NATION

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Pirates of The Wheel (OoC, FT)

A staging-point for declarations of war and other major diplomatic events. [In character]
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The Wheel (Ancient)
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Posts: 48
Founded: Apr 18, 2014
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Pirates of The Wheel (OoC, FT)

Postby The Wheel (Ancient) » Sun Apr 20, 2014 6:45 am

Image

The Wheel... a rather small galaxy with a radius of around 1,500 lightyears, home to several space faring empires, colonies, races, everything.
Convois of rich merchant ships travel from one world to another, mighty fleets clash in epic battles or are in their moles, armies of countless soldiers parade or fight in large wars between the mightiest of powers and the smallest of governments or engage in cold wars. But there is one problem, which time and time again breaks the difficult peace many diplomats have worked so hard for, many soldiers have died so horribly for: Pirates, Raiders and Corsairs.
With a raid on the independent world of Naeve, pirate activity has reached a new hight.
It is time, that the powers act.
It is time, that the enemy disappears into the realms of oblivion.

---------------------------------------------

So, here we are, first roleplay hosted by The Wheel.
Everybody wanting to participate is welcome, as long as he or she abides to the rules. This OoC-threat is for application and communication, so please use it. The IC is here.

Let's get the boring, but important stuff out of the way:
    1. No godmodding.
    1a. If you are unsure if something is godmodding, ask here. If you think something is godmodding, bring it to attention here.

    2. No metagaming.
    2a. Using experience however is permitted and strongly advised.

    3. All races are allowed, including ponies. But be a bit creative, okay?
    3a. Keep your forces, population, etc. reasonable. It is a small galaxy, so no stats, which would put the Star-Wars-Galactic-Empire or Imperium of Man or the Federation to shame.
    3b. Everything has advantages, everything has weaknesses and so do you. (If you like, compare it to a game of chess: Each figure has it's own moveset, which determines it's strengths and weaknesses. So use them in accordance to that. And no, allround-ships might can do a lot of tasks, but they will not be effective at all tasks.)
    3c. All wanting to participate have to provide an RP-sample, except if they are members of The Wheel or associated to them. This can either be a link to an older RP you were in or a short sample of your style.

    4. I am Op. I am God. My word is final.
    4a. My Co-Ops are my sacred angels and they guard my Op-position - and they will make it long becoming.
    4b. Two Co-Ops, apps are accepted. I would like them to be from outside The Wheel, so feel free to ask. Current Co-Ops are: OMGeverynameistaken, one free

    5. Be nice to each other in the OoC and keep the respect for the other players in the IC. However, nothing said in the IC is an attack on the player, or at least not meant to be. If you are bothered by something, please bring it to attention here - me and my Co-Ops will decide.
    5a. Curse language - keep it at a level of FSK-12 in accordance with §14 JuSchG or something similar.
    5b. Content - keep it at a level of FSK-12 in accordance with §14 JuSchG or something similar.

    6. If you are found guilty of breaking one of these rules by me or my Co-Ops, you will get a strike. Three strikes and you are out.
    6a. For especially strong offenses, two strikes can be given.
    6b. In this, too, I am the last authority.

    Rule update 21-04-2014: Pop-caps and the likes.


I will control three pirate groups (the gentlemen outlined above), some merchants, some neutral powers, just in case we don't have people playing as, for example, merchants. And cosmic events will be my doing, too.
With that out of the way, you might ask yourself: "How can I participate in this?"
There are several options: First of all, you can be...
Law and Order, that is your objective, eh?
Well, nice and dandy, but that will be difficult. You can arrange yourself with pirate groups, but you can also fight them, both rather costly options, but in the long run, it might be better then to ignore the threat to interstellar trade. It also might be a matter of prestige, too.

Your app:
Code: Select all
Name of the National Autority:
Shortened Name:
Population:
Dominant Species (Plural, if needed):
Homeworld:
Colonies:
NSTracker-page:
Factbooks:
-----------------------------------------------
National Leader:
Head of Government:
Other Government Positions of importance:
-----------------------------------------------
Overall Armed Forces:
Forces dedicated to the task:
Commander of Forces:
Homebase(s):
Strengths:
Weaknesses:
Objectives:
Will you work together with other authorities?
-----------------------------------------------
RP-sample:
Notes:


Maybe not so far away from one of the larger Empires, but certainly not under their rule, you are an independent authority, colonists from somewhere. Your forces are either weak or not existing, none of the larger empires will come to your aid... unless you offer them something.
Or you are a younger civilization, not yet capable of FTL-flight or maybe not even leaving your atmosphere, but you still are a target. And that bugs you.
Big time.

Your app:
Code: Select all
Name of the System Autority:
Shortened Name:
Population:
Dominant Species (Plural, if needed):
TechLevel:
Worlds:
NSTracker-page: (if not a whole new construct)
Factbooks:
-----------------------------------------------
Leader:
Head of Government:
Other Government Positions of importance:
-----------------------------------------------
Overall Armed Forces:
Strengths:
Weaknesses:
Objectives:
-----------------------------------------------
RP-sample:
Notes:


Merchants are the lifelines of the Wheel, their freighters transporting needed and not so needed goods from one place to another - but these lifelines are threatened. Where the authority of an empire doesn't reach, the merchants have to take up arms themselves or arrange themselves with the common enemy... or even use them.

