NATION

PASSWORD

"Infinitus Dominium" FT Group, Interest/Application

A staging-point for declarations of war and other major diplomatic events. [In character]

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Yalos
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Founded: Aug 19, 2013
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Postby Yalos » Sun Oct 06, 2013 3:08 pm

Big Santa Claus wrote:Nation Name: The Big Santa Claus
Preferred Tech Level(s): FT/FanT
Ideals (things seen as good): plague, pestilence, love, warmth, laughter, live
Things frowned upon: unnatural deaths, coldness, unhappiness, machines
Anything else we should know? Santa's going to devour your souls.

This is (fuck, fuck, another one) puppet of Saracenia.


He might be telling the truth guys.
Though, to make sure, we should TG this Saracenia guy for confirmation.

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Yalos
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Founded: Aug 19, 2013
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Postby Yalos » Sun Oct 06, 2013 3:14 pm

Confirmed. This is no puppet of Vaxon's, though it still is a strange concept...
Either way, rest assured, it isn't Vaxon, so you need only worry about the app itself

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Kyuria
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Posts: 1333
Founded: Oct 09, 2009
Ex-Nation

Postby Kyuria » Sun Oct 06, 2013 3:27 pm

Yay for things being made (slightly) simpler! *Flails arms unenthusiastically!*
Why must I be the only one who can be reasonable in the face of chaos?

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Dastardly Stench
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Posts: 807
Founded: Mar 24, 2005
Ex-Nation

Postby Dastardly Stench » Sun Oct 06, 2013 4:57 pm

Civilization Name: The Dominion of Dastardly Stench
Civilization Age: 400 years, give or take

Government Type: Constitutional Monarchy.

Our Tract meets regularly to Pass Motions and our leader, the Big Stink, clears them or gives them the Brown Spot.

Most Administrative tasks are carried out by Topical Oversight Emissaries, who usually have Certified Resource and Utility Directors working as a pool under them—a pool of CRUD between the TOEs.

Our Military is renowned for its prowess, especially our Warm Air Force and our Special Forces, the Silent but Deadly Brigade.

Our religious center is located in the province of Sox. Many journey to experience the Joy of Sox!

Government Status: Currently in recess, spreading out through the land.

Population: 18.506 billion

Home World/Capitol:

Home System: The Spreading Brown Cluster
Home World: The Nugget
Capital City: Fartsylvania

Capital Status:

Notable locations and such:

Whether you’re in the northern coastal region of Litit, exploring the east coast in the Union of Onion, climbing the volcanic mountains in the east in the province of Lumpia, getting to the center of things in Nosepinnea, exploring the seat of power in Fartsilvania or just sitting back and enjoying the island life on either Decayture or Garlacia, the Dominion of Dastardly Stench has something to offer you.

Founding Species:

First, there were the Stenchers. The Stenchers are known for their easygoing attitude

BUTT (oopsie! Typo!)

when threatened they can respond with a swift kick! They also often raise Musk Dragons, which they keep as pets, and these cause permanent malodor to those who invoke their ire. Our official greeting is “pew!” and this is no coincidence.

Other Species:

When the Magical Realm failed, and its nations started fading into nonexistence, Dastardly Stench began to take refugees into its warm embrace. Thus, it is not uncommon to find Demons, Dwarves, Sprites, Elves and even a few Fairies who joined as nations that held them failed.

Power is shared in Dastardly Stench, but most prefer not to practice politics—the old saying, “In Dastardly Stench, Politics Stinks” can often hold true. Still, the Demons, the Dwarves, Elves, have given up their racism and participate more or less equally in civil life.


=========================================================
Society and Cultural information:
Society Status

We’re very egalitarian folks. We figure, as long as our relationships have the right chemistry, why should we stop them from spreading?

Languages

Of course, Flatulan is our National Language. Nonetheless, owing to our origins in the Magic Realm, we also have a few holdovers who came to us as refugees as the Magic failed and the nations there were consumed. Thus, you can find High Demon and Doch, the artificial language of the Demonic Infantry and a myriad of other languages spoken if you know where to look.

Economy:

We’re always spreading ourselves out. We just can’t help but expand!

Industry:

In addition to Dastardly Stench’s world famous line of designer scents, there are a plethora of items available for the discriminating shopper such as our unique jewlry, the lump o’ gold; the music of our famous Wind Musicians and a line of consumer electronics that includes the Quantum Ripple supercomputer and its less expensive cousin, the Ripper. Also, the Demons keep talking about making hand baskets, but we really don’t know where they’re going with that idea.

Production/Construction:

Generally, we’re very good at laying down a foundation. From there, the sky's the limit!

Soopah Powah:

In the sporting arena, we are the universal masters of the game of Buttball, which we, of course, devised.

Politically, we are experts in the assassin’s art, with our Silent but Deadly brigade carrying out precise but engulfing stealth missions!

Scientifically, we’re, as noted elsewhere, experts in the art of jet propulsion and in the dynamics of clouds.

We’re also known for our data storage devices—our cloud computing systems are the envy of the galaxy.

Specialties/Advanced Sciences:

Fluid Mechanics, Jet Propulsion, Spreading Information and Redolence (we really know how to make some noise), Quantum Physics (particularly good with the mechanics of electron clouds)

Strengths:

Our aroma can be very strong!

Weaknesses:

Sometimes, others find us to be lacking in etiquette. We, generally, being the tolerant folk we are, have trouble understanding this.

=========================================================
Map Claim Size: 1

Grid Coordinates: Gamma, Y, Y

Map Claim Color:

Bright Green

Holdings/Territory:

Colonization/expansion:(Essentially, how it works. Don't just say all you do is send a colony ship and supplies, because the story of Christopher Columbus you learned in elementary school was ridiculously inaccurate. Tell us how your nation goes about the process, as in, what are the political and economic motivation, public opinion, and generally tell us about those who are willing to settle. Also tell us about how you military goes about expanding your borders, because this is a good benchmark for how first contacts can go. Do they send giant fleets here and there, are the border patrol, is there FTLi, or are the fringe colonies just on their own? The only time this is required is if you do plan on expanding In Character over the course of the RP.)

Of course, we at Dastardly Stench are always in the mood to spread things around. We are always taking in refugees, and it can be a bit taxing on our resources. First, we send in Yellow Cloud class explorer drones to sniff things out, then, if no one objects, we send in Fumigator-class ships to make things a little more habitable. Then, we send in the colonists in our Contamination-class colonizers. These are all volunteers. We patrol and police our space using Underthunder-class patrols and use the old Fartzilla Battle Cruisers as the back-bone of our defenses.

=========================================================
Foreign policy: (How you view and treat other nations.)
Diplomacy:

At Dastardly Stench, we appreciate the sweet smell of success! Therefor, we’re on good terms with pretty much everybody. Right now, we’re negotiating closer relations with our distant neighbor, Fartschtank, and we used to be on speaking terms with Fartor before the ravages of time took her down, but we have no enemies.

Technological Age:

About like you see in those shows like Star Trek, Star Wars and the like.

FTL Capabilities:

As the last of the magic faded from the Magical Realm, the Demons combined forces with our mages to produce

The Truly Warped Drive

with which our ships can accelerate to Ridiculous Speed leaving behind them only a plaid cloud. Minor problems include that we have to put something behind the ship before we use it, or so that it and not the ship will become Truly Warped, and that it takes certain personality traits to use a Truly Warped Drive. (Is that awesomely absurd enough?)

Inter Planetary Travel
=========================================================
Military Information:

We have our space ships, just like everybody else—you know, everything from the Yellow Cloud probe to the Contamination colony ship to the Death from Above troop transport. We don’t use it much, however, preferring to spread the sweet smell of peace and goodwill through the perfume of diplomacy.

Doctrine: (Basically how the military works, from rank organization to combat tactics and beyond. Things like important personnel officials and can go here.)

Our military ranks are pretty much what you’d expect: Private, Sear-agent (non-officers), Skunker, Gurgler, Fissure, Cavity, Blowhard and Grand Blowhard

Army:

Of course, our Silent but Deadly brigade is known throughout the realm, but we prefer to keep its individual members and their duties private. ;)

Navy: (Important tech, frequently used units, important people, tactics, jobs/classes, heroes, etc.)

Our Navy is called the “Warm Air Force,” and includes our space fighting forces, among them the Asphysiator, Fly Magnet, Churning Chimney and Volcano-class vessels.

Strengths: We can be quite overpowering

Weaknesses: Somehow, our enemies seem to know that we’re coming before we get there.

=========================================================
NS activity:

The Dominion of Dastardly Stench is part of a union that includes The Fascist Parody of Marionetonia and The Community of SF n F (IRL, all are owned, for lack of a better term, by the same individual). SF n F is the main nation, Marionetonia is a “posting puppet” used in the bad old days when the BBS used to fail at choice times and the Dominion of Dastardly Stench is a legacy, largely unused these days).

