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Anyone found this really boring?

OH GOD! They're back! The scratching, the moaning, there's blood everywhere! I'm all out of bullets! If anyone can hear this transmission, save yourselves!
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Messeren
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Posts: 202
Founded: Mar 07, 2015
Ex-Nation

Anyone found this really boring?

Postby Messeren » Sat Oct 31, 2015 4:52 pm

Had to wait two hours before my superweapon became active, and then I didn't particularly do much.

I know you don't have to participate but damn, there isn't even much of an incentive.
{Messeren - Formerly known as Solitan}

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{This nation does not use NS stats}

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North Campbell Nation
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Posts: 193
Founded: Nov 09, 2013
Ex-Nation

Postby North Campbell Nation » Sat Oct 31, 2015 5:15 pm

Yeah, I'll admit this year was a bit dry. Part of this, I think, is the number of people participating. It seemed to me at least like we had two really active minorities battling it out while everyone else just kinda sat back and watched. And a big part of that, I would reckon, is the difficulty of coming back from a bad start. This is only made worse by the imbalance in superweapons.

My suggestions for this would be to retool the superweapons by nerfing hordes, giving a boost to extermination (that way one can still recover within a reasonable time frame, but at a cost), and revisiting the base effects in one's own nation to make them more on par with the levels of exchange of superweapons. That way, there can still be multiple factions within a region, and it is possible for nations to make a difference to their own nation and even regions without constantly watching a timer.
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Ammerinia
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Ex-Nation

Postby Ammerinia » Sat Oct 31, 2015 5:26 pm

North Campbell Nation wrote:My suggestions for this would be to retool the superweapons by nerfing hordes, giving a boost to extermination (that way one can still recover within a reasonable time frame, but at a cost), and revisiting the base effects in one's own nation to make them more on par with the levels of exchange of superweapons. That way, there can still be multiple factions within a region, and it is possible for nations to make a difference to their own nation and even regions without constantly watching a timer.


Seconded.
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Bermon
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Posts: 150
Founded: Sep 07, 2015
Ex-Nation

Postby Bermon » Sat Oct 31, 2015 6:11 pm

One problem I think you're having is you're trying to play NS like it's Call of Duty or something. It's just not a game you can play for hours and hours in one sitting and be enthralled. This is a very simple game. Also If you want to have more fun you need to be in a good region where you're working with fellow members to contain the infection. That's the way it was for me and I am having a blast.
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North Campbell Nation
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Founded: Nov 09, 2013
Ex-Nation

Postby North Campbell Nation » Sat Oct 31, 2015 7:06 pm

Bermon wrote:One problem I think you're having is you're trying to play NS like it's Call of Duty or something. It's just not a game you can play for hours and hours in one sitting and be enthralled. This is a very simple game. Also If you want to have more fun you need to be in a good region where you're working with fellow members to contain the infection. That's the way it was for me and I am having a blast.

Problem is, 15 seconds of cooldown isn't really enough time to do anything else. And to be competitive, you really have to be timing your superweapons perfectly. This is true whether you choose to lock down and go for a leaderboard position or choose to stay open and oppose the hoarders.

The difference between this particular minigame and most of the rest of NS is that this version has a clearly delineated goal for each faction, with clearly visible winners and losers. This isn't inherently a bad thing, but it makes balance all the much more important for those playing.
WA Proxy of The Campbell Nation
Delegate and Chairman, the People's Republic of Warzone Asia
Khronion: I gotta say, I don't envy our delegates. Hopefully they live in non-punishing time zones.
Khronion: Curiously enough, all quiet now means "3 attacks repelled from the same group at major."
Severisen: You literally couldn't have missed the point more, even if you endorsed the native delegate.
Until I say otherwise, assume what I am saying does not represent the official views of the People's Republic of Warzone Asia. I get into much less trouble that way.

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Tekeristan
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Founded: Mar 08, 2015
Ex-Nation

Postby Tekeristan » Sat Oct 31, 2015 7:12 pm

Cure missiles just blow extermination teams out of the park. You know how long it took me to kill 2 billion undead? :(

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Rangila
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Founded: Oct 20, 2014
Ex-Nation

Postby Rangila » Sat Oct 31, 2015 7:12 pm

I think the whole thing is a bit shit, really.
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New haven america
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Left-Leaning College State

Postby New haven america » Sat Oct 31, 2015 7:14 pm

I found it boring because my region picked cure and exterminate, and I picked the zombie life (Which meant I had no real way to defend myself).

