NATION

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The Settling of the Dust (OOC/Signups) (PT) (Open)

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Yymea
Ambassador
 
Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Tue Aug 16, 2016 4:46 am

Lendenburgh wrote:APP
NS name: Lendenburgh

Nation name: Lendenburgh

Full nation name: The Principality of Lendenburgh

Flag/Symbol: A white eagle on a blue and red striped field (Image)
Meaning behind flag/symbol: In the area where Lendenburgh was first founded, there were very large white birds which the locals soon adapted to be a symbol of their society. For the most part, these birds are still not hunted, as they are seen as a semi religious figure, and they are also considered a good omen. The Lendenburghers have named the birds the Druviskharen, or the Bringer of Kindness. An abundance of this bird usually means a good harvest is on the horizon. The blue in the flag represents the sea, which is an integral part of Lendenburgher society, as the people rely heavily on the sea to feed them and also for fun and sport. The red of the flag represents the red clay soil that Lendenburgh was built upon. Aside from the sea, Lendenburgh also has many farms of cabbage, lettuce, and beans, which are nourished by the clay's rich nutrients and moisture.

Map:

Colour wanted on map: Light purple

Map of known world (Lighter shade for lesser known areas):

Name of leader (If there is one): Prince Harald

Main strenghts of leader: Good speaker, able to rally people behind his cause, and convince them to do things, also to raise their morale

Main weak points of leader: Poor military leader, bad at tactics, and unconfident at the head of an army

Capital: Mächtagen

Form of Government: Absolute Monarchy/Principality

Population of nation: 3,683,400

Map of territorial divisions of nation (If there are any):

Names and population of territorial divisions:
Mächfelder- 1,298,340
Saarlsboro- 859,460
Vlychenot- 529,300
Sudentifen- 425,600
Fort Kanelsburg- 264,300
Abensee- 248,560
Haralzarda- 57,840

Method of succession: Primogeniture, the eldest born child of the current ruler will inherit, regardless of gender. The law was established this way as the first King of Lendenburgh bore only daughters, and though he planned to make the succession open only to males, he decided against it, as it would've ended his family's reign. Because of this law, the people of Lendenburgh are open and used to seeing women in roles of leadership and government.

Culture: The culture of Lendenburgh is based heavily around the sea, especially the tide and the seasons. For this reason, the moon is seen as a deity in Lendenburgh culture. Usually holidays fall upon days of harvest, or around the highest tides of the year. As mentioned earlier, in Lendenburgh, women and men are seen as equals in all facets of society. One of the most common cultural traditions in Lendenburgh is for any child to go aboard a ship the day they turn 16, and they sail along the coasts and explore for the next 18 months before returning home. This is seen as paying homage to both the sea and the land that surrounds Lendenburgh.

Language: The official Language of Lendenburgh is Lavlna, which is closely related to the word for sea, or wave, Talva. The language originated from the people of Mächtagen, but as Lendenburgh grew, the language changed and creolized with other native languages, leading it into the current state that it is now. The language itself is very guttural, and probably not the most beautiful you'll ever hear. In Lendenburgh, the right to language is held sacrosanct, so the populace is all very well educated and fluent in the language.

Ethnic groups: There are really only two distinct ethnic groups within Lendenburgh, north of the Bay of Lendenburgh there are fairer skinned people with harsher features that are referred to as Nörvanti and then to the south of the Bay, there are olive skinned people, with smooth features and flatter faces that are referred to as Landesuna. While there are slightly more Landesuna people in Lendenburgh, the ratio is very close, at about 45/55.

Religion: In Lendenburgh there is no true state organized religion, but instead an informal pantheon that the people of Lendenburgh follow loosely, adopting their own household gods and praying mostly at home. For this reason, there are no large worshipping buildings in Lendenburgh, only small shrines upon hills, along rivers, or in city centers. The main deity that is worshipped is that of the moon Goddess, Aeteria, and that of the sea god Moreltia, who are regarded to be the King and Queen of the rest of the gods. There are also the gods of the harvest Letni, Heirscht, Zimanter, and Prujoer, for which the seasons are named, Lenna(Summer), Hersacht(Autumn), Zimman(Winter), and Prœur(Spring). There are about a dozen major gods, and then hundreds of minor gods, that people worship all over the country. In the south, where most of the farming takes place, the harvest gods are much more widely worshipped, whereas in the north, where lots of fishing takes place, the sea and moon gods are much more widely worshipped.

Economy: The Lendenburgh Economy is relatively free market, the official currency, Fierenmenz, is backed in value by the Fiermak(Poppy) flower, which is very rare, and only grown in very small numbers in the East. The currency is minted upon limestone coins, quarried from around the Bay of Lendenburgh. Because of this widely circulating currency, the economy is mainly driven by individuals, with farmers selling their goods to merchants, who sell them to sea captains, who finance expeditions abroad. The monarchy's main income, besides tax, is their large tracts of farm fields, of which they take 15% of the income from. The monarchy has also placed a small 5% tax on all fishing proceeds.

Short term goals: The short term goal of Lendenburgh is to meet another civilization and continue to explore their surroundings. Due to their relatively isolated position, Lendenburgh has not made any diplomatic relationships with foreign powers, and would like to do so.

Long term goals: The long term goal of Lendenburgh is to expand their borders to encase most of the continent they occupy. They want more land to farm and more sea to fish, and more ability to expand their economic prowess.

Relations with foreign powers: None, as none have been met.

Military: The military of Lendenburgh is relatively small, however, it's navy is very large due to the sea-faring culture of the Nation. The army is lightly armored, only having leather armor, and is poorly armed as well, only having stone spears, basic bows, and a small number of bronze swords.
King's Retinue (standing soldiers)- 5,000
Levy (Reserves, called up in war)- 15,238
Ships- 293, including transport ships
Navy Personnel- 6,258

Known history: The history of Lendenburgh began when a small tribe of hunter-gatherers settled down by the Bay of Lendenburgh, and began a small fishing village which is now the center of Lendenburgher civilization. These first people were quick to develop more advanced ships such as kayaks and canoes, which allowed more fish to be brought in at once. The people soon elected a very skilled seaman as their King, and his line still rules today. After several centuries of fishing the bay, the local population domesticated lettuce and beans, and began farming them in the land's rich clay soil. This lead to a heavy distinction in the economies of the North and south. In the south there were sprawling fields of green crops, while in the north there were villages along the bay and the sea, where large flotillas of fishing vessels could be seen off the shores.

Technology: The technology of Lendenburgh is most advanced in the areas of ship building and nautical navigation. The military technology of Lendenburgh is rather lacking, as they've never had to engage another power in a major war before, and their only real military experience is engaging native tribes that attack, and putting down uprisings. That being said, the construction technology of Lendenburgh is also rather advanced, meaning that larger structures can be constructed in Lendenburgh.

RP sample: Here, here, et here. I have other examples if those aren't up to par or whatever :)

Did you read the rules?: Yes, yellow, yellow, yellow, yellow, yellow, yellow (counting shield as one color :P)

-444, Don´t remove-

Accepted. I will add you to the roster and map in a second.
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Yymea
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Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Tue Aug 16, 2016 4:54 am

Map updated! Also, once Qothia makes an app, or if someone else does, I will start the IC thread.
EDIT:
Irona wrote:tag, this looks really intresting

can I reserve the purple

Oh, sorry, I didn´t see the edit. I would reccomend that you make a reservation app first, but if you haven´t thought of a name yet I will just add you to the map.
Last edited by Yymea on Tue Aug 16, 2016 5:01 am, edited 1 time in total.
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Hun-Austria
Bureaucrat
 