Your app:
Code: Select all
Name of Merchant Company:
Shortened Name:
Employees:
Company Headquarters:
-----------------------------------------------
Boss/CEO:
Delegate of the Worker's Unions (if any):
Important parts of the personell:
-----------------------------------------------
Number of Freighters:
Number of Armed Freighters:
Number of owned escorts (and type):
Overall tonnage:
-----------------------------------------------
RP-sample:
Notes:


Mercs, huh? Hired by somebody to do something, which usually involves murder, arson and the occaisonal case of raiding.
Small groups, undisciplined, but highly experienced, trained and easily bored - an explosive combination.

Your app:
Code: Select all
Name of Mercenary Group:
Shortened Name:
Number of employees:
Headquarters:
Price per week (in NSD):
-----------------------------------------------
Boss:
Delegate of the Worker's Unions (if any):
Important parts of the personell:
-----------------------------------------------
Number of ships (and type):
Number of ground troops:
Strengths:
Weaknesses:
-----------------------------------------------
RP-sample:
Notes:


Arrrr, ye muddy surface-lubbers, you want to be a pirate?!
Okay. The more the merrier, aye?

Your app:
Code: Select all
Name of Pirate Group:
Shortened Name:
Members:
Base of operations:
Found guilty of these crimes:
Found guilty by:
-----------------------------------------------
Head of the Group:
Vice-Head of the Group:
Important persons:
-----------------------------------------------
Number of ships (and type):
Primary area of operations:
Wanted Poster (not necessary, would be cool):
-----------------------------------------------
RP-sample:
Notes:


How you play them... is up to you!



So... who's interested?

IC: Here.
Last edited by The Wheel (Ancient) on Fri Apr 25, 2014 12:43 am, edited 12 times in total.

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The Order of the Teutonic Knights
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Posts: 421
Founded: Jul 08, 2013
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Postby The Order of the Teutonic Knights » Sun Apr 20, 2014 7:05 am

Well, well, well, you got your first RP finally online. Congrats.
I hope it will take a time until you begin with the IC-fun, because right now, I am quite RL-busy.

So, let's get this show on the road, shall we?
Name of the National Autority: The Order of the Teutonic Knights.
Shortened Name: The Order.
Population: around 1.6 to 1.7 billion people.
Dominant Species (Plural, if needed): Humans.
Homeworld: Sedes, Helios-System.
Colonies: Here.
NSTracker-page: Here.
Factbooks: Here.
-----------------------------------------------
National Leader: Großkomtur Erich.
Head of Government: Großkomtur Erich.
Other Government Positions of importance: Under "Government and Ambassadors".
-----------------------------------------------
Overall Armed Forces: 9.93 million, 4.965 million Ritterheer/Army, 993,000 Flotte/Navy, 3.972 million WVtgKdo/Space Forces, 6.62 trillion LS overall budget (ask the tracker, not me!).
Forces dedicated to the task: mostly Handelsschutzflotte (HSF), but also parts of the Kreuzerkommando (KK).
Commander of Forces: Admiral Achim Heimgruber (HSF), Admiral Wilhelmine Käser (KK).
Homebase(s): Sedes Nova Station, Nidaros Outpost, Serenitas Station.
Strengths: Good training, experienced.
Weaknesses: FTL-systems need 30 to 45 minutes to recharge, weak energy shields, rely on gauss-weaponry on older ships.
Objectives: Securing the trade within the Order's space.
Will you work together with other authorities? If they want.
-----------------------------------------------
RP-sample: Associated member.
Notes: RL-busy at the moment, can take a while to reply. And all you others, call me OTK.


Here we are. Satisfied?
"Das Herz auf der Zunge tragen" isn't just and idiom for me. Deal with it.

Since the 22nd of December, 2021 - RETCON.
All previous posts are null and void.[/spoiler]

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The Wheel (Ancient)
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Posts: 48
Founded: Apr 18, 2014
Ex-Nation

Postby The Wheel (Ancient) » Sun Apr 20, 2014 7:09 am

The Order of the Teutonic Knights wrote:...
Satisfied?


Highly so.
I take, that not all 9.whatever million soldiers are fighting troops and everything?
And the HSF and KK, how many ships are that?

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The Frontier Systems Alliance
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Posts: 9
Founded: Apr 15, 2014
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Postby The Frontier Systems Alliance » Sun Apr 20, 2014 8:39 am

Name of the National Authority: The Frontier Systems Alliance
Shortened Name: The FSA
Population: 179.6 Billion
Dominant Species: Humans
Homeworld: Demeter, Hephaestus system
Colonies: 130
-----------------------------------------------
Vice Admiral of the Fleet: Joshua Hallory
Captain General: Charles Forrester
President of the Alliance: Michael Gale
-----------------------------------------------
Overall Armed Forces:
29 Billion G4R-D14N Androids controlled by AI "Legion"
20 Million Marines
2.5 Million X-COR Pilots
7 Million Titans of various makes and models
15 Defense Fleets, each with at least 100 ships that are broken down into smaller task forces and battle groups

Forces dedicated to the task: 1/3 of total forces
Commanders of Forces: Joshua Hallory
Homebase(s): Hephaestus System, Arcturus System, Hade's Gate Station, Perseus System, etc.
Strengths: High Defense and Weapon Power in space. Shock and awe tactics on the ground.
Weaknesses: Prolonged sieges, low speed, and relatively short effective range in space. Runs through ammo fast on the ground.
Objectives: Bring order to the galaxy in the form of a unified, central power comprised of all the largest and most honorable nations.
Will you work together with other authorities? Yes.
-----------------------------------------------
RP-sample: viewtopic.php?f=5&t=292877
Notes: I'm hoping to establish my nation as the big bad against piracy, which is why it's so large. It's meant to be the piratical equivalent of the boogeyman.
Last edited by The Frontier Systems Alliance on Sun Apr 20, 2014 8:41 am, edited 1 time in total.

