Heavonia wrote:G-Tech Corporation wrote:
1) Depends who you RP with. Very few people will engage outside of a system or so, and most inside of an AU or so. Others will only engage at what would be considered knife-fight ranges, with broadsides within kilometers and whatnot. So, basically anywhere from tens of kilometers to millions.
2) Again, depends who you RP with. Lots of folks hate fighters with a passion, and indeed corvettes, based on hard interpretations of their capabilities. Others love them because they give a place for characters to sit during space operas, and drop torpedoes through shields and whatnot.
3) The main difficulty related to 'realistic' stealth has to do with how stealth works in the modern day- we don't hide our ships/troops/aircraft, we simply make them harder to find against the background of a planet, whatever that planet is. In the hard vacuum, you don't have anything to hide your ships against. You have to actually hide them, as opposed to making them harder to find, because being harder to find means nothing when they're still the only object of notable heat/mass/luminescence for a hundred thousand klicks in any direction. As for how you might detect ships, realistically if vessels are moving at a reasonable fraction of c at sublights, you can't do much in the way of detection without significant handwavium.
4) As far as heatsinks, it depends how you crunch them. Thermal radiation is tough to shunt anywhere in particular without circulating mass, which obviously has its own issues. As far as releasing heat in a 'pulse', my admittedly vague knowledge of thermodynamics would point towards a 'pulse' being rather difficult to justify.
I'm thinking of equipping my space ships predominantly with rail-accelerated torpedoes/missiles, so they can accelerate to sufficient velocity to be effective at that range, while I imagine engines would be necessary to in some way alter their course to counteract evasive manoeuvres on the part of the enemy.
Perfectly acceptable and something I use across the board with multiple nations