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by The Fedral Union » Fri Sep 25, 2015 3:33 pm
by The United Dominion » Fri Sep 25, 2015 3:34 pm
Neritucal wrote:New-ish player here, hoping to take a few steps into this community looking for some advice and opinions.
I wanted to hear your thoughts on how viable it is to play a FT civilization, with FTL technology and colonies spread across a few star systems but which is not an interstellar or even interplanetary empire and has so far not even achieved planetary unity. The basic concept is a species that in haste began colonization and evacuation as their homeworld turned increasingly hostile to them in large part due to their own impact on climate and biosphere. Though the various powerful states had much technological exchange, even the crisis couldn't bring them to prolonged political cooperation and in the end they performed their own colonization programs independently. These independent colonies grew, unified and fractioned repeatedly as time passed, at a few points setting up new colonies on new worlds that eventually splintered into independent (and mutually hating) states.
At this point there is no planet that is unified, each is divided among different nations that often have very different government and ideology, and only the most powerful of these states have the power and resources to construct and maintain starships with FTL drives, most of which would be used for trade between the colonies rather than equipped for warfare (I just imagine that as most planets are locked in cold, or hot, wars it's simply easier to import strategic resources from extraplanetery nations that has no personal reason to hate your guts). Any space navy will be small, without FTL and focused on protecting from alien threats - I'm not planning for them to be isolationist or isolated despite their obvious vulnerability.
So, well, how viable is it to play a FT state which is a superpower bound to only one planet but still can construct and man (a few) FTL-capable ships? I'm concerned not only about the concept but also if it would be too limiting in roleplay.
by Neritucal » Fri Sep 25, 2015 3:38 pm
The Fedral Union wrote:-Snip-
by The Fedral Union » Fri Sep 25, 2015 3:39 pm
by Vocenae » Fri Sep 25, 2015 4:04 pm
18:34 <Kyrusia> Voc: The one anchor of moral conscience in a sea of turbulent depravity.
by Lubyak » Fri Sep 25, 2015 4:08 pm
Neritucal wrote:New-ish player here, hoping to take a few steps into this community looking for some advice and opinions.
I wanted to hear your thoughts on how viable it is to play a FT civilization, with FTL technology and colonies spread across a few star systems but which is not an interstellar or even interplanetary empire and has so far not even achieved planetary unity. The basic concept is a species that in haste began colonization and evacuation as their homeworld turned increasingly hostile to them in large part due to their own impact on climate and biosphere. Though the various powerful states had much technological exchange, even the crisis couldn't bring them to prolonged political cooperation and in the end they performed their own colonization programs independently. These independent colonies grew, unified and fractioned repeatedly as time passed, at a few points setting up new colonies on new worlds that eventually splintered into independent (and mutually hating) states.
At this point there is no planet that is unified, each is divided among different nations that often have very different government and ideology, and only the most powerful of these states have the power and resources to construct and maintain starships with FTL drives, most of which would be used for trade between the colonies rather than equipped for warfare (I just imagine that as most planets are locked in cold, or hot, wars it's simply easier to import strategic resources from extraplanetery nations that has no personal reason to hate your guts). Any space navy will be small, without FTL and focused on protecting from alien threats - I'm not planning for them to be isolationist or isolated despite their obvious vulnerability.
So, well, how viable is it to play a FT state which is a superpower bound to only one planet but still can construct and man (a few) FTL-capable ships? I'm concerned not only about the concept but also if it would be too limiting in roleplay.
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by Neornith » Fri Sep 25, 2015 4:13 pm
Neritucal wrote:The Fedral Union wrote:-Snip-
Oh, no, no you misunderstand me! When I said superpower I didn't mean on the galactic scale, I meant that on their own planet they are a superpower. This still means that compared to even the smallest interplanetary civilization they are Belgium. The species is spread over several star systems but each planet is in itself divided by independent, sovereign states rather than unified planetary governments.
by OMGeverynameistaken » Fri Sep 25, 2015 6:20 pm
Neritucal wrote:New-ish player here, hoping to take a few steps into this community looking for some advice and opinions.
I wanted to hear your thoughts on how viable it is to play a FT civilization, with FTL technology and colonies spread across a few star systems but which is not an interstellar or even interplanetary empire and has so far not even achieved planetary unity. The basic concept is a species that in haste began colonization and evacuation as their homeworld turned increasingly hostile to them in large part due to their own impact on climate and biosphere. Though the various powerful states had much technological exchange, even the crisis couldn't bring them to prolonged political cooperation and in the end they performed their own colonization programs independently. These independent colonies grew, unified and fractioned repeatedly as time passed, at a few points setting up new colonies on new worlds that eventually splintered into independent (and mutually hating) states.
