Psh I'll save the crevice for my backup app...GIANT SPIDERLINGS!
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by The Grand Network » Thu Sep 20, 2012 7:15 pm
Rumbria wrote:The Floridian Coast wrote:Implying that fascism minus racism would be appealing is like saying drinking piss is good as long as there's no arsenic mixed in.
Actually, I believe there are actually proven health benefits to drinking ones own pish. So your statement is, strangely, accurate.
by Tuthina » Thu Sep 20, 2012 7:18 pm
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
by The Nuclear Fist » Thu Sep 20, 2012 7:24 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Marzarbul » Thu Sep 20, 2012 7:26 pm
The Nuclear Fist wrote:Oh, and the Orcs will not be completely psychotic, violent monsters. They'll still be violent monsters, but Warbosses and Warlords will be willing to trade and use diplomacy with others if it is to their advantage.
by The Nuclear Fist » Thu Sep 20, 2012 7:28 pm
Marzarbul wrote:My dwarves will still retain a slight fascination with throwing axes in your face.
Though in this crazy fantasy world the most hated race by the dwarves are the humans. Crazy right?
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by The Nuclear Fist » Thu Sep 20, 2012 7:29 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by The Nuclear Fist » Thu Sep 20, 2012 7:33 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Marzarbul » Thu Sep 20, 2012 7:35 pm
The Nuclear Fist wrote:Where should I put my Orcs?
by The Nuclear Fist » Thu Sep 20, 2012 7:37 pm
Marzarbul wrote:The Nuclear Fist wrote:Where should I put my Orcs?
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Depends, there is the tropical southern region of Etropas, the central region of Casibica, and the desert area of Coralia. As far as pop goes, since you are orks you prob want to have a pop maybe around 80 or 90 million maybe. Though this is up to you. Honestly the biggest pop in Lost Age is Achesia with around 50 million.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Marzarbul » Thu Sep 20, 2012 7:40 pm
by The Nuclear Fist » Thu Sep 20, 2012 7:42 pm
Marzarbul wrote:Currently the most populated region is Casibica with Coralia being second. There is a large plains area with a crack in it in the center of Casibica that might be your starting area. With some expansion around you could be in the center and could border the various nations located there.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Ceannairceach » Thu Sep 20, 2012 7:45 pm
by The Nuclear Fist » Thu Sep 20, 2012 7:54 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by The Nuclear Fist » Thu Sep 20, 2012 7:58 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Numer » Thu Sep 20, 2012 8:06 pm
by The Nuclear Fist » Thu Sep 20, 2012 8:10 pm
Numer wrote:If you're going to have 85 million people you're gonna have some terrible infrastructure...but your orcs! so it works!
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Numer » Thu Sep 20, 2012 8:12 pm
The Nuclear Fist wrote:Numer wrote:If you're going to have 85 million people you're gonna have some terrible infrastructure...but your orcs! so it works!
Orcs have next to no infrastructure at all. They're nomadic in nature, terrible craftsmen (their tools are crude and cobbled together from scrap, most prefer to scavenge and 'make Orcish' tools and weapons from other civilizations, as well as trade. Also, Orcs are incredibly decentralized, with even the largest Orc tribe not numbering more than a few million.
by The Nuclear Fist » Thu Sep 20, 2012 8:15 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Tuthina » Thu Sep 20, 2012 8:28 pm
Ceannairceach wrote:Name of Realm: The Vampiric Holds
Description of Realm: A confederation of various territories controlled by Vampire lords and nobles, the Vampiric Holds are united in the common practice of surviving in a realm dominated by mortals. A mutual agreement has been created between the Vampire overlords and the mortals that they rule; In exchange for the rule of law and their protection, the mortals would not combat their taking of criminals, of which there are many due to strict laws and regulations.
Demonym: No official one exists, but Vampiric tends to be the common term, be them an actual Vampire or a mortal.
Race: Vampires [ruling minority], humans [majority], feline-men [minority], orcs [minority]
Languages: Old Vampiric, New Vampiric, Common Word
Religion: Blood Cult
Head of State: Alara Ebonspectre, High Lord of the Vampiric Holds, Overlord of the Blood Cult
Seat of Power: Sanguinocti
Population: 19 Million
RL Fluency in English: Fluent completely.
Example of previous RP: I'll be on that... Now! Its only a single post, but it's all I have at the moment, unfortunately.
RL Age: Undisclosed for my own reasons. I can TG it to you, but I'd rather not disclose it in public.
Where you wish to place your land plot: Here. Star is seat of power, squares are forts, and circles are towns and cities.
Why you wish to join: I like the idea, and a PT setting is mostly original.
14:54:02 <Lykens> Explain your definition of Reno.
11:47 <Swilatia> Good god, copy+paste is no way to build a country!
03:08 <Democratic Koyro> NSG senate is a glaring example of why no one in NSG should ever have a position of authority
by Achesia » Thu Sep 20, 2012 9:34 pm
Tuthina wrote:Numer wrote:
Hey! You forgot the slaver, mercantile, superreligious, river civilization
As well as the slaver, mercantile, superreligious, desert civilisation.
Well, we are probably more war-like than mercantile, but still.
Speaking of which, I have a suggestion regarding the rule that can hopefully enhance RP. It is a somewhat simple one:Every one will have to list three things that their nation is famous for, as something that can be exported (material, knowledge, maybe even cultural products), AND three things that their nation is in need of, as something that can be, well, imported.
With it, I believe we can create the need for nations to interact with each other to... acquire things they need, from nations that have them, without resorting to complicated rules and so. How does everyone think about it?
by Achesia » Thu Sep 20, 2012 9:37 pm
by Numer » Thu Sep 20, 2012 9:38 pm
by Tavok » Thu Sep 20, 2012 9:41 pm
Numer wrote:I can't decide whether to have grain or ivory as a trade good; the other two are artisan goods (carpets, statues, vases, etc.) and cotton. Any suggestions? I'll probably pick the one that people would want most.
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