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Gods of Farhiem [OOC/Sign-Up/Open/reboot]

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Ism
Negotiator
 
Posts: 6152
Founded: Oct 14, 2011
Scandinavian Liberal Paradise

Postby Ism » Tue Jul 26, 2016 9:04 am

New Roman Empire wrote:
Ism wrote:I've been looking over the map and I have a question. What exactly are the Fel Lands?

I honestly dont have a clue, the original OP abandoned the Rp so I took control as CO-OP. I assumed it was a frigid wasteland, but thats just how i see it.


Oh? I was thinking either badlands or a sandy desert based on the coloration.

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White Bluff
Ambassador
 
Posts: 1224
Founded: Mar 07, 2012
Corrupt Dictatorship

Postby White Bluff » Tue Jul 26, 2016 9:39 am

Am I accepted?
pros: LGBT Rights, Absolute Monarchy, Socialist, Communist, Left Wing,
Anti: Right Wing, Conservative, Constitutional monarchy/Parliamentary Democracy,


“Lannister, Baratheon, Stark, Tyrell. They’re all just spokes on a wheel. This one’s on top, then that one’s on top, and on and on it spins, crushing those on the ground. I’m not going to stop the wheel. I’m going to break the wheel." - Daenerys Targaryen

Make America Great Britain Again

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Tue Jul 26, 2016 9:44 am

White Bluff wrote:God Application
NS Name: The Imperial Empire of White Bluff
God Name: Adea
Domains: Goddess Of Children and Cats
Race of God: Newborn
Appearance: https://tse4.mm.bing.net/th?id=OIP.M5f3 ... 0&pid=15.1
Personality: think of a mother
Parent: Earth

Realm Name: Felis
Realm Description: vast fields of flowers and wheat, the woods hold no troubles, for this world is bliss incarnate
Divine Weapon: Saccularius
Description: it is a golden khopesh, with a cat head on the pommel
Sacred Animal: Cats

Have you read the rules?: yes
Would you like to be map editor or a Co-op?: if I have to be I will
Rp Example: Holy High

91562- Dont Remove, App finder


Nation/Faction name: Aelurus
Race(s): Elves, Drasof mainly
Patron God(s): Adea
Current Leader(s): Queen Faeles Delenimentum
Brief History: Isolated from the rest of the world on their island, they do not believe that there is more beyond their shores. Adea is said to have brought children here to save them from a horrible fate, but they have since forgotten the other lands, and the fate that was to be put on them. It is also believed that the Delenimentum family is descendants of Adea.
Geographical area and key features: Neuval, the Sunwood and the island itself
Map Claim: the whole island
Other details: the government is made up of women, men are in the army, but only women rule, however the king is also the main general of the island.

444- Tracker, do not remove

Accepted, but I need you to he more specific on your claim. So gods good nation not so much.
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

User avatar
White Bluff
Ambassador
 
Posts: 1224
Founded: Mar 07, 2012
Corrupt Dictatorship

Postby White Bluff » Tue Jul 26, 2016 9:48 am

New Roman Empire wrote:
White Bluff wrote:God Application
NS Name: The Imperial Empire of White Bluff
God Name: Adea
Domains: Goddess Of Children and Cats
Race of God: Newborn
Appearance: https://tse4.mm.bing.net/th?id=OIP.M5f3 ... 0&pid=15.1
Personality: think of a mother
Parent: Earth

Realm Name: Felis
Realm Description: vast fields of flowers and wheat, the woods hold no troubles, for this world is bliss incarnate
Divine Weapon: Saccularius
Description: it is a golden khopesh, with a cat head on the pommel
Sacred Animal: Cats

Have you read the rules?: yes
Would you like to be map editor or a Co-op?: if I have to be I will
Rp Example: Holy High

91562- Dont Remove, App finder


Nation/Faction name: Aelurus
Race(s): Elves, Drasof mainly
Patron God(s): Adea
Current Leader(s): Queen Faeles Delenimentum
Brief History: Isolated from the rest of the world on their island, they do not believe that there is more beyond their shores. Adea is said to have brought children here to save them from a horrible fate, but they have since forgotten the other lands, and the fate that was to be put on them. It is also believed that the Delenimentum family is descendants of Adea.
Geographical area and key features: Neuval, the Sunwood and the island itself
Map Claim: the whole island
Other details: the government is made up of women, men are in the army, but only women rule, however the king is also the main general of the island.

