NATION

PASSWORD

"Infinitus Dominium" Grand OOC

A staging-point for declarations of war and other major diplomatic events. [In character]

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Guess who's the stupidest idot of them all?

The OP is a dork.
1
3%
The OP is a knuckle head.
2
6%
The OP is incompetent.
3
10%
Cookies are delicious.
20
65%
The OP is currently aboard the phail boat.
3
10%
The OP is in need of an actual life.
2
6%
 
Total votes : 31

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G-Tech Corporation
Khan of Spam
 
Posts: 64044
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Sep 20, 2013 7:13 am

The Holy Dominion of Inesea wrote:Is there an ic up?


I have one, which you are free to join. It should be on the last page.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Fri Sep 20, 2013 7:25 am

I think ill join. Though, it ought. To be interesting. My 400 kilometer ships meeting those 2 to 5 kilometer behemoths.
I'm really tired

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Caecuser
Negotiator
 
Posts: 6896
Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Fri Sep 20, 2013 7:36 am

The Holy Dominion of Inesea wrote:I think ill join. Though, it ought. To be interesting. My 400 kilometer ships meeting those 2 to 5 kilometer behemoths.


How on Earth do you steer one of those? Unless you meant to say meters instead of kilometers...

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The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Fri Sep 20, 2013 7:41 am

Caecuser wrote:
The Holy Dominion of Inesea wrote:I think ill join. Though, it ought. To be interesting. My 400 kilometer ships meeting those 2 to 5 kilometer behemoths.


How on Earth do you steer one of those? Unless you meant to say meters instead of kilometers...

I meant meters. Meters. I was autocorrected. My ships max out at 400 meters. Meters. Though I imagine a ship that large wouldn't be steered on earth.
I'm really tired

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Steel Confessors
Diplomat
 
Posts: 906
Founded: Jun 14, 2012
Ex-Nation

Postby Steel Confessors » Fri Sep 20, 2013 8:19 am

The Holy Dominion of Inesea wrote:
Caecuser wrote:
How on Earth do you steer one of those? Unless you meant to say meters instead of kilometers...

I meant meters. Meters. I was autocorrected. My ships max out at 400 meters. Meters. Though I imagine a ship that large wouldn't be steered on earth.


Heh, my largest ship is a 10 kilo behemoth although they are very light in population. Reminds though, one lad had a 250 kilo long ship. But, it was an ark ship and had actually bankrupted the faction that made it.
Factbook in progress

Military lSociety l History l Steel Confessor Tenet Booklet

"Steel, is by its very nature is the most secure and protective material that mankind has produced. It can be bent into shapes, made into wire, forged into plate and weapons. It is versatile as flesh but stronger. It is humanity's next evolution and thus a facet of the divine" -Steel Confessor Tenet I

An avowed believer in Mankind's own divinity. This does not mean I believe in a god. Just us.

Fuck it, might as well do one of these. I am a pansexual male, Egalitarian, Progressive Fascist, Humanist, and a Major in the United States Army.

Fearing the Future only leaves us with stone tools.

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Entaurii
Envoy
 
Posts: 210
Founded: Jul 18, 2011
Ex-Nation

Postby Entaurii » Fri Sep 20, 2013 10:27 am

The Holy Dominion of Inesea wrote:I think ill join. Though, it ought. To be interesting. My 400 kilometer ships meeting those 2 to 5 kilometer behemoths.


They may be 2-5km long, but they're actually rather thin. The Leon-class is 4.5km long, but only a little over 700m high and wide.... still taller and more wide than your largest ship is long though.... :unsure:

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United Soviet Jason Republic
Negotiator
 
Posts: 5083
Founded: Jan 21, 2013
Ex-Nation

Postby United Soviet Jason Republic » Fri Sep 20, 2013 11:46 am

Zeinbrad wrote:
United Soviet Jason Republic wrote:For people who know me, this is redundant...

(A Dark green background with golden stars in a disordered fashion orbiting one large star.)
Civilization Name: The Engi Confederation
Civilization Age: 5,000 (I can't really tell, something spacey.)

