Communications: IRC Channel #ForeverLastingCold at Esper.net
The Forever Lasting Cold, The FLC as it's referred to in the short hand is a role play group based around a single theme, on a single world in a [near]never ending Cold War or situations very close to it. Time advances here, it's not a paragrim world despite the similarities to reality. An extension of my personal world it takes place in a reality not dissimilar from our own as it was some fifty years ago.
The Cold War between The Union of Soviet Republics and the United States of Amerika has been 'raging' since the end of the Second World War in 1945, tensions are high, alliances are made, nationstates come and go. That is the state of the world as powers threaten to clash in the span of a decade or a day, the Third World War could be ten thousand years from now, or ten minutes from now.
The Rules - Overall
• Quality - Claims: The better the skill of a player the more influential their state can be in the amount of land they receive, this is a strictly case by case basis but a rule none the less due to sub par players in the last version, mistakes are meant to be learned from, not repeated.
• Posting Limits: We understand not everyone can get to a computer every day and you don't have to; however there's a standing limit of posting at least twice a week.
• Conduct: General rules of NS apply and all that, respect one another, don't be a dick.
• Inactivity: Sometimes it's impossible to leave word, sometimes it's impossible to get to a computer believe me I know I've been there before. In regards to up and leaving, yes you can do it, yes you can go inactive. Here's the thing, if you leave; your nation goes up for claiming after a week.
• Interaction: Your FLC-nation can interact with other NS nations at your discretion, however; mainstream NS nations cannot interact with FLC-canon; this is a closed world.
Moderation:
I cannot, for the life of me run this group, participate in two others and run thirty or so threads simultaneously. I'm good don't get me wrong but not that good so here's how it goes.
Administrative Powers to Accept and Dismiss:
Amerikians - Founder - Head Moderator
Petrograd Soviet - Co-Founder - Co-Moderator - Admission/Dismissal Abilities - Cartographer
Greater-Prussia - Admission Abilities - Group Historian
The Power System and Democracy
This is not Earth:Empires. I am not an iron fisted tyrant who will tell you how to run your nation or strip you of it if you come up short. This is a a democratic process comprising of 80% you, 20% me & Abruzi.
Voting - Everything happens by vote, World Wars, Timeline Changes, etc. Threads are individual but anything that will affect the group [ie WW3] is up to Vote. No Voice, No Vote; No Change < Literal motto.
Opinions - Like voting without your opinion and your voice, nothing happens.
Building Your Own State - This World is completely free form to an extend, 80% of your nation is yours, from the language to the country it claims to the history of it individually. The 20% I dare to claim revolves around one thing: Making sure you stay with the theme. I will never take anything away from you if it makes sense.
I will never remove the democratic process, it will always be there. Your opinion counts, your vote matters. Direct. Democracy.
Nations of the World - List of Players and their States
The United States of Amerika - Amerikians - The United States of America - The Bahamas - Cuba - Puerto Rico - The Philippines - American Territories - Panama
The Canadian Federation and Canadian Empire - TheCanadianFederation - Canada - Australia - Greenland
The Union of Soviet Republics - Abruzi | Petrograd Soviet - Russia - The Eastern Bloc - Eastern Poland
The Chinese Federation | The People's Republic of China - New Federation China - China-proper - Tibet - Nepal - Bhutan - Taiwan
The Britannian Empire | Great Britannia - --Greater Britannia-- | Great Britain - Ireland - St. Helena - South Africa - New Zealand
The Pruessen Kaiserreich - Greater-Prussia - Germany - Northern Poland - Koenigsberg/Kalaingrad Oblast
The Kingdom of VietMai - Vietnam - Southeast Asia
The United States of Mexicania - Greater Mexicania - Mexico - Central America
The Italian Empire* | The Western Roman Empire - Italian Mafias - Italy - Sicily - The Balkans
The Kingdom of Costa Luna -Costa Luna- - Jamaica