Posts: 52
Founded: Jan 05, 2016
Ex-Nation

Postby Hun-Austria » Tue Aug 16, 2016 9:24 am

Nation name: Švejikzech
Full nation name: Švejikzechian Republic
Flag/Symbol: http://i.imgur.com/oVIiGuY.png
Meaning behind flag/symbol: The symbol at the right represents honour and the symbol at the left our nomadism (the arrows)
Map: That island at the top.
Colour wanted on map: http://www.art-paints.com/Paints/Pastel ... h-Blue.gif
Map of known world (Lighter shade for lesser known areas): https://postimg.org/image/hl8ijiynd/
Name of leader (If there is one): Adolph Blaine Charles David Earl Frederick Gerald Hubert Irvin John Kenneth Lloyd Martin Nero Oliver Paul Quincy Randolph Sherman Thomas Uncas Victor William Xerxes Yancy Zeus Wolfeschlegelsteinhausenberger-
dorffvoralternwarengewissenhaftschaferswessenschafewarenwohlgepflegeundsorgfaltigkeitbeschutzenvonangreifendurchihrraubgierigfeindewelchevoralternzwolftausendjahresvorandieerscheinenwanderersteerdemenschderraumschiffgebrauchlichtalsseinursprungvonkraftgestartseinlangefahrthinzwischensternartigraumaufdersuchenachdiesternwelchegehabtbewohnbarplanetenkreisedrehensichundwohinderneurassevonverstandigmenschlichkeitkonntefortplanzenundsicherfreuenanlebenslanglichfreudeundruhemitnichteinfurchtvorangreifenvonandererintelligentgeschopfsvonhinzwischensternartigraum II
Main strenghts of leader: Raider, strong, healthy, popular among voters
Main weak points of leader: Stupid, cruel, hostile
Capital: The President's palace (All population is nomadic)
Form of Government: Republic
Population of nation: 177.776 1/2 (A midget)
Map of territorial divisions of nation (If there are any): None
Names and population of territorial divisions: None
Method of succession: Voting each 18 years, no limits in re-elections
Culture: Švejikzechemian
Language: Švejikzech
Ethnic groups: Švejikzechians (Only one)
Religion: Qui workship sanguinem tomacula. (Those who workship blood sausages)
Economy: None, only raiding villages in the lesser known area apart from agriculture needed for a living, no currency only bartering.
Short term goals: Gain money from raiding.
Long term goals: Reforming government
Relations with foreign powers: None, there is no diplomacy considered about who we raid except profit.
Military: Ships, infantry equipped with axes and shields, archers with fire.
Known history: Unknown, no written records are left. Oral transmitted legends tell of how men from the south emigrated to find the holy land and settled down here in utter disappointment to find nothing. They struggled to keep alive until Sanguinem Tomacula appeared before the chief and told them to raid, after that the chief united the island and conquered the now lesser known area. After that his son founded the republic granted independence to the conquered cities. Any left overseas territory was lost after some years. (These legends lack much truth but are based on real events) Now the President's general secretly plot selling the republic to a country as a protectorate.
Technology: Mid-Late classic era. Talented shipbuilding.
RP sample: IC, threat.
Did you read the rules?: Humbly report, I have, sir. *salutes*
-444, Don´t remove-
Remove Serbian terrorist!
[spoiler=My nation's 5D political compass]Collectivism score: 0%
Authoritarianism score: 17%
Internationalism score: 0%
Tribalism score: 33%
Liberalism score: -67%[/spoiler]
Socialist Humanist Liberal
Collectivism score: 67%
Authoritarianism score: 0%
Internationalism score: 0%
Tribalism score: -67%
Liberalism score: 33%

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Yymea
Ambassador
 
Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Tue Aug 16, 2016 10:07 am

Hun-Austria wrote:Nation name: Švejikzech
Full nation name: Švejikzechian Republic
Flag/Symbol: http://i.imgur.com/oVIiGuY.png
Meaning behind flag/symbol: The symbol at the right represents honour and the symbol at the left our nomadism (the arrows)
Map: That island at the top.
Colour wanted on map: http://www.art-paints.com/Paints/Pastel ... h-Blue.gif
Map of known world (Lighter shade for lesser known areas): https://postimg.org/image/hl8ijiynd/
Name of leader (If there is one): Adolph Blaine Charles David Earl Frederick Gerald Hubert Irvin John Kenneth Lloyd Martin Nero Oliver Paul Quincy Randolph Sherman Thomas Uncas Victor William Xerxes Yancy Zeus Wolfeschlegelsteinhausenberger-
dorffvoralternwarengewissenhaftschaferswessenschafewarenwohlgepflegeundsorgfaltigkeitbeschutzenvonangreifendurchihrraubgierigfeindewelchevoralternzwolftausendjahresvorandieerscheinenwanderersteerdemenschderraumschiffgebrauchlichtalsseinursprungvonkraftgestartseinlangefahrthinzwischensternartigraumaufdersuchenachdiesternwelchegehabtbewohnbarplanetenkreisedrehensichundwohinderneurassevonverstandigmenschlichkeitkonntefortplanzenundsicherfreuenanlebenslanglichfreudeundruhemitnichteinfurchtvorangreifenvonandererintelligentgeschopfsvonhinzwischensternartigraum II
Main strenghts of leader: Raider, strong, healthy, popular among voters
Main weak points of leader: Stupid, cruel, hostile
Capital: The President's palace (All population is nomadic)
Form of Government: Republic
Population of nation: 177.776 1/2 (A midget)
Map of territorial divisions of nation (If there are any): None
Names and population of territorial divisions: None
Method of succession: Voting each 18 years, no limits in re-elections
Culture: Švejikzechemian
Language: Švejikzech
Ethnic groups: Švejikzechians (Only one)
Religion: Qui workship sanguinem tomacula. (Those who workship blood sausages)
Economy: None, only raiding villages in the lesser known area apart from agriculture needed for a living, no currency only bartering.
Short term goals: Gain money from raiding.
Long term goals: Reforming government
Relations with foreign powers: None, there is no diplomacy considered about who we raid except profit.
Military: Ships, infantry equipped with axes and shields, archers with fire.
Known history: Unknown, no written records are left. Oral transmitted legends tell of how men from the south emigrated to find the holy land and settled down here in utter disappointment to find nothing. They struggled to keep alive until Sanguinem Tomacula appeared before the chief and told them to raid, after that the chief united the island and conquered the now lesser known area. After that his son founded the republic granted independence to the conquered cities. Any left overseas territory was lost after some years. (These legends lack much truth but are based on real events) Now the President's general secretly plot selling the republic to a country as a protectorate.
Technology: Mid-Late classic era. Talented shipbuilding.
RP sample: IC, threat.
Did you read the rules?: Humbly report, I have, sir. *salutes*
-444, Don´t remove-

I have a few gripes with this. First, reread the rules and you will find what you have to put in the "Did you read the rules?" thing. Second, could you elaborate more on the Culture, Language, Religion and, just a bit on this one, technology of the country?. Last, could you try to make your language dissimilar to any modern or historical language, at least in sound? Other than that, I´m fine with this.
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Yymea
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Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Wed Aug 17, 2016 12:09 pm

Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Krypton Nova
Diplomat
 
Posts: 514
Founded: Jun 01, 2015
Left-wing Utopia

Postby Krypton Nova » Wed Aug 17, 2016 12:40 pm


Start the celebrations! Although I won't be able to post today as I have to be up at 4 tomorrow morning. Got to get my sleep. :\
Member of the The LCRUA.

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Yymea
Ambassador
 
Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Wed Aug 17, 2016 1:41 pm

Just made my first post, that took long :p
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Irona
Minister
 
Posts: 2399
Founded: Dec 27, 2013
Ex-Nation

Postby Irona » Wed Aug 17, 2016 2:14 pm

APP
NS name: Irona

Nation name: Eytheo

Full nation name: The Divine Kingdom of Eytheo

Flag/Symbol: The symbol for the nations ruling dynasty is
Image
it is alongside the local flag to demonstrate loyalty.


Meaning behind flag/symbol: It represents the King's direct linage from the Sun God himself

Map:
http://oi64.tinypic.com/x1d2zo.jpg


Colour wanted on map: Purple

Map of known world:
Image
Deep purple is Eytheo, the lesser shade is regions Eytheo has large knowledge about either through trade or military campaigns and the lightest shade are the regions that Eytheo knows exists but has little knowledge about

Name of leader (If there is one): His Holiness King Polomi of Erran

Main strengths of leader:
- A great builder and patron: using his vast wealth to build beautiful palaces, temples and monuments as well as funding an explosion of culture.
- He is the lands ultimate lawgiver: a role he readily embraces. He spends large amounts of his time arbitrating the important disputes of his kingdom and trying to reconcile the conflict between the county's factions.
- Wealth: in order to fund his projects the King has become incredibly skilled at raising money both from the crown assets and from his subjects. Setting up an entire bureaucracy based around it.
- The King is recognised as being Divine, able to trace his lineage back to the Sun God himself.


Main weak points of leader:
- Many of the Kings strengths are also his weaknesses. The costly building projects and way the King raises money has raised discontent among his subjects, great and small. Although he is incredibly wealthy he's managed to chip away at his own power-base.
- The King is thoroughly disconnected from his own subjects, seemingly living in a world of his own unable to see the opposition building against him. Something only built by his attempts to mediate between his country's factions as lawgiver - his attempts to be fair have left nobody with everything they want.


Capital: Cytho

Form of Government: Absolute Monarchy with theocratic elements, the state is however largely decentralised with many city's having elected councils and the nobility having a autonomy over their land.