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The Order of the Teutonic Knights
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Founded: Jul 08, 2013
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Postby The Order of the Teutonic Knights » Sun Apr 20, 2014 10:05 am

The Wheel wrote:
The Order of the Teutonic Knights wrote:...
Satisfied?


Highly so.
(1)I take, that not all 9.whatever million soldiers are fighting troops and everything?
(2)And the HSF and KK, how many ships are that?


First, Italics are my doing.
Second:
(1) Not by a long shot! Take for example WVtgKdo: nearly 4 million soldiers.
Around 2/3 of them is working on space stations, ground faclities, shipyards and whatnot.
10% are serving on combat support ships, tenders, freighters, tugs, etc..
The remaining roughly-quarter, 1 million, that are the people either serving on combat ships or in preparation to do so, including the 'Space Marines' (they are actually called Weltraumfüsiliere and number all in all around 100,000 men), as well as the 'WVtgKdo-Air Corps' (Don't have a witty name for that right now) and the local defense squadrons.

(2) That indeed is a good question.
KK is made up of 13 Kreuzerstaffeln (Cruisersquadrons, KS), of which 5 to 13 are in varying states of being operational (from 5th's nearly to 13th's 'only existing on paper so far'). Each KS is made of two battlecruisers and their escorts, a tender and in special cases one or two science vessels.
A good example for a KS would be 1st KS/I KS: ORS Rufa (Rufa-class battlecruiser, flagship), ORS Auricoma (Rufa-class battlecruiser), ORS Breitschwert (Rapier-class light cruiser), ORS Langschwert (Rapier-class light cruiser), ORS Hirschfänger (Rapier-class light cruiser), ORS Sanftbach (Weißbucht-class light carrier), ORS Vinzenz von Valencia (Simon-Petrus-class armed tender).
Meaning: A Kreuzerstaffel has an escort group of four to six light cruisers and a light carrier.
2 KS is not participating in this RP as it stands, simply because 2 KS is occupied elsewhere.

HSF has 10 Flottillen/flotillas, 12 to 15 ships strong, mostly Tuche-class patrol frigates, but nothing much larger.


On another note, FSA, you look like an interesting person.
The little sample was a most enjoyable read and, if you allow, I would join that RP, too. If you need it, this is my sample.
"Das Herz auf der Zunge tragen" isn't just and idiom for me. Deal with it.

Since the 22nd of December, 2021 - RETCON.
All previous posts are null and void.[/spoiler]

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The Wheel (Ancient)
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Founded: Apr 18, 2014
Ex-Nation

Postby The Wheel (Ancient) » Sun Apr 20, 2014 10:32 am

So...
Let's get on with it:
The Frontier Systems Alliance wrote:Name of the National Authority: The Frontier Systems Alliance
Shortened Name: The FSA
Population: 179.6 Billion
Dominant Species: Humans
Homeworld: Demeter, Hephaestus system
Colonies: 130
-----------------------------------------------
Vice Admiral of the Fleet: Joshua Hallory
Captain General: Charles Forrester
President of the Alliance: Michael Gale
-----------------------------------------------
Overall Armed Forces:
29 Billion G4R-D14N Androids controlled by AI "Legion"
20 Million Marines
2.5 Million X-COR Pilots
7 Million Titans of various makes and models
15 Defense Fleets, each with at least 100 ships that are broken down into smaller task forces and battle groups

Forces dedicated to the task: 1/3 of total forces
Commanders of Forces: Joshua Hallory
Homebase(s): Hephaestus System, Arcturus System, Hade's Gate Station, Perseus System, etc.
Strengths: High Defense and Weapon Power in space. Shock and awe tactics on the ground.
Weaknesses: Prolonged sieges, low speed, and relatively short effective range in space. Runs through ammo fast on the ground.
Objectives: Bring order to the galaxy in the form of a unified, central power comprised of all the largest and most honorable nations.
Will you work together with other authorities? Yes.
-----------------------------------------------
RP-sample: viewtopic.php?f=5&t=292877
Notes: I'm hoping to establish my nation as the big bad against piracy, which is why it's so large. It's meant to be the piratical equivalent of the boogeyman.


Okay, first of all, three questions:
One, you would be an extra-galactical power intervening in the Wheel - would that be okay?
I am asking, because the whole Wheel has a diameter of 3,000 lightyears (+/- some) and you state in one of your factbooks, that your ships are "capable of jumping across several thousand light years in a matter of seconds", which kind of makes it easy to overshoot things here (that makes it significantly smaller then the Milky Way, 33,000 Parsec, which is a whole other league).

Two, could you scale your participating forces down a bit?
Sure, you want to hit with as much force as you can, but problem at hand is, that you will need forces for other tasks, too - patrols, training, combat against other fleets and pirates, etc..
As a rough scale, take the Order: He is a local power and not even sending one of his mainfleets.

Three, I underlined the Androids in the quote. Please describe them and their role in a little bit more detail!

Other then that - accepted until further notice.
(I like your RP-sample, too!)

------------------------------------------------

OTK, accepted.

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The Frontier Systems Alliance
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Founded: Apr 15, 2014
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Postby The Frontier Systems Alliance » Sun Apr 20, 2014 10:37 am

Alright, how about I just scale down to a few hundred light years and keep it in-house, decrease it to 1/10th of total forces, and keep the rest where it's at?