Technological Bases:


Prior RP links:

For reasons noted earlier, I’ve done most of my RP’ing under different names, so…

In this one, as SF n F, I rp’ed The Metal Man. It is an ongoing thread about an alliance, and, as you will note, I reworked the charter and was a driving force in the actual business end of the RP.

viewtopic.php?f=5&t=181690

As this one, I RP’ed another character I rather like to use, Marvel the Turned Demon. He’s more in accordance with the comical tone of this application, and I’m currently writing a Marvel novel, and Marvel has been the main character and narrator of two short stories that appeared in separate issues of Dark Gothic Resurrected, a fact that he will never let me live down. ;)

viewtopic.php?f=5&t=228545

Finally, here’s a legacy thread that I, with the permission of the other authors involved, have turned into a screenplay and am trying to get voice actors for, in hopes of turning it into a Flash Movie. This one was back in the Good Ol’ Days, when I was still posting mostly as DDS.

viewtopic.php?f=5&t=40958
Last edited by Dastardly Stench on Sun Oct 06, 2013 5:07 pm, edited 2 times in total.
Rest In Peace, Shal of Tanaara. 1/17/2010.

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Tribea
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Founded: Aug 19, 2013
Ex-Nation

Postby Tribea » Sun Oct 06, 2013 5:13 pm

Tribea wrote:Civilization Name: The Confederated Sludge Colonies of the Fungi Nation
Civilization Age: Total, id say about 987,628,721 years

Government Type: The best description is a confederation of nutrient-based communism called nutrientism
Government Information: The fungus nation, which os named Tribea by the fungi, is divided among sub-nebulae, which split into gas orbs, which split into rift planes, which split into star systems, which split into sections, which split into planets, which split into tribes, which split into sludge pits. The highest administrative section except for the total nation is the rift plane. The government is a direct democracy until the planet, when it becomes a delegative democracy, then selectfungi at rift plane and above.
Government Status: Stable, mostly.
Population: The population of fungi that really matter is 3 trillion, about.

Home World/Capitol: Axinobadel as the sludge pit, Fungopeda for planet.
Capital Status: The sludge in Axinobadel is thinning out gradually, causing problems which inhabitants.
Notable locations and such: The fifth subnebula, The entire Jelotoa string of rift planes.
Founding Species: Blastocladiales Fungshromuales
Other Species: Animalia, for the most part except some reptiles and amphibians, are heavily restricted or otherwise banned. All fungi, however, are welcome with open arms.
=========================================================
Society and Cultural information: The society is very community based, however it is focused mainly on protection of the thickness of the sludge and nutrient stores.
Society Status: Has mostly recovered from the xenoxmorph war.
Languages: A language based around the sounds of fungi and spores.
Economy: 7/10
Industry: The top dogs are ship construction, AI, weapons, nutrient retrieval systems, and gaming
Production/Construction: See above.

Soopah Powah: Their remarkable versatility as a confederation is extreme, weathering through the toughest times.

Specialties/Advanced Sciences: Mycology, rifting, bioengineering, rest in industry
Strengths: Adaptation, numbers, versatility, ground fighting, and low orbit combat
Weaknesses: Mismatched, idiots say their just mushroom walkers, high orbit combat, space combat, fighting in thin land
=========================================================
Map Claim Size: 4 spaces
Grid Coordinates: Delta, in that spot i remember..
WHERE ARE THE MAPS!!!
Map Claim Color: Purple

Holdings/Territory: A nebula

Colonization/expansion: Send down spores via meteors if inhabited, if not then fleet colonization!!!
========================================
Foreign policy: Mostly suspicious because in the protogalaxy that merged with this one, multiple nations attacked them. Will steer towards non aggressive nations mainly
Diplomacy: No current allies really.

Technological Age: 31,000
FTL Capabilities: Zap through rift planes
Inter Planetary Travel: ^^^
=========================================================
Military Information: Militia based.
Doctrine: Cant lose a war

Army: The best branch, the troops are armed with leviathen battle suits(LBS) that have a large steel-cobalt-rhodium alloy as base metal.

Navy: Based mainly on low orbit fighters and frigates that can blast quickly and have fun bombarding higher orbit ships.

Strengths: Numerical superiority, fungi, ground, low orbit
Weaknesses: High orbit, deep space, chemical attacks
========================================================
NS activity: On all days
Technological Bases: Me
Prior RP links: TBA
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
ಠ_ಠ
╭╮
Fantasy RP:
viewtopic.php?f=31&t=289003

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The Nuclear Fist
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Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Sun Oct 06, 2013 5:16 pm

Are you fucking kidding me? What the hell is with all the damned 'funny' apps today? It's annoying.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Kyuria
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Founded: Oct 09, 2009
Ex-Nation

Postby Kyuria » Sun Oct 06, 2013 5:28 pm

Agreed,...
One is kinda amusing,...
Two is a bother that looses its charm.
Three is annoying.
Four? That's when we kill it with fire.
Why must I be the only one who can be reasonable in the face of chaos?

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Tribea
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Founded: Aug 19, 2013
Ex-Nation

Postby Tribea » Sun Oct 06, 2013 5:28 pm

The Nuclear Fist wrote:Are you fucking kidding me? What the hell is with all the damned 'funny' apps today? It's annoying.

What did i do!?!?!!!
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
ಠ_ಠ
╭╮
Fantasy RP:
viewtopic.php?f=31&t=289003

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The Nuclear Fist
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Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Sun Oct 06, 2013 5:30 pm

Tribea wrote:
The Nuclear Fist wrote:Are you fucking kidding me? What the hell is with all the damned 'funny' apps today? It's annoying.

What did i do!?!?!!!

Why don't you use some of that newfangled reading comprehension and figure out which application I'm talking about?
Last edited by The Nuclear Fist on Sun Oct 06, 2013 5:30 pm, edited 1 time in total.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Tribea
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Posts: 2891
Founded: Aug 19, 2013
Ex-Nation

Postby Tribea » Sun Oct 06, 2013 5:51 pm

The Nuclear Fist wrote:
Tribea wrote:What did i do!?!?!!!

Why don't you use some of that newfangled reading comprehension and figure out which application I'm talking about?

Just double checking i aint in trouble.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
ಠ_ಠ
╭╮
Fantasy RP:
viewtopic.php?f=31&t=289003

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Senkaku
Postmaster of the Fleet
 
Posts: 26726
Founded: Sep 01, 2012
Corrupt Dictatorship

Postby Senkaku » Sun Oct 06, 2013 6:15 pm

Oh my goodness. The LolTech apps have got to stop. This is going to drive me mad.
Biden-Santos Thought cadre

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Big Santa Claus
Bureaucrat
 
Posts: 50
Founded: Oct 04, 2013
Ex-Nation

Postby Big Santa Claus » Sun Oct 06, 2013 11:09 pm

The Nuclear Fist wrote:Are you fucking kidding me? What the hell is with all the damned 'funny' apps today? It's annoying.

I don't quite sure what did you mean by 'funny apps', but while my nation is designed to be light-hearted, my app itself is completely serious and not supposed to troll, annoy or tease people.

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Dastardly Stench
Diplomat
 
Posts: 807
Founded: Mar 24, 2005
Ex-Nation

Postby Dastardly Stench » Mon Oct 07, 2013 10:46 am

Big Santa Claus wrote:
The Nuclear Fist wrote:Are you fucking kidding me? What the hell is with all the damned 'funny' apps today? It's annoying.

I don't quite sure what did you mean by 'funny apps', but while my nation is designed to be light-hearted, my app itself is completely serious and not supposed to troll, annoy or tease people.


Didn't realize I had so much company! Wasn't trying to troll or annoy anyone--just wanted to entertain with a little punmanship. :) :) :)

Gotta let off some steam every once in a while. Those bad puns just build up until they explode out of me! ;)
Rest In Peace, Shal of Tanaara. 1/17/2010.

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Dastardly Stench
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Founded: Mar 24, 2005
Ex-Nation

Postby Dastardly Stench » Sat Oct 12, 2013 1:31 pm

Seriously, folks: no need to let the thread die just 'cause l' li'l ol' me. If you look at the links I gave, particularly the one where I posted under the nation of Dastardly Stench, you will find that I do indeed RP seriously. I seriously had no intention of trolling or maligning anyone--and, as proof of that, please note that my "application" takes no personal jabs at anyone. It was not intended to directly insult.
Rest In Peace, Shal of Tanaara. 1/17/2010.

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Caecuser
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Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Sat Oct 12, 2013 1:41 pm

Dastardly Stench wrote:Seriously, folks: no need to let the thread die just 'cause l' li'l ol' me. If you look at the links I gave, particularly the one where I posted under the nation of Dastardly Stench, you will find that I do indeed RP seriously. I seriously had no intention of trolling or maligning anyone--and, as proof of that, please note that my "application" takes no personal jabs at anyone. It was not intended to directly insult.


This is the application thread in any case - not the OOC thread, it being quiet is hardly major.

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Kyuria
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Founded: Oct 09, 2009
Ex-Nation

Postby Kyuria » Sat Oct 12, 2013 3:24 pm

Herp da derp! I'm the fool who simply forgot completely. x2x apologies.
Why must I be the only one who can be reasonable in the face of chaos?

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Tribea
Minister
 
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Founded: Aug 19, 2013
Ex-Nation

Postby Tribea » Sat Oct 12, 2013 5:53 pm

Kyuria wrote:Herp da derp! I'm the fool who simply forgot completely. x2x apologies.

