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Persona: Revolution (OOC/Interest)

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Boss fight or break from fighting?

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Rupudska
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Persona: Revolution (OOC/Interest)

Postby Rupudska » Sun Jul 31, 2016 1:17 pm

PeRSONA: ReVOLUTION
IC


Image


1. BaCKSTORY

January 1, 2016 was the first of several disappearances in the Miami metropolitan area, each one with the same pattern - People, usually adults but some teenagers, just up and vanish. No warning, no sign of struggle, and most annoyingly for the police no evidence. With no witnesses and nothing to go on, the trail eventually went cold. Time marched on, and southern Florida marched along after it. By the end of the year, most had forgotten about it entirely, despite two more people disappearing. And why not? Mass media couldn't exactly sensationalize a story with nothing to go on without sounding like a supermarket tabloid, and even tabloids could only leech off a topic for so long.

There are over two thousand square miles of swamp and wetland in southern Florida, every inch of it dangerous by day or night. But night is the truly dangerous time - that's when the monsters come out. Some are those everyone is familiar with - Gators. Panthers. Snakes. Wild boar. These are known well enough. Then there are the monsters of fiction, though some claim them real - Skunk Ape, Swamp Thing, and other cryptid beasts.

And then there are the real monsters. Or so one urban legend claims - Shadows, mindless beasts that move in the dead of night to swallow up any poor, sorrowful soul walking through the dark places of the world, something southern Florida is physically and morally full of. They feed on the psyches of other living things. Sometimes they just take a little nibble, and a person is wary but fine after a few days. Sometimes...

August 9, 2016 - An unidentifiable body was found in the swamps of the Everglades, consisting only of skin and bone - muscle, fat, hair, and organs were all gone, with no cause of death apparent. Not even a scar to indicate where or how everything was removed. Like something had sucked the corpse dry from the inside. The image of it circulated around the net, though Florida State police officially declared it a hoax.

As high school students, it's not a declaration you 100% believe. There's always that small chance that the government is covering something up, either to protect us or to protect themselves. Perhaps it would be something to look into, if only you had the time... or the power.

But it'd probably just be nothing... right?

August 19, 2016 - In a few days, you will start your school year at Bernardo de Galvez High School in downtown Miami which, despite its inner-city location, is a well-funded, state of the art school. As you wake, you discover a small white envelope on your bed with no markings on it besides your name, written in blue ink. Inside are pictures of the missing persons and a white card - on one side, it says "WOULD YOU LIKE TO KNOW MORE?" in all caps, along with GPS coordinates. On the other, just one word:

"PeRSONA"

2. iNTRODUCTION

As some of you may have been able to tell from the title, Persona: Revolution is an RP set in the Shin Megami Tensei: Persona universe. As such, this is an urban fantasy psychological horror story. You play a group of high school students gifted with the ability to summon a Persona, a physical manifestation of the user's personality. You'll be normal students (and some adults) by day, Shadow hunters by night, brought together by an odd letter and bound together by the hands of fate and the knowledge that something is causing these disappearances, and the Shadows are probably connected to it.

But you are not alone out here, and not all Shadows are created equal...

3. MeCHANICS

This RP is based off of an RPG series, and as such it will include mechanics. However, for the sake of not being overly crunchy, most of the franchise's crunchier parts will be ignored for the sake of the RP.

Combat itself will mostly be fluffy on a trust-based system: I trust you won't god-mod and walk all over enemies, and roughly follow this system.

  • HP: Hit Points. How much HP your character has. Determines how often you can use Physical-type Persona skills. Physical-type Persona skills use a percentage of your HP. HP is calculated as half your height (in cm, rounded up) plus your weight (in kg, rounded up) plus 4 times your level, all plus or minus up to 5 - I will determine this. For example, a character with a height of 175 cm, a weight of 58 kg, and a level of 50 would have an HP of 346.
  • SP: Soul Points. How much SP your character has. Determines how often you can use Magic-type Persona skills. Magic-type Persona skills use a set amount of SP. SP is calculated by 1/10 your height (in cm, rounded down) plus 1/10 your weight (in kg, rounded down) plus 3.5 times your level, all plus or minus up to 5 - I will determine this. For example, a character with a height of 175 cm, a weight of 58 kg, and a level of 50 would have an SP of 197.
  • Physical Attack: How hard you can hit.
  • Magical AttacK: How hard you can smite.
  • Physical Defense: How hard you can take a hit.
  • Magical Defense: How hard you can take a smiting.

Attack, Defense, and Crit Rate start out set by your Persona stats (see Persona Status below) but can be affected by certain Persona Skills.

