Alfordshire wrote:Ah, used a standard KE calculator - not a relativistic one. My bad.
Wait, that's still one GT. Hmmm.
The calculator I used gave me approximately 1.25 GT. Not that much more, but .25 GT is a lot of energy.
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by Excidium Planetis » Sun Nov 06, 2022 7:26 pm
Alfordshire wrote:Ah, used a standard KE calculator - not a relativistic one. My bad.
Wait, that's still one GT. Hmmm.
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News: AI wins Dawn Fleet election for High Counselor.
by Alfordshire » Sun Nov 06, 2022 7:46 pm
Sunset wrote:Sunset wrote:Out of curiosity, however, why did you decide on 10 light-seconds? Presuming an unguided shell (otherwise it would be a missile..?) such a shot would miss any target capable of even modest maneuvering. Sorry Excidium. Couldn't resist.
The solution then, is to not fire one 250 pound projectile, but to fire 250 one pound projectiles over a large area. Try dodging that!
by Kassaran » Mon Nov 07, 2022 7:30 am
Kassaran wrote:Lord Dominator wrote:I'm presently imaging a Hulk watermelon, or kinetic kill weapon watermelons. Not sure which is funnier
"This recruits, is a 2 kilo Citrillus Lanatus. Feel the weight."
"Every 5 seconds, the main accelerator near the Kassaran deep space laboratories shifts one extra-dimensionally across vast distances in deep space using highly experimental and dangerous technologies."
"It impacts with the force of 50-megaton bomb. That is the same yield as the largest hydrogen bomb ever used on Earth, the Soviet Tsar Bomba."
"That means, Shrodinger is the deadliest sunnuva bitch in space - when observed."
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Alfordshire » Tue Nov 08, 2022 8:15 pm
by Sunset » Tue Nov 08, 2022 8:46 pm
Alfordshire wrote:Hmm.
Right, I was thinking about the main AsHM of the ETO - the Reaper KKV Launch Platform. It accelerates to 0.45c-0.1c after a extremely long burn period crossing a few light-minutes or light-seconds, then releases three KKVs designed to swiss-cheese enemy ships and core important parts such as engines.
Is this viable? The c-fractional speeds are gained by burn-periods lasting a few hours to a day by constant bursts of 1G thrusters.
by Birina » Tue Nov 08, 2022 8:59 pm
Sunset wrote:Alfordshire wrote:Hmm.
Right, I was thinking about the main AsHM of the ETO - the Reaper KKV Launch Platform. It accelerates to 0.45c-0.1c after a extremely long burn period crossing a few light-minutes or light-seconds, then releases three KKVs designed to swiss-cheese enemy ships and core important parts such as engines.
Is this viable? The c-fractional speeds are gained by burn-periods lasting a few hours to a day by constant bursts of 1G thrusters.
Against a like-level opponent? Sure. Or against one that is standing still or newtonian motion only.
Really, what you should be doing is putting your intelligence services to work figuring out what your likely opponents are fielding and then designing weapons/ships to counter them. So the slightly more precise-but-imprecise answer to your question is... 'It depends'. That said, unless working out all of this stuff is really interesting to you (and I'm kinda assuming it is), it would be more time-effective to skip working out their exact capabilities and focus on your writing abilities. Which - to cut back to my own advice (how self-serving...) would include things like writing or at least describing your intelligence-gathering capabilities, working with your RP partners to establish how successful or not they are, writing or describing your manufacturing/industrial capabilities, writing up some characters that will be your primary point of interface in any RP...
Having just experienced this myself, it really doesn't matter how 'neat' your weapon systems are and how well documented they are if no one wants to read the post (and thus reply to it) because it is dull as dishwater. Meanwhile you can skimp on a lot of technical details if you offer up an interesting, well-written, and enjoyable post. So to cut back to your question?
Yeah. That sounds fine. It depends.
by Lord Dominator » Tue Nov 08, 2022 10:07 pm
by Sunset » Wed Nov 09, 2022 2:00 am
Birina wrote:This, to me, seems completely off base. Pick up any great novel or novela. Dubliners? The Old Man and the Sea? Moby Dick? Tom Sawyer?
They all have one obvious thread in common: The author prattling on nonstop about how every piece of technology in their book works. Who can forget when Huckleberry Finn and Tom Sawyer are rowing down the Mississippi and Mark Twain takes two pages to detail exactly how the oar blades interact with the viscera in the water (and in fact repel water to propel the boat!)?
Who cares if the technology in those stories would be every day to the people in the story?! That's what makes good writing. And if you find any evidence to the contrary, well, I reject it on principle. I wrote this, I'll have you know, on my Electronic Personal Computer which functions by sending electromagnetic signals, via a key-to-board interface, to a system of coaxial cables, and then to fiber optic cables (which actually beam LIGHT, PEW PEW!) to a magnificent piece of technology called The Internet. Riveting stuff. Now if you'll excuse me I need to make myself some tea in my Electrical Water Boiling Device and put some slices of bread into the Bread Doublecooker that converts electrical energy into thermal energy in order to, effectively, cook the bread again.
by Wheath » Fri Nov 11, 2022 9:25 pm
Sunset wrote:Birina wrote:This, to me, seems completely off base. Pick up any great novel or novela. Dubliners? The Old Man and the Sea? Moby Dick? Tom Sawyer?