Population of nation: 3,258,800

Names and population of territorial divisions:
Image

Grey - Mountains, Western = Mountains of the Rising Sun - Eastern = Mountains of the Setting Sun
Deep Blue - Rivers flowing off the mountains, a vast irrigation and trade network has been built up around these
Green - The incredibly fertile grasslands which the irrigation network supply
Gold - Major City's, each with at least 25,000 citizens
Red - The 'official' boarders of the Kingdom, although local nobility and noble adventurers are constantly pushing this outward against the surviving mountain tribes without state support.
1. The capital Cytho, home to the largest royal palace and 150,000 citizens
2. The Eytheon Channel
3. The sea of Tas
4. The Atlan Ocean
5. The West Bank
6. The East Bank


Method of succession: The King designates an heir after consulting the God's in an extravagant ceremony, if no heir has been designated then the oldest male child succeeds

Culture: The Culture of Eytheo vary's vastly depending upon region although the difference between East and West banks is surprisingly small -

Urban - There is currently a huge population and economic boom in Eytheo's city's, these are vibrant places of industry and trade where tradition matters for little and money is the law of the land. Each city has it's own patron God and set of favourite deity's and are places of culture signified best by the competing schools of philosophers and their radical ideas. Urban areas are mostly run by an elected city council, though of course the votes of the wealthy count far more than those of the poor. Ideas like polygamy, and even sexism that are favoured in the rest of the country are disregarded here. Yet there are still distinct social classes, with the fantastically wealthy 'Merchant Family's' forming the upper class, the skilled artisans the middle and a vast urban poor the working class. Though the citizens of city's are more free than their peers in the countryside, they are not free of poverty and despite the sense of 'freedom' in the city's there are far more slaves in the urban areas than in the rural plains.

Rural - These areas have been in decline for over a generation, the once massive landed estates of the nobility have been broken up piecemeal by years of family feuding and the need to give land to every son. The rural areas are very much viewed as being backward by the rest of the country, with their insistence on old fashioned ideals like polygamy. Rural areas worship the God's of the elements, praying for good harvest and timely rain. These areas are essentially feudal, with a noble family having peasants who are tied by tradition to their dynasty and land. It is illegal for peasants to abandon their lords property without permission and though they have more rights than slaves they are bound to do the lords will.

Mountain - These areas were conquered by Eytheo just two generations ago, though a brutal guerilla war with the surviving tribes is still ongoing. These areas are the 'frontier' of the Kingdom, where just like the city's traditions matter less and a man can make his own way in life. That said the areas are dominated by a mountain nobility who have settled the region and own the mines that have sprung up. Alongside them 'Noble Adventurers', often the younger sons of the Eytheon nobility, are common in the region. They lead party's of followers either prospecting for metals to mine or attempting to seize territory from the native tribes. The mines are worked by slaves in appalling conditions


Language: Eytheon is a written pictorially similar to Chinese, with numbers being distorted versions of the old Arabic ones. The spoken language is split between High Eytheon, used by the elite and at religious/traditional events and Low Eytheon which is used day to day by most. High Eytheon is meant to be the 'pure' language that the original settlers used, while Low Eytheon is it's evolved descendent, this means that the 'Low' version is actually far more complex than the 'High'.

Ethnic groups: Eytheon's are homogeneous in having dark black skin and looking ethnically African. However Eytheon's do see themselves as a different ethnic group than the surrounding tribes despite looking no different.

Religion: The religion in Eytheo is polytheistic, with a different God for almost every aspect of society. The Sun God Xi is the father of the other God's, and lead them in the creation of the world after wiping away what came before by scorching it's surface with his ray's. Xi is also the father of the Demi-God Bassas, who founded the dynasty of Erran and lead the ancestor's of the current population on a difficult 15 year journey to Eytheo. Alongside this Eytheon's believe in worshipping and honouring their ancestor's because they are believed to lobby the God's on behalf of their living descendants.

Economy: Eytheo is rich in natural resources, it's incredibly fertile land combined with high temperatures mean multiple harvests can be taken every year allowing the country to support a large population for it's small size. The mountains allow for mining of various different metals and stones and a logging industry has developed around the forests that dominate it's valley's. Recent advances in agriculture have allowed large sections of the population to move to the city's and stop working the land. This population boom has spurred an economic one. The city's have become home to a rising class of 'Merchants' who despite the name actually do anything from trading to banking to running the new and growing city industry's (such as textile dyeing or ship building).

The King raises funds through his
1) substantial crown lands
2) monopoly on the gold mines
3) tolls on shipping in the Eytheon strait
4) taxation on everything from imports to inheritance
5) the 'voluntary' donations to the Sun temples that all go to the royal household
in addition to this Polomi has set up a bureaucracy that looks for ways to squeeze more money out of his subjects


Short term goals: Attempt to heal the rift between the Urban and Rural classes, to guide the economic boom and to perhaps expand to accommodate the growing population

Long term goals: Meet other powers, to create a powerful trading empire and dominate the Sea of Tas in the same way the Romans dominated the Mediterranean.

Relations with foreign powers: None.

Military:
- The city's have standing army's in the form of a 'Guard' who are controlled by the elected council. They not only act as a 'police' force but also press the city's concerns in disputes. The Guards equipment and tactics vary hugely by city but are universally made up of professional soldiers who have experience fighting urban gangs, pirates and the other city's Guards.

- Each merchant family's typically hires a retinue of mercenary's who protect property against pirates and gangs and are used to settle disputes between family's.

- The male nobility are trained from a young age to be warriors, fighting in heavy bronze armour on horseback with javelin, sword and lance. Nobility often have rural peasants who they can call upon to fight as their levy, armed with farm tools or whatever weaponry they can afford.

- The mountain lords and noble adventurers are the only set of society that still fight a foreign foe. They command private army's made up a mixture of mercenary's, conscripted tribes people and peasant levy's. These individuals have been fighting against native hill tribes and each other in a guerilla war that's lasted two generations.

- The King has his own standing army in the form of the 'Kings Guard'. It's a leftover from when the the King fought to unify the tribes and then subjugate the mountains, back then it was the elite of army. The Kings Guard is 10,000 strong, each solider wears bronze armour and holds a bronze shield. They are armed with bows, short swords and pikes. There is a core of 500 'Sun Warriors', who are the actual bodyguard of the king. They fight mounted in a similar fashion to the nobility. Since the end of official foreign war's the 'Kings Guard' has become decadent, with no purpose other than to act as glorified guards to the King's gold mines, family members and palaces. Since membership of the guard was recently restricted to those willing to pay a large donation to the Sun God, it has become a refugee of the 10th son's of nobility who were sent to the Guard by there older brothers in order to keep them away from the succession.The Guard as a force hasn't been in combat in over 100 years.

- There is no unified naval force, though many city's and merchant family's use fleets of ships resembling triremes to protect shipping and wage trade wars. The King does have a small fleet of these ships which are used to prevent ships from ignoring his toll charges.

Known history: Great stone tablets are raised at the passing of each King inscribed with the events of his reign. From these we can tell that half a millennia ago the Sun God impregnated a young women, who's son Bassas lead his tribe on an epic journey (guided only by the visions his father sent him) to settle Eytheo in what is now Cytho. Bassas then subjugated the local tribes in a series of campaigns that were carried out by his descendants. After 7 Kings the whole of the East Bank was united, and by the 11th the entire West Bank was part of the Kingdom. The 13th King developed the great agricultural network. The 17th King was Polomi's grandfather, he launched the campaigns that incorporated the mountains on both the east and west bank into the Kingdom. Polomi's father oversaw a period of rapid change in Eytheo, and encouraged liberal attitudes, the grown of the 'Merchant Family's' and could be credited with causing the urban boom through his agricultural reforms.

Technology: Athough for the large part still bronze age, Eytheo is advanced in ship and agriculture technologies.

RP sample: http://forum.nationstates.net/viewtopic ... 1&t=373494

Did you read the rules?: Yes, purple, purple, purple, purple.

-444, Don´t remove-


This okay? Sorry it took so long my Internet's been playing up, apologies for spelling mistakes it's late here.
Last edited by Irona on Wed Aug 17, 2016 2:22 pm, edited 2 times in total.

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Yymea
Ambassador
 
Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Wed Aug 17, 2016 2:19 pm

Irona wrote:-snip-

This is fine, accepted. I will add your name to the roster and map in a second.
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Irona
Minister
 
Posts: 2399
Founded: Dec 27, 2013
Ex-Nation

Postby Irona » Wed Aug 17, 2016 2:43 pm

Yymea wrote:
Irona wrote:-snip-

This is fine, accepted. I will add your name to the roster and map in a second.