You can use a Persona Skill or Attack, either one once per post (Unless you use an attack that hits an enemy's weakness, in which case you can use a Skill or Attack twice). Attacking yourself does not use up either HP or SP, but generally isn't as strong. You can also have your Persona attack using magic (Of their element) or physically without using a Skill; this doesn't do as much damage but only costs 1 HP or SP. Damage of this is equal to one sixth of your max HP.
This RP will use Persona 3's elements for the simple reason that Persona 4's merging of the physical Skills into one element is kinda silly. A general rule of thumb is that Slash beats Pierce beats Strike beats Slash, and that Electricity beats Wind beats Ice beats Fire. However these are far more guidelines than rules. Or in the words of Teddie from Hiimdaisy's Persona 4 comic: "Some shadows have weaknesses. But they never make any sense! So just guess until you get it right."

  • Slash: Physical attack with blades.
  • Strike: Physical attacks with blunt objects or the Persona's body.
  • Pierce: Physical attacks with projectiles.
  • Fire: Self-explanatory.
  • Ice: Self-explanatory.
  • Elec: Self-explanatory.
  • Wind: Self-explanatory.
  • Light: White magic/exorcism-esque magic that instakills - IF it works.
  • Dark: Dark magic-esque magic that instakills - IF it works.
  • Almighty: Non-elemental magic that always works, but requires substantially more SP.
  • Recovery: Healing magic.
  • Support: Buffing and debuffing magic - magic that improves the stats of you or your allies, or weakens the stats of your enemies.

Personas and Shadows can have an affinity for Fire, Ice, Elec, Wind, or Almighty elements. Shadows can have an affinity for Slash, Strike, Pierce, Light, and Dark as well.


Both Shadows and Personas can have strengths or weaknesses to certain elements. A Shadow or Persona can react one of six ways to an attack:

  • Normal: An attack functions normally and does the normal amount of damage.
  • Strong: Damage is halved.
  • Null: Attack does nothing.
  • Drain: Attack heals the enemy for the normal amount of damage.
  • Repel: Attack is reflected back to the attacker.
  • Weak: Attack does double damage and knocks the enemy down, if it survives.
Personas in the Persona series are classified by their Arcana - each Persona falls under one of the 22 Major Arcana. Pick the Arcana that most matches your character's personality - but don't be afraid to branch out from what the Arcana says. You cannot change Arcana later, and no two accepted PCs may have the same Arcana.

