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How to permanently eliminate Nations which ebrace zombies.

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Blademan9999
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Founded: Nov 06, 2012
Ex-Nation

How to permanently eliminate Nations which ebrace zombies.

Postby Blademan9999 » Sat Oct 31, 2015 3:37 pm

The problem with Zombie Generator nations (nations which have chosen to embrace zombies) is that even after you've cured all the zombies in them, they can still generate new zombies and come back. The solution to this, KILL the zombies instead. After all, they can't get zombies from dead bodies, and I've seen and participated in several operations like this my self, and it works.
Last edited by Blademan9999 on Sat Oct 31, 2015 3:46 pm, edited 1 time in total.

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Nullarni
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Ex-Nation

Postby Nullarni » Sat Oct 31, 2015 4:24 pm

A better solution is to simply eject them from the region. Done problem solved. Time spent? 15 seconds at most.
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Palakistan
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Ex-Nation

Postby Palakistan » Sat Oct 31, 2015 4:26 pm

Nullarni wrote:A better solution is to simply eject them from the region. Done problem solved. Time spent? 15 seconds at most.

That's if you don't care about the nation your ejecting.
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United States of Natan
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Ex-Nation

Postby United States of Natan » Sat Oct 31, 2015 5:39 pm

Blademan9999 wrote:The problem with Zombie Generator nations (nations which have chosen to embrace zombies) is that even after you've cured all the zombies in them, they can still generate new zombies and come back. The solution to this, KILL the zombies instead. After all, they can't get zombies from dead bodies, and I've seen and participated in several operations like this my self, and it works.

it doesn't take long just to ban them. Earlier I encountered a zombie embracing puppet that I promptly banned.
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Kaboomlandia
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Postby Kaboomlandia » Sat Oct 31, 2015 5:59 pm

We should have a "Reanimate" option for next year. Bring dead bodies back to life as zombies. :)
Last edited by Kaboomlandia on Sat Oct 31, 2015 5:59 pm, edited 1 time in total.
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Bermon
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Postby Bermon » Sat Oct 31, 2015 6:00 pm

It's not really a big secret. Everybody knows that, it's common knowledge.
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Uelvan
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Postby Uelvan » Sat Oct 31, 2015 6:36 pm

Nullarni wrote:A better solution is to simply eject them from the region. Done problem solved. Time spent? 15 seconds at most.


This is only better if you do not like fun.

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Phydios
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Postby Phydios » Sat Oct 31, 2015 7:37 pm

Kaboomlandia wrote:We should have a "Reanimate" option for next year. Bring dead bodies back to life as zombies. :)

No thanks. That would make fighting zombie-loving nations even harder.
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The Serbian Empire
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Ex-Nation

Postby The Serbian Empire » Sat Oct 31, 2015 7:42 pm

Phydios wrote:
Kaboomlandia wrote:We should have a "Reanimate" option for next year. Bring dead bodies back to life as zombies. :)

No thanks. That would make fighting zombie-loving nations even harder.

It would make extermination pointless and developing a cure and cure missiles more useful as one could use the tandem of embrace and cure to revive the dead.
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Cumberlanda
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Ex-Nation

Postby Cumberlanda » Sat Oct 31, 2015 7:44 pm

What we need is a "Send CRUISE missile" option, not just a Cure missile option. Face it, kill their entire nation indiscriminately, you have no zombies, or people to reanimate those zombies.
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Singaporean Transhumans
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Ex-Nation

Postby Singaporean Transhumans » Sat Oct 31, 2015 7:47 pm

Cumberlanda wrote:What we need is a "Send CRUISE missile" option, not just a Cure missile option. Face it, kill their entire nation indiscriminately, you have no zombies, or people to reanimate those zombies.

Or 'glass planet' option.

Everyone in the region dies, hooray.
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Cirilla
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Ex-Nation

Postby Cirilla » Sat Oct 31, 2015 8:10 pm

Singaporean Transhumans wrote:
Cumberlanda wrote:What we need is a "Send CRUISE missile" option, not just a Cure missile option. Face it, kill their entire nation indiscriminately, you have no zombies, or people to reanimate those zombies.

Or 'glass planet' option.

Everyone in the region dies, hooray.

Sounds like a good idea...

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Tangaliro
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Ex-Nation

Postby Tangaliro » Sat Oct 31, 2015 8:12 pm

Cirilla wrote:
Singaporean Transhumans wrote:Or 'glass planet' option.

Everyone in the region dies, hooray.

Sounds like a good idea...

sup Cirilla :3
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Gig em Aggies
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Postby Gig em Aggies » Sat Oct 31, 2015 8:15 pm

Or some type of button that unleashes hordes of clones of annoying people like Bieber, Black, your girlfriend or mom who won't shut up. That will drive the virus out of zombies or just annoy the zombies so much they leave the country and never return. :p
Last edited by Gig em Aggies on Sat Oct 31, 2015 8:16 pm, edited 1 time in total.
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Cirilla
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Postby Cirilla » Sat Oct 31, 2015 8:16 pm

Tangaliro wrote:
Cirilla wrote:Sounds like a good idea...

sup Cirilla :3

Hi! how'd you do against the horde?