yay! thanks, I'll have a post up in the morning

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Ism
Negotiator
 
Posts: 6152
Founded: Oct 14, 2011
Scandinavian Liberal Paradise

Postby Ism » Thu Aug 18, 2016 12:20 am

APP WIP
NS name: Ism
Nation name: Te Umanvest
Full nation name: Te Umanvest av Quezik n Javy (The Commonwealth of Quezik and Javy)
Flag/Symbol:
Meaning behind flag/symbol: The flag is representative of a thunderstorm. This is because the royal family claims descent from the chief deity of the Quezik and Javy pantheons, who among other things, is the god of weather, which of course includes thunderstorms. The flag uses a lightning bolt to both symbolize the might of the gods, their influence on the Earth (lighting is born in the heavens and dies on the ground). As the lightning bolt is the sigil of the royal house, this takes on a double meaning, as it signifies that the royal family are among the avenues through which the gods influence the mortal realm.
Map:
Color wanted on map: Black
Map of known world (Lighter shade for lesser known areas):
Name of leader (If there is one):
Image
and
Image
(King Makilan of Quezik and Queen Danwii of Javy)
Main strengths of leader: Makilan is a masterful diplomat and quite skilled at administration, as well as strategy and tactics on the battlefield. In battle, he is a skilled fighter and is a decent commander. Danwii, on the other hand, is highly skilled at intrigue and plotting, as well as being a natural leader and commander. Their joint strength is a love of their family and a desire to see their nation grow in power and scope.
Main weak points of leader: Makilan is not very charismatic, and can find his self-doubt overwhelming at times, though luckily he has avoided being manipulated by Danwii. Danwii, on the other hand, is a good figurehead, but poor at the realities of ruling, especially administration. Their joint fault is a strong dislike of each other and a significantly different methodology, though they have not let this get in the way too often. At least not yet.
Capital: Serojim
Form of Government: The Commonwealth is officially a dynastic-elective diarchy, though upon succession it will become a monarchy, and currently Quezik is the dominant party regardless. Quezik is an absolute monarchy, with the monarchs being limited by no law, though the nobility can act as a check on them, the Queziki royals have been centralizing power and reigning in their vassals for generations. Javy, on the other hand, is a limited elective monarchy, and only due to recent Queziki interference has it remained intact.
Population of nation: ~14 million
Map of territorial divisions of nation (If there are any):
Names and population of territorial divisions:
Quezik: ~8.6 million-
-Quezik: ~3 million
-Areau: ~455,000
-Ywaind: ~240,000
-Greezture: ~1.3 million
-Turberis: ~750,000
-Orsland: ~2.1 million
-Precim: ~295,000
-Tiurry: ~365,000
-Himlain: ~95,000
Javy: ~5.4 million-
-Cantol: ~605,000
-Haror: ~510,000
-Brasure: ~1.2 million
-Sumtain: ~105,000
-Fillands: ~550,000
-Quirry: ~430,000
-Arfure: ~2 million
Method of succession: Child of the monarchs as elected by Electors, nobles who have been granted the right to vote on heirs by the diarch or a later monarch. Different Electors have different numbers of votes, ranging from 1-5, though only the diarchs or a later monarch may have 5. Electors may split their votes.
Culture:
Language:
Ethnic groups: There are 9 separate ethnic groups in the Commonwealth, though two are currently dominant.
These groups are the Ywainer, which dominates the islands of Quezik.
The Souifa, which dominates the islands of Javy.
The Prozik, which dominates Quezik, Greezture, Turberis, Orsland and Tiurry.
The Alteph, which dominates Himlain and Precim.
The Begol, Monuin and Nopte who dominate Areau.
The Jav, which dominates Cantol, Haror, Afure and Southern Brasure.
The Sum which dominates Sumtain, Fillands, Quirry and Northern Brasure.
The Prozik and Jav are, naturally, they dominate ethnic groups, with the others being subjugated. The Prozik are fairly cosmopolitan, and the Alteph, Begol, Monuin, Notpe and Ywainder are content under Prozik rule. The Jav, on the other hand, are more exploitative and domineering, leading to resentment from the Sum, though the Suifa are more neutral on the issue.
Religion: There are many small religions in the Commonwealth, but the only major one is Venrism. Venrism is a polytheistic religion worshiping the Then, the pantheon of gods and goddesses who either predate or sit upon the Venri, the Council of the Gods. There are many other deities dealing with relatively minor issues, but these tend to change based on the province one is in and especially what ethnicity is dominant. The Then tend to vary based on these factors too, though this is comparatively minor.
Members of the Venri (Proziki Canon)-

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King of the Gods and Chief of the Venri, Nezzar is the main deity of Venrism. Nezzar is the God of Paternity, Weather, the Wind, the Seasons, and Agriculture and is the son of the Sky and the Sea. He is considered a largely benevolent god, so long as he is not angered or scorned he is helpful and provides bountiful harvests and favorable winds. If angered, he can sink ships, flood settlements and kill crops. He is slow to anger, but also slow to forgive, and so great care is taken to avoid upsetting him. His wife is Zenesh and their children are the triplets Noyz, Naez and Nuiz.

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Queen of the Gods and Maker of Mankind, Zenesh may not be the main diety of Venrism, but she is the most widely beloved. Zennesh is the Goddes of Maternity, Compassion, Charity, Fairness and Pure Love (eg. Parental love, strong friendship/comradery) and is the daughter of the Sun and Moon. She is, in all myths, the creator of humanity, making them as a gift for Nezzar, though she came to love them as her children in their own right almost instantly, and cared for them more than he. This is what inspires her to sire children with Nezzar. She is entirely selfless, considered to be completely virtuous, and is often the one to settle disputes and calm the other divines.

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Noyz is the first of the triplets born to Nezzar and Zenesh. He is the God of Music, Dance, Art and Writing. Noyz is generally a good god, though he has a tendency to enjoy “pranks” such as compelling mortals to dance endlessly, playing music to put mortals to sleep and or creating art so disturbing that it drives the viewer mad. More often than not Zenesh forces him to clean up his messes, however.

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Naez is the second of the triplets born to Nezzar and Zenesh. He is the God of Plots, Tricks, Fear and Shadows. Naez is a nasty god, truly happy only when making mortals miserable, even if only slightly. He has a cruel sense of humor and a clever mind, which rarely ends well for his victims. Naez also enjoys pushing many plots along so they collide, finding the results humorous, especially when blood is shed. Like his brother, Noyz, he has a tendency to play “pranks”, though his are darker by far, often ruining lives or maiming innocents. His cleverness means he is often able to escape punishment as well, making it all the worse.

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Nuiz is the third of the triplets born to Nezzar and Zenesh. He is the God of Wisdom, Curiosity, Knowledge and Logic. He is a good god, perhaps the second best of the bunch, as he has no real negative attributes, though at times his curiosity can be a bit extreme. However, his gifts can be used evil purposes, though this is of course not his intention. He is a popular god, his teachings on medicine being quite valuable. Unlike the pranks of his brothers, he has a tendency to indulge in experiments, taking precautions to make sure no one is seriously harmed of course.

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Dremphor is the God of Time, Change, Prophecy and Destiny. He is an indifferent god, simply performing his duties, be they positive or negative. His interactions with mortals are generally granting prophecy or glimpse at the future. This rarely ends well for the mortal, in no small part because the future is considered fluid, and it can be changed by mortals and immortals. Despite this belief, there is a concept of destiny, though it is looser than most religions’. It is believed that everyone has a destiny, but not everyone will fulfill theirs, and so live unfulfilled lives.

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Khigan is an ascended being, a mortal man named Khigan Gahmer, a war leader of the Begol. He united the many Begolian tribes under his banner, and managed to subjugate the Monuin and Noptem tribes as well, uniting Areau under a single leader for the first time in its history. He would go on to terrorize the Proziki Principalities, ultimately leading into their union under Prince Marok of Quezik, who would later become King of Quezik, a feudal nation which spanned the entirety of the Proziki dominated territory. However, his own nation would fall apart less than a century after his death, and within three centuries be subjugated by the Proziki. For such an impact, upon his death, he was reborn as a God of Struggle, Unity, Cavalry and Archery. He is more prominent in the Proziki, Begolian, Monuin and Noptem cannons, though he is in all cannons.

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Javolk is an ascended being, a mortal man named Javolk of Kurn, a legendary figure among the Javy. Javolk is said to have been a King of Kurn, one of the many city-states of the proto-Jav, though quite the backwards one. Through a combination of duels, games of wit, wars and diplomatic maneuvering, he managed to unite all of the proto-Jav under his rule, forming a nation-state that would stand for centuries, expanding into the feudal state of Javy. For this, he is worshipped most prominently among the Jav and, surprisingly, the Sum, who actually claim that he was a Sum by birth, pointing out that Kurnish royalty was Sum by blood, and Kurn is located in northern Brasure. This is a great source of contention among the two peoples. Javolk is worshipped throughout Javy and Quezik as the God of the State, Politics, Conquest and Administration. His worship is limited in Quezik, though he is recognized, as his attribute are not relevant to the commoners.

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Avia is the Goddess of Romantic Love, Passion, Joy and Beauty. She is a much beloved goddess, probably among most popular, at least among the commoners. In most stories, Aviah is helping people find love, or in rare circumstances, looking for it herself. Her search ended upon finding a Alteph judge named Lias Vakli. The two would fall in love, and upon her death, Aviah made Lias a goddess, so that they might be together for eternity.

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Lias is an ascended being, a mortal woman named Lias Vakli who was a Alteph judge in Serojim. During her life she would become the Royal Justice, the highest judge in Quezik and second to the monarch in authority on the law. She reached such a position despite prejudice due to her Altephi heritage. In fact, she managed to gain expanded rights for the Altephi both by virtue of her proving herself just as capable as a Prozik, but also by fighting for such rights for the Alteph as well as the Begol, Monuin, Noptem and Ywainer. She left a mark on Quezik, turning it into a cosmopolitan nation, which itself is credited with helping it to remain strong throughout the centuries, unlike Javy. For this, she was ascended to godhood, and became a Goddess of Justice, Equality, Law and Order. Within Quezik, she is highly praised, though in Javy she is revered, but not to the same extent.