  • Fool (0/XXII): Portrayed as a jester laughing very close to a cliff, accompanied with a dog at his heels. The Fool represents innocence, divine inspiration, madness, freedom, spontaneity, inexperience, chaos, and creativity. This Arcana is originally the only one that doesn't have a number, thus it is considered as the Arcana number 0 or number 22. Mythological figures of the Fool Arcana are often heroes, fools, or the protagonists of their own mythological stories. This Arcana is reserved by the OP.
  • Magician (I): Portrayed as a man with an infinity symbol above his head with a ball of fire in his hands. In tarot readings, the Magician Arcana is commonly associated with action, initiative, self-confidence, manipulation and power (more specifically, the power to harness one's talents). As the name suggests, mythological figures associated with the Magician Arcana are often associated with magic themselves, though some are deities rather than magicians. Characters of the Magician Arcana are usually male and tend to be clownish in personality, with a heart of gold, but very much a teenager.
  • Priestess (II): Originally named the Popess, portrayed as an old woman with an open book, the Priestess Arcana is a symbol of hidden knowledge or other untapped power, wisdom, female mystery and patience when it appears in tarot readings. Mythological figures of the Priestess Arcana are usually crone archetypes, goddesses of wisdom, witches, female mages, or priestess figures themselves. Characters associated with the Priestess Arcana are usually quiet, reserved, and intelligent, and usually modest or shy as well.
  • Empress (III): Portrayed as a woman on a throne wearing a crown of stars. In tarot readings, the Empress represents mothers, prosperity, creativity, sexuality, abundance, fertility and comfort (most often in helping maintain peace around them like an ideal mother would.) Personas of the Empress arcana tend to be historically important or powerful female figures; many are queens or goddesses. Characters of the Empress Arcana are universally female and tend to have some authority or are motherly. They tend to be elegant and somewhat cold, but still have a strong degree of care and concern for others.
  • Emperor (IV): The emperor sits on a massive golden throne, scepter in one hand, globe in the other. In tarot readings, the Emperor symbolizes the desire to control one's surroundings, and its appearance could suggest that one is trying too hard to achieve this, possibly causing trouble for others; some elements in life are just not controllable. Personas of the Emperor Arcana are almost always kings, emperors, generals, or other powerful male figures (Including gods, almost always 'supreme' deities of their respective pantheons.) Characters of the Emperor Arcana are universally male, typically the type who takes charge of things, and troubled by something very personal they don't know how to deal with.
  • Hierophant (V): Portrayed as a pope, a bishop, or just a pope's hat. The Hierophant is a symbol of education, authority, conservatism, obedience to rules and relationship with the divine. The definition of a "hierophant" is a person who interprets sacred mysteries or esoteric principles, and the term was originally used to name ancient Greek priests who did so. This Arcana's original name, however, is the Pope, the male counterpart of the Popess. Hierophant Personas tend to be the male equivalent of Priestess Personas - priests, gods of wisdom, sorcerors, and the like. Characters of the Hierophant Arcana tend to be wise and logical, and often have an obsession with the past.
  • Lovers (VI): In tarot readings, the Lovers Arcana initially represented two paths life could lead to, and thus a symbol of standing at a crossroad and needing to make a decision. Today, however, it is portrayed more of a symbol of love and romantic relationships, although it can also be a symbol of finding agreement with an ordinary friend or even two conflicting elements within. Personas of the Lovers Arcana are usually fairies (or something similar) or important wives of another important historical figure. Characters of the Lovers Arcana tend to be cheerful and popular, or at least spirited.
  • Chariot (VII): Portrayed as a king leading a chariot made up of two differently colored horses (in some cases mythical creatures). The Chariot Arcana is a symbol of victory, conquest, self-assertion, self-confidence, control, war and command. Personas of the Chariot Arcana are almost always warriors or war gods of some sort. Characters who are of the Chariot Arcana are typically very driven individuals, who have a personal goal that they aim to achieve at any cost. It is not uncommon for Chariot characters to be short-tempered or aggressive.
  • Justice (VII): Portrayed as a woman holding a sword and scales. The Justice Arcana symbolizes a strict allegory of justice, objectivity, rationality and analysis. Personas are usually various orders of angels, and are otherwise deities of justice, order, or vengeance. Commonly, characters of the Justice Arcana are concerned with matters of fairness, and otherwise are very stoic individuals.
  • Hermit (IX): Portrayed as an old man in a dark place or cave, holding up a lantern, the Hermit is associated with wisdom, introspection, solitude, retreat and philosophical searches. Mythological figures associated with the Hermit Arcana are usually hermits themselves, or are otherwise figures or deities that exist and operate behind the scenes. Similarly, Hermit Arcana characters share the commonality of placing themselves in situations that hide them from the public eye. Hermit individuals hide away from others or act in more supportive roles rather than putting themselves in the spotlight. If someone is shut-in or NEET they are almost guaranteed to be of the Hermit Arcana.
  • Wheel of Fortune (X): The Fortune Arcana is portrayed by the Wheel of Fortune and symbolizes fate, luck, fortune and opportunity. Personas of this Arcana are depicted as mythological figures or deities that control fate / omens. Characters of the Fortune Arcana are usually individuals who attempt to seize their own destiny in spite of fate and are typically involved with making important choices and decisions in response to what life throws at them.
  • Strength (XI): Portrayed as a young woman holding up a terrifying beast (more often a lion), the Strength Arcana symbolizes an imagery beyond the Beast And Beauty, and is associated with the morality about the stronger power of self-control, gentleness, courage and virtue over brute force. In tarot readings, it can also represent creative or physical energy that needs to be or is about to be unleashed, sometimes out of desire to be recognized. Personas of the Strength Arcana are warrior figures and heroes, or are figures that embody strength of body or character. A commonality between characters of the Strength Arcana is their strength of heart. Strength characters are not upset easily and typically portray the fortitude that the Strength card represents in readings.
  • Hanged Man (XII): Portrayed as a man hanging upside-down from one leg with his other leg crossing it, forming a "4"; the Hanged Man Arcana is associated with self-sacrifice for the sake of enlightenment, the bindings that makes one free, paradoxes and hanging between heaven and earth. Hanged Man Personas are typically mythological figures that exist between two different forces, or find themselves in transition. They are also sometimes martyr figures. Hanged Man characters are sometimes self-sacrificial, but are more often notable for being caught between two different extremes, parties or stages in life.
  • Death (XIII): While it is associated with foreboding and of doom, Death Arcana also symbolizes the metamorphosis and deep change, regeneration and cycles. Mythological figures of the Death Arcana are usually figures related to death, or are notable in their myths for their own deaths. Characters of the Death Arcana are associated directly with death, but a commonality that connects all Death Arcana characters is the cycles of change they experience.
  • Temperance (XIV): Portrayed as a woman with angel wings mixing up the water of two cups, one blue, the other red, the Temperance Arcana is a symbol of synthesis, prudence, harmony, and the merging of opposites. Characters of the Temperance Arcana are often struggling to find a balance in their lives and in their hobbies.
  • Devil (XV): Portrayed as a hermaphrodite devil over two naked and chained figures, the negative aspect of the Devil Arcana represents the urge to do selfish, impulsive, violent things, and being a slave to ones' own impulse and feelings. Occasionally, it is also portrayed as a symbol of temptation. The positive aspect, however, represents a healthy bond or commitment. Fittingly, the Devil Arcana is typically represented by the devils and evil deities of mythology. Human characters associated with the Devil Arcana are often "devilish" individuals; they can be greedy, proud, lustful, or otherwise of poor character. It is not uncommon for this type of character to have somewhat of an antisocial tendency, often not caring much for the needs or well-being of others.
  • Tower (XVI): Portrayed as a tower stricken by lightning, from which two small figures fall down; a straight Tower of Babel allegory about pride preceding the fall. The Tower Arcana is commonly associated to overly arrogant, prejudiced and authoritarian organization, which walk to their own ironic demise. Furthermore, it is also more generically used as an omen of doom and disaster. It can be seen as the worst card of the deck, as it rarely has a positive meaning. Tower Arcana Personas are usually mythological figures that were once heroic or well-loved, but have since fallen from grace. Alternatively, the Personas represent deities associated with destruction, righteous or otherwise. Human characters of the Tower Arcana can be arrogant, and typically find themselves in bad situations where they themselves have fallen from grace.
  • Star (XVII): The Star Arcana is also commonly associated with hope, self-confidence, faith, altruism, luck, generosity, peace and joy. Personas of the Star Arcana are sometimes astrological figures, but many Star Personas are simply multi-talented figures, or deities with many different spheres of influence. Characters of the Star Arcana embody their arcana's traits of hopefulness and joy.
  • Moon (XVIII): Portrayed as two dogs howling at the Moon around a pool with a lobster in it, with two towers in the background, the Moon Arcana is associated with creativity, inspiration, dreams, madness, illusions, fear, fantasy, the subconscious, and trickery. Personas of the Moon Arcana are usually mythological figures directly associated with the moon, are psychically-attuned figures, or evil figures whose story involves treachery. Characters who are of the Moon Arcana are often similarly psychically-attuned, but a more common trend is their projection of their own fears and faults onto others. They often tend to have trouble accepting themselves for who they are and, because of that fear, try to correspond to an ideal person.
  • Sun (XIX): Portrayed as two children holding hands under a blazing sun, The Sun symbolizes happiness, joy, energy, optimism, and accomplishment. Occasionally, it is also associated with one's initial happiness. Personas of this Arcana are typically mythological figures directly related to the sun, light, or fire. Characters of the Sun Arcana almost always (ironically) find themselves in terrible situations, the situation betrays the underlying optimism present in nearly all of them. Also, as the Sun Arcana portrays accomplishment, some of these characters have deep thoughts about the meaning of life and manage to find their answers.
  • Judgement (XX): The Judgement Arcana, in tarot, is associated with realizing one's calling, gaining a deep understanding of life, and a feeling of acceptance and absolution. Personas of the Judgment Arcana are usually related to Judgment Day myths, or are gods tied directly to the judgment of humankind. You cannot make a character of the Judgement Arcana.
  • The World (XXI): It often appears as the final triumph arcana, creating miracles and aiding the protagonists. Portrayed as a young woman (or an androgyne, depending on deck) surrounded by figures of an angel, a bull, an eagle, and a lion (representations of the four elements in transcendent form, as well as the symbols of the four Evangelists Luke, Matthew, John, and Mark respectively), The World Arcana is a representation of the world's totality, the symbol of fulfillment, wholeness, and harmony. You cannot make a character of The World Arcana.
Simply put, this is the power 'grid' for Personas, however instead of going up to 10 it goes up to 100. As such, there are no set 'levels' for it besides numeric ones. You have EIGHTEEN points to spend.

