your sword (kinetic weapons) up because you're not going to get time to reload your pistol.
If that wasn't enough, there's also the fact that swords (kinetic weapons) are excellent at defending against other swords (kinetic weapons).
Well, in Honorverse, missiles are used first at ranges of 1 million kilometers and down due to the difficulty of focusing lasers and grasers. In Honorverse, lasers and grasers are more like cannons on 18th century warships while missiles are missiles. Battles still are brutal, though, either which way you do it.
by The Manticoran Empire » Mon Feb 08, 2016 7:09 pm
Plzen wrote:The Manticoran Empire wrote:Well, in Honorverse, missiles are used first at ranges of 1 million kilometers and down due to the difficulty of focusing lasers and grasers. In Honorverse, lasers and grasers are more like cannons on 18th century warships while missiles are missiles. Battles still are brutal, though, either which way you do it.
I'm going for slightly more realism than Honorverse.
I personally like my analogy a lot, because it gives lasers and kinetic weapons extremely distinct roles.
by Plzen » Mon Feb 08, 2016 7:12 pm
The Manticoran Empire wrote:Plzen wrote:I'm going for slightly more realism than Honorverse.
I personally like my analogy a lot, because it gives lasers and kinetic weapons extremely distinct roles.
Well, personal preferences I guess. Your's does have the advantage of distinct roles, though I like the idea of a laser being more like a cannon: takes time to recharge and is difficult to aim but can be a game changer. Missiles and lasers will be the major weapons of war, with guns relegated to stopping missiles. Much of the armor will be thermally reflective to try to stop lasers and lots of CIWS to stop missiles.
by The Manticoran Empire » Mon Feb 08, 2016 7:14 pm
Plzen wrote:The Manticoran Empire wrote:Well, personal preferences I guess. Your's does have the advantage of distinct roles, though I like the idea of a laser being more like a cannon: takes time to recharge and is difficult to aim but can be a game changer. Missiles and lasers will be the major weapons of war, with guns relegated to stopping missiles. Much of the armor will be thermally reflective to try to stop lasers and lots of CIWS to stop missiles.
OP, can you do a general vote on this? Which system of space warfare should we use for this RP?
Both of us has presented our systems in enough detail for you to make a decision, I think.
by Free Asian Ports » Mon Feb 08, 2016 7:15 pm
Plzen wrote:The Manticoran Empire wrote:As far as my lasers, stop that argument, ok? Cold Fusion isn't even really possible right now. It is in this 26th century. Bugger off the improbabilities of lasers for now. If the range is long enough, a KEW can be detected and either destroyed or knocked off course. One of the reasons for point defense weapons in science fiction. Now yes, a laser is going to just burn through anything with enough power and a KEW, if it hits and is going fast enough, is gonna make your day go south really fast. Which is why ships would be compartmentalized. If the hull is breached, bulkheads would automatically seal to keep the atmosphere inside, where it needs to be. Space battles will be like Jutland, almost.
Though, personally, I like the Honorverse idea of space combat. Hell, I may just reboot my whole naval force.
I will talk to Free Asian Ports about that Cold Fusion thing...
by Plzen » Mon Feb 08, 2016 7:22 pm
The Manticoran Empire wrote:Plzen wrote:OP, can you do a general vote on this? Which system of space warfare should we use for this RP?
Both of us has presented our systems in enough detail for you to make a decision, I think.
Why not make it a cultural decision? Some nations would emphasize KEWs and Missiles over energy weapons, and thereby be forced to use KEWs and Missiles in long range combat and lasers in close range engagements while others would follow your example. And then some would use missiles and lasers in tandem. Just depends on the nation's culture.
by The Manticoran Empire » Mon Feb 08, 2016 7:24 pm
Plzen wrote:The Manticoran Empire wrote:Why not make it a cultural decision? Some nations would emphasize KEWs and Missiles over energy weapons, and thereby be forced to use KEWs and Missiles in long range combat and lasers in close range engagements while others would follow your example. And then some would use missiles and lasers in tandem. Just depends on the nation's culture.
By "system of warfare," I meant more like "what are different weapons like?"
I presented a system of warfare where lasers are excellent single shot weapons but can't be reloaded (radiator space) and kinetic weapons are dominant at long battles, whereas you presented a system of warfare where lasers have much shorter range, but are much more viable long-battle, artillery-style weapons.
Basically, pseudo-realistic duel battles, or Honorverse-style battles?
by The Manticoran Empire » Mon Feb 08, 2016 7:25 pm
by The Commonwealth of the South Pacific » Mon Feb 08, 2016 8:40 pm
by The Manticoran Empire » Mon Feb 08, 2016 9:12 pm
The Commonwealth of the South Pacific wrote:Hmmm, Weaponised Nanotech a thing? or will I have to use your guys systems of warfare?
by The Manticoran Empire » Mon Feb 08, 2016 9:27 pm
by The Commonwealth of the South Pacific » Mon Feb 08, 2016 9:35 pm
by The Manticoran Empire » Mon Feb 08, 2016 9:36 pm
by The Commonwealth of the South Pacific » Mon Feb 08, 2016 9:46 pm
by Free Asian Ports » Mon Feb 08, 2016 10:09 pm
The Commonwealth of the South Pacific wrote:The Manticoran Empire wrote:Fuck you and your nanites.
Hmm, I hope your troops will have better things to fight me with than weak threats... also I wonder why you are still using flesh and blood troops seeing as an A.I can perform far, far better than one of your pilots
by Plzen » Tue Feb 09, 2016 2:37 am
by The Manticoran Empire » Tue Feb 09, 2016 7:50 am
Plzen wrote:Design specs for the Narvik-class is... up.
I just extended my last post instead of making a new one, because the thread is cluttered enough already.
Any comments on this ship? It's not really any smaller than the Stockholm-class, but it's still faster because more engines.
by Plzen » Tue Feb 09, 2016 12:32 pm
The Manticoran Empire wrote:Plzen wrote:Design specs for the Narvik-class is... up.
I just extended my last post instead of making a new one, because the thread is cluttered enough already.
Any comments on this ship? It's not really any smaller than the Stockholm-class, but it's still faster because more engines.
You really like the little ships.
by Greater North American Confederacy » Tue Feb 09, 2016 12:41 pm
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