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and
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Lazku and Sahu bek Maltes were twin brothers who ascended to godhood. In life they were Ywainders, Lazku a hunter and Sahu a smith. The story of their apotheosis begins centuries before their birth, when a massive, monstrous dragon named Faldhar came to Ywaind and conquered it, crushing all who opposed it and setting itself up as a tyrant. It was during this time that Princess Zalkim of Quezik expanded her principality to subjugate two of the Ywainder’s islands, the dragon preventing the main host from fighting off the invaders. Over the centuries, many great warriors tried to kill the beast, yet Faldhar slaughtered them all. Even an army of warriors were killed, burned alive by Faldhar.

Among that army were Lazku and Sahu’s parents. As such, they grew up with their uncle, a skilled blacksmith and bowyer, who taught his craft to the boys, though Lazku was better wielding the weapons than making them, and soon became apprenticed to a hunter. When the twins were 25, Faldhar stole away Lazku’s betrothed, along with many other villagers, to replace his aging servants who he then ate. Lazku became enraged at this, and swore vengeance before the Venri that he would slay Faldhar. Hearing his pleas, Nuiz came, and taught Sahu how to create a weapon that could pierce Faldhar’s hide, and how to enchant a shield so it could resist Faldhar’s flames. Setting to work, Sahu worked every waking moment for three moons before he finished the work.
Taking these holy artifacts, Lazku challenged Faldhar to single combat, and naturally the dragon accepted. But with his enchanted shield, Faldhar’s flames could not harm him, and his claws and jaws were too slow to catch him. Lazku, after fighting Faldhar for ten days he finally slew the dragon, freeing the Yawainders from his oppressive rule. Sadly, he had only moments to enjoy his victory before he collapsed, dying from exhaustion. With his brother and his betrothed at his side, he died, but was then reborn as Lakzu, God of Honor, the Hunt, Courage and Sacrifice.

In the years after his apotheosis, Sahu would married Lakzu’s betrothed, a Yawainder custom, and became not only a masterful blacksmith, but a leading member of the Yawainder ruling council. His greatest achievements were the creation of his brothers artifacts, and his successful campaign to have Yawaind peacefully join the young Queziki Kingdom, which not only ensured his people would have some autonomy, but also that theywere spared the dangers of war and were favored subjects of the Quezik. For this, upon his death, Lakzu ascended his brother, who became Sahu, God of Blacksmithing, Mineral Wealth, Construction and Humility. Lakzu and Sahu are widely worshipped, especially among laborers, soldiers and hunters, and of course are universally beloved among the Yawain.

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Vezkal is the daughter of the Sun and the Moon. She is the Goddess of Magic, Death, Ritual Burial and the Underworld. Vezkal is a somber and sad goddess, her duties deal with unlikeable things, similar to Dremphor, though she is much more sympathetic to mortals and their struggles. Perhaps for this reason, she has made the afterlife quite pleasant, though for those who are unrepentant sinners there is much suffering, and for those who are particularly virtuous there is an even greater paradise, but for the majority of people there is a peaceful world, free of the ills of life.

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Solene is the daughter of the Sun and the Earth. She is the Goddess of Nature, Youth, Innocence and Laughter. Solene is like a child, though she is eternally around adolescence, very absent minded and with a short attention span. Like Noyz she enjoys pranks, those her are much less harmful, and she tends to enjoy playing games with mortal children and running through wilderness. She is somewhat popular, but due to a rather innocuous nature she has few dedicated followers.
The creation myth of Venrism is that there was a great dark emptiness: The Void. The Void was empty save for a single entity named Sulder, who grew bored of the Void. With great focus, he found he could create, and so he let his imagination run wild, creating the universe. However, he was a passive being, an observer, and so he simply told his greatest creations of his existence and then watched what happened. These creations were the Earth, Sun, Moon, Sea and Sky, whose children would become the gods and many creatures that live today.

Economy: The Queziki economy is based on a system of guilds. Guilds are massive institutions branching out into most population centers, in this case most towns and all cities, generally having a chapterhouse in these places from which they monitor and regulate the guild members. Guilds, of course, hold monopolies on their respective trades, though there is no enforcement in rural areas or on noble estates, naturally. The guilds remain powerful forces, and are beginning to usurp power from the traditional nobility. And of course, unlike the nobles, they derive all of their power from the King or Queen of Quizek, making them much more loyal, and they do not have the armies the nobles do, though the nobles are losing in this area as well. The Guilds have also begun making deals with Ywaind, meaning they may move onto the island in the near future.

In Javy, however, the guilds have only just begun to move in, and there is conflict with residents who prefer the freedom they had, leading to conflict. The Queziki military is, however, is fighting this resistance rather effectively in Jav territory. The Sum are, however, proving much more difficult. Luckily, Sumtain territory is less populous, and so the guilds are not pushing too hard into those areas. For now. The nobles of Javy lost much power after the War of Unity, but they have much more strength than the nobles of Quezik.

The Commonwealth has access to vast natural resources, such as iron, tin, lead, gold, copper, timber, arable land, furs, wool, fish, dies, clay as well as various types of stones and rocks, including gemstones. The metals are especially prevalent in Precim, Tiurry, Himlain, Sumtain, Fillands, with Quezik, Cantol and Greezture having plentiful access to metals, but few if any gemstones. Most of these places have plentiful rock, stone and clay deposits, though Himlain, Sumtain and Tiurry more so than the others, and Harol and Brasure have such deposits as well. Timber and furs are plentiful in Turberis, Arfure, Quezik, Orsland , Harorand Cantol, with Areau having furs, but virtually no timber. Arable land is plentiful, especially so in Quezik, Greezture, Brasure, Cantol, Tiurry and Haror. Quezik, Greezture and Brasure, as well as Fillands and Areau, all have a great deal of grazing land as well. Fishing is commonplace in coastal provinces, but Ywaind, Haror, Arfure, Quezik and Cantol have especially large fishing industries.
Short term goals: Solidify powerbase, further centralize power and map beyond local region. Discover other major powers and establish trade and diplomatic relations with them.
Long term goals: Establish an economic hegemony and exchange noble vassals with guilds as a powerbase.
Relations with foreign powers: None at the moment. Would likely be cordial with other powers, assuming said powers were not aggressive or vile. Would act pragmatically in dealing with others, avoiding stubbornness born out of ideology or ethnicity.
Military: The total military force of the Commonwealth is ~295,000 strong, though only 70,000 of them are standing force, with 120,000 more being trained and drilled but not active and the remainders being untrained levy forces.
Standing Forces-
-30,000 royal guardsmen, armed with spiked-staves and armored in steel-plate armor.
-4,000 knights, armed with lances and sabers and armored with steel-plate armor, as are their horses.
-25,000 longbowmen, armed obviously with longbows and also with a sidearm generally an axe, mace or similar weapon, though wealthier soldiers may have a shortsword and they are armored with wrought iron helms and hauberks.
-5,000 siege engineers, who are noncombatants and thus unarmed and
-9,000 crewmen and officers spread over several hundred vessels, most of which are newly built sail ships, similar to carracks and caravels, built in the hopes of exploring far and wide. These men are armed with shortswords and are armored with shields, wrought iron helms and hauberks. They have basic training, but are not good combatants. Warships have mounted heavy crossbows and stockpiles of pitch as well as catapults.
Trained and Drilled-
-80,000 infantry, armed with pikes and halberds and armored with wrought iron coats of plates, helmets, gauntlets, greaves and boots.
-~12,000 knights, armed with lances, spears, swords, axes and maces and armored with steel-plate armor, as are their horses.
-35,000 light horse archers, armed with composite recurve bows and armored with wrought iron helmets and hauberks.
-5000 heavy horse archers, armed with composite recurve bows, lances and spears and armored with wrought iron plate armor, and their horses are armored as well.
Untrained-
-50,000 light infantry, armed with spears, axes and poleaxes and armored with leather armor, wrought iron helmets and hauberks as well as shields.
-~40,000 crossbowmen, armed with heavy crossbows, though some 10,000 are armed with repeating crossbows, and they are armored with wrought iron helmets and hauberks, as well as having pavises. As a sidearm they carry daggers.
Known history:
Technology: The Commonwealth has technology reminiscent of Europe in the Late Middle Ages, with some developments of the early Renaissance. Quezik is nearing Renaissance level technology, with full plate suits becoming more common and naval technology reaching a point where ships can sail out on the ocean. At least in theory. Technology is further advanced by many universities growing, funded in part by the crown and in part by the guilds, helping to advance the realm ever further culturally and
RP sample:
Did you read the rules?: Yes; Gray gray gray gray gray gray gray
-444, Don´t remove-
Last edited by Ism on Thu Aug 18, 2016 12:21 am, edited 1 time in total.