  • Strength: Indicates the power of a Persona's Physical skills.
  • Magic: Indicates the power of a Persona's Magical skills.
  • Endurance: Indicates a Persona's Physical Defense.
  • Agility: Affects a Persona's Hit and Evasion rates.
  • Constitution: Indicates a Persona's Magical Defense
Your Persona is allowed to start with 2 Magical and 1 Physical skill (or 2 Physical and 1 Magical skill), and a maximum of 10 skills. THE MAXIMUM WILL NOT CHANGE. Personas can only use Attack magic from one of the four main elements (Fire, Ice, Elec, Wind). Almighty, Recovery, and Support can be used by any Persona. Light or Dark can be used by Personas not of the Almighty element - Almighty elemental Personas can use Light, Dark, and Almighty but none of the main elements. Listed here are the Skills you can start out with at the current starting level of 1.

  • Cleave: Does a small amount of Slash damage to 1 enemy. Costs 10% HP. Does 35 damage.
  • Bash: Does a small amount of Strike damage to 1 enemy. Costs 10% HP. Does 35 damage.
  • Single Shot: Does a small amount of Pierce damage to 1 enemy. Costs 10% HP. Does 35 damage.
  • Agi: Does a small amount of Fire damage to 1 enemy. Costs 4 SP. Does 50 damage.
  • Bufu: Does a small amount of Ice damage to 1 enemy. Costs 4 SP. Does 50 damage.
  • Zio: Does a small amount of Electricity damage to 1 enemy. Costs 4 SP. Does 50 damage.
  • Garu: Does a small amount of Wind damage to 1 enemy. Costs 4 SP. Does 50 damage.
  • Dia: Heals up to 100 HP. 1 ally. Costs 4 SP. Recovery element.
  • Tarujaka: Support element. Increases 1 ally's Attack for a brief amount of time. Costs 12 SP.
  • Tarunda: Support element. Decreases 1 enemy's Attack for a brief amount of time. Costs 12 SP.
  • Rakujaka: Support element. Increases 1 ally's Magic and Physical Defense for a brief amount of time. Costs 12 SP.
  • Rakunda: Support element. Decreases 1 enemy's Magic and Physical Defense for a brief amount of time. Costs 12 SP.
  • Sukujaka: Support element. Increases 1 ally's Hit and Evasion rate for a brief amount of time. Costs 12 SP.
  • Sukunda: Support element. Decreases 1 enemy's Hit and Evasion rate for a brief amount of time. Costs 12 SP.