Government Type: Representative Democracy, Treats people well, planets meet at senate to discuss interplanetary policy, however each world can run their own form of government, but must comply with the senate. However all of them treat their people well.
Government Information: The Senate, based of off the Roman Senate, with parties mainly fighting over planet rights vs Confederation rights, however recently a third party has risen that supports strong planetary rights, but a stronger central government.
Government Status: Mostly bickering until someone brings up a good point. Elections are held based off of each World's policies.
Population: 151 Billion

Home World/Capitol:New Engio: New Engia: Confederation City.
Capital Status: Lots of tall buildings, clean, lots of public transportation, parks, crafts and ships are in the air, going to large open air markets of large goverment buildings.
Notable locations and such: Engio, the original star, New Engia, Toran, Caprica, Flomas.
Founding Species: Engi Erectus
Other Species: None, some people might immigrate to the country thought...
=========================================================
Society and Cultural information: Based off of the Atomic Era.
Society Status Good social mobility, capitalists, avid environmentalists.
Languages Haale
Economy: 6, worlds trade with each other, large markets of metals and other goods, however the economy varies per world.
Industry: Ship building, good productions, building supplies, your regular production of goods.
Production/Construction: Some worlds are just dedicated to producing goods, and they do it quickly and well. Sometimes 3D printing is used to produce goods on more populated worlds.

Soopah Powah: Engi-Erectus
Or just “Engi” for short, these creatures are mammals that originate from the Planet Engia. They are Silicon based life-forms, and can resist high temperatures and relatively cool fires. However, because of this, they require more energy to metabolize and carry out other life functions, due to the fact that silicon is harder to break down then carbon. This also means that carbon based organic molecules do not interact with the body, and that a modified form of Glucose, with Silicon instead of Carbon, is used to gain energy. Their DNA, unlike that of most organisms, is left handed, making common viruses in other species that are right handed have no effect on them. However, viruses from Engia do affect Engis, but their immune system can fight off most of these diseases without medication. Engi’s require Oxygen to carry out Cellular Respiration. Due to the lack of foliage on the planet, Engi’s gain their green skin pigment from chlorophyll in their skin cells that is used to make the food the organisms cannot obtain from the environment. When food is plentiful and or during long periods of not being in the sun however, the dark green goes away, and the organism must rely of food from other sources. Female and male Engies look mostly the same. Females however can give birth to three offspring in six months. Engi’s can survive in Earth like environments, are resistance to burns and higher temperatures, but they have a difficult time in colder environments.
A photo of an Engi. Image
Engia
The name of the Engi home world, is the Second Planet from the Star it orbits. The planet is just at the front end of the “habitable zone.” The planet surface contains little foliage, and all of the continents connect, with six medium sized oceans that contain salt water. There are other pockets of fresh water on the planet, and the polar ice caps are small relative to other planets.
Image
Engio
Originally a Main sequence star, like the Sun but many times larger, the star slowly began to run out of its fuel as life of Engia began to thrive. Due to the size of the star and its distance from Engia, the star forced the life on the planet to cope with high temperatures. The star, in time, forces the Engi race into interstellar travel in the “Great Exile” and causes the death of billions of Engis and the loss of their home system.
Image
History of Engia
Over the Engi Civilization, three types of governments arose to dominate the planet. The Republic of Haal, The People’s Republic of Choee and the Empire of Engio. These three nations were all stable and supported civil rights and liberties. All resembled the “Atomic Era” of Planet Earth, and lived in relative peace with each other, due to the threat of all out nuclear war. Each nation had large arsenals of nuclear weapons, and none of them desired to have them be used. However, they all competed to master and discover new technologies. The space race for them never ended, with each nation trying to land, colonize and claim resources, planets and moons in outer space. However, soon a terrible discovery was made. The Engi’s discovered their star was going to die. Using their stockpile of Nuclear Weapons, Asteroid mines and other resources, the three nations competed in launching Interstellar Craft. These craft used Nuclear Pulse Technology, and were assembled in orbit. By using Embryos, Deep Hibernating technology and integrating technology into the Engi physiology, the three nations set out into the stars in desperation. Two thousand years passed with the nations launching their ships, and then, without warning, Engio went Nova, killing 10 Billion Engies and destroying their Home system. In total, 500 Colonial ships were launched colonizing roughly 62 worlds, with four ships per star. Each ship has a crew of 100, with thousands of embryos from Engies and animal and plant life from their home system. These ships took roughly 100 years to reach their targets. Here the crew were awoken, embryos raised and planets, moons and other bodies colonized.
War of Unification and the Formation of the Engi Confederation
After communication with their home system was lost, the colonies were self-governing. However, some colonies wanted to put all of the colonies under one government. The sides of the war were determined by who wanted to unify and who didn’t, not based on Ideology. With non FTL communication and ships, the war lasted a thousand years, with battles few and far between, but lethal. Alliances were formed, broken and reformed. New technologies were developed to protect planets and moons, with Orbiting Defense platforms becoming the norm for all colonies. However, a third side arose, one perching a joint government but self-governing planets. Soon the Engi Confederation was born, meeting on New Engia. The government let the colonies govern themselves, but they had to follow the laws and regulations set out by the government. It is a Representative Democracy, and soon after its formation there was a golden age, with FTL communication, the anisable, and FTL drives being decoupled, along with other technologies improving Engi life.