The Guardians, as they are colloquially known, are all controlled by a singular, massive AI who is named "Legion." The Guardians grow smarter with each battle, even each death, because the AI learns from every mistake and corrects accordingly, as well as thinks inventively. This allows for the main force of my army to be comprised of these droids, because they learn faster, operate more efficiently, and cost less to produce than human soldiers cost to train. Basically, the more you fight them, the better they get at killing you.

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The Wheel (Ancient)
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Founded: Apr 18, 2014
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Postby The Wheel (Ancient) » Sun Apr 20, 2014 10:44 am

The Frontier Systems Alliance wrote:Alright, how about I just scale down to a few hundred light years and keep it in-house, decrease it to 1/10th of total forces, and keep the rest where it's at?

The Guardians, as they are colloquially known, are all controlled by a singular, massive AI who is named "Legion." The Guardians grow smarter with each battle, even each death, because the AI learns from every mistake and corrects accordingly, as well as thinks inventively. This allows for the main force of my army to be comprised of these droids, because they learn faster, operate more efficiently, and cost less to produce than human soldiers cost to train. Basically, the more you fight them, the better they get at killing you.


Okay, that sounds better.

I would still prefer a good old-fashioned infantryman, but that's besides the point. Anyway, as long as they are still killable and don't become too overpowered in practical usage, I would say, that you are accepted.

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Apple-Loosa
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Founded: Jun 24, 2013
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Postby Apple-Loosa » Sun Apr 20, 2014 12:46 pm

Tagged for now. I may join in the future :lol:

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OMGeverynameistaken
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Founded: Jun 24, 2009
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Postby OMGeverynameistaken » Sun Apr 20, 2014 1:08 pm

Would a colonial outpost of the Russian Empire be acceptable? The somewhat unique nature of the Russian drive system would allow for relatively easy access to another galaxy if it just happened to have an etherway wormhole positioned in the right spot.
I AM DISAPPOINTED

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The Wheel (Ancient)
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Founded: Apr 18, 2014
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Postby The Wheel (Ancient) » Sun Apr 20, 2014 1:15 pm

Apple-Loosa wrote:Tagged for now. I may join in the future :lol:


Good to hear!

-----------------------------------------
OMGeverynameistaken wrote:Would a colonial outpost of the Russian Empire be acceptable? The somewhat unique nature of the Russian drive system would allow for relatively easy access to another galaxy if it just happened to have an etherway wormhole positioned in the right spot.


Let me ask a question in return: How would you like to participate?
And where would this 'right spot' be?

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Xanthius
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Founded: Nov 13, 2013
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Postby Xanthius » Sun Apr 20, 2014 2:02 pm

Evening, pals,
You know, playing as the large and mighty Empire of Xanthius would be boring, we have several large empires already. So why not a smaller system authority: The Republic of the Green Land.

Name of the System Autority: The Republic of the Green Land
Shortened Name: RGL
Population: roundabout 100 million
Dominant Species (Plural, if needed): Humans (Xanthian origin)
TechLevel: FT
Worlds: the eight planets of the Galatea-System and some of it's asteroids, population mostly on Galatea 5, the Green Land.
NSTracker-page: (if not a whole new construct) - whole new construct, sorry.
Factbooks: None.
-----------------------------------------------
Leader: Aslan Karffenk
Head of Government: Aslan Karffenk
Other Government Positions of importance: Commander Draenor (head of the RGL Defense and Police Forces, Minister of Defense), Captain Rulana (commanding officer of the RGLDPF-flagship Meadow's Dog), Mayor Coler (mayor of Meadowtown, the capital, and Minister for Inner Affairs - not related to each other), Miss Raja (Head of the Ministry for Outer Affairs)
-----------------------------------------------
Overall Armed Forces: around 500,000 men and women, around 50,000 small-town-militiamen, 250,000 men and women police forces, 100,000 men and women army, 100,000 men and women space-navy (two docks, 18 fighter squadrons, 12 fast attack craft, 6 frigates, 2 mine-warfare vessels and the heavy cruiser Meadow's Dog).
Strengths: Militias on the ground. Knowledge of the terrain. Nothing to loose, everything to gain.
Weaknesses: Outdated equipment. Insufficiently trained officers and NCOs. Small.
Objectives: Staying alive.
-----------------------------------------------
RP-sample: Member of the Wheel.
Notes: Looking forward to it!

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New Roman Empire
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Founded: Nov 23, 2011
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Postby New Roman Empire » Sun Apr 20, 2014 2:48 pm

Name of Mercenary Group: Aos Time Guard
Shortened Name: Aos
Number of employees: 5,000
Headquarters: Tambion, Omega, tetris Moon
Price per week (in NSD):35,000
-----------------------------------------------
Boss: Jacob Drageth (known by his street name Timelord, his true name is unknown)
Delegate of the Worker's Unions (if any): N/A
Important parts of the personnel: ArmorImage, Standard Assault rifle, standard Pistol, Standard shotgun, standard SMG Image, Standard light machine gun, Standard Sniper rifleImage
-----------------------------------------------
Number of ships (and type): 20 1 battleship, 3 cruisers, 6 transports and 10 frigates
Number of ground troops: 3,500
Strengths: highly trained, military veterans
Weaknesses: small numbers, small fleet, few transports, tough recruitment regulations
-----------------------------------------------
RP-sample: http://forum.nationstates.net/viewtopic.php?f=31&t=290937
Notes: N/A
Last edited by New Roman Empire on Mon Apr 21, 2014 1:24 pm, edited 1 time in total.
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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Promethius Prime
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Founded: May 04, 2005
Inoffensive Centrist Democracy