5. RuLES

  1. As OP I reserve all authority over this RP.
    • Esternial is my Co-OP and has secondary power over accepting apps and dealing out PunishmentTM
  2. RP samples are required except from people whom I have invited via TG.
  3. Bad behavior in the OOC will be punished according to how bad the behavior was.
  4. Godmodding will not be tolerated under any circumstances.
  5. Try to stay active in the OOC as well as the IC, and TG me if you won't be able to post for a while.
  6. I expect everyone to make posts of decent quality. Try for longer posts, though for dialogue you can keep it short.
  7. Respect the rules of the forum and keep this PG-13.
  8. This RP operates on a three-strike system. Three strikes and you're out - something I don't want to have to do, really.
⑨ Universal Rule Zero is in effect: Fun things are meant to be fun. Have fun, and always, stay frosty.

6. aPPLICATION

Code: Select all
[b][size=120][color=#00BFFF]aPPLICATION:[/color][/size][/b]
[b]Name:[/b]
[b]Age:[/b] (15-18 is the general rule of thumb, but exceptions are allowed.)
[b]Gender:[/b]
[b]Sexual Orientation:[/b]
[b]Appearance:[/b] (Pictures optional, description mandatory)
[b]Height:[/b] (In centimeters)
[b]Weight:[/b] (In kilograms)
[hr][/hr]
[b]Personality:[/b]
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Fears:[/b]
[b]Hobbies:[/b]
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]Bio:[/b]
[b]Weapon:[/b] (If any)
[hr][/hr]
[b]Persona Name:[/b]
[b]Persona Appearance:[/b] (Describe this, too. Pictures optional.)
[b]Persona Arcana:[/b]
[b]Persona Element Affinity:[/b] (Your Persona will be Strong against attacks of this element and mostly use SP-consuming attacks of this element)
[b]Persona Elemental Weakness:[/b] (Your Persona will be Weak against attacks of this element)
[b]Persona Stats:[/b]
[list][*][b]STR:[/b]
[*][b]MAG:[/b]
[*][b]END:[/b]
[*][b]AGI:[/b]
[*][b]CON:[/b][/list]
[b]Skills:[/b]
[hr][/hr]
[b]Theme song:[/b] (Optional)
[b]RP Sample:[/b] (NOT optional)

[color=#00BFFF]Bearsona![/color] (DO NOT REMOVE)
Last edited by Rupudska on Sat Sep 10, 2016 11:43 am, edited 8 times in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
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Best thread ever.
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On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Rupudska
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Founded: Sep 16, 2010
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Postby Rupudska » Sun Jul 31, 2016 1:18 pm

7. DRaMATIS PeRSONAE
NaMEPeRSONAaRCANA
STaTS
Sierra RauberHassan-i-Sabbah0. Fool
HP: 152/152 | SP: 31/31
Alex CarterReynardI. Magician
HP: 146/146 | SP: 26/26
Ophélie Margot Thérèse Florette de BeausoleilSophiaII. Priestess
HP: 133/133 | SP: 28/28
Emilia ClemensAndrasteIII. Empress
HP: 145/145 | SP: 29/29
Aidan NadiaYaldabaothIV. Emperor
HP: 168/168 | SP: 26/26
Jean-Kenichi TsuzunomiyaRobert de SableVII. Chariot
HP: 174/174 | SP: 24/24
Rafael DiazUri'elVIII. Justice
HP: 166/166 | SP: 30/30
Jessica HillKuebikoIX. Hermit
HP: 160/160 | SP: 30/30
Miranda SulkiewiczChar-ManXI. Strength
HP: 188/188 | SP: 25/25
Russell Vasquez-McBrideVan GoghXII. Hanged Man
HP: 157/157 | SP: 27/27
Brooke Lynn BurnsNaamahXV. Devil
HP: 147/147 | SP: 25/25
Nika BryensBlack PrinceXVI. Tower
HP: 135/135 | SP: 29/29
Charles OmstedKiller QueenXVII. Star
HP: 166/166 | SP: 30/30
Marzio AcquaronePhoenixXIX. Sun
HP: 143/143 | SP: 26/26


8. FReQUENTLY ASKeD QuESTIONS

"What should I use for a Persona?"