Specialties/Advanced Sciences: Quantum jumping technology, advanced AI computers, Quantum computing, cloaking technology, FTL communications.
Strengths: Good with engineering, technology, and studying.
Weaknesses: Not good in hand to hand combat, need a lot of food to survive.
=========================================================
Map Claim Size: 6
Grid Coordinates: T,A U,A T,B U,B V,A T,C
Map Claim Color: Dark Green, or brown.

Holdings/Territory:
62 planets, if that is ok, only 15 star systems thought. Must i list them all? I am not great at names... Some are moons also.

Colonization/expansion:The confederation no longer supports colonization efforts, but each world can fund colonization missions. This is usally done by a fleet of military and civilian ships jumping to the planet, establishing a base. Over time this will grow, but for a time it is dependent on the ships in orbit.
=========================================================
Foreign policy: Kindly, and with respect. :)
Diplomacy: Will be allies for food if we find something to work on. :hug:

Technological Age: 5,000 ( I can't really tell...)
FTL Capabilities: Medium ranged Quantum jumping,
Inter Planetary Travel Short ranged Quantum jumped.
=========================================================
Military Information: http://www.nationstates.net/nation=unit ... /id=161976, Jumping Javelin Missile, cloaking technology, hull strength.
Doctrine: Each world has it's own fleet, but all must contribute to the Confederation's navy. All worlds have an orbital defense system, bunkers, and anti air guns.

Army:Guerrilla warfare, stealth, artillery.

Navy: Quantum Jumps, Javelins, cloaking devices.

Strengths: Can move quickly and efficiently, can take a beating for a time, can attack from long range.
Weaknesses: Not that many ships in the feet, relative to other nations.
=========================================================
NS activity: Pretty active
Technological Bases: Star Trek, BSG, Firefly, Star Wars.
Prior RP links: viewtopic.php?f=5&t=258783


Species Name: Engi Erectus
Appearance: (Image)
Biology and anatomy: Like a human, except the green skin is from Chlorophyll used to make more energy for the Engi to use. Due to their long history of long interstellar flight, engi's have mechanical components put into them at birth, thought they are not needed, they do it out of custom.
Height: 1.3 Meters
Weight: 75K
Relative survivability: Good in heat.

Natural Defenses/Abilities: Fists, legs, kicking, biting, ex.
Unnatural abilities:

Respiratory Gas: Oxygen
Base composite Element: Silicon

Base Form and Ethnic Variations: Variations of green, and ideologies.
=========================================================
Life Span: 150 Years.
Reproduction: 6 children per 4 months in labor.
Intelligence Level: High
Traits/Behavior/Disposition: Social, kind, understanding, patience, can't hold their liquor.