They all have one obvious thread in common: The author prattling on nonstop about how every piece of technology in their book works. Who can forget when Huckleberry Finn and Tom Sawyer are rowing down the Mississippi and Mark Twain takes two pages to detail exactly how the oar blades interact with the viscera in the water (and in fact repel water to propel the boat!)?
Who cares if the technology in those stories would be every day to the people in the story?! That's what makes good writing. And if you find any evidence to the contrary, well, I reject it on principle. I wrote this, I'll have you know, on my Electronic Personal Computer which functions by sending electromagnetic signals, via a key-to-board interface, to a system of coaxial cables, and then to fiber optic cables (which actually beam LIGHT, PEW PEW!) to a magnificent piece of technology called The Internet. Riveting stuff. Now if you'll excuse me I need to make myself some tea in my Electrical Water Boiling Device and put some slices of bread into the Bread Doublecooker that converts electrical energy into thermal energy in order to, effectively, cook the bread again.That was fantastic, thank you. Though I would suggest that toast is one of the greatest culinary inventions of all time and that the Maillard Reaction is overlooked only by food barbarians and mastication despots!
That said, and to keep things slightly on-topic, there's ample room for description in prose but that I submit to you (not you specifically but the room at large) that it is best occupied by answering the 'when/where/why/what/who/how' of a given character or scene rather than bogging oneself down in technical minutia. Unless, of course, that is one's goal as per an appropriate usage of parody or satire.
As far as that whacky goblin-thing is concerned? I have seen compelling - or at least humorous - technical writing before but it is usually character-driven and typically not done in the heat of battle. If I might draw a particularly poor connection..?
I play tabletop. Correct that. I used to play a lot of tabletop - D&D, etc - but, well... Now I don't. But one of the problems with tabletop - for me - is when someone takes a long-ass time to determine just exactly what their character's action is going to be. Ask the GM what's going on, look at where all the minis are, check their spell list, check a couple sourcebooks, get distracted by one of Sunset's off-color jokes... Thus a six-second action (eight, after inflation) becomes a twenty minute ordeal. What's my point, you might ask? Well, tabletop RP is collaborative story telling. The GM sets the scene, the wizard plays the same wizard whether it's Faerun or Shadowrun, and I try my best to derail the plot. But someone who takes a long time setting up their perfect action is just like a writer who explains the technical minutia in the middle of a battle.
Except... Take a look at the published authors. They don't. Often, in fact, battles have literal pages and chapters of lead-up and are then over in paragraphs. They are punchy, sharp, quick - often chaotic - much like real combat is. And I would offer the personal opinion that this is deliberate. Because pacing is important, both in good tabletop and good writing.
Now you might say to yourself, 'self, not only is this man an idiot (fair) but in a competitive RP environment how does one compete without showing just how awesome their words are?' My answer is 'you don't'. To follow the rabbit trail under the deck and through the hedge, I'm of the opinion that - just like tabletop - the best enemies are NPCs and not your fellow party members. No one likes a PKer. That isn't to say there's not a difference between killing a party member and getting a party member killed. The second can be hilarious, especially if it's that wizard.
But if you must dive into the technical details... Well, that's what maintenance threads are for. Don't read mine unless you like off-color jokes.
by Birina » Sat Nov 12, 2022 8:30 am
Wheath wrote:Sunset wrote:
[spoiler=editedsnip]That was fantastic, thank you. Though I would suggest that toast is one of the greatest culinary inventions of all time and that the Maillard Reaction is overlooked only by food barbarians and mastication despots!
That said, and to keep things slightly on-topic, there's ample room for description in prose but that I submit to you (not you specifically but the room at large) that it is best occupied by answering the 'when/where/why/what/who/how' of a given character or scene rather than bogging oneself down in technical minutia. Unless, of course, that is one's goal as per an appropriate usage of parody or satire.
As far as that whacky goblin-thing is concerned? I have seen compelling - or at least humorous - technical writing before but it is usually character-driven and typically not done in the heat of battle. If I might draw a particularly poor connection..?
I play tabletop. Correct that. I used to play a lot of tabletop - D&D, etc - but, well... Now I don't. But one of the problems with tabletop - for me - is when someone takes a long-ass time to determine just exactly what their character's action is going to be. Ask the GM what's going on, look at where all the minis are, check their spell list, check a couple sourcebooks, get distracted by one of Sunset's off-color jokes... Thus a six-second action (eight, after inflation) becomes a twenty minute ordeal. What's my point, you might ask? Well, tabletop RP is collaborative story telling. The GM sets the scene, the wizard plays the same wizard whether it's Faerun or Shadowrun, and I try my best to derail the plot. But someone who takes a long time setting up their perfect action is just like a writer who explains the technical minutia in the middle of a battle.