At this point there is no planet that is unified, each is divided among different nations that often have very different government and ideology, and only the most powerful of these states have the power and resources to construct and maintain starships with FTL drives, most of which would be used for trade between the colonies rather than equipped for warfare (I just imagine that as most planets are locked in cold, or hot, wars it's simply easier to import strategic resources from extraplanetery nations that has no personal reason to hate your guts). Any space navy will be small, without FTL and focused on protecting from alien threats - I'm not planning for them to be isolationist or isolated despite their obvious vulnerability.
So, well, how viable is it to play a FT state which is a superpower bound to only one planet but still can construct and man (a few) FTL-capable ships? I'm concerned not only about the concept but also if it would be too limiting in roleplay.
by Stormwrath » Sat Sep 26, 2015 6:47 am
Vocenae wrote:There is only one group of FT players, and that is FT itself. Regardless, I really do suggest that you drop by our IRC channel Neritucal, as the vast majority of active players do hang out there and are more than willing to provide real time advice on worldbuilding and general RP questions, along with just talking about random stuff like video games. It is essentially the biggest resource the community has as it allows us to get to know our fellow FT players on a Out of Character basis, which leads to developing better and more entertaining RPs because you're able to hash out the minute details of a thread in real time as opposed to telegram or an OOC thread here.
(if you haven't guessed by this post and the posts by Neornith and United Dominion, we put a heavy emphasis on communicating with your fellow players here in Future Tech. It is, after all, what makes this community the most close knit and easiest to get into of all the tech levels on Nationstates )
If you haven't already, also check out The Local Cluster. It's a region made for a similar purpose as the IRC channel: allowing players to hang out and chat and get to know one another if IRC isn't an option. It not a closed region nor is it a Closed Roleplaying Group (or CRG), nor is it considered to be In Character, it's just an OOC holding area that comes with the advantage of being able to talk with your fellow players. It's also the largest non-feeder region for Future Tech. Just make sure to read our Mission Statement and check out the links in the regional factbook (which also includes a link to our IRC channel, and you'll be nice and set.
Hope to see you on the IRC soon, and look forward to getting to know you and your nation a bit better!
by Thrashia » Sat Sep 26, 2015 7:50 am
by Neornith » Sat Sep 26, 2015 9:57 am
by The Fedral Union » Sat Sep 26, 2015 10:45 am
Thrashia wrote:The FT community is much more akin to an frat house of loosely connected sociopaths that are also creative writers.
by The Rhustarim Hegemony » Sat Sep 26, 2015 11:56 am
Neornith wrote:Snips.
by Dolmhold » Sat Sep 26, 2015 1:02 pm
Neornith wrote:What are your nation's landing tactics and once they're planetside what is your military forces doctrine.
by The Fedral Union » Sat Sep 26, 2015 1:08 pm
The Rhustarim Hegemony wrote:Neornith wrote:Snips.
Hegemonic landing doctrine basically involves mass dropping of expendable drones to try and overwhelm AA defences to get some on the ground. The drones exist to deploy Foldpoints and try and hold the area surrounding them while they're installed. When a Foldpoint is installed, they can use Displacers to land their proper infantry and light vehicles. Heavier things like artillery, naval assets and the like, require the infantry to have secured landing sites. These things are generally too mass heavy to displace accurately, even to a Foldpoint.
by Lubyak » Sat Sep 26, 2015 1:15 pm
Neornith wrote:Since we've beaten the issue of people's opinions on the FT community to death I would like to propose a change in subject.
While it is realistic for some to never land planetary military forces and instead stay in orbit and have their fleet siege a planet. Sometimes however for the sake of plot or the sake of fun planetary forces are landed.
What are your nation's landing tactics and once they're planetside what is your military forces doctrine.
Consortium tactics revolve around putting infantry on the ground and then relying on its massive atmospheric air force to establish air superiority. Since Avan military has no ground vehicles at all and only has light and heavy infantry it does not engage an enemy ground force fully, instead it harasses and tries to slow it down while calling in the big guns from the air in the form of CAS, bombers, and gunships.
National Information
Embassy|Military Factbook|Greater Ponerian Security Pact|Erotan Heavy Engineering|Crepusculum Investment Bank|Borealias RP Region|FT NationI am an II RP Mentor. TG me if you'd like help with RP!Just Monika
by OMGeverynameistaken » Sat Sep 26, 2015 4:40 pm
Neornith wrote:Since we've beaten the issue of people's opinions on the FT community to death I would like to propose a change in subject.
