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Steps For Supremacy [Ceaden]

A staging-point for declarations of war and other major diplomatic events. [In character]
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Tavok
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Founded: Feb 29, 2012
Ex-Nation

Steps For Supremacy [Ceaden]

Postby Tavok » Thu May 24, 2012 5:10 pm

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Not much was known about the people of the western peninsula, except that they were comparatively a barbaric people. Only those on the coast ever traded with us, and even they with an irrational wariness. And, as with any other nation, as long as trade income was minimal, we had no use for them. Pressure from the merchants to rectify the utter lack of profit in the region was one thing, but there was also the matter of control of the peninsula. The longer we waited to establish a foothold on the western coast, the greater risk we held of allowing some upstart peoples to challenge our dominance over the waters. This was a dangerous prospect, both economically and militarily, and could not be tolerated under any circumstance.

Naturally, a large portion of the military was being kept at the western border, ready to strike at the first sign of aggression. While it would have been more than possible to invade immediately, a 'legitimate" reason for invasion never hurts from a diplomatic standpoint. Not only does the world not see you as so much of a empire-builder, but the native peoples might be ever-so-slightly less aggressive because of it. Finally, an unfortunate band of thieves crossed the border, and was caught in one of the border villages. They were promptly put into chains and sold in the nearest market. While likely not a nice experience for them, they would actually probably end up leading fairly comfortable lives as house slaves. Little did they know that they had doomed their lands...

"Doom" being used in the most liberal sense because, as we liked to think of it, we were really saving their people. Saving it from an eternity of lawlessness and ignorance, bringing order and reason to their land. Besides, with any luck, few of their people would end up as slaves like the thieves. The centuries-old occupation message was simple, but effective: resist and you will be killed or enslaved, surrender and you will live freely, or defect to our side and fight with us and you will be granted full citizenship rights. Few other nations were willing to offer citizenship to outsiders so willingly, but ours was already such a hodgepodge that we didn't really care. If the natives had any brains, all of them would defect to our side and agree to fight with us. Not only would they be avoiding slavery, but they would be gaining citizenship to one of the most advanced, prosperous nations in the world. Unfortunately though, barbaric peoples often had stubborn ties to their backwards culture and were thus entirely unpredictable.


Western Border Camp, Tavok
The warriors of the republic who had been gathered at the westernmost camp, having been informed of the capture of the petty thieves, had already begun to march westwards. Typical of the region, it was a forest of tall spruce that they marched through, though not nearly as dark or foreboding as those farther north. Still, there were enough shadows that the possibility of ambush might linger in one's mind. But the soldiers really had nothing to fear until they crossed the border. And, even when they did, the seemingly haphazard manner in which the Tav army was accustomed to moving did not lend itself to ambush. The men advanced in small packs of around 8 soldiers, staying relatively close to the other packs and interlocking routes so as to give the illusion of chaos. If one pack was ambushed, the others could close in around the attackers, reversing the tides so that it was really they who were being ambushed. As an army accustomed to dense forests, almost all fighting was conducted in this manner; guerrilla warfare was the only kind of warfare they knew. And with so many skilled bowmen in the Tav army, guerrilla warfare suited it well.

However, in this particular expedition, bowmen were a minority. The bulk of the attacking force was actually made up naphtha throwers, usually a supplementing force in the army. The reasoning behind this was that it was entirely possible that the natives had never been exposed to such a substance, and that perhaps the shock factor alone of hundreds of fire pots being hurled at them might lead them to surrender. At best, it was hoped that they might come to regard us as gods of sorts; at worst, they should just be terrified out of their minds. Even for one who knows of the substance, it can be horrifying, as there are not many who relish the prospect of their flesh being consumed by fire.

These, combined with the many Swordsmen and the versatile, well-trained Tav Warriors, ought to easily be enough to overwhelm the poor natives without too much trouble. Still, it's never unwise to play it safe, so naturally a lone Hawkrider had been sent south from Tyyrik to scout out the land from afar, while some scouts on foot were also sent ahead to see what they could find. Meanwhile, a small fleet of ships headed up the coast from Tyyrik to complete the two-pronged assault.

