This change would allow a founder or delegate to appoint "Regional Officers" with access to regional controls. The level of access could be set for each officer, and officers would need to spend influence to use certain controls. Regional Officers could be appointed in all regions, so both player-created ones and game-created ones.
This is a much wider-ranging gameplay change that has been on the admin's to-do list for a while. It's being discussed here as giving Regional Officers the ability to eject and ban nations, and password regions will impact on raiding/defending, and also affect a number of the other changes brought up here.
Among the intentions of this change are to:
- Give in-game recognition to player-created positions in regions.
- Allow more effective administration of a region
This change is still in the early stages of being worked out; however, for this thread the following aspects in particular need further discussion:
- What powers Regional Officers can be given.
- The method for appointing and removing officers, including the length of time it takes to do so, and whether this costs influence.
- Whether the influence cost for officers using regional controls is the same as for delegates or different.
- Whether there is a limit on the number of officers that can have certain powers (such as to eject and ban).
- Whether officers can access regional controls when the delegate's access is denied.
Discussion in this thread is open to everyone. Please use this thread for discussion of this change only - off-topic posts, regional bickering and so on will be dealt with swiftly and punished for as necessary. While the focus of this thread is on the impact that Regional Officers will have on raiding/defending, other aspects of their introduction can be discussed too.