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by Magia » Mon Jun 15, 2015 8:16 pm
by Kyrusia » Mon Jun 15, 2015 8:29 pm
Magia wrote:All of this advice is indeed very helpful. Guidance on what the key concerns of the community are in relation to other technologies are the criteria that a factbook should really focus on as its being developed. It's the price that is paid for the freedom of having an RP environment without hard rules and limits.
I should also say that I made my posts with a form of magic I've observed in anime, not that used in D&D, in mind. If I misjudged about that, I apologise. Something not only specific to a world and society, but also well curated, as has been discussed in several recent posts. There isn't really a mechanic for "leveling up" to infinity and having ridiculously overpowered characters that are unpredictable and frustrating for RP.
As for my nation, I'll try my best to incorporate this advice. I imagined magic not really as a consequence of an OOC decision to have some sort of advantage or innovation. I'm evaluating it as purely an IC necessity that operates on the same level as, or even worse than, FT technology. It's not so much a technology as an element of society. Therefore, it's going to be there even if it's inferior or offers inefficiencies, and it's not going to be so ridiculously overpowered to focus on "winning."
by Magia » Mon Jun 15, 2015 9:00 pm
Kyrusia wrote:Magia wrote:All of this advice is indeed very helpful. Guidance on what the key concerns of the community are in relation to other technologies are the criteria that a factbook should really focus on as its being developed. It's the price that is paid for the freedom of having an RP environment without hard rules and limits.
I should also say that I made my posts with a form of magic I've observed in anime, not that used in D&D, in mind. If I misjudged about that, I apologise. Something not only specific to a world and society, but also well curated, as has been discussed in several recent posts. There isn't really a mechanic for "leveling up" to infinity and having ridiculously overpowered characters that are unpredictable and frustrating for RP.
As for my nation, I'll try my best to incorporate this advice. I imagined magic not really as a consequence of an OOC decision to have some sort of advantage or innovation. I'm evaluating it as purely an IC necessity that operates on the same level as, or even worse than, FT technology. It's not so much a technology as an element of society. Therefore, it's going to be there even if it's inferior or offers inefficiencies, and it's not going to be so ridiculously overpowered to focus on "winning."
Glad you've found the advice and assistance provided helpful.
As a bit of a follow-up question, and this may go into how your preternatural effects develop (and, possibly, how they are restricted or otherwise "constrained" from being "game-breaking," so to speak), but did you intend for them to be linked or otherwise a consequence of your star-state's religious faith, spirituality, or overriding existential philosophy - or some permutation thereof?
by Kyrusia » Mon Jun 15, 2015 10:20 pm
Magia wrote:Thank you very much again for your help! You seem very dedicated to the details behind this community and helping it to grow wisely.
by Nyte » Wed Jun 17, 2015 1:17 am
by Sunset » Wed Jun 17, 2015 1:26 am
by Stormwrath » Wed Jun 17, 2015 2:55 am
by Vocenae » Wed Jun 17, 2015 4:05 am
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by The Fedral Union » Wed Jun 17, 2015 7:22 am
Vocenae wrote:Without getting too close to THAT particular argument, bombers make perfect sense in FT. Huerdae has bomber strike craft outfitted with missiles, I've used them in planetary defense...They're perfectly viable in FT because once again, it's not so much what you use, just how you use it.
by Lubyak » Wed Jun 17, 2015 7:50 am
Stormwrath wrote:I have a question: bombers. Do they make sense to use in FT?
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Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Excidium Planetis » Wed Jun 17, 2015 10:05 am
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Lubyak » Wed Jun 17, 2015 10:39 am
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Diopolis » Wed Jun 17, 2015 11:48 am
Excidium Planetis wrote:Okay, so I have a bit of a dilemma.
I generally try to be hard FT. I don't like to use technology that isn't something that could theoretically exist in the real world (or at least, what couldn't exist based on what I know of the real world). This actually works out fairly well for me.
The problem comes in in the one area where I broke the rules: FTL travel. To explain the exotic matter requirements for the Alcubierre drives we use, I invented a fictional device that can manipulate the mass of objects (thus allowing negative mass). It is quite easy to see how this could be weaponized and abused immensly. I shut down that problem by saying that my government shut down all research into these devices, locked all scientists who had ever worked on them away for life, split the plans into parts, encrypted them, and all new devices are constructed by automated factories. Basically, no living being that currently exists in my nation knows how they work, nor how to make them. We just use them for their intended purpose, use in our FTL drives.