Summary of Actions: -Scouts sent ahead to spy
-1x Hawkrider sent ahead to spy

UNITS:
Professional Infantry

Tav Ranger (Tav Human Soldier):
Description: Some of the most elite soldiers in Tavok, Rangers are typically selected from among the best Tav Warriors. It is said that a Ranger never misses his mark, and they're also exceptionally skilled with their sabers. Rangers are quick, silent, dangerous, and nigh-impossible to spot with their illusory cloaks on.
EQU: Mithril Light Chainmail (+2STR, -5SPE), Mithril Tav Savara (+8STR, -5SPE), Tav Longbow (+4STR, -5SPE), Illusory Ranger Cloak (+1.5STR, +5SPE)
SPE: 110 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 17.5
RES: 4x Wood, 11x Oil, 2x Mithril, 3x Earth Sweat

Tav Warrior (Tav Human Soldier):
Description: A typical Tav soldier, skilled with both the bow and the saber. Archers first and foremost, they have exceptional aim with their longbows. They are quite dangerous in close combat as well though, quick with their savaras and trained to be able to grapple and kick effectively.
EQU: Tav Longbow (+4STR, -5SPE), Steel Light Chainmail (+1STR, -5SPE), Steel Tav Savara (+4STR, -5SPE)
SPE: 105 miles a day
VAL: 400 credits
PAY: 200 credits
STR: 10.5
RES: 4x Wood, 5x Oil, 2x Steel

Tav Light Warrior (Tav Human Soldier) [Image]:
Description: A standard soldier of Tavok. They are well-trained and quick, deadly both at range and in melee. Only slightly lighter-equipped than normal Tav Warriors, the name "Light Warrior" derives mostly from the fact that they use iron instead of steel. A Light Warrior who performs very well can be issued steel weaponry and promoted to a Warrior.
EQU: Tav Longbow (+4STR, -5SPE), Light Leather Armor (+0.25STR, -2.5SPE), Iron Tav Savara (+2STR, -5SPE)
SPE: 107.5 miles a day
VAL: 300 credits
PAY: 150 credits
STR: 7.5
RES: 4x Wood, 5.5x Oil, 1.5x Iron

Tav Glaiveman (Tav Human Soldier):
Description: The main anti-cavalry unit of the Tav army, considered a necessary adaptation to open-field warfare and the many cavalry-based armies of the world. They're deft in the use of their glaives, wielding them like quarterstaves to slice through infantry and cavalry alike. While Glaivemen are not generally as well-respected as Warriors or even Light Warriors, they have an incredibly vital role that cannot be overlooked.
EQU: Steel Glaive (+4STR, -5SPE), Steel Chainmail (+2STR, -10SPE), Light Leather Armor (+0.25STR, -2.5SPE)
SPE: 107.5 miles a day
VAL: 300 credits
PAY: 150 credits
STR: 7.5
RES: 2.5x Steel, 1.5x Wood, 0.5x Oil



Professional Mounted

Tav Hawkrider (Tav Human Mounted Soldier) [Image]:
Description: Elite warriors serving as aerial guardians of Tavok, as well as eyes and ears abroad. Hawkriders are skilled in the use of the bow and ak'savara. The riders on their own are formidable warriors, but their incredible speed and power on hawkback is unrivaled.
EQU: Mithril Lamellar Armor (+8STR, -20SPE), Mithril Tav Ak'savara (+8STR, -5SPE), Tav Longbow (+4STR, -5SPE), Tav Greathawk (+3STR, +455SPE), Mithril Light Hawk Armor (+2STR, -5SPE)
SPE: 535 miles a day
FLY: Y
VAL: 2000 credits
PAY: 1000 credits
STR: 28
RES: 5x Mithril, 4x Wood, 5.5x Oil

Tav Wolfranger (Tav Mounted Human Soldier):
Description: A Ranger specializing in attacking from wolfback. They are ideal scouts and deadly fighters.
EQU: Mithril Light Chainmail (+2STR, -5SPE), Mithril Tav Ak'savara (+8STR, -5SPE), Tav Longbow (+4STR, -5SPE), Illusory Ranger Cloak (+1.5STR, +5SPE), Tav Greatwolf (+1.5STR, +60SPE), Mithril Light Wolf Armor (+2STR, -5SPE)
SPE: 165 miles a day
VAL: 1000 credits
PAY: 500 credits
STR: 21
RES: 4x Wood, 11.5x Oil, 2.5x Mithril, 3x Earth Sweat