Sorry sir, but legally, your dead.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
ಠ_ಠ
╭╮
Fantasy RP:
viewtopic.php?f=31&t=289003

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Ralnis
Postmaster of the Fleet
 
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Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Tue Oct 22, 2013 3:52 pm

This is not finished but is open for revision if needed
http://upload.wikimedia.org/wikipedia/commons/e/e0/Flag_of_the_Mechanised_Infantry_Brigade_Iron_Wolf.jpg
Civilization Name:The Fgru'h Stumfirk
Civilization Age:3200 years( 200 years of being spacefaring)

Government Type: Theocratic Strocarcy( The government is ruled by the leader known as Twinfangs Suji, who is the leader and creator of the Fgru'h, is revered as a deity and leads a council of Judges who follow the Songruci, which are a set of laws that are a mixture of the Laws of Hammurabi and the Ten Commandments that are the general laws on how to live life and to handle the sacrifices to the Yit and Turluk
Government Information: Their is the leader of the Stumfirk is Twinfangs Suji who is the creator and leader of the nation,the leader of the judges is Judge Krud and most Judges are only for government and military affairs while there are representatives that handle the state affairs and make sure the sacrifices are regular. The military still uses the same structure as any normal military structure and make sure that they keep the Yit and Turluk supplied with blood for their maintain of the vehicles, weapons, and ships that are required.
Government Status: Basically there is peace, but criminals who are put to death are merely sacrificed and there is a secret order of special forces call the Soukjik who have a certain number of people that they are task of abducting a set number of civilians from each system in order to feed or keep a constant supply of blood for the Yit and Turluk that are chained in the machines.
Population: 450 billion( 30% Turluk,30% Yit, 40 % Saquisk)

Home World/Capitol:Rockfus /Tuj Suji
Capital Status:It is like it was untouched by citybulidings and exploitation because the Saquisk do not need to use so much resources. It is known as the largest center of weapon making and the center of the Laws of Suji and even a religious domain if people worship Twinfangs Suji.
Notable locations and such:Kirf: Largest population of Yit and Turluk in their domain
Tuv: Trade Center
Redsea: Largest civilian and military production center
Founding Species:Saquisk
Other Species: Yit and Turluk( who are the predators of the Saquisk in the past but are now use as power generators for most machinery, war machines, and ships)
=========================================================
Society and Cultural information:The Saquisk believe in the laws that were establish during their Post Modern Age in order to make sure that they keep everything in order and to make sure that they try and avoid the day that the Yit that are chained down and use them as power reactors and use the weapons and turn against them to make sure they are extinct.
Society StatusThe Saquisk have the freedom to rise or fall as they please, but the Yit and Turluk, even though they outnumber the Saquisk together, are used like cattle and used to produce the power they use for the various reactors and weapons they have.
LanguagesLit'than Oluk
Economy: 7/10 Though they use the Yit and Turluk like beast of burden, they do not take as much from the ecosystem of planets and they are kept in their original state.
Industry:Amazing, with a constant supply of blood going to power up the machines, they can continuously able to churn out supplies and good worth to trade, though their have been times that the Yit and Turluk in the machines broke free and went on a rampage because of their bloodlust was getting to the point that they wanted the flesh of others.
Production/Construction:They are able to construct entire planet-spanning factories that have sentient AIs while there are entire planets and giant shipyards as big as several continents as they are made to churn out ships that are needed and the goods that are able to be massively spread and trade with their worlds and others if needed.

Soopah Powah: Howls of Suji: Weapons and military training go hand-and-hand as the Stumfirk create their weapons with a imprint of the last user and the weapon has sentience and can choose their wielders. This ranges from the melee weapons, range weapons, war machines, aircrafts, and ships in order to train soldiers without the need of extensive military training that normal soldiers go through. These Howls are called the Howls of Suji. Twinfangs Suji is the creator of the weapons and figured out about how to use the same predators that were driving the Saquisk to extinction, he is also held as a sort of deity and creator of the Fgru'h Stumfirk and is currently still alive via mechanical synthesis which made him into a cyborg that still leads the nation today and the Judges who handle the state and military affairs. The weapons that choose their wielder are able to give them an enhance training that can keeps increasing to improve the already instilled training by battling for years. Some soldiers who died in honorable combat or have been high ranking in military life will be imprinted in the large capital tanks and the mechs, but they are still piloted by Saquisk and are powered by Yit and Turluk if needed.
Specialties/Advanced Sciences:Eugenics super soldier program, Adaptive slug ammo modifications, advance mechnical synthesis( cyborgs and minds uploaded into robots sort of thing, hypervelocity smiting( which use the same hypervelocity speeds and power that is uses in their kinetic weapons to quickly forge metals and alloys so they can make metallic goods and weapons faster and cheaper then normally.)
Strengths:Strong and adaptive technology, able to mass produce products, goods, and weapons at a moments notice. They use very little resources
Weaknesses:Yit or Turluk can go on a rampage, they rely too much on the Yit and Turluk for their needs and will not use the resources of the planets they have as normally should be used and can have long term effects if in a depression or revoult from Yit and Turluk
=========================================================
Map Claim Size: 7
Grid Coordinates: somewhere in the Beta Quadrant, I don't care where really
Map Claim Color:Blood Red

Holdings/Territory:18 systems, actually 4 out of 18 are contested battlegrounds against the Groan Empire and the Romand's Legion who want are fighting amongst themselves and the Stumfirk over complete control over the 4 systems known as the Wastes of Surtfu

Colonization/expansion:First the scout ships go out and search for planets that fit the ever-growing needs, if the planet or system is habitable, then if they find life either senitent, animal, or the occasional spacefaring warlord, they will ask them to leave or become bloodfood for their war machines. Most do fight, escpcially the spacefaring warlord, but those that want to leave are generally are given transport to a desired location and non-sentinent species are relocated so that colonization can commence. Currently, expasions have stopped becacuse of one sector, the Forgri Wastes.The Wastes are a total of 4 systems that is nothin but all out war between several warlords and the Stumfik that has been hendering progress of any colonization or expansion for 150 years and it has yet to stop. The Stumfik live in a sector of the Beta Quadrant known as the Teriuox Zone, which is populated with just human warlords and the Stumfik are the only Alien civilization. The Zone consist of 500 systems
=========================================================
Foreign policy: Generally with distrust as they have been fighting the various upstart warlords and conquers of the Beta Quadrant and the Zone
Diplomacy: No allies at the moment, but their enemies are the Groan Empire and the Romand's Legion, which are both currently with the Stumfik locked in a three way war for the Wastes( they are NPCs but they are important to stories that involve the Zone and the Fru'gh)

Technological Age: Tech year in comparison will be in the year 2105(though the year in their calender is the year 1505)
FTL Capabilities: Ux Drive is based off the Boom Tube in which it uses a sort of "Quan Engine" to regulate and syphon power from the Yit to project a wormhole to transport the ship or can work in conjunction of other ships to transport a fleet without time delay on each one
Inter Planetary Travel look above, will provide more info if needed.
=========================================================
Military Information: Planetary Forces and Navy are broken up into two branches which have a broad clarification but its a clarification. The Planetary forces are known as the Ovovs, which are comprised of warbands which are made in small sections that total from a few hundred million to a couple billion as it depends on what the situation calls for, the Ovovs contain the armor divisions, planetary aircraft wings, and the infantry companies. The Navy is known as the Futau and they consist of warships and those are distributed equally among the various Ovovs and they are versatile in their uses and are meant to be a fast response and maneuverability while retaining superior firepower as a secondary important role in space combat.
Doctrine: The military doctrine goes around two important tactics, maneuverability and superior firepower. They rely on fast speed and shock and awe attacks in order to route enemy armies, capture strategic points, and break planetary or system supply routes. This is called" Ironspawn Tactics"

Army:Troops come in many different viraities depending on the Ovovs and rank and wear power armor that does the basic physical enhancements but because only a few planets have the gas they breath or the environment their biological composition that their armor works as a second skin or hide when in reference to the Saquisk. The typical power armor variants are shown within these pictures( please note that the armor types are not being wore by Saquisk so please reframe from mistaking the humanoids in the pictures as actual Saquisk for that might offend them greatly).

Mark 7 Tutku Armor of the Arcril Ovovs company of the planet Sytor.
http://fc06.deviantart.net/fs71/f/2013/281/8/4/guard_titan_by_leviwastaken-d6prdsq.jpg
The Mark 7 Tutku Armor is the common standard armor of the Ovovs common infantry companies of the Saqusik. The standard armor pattern varies among infantry companies of respected planets but it is all the same when it comes to equipment and technology implemented in the armor. The Armor has the basic physical enhancements that all the armor implements but they have adaptive pressure and environment muscle weave that connects to the biology of the Saqusik that can make the Saqusik to survive most environments and keep a constant body temperature that is the normal body heat of the Saqusik of 235 degrees Fahrenheit. They also have a normal tactical HUD but they have a special program that allows them to use the weapon's AI or Spiritual Howl in order to enhance their sensory that goes around 360 degrees and increase said range for 50 yards.

Mark II Elder Prowler
http://fc06.deviantart.net/fs70/i/2012/029/9/6/v_o_l_f_mech_concept_by_lee99-d4o2fed.jpg
Please note that the Prowler is not as large as the pictures seem. The Prowler is a new type of
Navy: (Important tech, frequently used units, important people, tactics, jobs/classes, heroes, etc.)

Strengths:
Weaknesses:
=========================================================
NS activity:
Technological Bases:
Prior RP links:


Species Name:
Appearance: (Image if there is one, alternately, you can just type "See: Anatomy" if you have a text description.)
Biology and anatomy:(Essentially, this space can be used to describe the bodies of the species. Now, we don't exactly need you to go and give us all the nasty and squishy details, like lung structure, stomach capacity, or skeletal organization, but some people might think it's cool.)
Height:
Weight:
Relative survivability:

Natural Defenses/Abilities: (Self explanatory, special abilities also count.)
Unnatural abilities:

Respiratory Gas:
Base composite Element: (Kind of like carbon for humans, this is the main building block of their bodies.)