Postby Promethius Prime » Sun Apr 20, 2014 3:01 pm

Name of Mercenary Group: The Razor Wolves Private Military Contracting Corporation
Shortened Name: Razor Wolves
Number of employees: 10 million
Headquarters: Promethius Prime, Olympia System
Price per week (in NSD): $2000 per head, additional costs per ship
-----------------------------------------------
Boss: Brigadier Khali Motako
Delegate of the Worker's Unions: None
Second in Command: Colonel Freya Moltke
Logistical Officer: Lieutenant-Colonel Luther Paling
Chief Geneticist: Dr Todo Kitsuto
-----------------------------------------------

Number of ground troops: 2 million
Strengths: Excellently trained in a variety of combat styles and situations. Highly versatile. Physically engineered and conditioned through advanced genetics to be versatile and effective in any climate or terrain scenario. Adaptable. Genetically engineered proto-humans, stronger, tougher and faster than normal humans. Numbers can be rapidly replenished through cloning facilities. They do not fear physical harm or death.
Weaknesses: Relatively few in number. Training and equipment are expensive. Programmed to follow orders, thus will not retreat unless given orders to this effect, even if doing so would be tactically sensible. Lack of fear causes recklessness. Their minds have the same capacity as normal humans and thus do not automatically compensate for their enhanced physiques; they are no smarter nor quick witted than any other human. They are only as effective as their commander, meaning that persons who hire them who lack military experience may have difficulty getting the most out of them.
-----------------------------------------------
RP-sample: On my puppet, On my current project
Notes:
The Glorious Palatine Union
"For a just and greater society, for the good of all!"
PMT Tech Thread - FT Tech Thread - Yurope 1936
Timeless Wizard and Regional Gandalf

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OMGeverynameistaken
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Founded: Jun 24, 2009
Ex-Nation

Postby OMGeverynameistaken » Sun Apr 20, 2014 11:43 pm

The Wheel wrote:
OMGeverynameistaken wrote:Would a colonial outpost of the Russian Empire be acceptable? The somewhat unique nature of the Russian drive system would allow for relatively easy access to another galaxy if it just happened to have an etherway wormhole positioned in the right spot.


Let me ask a question in return: How would you like to participate?
And where would this 'right spot' be?

The Russian Empire seeks merely to spread the light and glory of proper civilization to the rest of the universe. One way or another. Ultimately how the empire reacts to states is determined by other state's reactions. The current emperor is a fairly genial fellow who sees little reason to go to war without provocation. His interests are more in gathering technology and talent, as the Russians are fairly new on the galactic stage.

As to the spot, that dot in Vestis seems to be free.
I AM DISAPPOINTED

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The alkine island
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Founded: Feb 05, 2014
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Postby The alkine island » Mon Apr 21, 2014 2:07 am

tagged for interest, will join soon

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The Wheel (Ancient)
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Founded: Apr 18, 2014
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Postby The Wheel (Ancient) » Mon Apr 21, 2014 3:05 am

Wow, that's more interest then I expected. Thank you all for that.
On to business, then:

Xanthius wrote:Evening, pals,
You know, playing as the large and mighty Empire of Xanthius would be boring, we have several large empires already. So why not a smaller system authority: The Republic of the Green Land.

Name of the System Autority: The Republic of the Green Land
Shortened Name: RGL
Population: roundabout 100 million
Dominant Species (Plural, if needed): Humans (Xanthian origin)
TechLevel: FT
Worlds: the eight planets of the Galatea-System and some of it's asteroids, population mostly on Galatea 5, the Green Land.
NSTracker-page: (if not a whole new construct) - whole new construct, sorry.
Factbooks: None.
-----------------------------------------------
Leader: Aslan Karffenk
Head of Government: Aslan Karffenk
Other Government Positions of importance: Commander Draenor (head of the RGL Defense and Police Forces, Minister of Defense), Captain Rulana (commanding officer of the RGLDPF-flagship Meadow's Dog), Mayor Coler (mayor of Meadowtown, the capital, and Minister for Inner Affairs - not related to each other), Miss Raja (Head of the Ministry for Outer Affairs)
-----------------------------------------------
Overall Armed Forces: around 500,000 men and women, around 50,000 small-town-militiamen, 250,000 men and women police forces, 100,000 men and women army, 100,000 men and women space-navy (two docks, 18 fighter squadrons, 12 fast attack craft, 6 frigates, 2 mine-warfare vessels and the heavy cruiser Meadow's Dog).
Strengths: Militias on the ground. Knowledge of the terrain. Nothing to loose, everything to gain.
Weaknesses: Outdated equipment. Insufficiently trained officers and NCOs. Small.
Objectives: Staying alive.
-----------------------------------------------
RP-sample: Member of the Wheel.
Notes: Looking forward to it!


Sounds good so far, but could you please specify your equipment?

--------------------------------------

New Roman Empire wrote:Name of Mercenary Group: Aos Time Guard
Shortened Name: Aos
Number of employees: 5,000
Headquarters: Tambion, Omega, tetris Moon
Price per week (in NSD):35,000
-----------------------------------------------
Boss: Jacob Drageth (known by his street name Timelord, his true name is unknown)
Delegate of the Worker's Unions (if any): N/A
Important parts of the personell: not really sure what to put here.
-----------------------------------------------
Number of ships (and type): 20 1 battleship, 3 cruisers, 6 transports and 10 frigates
Number of ground troops: 4,500
Strengths: highly trained, military veterans
Weaknesses: small numbers, small fleet, few transports, tough recruitment regulations
-----------------------------------------------
RP-sample: http://forum.nationstates.net/viewtopic.php?f=31&t=290937
Notes: N/A


Sounds good, but... 5000 overall personell and 4500 ground troops leaves 500 people for the ships - how do you want to man the battleship, let alone the rest of your fleet?
And could you, too, please specify a little bit on the equipment and systems and so on?
Other then that - accepted until further notice.