444- Tracker, do not remove

Accepted, but I need you to he more specific on your claim. So gods good nation not so much.

Please explain a bit more please, what do you mean more specific?
pros: LGBT Rights, Absolute Monarchy, Socialist, Communist, Left Wing,
Anti: Right Wing, Conservative, Constitutional monarchy/Parliamentary Democracy,


“Lannister, Baratheon, Stark, Tyrell. They’re all just spokes on a wheel. This one’s on top, then that one’s on top, and on and on it spins, crushing those on the ground. I’m not going to stop the wheel. I’m going to break the wheel." - Daenerys Targaryen

Make America Great Britain Again

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Tue Jul 26, 2016 9:49 am

White Bluff wrote:
New Roman Empire wrote:Accepted, but I need you to he more specific on your claim. So gods good nation not so much.

Please explain a bit more please, what do you mean more specific?

what island
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

User avatar
White Bluff
Ambassador
 
Posts: 1224
Founded: Mar 07, 2012
Corrupt Dictatorship

Postby White Bluff » Tue Jul 26, 2016 9:51 am

New Roman Empire wrote:
White Bluff wrote:Please explain a bit more please, what do you mean more specific?

what island

The one with Neuval, and Sunwood on it
pros: LGBT Rights, Absolute Monarchy, Socialist, Communist, Left Wing,
Anti: Right Wing, Conservative, Constitutional monarchy/Parliamentary Democracy,


“Lannister, Baratheon, Stark, Tyrell. They’re all just spokes on a wheel. This one’s on top, then that one’s on top, and on and on it spins, crushing those on the ground. I’m not going to stop the wheel. I’m going to break the wheel." - Daenerys Targaryen

Make America Great Britain Again

User avatar
New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Tue Jul 26, 2016 9:53 am

White Bluff wrote:
New Roman Empire wrote:what island

The one with Neuval, and Sunwood on it

ok, looks good your nation is new accepted.
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

User avatar
Chaos Wasteland
Secretary
 
Posts: 26
Founded: Jul 12, 2016
Ex-Nation

Postby Chaos Wasteland » Tue Jul 26, 2016 10:17 am

God Application
NS Name: Chaos Wasteland
God Name: Archaon
Domains: Evil, Destruction
Race of God: I'm assuming Newborn, but not sure. Please correct me if I'm wrong.
Appearance:
Image

Personality: Highly enigmatic. From what is known, he is highly aggressive and violent, as well as power-hungry.
Parent: Fire.

Realm Name: Arcanis
Realm Description: Black, misshapen rocks jut out of the dark ground toward the red sky. Strange energies flow over the land. Here reside the chosen of Archaon and creatures of pure insanity. Despite its 'hot' appearance, it is quite cold.
Divine Weapon: The Fang of Ruin
Description: A sword that can cleave through any worldly materials and has a normal effect on other gods. It can also direct blasts of energy as a ranged attack.
Sacred Animal: Daemon

Have you read the rules?: Yep
Would you like to be map editor or a Co-op?: Nah.
Rp Example: If you could find the RP called "As Gods Are We", I was L'Koth in that RP.

91562- Dont Remove, App finder

(Also, could I have more than one god?)
- If you were wondering, my people basically stay alive via a mix of their natural hardiness, raiding others, and favor of the dark gods.
- You may want to try reading my factbook before saying anything about the culture of the wastelanders.
- This nation is made up of demon-worshipping Vikings and Mongols. You could say it's pretty metal.

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Kuhlfros
Senator
 
Posts: 4841
Founded: Dec 01, 2012
Civil Rights Lovefest

Postby Kuhlfros » Tue Jul 26, 2016 10:20 am

Dalvius wrote:
Kuhlfros wrote:Fun Fact on Arus: Conditions that Cause Arus to be much stronger than normal god status;

Imbalance: The gradual unbalance of the world increases Arus' strength in relation to how severely unbalanced it is, ergo more strength to bring it back to balance

Vengeance or Justice: If Arus is delivering righteous vengeance/retribution or delivering justice to mortal or immortal, especially if he is seeking revenge his power is just amped up because you know, he is Revenge and he is Justice

Mind if Aetherius contacts Arus?