Base Form and Ethnic Variations:
=========================================================
Life Span:
Reproduction:
Intelligence Level:
Traits/Behavior/Disposition:

Type: (Insect, Mammal, Avian, sentient floating squid like bladder, etc.)
Aggression: (-10 to 0 to 10, with 10 being automatically attempting to commit genocide, 0 being utterly neutral, and -10 being ridiculously benevolent and giving planets away or something)

Society and Cultural information:

Important Characters: (only names are needed, and perhaps a short blurb about them.)


Species Name:
Appearance: (Image if there is one, alternately, you can just type "See: Anatomy" if you have a text description.)
Biology and anatomy:(Essentially, this space can be used to describe the bodies of the species. Now, we don't exactly need you to go and give us all the nasty and squishy details, like lung structure, stomach capacity, or skeletal organization, but some people might think it's cool.)
Height:
Weight:
Relative survivability:

Natural Defenses/Abilities: (Self explanatory, special abilities also count.)
Unnatural abilities:

Respiratory Gas:
Base composite Element: (Kind of like carbon for humans, this is the main building block of their bodies.)

Base Form and Ethnic Variations:
=========================================================
Life Span:
Reproduction:
Intelligence Level:
Traits/Behavior/Disposition:

Type: (Insect, Mammal, Avian, sentient floating squid like bladder, etc.)
Aggression: (-10 to 0 to 10, with 10 being automatically attempting to commit genocide, 0 being utterly neutral, and -10 being ridiculously benevolent and giving planets away or something)

Society and Cultural information:

Important Characters: (only names are needed, and perhaps a short blurb about them.)


Species Name:
Appearance: (Image if there is one, alternately, you can just type "See: Anatomy" if you have a text description.)
Biology and anatomy:(Essentially, this space can be used to describe the bodies of the species. Now, we don't exactly need you to go and give us all the nasty and squishy details, like lung structure, stomach capacity, or skeletal organization, but some people might think it's cool.)
Height:
Weight:
Relative survivability:

Natural Defenses/Abilities: (Self explanatory, special abilities also count.)
Unnatural abilities:

Respiratory Gas:
Base composite Element: (Kind of like carbon for humans, this is the main building block of their bodies.)

Base Form and Ethnic Variations:
=========================================================
Life Span:
Reproduction:
Intelligence Level:
Traits/Behavior/Disposition:

Type: (Insect, Mammal, Avian, sentient floating squid like bladder, etc.)
Aggression: (-10 to 0 to 10, with 10 being automatically attempting to commit genocide, 0 being utterly neutral, and -10 being ridiculously benevolent and giving planets away or something)

Society and Cultural information:

Important Characters: (only names are needed, and perhaps a short blurb about them.)
Last edited by Ralnis on Tue Oct 22, 2013 6:27 pm, edited 1 time in total.
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Nyte
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Democratic Socialists

Postby Nyte » Wed Oct 23, 2013 12:22 am

Ralnis wrote:This is not finished but is open for revision if needed
http://upload.wikimedia.org/wikipedia/commons/e/e0/Flag_of_the_Mechanised_Infantry_Brigade_Iron_Wolf.jpg
Civilization Name: The Fgru'h Stumfirk
Civilization Age: 3200 years( 200 years of being spacefaring)

Government Type: Theocratic StrocarcyStratocracy???( The government is ruled by the leader known as Twinfangs Suji, who is the leader and creator of the Fgru'h, is revered as a deity and leads a council of Judges who follow the Songruci, which are a set of laws that are a mixture of the Laws of Hammurabi and the Ten Commandments that are the general laws on how to live life and to handle the sacrifices to the Yit and Turluk
Government Information: Their is the leader of the Stumfirk is Twinfangs Suji who is the creator and leader of the nation,the leader of the judges is Judge Krud and most Judges are only for government and military affairs while there are representatives that handle the state affairs and make sure the sacrifices are regular. The military still uses the same structure as any normal military structure and make sure that they keep the Yit and Turluk supplied with blood for their maintain of the vehicles, weapons, and ships that are required.
Government Status: Basically there is peace, but criminals who are put to death are merely sacrificedI like this far more than I probably should... and there is a secret order of special forces call the Soukjik who have a certain number of people that they are task of abducting a set number of civilians from each system in order to feed or keep a constant supply of blood for the Yit and Turluk that are chained in the machines.
Population: 450 billion( 30% Turluk,30% Yit, 40 % Saquisk)

Home World/Capitol: Rockfus /Tuj Suji
Capital Status: It is like it was untouched by citybulidings and exploitation? Then how do they manufacture such a large # of weapons and such? There should be at least SOME sign of industrialization here... because the Saquisk do not need to use so much resources. It is known as the largest center of weapon making and the center of the Laws of Suji and even a religious domain if people worship Twinfangs Suji.
Notable locations and such: Kirf: Largest population of Yit and Turluk in their domain
Tuv: Trade Center
Redsea: Largest civilian and military production centerWhy do I think a sea of blood when I read this???
Founding Species: Saquisk
Other Species: Yit and Turluk( who are the predators of the Saquisk in the past but are now use as power generators for most machinery, war machines, and ships)
=========================================================
Society and Cultural information:The Saquisk believe in the laws that were establish during their Post Modern Age in order to make sure that they keep everything in order and to make sure that they try and avoid the day that the Yit that are chained down and use them as power reactors and use the weapons and turn against them to make sure they are extinct.
Society Status: The Saquisk have the freedom to rise or fall as they please, but the Yit and Turluk, even though they outnumber the Saquisk together, are used like cattle and used to produce the power they use for the various reactors and weapons they have.
Languages: Lit'than Oluk
Economy: 7/10 Though they use the Yit and Turluk like beasts of burden, they do not take as much from the ecosystem oftheir planets and they are kept in their original state.
Industry: Amazing,Another reason for at least some signs of industrialization on their worlds (like their capitol). with a constant supply of blood going to power up the machines, they can continuously able to churn out supplies and good worth to trade, though their have been times that the Yit and Turluk in the machines broke free and went on a rampage because of their bloodlust was getting to the point that they wanted the flesh of others.
Production/Construction: They are able to construct entire planet-spanning factories that have sentient AIs while there are entire planets and giant shipyards as big as several continents as they are made to churn out ships that are needed and the goods that are able to be massively spread and trade with their worlds and others if needed.This might or might not be a bit OP. Especially if they've only been spacefaring for 200 years or so... I personally have no real problem with it as long as you can give me an explanation on how they managed to build one of these things, let alone multiple of them that quickly?, but I'd recommend a second opinion from another Co-Op, or Kyuria just incase.

Soopah Powah: Howls of Suji: Weapons and military training go hand-and-hand as the Stumfirk create their weapons with a imprint of the last user and the weapon has sentience and can choose their wielders. This ranges from the melee weapons, range weapons, war machines, aircrafts, and ships in order to train soldiers without the need of extensive military training that normal soldiers go through. These Howls are called the Howls of Suji. Twinfangs Suji is the creator of the weapons and figured out about how to use the same predators that were driving the Saquisk to extinction, he is also held as a sort of deity and creator of the Fgru'h Stumfirk and is currently still alive via mechanical synthesis which made him into a cyborg that still leads the nation today and the Judges who handle the state and military affairs. The weapons that choose their wielder are able to give them an enhance training that can keeps increasing to improve the already instilled training by battling for years. Some soldiers who died in honorable combat or have been high ranking in military life will be imprinted in the large capital tanks and the mechs, but they are still piloted by Saquisk and are powered by Yit and Turluk if needed.
Specialties/Advanced Sciences:Eugenics super soldier program, Adaptive slug ammo modifications, advance mechnical synthesis( cyborgs and minds uploaded into robots sort of thing, hypervelocity smiting( which use the same hypervelocity speeds and power that is uses in their kinetic weapons to quickly forge metals and alloys so they can make metallic goods and weapons faster and cheaper then normally.)
Strengths: Strong and adaptive technology, able to mass produce products, goods, and weapons at a moments?!? notice. They use very little resources.
Weaknesses: Yit, or Turluk can go on a rampage. They rely too much on the Yit and Turluk for their needs, and will not use the resources of the planets they have as they normally should be used, and can have long term effects if in a depression or revoultrevolt? from the Yit and Turluk
=========================================================
Map Claim Size: 7
Grid Coordinates: Somewhere in the Beta Quadrant, I don't care where really.
Map Claim Color: Blood Red

Holdings/Territory: 18 systems, actuallyalthough (it fits better here I think.) 4 out of 18 are contested battlegrounds against the Groan Empire and the Romand's Legion who want are fighting amongst themselves, and the Stumfirk over complete control over the 4 systems known as the Wastes of Surtfu.