--------------------------------------

Promethius Prime wrote:Name of Mercenary Group: The Razor Wolves Private Military Contracting Corporation
Shortened Name: Razor Wolves
Number of employees: 10 million
Headquarters: Promethius Prime, Olympia System
Price per week (in NSD): $2000 per head, additional costs per ship
-----------------------------------------------
Boss: Brigadier Khali Motako
Delegate of the Worker's Unions: None
Second in Command: Colonel Freya Moltke
Logistical Officer: Lieutenant-Colonel Luther Paling
Chief Geneticist: Dr Todo Kitsuto
-----------------------------------------------
Number of ground troops: 2 million
Strengths: Excellently trained in a variety of combat styles and situations. Highly versatile. Physically engineered and conditioned through advanced genetics to be versatile and effective in any climate or terrain scenario. Adaptable. Genetically engineered proto-humans, stronger, tougher and faster than normal humans. Numbers can be rapidly replenished through cloning facilities. They do not fear physical harm or death.
Weaknesses: Relatively few in number. Training and equipment are expensive. Programmed to follow orders, thus will not retreat unless given orders to this effect, even if doing so would be tactically sensible. Lack of fear causes recklessness. Their minds have the same capacity as normal humans and thus do not automatically compensate for their enhanced physiques; they are no smarter nor quick witted than any other human. They are only as effective as their commander, meaning that persons who hire them who lack military experience may have difficulty getting the most out of them.
-----------------------------------------------
RP-sample: On my puppet, On my current project
Notes:


Not accepted.
You are a teeny-tiny bit too large for a merc-corporation - rule 3a: "Keep your forces, population, etc. reasonable. [...]"
You are a merc-corporation, not a national authority. NRE's 5000 men are the largest what I had in mind for mercs, but in any case 10 million far too much for that role.
Sorry.

--------------------------------------

OMGeverynameistaken wrote:
The Wheel wrote:

Let me ask a question in return: How would you like to participate?
And where would this 'right spot' be?

The Russian Empire seeks merely to spread the light and glory of proper civilization to the rest of the universe. One way or another. Ultimately how the empire reacts to states is determined by other state's reactions. The current emperor is a fairly genial fellow who sees little reason to go to war without provocation. His interests are more in gathering technology and talent, as the Russians are fairly new on the galactic stage.

As to the spot, that dot in Vestis seems to be free.


Sounds good. That piece with Vestis, too.
I only need an app.

--------------------------------------

The alkine island wrote:tagged for interest, will join soon


I look forward to it!

--------------------------------------

To everyone: If this RP continues to grow like that, we can start the IC on Wednesday. I honestly didn't expect that and I am very thankful for that.

So... until then!

P.S.-Edit: Before I forget it, if anybody has a better idea or skills in making for the title image at the top of the first post, please give me a telegram. I would like that person very much.
Last edited by The Wheel (Ancient) on Mon Apr 21, 2014 3:24 am, edited 2 times in total.

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Promethius Prime
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Posts: 661
Founded: May 04, 2005
Inoffensive Centrist Democracy

Postby Promethius Prime » Mon Apr 21, 2014 3:44 am

Name of the National Autority: The Greater Arcadian Empire
Shortened Name: Arcadia
Population: 186.287 Billion
Dominant Species: Human, Proto-Human
Homeworld: Arkades, Arcadian System
Colonies:
  • Aramatherius (System)
  • Cadia Primus (System)
  • Cadia Secundus (System)
  • Cadia Tertius (System)
  • Cadia Quartus (System)
  • Kavo Primus (System)
  • Kavo Secundus (System)
  • Promethius (System)
  • Trodenia Primus (System)
  • Trodenia Secundus (System)
  • Trodenia Tertius (System)
  • Zhuan (Planet, Caelan System)
NSTracker-page: Here
Factbooks: Under Construction
-----------------------------------------------
National Leader: Emperor Constantine CXVII
Head of Government: Brigadier Khali Motako
Commander of the Fleet: First Admiral Freya Moltke
Commander of the Army: Lord Marshal Luther Paling
Chief Geneticist: Dr Andrei Zhukov
-----------------------------------------------
Overall Armed Forces: 900 million Bio-Engineered Clones
Forces dedicated to the task: As many as necessary
Commander of Forces: Sky Marshal Danes
Homebase(s): Each system has at least one naval dockyard apart from Zhuan; the Arcadian and Cadian Systems have three major naval yards each. Every inhabited planet is heavily fortified, Arcadian doctrine is such that there are no large 'home bases', military forces are instead constantly deployed on their home ship.
Ships:[/list]
Strengths:
Ground Forces: Excellently trained in a variety of combat styles and situations. Highly versatile. Physically engineered and conditioned through advanced genetics to be versatile and effective in any climate or terrain scenario. Adaptable. Genetically engineered proto-humans, stronger, tougher and faster than normal humans. Numbers can be rapidly replenished through cloning facilities. They do not fear physical harm or death. Well supported by land and air; broad variety of vehicles, drones and other craft at their disposal. Excellent offensive troops using blitzkreig tactics. Exceptional artillery.