Tav Wolfrider (Tav Human Mounted Soldier) [Image]:
Description: On the backs of their large wolves, Wolfriders are faster than most units. They are well-trained in the art of firing from wolfback, usually running up and harassing enemy formations with arrows. Occasionally, however, they are ordered to conduct devastating charges.
EQU: Tav Longbow (+4STR, -5SPE), Steel Light Chainmail (+1STR, -5SPE), Steel Tav Ak'savara (+4STR, -5SPE), Tav Greatwolf (+1.5STR, +60SPE), Steel Light Wolf Armor (+1STR, -5SPE)
SPE: 160 miles a day
VAL: 600 credits
PAY: 300 credits
STR: 12.5
RES: 4x Wood, 5.5x Oil, 2.5x Steel



Basic Infantry

Tav Archer (Tav Human Soldier):
Description: Skilled with the bow, and fast enough to outrun most heavy cavalry. In large numbers these archers can be devastating.
EQU: Tav Longbow (+4STR, -5SPE), Leather Armor (+0.5STR, -5SPE)
SPE: 110 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5.5
RES: 4x Wood, 5x Oil

Tav Swordsman (Tav Human Soldier):
Description: Soldiers carrying an um'savara and a shield.
EQU: Iron Tav Um'savara (+1.5STR, -5SPE), Iron Chainmail (+1STR, -10SPE), Iron Shield (+2STR, -10SPE)
SPE: 95 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5.5
RES: 4.5x Iron

Tav Spearman (Tav Human Soldier):
Description: Basic spearmen armed with a spear and shield. They are typically used to repel cavalry.
EQU: Iron Spear (+1STR, -5SPE), Iron Chainmail (+1STR, -10SPE), Iron Shield (+2STR, -10SPE)
SPE: 95 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5
RES: 1x Wood, 4x Iron

Tav Naphtha Thrower (Tav Human Soldier) [Image]:
Description: These men wield pots filled with liquid fire to hurl at the enemy.
EQU: Naphtha Pots (+4STR, -20SPE), Leather Armor (+0.5STR, -5SPE)
SPE: 95 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 5.5
RES: 7x Oil



Mages

Tav Storm Mage (Tav Human Mage):
Description: Mages that can create and manipulate the forces of a storm, able to assail their opponents with wind, water, lightning, and frost. They do not use staffs, instead channeling power through their hands.
EQU: Superior Mage Robes (+3MAG, -5SPE)
SPE: 115 miles a day
VAL: 200 credits
PAY: 100 credits
STR: 1
MAG: 5
RES: 3x Earth Sweat

Tav Saval
Description: Large, fast warship with lateen sails. In addition to their raw speed, they are incredibly agile for their size. Armed with eight fire siphons and a ram.
EQU: 8x Fire Siphon (+100 STR, -80SPE)
SPE: 420 miles a day
VAL: 48,000 credits
PAY: 12,000 credits
STR: 170
RES: 640x Wood, 360x Oil
PAX: 60

Tav Irat'ak [Image]
Description: Small, highly-maneuverable, lateen-sailed ship. They're armed with two fire siphons and a ram.
EQU: 2x Fire Siphon (+25STR, -20SPE)
SPE: 480 miles a day
VAL: 12,000 credits
PAY: 3,000 credits
STR: 40
RES: 160x Wood, 90x Oil
PAX: 15


ORBAT:
10x Tav Wolfriders [125]
50x Tav Warriors [525]
10x Tav Storm Mages [MAG:50]
10x Tav Glaivemen [75]
120x Tav Swordsmen [660]
160x Tav Naphtha Throwers [880]
1x Tav Hawkrider [28]
30x Tav Spearmen [150]
1x Tav Irat'ak (40) w/ 15x Tav Warriors (157.5) [197.5]
1x Tav Irat'ak (40) w/ 15x Tav Warriors (157.5) [197.5]
1x Tav Saval (170) w/ 10x Tav Glaivemen (75), 20x Tav Naphtha Throwers (110), 20x Tav Swordsmen (110), 10x Tav Archers (55) [520]

Total Force Strength: 3358 STR, 50 MAG

CLAIMS MAP:
Image
Last edited by Tavok on Thu Jun 14, 2012 1:54 pm, edited 10 times in total.

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