Type:Mammal.
Aggression: -2

Society and Cultural information: Based of the Atomic Era Earth, also the tv show Caprica, that kind of thing.

Important Characters:
Hio- Leader in the Senate
William Adama: leader of the Fleet.

*Gets out food*

Hey want to be allies? I protect you from invaders,and you....Masturbate in the background.


Sure, why not?
Former Vise Chairmen and Chairmen of the Libertarian Freedom Party
Jamestown Journal
"There are words I can spell. There are words I can't spell. Then there are words I don't care to spell." -Me

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Imperium of Tanith
Ambassador
 
Posts: 1231
Founded: Sep 29, 2012
Ex-Nation

Postby Imperium of Tanith » Fri Sep 20, 2013 12:07 pm

Tagging for later App, now to work on it :P

Proud Member of The Coalition of Steel, and The Stonewall Alliance.
★Proud Member of the United Monarchist Alliance★
Official Member of the Universal Technology Alliance!
★Comrade of the Commonwealth of Socialist States (CSS)★
This country does show my beliefs.

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The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Fri Sep 20, 2013 12:12 pm

Entaurii wrote:
The Holy Dominion of Inesea wrote:I think ill join. Though, it ought. To be interesting. My 400 kilometer ships meeting those 2 to 5 kilometer behemoths.


They may be 2-5km long, but they're actually rather thin. The Leon-class is 4.5km long, but only a little over 700m high and wide.... still taller and more wide than your largest ship is long though.... :unsure:

Well, the largest ship is the 1,200 meter Nebulae-Class Star Dreadnought, of which there are very few. After that is the slightly more common 800 meter Khan-Class Battleship. The the 600 meter Star Cruisers, 400 Meter Star Destroyers and 200 meter Star Frigates.
I'm really tired

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Yalos
Minister
 
Posts: 2536
Founded: Aug 19, 2013
Ex-Nation

Postby Yalos » Fri Sep 20, 2013 12:15 pm

Would 3 km super carriers with crews of 1 or two million make sense?
After all... theyre meant to be literal space fortresses

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Yortini Systems
Diplomat
 
Posts: 747
Founded: Mar 13, 2013
Ex-Nation

Postby Yortini Systems » Fri Sep 20, 2013 1:47 pm

Good luck turning you multi-kilometer ships guys lol. The time it takes to turn could cost valuable seconds in battle.
A cactolith is a quasihorizontal chonolith composed of anastomosing ductoliths whose distal ends curl like a harpolith, thin like a sphenolith, or bulge discordantly like an akmolith or ethmolith.

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Yortini Systems
Diplomat
 
Posts: 747
Founded: Mar 13, 2013
Ex-Nation

Postby Yortini Systems » Fri Sep 20, 2013 1:48 pm

Old Sarthal wrote:
Yortini Systems wrote:Will the Sarthantai'd exploit the artificials due to their god status?


They'll most likely attempt to resume their roles as masters and go about rebuilding Athla as best they can. I might have someone attempt to declare themselves the heir to the empire later on, triggering a power struggle between the planets and possibly a civil war.

Interesting. We should do our ic soon, are you willing to start it up today? I'll be camping over the week-end and therefore I won't be able to post, sorry.
A cactolith is a quasihorizontal chonolith composed of anastomosing ductoliths whose distal ends curl like a harpolith, thin like a sphenolith, or bulge discordantly like an akmolith or ethmolith.

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Old Sarthal
Ambassador
 
Posts: 1297
Founded: Oct 10, 2012
Ex-Nation

Postby Old Sarthal » Fri Sep 20, 2013 2:06 pm

Yortini Systems wrote:
Old Sarthal wrote:
They'll most likely attempt to resume their roles as masters and go about rebuilding Athla as best they can. I might have someone attempt to declare themselves the heir to the empire later on, triggering a power struggle between the planets and possibly a civil war.