No problem, be my guest
Kuhlfros
Member of Greater Ixnay
[21:48] <Kuhl> ∞/10
[21:50] <Shy> AND KUHLFROS SAID UNTO THE EARTH: LET THERE BE SPECIAL SYMBOLS FOR THE RATING OF BLAMESHIFT OUT OF TEN
[21:50] <Shy> AND THE WORLD COMPLIED
[21:50] <Kuhl> I just googled the infinity symbol XD
[21:52] <Kuhl> BUT I WILL GO WITH IT
[21:52] <Shy> ALL HAIL
[21:53] <Shy> THE VIKING GOD KULHFROS
[21:53] <Kuhl> OFF TO VALHALLA

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Dalvius
Minister
 
Posts: 2055
Founded: Jan 31, 2016
Ex-Nation

Postby Dalvius » Tue Jul 26, 2016 11:19 am

Vanquaria wrote:
Dalvius wrote:Just so you know,mid demons start leaking out, the Equilibrium is going to intervene and try to shut down the portal.


What are your god's demons like?

Kuhlfros wrote:Fun Fact on Arus: Conditions that Cause Arus to be much stronger than normal god status;

Imbalance: The gradual unbalance of the world increases Arus' strength in relation to how severely unbalanced it is, ergo more strength to bring it back to balance

Vengeance or Justice: If Arus is delivering righteous vengeance/retribution or delivering justice to mortal or immortal, especially if he is seeking revenge his power is just amped up because you know, he is Revenge and he is Justice


Nice!

These are the conditions which cause Khorne to grow stronger or weaker if there is a lack of them

Chaos Energy: The malign spiritual force that resonates from wars between mortals or gods, violence, anarchy and the breakdown of Order in the world is what created and continues to fuel Khorne since ancient times to unprecedented levels which allow him to maintain dominance over the other powerful gods that also reside in Hell. Khorne is the only god strong enough to oppose all gods who serve the forces of Order directly as he is the living embodiment of Chaos

Bloodshed: Every victim at the hands of Khorne's followers is the equivalent of a sacrifice to him due to a dark oath taken by his followers that dedicate all deaths at their hands to the god. The skulls that make up his throne are of the countless dead that his followers have slaughtered. To Khorne it does not matter where the blood flows, innocent or not, as long as the blood flows from conflict, murder whatever Khorne will be satisfied and his hunger for power fed temporarily of course before he demands blood spilled once again

The beings of Aetherius and Midnight are generally mysterious, yet deadly beings. They are reflections of life on Farheim, with them having slight mutations and stuff. Each one of them are incredibly skilled with using noctomancy.

While the demons of Shadowrend are malevolent, self-centered creatures designed for and desiring for control of others. The higher-most demon races, the Void Drakes and the Mkaranin, are extremely powerful in Shadowrend and govern the realm. In Farheim, they are less powerful as they have less access to Shadowrend's unique entropic energy, but as they still have it, they are still powerful as they can begin to alter the fabric of space-time within their immediate area. However this is rare because the Void Drakes don't like using Entropic energy and the Mkaranin, who enjoy it, never venture outside of Shadowrend.
Liriena wrote:Eve was a feminazi and Adam was her cuck.
Neolvex, UIJ, Indo-Japanese Separatist Districts, Lazurania, Silverakia, and Neonymphonia

#FreeRIG

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Chaos Wasteland
Secretary
 
Posts: 26
Founded: Jul 12, 2016
Ex-Nation

Postby Chaos Wasteland » Tue Jul 26, 2016 12:08 pm

We already have Khorne? FFS. Guess you should just void my app, then. Maybe I'll re-app as something else.
- If you were wondering, my people basically stay alive via a mix of their natural hardiness, raiding others, and favor of the dark gods.
- You may want to try reading my factbook before saying anything about the culture of the wastelanders.
- This nation is made up of demon-worshipping Vikings and Mongols. You could say it's pretty metal.

User avatar
Ism
Negotiator
 
Posts: 6152
Founded: Oct 14, 2011
Scandinavian Liberal Paradise

Postby Ism » Tue Jul 26, 2016 12:17 pm

Chaos Wasteland wrote:We already have Khorne? FFS. Guess you should just void my app, then. Maybe I'll re-app as something else.


Perhaps you could be a god of fire and volcanoes? Or volcanoes and earthquakes?

User avatar
Chaos Wasteland
Secretary
 
Posts: 26
Founded: Jul 12, 2016
Ex-Nation

Postby Chaos Wasteland » Tue Jul 26, 2016 12:25 pm

Ism wrote:
Chaos Wasteland wrote:We already have Khorne? FFS. Guess you should just void my app, then. Maybe I'll re-app as something else.