You can see how well that worked out.
Last edited by New haven america on Sat Oct 31, 2015 7:15 pm, edited 1 time in total.
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Havenburgh
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Ex-Nation

Postby Havenburgh » Sat Oct 31, 2015 7:18 pm

Tekeristan wrote:Cure missiles just blow extermination teams out of the park. You know how long it took me to kill 2 billion undead? :(

Well its missiles vs a squad of killers
Bombs>bullets

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Gilnneas
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Founded: Sep 25, 2013
Ex-Nation

Postby Gilnneas » Sat Oct 31, 2015 7:20 pm

Unfortunately it was pretty stale for me. I came home to my country literally destroyed by the zombies, and had no option but to embrace the zombies, since absolutely nobody in my region was a) active and b) had cure missiles, so I horded them all, but sitting there, waiting for that countdown to turn 3 billion people into zombies was boring, but i really don't know how to make it more engaging to be honest, this is a pretty simple site. I do like that they actually did something for Halloween however.

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Phydios
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Founded: Dec 06, 2014
Left-Leaning College State

Postby Phydios » Sat Oct 31, 2015 7:30 pm

While our region had a great time, I agree that extermination was ridiculously weak. I chose to exterminate because my defense budget was eight times higher than my healthcare budget. While my regionmates with Cure Missiles were curing dozens of millions at a time, I'd be lucky to get 6 million or more with one kill squad before going down to 1 million and staying there. (And we were targeting the same nation.) I still enjoyed myself, but not as much as I could have.
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Bermon
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Founded: Sep 07, 2015
Ex-Nation

Postby Bermon » Sat Oct 31, 2015 7:33 pm

Phydios wrote:While our region had a great time, I agree that extermination was ridiculously weak. I chose to exterminate because my defense budget was eight times higher than my healthcare budget. While my regionmates with Cure Missiles were curing dozens of millions at a time, I'd be lucky to get 6 million or more with one kill squad before going down to 1 million and staying there. (And we were targeting the same nation.) I still enjoyed myself, but not as much as I could have.

Your budget has no effect on which option you choose.
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Phydios
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Founded: Dec 06, 2014
Left-Leaning College State

Postby Phydios » Sat Oct 31, 2015 7:35 pm

Bermon wrote:
Phydios wrote:While our region had a great time, I agree that extermination was ridiculously weak. I chose to exterminate because my defense budget was eight times higher than my healthcare budget. While my regionmates with Cure Missiles were curing dozens of millions at a time, I'd be lucky to get 6 million or more with one kill squad before going down to 1 million and staying there. (And we were targeting the same nation.) I still enjoyed myself, but not as much as I could have.

Your budget has no effect on which option you choose.

Hm. I was told, from multiple sources, that nations with high defense budgets would be better at killing than curing, and vice versa. That doesn't affect my main point, though.
If you claim to be religious but don’t control your tongue, you are fooling yourself, and your religion is worthless. Pure and genuine religion in the sight of God the Father means caring for orphans and widows in their distress and refusing to let the world corrupt you. | Not everyone who calls out to me, ‘Lord! Lord!’ will enter the Kingdom of Heaven. Only those who actually do the will of my Father in heaven will enter. On judgment day many will say to me, ‘Lord! Lord! We prophesied in your name and cast out demons in your name and performed many miracles in your name.’ But I will reply, ‘I never knew you. Get away from me, you who break God’s laws.’
James 1:26-27, Matthew 7:21-23

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Flanderlion
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Posts: 2226
Founded: Nov 25, 2013
Psychotic Dictatorship

Postby Flanderlion » Sat Oct 31, 2015 7:37 pm

Bermon wrote:
Phydios wrote:While our region had a great time, I agree that extermination was ridiculously weak. I chose to exterminate because my defense budget was eight times higher than my healthcare budget. While my regionmates with Cure Missiles were curing dozens of millions at a time, I'd be lucky to get 6 million or more with one kill squad before going down to 1 million and staying there. (And we were targeting the same nation.) I still enjoyed myself, but not as much as I could have.