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Yymea
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Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Thu Aug 18, 2016 4:50 am

Zaila, remove or edit the post in the IC thread. If this happens again, I will be forced to ban you from the rp.
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Malutia Lusia Cialty
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Posts: 614
Founded: Aug 24, 2015
Ex-Nation

Postby Malutia Lusia Cialty » Thu Aug 18, 2016 9:17 am

APP
NS name: MLC

Nation name: Kounanti

Full nation name: Kounanti Confederation

Flag/Symbol: http://imgur.com/uiKq6Hr

Meaning behind flag/symbol: The white symbolizes the peace KC has with tribes. The black stripe symbolizes the Economy and its future. And the lion represents the Confederation and its strength

Map: http://imgur.com/sQJPg1Y

Colour wanted on map: Light Green

Map of known world (Lighter shade for lesser known areas): http://imgur.com/a/sLmXu

Name of leader (If there is one): Sushi Sesikilia Welloniniskia

Main strenghts of leader: He is popular with people, Can convince people easly and is supported by the church.

Main weak points of leader: High spender, Old, Highly Nationalistic and self obsessed.

Capital: Olidasung is a city with a population of 20,000

Form of Government: Confederation

Population of nation: 1,070,000

Map of territorial divisions of nation (If there are any): http://imgur.com/tVSxE9c

Names and population of territorial divisions: Kantisialia = 500,000
Secila Islands = 50,000
Sedina = 100,000
Yejilisiangun = 300,000
Jejla Islands = 100,000
Rukani = 30,000

Method of succession: A president is choosen every 20 years. If the president has a daughter, the daugther will be president for 8 years after their father/mother looses power.

Culture: The culture of KC is quite heavily based on family. With the female role in the family having normaly the say in every discussion. Nudism is quite normal with most of the population being without clothes. Normaly those with clothes are in power of the government or are soldiers. Hunting and shipbuilding is seen as important thing's, that is why normaly mother's try to get their kids in one of those 2 careers.

Language: The language of KC is based on whistling and other noises you can make with your mouth. The clicking noise is used when a person is talking in 1st person.
Whistling is used when a person is talking in 3rd person.
Long word's in 1st person are made of many fast clicking noises.
Short word's in 1st person are made of clicking noises with spaces in between
Long words in 3rd person is made of long whistles with spaces in between
Short words in 3rd person are made of short and fast whistles

Ethnic groups: There are 8 big ethnic groups in KC. The Indonigositan Tribes that are spread out in Sedina and Rukani. The Alondi Tribes of Northern Kantisialia. The Swedin Tribes of Jejla Islands. The Oldia Tribes of Kantisialia and Yejilisiangun. The Eldision Tribes of Secila Islands and North Sedina. The Feralanijnt Tribes in Secila Islands, Sedina and Kantisialia. The Dongesh Bodengesh Fer Tribes in Kantisialia, Secila Islands, Jejla Islands and Rukani. And the last is Kounantils wich is the demonym of those who say they are fully KC.
Indoigostion Tribes 7%
Alondi Tribes 5%
Swedin Tribes 9%
Oldina Tribes 8%
Eldision Tribes 4%
Feralanjit Tribes 5%
Other 12%
DBF Tribes 18%
Kounanti People 32%

Religion: The main religion of KC is Kritinism.
Kritinism is a religion in wich they do not worship god or gods but spirits from the core of the world who posses people to help humanity to form a united world.
Economy: The economy is ruled by small rulers of very small towns that trade with each other. The currency in KC is a stone with the words Yshin carved into it. The currency is used by towns when they are going to trade with other towns that are far away. Normaly it's not used.

Short term goals: To form more rulers of small towns to better the economy

Long term goals: To unite the close areas into the Con.

Relations with foreign powers: None.

Military: Each Member state has its own army that are made of small town armies. In total the size of the army in KC is 5,000 and in the navy it is 2,000 (127 ships)

Known history: The history of KC began when two Islands (Rukani and Sedina) united to form KC. After this the Secila Islands and Jejla Islands united to form the Jecil Con. After this the Kingdom of Kantisialia was formed. After some years the Kingdom of Kantisialia invaded the Jecil Con. After 20 years the Kingdom was in a terrible state and the king asked if the kingdom could join the Kounanti Confederation. KC accepts Kantisiala but divided Kantisialia up into Kantisialia, Jejla Islands and Secila Islands. After 45 years the Federation of Yejilisiangun was formed on the island of Yejilisiangun, a island that the KC never knew existed. After a large rebellion in Northern Yejilisiangun the island was split. The northern side joinded the KC. The south collapsed and a civil war broke out. After 7 years the civil war ended and the winning joined KC. The island of Yejilisiangun united to form the newest member of KC. The people of KC where curious of the world so KC started a campaign to find out, quite quickly they found land and discoverd tribes. After some years KC started to trade with the Tribes and the tribes helped KC to discover more of the world. After this KC sent out expeditions to find more land. The most know expetition was leaded by Handri Katisjila who found west point and the most northern point of the area KC knows about. After this KC lost interest and traded with the locals of the areas. But KC fell into a civil war. The two sides where the isolationists and the government. After 9 years the isolationists won and started the nation of The Kotshi Republic. After 20 years the Kotshi Republic collapsed and KC raised again. Now the KC are trying to find more land so they can trade and fix the broken economy of KC. (OOC: Sorry for sooooo many After's)


Technology: Highly advanced in shipbuilding as that is how member states contact with each other. Most other constructions on land are made of wood and are not advanced . Large constructions can be made but take a long time and are poorly made.

RP sample: The LCRUA RP's

Did you read the rules?: Yes. Green Green Green.
Last edited by Malutia Lusia Cialty on Thu Aug 18, 2016 10:33 am, edited 3 times in total.
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Yymea
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Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Thu Aug 18, 2016 10:02 am

Malutia Lusia Cialty wrote:APP
NS name: MLC

Nation name: Kounanti

Full nation name: Kounanti Confederation

Flag/Symbol: http://imgur.com/uiKq6Hr

Meaning behind flag/symbol: The white symbolizes the peace KC has with tribes. The black stripe symbolizes the Economy and its future. And the lion represents the Confederation and its strength

Map: http://imgur.com/sQJPg1Y

Colour wanted on map: Light Green

Map of known world (Lighter shade for lesser known areas): http://imgur.com/a/sLmXu

Name of leader (If there is one): Sushi Sesikilia Welloniniskia

Main strenghts of leader: He is popular with people, Can convince people easly and is supported by the church.

Main weak points of leader: High spender, Old, Highly Nationalistic and self obsessed.

Capital: Olidasung is a city with a population of 20,000

Form of Government: Confederation

Population of nation: 1,070,000

Map of territorial divisions of nation (If there are any): http://imgur.com/tVSxE9c

Names and population of territorial divisions: Kantisialia = 500,000
Secila Islands = 50,000
Sedina = 100,000
Yejilisiangun = 300,000
Jejla Islands = 100,000
Rukani = 30,000

Method of succession: A president is choosen every 20 years. If the president has a daughter, the daugther will be president for 8 years after their father/mother looses power.

Culture: The culture of KC is quite heavily based on family. With the female role in the family having normaly the say in every discussion. Nudism is quite normal with most of the population being without clothes. Normaly those with clothes are in power of the government or are soldiers. Hunting and shipbuilding is seen as important thing's, that is why normaly mother's try to get their kids in one of those 2 careers.

Language: The language of KC is made of the noises you can make with your'e mouth.

Ethnic groups: There are 8 big ethnic groups in KC. The Indonigositan Tribes that are spread out in Sedina and Rukani. The Alondi Tribes of Northern Kantisialia. The Swedin Tribes of Jejla Islands. The Oldia Tribes of Kantisialia and Yejilisiangun. The Eldision Tribes of Secila Islands and North Sedina. The Feralanijnt Tribes in Secila Islands, Sedina and Kantisialia. The Dongesh Bodengesh Fer Tribes in Kantisialia, Secila Islands, Jejla Islands and Rukani. And the last is Kounantils wich is the demonym of those who say they are fully KC.
Indoigostion Tribes 7%
Alondi Tribes 5%
Swedin Tribes 9%
Oldina Tribes 8%
Eldision Tribes 4%
Feralanjit Tribes 5%
Other 12%
DBF Tribes 18%
Kounanti People 32%

Religion: The main religion of KC is Kritinism.
Kritinism is a religion in wich they do not worship god or gods but spirits from the core of the world who posses people to help humanity to form a united world.
Economy: The economy is ruled by small rulers of very small towns that trade with each other. The currency in KC is a stone with the words Yshin carved into it. The currency is used by towns when they are going to trade with other towns that are far away. Normaly it's not used.

Short term goals: To form more rulers of small towns to better the economy

Long term goals: To unite the close areas into the Con.

Relations with foreign powers: None.