Interesting. We should do our ic soon, are you willing to start it up today? I'll be camping over the week-end and therefore I won't be able to post, sorry.


I'm going home from college this weekend, so I'll probably have it up by Monday night.
Economic Left/Right: -0.62
Social Libertarian/Authoritarian: -3.59
19:49 AzuraI piss excellence.

Yortini Systems wrote:God, yes, yes!
Soroi Athlai [FT]
Sarthasian Republics [MT]
Proud Member of FT-Bravo Roleplay Group
I may be a schemer, but I'm not the only one.

Generation 31 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)

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Yortini Systems
Diplomat
 
Posts: 747
Founded: Mar 13, 2013
Ex-Nation

Postby Yortini Systems » Fri Sep 20, 2013 2:45 pm

Old Sarthal wrote:
Yortini Systems wrote:Interesting. We should do our ic soon, are you willing to start it up today? I'll be camping over the week-end and therefore I won't be able to post, sorry.


I'm going home from college this weekend, so I'll probably have it up by Monday night.

Ah.

Hmm, I was thinking. Maybe if the Sarthantai'd subjugate the Artificials, it could lead to an eventual rebellion. It's strange to think about, imagine meeting your gods, then realizing they aren't gods.
A cactolith is a quasihorizontal chonolith composed of anastomosing ductoliths whose distal ends curl like a harpolith, thin like a sphenolith, or bulge discordantly like an akmolith or ethmolith.

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Tribea
Minister
 
Posts: 2891
Founded: Aug 19, 2013
Ex-Nation

Postby Tribea » Fri Sep 20, 2013 2:59 pm

Yortini Systems wrote:
Old Sarthal wrote:
I'm going home from college this weekend, so I'll probably have it up by Monday night.

Ah.

Hmm, I was thinking. Maybe if the Sarthantai'd subjugate the Artificials, it could lead to an eventual rebellion. It's strange to think about, imagine meeting your gods, then realizing they aren't gods.

What about me joining in?
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
ಠ_ಠ
╭╮
Fantasy RP:
viewtopic.php?f=31&t=289003

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Finium
Senator
 
Posts: 3849
Founded: Nov 17, 2010
Iron Fist Consumerists

Postby Finium » Fri Sep 20, 2013 3:03 pm

Yortini Systems wrote:
Old Sarthal wrote:
I'm going home from college this weekend, so I'll probably have it up by Monday night.

Ah.

Hmm, I was thinking. Maybe if the Sarthantai'd subjugate the Artificials, it could lead to an eventual rebellion. It's strange to think about, imagine meeting your gods, then realizing they aren't gods.

Sounds a little depressing.
big chungus, small among us

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Kyuria
Ambassador
 
Posts: 1333
Founded: Oct 09, 2009
Ex-Nation

Postby Kyuria » Fri Sep 20, 2013 3:14 pm

Ah, if it isn't Denengrad! Wonderful to see you again. Tell me, how's the ole' death spider doing these days? The Dysian industrial machine sends its regards,... and the bill for a new moon crusher.
Random musings aside, welcome to my humble group! It has yet to take off, but I should hope it will eventually. In any case, your App is Approved.

Taeji, burried under all that nonsense for teh lulz is a rather good app, even if they are utterly ridiculous. XP so, they're accepted as is.

And for Nyte,... my dear sweet Nyte, Nyte, Nyte. I didn't even have to read your app to know I would Approve it with the utmost gusto.
Why must I be the only one who can be reasonable in the face of chaos?

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Finium
Senator
 
Posts: 3849
Founded: Nov 17, 2010
Iron Fist Consumerists

Postby Finium » Fri Sep 20, 2013 3:17 pm

Hey Ky, you should add G-Tech's RP to the OP
big chungus, small among us

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Kyuria
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Posts: 1333
Founded: Oct 09, 2009
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Postby Kyuria » Fri Sep 20, 2013 3:21 pm

Of course of course, updating the OP is the next thing on my agenda.
Why must I be the only one who can be reasonable in the face of chaos?

