The ride is long and arduous; the two marshals inside the bus are the only ones standing. The only exception is the marshal sitting at the very back with a lethal-looking plasma rifle on his lap. The two standing are carrying stun batons as they stare at the convicts that are all chained to their seats. They promptly hit anyone that tries to speak out, or even whisper to their fellows. The motley crew of convicts ranging from standard looking humans, wolf like Vulgorians, giant feline Felinanori, a few Psilions, and several other species are sitting, and chained to their seats at their feet, arms, and even tails should they possess such appendages. The guards keep patrolling and pacing, making sure that not a sound is made on the bus ride.
The Peace Keepers inside the Correctional Detention Center are dressed in their white power armor wielding stun batons, and the ones manning the walls and towers are armed with pulse rifles. The ones on the ground from the bus that transported you promptly form you and several other shady looking characters into the yard. They beat any that resist with their batons and force them into inside the complex into processing line. The processing was brutal and cruel. The first thing they did was take your belongings ranging from money, wallets, identification cards and info. They then force you to strip down to your underwear. They have you perform a serious of procedures to make sure you aren’t smuggling, even checking your more intimate places to be assured that no contraband is being hidden. More than one member of your group was holding onto something in their lower reaches when you saw the Peace Keeper with the white latex glove violate them.
The silent guards then force you and your new friends into a chamber, male, female and other sexes all alike. The guards then proceed to fire up a large fire house and spray all of you together with banal sadism. The feeling of the high pressure hose striking your skin is agonizing, and it forces the group up against the back wall. You can hear curses and hisses of hatred from those that take the hit directly from the high powered water spray. The guards then promptly end the shower and throw small white towels at you and your cohorts to dry up. They don’t let you leave until you’re partially done drying up, then hurtle lye and salt at you. The smell of wet fur and flesh is replaced with a universal stinging sensation that makes eyes and noses water up…
The Peace Keepers show no compassion as they herd all of you up to the next area for your prison outfits. The clothes are a three piece outfit: an orange top along with the universal orange pants, some of them with holes in the back, and a third piece that is a sort of cotton underwear, also with holes.
The Peace Keeper guards then re-chain everyone up together again. The shackles are connected by a long chain to the feet and hands of each person in the line as they head back to the bus to head to the Star Port to be sent to the prison transport. The bus starts up and the situation is a repeat of the drive to the C.D.C. The bus finally reaches the star port and they then transport you out with several Peace Keepers surrounding your group. This time, they are armed with rifles, and watch you closely. It seems they plan to load you up to a prison transport shuttle. The loading is done quickly, and anyone that hold ups the chained convicts takes a hit with a rifle butt. The prisoners are placed into their seats and re-chained once again by arms, legs and tails.
The Peace Keepers that had transported the group depart, leaving only one with the plasma rifle sitting in the back. The others two from the bus with the stun batons then enter into the ship. As before, they are the only ones permitted to stand. They patrol the walkways, mercilessly hitting anyone that tries to initiate conversation of any form. The yelp of more than one convict can be heard as the beatings began, carried out again and again during the long, boring ride for the most minor of infractions. From out of the view window you see your new home for the first time. Penal Asteroid 18 is occupied by several structures across its craggy surface including plasma cannon batteries, missile silos, and docking ports that lead into the hollowed out prison complex inside. This is your fate…
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Welcome to Penal Asteroid 18, the massive prison complex for convicts of the GE-03 Star System. The prison is located inside Hegemonic space in the Alpha Quadrant. This RP is a jailhouse survival RP along with an escape breakout portion. The RP is going to be in two threads: one for the Penal Asteroid A.K.A. the Lost in the System RP, second for the breakout and escape portion of the RP The goal is in this particular thread is survival. The Penal Asteroids are the Hegemony’s maximum security prisons that take on all offenders ranging from rapists, gang members, mobsters, smugglers, slavers, and every kind of criminal element in a normal society. They are forced to intermingle in the cells, recreation yards, and even when performing their assigned chores like cleaning, laundry, and cooking etc. The prison is uni-sex meaning showers and even cells can have people of the opposite sex in them. The guards and wardens of these institutions are also fairly shady and corrupt. The majority of the population is mostly unaffiliated to any specific gang or group: they are just cons doing time. The problem is that the system also has its fair share of prison gangs hiding in the shadows of the cells. These criminal gangs are racially motivated criminal brotherhoods, allied criminal mobsters, pirates, slavers, and even the stereotypical gangbangers.