While it is realistic for some to never land planetary military forces and instead stay in orbit and have their fleet siege a planet. Sometimes however for the sake of plot or the sake of fun planetary forces are landed.
What are your nation's landing tactics and once they're planetside what is your military forces doctrine.
Consortium tactics revolve around putting infantry on the ground and then relying on its massive atmospheric air force to establish air superiority. Since Avan military has no ground vehicles at all and only has light and heavy infantry it does not engage an enemy ground force fully, instead it harasses and tries to slow it down while calling in the big guns from the air in the form of CAS, bombers, and gunships.
by Federal Republic of Free States » Sat Sep 26, 2015 9:03 pm
Neornith wrote:Since we've beaten the issue of people's opinions on the FT community to death I would like to propose a change in subject.
While it is realistic for some to never land planetary military forces and instead stay in orbit and have their fleet siege a planet. Sometimes however for the sake of plot or the sake of fun planetary forces are landed.
What are your nation's landing tactics and once they're planetside what is your military forces doctrine.
Consortium tactics revolve around putting infantry on the ground and then relying on its massive atmospheric air force to establish air superiority. Since Avan military has no ground vehicles at all and only has light and heavy infantry it does not engage an enemy ground force fully, instead it harasses and tries to slow it down while calling in the big guns from the air in the form of CAS, bombers, and gunships.
by Dreadful Sagittarius » Sun Sep 27, 2015 6:57 am
by The Ben Boys » Sun Sep 27, 2015 6:43 pm
by The V O I D » Mon Sep 28, 2015 3:20 am
Accessing Data Files...
Alert! File: Planetary_Invasion_Tactics.dat is locked! If you have access, enter password:
***********
Checking....
Access Granted! Opening File: Planetary_Invasion_Tactics.dat ...
Planetary_Invasion_Tactics.dat:End_File: Planetary_Invasion_Tactics.dat
- ORBITAL_HELLSTORM: entry.log.23/12/2495: "Huge battalions of troops are dropped simultaneously with hellstorm missiles, bombs, and hellstorm non-nuclear citybusting bombs. This is to ensure absolute chaos and victory for the Union, as well as to deter enemy resistance upon landing."
- DIRECT_INVASION: entry.log.23/12/2495: "The planet is directly invaded by the full force of the fleet literally sending battalion upon battalion down. Once a foothold is established, we begin direct invasion of all territory on the planet. This involves little to no bombardment."
- ANNEXATION: entry.log.23/12/2495: "The planet is annexed. This usually entails cutting off the entire star system as well as the planet. Once the planet is choked of supplies, power, etc. we simply offer them aid in return for undying loyalty. Usually, this takes years to work, but it ends in bloodless conquest... usually."
- TOTAL_ANNIHILATION: entry.log.23/12/2495: "The planet's major cities, farms, etc. are totally obliterated by orbital bombardment, and the planet itself is thrown into chaos by terraformation bombs. Then, shock troopers drop in and kill any resistance, and finish the planet-wide 'genocide'. Not often used unless we are in a hurry."
- THE_END: entry.log.23/12/2495: "The world is terraformed and the terraformation device defended until the process is over. In that process, almost all non-Union life dies from the new hostile atmosphere. Those who survive are enslaved."
_LOGOUT
Logging out...
Goodbye, [REDACTED].
by Transvaal Vrystaat » Mon Sep 28, 2015 5:57 am
by Tierra Prime » Mon Sep 28, 2015 6:40 am
by Neornith » Mon Sep 28, 2015 7:47 am
Tierra Prime wrote:What are the advantages and disadvantages of hover vehicles? I've been thinking about forming my rebel puppet nation's armour into "repulsorlift" divisions. I want it to be different from this nation, which mainly uses tracked armoured vehicles (Referred to as cuirassiers or armoured cavalry). The increased mobility hover vehicles have fits into my puppet's military strategy, which is primarily focused around hit and run attacks due to the numerical disadvantage it has against this nation.
by OMGeverynameistaken » Mon Sep 28, 2015 9:39 am
Tierra Prime wrote:What are the advantages and disadvantages of hover vehicles? I've been thinking about forming my rebel puppet nation's armour into "repulsorlift" divisions. I want it to be different from this nation, which mainly uses tracked armoured vehicles (Referred to as cuirassiers or armoured cavalry). The increased mobility hover vehicles have fits into my puppet's military strategy, which is primarily focused around hit and run attacks due to the numerical disadvantage it has against this nation.
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