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by Nova Sylva » Wed Jul 15, 2015 4:17 pm
by Murovanka » Wed Jul 15, 2015 7:23 pm
Nova Sylva wrote:Area battle map, awaiting topography and just about everything else -
http://i.imgur.com/A6pgAGs.png
I would think the Wankan/Sylvan border would be very mountainous, so the only way for Wanka to move heavy units (armored divisions) would be through Sacshen (Saxony). A bit reminiscent of the Schifflen Plan. Muro, if you could put major landmarks in your country and in Saxony it would be most appreciated
by Murovanka » Wed Jul 15, 2015 7:26 pm
by The Republic of Cheseistan » Wed Jul 15, 2015 10:02 pm
by Murovanka » Wed Jul 15, 2015 10:17 pm
The Republic of Cheseistan wrote:Looks like I'll have my work cut out for me defending against Wanka. This is gonna be fun.
by Murovanka » Wed Jul 15, 2015 11:36 pm
by Nova Sylva » Thu Jul 16, 2015 7:29 am
by Nova Sylva » Thu Jul 16, 2015 7:50 am
by Murovanka » Thu Jul 16, 2015 8:07 am
by Nova Sylva » Thu Jul 16, 2015 12:58 pm
Erquin wrote:I might not be in this RP, but I shall allow Wanka to state that he has Erquinian equipment in its arsenal.
Us Deutsch must stick together!
by Nova Sylva » Thu Jul 16, 2015 8:11 pm
by Murovanka » Thu Jul 16, 2015 10:28 pm
Nova Sylva wrote:Wanka, would there be any way we could overlay Septentrion's entire map on Goigle MyMaps?
by Organized States » Thu Jul 16, 2015 11:07 pm
Nova Sylva wrote:Muro, what if you reverse engineered a nuke?
Say a Sylvan B2 bomber carrying nukes went down over the Crimson Sea. Wankan naval ships and Sylvan naval ships scramble to recover its nuclear payload. Sylva gets some of them, but Wanka recovers two, and begins reverse engineering one of the bombs...while keeping the other in storage...
by Murovanka » Fri Jul 17, 2015 1:20 am
by Nova Sylva » Fri Jul 17, 2015 6:47 am
by Murovanka » Fri Jul 17, 2015 7:02 am
Nova Sylva wrote:The problem is, western Sylva is supposed to be kind of empty...like the vast majority of my population lives along the coast. Furthermore the population out there is majority Sylvankan and Sylaemen (yes, pronounced silly-men). Thus the town names are a mix of English and German, for the most part. But many of these people are immigrants from the Wankan Dark Ages, and there not oppressed or anything. So don't expect (most of them) to be super loyal to Wanka once it invades - I'm sure that's something you can play on, expecting cheering crowds as you roll through, and instead facing down lightly-armed militias.
by Nova Sylva » Fri Jul 17, 2015 7:36 am
by Organized States » Fri Jul 17, 2015 7:46 am
Nova Sylva wrote:The problem is, western Sylva is supposed to be kind of empty...like the vast majority of my population lives along the coast. Furthermore the population out there is majority Sylvankan and Sylaemen (yes, pronounced silly-men). Thus the town names are a mix of English and German, for the most part. But many of these people are immigrants from the Wankan Dark Ages, and there not oppressed or anything. So don't expect (most of them) to be super loyal to Wanka once it invades - I'm sure that's something you can play on, expecting cheering crowds as you roll through, and instead facing down lightly-armed militias.
by Nova Sylva » Fri Jul 17, 2015 8:10 am
by Murovanka » Fri Jul 17, 2015 8:48 am
Nova Sylva wrote:Yeah, your right. No bomber crashing.
Also, Muro, can you add me a military base in the Cloysteric Highlands and three in the Sierra Sylva Mountains, as well as a bunch of coastal cities in my west and about six bases out there. And if you don't mind, could you extend both IH 89 and the Chagan River to the coast? I'll name everything if you can put it down. I know that's a tall order, but it will help once OS' forces arrive in theatre.
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