The question of how to survive is your own… Do you want to be a guy/gal just serving your time, and keeping his/her head down? Do you plan to join an established gang, or even want to form your own? The choice is yours. This place has a number of activities to make a tidy profit from contraband items like drugs, homemade alcohol, and even handmade steel weapons called shanks or shivs: anything that can be traded can be battered for the local prison economy. The services trade in this hidden economy number in all sorts of subtle rackets like prostitution, gambling, and in some cases performing contract killings, or hits. The key is to this is to survive after all. Beware, that things can get ruthless in here and some people may look at your character with predatory intent. This is the nature of this place. You’ve got to be smart, strong, or have friends to survive in this place…
Penal Asteroid 18:
The Prison itself is a massive four block sections made up of tens of thousands of inmates in each block. The block sections are underground inside the hollowed-out asteroid. The blocks are connected through highly secure passageways that have several levels of reinforced titanium doors, guard sections, and security cameras. The passage area has been revamped with metallic flooring and armored bulkheads. The central area between the blocks is the recreational area that allows prisoners from different blocks to intermingle during their rec times. The atmospheric dome structures on the surface of the asteroid serves as the barracks and administrative buildings for the prison along with the docking stations. The lower levels of the prisons are the solitary holding cells and death row facilities that house inmates that are either violent offenders being punished or awaiting execution for their crimes either inside or out of the prison. The death chamber is the lowest level where prisoners on death row are executed by disintegration. The asteroid prison’s power is supplied by four large fusion power generators on the surface of the asteroid. The cafeterias, medical wards, and kitchens are a located inside their respective block locations.
The Rules:
The RP is overall run by the OP and is to be co-moderated by Xiscapia. The RP is rated mature for excessive violence, sexual themes, and gore in this gritty, criminal infested RP. This doesn’t give license to go overboard and bring the forum mods down on our heads. I also expect that all players be somewhat active. I don’t demand immediate responses, I just ask that you don’t post then disappear from the RP. If this is the case, Xis, and I reserve the right to take control of or kill off your characters if you don’t send me or Xis a TG or post in this thread about what is going and when you plan to be able to post again. Xis and I also reserve the right to deny applications or approve them. I have also decided to “cap” the maximum amount of characters a player can make to three.
Final Note:
Be advised, that certain crimes tend to get inmates sent to an H.I.M. black site to be interrogated and possibly silenced for good. The crimes involved for this is terrorism, espionage, and any kind of overtly hostile action against the Hegemonic government such as assassinations of government officials, or you’re even “suspected” of being a foreign agent seeking to infiltrate into the Hegemony. You would have probably been “black bagged” without trial. In regards, to this information feel free to list your crimes on your application. Xis and I will need to approve an applicant that is involved in such crimes labeled above with a sufficient explanation in their biography.
Standard Application Form:
Name:
Alias:
Species:
Age:
Height:
Weight:
Eye Color:
Hair/Fur:
List of Crime or Crimes convicted:
Skills:
Personality:
Bio:
Accepted Applicants:
-Yo Xiscapia
-Aika Huerdae
-Doctor Hansel Crowley New Pryrrhius
-Trygon Braag Sennai
-Arah Milok The Miaphysite Church of Coptic Archism
-Ceeka Genomita
IC Threads:
Part One Locked UP
Organizations inside the Prison:
The Prison Gangs: The groups listed below are the five major gangs in the prison. There are several lesser gangs scurrying around with numbers ranging from five to thirty, but the ones listed below have networks ranging into the hundreds. These groups control the hidden rackets and are also dangerous entities amongst themselves, often killing off rivals or having lesser affiliated gangs doing the dirty work for them. These groups can be racially motivated or profit driven. Beware of crossing any of them, for doing so could be your last mistake.