Personas are based off of historical figures (With few exceptions, only ones prior to 1900), mythological figures (Including gods, angels, and demons), urban legends and cryptids (Only if they are individuals and not races), legends, and literary figures (With few exceptions, only ones prior to 1900)
Last edited by Rupudska on Mon Aug 22, 2016 3:53 pm, edited 12 times in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Sun Jul 31, 2016 3:07 pm

Bump.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Atlannia
Senator
 
Posts: 4044
Founded: Mar 16, 2012
Ex-Nation

Postby Atlannia » Sun Jul 31, 2016 4:01 pm

Tag. Woo persona!
...!?!

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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Sun Jul 31, 2016 4:11 pm

Atlannia wrote:Tag. Woo persona!


Hooray, a customer!
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Astrolinium
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Posts: 36603
Founded: Mar 05, 2011
Ex-Nation

Postby Astrolinium » Sun Jul 31, 2016 5:04 pm

Never played the games, no real idea what this universe is like, and not really gonna have time for it.

Count me in.
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Rupudska
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Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Sun Jul 31, 2016 5:38 pm

Astrolinium wrote:Never played the games, no real idea what this universe is like, and not really gonna have time for it.

Count me in.


That's fine. Your characters won't know anything about Shadows and Personas to start with either.
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On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Anowa
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Scandinavian Liberal Paradise

Postby Anowa » Sun Jul 31, 2016 7:33 pm

I'm questioning whether or not I have the time for this... fuck it, I'll take a look.
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Occupied Deutschland
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Postby Occupied Deutschland » Sun Jul 31, 2016 7:43 pm

I might or might not have time, we shall have to see. Definitely will keep an eye on it though and mull over some thoughts on a character.
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Anowa
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Postby Anowa » Sun Jul 31, 2016 8:01 pm

So, about the Mechanics:
Physical/Magical Attack/Defense: Where do we keep track of this? Is there a max number of points we can attribute to them? Are they put under the characters 'Skills' tab? What about elements, where do we keep track of those? Same goes for persona stats.
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Winner: Best Crime RP, 2016

An Intro to Anowa

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Rupudska
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Scandinavian Liberal Paradise

Postby Rupudska » Sun Jul 31, 2016 8:02 pm

Anowa wrote:So, about the Mechanics:
Physical/Magical Attack/Defense: Where do we keep track of this? Is there a max number of points we can attribute to them? Are they put under the characters 'Skills' tab? What about elements, where do we keep track of those? Same goes for persona stats.


Aw fuck I knew I forgot something.

Gimme a second, I'll add the powergrid and some other stuff to the app.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Anowa
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Postby Anowa » Sun Jul 31, 2016 8:08 pm

Rupudska wrote:
Anowa wrote:So, about the Mechanics:
Physical/Magical Attack/Defense: Where do we keep track of this? Is there a max number of points we can attribute to them? Are they put under the characters 'Skills' tab? What about elements, where do we keep track of those? Same goes for persona stats.


Aw fuck I knew I forgot something.

Gimme a second, I'll add the powergrid and some other stuff to the app.

Cool, also: dibs on the Strength Arcana.
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Winner: Best Crime RP, 2016

An Intro to Anowa

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Danceria
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Postby Danceria » Sun Jul 31, 2016 8:14 pm

Consider this a tag

EDIT: And a shameless dibs on the Wheel Of Fortune or Sun
Last edited by Danceria on Sun Jul 31, 2016 8:18 pm, edited 2 times in total.
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It is my sole purpose in life to offend you and get you to think about your convictions due to this
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Postby Astrolinium » Sun Jul 31, 2016 8:22 pm

What are the things I need to know about Personas in order to actually correctly come up with one for my app?
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Wolfenium
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Postby Wolfenium » Sun Jul 31, 2016 8:27 pm

I will make a note on this. ._.
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Rupudska
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Postby Rupudska » Sun Jul 31, 2016 8:29 pm

Astrolinium wrote:What are the things I need to know about Personas in order to actually correctly come up with one for my app?


Besides what's in the OP? Not much, besides that Personas are usually based on / named after mythological, legendary, or notable historical figures. Persona 5 has added famous characters of classical literature, though since it's not out yet it's hard to say who or what that includes.

They also tend to look pretty damn weird. Some examples:

Image A Persona from Persona 4
Image A Persona from Persona 3
Image A Persona from Persona 3
Image A Persona from Persona 2 (Forget which half, almost certainly Part 1)
Image A Persona from Persona 5
Last edited by Rupudska on Sun Jul 31, 2016 8:38 pm, edited 1 time in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Anowa
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Postby Anowa » Sun Jul 31, 2016 8:30 pm

Rupudska wrote:
Astrolinium wrote:What are the things I need to know about Personas in order to actually correctly come up with one for my app?


Besides what's in the OP? Not much, besides that Personas are usually based on / named after mythological, legendary, or notable historical figures. Persona 5 has added famous characters of classical literature, though since it's not out yet it's hard to say who or what that includes.

So Nelson Mandela is a viable Persona... Nice to know.
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Danceria
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Postby Danceria » Sun Jul 31, 2016 8:30 pm

Rupudska wrote:
Astrolinium wrote:What are the things I need to know about Personas in order to actually correctly come up with one for my app?