Fleet: Variety of well armed and equipped ships; considerable orbital bombardment capability. Smaller craft such as corvettes, gunboats, fights and frigates are designed to fight it atmo as well as space. Lethal broadside capabilities. Rapid repair and construction means that fleets can be rapidly replenished.

Weaknesses:
Ground Forces: Relatively few in number. Training and equipment are expensive. Programmed to follow orders, thus will not retreat unless given orders to this effect, even if doing so would be tactically sensible. Lack of fear causes recklessness. Their minds have the same capacity as normal humans and thus do not automatically compensate for their enhanced physiques; they are no smarter nor quick witted than any other human. They are only as effective as their commander. Despite being fearless they are mediocre defenders, best suited to rapid wars of aggression and assault.

Fleet: Doctrine and strategy aimed at quick assault and fire support; mediocre defenders. Crews rely on officers to command them effectively. Lacking in variety when it comes to medium and lightweight starships.

Objectives: Galactic Dominance
Will you work together with other authorities?: Only on our terms
-----------------------------------------------
RP-sample: On my puppet, On my current project
Notes:
Last edited by Promethius Prime on Mon Apr 21, 2014 3:46 am, edited 4 times in total.
The Glorious Palatine Union
"For a just and greater society, for the good of all!"
PMT Tech Thread - FT Tech Thread - Yurope 1936
Timeless Wizard and Regional Gandalf

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The Wheel (Ancient)
Bureaucrat
 
Posts: 48
Founded: Apr 18, 2014
Ex-Nation

Postby The Wheel (Ancient) » Mon Apr 21, 2014 3:58 am

Promethius Prime wrote:
Name of the National Autority: The Greater Arcadian Empire
Shortened Name: Arcadia
Population: 186.287 Billion
Dominant Species: Human, Proto-Human
Homeworld: Arkades, Arcadian System
Colonies:
  • Aramatherius (System)
  • Cadia Primus (System)
  • Cadia Secundus (System)
  • Cadia Tertius (System)
  • Cadia Quartus (System)
  • Kavo Primus (System)
  • Kavo Secundus (System)
  • Promethius (System)
  • Trodenia Primus (System)
  • Trodenia Secundus (System)
  • Trodenia Tertius (System)
  • Zhuan (Planet, Caelan System)
NSTracker-page: Here
Factbooks: Under Construction
-----------------------------------------------
National Leader: Emperor Constantine CXVII
Head of Government: Brigadier Khali Motako
Commander of the Fleet: First Admiral Freya Moltke
Commander of the Army: Lord Marshal Luther Paling
Chief Geneticist: Dr Andrei Zhukov
-----------------------------------------------
Overall Armed Forces: 900 million Bio-Engineered Clones
Forces dedicated to the task: As many as necessary
Commander of Forces: Sky Marshal Danes
Homebase(s): Each system has at least one naval dockyard apart from Zhuan; the Arcadian and Cadian Systems have three major naval yards each. Every inhabited planet is heavily fortified, Arcadian doctrine is such that there are no large 'home bases', military forces are instead constantly deployed on their home ship.
Ships:[/list]
Strengths:
Ground Forces: Excellently trained in a variety of combat styles and situations. Highly versatile. Physically engineered and conditioned through advanced genetics to be versatile and effective in any climate or terrain scenario. Adaptable. Genetically engineered proto-humans, stronger, tougher and faster than normal humans. Numbers can be rapidly replenished through cloning facilities. They do not fear physical harm or death. Well supported by land and air; broad variety of vehicles, drones and other craft at their disposal. Excellent offensive troops using blitzkreig tactics. Exceptional artillery.

Fleet: Variety of well armed and equipped ships; considerable orbital bombardment capability. Smaller craft such as corvettes, gunboats, fights and frigates are designed to fight it atmo as well as space. [assuming that this means, they perform on the same level in atmospheres as in space] Lethal broadside capabilities. Rapid repair and construction means that fleets can be rapidly replenished.

Weaknesses:
Ground Forces: Relatively few in number. Training and equipment are expensive. Programmed to follow orders, thus will not retreat unless given orders to this effect, even if doing so would be tactically sensible. Lack of fear causes recklessness. Their minds have the same capacity as normal humans and thus do not automatically compensate for their enhanced physiques; they are no smarter nor quick witted than any other human. They are only as effective as their commander. Despite being fearless they are mediocre defenders, best suited to rapid wars of aggression and assault.

Fleet: Doctrine and strategy aimed at quick assault and fire support; mediocre defenders. Crews rely on officers to command them effectively. Lacking in variety when it comes to medium and lightweight starships.

Objectives: Galactic Dominance
Will you work together with other authorities?: Only on our terms
-----------------------------------------------
RP-sample: On my puppet, On my current project
Notes:


I will think about it.
What I am a bit concerned about are the underlined parts and the small thing in brackets ("[" and "]") is a note by me.

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Promethius Prime
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Posts: 661
Founded: May 04, 2005
Inoffensive Centrist Democracy

Postby Promethius Prime » Mon Apr 21, 2014 4:13 am

Okay, the bio-engineered clones bit I will write up in more detail in my factbook; however I'll give you a brief summary of what it means here. They are not on a par with WH40k Space Marines, nor Halo's Master Chief; think Wolverine without the adamantium skeleton, claws and crazy regenerative powers.

By as many as necessary I mean they are prepared to deploy whatever forces from the available numbers that they can in order to achieve galactic dominance.

I should probably correct the fortification bit; every settlement on inhabited worlds are fortified; not every planet is fully inhabited in fact most have maybe one or two massive cities on them.