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The Holy Dominion of Inesea
Postmaster-General
 
Posts: 14676
Founded: Jun 08, 2012
Inoffensive Centrist Democracy

Postby The Holy Dominion of Inesea » Fri Sep 20, 2013 3:24 pm

Kyuria wrote:Of course of course, updating the OP is the next thing on my agenda.

Is there a map maker? I can be one if needesd,
I'm really tired

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Caecuser
Negotiator
 
Posts: 6896
Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Fri Sep 20, 2013 3:25 pm

The Holy Dominion of Inesea wrote:
Kyuria wrote:Of course of course, updating the OP is the next thing on my agenda.

Is there a map maker? I can be one if needesd,


Would you be able to edit and then find a place for those maps to be stored at?

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Kyuria
Ambassador
 
Posts: 1333
Founded: Oct 09, 2009
Ex-Nation

Postby Kyuria » Fri Sep 20, 2013 3:27 pm

There isn't a map maker, and the task of updating it has been on the back burner for some time now. If you'd like, and are able, then yes, you may do as you will, and I'll be sure to try and keep updating the maps as new versions come in.
Why must I be the only one who can be reasonable in the face of chaos?

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Denengrad
Chargé d'Affaires
 
Posts: 398
Founded: Mar 17, 2011
Ex-Nation

Postby Denengrad » Fri Sep 20, 2013 3:28 pm

Kyuria wrote:Ah, if it isn't Denengrad! Wonderful to see you again. Tell me, how's the ole' death spider doing these days? The Dysian industrial machine sends its regards,... and the bill for a new moon crusher.
Random musings aside, welcome to my humble group! It has yet to take off, but I should hope it will eventually. In any case, your App is Approved.



The Death Spider is well thank you :D. Waiting for the character app then I'll get him up there! As for the moon crusher... It was like that when we got there... Honest...

And thank you kindly by the way, and good to see you again too!

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Caecuser
Negotiator
 
Posts: 6896
Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Fri Sep 20, 2013 4:13 pm

Civilization Name: Nungiir Ancestry
Civilization Age: ~3 104 000

Government Type: Theocratic/Technocratic Multiplicity
Government Information: A joint bureaucracy composed of religiously-operating Nungiir-Oracles and an expansive network of both physical and virtual artificial lifeforms cooperatively monitor and maintain the superstructure of the divine Ringworld and its multitudinous population of Nungiir sub-species, the system is highly effective through a combination of chemically-induced commands to biologically inferior citizens and the indoctrinated upbringing of religious authority and adulterated education effectively both suppressing and wielding the entire population to ensure unification across such a huge volume of space within the Capital System.
Government Status: Total control and efficiency has been the previous standard of government influence across Doth Major and its five daughter-systems but under recent centuries rebellious Nungiir-herds have formed in limited sections of the Ringworld with a growing influence that defies the current system of rule - the general population is still subservient though and loyal for the most part, unaware of the climactic wars taking place along the edges of their Capital.
Population: ~1 103 450 000 000

Home World/Capitol: Capital System; Doth Major, Capital World; "The Ringworld"
Capital Status: The Ringworld is one the largest and most populous artificial settlements in the entire Galaxy and therefore one of the Official Seven Wonders of the Galaxy -
Notable Locations and Such: N/A
Founding Species: Nungiir; an ancient and revered meta-species covering numerous physically and mentally altered sub-species fulfilling unique roles within the Ancestry applied either within the modern day set-up of the futurist society or historical remnants from previous eras carried forward not through necessity.
Other Species: Artificial Lifeforms / Intelligences