But I still have a problem. The Alcubierre drives themselves are too easily weaponized! Theoretical research has shown that Alcubierre drives pick up mass and energy from space as they travel, which is released when the ship stops warp. Apparently, even for short journeys, it is enough to obliterate whatever is in front of the ship. I have a totally improvised and probably unrealistic solution to this for ordinary FTL travel... but some scientists, particularly ones with a knowledge of our FTL drives, could too easily make a weaponized "warp bomb", a ship which basically just picks up a ton of space stuff and then stops right in front of its target (probably a planet).
I can't really ignore the physics that allows for this, and I can't really outlaw such weapons (partly because we love freedom, and mostly because every single FTL starship could become weaponized).
Do I accept that my nation has weapons far more powerful than our standard military stuff, and possibly in civilian hands? Is there anything that would be a solution to this?
by The Fedral Union » Wed Jun 17, 2015 3:13 pm
Diopolis wrote:Excidium Planetis wrote:Okay, so I have a bit of a dilemma.
I generally try to be hard FT. I don't like to use technology that isn't something that could theoretically exist in the real world (or at least, what couldn't exist based on what I know of the real world). This actually works out fairly well for me.
The problem comes in in the one area where I broke the rules: FTL travel. To explain the exotic matter requirements for the Alcubierre drives we use, I invented a fictional device that can manipulate the mass of objects (thus allowing negative mass). It is quite easy to see how this could be weaponized and abused immensly. I shut down that problem by saying that my government shut down all research into these devices, locked all scientists who had ever worked on them away for life, split the plans into parts, encrypted them, and all new devices are constructed by automated factories. Basically, no living being that currently exists in my nation knows how they work, nor how to make them. We just use them for their intended purpose, use in our FTL drives.
But I still have a problem. The Alcubierre drives themselves are too easily weaponized! Theoretical research has shown that Alcubierre drives pick up mass and energy from space as they travel, which is released when the ship stops warp. Apparently, even for short journeys, it is enough to obliterate whatever is in front of the ship. I have a totally improvised and probably unrealistic solution to this for ordinary FTL travel... but some scientists, particularly ones with a knowledge of our FTL drives, could too easily make a weaponized "warp bomb", a ship which basically just picks up a ton of space stuff and then stops right in front of its target (probably a planet).
I can't really ignore the physics that allows for this, and I can't really outlaw such weapons (partly because we love freedom, and mostly because every single FTL starship could become weaponized).
Do I accept that my nation has weapons far more powerful than our standard military stuff, and possibly in civilian hands? Is there anything that would be a solution to this?
No one knows how the mass manipulation works, so you could just say that a side-effect of it is that it fixes the matter-energy accumulation problem by, say, using it as fuel and expelling it from the warp bubble. Not a perfect solution, but it's slightly harder than just ignoring it, and if no one has access to the blueprints, then they can't weaponize it.
by Nyte » Wed Jun 17, 2015 3:50 pm
Sunset wrote:You know, I've tried a timeline format before, and it never ends up looking that good. Finally I went back to a short story-line format and that has worked well enough to at least get me a few up-flags. But I remember loving those giant folding multi-page timelines in the history coffee-table books when I was a kid, and that might just be it; A timeline seems to work best for me when there are twists and turns that make it into a story. Tracing that colored line as it merges/emerges and those major events are listed along with what is happening nearby or even around the world was fascinating. If you're willing to give it a go, that might be the way to go. If you have some nearby neighbors or even NPC frien-emies, make something complex that is its own story-line.
Excidium Planetis wrote:Okay, so I have a bit of a dilemma.
I generally try to be hard FT. I don't like to use technology that isn't something that could theoretically exist in the real world (or at least, what couldn't exist based on what I know of the real world). This actually works out fairly well for me.
The problem comes in in the one area where I broke the rules: FTL travel. To explain the exotic matter requirements for the Alcubierre drives we use, I invented a fictional device that can manipulate the mass of objects (thus allowing negative mass). It is quite easy to see how this could be weaponized and abused immensly. I shut down that problem by saying that my government shut down all research into these devices, locked all scientists who had ever worked on them away for life, split the plans into parts, encrypted them, and all new devices are constructed by automated factories. Basically, no living being that currently exists in my nation knows how they work, nor how to make them. We just use them for their intended purpose, use in our FTL drives.
