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by The United Remnants of America » Sat Jul 09, 2016 4:38 pm
by Patria Imperiala » Sat Jul 09, 2016 6:35 pm
The United Remnants of America wrote:So there's a RP up, now?
by Stasnov » Sun Jul 10, 2016 4:41 am
Takhshiyt wrote:(Image)Atlas FT RP Group Application
Faction/Nation name: Ahatuaf Eseeco (native name), or United Eseeco; UE
Species: (please make sure to state if there's a dominant one) Eseecoan (dominant), various other local species
Number of systems under your control: 41 systems
Number of inhabitable planets under your control: 48 inhabitable planets
Number of uninhabitable planets under your control: 81 uninhabitable planets
Number of dwarf planets and moons: 248 dwarf planets and moons
Short overview of your faction/nation: (origins, history, government type etc.) United Eseeco is a unitary democracy located in TBD. It consists of over forty-one systems, and is quite large for a interplanetary nation. The UE is dominated by the Eseecoan species. The Eseecoan species are the majority species in the UE. The majority of UE planets are underpopulated, with some inhabitable planets only having a couple million natives. Furthermore, the majority of UE planets are very rugged, ranging from massive mountains to dense jungles, making mobility a key issue in UE culture. The total population of the Core UE planets are 181 billion species, and the non-core population is estimated at 91 billion species. The UE has been mostly isolationist, and non interventionist, other than protecting systems that it deems within its sphere of influence, which are considered part of its system count even though they are territories of the UE.
Short overview/description of your major non-human species: Eseecoan man. The Eseecoan species are home to four systems, consisting of 18 habitable planets. Eseecoan's are known for valuing individuality, but lack empathy for others.
Short overview of your faction's technological level: (weaponry, civillian tech etc.) Advanced rocketry technology is heavily used, along with lazer beams. Small arms basically use small rocket bullets to assist in range and capabilities in close quarter combat. Smart weapons are used extensively to target precise locations. (ships are basically a bunch of halo ships, I will post pictures of it later).
Pls nerf if need be. I am trying to be vast, underpopulated, and have areas that are tough to access.
Puzikas wrote:"Wanna know how I got these scars?"- Gorby probably
Yalos wrote:"Nazi Germany lost WW2 because it thought like an NS player"
by Takhshiyt » Sun Jul 10, 2016 2:04 pm
Stasnov wrote:Takhshiyt wrote:(Image)Atlas FT RP Group Application
Faction/Nation name: Ahatuaf Eseeco (native name), or United Eseeco; UE
Species: (please make sure to state if there's a dominant one) Eseecoan (dominant), various other local species
Number of systems under your control: 35 systems
Number of inhabitable planets under your control: 38 inhabitable planets
Number of uninhabitable planets under your control: 71 uninhabitable planets
Number of dwarf planets and moons: 248 dwarf planets and moons
Short overview of your faction/nation: (origins, history, government type etc.) United Eseeco is a unitary democracy located in TBD. It consists of over forty-one systems, and is quite large for a interplanetary nation. The UE is dominated by the Eseecoan species. The Eseecoan species are the majority species in the UE. The majority of UE planets are underpopulated, with some inhabitable planets only having a couple million natives. Furthermore, the majority of UE planets are very rugged, ranging from massive mountains to dense jungles, making mobility a key issue in UE culture. The total population of the Core UE planets are 181 billion species, and the non-core population is estimated at 91 billion species. The UE has been mostly isolationist, and non interventionist, other than protecting systems that it deems within its sphere of influence, which are considered part of its system count even though they are territories of the UE.
Short overview/description of your major non-human species: Eseecoan man. The Eseecoan species are home to four systems, consisting of 18 habitable planets. Eseecoan's are known for valuing individuality, but lack empathy for others.