Colonization/expansion: First the scout ships go out and search for planets that fit their ever-growing needs, if the planet or system is habitable, then if they find life either senitentsentient, animal, or the occasional spacefaring warlord, they will ask them to leave or become bloodfood for their war machines.lol. Most do choose to fight, escpciallyespecially the spacefaring warlords, but those that want to leave are generally are given transportation to a desired location and non-sentinentnon-sentient species are relocated so that colonization can commence. Currently, expasions haveexpansion has stopped becacuse of one sector known as the Forgri Wastes. The Wastes are a total of 4 systems that are nothin but an all out war between several warlords, and the Stumfik that has been henderinghindering the progress of any colonization or expansion for 150 years, and it has yet to stop. The Stumfik live in a sector of the Beta Quadrant known as the Teriuox Zone, which is populated with just human warlords and the Stumfik are the only Alien civilization. The Zone consist of 500 systems
=========================================================
Foreign Policy: Generally with distrustdistrustful of others as they have been fighting the various upstart warlords and conquers of the Beta Quadrant and the Zone.
Diplomacy: No allies at the moment, but their enemies are the Groan Empire and the Romand's Legion, which are both currentlyalong with the Stumfik are locked in a three way war for the Wastes( they are NPCs but they are important to stories that involve the Zone and the Fru'gh)

Technological Age: Tech year in comparison will be in the year 2105(though the year in their calender is the year 1505)You might want to increase this a bit, but it's entirely up to you.
FTL Capabilities: Ux Drive is based off the Boom TubeI have no idea what this is? in which it uses a sort of "Quan Engine"This either? to regulate and syphon power from the Yit to project a wormhole to transport the ship, or can work in conjunction ofwith other ships to transport a fleet without time delay on each one.Is this instantaneous? And does it have any drawbacks?
Inter Planetary Travel look above, will provide more info if needed.Do they not also have some type of sub-light drive for maneuvering and such?
=========================================================
Military Information: Planetary Forces and Navy are broken up into two branches which have a broad clarification but itsit IS (adds emphasis) a clarification. The Planetary forces are known as the Ovovs, which are comprised of warbands which are made in small sections that total from a few hundred millionThat's small? to a couple billionAgain, not really that small... :unsure: as it depends on what the situation calls for, the Ovovs contain the armor divisions, planetary aircraft wings, and the infantry companies. The Navy is known as the Futau and they consist of warships and those are distributed equally among the various Ovovs and they are versatile in their uses and are meant to be a fast response and maneuverability while retaining superior firepower as a secondary important role in space combat.
Doctrine: The military doctrine goes around two important tactics, maneuverability and superior firepower. They rely on fast speed and shock and awe attacks in order to route enemy armies, capture strategic points, and break planetary or system supply routes. This is called "Ironspawn Tactics"

Army: Troops come in many different viraitiesvarieties depending on the Ovovs and rank and wear power armor that does the basic physical enhancements but because only a few planets have the gas they breath or the environment their biological composition that their armor works as a second skin or hide when in reference to the Saquisk. The typical power armor variants are shown within these pictures( please note that the armor types are not being wore by Saquisk so please reframe from mistaking the humanoids in the pictures as actual Saquisk for that might offend them greatly).

Mark 7 Tutku Armor of the Arcril Ovovs company of the planet Sytor.
http://fc06.deviantart.net/fs71/f/2013/281/8/4/guard_titan_by_leviwastaken-d6prdsq.jpg
The Mark 7 Tutku Armor is the common standard armor of the Ovovs common infantry companies of the Saqusik. The standard armor pattern varies among infantry companies of respected planets but it is all the same when it comes to equipment and technology implemented in the armor. The Armor has the basic physical enhancements that all the armor implements but they have adaptive pressure and environment muscle weave that connects to the biology of the Saqusik that can make the Saqusik to survive most environments and keep a constant body temperature that is the normal body heat of the Saqusik of 235 degrees Fahrenheit. They also have a normal tactical HUD but they have a special program that allows them to use the weapon's AI or Spiritual Howl in order to enhance their sensoryAwareness? that goes around 360 degrees and increase said range for 50 yards.

Mark II Elder Prowler
http://fc06.deviantart.net/fs70/i/2012/029/9/6/v_o_l_f_mech_concept_by_lee99-d4o2fed.jpg
Please note that the Prowler is not as large as the pictures seem. The Prowler is a new type ofWhat??? The rest is missing...
Navy: (Important tech, frequently used units, important people, tactics, jobs/classes, heroes, etc.)

Strengths:
Weaknesses:
=========================================================
NS activity:
Technological Bases:
Prior RP links:


Species Name:
Appearance: (Image if there is one, alternately, you can just type "See: Anatomy" if you have a text description.)
Biology and anatomy:(Essentially, this space can be used to describe the bodies of the species. Now, we don't exactly need you to go and give us all the nasty and squishy details, like lung structure, stomach capacity, or skeletal organization, but some people might think it's cool.)
Height:
Weight:
Relative survivability:

Natural Defenses/Abilities: (Self explanatory, special abilities also count.)
Unnatural abilities:

Respiratory Gas:
Base composite Element: (Kind of like carbon for humans, this is the main building block of their bodies.)

Base Form and Ethnic Variations:
=========================================================
Life Span:
Reproduction:
Intelligence Level:
Traits/Behavior/Disposition:

Type: (Insect, Mammal, Avian, sentient floating squid like bladder, etc.)
Aggression: (-10 to 0 to 10, with 10 being automatically attempting to commit genocide, 0 being utterly neutral, and -10 being ridiculously benevolent and giving planets away or something)

Society and Cultural information:

Important Characters: (only names are needed, and perhaps a short blurb about them.)


Species Name:
Appearance: (Image if there is one, alternately, you can just type "See: Anatomy" if you have a text description.)
Biology and anatomy:(Essentially, this space can be used to describe the bodies of the species. Now, we don't exactly need you to go and give us all the nasty and squishy details, like lung structure, stomach capacity, or skeletal organization, but some people might think it's cool.)
Height:
Weight:
Relative survivability:

Natural Defenses/Abilities: (Self explanatory, special abilities also count.)
Unnatural abilities:

Respiratory Gas:
Base composite Element: (Kind of like carbon for humans, this is the main building block of their bodies.)

Base Form and Ethnic Variations:
=========================================================
Life Span:
Reproduction:
Intelligence Level:
Traits/Behavior/Disposition:

Type: (Insect, Mammal, Avian, sentient floating squid like bladder, etc.)
Aggression: (-10 to 0 to 10, with 10 being automatically attempting to commit genocide, 0 being utterly neutral, and -10 being ridiculously benevolent and giving planets away or something)

Society and Cultural information:

Important Characters: (only names are needed, and perhaps a short blurb about them.)


Species Name:
Appearance: (Image if there is one, alternately, you can just type "See: Anatomy" if you have a text description.)
Biology and anatomy:(Essentially, this space can be used to describe the bodies of the species. Now, we don't exactly need you to go and give us all the nasty and squishy details, like lung structure, stomach capacity, or skeletal organization, but some people might think it's cool.)
Height:
Weight:
Relative survivability:

Natural Defenses/Abilities: (Self explanatory, special abilities also count.)
Unnatural abilities:

Respiratory Gas:
Base composite Element: (Kind of like carbon for humans, this is the main building block of their bodies.)

Base Form and Ethnic Variations:
=========================================================
Life Span:
Reproduction:
Intelligence Level:
Traits/Behavior/Disposition:

Type: (Insect, Mammal, Avian, sentient floating squid like bladder, etc.)
Aggression: (-10 to 0 to 10, with 10 being automatically attempting to commit genocide, 0 being utterly neutral, and -10 being ridiculously benevolent and giving planets away or something)

Society and Cultural information:

Important Characters: (only names are needed, and perhaps a short blurb about them.)


So, I've looked it over. The comments/parts in red are either simple comments and observations, questions that I'd like clarification on, or grammatical errors/punctuation errors that I noticed. I've placed these throughout your App instead of just numbering things and listing them below.
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Nyte
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Democratic Socialists

Postby Nyte » Fri Oct 25, 2013 3:40 am

While it's not yet finished, I'm going to post this work in progress list of weaponry for The People's military for tentative review, comments, and suggestions. Please keep in mind that it Is a WIP. If it gets approved, I'll work on adding it to the app. Thank you.

Installation/Ship Weapons:
Makral-Mossil Type 709 Combination Cannon
-This weapon combines three separate weapon systems into a single Phased Array for use on large starships. It includes a variable frequency laser and a particle beam cannon in a single, shared mount so that the discharge medium can be chosen as optimum for not only the local target(s), but for environmental conditions as well. While both weapons have the same yield at the “muzzle,” the laser can also be fired in a reduced power mode directly before the particle beam; this setting is typically used to burn a vacuum path for the particle beam when firing in(to) an atmosphere. The third weapon is actually a specialized emitter designed to send an extremely powerful electrical current down either the laser or particle beam and effectively turning them into either an electro-laser, or an electro-particle cannon. Such a weapon is commonly referred to as a lightening gun, and functions by using the conducting track of ionized plasma from the laser or particle beam to deliver an effect ranging from an extremely long ranged taser or stun gun to a relatively small, localized lightening storm on a target.
-Due to the use of a Phased Array instead of a more traditional turret assembly, the maximum range of this weapon can suffer when fired at an extreme angle (the angle the beam forms in relation to the surface of the Phased Array). The more severe the angle, the greater the decrease in the maximum range of the beam. This can be limited, and even neutralized when combined with the use of the advanced gravitic fields employed by The People on their ships as these fields can be used in conjunction with the Phased Arrays to literally bend the beams around a ship.