Military: Each Member state has its own army that are made of small town armies. In total the size of the army in KC is 5,000 and in the navy it is 2,000 (127 ships)

Known history: The history of KC began when two Islands (Rukani and Sedina) united to form KC. After this the Secila Islands and Jejla Islands united to form the Jecil Con. After this the Kingdom of Kantisialia was formed. After some years the Kingdom of Kantisialia invaded the Jecil Con. After 20 years the Kingdom was in a terrible state and the king asked if the kingdom could join the Kounanti Confederation. KC accepts Kantisiala but divided Kantisialia up into Kantisialia, Jejla Islands and Secila Islands. After 45 years the Federation of Yejilisiangun was formed on the island of Yejilisiangun, a island that the KC never knew existed. After a large rebellion in Northern Yejilisiangun the island was split. The northern side joinded the KC. The south collapsed and a civil war broke out. After 7 years the civil war ended and the winning joined KC. The island of Yejilisiangun united to form the newest member of KC. The people of KC where curious of the world so KC started a campaign to find out, quite quickly they found land and discoverd tribes. After some years KC started to trade with the Tribes and the tribes helped KC to discover more of the world. After this KC sent out expeditions to find more land. The most know expetition was leaded by Handri Katisjila who found west point and the most northern point of the area KC knows about. After this KC lost interest and traded with the locals of the areas. But KC fell into a civil war. The two sides where the isolationists and the government. After 9 years the isolationists won and started the nation of The Kotshi Republic. After 20 years the Kotshi Republic collapsed and KC raised again. Now the KC are trying to find more land so they can trade and fix the broken economy of KC. (OOC: Sorry for sooooo many After's)


Technology: Highly advanced in shipbuilding as that is how member states contact with each other. Most other constructions on land are made of wood and are not advanced . Large constructions can be made but take a long time and are poorly made.

RP sample: The LCRUA RP's

Did you read the rules?: Yeeeeeeeeeeeeees. Random colours.

Could you elaborate a bit more on the language, and fix the did you read the rules thing? Other than that, this is fine.
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Malutia Lusia Cialty
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Posts: 614
Founded: Aug 24, 2015
Ex-Nation

Postby Malutia Lusia Cialty » Thu Aug 18, 2016 10:35 am

Yymea wrote:Could you elaborate a bit more on the language, and fix the did you read the rules thing? Other than that, this is fine.

I did my fixing all mighty leader
ᶠᶸᶜᵏ♥ᵧₒᵤ


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Yymea
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Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Thu Aug 18, 2016 10:58 am

Malutia Lusia Cialty wrote:
Yymea wrote:Could you elaborate a bit more on the language, and fix the did you read the rules thing? Other than that, this is fine.

I did my fixing all mighty leader

Accepted then. I will add you to the map and roster now.
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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Malutia Lusia Cialty
Diplomat
 
Posts: 614
Founded: Aug 24, 2015
Ex-Nation

Postby Malutia Lusia Cialty » Thu Aug 18, 2016 11:00 am

Yymea wrote:
Malutia Lusia Cialty wrote:I did my fixing all mighty leader

Accepted then. I will add you to the map and roster now.

Thank you lord and saviour Yymea
ᶠᶸᶜᵏ♥ᵧₒᵤ


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Yymea
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Posts: 1118
Founded: Sep 23, 2015
Ex-Nation

Postby Yymea » Fri Aug 19, 2016 10:06 am

I won´t be able to be online for three days or so. During that time, Krypton Nova will take over as OP.
Linnuis wrote: There's nothing at all stupid about the all leftists under twenty-fives online football challenge match... against the fascists.

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RNT
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Posts: 1072
Founded: Oct 27, 2015
Ex-Nation

Postby RNT » Fri Aug 19, 2016 10:24 am

Tag

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Krypton Nova
Diplomat
 
Posts: 514
Founded: Jun 01, 2015
Left-wing Utopia

Postby Krypton Nova » Fri Aug 19, 2016 12:39 pm

Yymea wrote:I won´t be able to be online for three days or so. During that time, Krypton Nova will take over as OP.

Confirmed.
Member of the The LCRUA.

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Salomonistic States
Attaché
 
Posts: 94
Founded: Apr 23, 2015
Ex-Nation

Postby Salomonistic States » Fri Aug 19, 2016 3:48 pm

APP
NS name: Salomonistic States
Nation name: Bogden
Full nation name: The Serene Autocracy of Bogden
Flag/Symbol: http://imgur.com/a/pF1LH
Meaning behind flag/symbol: The two birds represent the unity between the government and it's people, the Crown represents the leader, and the birds hold a torch, which represents liberty, and an orb, which represents prosperity. The purple is the royal colour of the kingdom, while Olive is the national color.
Map: http://imgur.com/a/ZJQuN
Colour wanted on map: Olive
Map of known world (Lighter shade for lesser known areas): http://imgur.com/a/vg6fJ Red line represents extent of knowledge outside of the Autocracy
Name of leader (If there is one): Warlord Eleph Syffredhinol, Grand and Wonderful Autocrat of all Bogdenia, Holy Lord of Lhyffr, and King of Iordanou
Main strenghts of leader: Ambitious, Intelligent, Omnipotent, Merciless.
Main weak points of leader: Incredibly vain, cocky, hotheaded, and vastly bipolar. (Also possibly insane)
Capital: Iordanou
Form of Government: Absolute Monarchy
Population of nation: Map of territorial divisions of nation (If there are any):
Names and population of territorial divisions:
Method of succession:
Culture:
Language:
Ethnic groups:
Religion:
Economy:
Short term goals:
Long term goals:
Relations with foreign powers:
Military:
Known history:
Technology:
RP sample:
Did you read the rules?:
-444, Don´t remove-



I will finish this I have to go now sorry

User avatar
Krypton Nova
Diplomat
 
Posts: 514
Founded: Jun 01, 2015
Left-wing Utopia

Postby Krypton Nova » Sat Aug 20, 2016 6:46 am

Salomonistic States wrote:APP
NS name: Salomonistic States
Nation name: Bogden
Full nation name: The Serene Autocracy of Bogden
Flag/Symbol: http://imgur.com/a/pF1LH
Meaning behind flag/symbol: The two birds represent the unity between the government and it's people, the Crown represents the leader, and the birds hold a torch, which represents liberty, and an orb, which represents prosperity. The purple is the royal colour of the kingdom, while Olive is the national color.
Map: http://imgur.com/a/ZJQuN
Colour wanted on map: Olive
Map of known world (Lighter shade for lesser known areas): http://imgur.com/a/vg6fJ Red line represents extent of knowledge outside of the Autocracy
Name of leader (If there is one): Warlord Eleph Syffredhinol, Grand and Wonderful Autocrat of all Bogdenia, Holy Lord of Lhyffr, and King of Iordanou
Main strenghts of leader: Ambitious, Intelligent, Omnipotent, Merciless.
Main weak points of leader: Incredibly vain, cocky, hotheaded, and vastly bipolar. (Also possibly insane)
Capital: Iordanou
Form of Government: Absolute Monarchy
Population of nation: Map of territorial divisions of nation (If there are any):
Names and population of territorial divisions:
Method of succession:
Culture:
Language:
Ethnic groups:
Religion:
Economy:
Short term goals:
Long term goals:
Relations with foreign powers:
Military:
Known history:
Technology:
RP sample:
Did you read the rules?:

-444, Don´t remove-



I will finish this I have to go now sorry

I know it's not finished yet, but I do have one comment:

Omnipotence would be godmodding, so you should remove that from your leader's positive traits. Unless you define exactly what your people consider omnipotent, and that exact definition does not interfere with this RP's rules. Omnipotence defined as being the quality of having unlimited power is not allowed.
Last edited by Krypton Nova on Sat Aug 20, 2016 6:47 am, edited 1 time in total.
Member of the The LCRUA.

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Theocretes
Ambassador
 
Posts: 1689
Founded: Nov 06, 2015
Inoffensive Centrist Democracy

Postby Theocretes » Sat Aug 27, 2016 8:29 pm

APP
NS name: Theocretes
Nation name: Aurbar
Full nation name: The kingship of Aurbar
Flag/Symbol: Image
Meaning behind flag/symbol: An old relic, found in an abandoned building deep in the wilderness, we belive it is the original flag of our land.
Map: Can't make one right now, but my nation is in northwestern siberia, populated by people of germanic descent.
Colour wanted on map: electric yellow or electric blue
Map of known world (Lighter shade for lesser known areas): Image (again, I can't make or shade a map right now, you get the idea)
Name of leader (If there is one): Joseph III
Main strenghts of leader: Idealist, cares for his people
Main weak points of leader: Deeply religious, biased towards it and is controlled by the leaders of his religion
Capital: Dander
Form of Government: Pseudo-Theocracy/Monarchy
Population of nation: Map of territorial divisions of nation (If there are any): No territorial divisions, population of 8 million
Names and population of territorial divisions: N/A
Method of succession: Hereditary
Culture: Germanic and Russian fused
Language: Auran
Ethnic groups: Germanic, tribal russians
Religion: Custom, Vexian
Economy: Average
Short term goals: Improve foreign relations
Long term goals: Increase influence
Relations with foreign powers: Meh
Military: Strong, well funded, holy warriors (belive god is on their side etc.)
Known history: No records kept until recently, although they have an obsession with ancient artifacts form our times.
Technology: Think 1770's germany
RP sample: I've been in too many to count xD
Did you read the rules?: rules? :eyebrow:
-444, Don´t remove-
POLITICAL COMPASS:
Economic Left/Right: -5.88
Social Libertarian/Authoritarian: -7.13