The versatility extends to any habitable terrain or climate, not literally ANY climate or terrain since falling in a pit of lava or breathing poisoned gas still kills them.

The cloning facilities bit is actually less OP than you might think, by rapidly replenish I mean of course compared to replenishing a normal human force; so the cloning process is still slower than building a robot and more expensive.

By orbital bombardment I don't mean Death Star nuking capability, I mean the kind of supporting bombardment you'd expect when dropping troops onto a planet.

On the smaller craft no, they operate differently in atmo to in space, though their weapons remain the same.

Again with rapid replenishment this is a relative term; their ships are prefabricated and constructed in modules meaning that a damaged module can simply be removed and replaced to put the ship back into service again.
The Glorious Palatine Union
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The alkine island
Spokesperson
 
Posts: 177
Founded: Feb 05, 2014
Ex-Nation

Postby The alkine island » Mon Apr 21, 2014 4:28 am

Name of Merchant Company: The Red Eagle Mining and Refining Corporation
Shortened Name: Red Eagle M&R
Employees: 120 million
Company Headquarters: Red Prime, Haast System

Boss/CEO: Mr K.L. Eagle
Delegate of the Workers Union: Edward Rev
Important parts of the Personnel: Director Adam Kine, Professor Cavon, Dr Drylike, Director Highver

Number of Freighters: 150
Number of Armed Freighters: 150
Number of owned escorts (and type): 45 Crow Interceptors, 25 Corax Destroyers, 15 Drake Battle Cruisers and 6 Raven Battleships
Overall tonnage: A lot

RP-sample: viewtopic.php?f=5&t=291958
Notes: The ships are from EVE online so if you want info you can find it there

User avatar
The Wheel (Ancient)
Bureaucrat
 
Posts: 48
Founded: Apr 18, 2014
Ex-Nation

Postby The Wheel (Ancient) » Mon Apr 21, 2014 7:57 am

Promethius Prime wrote:Okay, the bio-engineered clones bit I will write up in more detail in my factbook; however I'll give you a brief summary of what it means here. They are not on a par with WH40k Space Marines, nor Halo's Master Chief; think Wolverine without the adamantium skeleton, claws and crazy regenerative powers.

By as many as necessary I mean they are prepared to deploy whatever forces from the available numbers that they can in order to achieve galactic dominance.

I should probably correct the fortification bit; every settlement on inhabited worlds are fortified; not every planet is fully inhabited in fact most have maybe one or two massive cities on them.

The versatility extends to any habitable terrain or climate, not literally ANY climate or terrain since falling in a pit of lava or breathing poisoned gas still kills them.

The cloning facilities bit is actually less OP than you might think, by rapidly replenish I mean of course compared to replenishing a normal human force; so the cloning process is still slower than building a robot and more expensive.

By orbital bombardment I don't mean Death Star nuking capability, I mean the kind of supporting bombardment you'd expect when dropping troops onto a planet.

On the smaller craft no, they operate differently in atmo to in space, though their weapons remain the same.

Again with rapid replenishment this is a relative term; their ships are prefabricated and constructed in modules meaning that a damaged module can simply be removed and replaced to put the ship back into service again.


Thanks. It will help me considering.

-------------------------------------------

The alkine island wrote:Name of Merchant Company: The Red Eagle Mining and Refining Corporation
Shortened Name: Red Eagle M&R
Employees: 120 million
Company Headquarters: Red Prime, Haast System

Boss/CEO: Mr K.L. Eagle
Delegate of the Workers Union: Edward Rev
Important parts of the Personnel: Director Adam Kine, Professor Cavon, Dr Drylike, Director Highver

Number of Freighters: 150
Number of Armed Freighters: 150
Number of owned escorts (and type): 45 Crow Interceptors, 25 Corax Destroyers, 15 Drake Battle Cruisers and 6 Raven Battleships
Overall tonnage: A lot

RP-sample: viewtopic.php?f=5&t=291958
Notes: The ships are from EVE online so if you want info you can find it there


I take it, that much of the 120 million employees are workers, miners and associated personell for the Mining and Refining part of Red Eagle?
Last edited by The Wheel (Ancient) on Mon Apr 21, 2014 8:13 am, edited 1 time in total.

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Promethius Prime
Diplomat
 
Posts: 661
Founded: May 04, 2005
Inoffensive Centrist Democracy

Postby Promethius Prime » Mon Apr 21, 2014 7:58 am

When will you be able to get back to me, I'd rather know sooner rather than later.
The Glorious Palatine Union
"For a just and greater society, for the good of all!"
PMT Tech Thread - FT Tech Thread - Yurope 1936
Timeless Wizard and Regional Gandalf

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The Wheel (Ancient)
Bureaucrat
 
Posts: 48
Founded: Apr 18, 2014
Ex-Nation

Postby The Wheel (Ancient) » Mon Apr 21, 2014 8:14 am

Promethius Prime wrote:When will you be able to get back to me, I'd rather know sooner rather than later.


Tomorrow at the latest. Is that okay for you?

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Promethius Prime
Diplomat
 
Posts: 661
Founded: May 04, 2005
Inoffensive Centrist Democracy

Postby Promethius Prime » Mon Apr 21, 2014 8:18 am

That's fine, if you have any specific questions just ask me via TG, I'm working on getting all my tech ready on my factbook atm.
The Glorious Palatine Union
"For a just and greater society, for the good of all!"
PMT Tech Thread - FT Tech Thread - Yurope 1936
Timeless Wizard and Regional Gandalf

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