Besides what's in the OP? Not much, besides that Personas are usually based on / named after mythological, legendary, or notable historical figures. Persona 5 has added famous characters of classical literature, though since it's not out yet it's hard to say who or what that includes.

So are they like Stands in the JoJo's Bizarre Adventure sense?

I'm not sure if the Phoenix accurately works with the Hanged Man, the Sun, or the Wheel of Fortune more...
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
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Anowa
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Postby Anowa » Sun Jul 31, 2016 8:40 pm

So, about the Mechanics:
Physical/Magical Attack/Defense: Where do we keep track of this? Is there a max number of points we can attribute to them? Are they put under the characters 'Skills' tab? What about elements, where do we keep track of those? Same goes for persona stats.

EDIT: Also, should the Persona stats reflect the Persona or the Character?
Last edited by Anowa on Sun Jul 31, 2016 8:41 pm, edited 1 time in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Rupudska
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Postby Rupudska » Sun Jul 31, 2016 8:44 pm

Danceria wrote:
Rupudska wrote:
Besides what's in the OP? Not much, besides that Personas are usually based on / named after mythological, legendary, or notable historical figures. Persona 5 has added famous characters of classical literature, though since it's not out yet it's hard to say who or what that includes.

So are they like Stands in the JoJo's Bizarre Adventure sense?

I'm not sure if the Phoenix accurately works with the Hanged Man, the Sun, or the Wheel of Fortune more...


In a sense. It's very likely that the way Personas work was inspired by Jojo's Bizarre Adventure - this is much more apparent in the anime and manga where they work less like spell sets and more like, well, Stands.

You're in luck because the Phoenix appears in Persona 2 and Persona 4... in different Arcanas, fug. Canon gives you a choice of Temperance (WHAT) and Sun. Death would also probably work because, y'know, rebirth.

But srsly. Choose a character first, then work on your Persona. You don't start out with it anyway.

Anowa wrote:So, about the Mechanics:
Physical/Magical Attack/Defense: Where do we keep track of this? Is there a max number of points we can attribute to them? Are they put under the characters 'Skills' tab? What about elements, where do we keep track of those? Same goes for persona stats.

EDIT: Also, should the Persona stats reflect the Persona or the Character?


1) I keep track of this with in-combat updates. I'm mostly going to base combat off of how Beiarusia handles combat in Ace Combat: Broken Line.
2) The Persona. I was going to add a Character powergrid based off of the Social Skills pentathing from Persona 4, but that would require adding a lot of crunch to an already pretty crunchy RP to make it anything other than superfluous.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Anowa
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Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sun Jul 31, 2016 8:46 pm

Rupudska wrote:
Danceria wrote:So are they like Stands in the JoJo's Bizarre Adventure sense?

I'm not sure if the Phoenix accurately works with the Hanged Man, the Sun, or the Wheel of Fortune more...


In a sense. It's very likely that the way Personas work was inspired by Jojo's Bizarre Adventure - this is much more apparent in the anime and manga where they work less like spell sets and more like, well, Stands.

You're in luck because the Phoenix appears in Persona 2 and Persona 4... in different Arcanas, fug. Canon gives you a choice of Temperance (WHAT) and Sun. Death would also probably work because, y'know, rebirth.

But srsly. Choose a character first, then work on your Persona. You don't start out with it anyway.

Anowa wrote:So, about the Mechanics:
Physical/Magical Attack/Defense: Where do we keep track of this? Is there a max number of points we can attribute to them? Are they put under the characters 'Skills' tab? What about elements, where do we keep track of those? Same goes for persona stats.

EDIT: Also, should the Persona stats reflect the Persona or the Character?


1) I keep track of this with in-combat updates. I'm mostly going to base combat off of how Beiarusia handles combat in Ace Combat: Broken Line.
2) The Persona. I was going to add a Character powergrid based off of the Social Skills pentathing from Persona 4, but that would require adding a lot of crunch to an already pretty crunchy RP to make it anything other than superfluous.

Cool.
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Danceria
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Ex-Nation

Postby Danceria » Sun Jul 31, 2016 9:02 pm

How many points for the stats of our characters?

And how memetic would you like our Arcanas to be?
Last edited by Danceria on Sun Jul 31, 2016 9:04 pm, edited 1 time in total.
One true Patron Saint of Sinners and Satire
It is my sole purpose in life to offend you and get you to think about your convictions due to this
“You have enemies? Good. That means you've stood up for something, sometime in your life.” - Sir Winston Churchill, Prime Minister of Great Britain.
Obligatory Quotes below
“Love looks not with the eyes, but with the mind; and therefore is winged Cupid painted blind.” - William Shakespeare.