Your budget has no effect on which option you choose.

It does - the speed which you unlock the next level etc.

For next year, extermination squads should have a minimum of two million killed per squad sent, to provide a reason to use them over cure missiles. I quite liked this event, and the difficulty should be increased slightly. Also, hordes should be upgradeable - so they are not inferior options to the other two.
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Kaboomlandia
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Founded: May 22, 2013
Ex-Nation

Postby Kaboomlandia » Sat Oct 31, 2015 8:03 pm

Hordes need their cooldown time when they land significantly decreased. A three-minute cooldown means that if you coordinate it right, you can put any curers out of commission forever.
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Vovinum
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Founded: Aug 16, 2011
Ex-Nation

Postby Vovinum » Sat Oct 31, 2015 8:13 pm

Don't participate in it.
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Faschist Deutsch Reich
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Founded: Feb 17, 2014
Ex-Nation

Postby Faschist Deutsch Reich » Sat Oct 31, 2015 8:40 pm

Tekeristan wrote:Cure missiles just blow extermination teams out of the park. You know how long it took me to kill 2 billion undead? :(

I must agree with you that the extermination teams are pretty weak, but they still come to good use in certain situations. It does make sense that they are weak though, because if they were as powerful as cure missiles they would literally make it impossible for the pro zombie players. People would just mass together and hit the enemy all at once, thus decimate their populations rather quickly. The game would be over before you know it and it would leave many people pissed off that they can't participate in the fun.

Anyway, this was my third year experiencing the Zombie Apocalypse and I will admit that this one was the most enjoyable. This was mainly due to the fact that I knew what I was doing and for once got help from people in my region.
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Nelson R Mandela
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Posts: 254
Founded: Jun 10, 2013
Ex-Nation

Postby Nelson R Mandela » Sat Oct 31, 2015 10:35 pm

If you really want your region to be a part of the top dawgs in most survivors you wouldn't be saying this.
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Yannia
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Posts: 1454
Founded: Aug 26, 2004
Civil Rights Lovefest

Postby Yannia » Sat Oct 31, 2015 10:47 pm

Flanderlion wrote:
Bermon wrote:Your budget has no effect on which option you choose.

It does - the speed which you unlock the next level etc.

Nope. All my nations had the same development rates, regardless of budget priorities.
Yannia's nation page contains an error. The population should be in millions, not in billions.

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Klaus Devestatorie
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Posts: 2937
Founded: Aug 28, 2008
Capitalizt

Postby Klaus Devestatorie » Sat Oct 31, 2015 10:57 pm

This was my 4th apocalypse. This year I made a snap decision about 90 minutes in to change things up and throw all my weight at a feeder and see if I could make a difference. Turns out I could. The point is, you've gotta go do something interesting. Don't just sit there and expect something interesting to happen to you.

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World War Z
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Posts: 97
Founded: Sep 05, 2009
Capitalist Paradise

Postby World War Z » Sat Oct 31, 2015 11:00 pm

Meth? I don't know what else can be done other than a real time visual, first person shooter interface, with virtual pain receptors. Like all things if you sit like a lump that's your experience.

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The Victory Corporation
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Posts: 145
Founded: Nov 09, 2014
Ex-Nation

Postby The Victory Corporation » Sat Oct 31, 2015 11:59 pm

Too short for my tastes.
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Araraukar
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Posts: 15899
Founded: May 14, 2007
Corrupt Dictatorship

Postby Araraukar » Sun Nov 01, 2015 2:37 am

I wish that next time they could factor in some way for single nations to use their own superweapons within their own borders - even at a fraction of effectiveness or longer cooldown. Because trying to help others easily makes you the target of the ones going against general region-wide agenda, and you're basically helpless unless you get help from other peeps in the same region.
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BrightonBurg
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Iron Fist Consumerists

Postby BrightonBurg » Sun Nov 01, 2015 5:09 am

I don't know. I like the change of pace around here when this shows up..
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Flauc
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Founded: Sep 14, 2015
Ex-Nation

Postby Flauc » Sun Nov 01, 2015 7:55 am

I had like 10mil zombies out of 208 million survivors, I research cure and went to sleep (10-12HRS)
I woke up and 80% of my nation was infected. Why didn't it work???
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