But I still have a problem. The Alcubierre drives themselves are too easily weaponized! Theoretical research has shown that Alcubierre drives pick up mass and energy from space as they travel, which is released when the ship stops warp. Apparently, even for short journeys, it is enough to obliterate whatever is in front of the ship. I have a totally improvised and probably unrealistic solution to this for ordinary FTL travel... but some scientists, particularly ones with a knowledge of our FTL drives, could too easily make a weaponized "warp bomb", a ship which basically just picks up a ton of space stuff and then stops right in front of its target (probably a planet).
I can't really ignore the physics that allows for this, and I can't really outlaw such weapons (partly because we love freedom, and mostly because every single FTL starship could become weaponized).
Do I accept that my nation has weapons far more powerful than our standard military stuff, and possibly in civilian hands? Is there anything that would be a solution to this?
by Perditan » Wed Jun 17, 2015 4:34 pm
Excidium Planetis wrote:Okay, so I have a bit of a dilemma.
I generally try to be hard FT. I don't like to use technology that isn't something that could theoretically exist in the real world (or at least, what couldn't exist based on what I know of the real world). This actually works out fairly well for me.
The problem comes in in the one area where I broke the rules: FTL travel. To explain the exotic matter requirements for the Alcubierre drives we use, I invented a fictional device that can manipulate the mass of objects (thus allowing negative mass). It is quite easy to see how this could be weaponized and abused immensly. I shut down that problem by saying that my government shut down all research into these devices, locked all scientists who had ever worked on them away for life, split the plans into parts, encrypted them, and all new devices are constructed by automated factories. Basically, no living being that currently exists in my nation knows how they work, nor how to make them. We just use them for their intended purpose, use in our FTL drives.
But I still have a problem. The Alcubierre drives themselves are too easily weaponized! Theoretical research has shown that Alcubierre drives pick up mass and energy from space as they travel, which is released when the ship stops warp. Apparently, even for short journeys, it is enough to obliterate whatever is in front of the ship. I have a totally improvised and probably unrealistic solution to this for ordinary FTL travel... but some scientists, particularly ones with a knowledge of our FTL drives, could too easily make a weaponized "warp bomb", a ship which basically just picks up a ton of space stuff and then stops right in front of its target (probably a planet).
I can't really ignore the physics that allows for this, and I can't really outlaw such weapons (partly because we love freedom, and mostly because every single FTL starship could become weaponized).
Do I accept that my nation has weapons far more powerful than our standard military stuff, and possibly in civilian hands? Is there anything that would be a solution to this?
by Auman » Wed Jun 17, 2015 8:31 pm
Sunset wrote:You know, I've tried a timeline format before, and it never ends up looking that good. Finally I went back to a short story-line format and that has worked well enough to at least get me a few up-flags. But I remember loving those giant folding multi-page timelines in the history coffee-table books when I was a kid, and that might just be it; A timeline seems to work best for me when there are twists and turns that make it into a story. Tracing that colored line as it merges/emerges and those major events are listed along with what is happening nearby or even around the world was fascinating. If you're willing to give it a go, that might be the way to go. If you have some nearby neighbors or even NPC frien-emies, make something complex that is its own story-line.
by The Fedral Union » Thu Jun 18, 2015 2:15 pm
Auman wrote:Sunset wrote:You know, I've tried a timeline format before, and it never ends up looking that good. Finally I went back to a short story-line format and that has worked well enough to at least get me a few up-flags. But I remember loving those giant folding multi-page timelines in the history coffee-table books when I was a kid, and that might just be it; A timeline seems to work best for me when there are twists and turns that make it into a story. Tracing that colored line as it merges/emerges and those major events are listed along with what is happening nearby or even around the world was fascinating. If you're willing to give it a go, that might be the way to go. If you have some nearby neighbors or even NPC frien-emies, make something complex that is its own story-line.
Time lines are something that you should have because they're so easy to bang out. You can put a couple of hours in and get three or four hundred years worth of stuff. I banged out a thousand year history of Auman in about seven hours and that was with tons of breaks. You'll have story fodder for a very, very, long time.