“Always do right. This will gratify some people and astonish the rest.” - Mark Twain

“In matters of style, swim with the current; in matters of principle, stand like a rock.” - Thomas Jefferson

“The real man smiles in trouble, gathers strength from distress, and grows brave by reflection.” - Thomas Paine
-{(~CO-FOUNDER OF NS AXIS POWERS~)}-

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Rupudska
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Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Sun Jul 31, 2016 9:10 pm

Danceria wrote:How many points for the stats of our characters?

And how memetic would you like our Arcanas to be?


There is no character powergrid. There's a Persona powergrid, and you have eighteen points.

And I don't know what you mean by that.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Atlannia
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Postby Atlannia » Sun Jul 31, 2016 9:29 pm

For some reason I am leaning towards a playing compulsive liar, someone who experienced an early trauma and uses lying as a way to assert control over their environment.

It's somewhat based off of some headcanon I dreamed up for the female P3 protagonist.
...!?!

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Anowa
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Scandinavian Liberal Paradise

Postby Anowa » Mon Aug 01, 2016 12:00 am

aPPLICATION:
Name: Miranda Sulkiewicz
Age: 18 (August 1st, 1998)
Gender: Female
Sexual Orientation: Asexual
Appearance: Visual Aid
Height: 186cm
Weight: 96kg


Personality:Miranda is debatably one of the least judgemental people you could meet. With her personal experiences behind her, she isn't one to tease anyone about subject that may be a bit sensitive. She isn't one to butt heads with someone violently either, she's more partial to talking it out with the person and avoiding anything neither party wants, given her size this makes her quite the gentle giant. Her past isn't something she very much openly talks about, even in conversations in which the topic might come up she'd much rather keep it to herself. Though despite her patience and gentle nature, she does have her limits, and she's more than capable of fighting someone.
Likes:Calm people, quiet environments, Power Metal, History class.
Dislikes: Dishonest and bigoted people, large congregations of people, Blue Grass, mathematics.
Fears: A cancer relapse, burning alive.
Hobbies:Recreational Anachronism, weightlifting.
Skills:Amateur swordfighter, nigh-Olympic level weightlifter, speaks English, Polish, and German.
Weaknesses: Large crowds, small spaces, she always thinks the best about people, even if they have no 'best', a bit too trusting.
Bio:Miranda's heritage is a unique one, her father is a Lipka Tatar from Northern Poland, and her mother is 2nd generation Irish. She was born in Chicago and that's where she spent most of her life. She was always the lanky, nerdy girl in school, she was quite fond of old fairly tales and the like, she was unsociable and usually picked on, due to her slightly larger stature and her interests, it eventually got so bad that she had a rock thrown at her head in the middle of a school assembly, giving her quite the scar as a result and the fear of large crowds. She became anorexic due to the bullying and her health slowly but surely declined. Eventually her parents had enough of this and took her to the clinic to have her treated at the age of twelve, it was there that it was discovered that she not only had several health issues from her eating habits, but that she also had ovarian cancer.

This was where things started to change with Miranda, she had to have one of her ovaries removed, and was promptly scheduled multiple chemotherapy appointments over the next year. It was said chemo appointments that she met a long time friend, Wolfram, a recently immigrated German child who had been born with leukemia, and had recently relapsed. They became fast friends, and Wolfram was actually the one to motivate Miranda into becoming a more active person, and to stop worrying about what others thought of her. And when she turned 13 and her chemotherapy was over, that's what she did. Her obsession with keeping skinny was cast aside as she began weightlifting, as well as occasionally practicing swordfighting. It wasn't too soon after when Wolfram finished his own therapy, and the two developed a relationship.

Over the next four years, their relationship was steady, and Miranda had developed an interest in participating in the Olympics. That's where things quickly became worse, Wolfram's leukemia had returned, and this time it had spread to several other organs. He was given less than six months to live, and Miranda dropped out of school so she could spend the remaining time with her oldest friend together. After his death, she spent the next six months grieving, having skipped an entire year of school. In rememberance, she got a tattoo on her left arm of a small pattern, as a small memory of her departed friend. When she returned to finish her final year at 18 she made it to March before someone brought something up that she didn't particularly like. Someone expressed glee that a 'dead Kraut bastard's' family was finally moving away. The boy required an extensive dental bill and received a broken jaw, and Miranda broke a few bones in her hand. She was promptly expelled, and still hadn't graduated.

Her parents figured that living in Chicago wasn't for the best anymore, and they funded Miranda's move to Miami, for a new start. This is where Miranda enrolled in school yet again. Though this year would be vastly different in every aspect.
Weapon: Arming Sword.


Persona Name: The Charred Man
Persona Appearance: Visual Aid
Persona Arcana: Strength
Persona Element Affinity: Fire
Persona Elemental Weakness:
Persona Stats:
  • STR:3
  • MAG:1
  • END:6
  • AGI:3
  • CON:5
Skills:Agi, Single Shot, Dia.


Theme song: Girugamesh - Limit Break
RP Sample: Ace Combat: Broken Line

Bearsona! (DO NOT REMOVE)
Last edited by Anowa on Tue Aug 09, 2016 11:34 pm, edited 4 times in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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