Makral-Mossil Type 705 Plasma Burst Cannon
-This is a ship-mounted forward-facing array of heavy plasma cannons consisting of three to seven triple-barreled cannons designed to ripple fire in three to six round bursts once every five seconds. This weapon fires plasma toroids at a significant percentage of the speed of light. Each individual barrel also contains a low powered laser designed to burn a path for the plasma toroid when the weapon is fired in(to) an atmosphere to generate a tunneling effect that allows the toroid to reach its target without being stopped by atmospheric resistance and becoming little more than a glorified blowtorch.

Makral-Mossil Electro-Shield System
-This is more of a defensive measure rather than a truly offensive weapon system. The system itself consists of several dozen(s) of small automata that can be rapidly launched from specialized ports built into the ship’s hull. Once launched, these automata can form either a partial or full sphere around their mother ship; at which point they vent a field of conductive ionized plasma similar to the blooming effect found in both lasers and particle beams. Once this field is built up to a sufficient level, the drones trigger a powerful electrical current into this field effectively creating a localized electro-laser or electro-particle cannon that functions similarly to a shield (sadly the creation of this field also results in the destruction of the automata that created it). The primary uses of this system are anti-missile and anti-fighter defense although the system has been found to be somewhat effective against other types of KEW’s to varying degrees as well.

Fighter/Shuttlecraft Weaponry:
Makral-Mossil Type 209 Combination Cannon
-This weapon is a scaled down version of the Type 709 commonly found on large ships and defensive installations. Due to its smaller size this weapon is both shorter ranged, and far less powerful overall. However, it is still more than sufficient enough to deal with ground based armored units, enemy fighter craft, shuttles, landing ships, and other relatively small craft.

Makral-Mossil Type 205 Plasma Burst Cannon
-A scaled down fighter based variant of the Type 705. This weapon consists of a single triple-barreled cannon that maintains the ripple fire capability of its much larger cousin, but suffers from a decrease in its overall rate of fire. Also unlike its much larger cousin, this weapon IS specifically intended for use against enemy ships and is intended to give the average fighter simulacra a larger punch that would otherwise be possible with such a small craft.

Armored Vehicle Weapons:
-Under Construction-

Infantry Weapons:
Heavy Weapons
Makral-Mossil Type 99 Particle Cannon
-This weapon comes in two variants; the first is a standard hand-held version for use with standard simulacra types, and the second is an arm mounted variant intended for use with the “Angelus” pattern of simulacra. This weapon can fire a stream of either charged or neutral particles at speeds up to a significant fraction of the speed of light and is capable of functioning either within an atmosphere (endo-atmospheric) or in the vacuum of space (exo-atmospheric). This type of particle cannon fires single, long duration streams of particles designed to literally bore through a target and is incapable of rapid fire. It’s ROF is one round every five seconds.

Makral-Mossil Type 55 Plasma Cannon
-This weapon comes in two variants; the first is a standard hand-held version for use with standard simulacra types, and the second is an arm mounted variant intended for use with the “Angelus” pattern of simulacra. Both variants are designed with single fire and burst fire modes as standard and are intended for use against heavier, well armored targets with functionality similar to the other plasma weapons used by The People.

Makral-Mossil Type 666 Sonic Lance
-The Type 666 is a variable intensity extra-aural (unrelated to hearing) sonic weapon that uses cavitation to effect damage on living/organic tissue. Depending on the intensity this type of weapon can inflict increasingly high levels of damage to a number of internal organs and tissue such as the heart, lungs, the intestinal tract, and the brain as well as the targets central nervous system, and effects can range from merely disabling a target, to violently pulverizing a targets internal organs which almost always results in the targets death.

Makral-Mossil Type 333 Electro-Laser/Particle Cannon
-Much like the much larger, and vastly more powerful ship and vehicle mounted variants of this weapon, the Type 333 is a lightening gun designed for use either within an atmosphere (endo-atmospheric) or in a vacuum (exo-atmospheric). This weapon is intended for use against groups of infantry where its effects can be utilized to either stun, disable, or outright kill numerous enemies at a time. This weapon has also proven to be highly effective against power armored enemies as it is more than sufficiently powerful to fry electronics/control systems and has even been known to melt armor plating and damage servos that are commonly used in the motive systems of such armor. It its highest power setting this weapon is more than capable of electrocuting enemies to death and in several cases it has even caused enemies to simply burst into flame.

Medium Weapons
Makral-Mossil Type 10 Laser Rifle
-This is a standard hand-held variable frequency laser based weapon system that comes with multiple fire modes and a number of situation specific attachments and modifications. The Type 10 has numerous variations thanks to the designs modularity that allow it to function as everything from a single shot rifle, to a sub-machinegun, to a sniper rifle. This weapon is intended to link directly to the simulacra and provides a detailed HUD with advanced targeting information overlaid directly onto the simulacra’s visual systems.

Makral-Mossil Type 05 Plasma Rifle
-For all intents and purposes this weapon is simply a scaled down version of the Type 55 and is intended for hand-held use only.

Makral-Mossil Type 66 Sonic Rifle
-For all intents and purposes this weapon is simply a scaled down version of the Type 666 and is intended for hand-held use only.

Melee Weapons
Marral-Mossil Type 00 Repulse Blade System
-This weapon system comes in numerous varieties; the most common being either sword’s, spears/lances, and claw attachments. This weapon system is designed to give a simulacra an extremely potent melee combat ability and is characterized by being in many ways overly-violent and gratuitously messy when used effectively. These weapons consist of a powered blade(s) with a built in high frequency sonic weapon that is intended to be triggered while within a target (usually after having impaled, stabbed, hacked, sliced, etc). The result of this on a target is usually considered to be “explosive” as most targets simply rupture from the inside out while squishier targets have been known to virtually explode and paste a wide area with their internals.

Grenades
Makral-Mossil Type 15 Plasma Grenade
-The Type 15 is a fairly new weapon by the standards of The People. The weapon itself contains a highly volatile and condensed toroid of plasma. When triggered, the plasma spreads outward rapidly and has an effective area of approximately four meters. While this weapon is designed to be thrown by hand, recent additions and improvements such as proximity detection, and the addition of a timer function allows this weapon to fill several additional uses besides that of a simple hand-thrown explosive.

Makral-Mossil Type 111 Sonic Electronic Ballbreaker(s)
-The Type 111 is a prototype weapon originally intended for non-lethal use. The “Ballbreaker” functions similarly to a combination of the Electro-Shield System found commonly on The Peoples ships and installations, and an electro-laser/electro-particle cannon. The “Ballbreaker” can be thrown, triggered remotely, or activated by proximity to a target, and once activated the device springs up to just below waist height (on a human sized humanoid) via a small scale anti-gravity device built into the grenade. The resultant electrical storm unleashed by this grenade has an effective range of four to six meters, and the lethality of this device CAN be set before use; ranging from non-lethal to overkill.


EDIT: Updated additional weapons... :twisted:

EDIT 2: The only thing missing now is the vehicle section.
Last edited by Nyte on Mon Oct 28, 2013 12:46 am, edited 3 times in total.
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Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Sun Oct 27, 2013 6:43 pm

I've decided to go a different route and cut out the big military ships. Small ships with small crews fit The Peoples modus operandi better... :twisted: I am however keeping the big facilities an such.

Asteroid Facilities
Background
-The People have made a habit of re-purposing mined asteroids for a number of different uses. These asteroids are generally strip-mined, and then towed by ship to the desired location where construction can begin; in many cases, the mined materials are used in the construction of these facilities making them a cost effective (in material) choice over the construction of a similarly sizes space station designed for the same purpose. Such asteroids fulfill many different purposes from shipyards and construction facilities, to defensive weapons platforms, to mobile science laboratories and so on. A number of these facilities are fully mobile and function as a fairly stealthy mode of transportation for those of The People who like to observe the greater part of the galaxy with minimal disturbances.

Specifications
Length: 100+ meters
Width: 100+ meters
Height: 100+ meters

Crew: Varies

Weapon Systems
Makral-Mossil Type 709 Combination Cannon: Varies
Makral-Mossil Type 705 Plasma Burst Cannon: Varies
Makral-Mossil Electro-Shield System: Varies

Airgroup
Sylph Class Corvettes: Varies
Predator Pattern Fighter Simulacra: Varies

Ground Compliment
Reaper Pattern Simulacra: Varies
Brawler Pattern Simulacra: Varies
Angelus Pattern Simulacra: Varies
Centurion Class Automata: Varies

Additional Notes
-N/A

Purgation Class Escort Battle-Carrier
Image
Background
-The Purgation Class is currently the only remaining real military vessel The People still employ. These ships were originally used for border patrol and light escort duty; usually of civilian cargo craft, and were employed extensively in anti-piracy operations as well. Having undergone extensive refit and reconstruction, these ships now function with a minimal crew, and rely heavily on automation and advanced AI to keep them functioning properly.