5D POLITICAL TEST:
Communist Pro-Government Interventionist Humanist Liberal
Collectivism score: 100%
Authoritarianism score: 0%
Internationalism score: 100%
Tribalism score: -100%
Liberalism score: 17%

Why can't you put 4 doors on a chicken coop?
because then it would be a chicken sedan! (My life is falling apart)

User avatar
Krypton Nova
Diplomat
 
Posts: 514
Founded: Jun 01, 2015
Left-wing Utopia

Postby Krypton Nova » Sat Aug 27, 2016 11:36 pm

Theocretes wrote:
APP
NS name: Theocretes
Nation name: Aurbar
Full nation name: The kingship of Aurbar
Flag/Symbol: (Image)
Meaning behind flag/symbol: An old relic, found in an abandoned building deep in the wilderness, we belive it is the original flag of our land.
Map: Can't make one right now, but my nation is in northwestern siberia, populated by people of germanic descent.
Colour wanted on map: electric yellow or electric blue
Map of known world (Lighter shade for lesser known areas): (Image) (again, I can't make or shade a map right now, you get the idea)
Name of leader (If there is one): Joseph III
Main strenghts of leader: Idealist, cares for his people
Main weak points of leader: Deeply religious, biased towards it and is controlled by the leaders of his religion
Capital: Dander
Form of Government: Pseudo-Theocracy/Monarchy
Population of nation: Map of territorial divisions of nation (If there are any): No territorial divisions, population of 8 million
Names and population of territorial divisions: N/A
Method of succession: Hereditary
Culture: Germanic and Russian fused
Language: Auran
Ethnic groups: Germanic, tribal russians
Religion: Custom, Vexian
Economy: Average
Short term goals: Improve foreign relations
Long term goals: Increase influence
Relations with foreign powers: Meh
Military: Strong, well funded, holy warriors (belive god is on their side etc.)
Known history: No records kept until recently, although they have an obsession with ancient artifacts form our times.
Technology: Think 1770's germany
RP sample: I've been in too many to count xD
Did you read the rules?: rules? :eyebrow:
-444, Don´t remove-


Thank you for your application, I have only a few remarks:

- Could you explain what your culture, religion, economy, technology and military are like in a bit more detail? This APP is meant for others to get a basic picture of what your country is like, so a bit of backstory to go on is preferable.
- Germanic and Russian descent from 5 million years ago? I'm not saying it's impossible, but I would like an explanation. This option is more meant to describe what your population looks like by the way, not so much their descent (as you know, 5m years is a loooong time).
- Tech level in this RP is ancient and classical era tech, 1770's Germany doesn't fit that category. Also, my first point goes for this too.
- Any artifact from the time of the empire or before (which includes our time) requires explicit permission from Yymea to be used, to prevent unjustified tech leaps, keep the RP of good quality, etc. I'm not saying you can't have them, but don't mention them IC until you have Yymea's permission.
- Read the rules thoroughly to answer the last question.
Last edited by Krypton Nova on Sat Aug 27, 2016 11:43 pm, edited 3 times in total.
Member of the The LCRUA.

User avatar
Theocretes
Ambassador
 
Posts: 1689
Founded: Nov 06, 2015
Inoffensive Centrist Democracy

Postby Theocretes » Sun Aug 28, 2016 12:26 am

Krypton Nova wrote:
Theocretes wrote:
APP
NS name: Theocretes
Nation name: Aurbar
Full nation name: The kingship of Aurbar
Flag/Symbol: (Image)
Meaning behind flag/symbol: Fusion of the flags of the two original kingdoms that ruled Aurbar.
Map: Can't make one right now, but my nation is in northwestern siberia, populated by people of germanic descent.
Colour wanted on map: electric yellow or electric blue
Map of known world (Lighter shade for lesser known areas): (Image) (again, I can't make or shade a map right now, you get the idea)
Name of leader (If there is one): Joseph III
Main strenghts of leader: Idealist, cares for his people
Main weak points of leader: Deeply religious, biased towards it and is controlled by the leaders of his religion
Capital: Dander
Form of Government: Pseudo-Theocracy/Monarchy
Population of nation: Map of territorial divisions of nation (If there are any): No territorial divisions, population of 8 million
Names and population of territorial divisions: N/A
Method of succession: Hereditary
Culture: Germanic and Russian fused
Language: Auran
Ethnic groups: Germanic, tribal russians. (They were isolated for a LONG time, thats how they kept the pure descent) Mostly blonde, white people, fairly tall. Generic Aryans/Nords
Religion: Custom, Vexian
Economy: Average, based on hunting, pillaging, and trading. Invades other lands to gain wealth.
Short term goals: Improve foreign relations
Long term goals: Increase influence
Relations with foreign powers: Meh
Military: Strong, well funded, holy warriors (belive god is on their side etc.) Relies on "brutes" (strong well armored swordsmen) just recently began producing chainmail, uses surprise attack tactics/guerilla warfare
Known history: No records kept until recently, although they have an obsession with ancient artifacts from our times. (Artifacts hold religious value)
Technology: Think tribal germany. Basic architecture for the wealthy, wooden temporary huts for the poor masses. Advanced metallurgy allowing for the manufacturing of iron weaponry.
RP sample: I've been in too many to count xD
Did you read the rules?: Yes actually, the raised eyebrow was a joke
-444, Don´t remove-


Thank you for your application, I have only a few remarks:

- Could you explain what your culture, religion, economy, technology and military are like in a bit more detail? This APP is meant for others to get a basic picture of what your country is like, so a bit of backstory to go on is preferable.
- Germanic and Russian descent from 5 million years ago? I'm not saying it's impossible, but I would like an explanation. This option is more meant to describe what your population looks like by the way, not so much their descent (as you know, 5m years is a loooong time).
- Tech level in this RP is ancient and classical era tech, 1770's Germany doesn't fit that category. Also, my first point goes for this too.
- Any artifact from the time of the empire or before (which includes our time) requires explicit permission from Yymea to be used, to prevent unjustified tech leaps, keep the RP of good quality, etc. I'm not saying you can't have them, but don't mention them IC until you have Yymea's permission.
- Read the rules thoroughly to answer the last question.

I missed your seriousness...
I updated it
APP
NS name: Theocretes
Nation name: Aurbar
Full nation name: The kingship of Aurbar
Flag/Symbol: (Image)
Meaning behind flag/symbol: Fusion of the flags of the two original kingdoms that ruled Aurbar.
Map: Can't make one right now, but my nation is in northwestern siberia, populated by people of germanic descent.
Colour wanted on map: electric yellow or electric blue
Map of known world (Lighter shade for lesser known areas): (Image) (again, I can't make or shade a map right now, you get the idea)
Name of leader (If there is one): Joseph III
Main strenghts of leader: Idealist, cares for his people
Main weak points of leader: Deeply religious, biased towards it and is controlled by the leaders of his religion
Capital: Dander
Form of Government: Pseudo-Theocracy/Monarchy
Population of nation: Map of territorial divisions of nation (If there are any): No territorial divisions, population of 8 million
Names and population of territorial divisions: N/A
Method of succession: Hereditary
Culture: Germanic and Russian fused
Language: Auran
Ethnic groups: Germanic, tribal russians. (They were isolated for a LONG time, thats how they kept the pure descent) Mostly blonde, white people, fairly tall. Generic Aryans/Nords
Religion: Custom, Vexian
Economy: Average, based on hunting, pillaging, and trading. Invades other lands to gain wealth.
Short term goals: Improve foreign relations
Long term goals: Increase influence
Relations with foreign powers: Meh
Military: Strong, well funded, holy warriors (belive god is on their side etc.) Relies on "brutes" (strong well armored swordsmen) just recently began producing chainmail, uses surprise attack tactics/guerilla warfare
Known history: No records kept until recently, although they have an obsession with ancient artifacts from our times. (Artifacts hold religious value)
Technology: Think tribal germany. Basic architecture for the wealthy, wooden temporary huts for the poor masses. Advanced metallurgy allowing for the manufacturing of iron weaponry.
RP sample: I've been in too many to count xD
Did you read the rules?: Yes actually, the raised eyebrow was a joke
-444, Don´t remove-
Last edited by Theocretes on Sun Aug 28, 2016 1:37 pm, edited 1 time in total.
POLITICAL COMPASS:
Economic Left/Right: -5.88
Social Libertarian/Authoritarian: -7.13

5D POLITICAL TEST:
Communist Pro-Government Interventionist Humanist Liberal
Collectivism score: 100%
Authoritarianism score: 0%
Internationalism score: 100%
Tribalism score: -100%
Liberalism score: 17%

Why can't you put 4 doors on a chicken coop?
because then it would be a chicken sedan! (My life is falling apart)

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