Gig em Aggies wrote:Or some type of button that unleashes hordes of clones of annoying people like Bieber, Black, your girlfriend or mom who won't shut up. :p

If only that was an option.

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Tangaliro
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Postby Tangaliro » Sat Oct 31, 2015 8:19 pm

Cirilla wrote:
Tangaliro wrote:sup Cirilla :3

Hi! how'd you do against the horde?

I cured as much as I can and set up a safe haven.
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Bedetopia
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Founded: Nov 12, 2012
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Postby Bedetopia » Sun Nov 01, 2015 12:51 am

Blademan9999 wrote:The problem with Zombie Generator nations (nations which have chosen to embrace zombies) is that even after you've cured all the zombies in them, they can still generate new zombies and come back. The solution to this, KILL the zombies instead. After all, they can't get zombies from dead bodies, and I've seen and participated in several operations like this my self, and it works.


I agree that's it's utter bullshit that one last nation can still keep reinfecting even though it's been cleaned. They just shouldn't be able to generate zombies if there are no infected.

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The Alma Mater
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Ex-Nation

Postby The Alma Mater » Sun Nov 01, 2015 1:12 am

Bedetopia wrote:
Blademan9999 wrote:The problem with Zombie Generator nations (nations which have chosen to embrace zombies) is that even after you've cured all the zombies in them, they can still generate new zombies and come back. The solution to this, KILL the zombies instead. After all, they can't get zombies from dead bodies, and I've seen and participated in several operations like this my self, and it works.


I agree that's it's utter bullshit that one last nation can still keep reinfecting even though it's been cleaned. They just shouldn't be able to generate zombies if there are no infected.


I also think it odd that I have to research cure missiles all over again. Surely the designs do not magically get lost every year ;) ?
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Granbora
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Left-Leaning College State

Postby Granbora » Sun Nov 01, 2015 1:18 am

The Alma Mater wrote:
Bedetopia wrote:
I agree that's it's utter bullshit that one last nation can still keep reinfecting even though it's been cleaned. They just shouldn't be able to generate zombies if there are no infected.


I also think it odd that I have to research cure missiles all over again. Surely the designs do not magically get lost every year ;) ?


Completely different strain. Or the strain present in the "surviving" zombies became resistant,

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Avdrea
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Ex-Nation

Postby Avdrea » Sun Nov 01, 2015 5:47 am

Granbora wrote:
The Alma Mater wrote:
I also think it odd that I have to research cure missiles all over again. Surely the designs do not magically get lost every year ;) ?


Completely different strain. Or the strain present in the "surviving" zombies became resistant,

How about the TZES?

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Singaporean Transhumans
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Ex-Nation

Postby Singaporean Transhumans » Sun Nov 01, 2015 5:49 am

Avdrea wrote:
Granbora wrote:
Completely different strain. Or the strain present in the "surviving" zombies became resistant,

How about the TZES?

Zombie-killing gear is expensive to maintain, so the army threw them out.
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HYDRA-Russian Empire
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Postby HYDRA-Russian Empire » Sun Nov 01, 2015 5:51 am

Gig em Aggies wrote:Or some type of button that unleashes hordes of clones of annoying people like Bieber, Black, your girlfriend or mom who won't shut up. That will drive the virus out of zombies or just annoy the zombies so much they leave the country and never return. :p

I will suggest this to the admins :p
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Bears Armed
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Postby Bears Armed » Sun Nov 01, 2015 6:21 am

Once you have nations actually distributing a cure (shown as such on your region's Z-day panel), rather than just launching cure missiles, re-infection becomes a lot less likely.
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Avdrea
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Postby Avdrea » Sun Nov 01, 2015 6:26 am

Singaporean Transhumans wrote:
Avdrea wrote:How about the TZES?

Zombie-killing gear is expensive to maintain, so the army threw them out.

I assumed zombie-killing gears are just as good in killing regular people.

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Cyrisnia
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Ex-Nation

Postby Cyrisnia » Sun Nov 01, 2015 6:30 am

United States of Natan wrote:
Blademan9999 wrote:The problem with Zombie Generator nations (nations which have chosen to embrace zombies) is that even after you've cured all the zombies in them, they can still generate new zombies and come back. The solution to this, KILL the zombies instead. After all, they can't get zombies from dead bodies, and I've seen and participated in several operations like this my self, and it works.

it doesn't take long just to ban them. Earlier I encountered a zombie embracing puppet that I promptly banned.

Jesus Christ. Its a 36 hour long event guys, calm the fuck down.
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