Specifications
Length: 429 meters
Width: 318 meters
Height: 199 meters

Crew: Varies

Weapon Systems
Makral-Mossil Type 709 Combination Cannon: 41
Makral-Mossil Type 705 Plasma Burst Cannon: 3
Makral-Mossil Electro-Shield System: 120 (drone count)

Airgroup
Sylph Class Corvettes: N/A
Predator Pattern Fighter Simulacra: 36

Ground Compliment
Reaper Pattern Simulacra: 600
Brawler Pattern Simulacra: 200
Angelus Pattern Simulacra: 200
Centurion Class Automata: Varies

Additional Notes
-The number of craft/simulacra listed for this class reflects the maximum number that is usually carried. However, these ships commonly run with crews that are FAR to small to operate the full compliment of craft/simulacra available. As such, most are kept as spares and/or used in rotation to prevent general wear and tear; a practice that extends their service life extensively.
-The most interesting design feature of this class is it's ability to separate into two separate, and fully functional craft. The bottom section of this class is designed to separate from it's mother ship; a process that takes about fifteen seconds to complete. This secondary ship was designed to fulfill several different roles; from that of a landing craft used to deploy large numbers of ground troops to a planets surface while functioning as a strongpoint/forward operating base, to that of a life boat in the event of an evacuation of the ship.

Type III Transport
Image
Background
-A standard transport ship used for ferrying bulk cargo and/or passengers. The Type III was never given more than a numeric designation in The People's old empire; it being the third type of civilian/merchant craft produced for general use. These vessels are fairly rugged and durable considering their small size, and carry an armament that is more than sufficient to ward off would be pirates and freebooters. These craft also sometimes functioned as a military transport for ground troops; although they were not originally intended to be used as such.

Specifications
Length: 295 meters
Width: 154 meters
Height: 89 meters

Crew: Varies

Weapon Systems
Makral-Mossil Type 709 Combination Cannon: 9
Makral-Mossil Type 705 Plasma Burst Cannon: N/A
Makral-Mossil Electro-Shield System: 48 (drone count)

Airgroup
Sylph Class Corvettes: N/A
Predator Pattern Fighter Simulacra: 6 (transport only; these ships are incapable of launching fighter craft)

Ground Compliment
Reaper Pattern Simulacra: 600
Brawler Pattern Simulacra: 200
Angelus Pattern Simulacra: 200
Centurion Class Automata: Varies

Additional Notes
-The number of craft/simulacra listed reflects the number this type of ship can carry when functioning as a military transport. Otherwise, these ships generally only carry a token presence based on it's crew size and/or current purpose.
-The Type III can be used as a military transport as well as it's main purpose of civilian/merchant vessel. When used for military purposes, these ships were usually used as a "Trojan Horse" to secretly deploy troops on the ground, and were commonly employed in numerous surprise attacks that were intended for use against enemy infrastructure and shipping while it was still on the ground or in the process of being loaded. Less scrupulous commanders would intentionally target foreign craft and their crews with this tactic to sow confusion and mistrust between races.

Sylph Class Corvette
Image
Background
The Sylph Class Corvette is the only new class of ship to be designed by The People since they regained access to a physical form. Small, fast, agile, and heavily armed for it's size the Sylph is the most common type of ship employed by The People today, and it's design makes extensive use of simulacra based technologies, as well as advanced automation and AI related technologies throughout.

Specifications
Length: 88 meters
Width: 57 meters
Height: 16 meters

Crew: Varies

Weapon Systems
Makral-Mossil Type 709 Combination Cannon: 5
Makral-Mossil Type 705 Plasma Burst Cannon: 1
Makral-Mossil Electro-Shield System: 12 (drone count)

Airgroup
N/A

Ground Compliment
Reaper Pattern Simulacra: 4
Brawler Pattern Simulacra: 4
Angelus Pattern Simulacra: 4
Centurion Class Automata: Varies

Additional Notes
-The "bridge" of the Sylph is actually a small empty room in the heart of the ship that can employ advanced holographic technology to display the area surrounding the ship with crystal clarity. However, this "bridge" is also totally empty of any recognizable type of interface or control scheme as the Sylph uses a process similar to the possession of a normal simulacra in order to function. As such, the pilot of the ship quite literally becomes the ship, and the above mentioned fancy holographic system is usually only employed when other members of the crew (if there are any) are also on the bridge.
-Large facilities sometimes employ entire squadrons of these craft as over-sized fighter craft... Usually with shockingly violent results.

Predator Pattern Fighter Simulacra
Image
(Above: A pair of Predators approaching Halcon Airbase on Shumballah)
Background
-The Predator is an advanced fighter-form simulacra usually found stationed on asteroid bases, and the few remaining ground based installations still functioning on The Peoples various Shrineworlds. However, unlike the standard simulacra employed by The People these craft are also capable of being employed in a limited fashion under AI control without one of The People possessing it; this process however has been proven to be somewhat damaging to the Predator's internal systems however, and as such doing so is generally reserved for emergencies only.

Specifications
Length: 10.5 meters
Width: 9.5 meters
Height: 5.25 meters

Crew: 1 (the Predator also possesses an advanced onboard AI as well)

Weapon Systems
Makral-Mossil Type 209 Combination Cannon: 2
Makral-Mossil Type 205 Plasma Burst Cannon: 2

Additional Notes
-The Predator is the smallest craft in service with The People that possesses a functioning Fold Drive for FTL travel; although it is rarely ever used.


Ground Units
Angelus Pattern Simulacra
Image
Background
-The Angelus Pattern Simulacra was designed by Zherrun Shen; a gifted, if slightly insane scientist. Shen spent several centuries studying various ground attack aircraft used by numerous other races throughout the galaxy, as well as numerous winged predatory animals while designing the Angelus. The result of his work is a heavy simulacra with an advanced anti-gravity system integrated into it's wings. The Angelus comes standard with an interchangeable arm mounted heavy weapon as it's right arm, and is usually equipped with a lighter hand-held weapon in it's left hand as well. Surprisingly agile and graceful, the Angelus provides pinpoint accurate weapons fire while remaining a relatively small and hard to hit target.

Weapons
-Makral-Mossil Type 99 Particle Cannon
-Makral-Mossil Type 55 Plasma Cannon
-Makral-Mossil Type 666 Sonic Lance
-Makral-Mossil Type 333 Electro-Laser/Particle Cannon
-Makral-Mossil Type 10 Laser Rifle
-Makral-Mossil Type 05 Plasma Rifle
-Marral-Mossil Type 00 Repulse Blade System
-Makral-Mossil Type 15 Plasma Grenade
-Makral-Mossil Type 111 Sonic Electronic Ballbreaker(s)

Additional Notes
-N/A

Brawler Pattern Simulacra
Image
Background
-The Brawler was The Peoples first successful attempt at making a heavy simulacra intended to provide better protection against heavier weaponry. The Brawler was designed by over two dozen separate scientists and engineers over a period of six hundred years and features heavier armor than the standard Reaper Pattern Simulacra as well as a more advanced and robust targeting system for increased accuracy at longer range. While the Brawler is surprisingly durable even in comparison to the standard simulacra, this durability comes with a decrease to the Brawlers agility and overall movement speed. As such, the Brawler typically functions as a mixture of long range sniper and anti-armor unit.

Weapons
-Makral-Mossil Type 99 Particle Cannon
-Makral-Mossil Type 55 Plasma Cannon
-Makral-Mossil Type 666 Sonic Lance
-Makral-Mossil Type 333 Electro-Laser/Particle Cannon
-Makral-Mossil Type 10 Laser Rifle
-Makral-Mossil Type 05 Plasma Rifle
-Makral-Mossil Type 66 Sonic Rifle
-Makral-Mossil Type 00 Repulse Blade System
-Makral-Mossil Type 15 Plasma Grenade
-Makral-Mossil Type 111 Sonic Electronic Ballbreaker(s)

Additional Notes
-The "fins" on the Brawlers back are not for looks... Each one is a micronized power plant designed to be used in conjunction with heavy weaponry. As such, The power and overall range of the Brawlers weaponry is usually vastly superior to the power and maximum range of the same weapon when used by other simulacra.

Reaper Pattern Simulacra
Image
Background
-The Reaper is the oldest type of military purposed simulacra still in use, and while the design is old, and in some opinions outdated, the Reaper is still the most versatile type of simulacra in use. From the start, the Reaper was designed to provide the perfect blend of agility, mobility, and durability, and numerous enhancements to the design have been added on over the last several millennia to keep it that way.

Weapons
-Makral-Mossil Type 99 Particle Cannon
-Makral-Mossil Type 55 Plasma Cannon
-Makral-Mossil Type 666 Sonic Lance
-Makral-Mossil Type 333 Electro-Laser/Particle Cannon
-Makral-Mossil Type 10 Laser Rifle
-Makral-Mossil Type 05 Plasma Rifle
-Makral-Mossil Type 66 Sonic Rifle
-Makral-Mossil Type 00 Repulse Blade System
-Makral-Mossil Type 15 Plasma Grenade
-Makral-Mossil Type 111 Sonic Electronic Ballbreaker(s)

Additional Notes
-The Reaper usually mounts a small anti-gravity device in two parts; one mounted on the upper part of each leg that provide the Reaper with enhanced mobility. While incapable of true flight like the Angelus, the Reaper has an impressive ability to jump over obstructions and can survive falls from extreme heights with effective use of this system.
-When not equipped with numerous ranged weapons, the Reaper makes an extremely effective melee combatant with a mixture of power, agility, and speed. The majority of The People who prefer melee combat generally make use of the Reaper; which incidentally is where this simulacra's name actually originated.