The Roman Empire | The Eastern Roman Empire* - Romanium Imperium - Turkey - Greece - The South Balkans
The Republic of Santander - Birkaine - Colombia - Venezuela - Ecuador
The Great Japanese Empire - Dai Nihon Teikoku - Japan - Sakhalin - Korea - Brunei
The Triarchy of the Dreieinig Reichstaat - Dreieinig Reichstaat - Namibia
The Illustrious State of Moorsland\Al-Andalus - Greater Tezdrian - Morocco - Southern Spain
The People's Union of India - Minnysota - India - Sri Lanka
The Federation of Deshia - Deshia - South Africa
The Constitutional Monarchy of Scandinavia - Gratislavia - Norway, Sweden, Finland, Denmark, Svalbard
Contested Claims -
[I'm still working on the rules around contesting but here's the list]
The Falkland Islands - Controlled by: Britannia
Claimed by: Argentina - Britannia
Panama - Controlled by: Amerika
Claimed by: Amerika - Mexicania - Santander
Sakhalin - Controlled by: Japan
Claimed by: Japan - Russia/USR
Southern Iberia - Controlled by: Moorsland
Claimed by: Claimant of Spain - Moorsland
The Italian Peninsula - Controlled by: The Italian Empire
Claimed by: The Roman Empire - The Italian Empire
Pre-'Made' States
Pre-made states are for those who want a unique challenge to playing, they are often disadvantaged but usually very balanced to a degree, they can go in whatever direction a player desires if they take them up; the only stipulations with a pre-made state is that it's government remains some what recognizable to it's original form and that only experienced players take on their mantle.
The Kingdom of Brasil: The One of the final two bastions of Monarchy in South America, the nation of Basil is technologically disadvantaged but nationally united, a religious and conservative people they enjoy things as they are but wish to see them better. At the moment the Kingdom is teetering with the rest of the world towards another world war. It's territory consists of Brazil-proper and Uruguay. It's population is a stable 32,000,000
The Republic of Liberia - A former colony of Amerika situated in Africa, founded by freed slaves during the dark days of slavery it is a presidential republic modeled after the United States, but very different at the same time. Liberia has little in the ways of population, with only 9,000,000 people calling the republic home, a large racial divide and a poor economy; but potential none the less.
The Kingdom of Spain - Comprising of 3/4 of the Iberian Peninsula; the Kingdom of Spain is a moderately sized nation and in it's own right quite powerful. It's predominately Roman Catholic population of 23,000,000 follow a benevolent parliamentary democracy with a constitutional monarchy. Aside from great deal of tension exists between Spain and Al-Andalus due to the seizure of Southern Iberia by the latter from Spain prior to the Second World War; Spain stands to some as a beacon and an icon to follow and live by; notably their former colonies.
A thanks to Layarteb for letting us use it.
Nation Name (what you call your nation in full)
Demonym (i.e. Layartebian)
Capital
Independence/Founding Date
Population (can be up to your full NS nation population but be realistic with space and what not)
Official Language(s)
Government Type (i.e. Parliamentary Democracy, Monarchy, etc)
Head of State (this is the king if you have one otherwise a president or someone)
Head of Government (whoever is in charge of the government, often this and the head of state will be the same)
Official Religion
Largest Religion
Constitution (yes/no)
Economy Type (i.e. mixed, market, etc.)
Currency (symbol too please i.e. $)
Summer Time (yes/no)
Time Zone(s) (just the #'s please, i.e. for US = -5 to -10) This is of your nation so go research it and don't just post something arbitrary
Calling Code (# i.e. US = +1 [you can use whatever you want just be wary that you might use things that others use so we'll work that out later if it happens)
Internet TLD (i.e. .uk, .rus, etc.)
Maritime Boundary (how many nautical miles i.e. 12, 8, 24, etc.)
Military Size (total # or % [during peacetime]) Help with size?
Examples of Previous RPs (links please)
Reason why you want to join? (a paragraph or two should do it) [this matters BIG TIME]
Real-Life Age? (necessary for content / rating purposes)
Fluency in English? (Is it also your native language) [necessary for content purposes]
Describe your nation in a paragraph or two.