Society and Cultural Information: N/A
Society Status: A dual-hierarchy exists for the two mutually-inhabiting species of the Ringworld - one is the biologically-based Nungiir system with the highly-intelligent and dominant species receiving the greatest wealth and social status within the population; Breeders and Oracles are amongst the highest-ranking of the subspecies. The biomechanical hierarchy is far more complex though with massive varieties existing between both the complexity and magnitude of their artificial designs and rapid, fluid nature as opposed to relatively stable organic life.
Languages: Nungish; a relatively stable language spread throughout the Ringworld and the five other systems of the Ancestry, developed however into hundreds of local dialects and accents which differ across the Ringworld making communication technically feasible but difficult for different
Economy: ~7.8
Industry: ~ 8
Production/Construction: ~ 10

Soopah Powah: Mega-Structure Construction / Production; ever heard of the phrase "Robots building robots"? Well, the Ancestry is so industrially focused that they have factories producing factories - they have manufactories, monofactories, nano- / micro-factories and meta-factories, for the most part on automated construction rates and all assisting each other across the Ringworld in construction of vehicles, tools, starships, warships, satellites, stations, buildings and parts and pieces for other factories to utilize.

Specialties/Advanced Sciences: Materials Sciences and Nanomachinery, Picotechnology + Bio/Mechanical Interfaces
Strengths: Large population / military + Production and Logistics to support it. Reasonably high miltech / tech.
Weaknesses: Few territorial locations, volume of Capital means it is highly indefensible, poor treatment of civilians / bad interstellar image.




Map Claim Size: 1
Grid Coordinates: WIP
Map Claim Color: Gold

Holdings/Territory: One Capital System + Five Daughter-Systems

Colonization/Expansion: The Nungiir Ancestry in non-expansionary due to the vast resource-gathering machines loosed in it's five daughter-systems and the practically unlimited territory within their own Capital System in the form of the Ringworld. If ever a seventh system was to be taken then it would be in the form of an enormous cargo-freighter patrolling the targeted system and completing a total scan of the local volume over a period of decades in order to be thorough. A hyperspace-lane would be stabilized and marked and ensure a steady stream of people and equipment to the target system in exchange of harvested resources and power.




Foreign Policy: The Nungiir are not a benevolent people and ordinarily would consider their own personal safeties and profits before others - applying this to an interstellar scale and you'll find that the Ancestry almost never sends foreign aid, makes trade routes at extortionate rates and is both rash and apathetic to its general decisions regarding other species and systems that it comes across. They are more likely to plunder a floundered vessel than help it and are quick to retaliate with direct action if threatened.
Diplomacy: N/A

Technological Age: N/A
FTL Capabilities: Hyperspace Lanes; maintainable for temporary periods of time due to energistic input from starships through a fourth-spacial dimension these lanes connect to different locations in the third-spacial dimension allowing for travel speed relating to the amount of energy pumped through and the distance in hyperspace ranging from slower-than-light to instantaneously. These can be permanently maintained between systems and as such only a few of these exist in the Nungiir Ancestry.
Inter-Planetary Travel A rarity but accessible amongst the five daughter-systems due to only a single world and occasional asteroid being inhabited there; Doth Major however has no planetary bodies and very few asteroids within the system so all inter-planetary travel is confined to traveling from one side of the Ringworld to the other or between stations and satellites.




Military Information: The military is of course divided into two equal parts of the Army and the Naval Warfleets and a few subspecies of Nungiir fall into both as will be explained later. The Nungiir have been militarized since their species conception millions of years ago and though they have known long moments of peace both on their original planetary stage and the later galactic stage they've never demilitarized their people entirely and have always maintained an armed force. The militarism was strong enough to affect their evolutionary history by incorporating Hunter-species and later Soldier-species into their long list of various sub-species. Mechanoids, bio-mechs, drones and other artificial creations are used to enhance the capabilities of the military and provide direction and systemic control of individual ships and battlefields though organic Nungiir are always kept in the loop and maintain absolute control.
Doctrine: The basic strategy of the Nungiir is containment and overwhelming force - they possess large numbers of infantry and supporting vehicles that they can field but the top desire is to contain the target planet of section of planet with an orbital force and maintain supremacy through bombardment and threats.