Centurion Class Automata
Image
Background
-The Centurion is an advanced automata designed by Makral-Mossil primarily for military use. Operated by advanced AI these units were created as an attempted counter to The Peoples small numbers and general disregard/distaste for other members of their own race. Centurions are primarily found on Shrineworlds where they perform maintenance on the numerous automated defenses as well as forming a part of the very defensive network they work to maintain. Centurions can also be found in smaller numbers working with some of the more individualistic members of The People as well where they do everything from ship maintenance, to full combat duty. While they are AI operated, each has a personality of it's own, and many Centurions end up sharing many of the tastes of the members of The People they work with.

Weapons
-Makral-Mossil Type 99 Particle Cannon
-Makral-Mossil Type 55 Plasma Cannon
-Makral-Mossil Type 666 Sonic Lance
-Makral-Mossil Type 333 Electro-Laser/Particle Cannon
-Makral-Mossil Type 10 Laser Rifle
-Makral-Mossil Type 05 Plasma Rifle
-Makral-Mossil Type 66 Sonic Rifle
-Makral-Mossil Type 00 Repulse Blade System
-Makral-Mossil Type 15 Plasma Grenade
-Makral-Mossil Type 111 Sonic Electronic Ballbreaker(s)

Additional Notes
-N/A
Last edited by Nyte on Wed Nov 06, 2013 3:17 am, edited 8 times in total.
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

User avatar
Denengrad
Chargé d'Affaires
 
Posts: 398
Founded: Mar 17, 2011
Ex-Nation

Postby Denengrad » Mon Oct 28, 2013 11:12 am

Name: Amadeus
Species: A.I

Height: Three to six meters
Length: Seven and a half meters
Weight: Around twenty tons

Body Type: Arachnid
Build: Sleek
Hair/fur: N/A
Skin/Scales: Smooth nano-chrome outer armour
Eyes: Eight turquoise eyes positioned around his cephalothorax

Appearance: Amadeus was built in the form of large chrome arachnid with a leg span of twelve meters an abdomen of four meters wide and six long, a cephalothorax of only a meter wide and a meter and a half long, an oval shape, this giving the Drone a rather sleek appearance. However, under this polished chrome armour is hidden an array of weapons that could easily decimate a large scale arcology city.

Personality: Aggressive, mildly unstable, cunning.
Disposition: Edgy, quick to act, violent.
Mental state/stability: Mildly unstable.
Intelligence Level: Highly intelligent.
Language(s): All languages known within Polity Space

Home/Origins: Factory 108, deep space.
Occupation: War Drone, farmer.
Profile/Bio: Amadeus was constructed during the early years of the Trajeen conflict, his A.I core being built from a base that lacked in mercy empathy and compassion, after all he was an Assassin Drone. He spent the years of the war infiltrating and killing the command crews of space stations, star ships and ground bases in as horrific manner are possible with the equipment at hand, and there was a lot. Several of his favourite methods include a diatomic acid injection, complete removal of the skin and immobilization so the victim would be eaten alive by its own ship vermin, immobilization and slow roasting over a fire, attaching numerous mines to a person, and using is as a weapon against its own. The goal of these killings was to force the survivors into reallocating offensive forces and units to the role of defensive ones, it worked too, there’s nothing quite like knowing something out there wants to slowly saw you into pieces and feed those pieces to your children while you are still alive to inspire you to double your guard.
However, the war ended and suddenly millions of Drones that had acquired sentience and citizenship found that their skills were not needed in a time of peace, especially when around rather fragile humans. Thousands of Drones had to be destroyed in police actions, whiles many thousands of others simply shut themselves down until the time of the next conflict. Amadeus took a posting at one of the now mothballed war runcible facilities located in deep space. There was not much to the job, stopping looters mostly from making off with critical components. During this time Amadeus developed a fondness for building interlocking geometric sculptures and horticulture. Now centuries later he can be found on the planet Citadel on the edge of Polity Space running a rather successful melon farm. He does however still appear on the list of active Polity Central Security war drones and in always anxiously awaiting that one call from PCS that will get him back into a hostile environment.
Extra Background: N/A …at the moment

Abilities/skills: Sculpting, horticulture, killing and infiltration.
Powers: N/A

Inventory/Equipment/Assets:
Two Mach-5 armature loading rail guns concealed within his abdomen with a rate of fire at one hundred and twenty rounds per minute each, his favorite type of ammunition being P-shells (ten millimetre shells constructed of nutronium containing metallic hydrogen at their cores, upon impact the shells rupture, the metallic hydrogen instantly converting to hydrogen gas that then ignites and explodes) Magazine size is twenty five thousand rounds.
Double missile carousels armed with atmospheric explosives and dirty bomb warheads (strontium-90 and Cobalt-60 core for dirty warheads), each carousel contains fifty mini missiles (fifty atmospheric and fifty dirty missiles, loaded alternately).
Multi-spectrum laser.
Anti-Photon Weapon projector mounted within his cephalothorax (proton beamer).
Monomolecular cable within each leg tip, length, ninety meters.
Cephalothorax mounted thermic lance.
Nerve blockers, hypodermic injectors and manipulators in place of an arachnids fangs and mouth parts.
Chameleonware, a system allowing Amadeus to remains totally invisible to the naked eye and most scanning systems for up to one week.
Hardfield projectors, four hardfield projectors mounted internally allowing Amadeus to project physical barriers to employ as defences.
CTD (Contra-Terrene Device) static explosive, a single CDT device employed as a suicide device. the device is located within Amadeus's abdomen, attached to his main fusion reactor and can be detonated at will, such devices are usually used when in an area where it will cause most damage, or if the Drone is being overrun by attackers. Amadeus however has the ability to detach his abdomen, and leave it behind as a stationary weapons platform, once all its ammunition is depleted the CDT will detonate and vaporise everything within a mile radius.
Last edited by Denengrad on Wed Dec 04, 2013 4:49 pm, edited 5 times in total.

User avatar
Kyuria
Ambassador
 
Posts: 1333
Founded: Oct 09, 2009
Ex-Nation

Postby Kyuria » Thu Oct 31, 2013 8:25 pm

@ Denny: Acceptificated!

@ Nyte: Approvified!
Why must I be the only one who can be reasonable in the face of chaos?

User avatar
Tribea
Minister
 
Posts: 2891
Founded: Aug 19, 2013
Ex-Nation

Postby Tribea » Thu Oct 31, 2013 8:48 pm

n]Name: Aklas Nurgmu
Species: Grun(A mushroom walker)

Height: Two meters
Length: .5 meters at stalk, 2.4 meters for mushroom cap.
Weight: About 170-189 Ibs.

Body Type: Mushroom
Build: Heavy
Hair/fur: None
Skin/Scales: On the mushroom cap, there are multiple white circles in the red cap.
Eyes: Two coal-eyes, only black, jutting out a half inch at most.

Appearance: A thick, grey, tough base, about 1 meter long. His mushroom cap is red, but has about thirty large white circles with it.

Personality: Aggressive, cunning
Disposition: Edgy, violent
Mental state/stability: Mildy insane
Intelligence Level: 75/100
Language(s): Guron, Grun, Tribex

Home/Origins: Selth Sludge Hole
Occupation: Warshroom
Profil Born two decades ago from a Krill Spore, Axlas lived as a soldier during the Robotic War, a civil war between the Extermidex and the Droids. He lead a charge against an army posted in Davlon's Valley, and the place was ripped to shreads. Tribea shortly dropped out, but Axlas and 30 other mushrooms were left behind. They got trapped by Droid forces, and managed to fight through. Blasting through an armoury, Axlasescaped with 13 others.
Extra Background: N/A …at the moment

Abilities/skills: Popping out of holes stealthily
Powers: N/A

Inventory/Equipment/Assets:
One IER Andro-Rifle.[/spoiler]
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
ಠ_ಠ
╭╮
Fantasy RP:
viewtopic.php?f=31&t=289003

User avatar
Nyte
Minister
 
Posts: 2270
Founded: Dec 06, 2012
Democratic Socialists

Postby Nyte » Wed Nov 06, 2013 1:57 am

Tribea wrote:n]Name: Aklas Nurgmu
Species: Grun(A mushroom walker)

Height: Two meters
Length: .5 meters at stalk, 2.4 meters for mushroom cap.
Weight: About 170-189 Ibs.

Body Type: Mushroom
Build: Heavy
Hair/fur: None
Skin/Scales: On the mushroom cap, there are multiple white circles in the red cap.
Eyes: Two coal-eyes, only black, jutting out a half inch at most.

Appearance: A thick, grey, tough base, about 1 meter long. His mushroom cap is red, but has about thirty large white circles with it.

Personality: Aggressive, cunning
Disposition: Edgy, violent
Mental state/stability: Mildy insane
Intelligence Level: 75/100
Language(s): Guron, Grun, Tribex

Home/Origins: Selth Sludge Hole
Occupation: Warshroom
Profil Born two decades ago from a Krill Spore, Axlas lived as a soldier during the Robotic War, a civil war between the Extermidex and the Droids. He lead a charge against an army posted in Davlon's Valley, and the place was ripped to shreads. Tribea shortly dropped out, but Axlas and 30 other mushrooms were left behind. They got trapped by Droid forces, and managed to fight through. Blasting through an armoury, Axlasescaped with 13 others.
Extra Background: N/A …at the moment

Abilities/skills: Popping out of holes stealthily
Powers: N/A

Inventory/Equipment/Assets:
One IER Andro-Rifle.[/spoiler]


I like it! So, once I'm done chuckling I'll give it my approval. :lol:
Self censored due to concerns of Moderation Abuse and ambiguous rules enforcement.

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