Perhaps you could be a god of fire and volcanoes? Or volcanoes and earthquakes?

No, it's not as cool. I'll probably re-app as some champion god thing for humanity.
- If you were wondering, my people basically stay alive via a mix of their natural hardiness, raiding others, and favor of the dark gods.
- You may want to try reading my factbook before saying anything about the culture of the wastelanders.
- This nation is made up of demon-worshipping Vikings and Mongols. You could say it's pretty metal.

User avatar
Dalvius
Minister
 
Posts: 2055
Founded: Jan 31, 2016
Ex-Nation

Postby Dalvius » Tue Jul 26, 2016 12:25 pm

Chaos Wasteland wrote:
Ism wrote:
Perhaps you could be a god of fire and volcanoes? Or volcanoes and earthquakes?

No, it's not as cool. I'll probably re-app as some champion god thing for humanity.

We may have a problem then...I think we already do.
Liriena wrote:Eve was a feminazi and Adam was her cuck.
Neolvex, UIJ, Indo-Japanese Separatist Districts, Lazurania, Silverakia, and Neonymphonia

#FreeRIG

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Chaos Wasteland
Secretary
 
Posts: 26
Founded: Jul 12, 2016
Ex-Nation

Postby Chaos Wasteland » Tue Jul 26, 2016 12:27 pm

Dalvius wrote:
Chaos Wasteland wrote:No, it's not as cool. I'll probably re-app as some champion god thing for humanity.

We may have a problem then...I think we already do.

?
- If you were wondering, my people basically stay alive via a mix of their natural hardiness, raiding others, and favor of the dark gods.
- You may want to try reading my factbook before saying anything about the culture of the wastelanders.
- This nation is made up of demon-worshipping Vikings and Mongols. You could say it's pretty metal.

User avatar
Dalvius
Minister
 
Posts: 2055
Founded: Jan 31, 2016
Ex-Nation

Postby Dalvius » Tue Jul 26, 2016 12:31 pm

Chaos Wasteland wrote:
Dalvius wrote:We may have a problem then...I think we already do.

?

I THINK, I'm not so sure.

You still may wanna write your app just in case.
Liriena wrote:Eve was a feminazi and Adam was her cuck.
Neolvex, UIJ, Indo-Japanese Separatist Districts, Lazurania, Silverakia, and Neonymphonia

#FreeRIG

User avatar
Ism
Negotiator
 
Posts: 6152
Founded: Oct 14, 2011
Scandinavian Liberal Paradise

Postby Ism » Tue Jul 26, 2016 1:10 pm

Dalvius wrote:
Chaos Wasteland wrote:?

I THINK, I'm not so sure.

You still may wanna write your app just in case.


There's a god of good and fate, but no god-champion for humanity specifically.

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Chaos Wasteland
Secretary
 
Posts: 26
Founded: Jul 12, 2016
Ex-Nation

Postby Chaos Wasteland » Tue Jul 26, 2016 1:23 pm

God Application
NS Name: Chaos Wasteland
God Name: Ulric
Domains: Winter and honor
Race of God: I'm not sure, you'll have to help me with this one.
Appearance: Picture
Personality: Aggressive, but reasonable. Not always serious, but gravely so when he is. He understands human needs and nature and does not ask his followers to live a ridiculous lifestyle to have a decent afterlife. However, those that die honorably in battle join Ulric himself in his Grand Hall, where the fallen warriors feast in his hall and hunt in his snowy lands.
Parent: (Which Highborn where they formed from) (Fire, water earth, air, and Time are decent answers)

Realm Name: Husgard
Realm Description: A realm of forest and snow, with Ulric's Grand Hall at the center. It is populated by Ulric, his court, and his devout followers that have fallen in battle.
Divine Weapon: The Heldenhammer
Description: The Heldenhammer is an incredibly powerful hammer that can smash any worldly object when wielded by a worthy warrior. In addition, it can also shoot bolts of godly lightning at foes. When Ulric wills it, the Heldenhammer's blow can send his foe's soul to the black realm of Helden, which is where Ulric sends his foes' souls if he gets the chance. This realm can be compared to a sort of Limbo.
Sacred Animal: Wolves

Have you read the rules?: Yes.
Would you like to be map editor or a Co-op?: No.
Rp Example: Search for the RP "As Gods Are We". The account I used for that RP was "The Planet of Oceanis".