Army: Nungiirtok is the basic title afforded to those of the Soldier-class and they will be detailed upon later in the species app, needless to say they form the bulk of the ground troops and anti-boarding troops aboard stations and starships. They form militias to defend towns and cities along the Ringworld and are amongst the most loyal of the sub-species to the Breeders and Oracles. The Hunter-species originally gathered meat for the carnivore sub-species and now serve the role as scouts, assassins and assistants to both Soldiers and Engineers. Exact numbers are unknown for both sub-species but they form a solid block of roughly five percent of the species at a minimum.

Navy: The Naval Warfleets of the Ancestry are as standardized as the Army with perhaps ten classes of starships total covering both civilian and military applications of space travel. Roughly two hundred ships of varying classes defend the five daughter-systems each with roughly five thousands defending the Capital System. Will be detailed upon later.

Strengths: High standardization of weaponry and vehicles lessens training requirements, large population to draw new legions from, refinement of weaponry design and production, etc.
Weaknesses: Lack of efficient control / relations between the upper military leading groups and the general army of Nungiirtok Soldiers. Nungiirtok are generally not very well trained and can only use rudimentary tactics, surprising maneuvers by the enemy will catch them off guard often.




NS Activity: Daily.
Technological Bases: N/A
Prior RP links: N/A
Last edited by Caecuser on Sun Sep 22, 2013 2:56 pm, edited 4 times in total.

User avatar
Tribea
Minister
 
Posts: 2891
Founded: Aug 19, 2013
Ex-Nation

Postby Tribea » Fri Sep 20, 2013 5:10 pm

Civilization Name: Colonies of the Fungus-Walkers
Civilization Age: 7,439,647,820

Government Type: The entire species of the Blastocladiales Fungshromuales.
Government Information The colonies typically follow free nutrient sharing and information pooling.
Government Status: Its a anarchy/direct democracy based on each colony.
Population: 3,453,352,000,000

Home World/Capitol: Home World is Androocleadies, which is a rogue planet.
Capital Status: The entire species EVOLVED here.
Notable Locations and Such: The Ferpokoli Memesies Sludge pit, where the first Fungus-Walker was created.
Founding Species: The Blastocladiales Fungshromuales
Other Species: AI, all fungi are considered best.




Society and Cultural Information: See species app.
Society Status: Colonies usually stick to their sludge pits, though travel DOES happen.
Languages: We send photon pockets with information that is absorbed and decrypted.
Economy: 7,230192
Industry: 9.128463
Production/Construction: 10

Soopah Powah: Nutrients

Specialties/Advanced Sciences: Biology, specifically Mycology
Strengths: Large population, fungus pride, epicness
Weaknesses: Force by anti-fungus people we call "idiots", our Mushroomy people are huge and hunted alot for their huge, meaty caps.




Map Claim Size: 2
Grid Coordinates: Somewhere near artificials.
Map Claim Color: Purple

Holdings/Territory: The home system and the surrounding area from the same nova.

Colonization/Expansion: Fungi decide to claim a planet.




Foreign Policy: Lets all drink an ale, 'eh?
Diplomacy: None.

Technological Age: 6749 AET(After earth technology)
FTL Capabilities: None, except experimental anti-matter/matter rifting
Inter-Planetary Travel Our ship technology allows us to blast between planets at 3000 mph




Military Information: It is a group of colonial militias with all kinds of weapons, ships, fighters, armors, etc.

Doctrine: Nutrientism

Army: Just a huge army of mismatched soldiers.

Navy: Replace soldiers with fighters/ships.

Strengths: Hit and run, swarm, epic at sludge pool fighting
Weaknesses: Mismatched gear, poor space battling, lack of communication




NS Activity: Daily.
Technological Bases: Mind
Prior RP links: Imma get it someday...
Last edited by Tribea on Fri Sep 20, 2013 6:09 pm, edited 2 times in total.
Sediczja wrote:Sediczjan infantryman drops fro the ceiling, entrenching tool in hand. Extremist shits pants, followed by death. Great success.
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Fantasy RP:
viewtopic.php?f=31&t=289003

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