Short overview of your faction's technological level: (weaponry, civillian tech etc.) Advanced rocketry technology is heavily used, along with lazer beams. Small arms basically use small rocket bullets to assist in range and capabilities in close quarter combat. Smart weapons are used extensively to target precise locations. (ships are basically a bunch of halo ships, I will post pictures of it later).
Pls nerf if need be. I am trying to be vast, underpopulated, and have areas that are tough to access.
Pls nerf to 35 systems
by The United Remnants of America » Sun Jul 10, 2016 2:58 pm
by Zeribru » Sun Jul 10, 2016 4:19 pm
Takhshiyt wrote:Oh, and I was wondering if I could have a small peacekeeper garrison (possibly assisting the Galactic Congress or whatever) in a safe withdrawl?
by Takhshiyt » Sun Jul 10, 2016 5:34 pm
Zeribru wrote:Takhshiyt wrote:Oh, and I was wondering if I could have a small peacekeeper garrison (possibly assisting the Galactic Congress or whatever) in a safe withdrawl?
If you were to have a peace keeping garrison everyone would have to
Think of the Citadel Defense fleet from mass effect.
Albeit Im unsure whether or not we will have a combined defense fleet of the congress
by Takhshiyt » Sun Jul 10, 2016 5:39 pm
by Zeribru » Tue Jul 12, 2016 1:37 am
Takhshiyt wrote:I also was thinking of having a couple systems of mine be a part of the Great Galactic War, and having them under the control of a different power. At the end of the Great Galactic War, the owner of the systems is unable to maintain control and I send in troops to secure the systems, and add them as protectorates of mine.
How about dat?
Takhshiyt wrote:Zeribru wrote:If you were to have a peace keeping garrison everyone would have to
Think of the Citadel Defense fleet from mass effect.
Albeit Im unsure whether or not we will have a combined defense fleet of the congress
Maybe run it through the Galactic Congress, where nations that are not involved in the crisis send peacekeeper troops. I would be fine putting them under a supreme command.
For instance, if you sent the most troops, I would probably put my garrison under your command.
Takhshiyt wrote:I also was thinking of having a couple systems of mine be a part of the Great Galactic War, and having them under the control of a different power. At the end of the Great Galactic War, the owner of the systems is unable to maintain control and I send in troops to secure the systems, and add them as protectorates of mine.
How about dat?
by Takhshiyt » Tue Jul 12, 2016 8:38 am
Zeribru wrote:Takhshiyt wrote:I also was thinking of having a couple systems of mine be a part of the Great Galactic War, and having them under the control of a different power. At the end of the Great Galactic War, the owner of the systems is unable to maintain control and I send in troops to secure the systems, and add them as protectorates of mine.
How about dat?Takhshiyt wrote:Maybe run it through the Galactic Congress, where nations that are not involved in the crisis send peacekeeper troops. I would be fine putting them under a supreme command.
For instance, if you sent the most troops, I would probably put my garrison under your command.
This is an interesting concept but can't technically work in the long run do to complications when it comes to taking a completly foreign army with its own systems and laws, and then placing it under a diffrent army's command.Takhshiyt wrote:I also was thinking of having a couple systems of mine be a part of the Great Galactic War, and having them under the control of a different power. At the end of the Great Galactic War, the owner of the systems is unable to maintain control and I send in troops to secure the systems, and add them as protectorates of mine.
How about dat?
This sounds interesting, and I suggest asking somone to be the occupier so that we can have this occurance in galactic history be known
by Patria Imperiala » Tue Jul 12, 2016 6:44 pm
by Takhshiyt » Wed Jul 13, 2016 11:32 am
Patria Imperiala wrote:http://forum.nationstates.net/viewtopic.php?f=5&t=383235&p=29289029#p29289029
commies btfo
by Versail » Wed Jul 13, 2016 9:10 pm
by The United Remnants of America » Wed Jul 13, 2016 9:11 pm
Versail wrote:Are we going to have a sort of Geneva convention for this?