You can knock out a time line quickly. Basically it's a repository for all of your ideas, no matter how silly. You can draw upon them and expand them at your leisure. So yeah, I'd suggest you do one and just find stuff that you like and then turn those into full blown stories.
by Diopolis » Thu Jun 18, 2015 3:00 pm
The Fedral Union wrote:Auman wrote:
Time lines are something that you should have because they're so easy to bang out. You can put a couple of hours in and get three or four hundred years worth of stuff. I banged out a thousand year history of Auman in about seven hours and that was with tons of breaks. You'll have story fodder for a very, very, long time.
You can knock out a time line quickly. Basically it's a repository for all of your ideas, no matter how silly. You can draw upon them and expand them at your leisure. So yeah, I'd suggest you do one and just find stuff that you like and then turn those into full blown stories.
Anything could be considered silly if executed the wrong way; I find it rather easier to work out things as I go in rps and threads rather than trying to stuff everything in to a long timeline or super factbook all at once. But I second what Auman and sunset have to say; addtionaly try to think unconventionally perhaps with a splinter group.
Now my question is to you Auman and some others that might be far removed from "Terra prime"... (used loosely) have you ever considered the ramifications of your humans deviating from homo sapiens via evolution on a new planet that might be earthlike but isn't exactly earth? I've not seen that done much I'm not talking rubber-forehead aliens I'm talking actual evolutionary deviations from baseline humans based on the environments they colonized?
Brings me to another point: would you still consider them human?
(I realize im talking about large time scales but its been proven even in a short amount of time a species and humans can change or evolve or deviate; or at least its theorized it wouldn't take millions of years. For example we now know that ALOT of our own genetic code in rl and through earth animal kingdom history has been impacted by retro-viruses and viral deposits of DNA.)
by The Fedral Union » Thu Jun 18, 2015 5:05 pm
by Auman » Thu Jun 18, 2015 6:23 pm
by Excidium Planetis » Fri Jun 19, 2015 1:00 pm
Diopolis wrote:Excidium Planetis wrote:Okay, so I have a bit of a dilemma.
I generally try to be hard FT. I don't like to use technology that isn't something that could theoretically exist in the real world (or at least, what couldn't exist based on what I know of the real world). This actually works out fairly well for me.
The problem comes in in the one area where I broke the rules: FTL travel. To explain the exotic matter requirements for the Alcubierre drives we use, I invented a fictional device that can manipulate the mass of objects (thus allowing negative mass). It is quite easy to see how this could be weaponized and abused immensly. I shut down that problem by saying that my government shut down all research into these devices, locked all scientists who had ever worked on them away for life, split the plans into parts, encrypted them, and all new devices are constructed by automated factories. Basically, no living being that currently exists in my nation knows how they work, nor how to make them. We just use them for their intended purpose, use in our FTL drives.
But I still have a problem. The Alcubierre drives themselves are too easily weaponized! Theoretical research has shown that Alcubierre drives pick up mass and energy from space as they travel, which is released when the ship stops warp. Apparently, even for short journeys, it is enough to obliterate whatever is in front of the ship. I have a totally improvised and probably unrealistic solution to this for ordinary FTL travel... but some scientists, particularly ones with a knowledge of our FTL drives, could too easily make a weaponized "warp bomb", a ship which basically just picks up a ton of space stuff and then stops right in front of its target (probably a planet).
I can't really ignore the physics that allows for this, and I can't really outlaw such weapons (partly because we love freedom, and mostly because every single FTL starship could become weaponized).
Do I accept that my nation has weapons far more powerful than our standard military stuff, and possibly in civilian hands? Is there anything that would be a solution to this?
No one knows how the mass manipulation works, so you could just say that a side-effect of it is that it fixes the matter-energy accumulation problem by, say, using it as fuel and expelling it from the warp bubble. Not a perfect solution, but it's slightly harder than just ignoring it, and if no one has access to the blueprints, then they can't weaponize it.
Singaporean Transhumans wrote:You didn't know about Excidium? The greatest space nomads in the NS multiverse with a healthy dose (read: over 9000 percent) of realism?
Saveyou Island wrote:"Warmest welcomes to the Assembly, ambassador. You'll soon learn to hate everyone here."
Imperium Anglorum wrote:Digital Network Defence is pretty meh
News: AI wins Dawn Fleet election for High Counselor.
by Genomita » Fri Jun 19, 2015 2:51 pm
by The Fedral Union » Fri Jun 19, 2015 3:11 pm
by Genomita » Fri Jun 19, 2015 3:37 pm
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