Except... Take a look at the published authors. They don't. Often, in fact, battles have literal pages and chapters of lead-up and are then over in paragraphs. They are punchy, sharp, quick - often chaotic - much like real combat is. And I would offer the personal opinion that this is deliberate. Because pacing is important, both in good tabletop and good writing.
Now you might say to yourself, 'self, not only is this man an idiot (fair) but in a competitive RP environment how does one compete without showing just how awesome their words are?' My answer is 'you don't'. To follow the rabbit trail under the deck and through the hedge, I'm of the opinion that - just like tabletop - the best enemies are NPCs and not your fellow party members. No one likes a PKer. That isn't to say there's not a difference between killing a party member and getting a party member killed. The second can be hilarious, especially if it's that wizard.
But if you must dive into the technical details... Well, that's what maintenance threads are for. Don't read mine unless you like off-color jokes.
Most of this may have gone over my head... but I think that 'technical details' belong in the forums (or in Dispatches), NOT in roleplay - they should exist to ground a world, NOT fluff up your single-sentence war post. In a battle, does a soldier outline their weapon's mechanics? Perhaps a tidbit about how they cleaned it earlier but it's a cheap weapon that could still get them killed...
Notice: this comment was provided by a person who read the first page of this thread, took a few notes, and has no tangible experience with technology in roleplay.
by Sunset » Sat Nov 12, 2022 9:47 am
Wheath wrote:Most of this may have gone over my head... but I think that 'technical details' belong in the forums (or in Dispatches), NOT in roleplay - they should exist to ground a world, NOT fluff up your single-sentence war post. In a battle, does a soldier outline their weapon's mechanics? Perhaps a tidbit about how they cleaned it earlier but it's a cheap weapon that could still get them killed...
Notice: this comment was provided by a person who read the first page of this thread, took a few notes, and has no tangible experience with technology in roleplay.
by Kyrusia » Sat Nov 12, 2022 5:26 pm
Wheath wrote:Notice: this comment was provided by a person who read the first page of this thread, took a few notes, and has no tangible experience with technology in roleplay.
by Sskiss » Mon Dec 18, 2023 7:53 am
Kyrusia wrote:Wheath wrote:Notice: this comment was provided by a person who read the first page of this thread, took a few notes, and has no tangible experience with technology in roleplay.
You're golden. Tech is all window dressing - and I say that as someone with a penchant for going into onerous detail (for my own enjoyment and factbooking) about random things no one but myself is really interested in.
by Allanea » Tue Dec 19, 2023 4:38 am
by The Stellar Union » Tue Mar 26, 2024 4:24 am
by G-Tech Corporation » Tue Mar 26, 2024 8:23 am
The Stellar Union wrote:This is the only FT advice thread i could find, so sorry if this is gravedigging.
What would be the most realistic way for me to have my warships be able to enter and leave a planets atmosphere? I only want a few of my smaller warships and bombers to be able to enter, along with some transport ships for dropping ground troops. In order for the warship to avoid burning, i think the best way would be to have some kind of heat shield at the front of the ships, and they sort of nosedive into the atmosphere at a angle. For when they want to leave the planets atmosphere, im thinking they might have some sort of thruster in the back dedicated to pushing the ship upwards and out of the atmosphere (Again, only my smaller (by small i mean 100 - 300 meters) would ehrtet the atmospheres of planets and have these kind of thrusters). However my biggest problem is how the ship will hold itself up while floating in the atmosphere, i immediately though of just having engines on the bottom to hold up the ship, but i feel like that is very fuel inefficient and there has to be a better way to do it.
by Crimetopolis B » Tue Mar 26, 2024 7:33 pm
by Dtn » Sat Mar 30, 2024 4:34 pm
The Stellar Union wrote:This is the only FT advice thread i could find, so sorry if this is gravedigging.
What would be the most realistic way for me to have my warships be able to enter and leave a planets atmosphere? I only want a few of my smaller warships and bombers to be able to enter, along with some transport ships for dropping ground troops. In order for the warship to avoid burning, i think the best way would be to have some kind of heat shield at the front of the ships, and they sort of nosedive into the atmosphere at a angle. For when they want to leave the planets atmosphere, im thinking they might have some sort of thruster in the back dedicated to pushing the ship upwards and out of the atmosphere (Again, only my smaller (by small i mean 100 - 300 meters) would ehrtet the atmospheres of planets and have these kind of thrusters). However my biggest problem is how the ship will hold itself up while floating in the atmosphere, i immediately though of just having engines on the bottom to hold up the ship, but i feel like that is very fuel inefficient and there has to be a better way to do it.
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