91562- Dont Remove, App finder


Nation/Faction name: The Teutogen

Race(s): Human

Patron God(s): Ulric

Current Leader(s): Emil Valgeir

Brief History: The Teutogen are a human tribe accustomed to cold temperatures and fighting. Often forced to fight for survival against bands of the beastly races, but also the more intelligent races. The Teutogen prefer to stay close to mountains, as there are more defensive options.

Geographical area and key features: Mountains, cool-to-cold climate, coniferous forests, wolves, bears, etc.

Map Claim: Tharwall Mountains region

Other details: A Teutogen territory would likely consist of some villages in lower areas and a stronghold at the side of a mountain. In addition to the strategic advantages of mountainous terrain, the Teutogen believe that the peak of a mountain is the best place to pray to their patron god Ulric. They also revere wolves as symbols of Ulric.

The Teutogen, though politically they are little more than a tribal kingdom, are great metal-workers, allowing them to make full armor and quality weapons, whereas another people of their status would not be able to.

444- Tracker, do not remove


I scrapped the god-champion of humanity idea and instead went for a god that would appeal to humanity. And possibly everyone else.
- If you were wondering, my people basically stay alive via a mix of their natural hardiness, raiding others, and favor of the dark gods.
- You may want to try reading my factbook before saying anything about the culture of the wastelanders.
- This nation is made up of demon-worshipping Vikings and Mongols. You could say it's pretty metal.

User avatar
Dalvius
Minister
 
Posts: 2055
Founded: Jan 31, 2016
Ex-Nation

Postby Dalvius » Tue Jul 26, 2016 1:28 pm

Chaos Wasteland wrote:
God Application
NS Name: Chaos Wasteland
God Name: Ulric
Domains: Winter and honor
Race of God: I'm not sure, you'll have to help me with this one.
Appearance: Picture
Personality: Aggressive, but reasonable. Not always serious, but gravely so when he is. He understands human needs and nature and does not ask his followers to live a ridiculous lifestyle to have a decent afterlife. However, those that die honorably in battle join Ulric himself in his Grand Hall, where the fallen warriors feast in his hall and hunt in his snowy lands.
Parent: (Which Highborn where they formed from) (Fire, water earth, air, and Time are decent answers)

Realm Name: Husgard
Realm Description: A realm of forest and snow, with Ulric's Grand Hall at the center. It is populated by Ulric, his court, and his devout followers that have fallen in battle.
Divine Weapon: The Heldenhammer
Description: The Heldenhammer is an incredibly powerful hammer that can smash any worldly object when wielded by a worthy warrior. In addition, it can also shoot bolts of godly lightning at foes. When Ulric wills it, the Heldenhammer's blow can send his foe's soul to the black realm of Helden, which is where Ulric sends his foes' souls if he gets the chance. This realm can be compared to a sort of Limbo.
Sacred Animal: Wolves

Have you read the rules?: Yes.
Would you like to be map editor or a Co-op?: No.
Rp Example: Search for the RP "As Gods Are We". The account I used for that RP was "The Planet of Oceanis".

91562- Dont Remove, App finder


Nation/Faction name: The Teutogen

Race(s): Human

Patron God(s): Ulric

Current Leader(s): Emil Valgeir

Brief History: The Teutogen are a human tribe accustomed to cold temperatures and fighting. Often forced to fight for survival against bands of the beastly races, but also the more intelligent races. The Teutogen prefer to stay close to mountains, as there are more defensive options.

Geographical area and key features: Mountains, cool-to-cold climate, coniferous forests, wolves, bears, etc.

Map Claim: Tharwall Mountains region

Other details: A Teutogen territory would likely consist of some villages in lower areas and a stronghold at the side of a mountain. In addition to the strategic advantages of mountainous terrain, the Teutogen believe that the peak of a mountain is the best place to pray to their patron god Ulric. They also revere wolves as symbols of Ulric.

The Teutogen, though politically they are little more than a tribal kingdom, are great metal-workers, allowing them to make full armor and quality weapons, whereas another people of their status would not be able to.

444- Tracker, do not remove


I scrapped the god-champion of humanity idea and instead went for a god that would appeal to humanity. And possibly everyone else.