As well as describing what is this rps "Nuclear weapons" because in a space rp, nukes are not exactly that serious.
by New Chilokver » Wed Jul 13, 2016 9:13 pm
Versail wrote:Are we going to have a sort of Geneva convention for this?
As well as describing what is this rps "Nuclear weapons" because in a space rp, nukes are not exactly that serious.
About User Hong Kong-Australian Male Pro: Yeah Neutral: Meh Con: Nah | | [1] | [2] | [3] | [4] | [5] | [HOI I - Peacetime conditions] Head of Government: President Sohum Jain Population: 195.10 million GDP (nominal): $6.39 trillion Military personnel: 523.5k IIWiki | There is no news. | | Other Stuff
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by The RODina » Thu Jul 14, 2016 1:17 am
Takhshiyt wrote:Patria Imperiala wrote:http://forum.nationstates.net/viewtopic.php?f=5&t=383235&p=29289029#p29289029
commies btfo
Glory?
Since I am so opportunist (and neutral), is it good if I supplied you with war supplies? Obviously as part of a previous agreement, either with consumer goods, raw materials, or military equipment.
IIWiki
Puppets:
Aestralius | Patria Imperiala
This nation mostly represents my real views.
Pro: Gun Rights, National Sovereignty, Meritocracy, Democracy, Freedom, Equality of Opportunity, Capitalism, United States, Russia.
Anti: Islam, Mass Immigration, Socialism, Identity Politics, "Anti-Discrimination" diversity quotas and affirmative action, Forced Equality of outcome, Globalism.
Neutral: Christianity, Europe, Monarchy, Limited Immigration.
ISideWith
Political Compass
by The RODina » Sat Jul 16, 2016 4:30 am
IIWiki
Puppets:
Aestralius | Patria Imperiala
This nation mostly represents my real views.
Pro: Gun Rights, National Sovereignty, Meritocracy, Democracy, Freedom, Equality of Opportunity, Capitalism, United States, Russia.
Anti: Islam, Mass Immigration, Socialism, Identity Politics, "Anti-Discrimination" diversity quotas and affirmative action, Forced Equality of outcome, Globalism.
Neutral: Christianity, Europe, Monarchy, Limited Immigration.
ISideWith
Political Compass
by Takhshiyt » Sat Jul 16, 2016 10:52 am
The Rodina wrote:Takhshiyt wrote:Vich one, raw materials, consumer goods, or military equipment?
Raw materials best for me, consumer goods and military equipment for Wolfstern
Also I want to start an RP based on the scientific expeditions to a new planet without any natives, just animals. Maybe natives if you guys would prefer
Just gauging interest in such an rp
by The United Remnants of America » Sat Jul 16, 2016 10:35 pm
Takhshiyt wrote:The Rodina wrote:Raw materials best for me, consumer goods and military equipment for Wolfstern
Also I want to start an RP based on the scientific expeditions to a new planet without any natives, just animals. Maybe natives if you guys would prefer
Just gauging interest in such an rp
That sounds cool. I would be interested in doing that.
I will write up a proposal for the trade thing and post it here when I get a chance.
by The RODina » Sun Jul 17, 2016 12:01 am
IIWiki
Puppets:
Aestralius | Patria Imperiala
This nation mostly represents my real views.
Pro: Gun Rights, National Sovereignty, Meritocracy, Democracy, Freedom, Equality of Opportunity, Capitalism, United States, Russia.
Anti: Islam, Mass Immigration, Socialism, Identity Politics, "Anti-Discrimination" diversity quotas and affirmative action, Forced Equality of outcome, Globalism.
Neutral: Christianity, Europe, Monarchy, Limited Immigration.
ISideWith
Political Compass
by Stasnov » Sat Jul 23, 2016 5:24 am
Puzikas wrote:"Wanna know how I got these scars?"- Gorby probably
Yalos wrote:"Nazi Germany lost WW2 because it thought like an NS player"
by Takhshiyt » Sat Jul 23, 2016 10:23 pm
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