FOR ASSSGAAARRRD
Liriena wrote:Eve was a feminazi and Adam was her cuck.
Neolvex, UIJ, Indo-Japanese Separatist Districts, Lazurania, Silverakia, and Neonymphonia

#FreeRIG

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Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Tue Jul 26, 2016 7:02 pm

Maljaratas wrote:
God Application
NS Name: Maljaratas
God Name: Zubher
Domains: Good Weather, Natural Disasters (only nonliving types)
Race of God:Newborn
Appearance:

Personality: Zubher, in inflicting his disasters upon the world, does not think of himself as being malicious. He is simply infinitely curious about mortal beings, particularly since they will eventually die and thus seem to have no reason to do anything. He is somewhat lonely, as very few beings actually worship him, aside from courtesy prayers to avoid his wrath.
Parent: A little of all of them, but the largest are Air, Earth, and Water.

Realm Name: Radea
Realm Description: Radea is a constantly changing mass of lava, air, water, and earth. Its very environment is hellish to all but the immortal, and thus rarely gets any visitors. Wandering throughout it, are the souls of mortals who greatly displeased him in some way, and whose very existence here is slowly destroying their soul.
Divine Weapon: The Staff of Whacking
Description: Doesn't do much, except for allowing the whacking of stuff long distances. Can change form to actual weapons if necessary.
Sacred Animal: SkyJelly

Have you read the rules?: Yes
Would you like to be map editor or a Co-op?: I can be. Don't really care.
Rp Example: search.php?keywords=Tengri&t=362537&sf=msgonly

91562- Dont Remove, App finder

Species App

Species Name: Skyjelly
Average Appearance: Small Jellyfish
Characteristics: Immortal, size can range from cat-size to elephant-size, depending on age. Can be killed. Defenses/attacks are lighting/electricity shocks and poison.
Intelligence: Almost none, unless given some by Zubher
Population: Unkown, but very large.
Range: Anywhere in the sky
Creator: Zubher
History: Created by Zubher for his pleasure, and occasionally used as creature attacks. Having no intelligence limits society.

110- Tracker, Do not remove

Just towing this on over.
Last edited by Maljaratas on Wed Jul 27, 2016 4:04 pm, edited 1 time in total.
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

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Ism
Negotiator
 
Posts: 6152
Founded: Oct 14, 2011
Scandinavian Liberal Paradise

Postby Ism » Tue Jul 26, 2016 7:05 pm

Species App

Species Name: Cedruk (Blessed Imps)
Average Appearance: (What does a typical member of the species look like?) The Sedruch have varying skin tones, with pale gray and light brown being the norm, though olive skin is not unheard of. They are usually covered in fur, excepting their faces and parts of their hands and feet. This fur comes in several colors, mostly browns of varying shades, with white and black being less common, and usually presents among gray-skinned and olive-skinned cedruk respectively. Eye colors are usually dark green or light brown, though blue eyes are common among gray-skinned cedruk. Cedruk have five digits per hand and foot, and have generally lean, agile builds. They have short, pointed noses and cat-like ears which they can move.

Characteristics: (Height, weight age) Cedruk have an average height of 4 feet for and 11 inches for males and 4 feet and 7 inches for females. Average weights are about 145 pounds for males and 105 pounds for females. Lifespans are approximately 50-55 and 60-62 for males and females respectively.
Intelligence: Cedruk are on average of human intelligence, though they tend to be better at problem solving and reaction time (due to a faster metabolism).
Population: ~1,170,000

Range: (Where are they found) Adventurous Cedruk have traveled far and wide, spreading to all corners of Farhiem. However, the bulk of the population (~810,000) live on Mekudesh (the island between Starfall Bay and the Yawning Isles)
Creator: (Which God created them) They, like their cousins the common imps, are a beast race. However, their subspecies was blessed with superior intellect by Dovtoriim.

History: (if they have one) The cedruk were once a subspecies of imp which immigrated to Mekudesh. They had a tendency towards uncanny craftiness. Despite their less than imposing physiques, they became the apex predator of Mekudesh within two generation of arriving on the island. For those two generations, and several generations later, the proto-cedruk were watched by Dovtoriim, who took interest in their progress and development. Ultimately, he found them more appealing than three other races, and so elevated them to that level of intellect, though he was glad to see they retained their crafty and clever natures. At this point, they formed many tribes, and descended into a series of intertribal wars. The only unifying aspect of their culture, at this time, was their shared exaltation of Dovtoriim as their guardian and deliverer.

110- Tracker, Do not remove


Nation/Faction name: Bachiiruk
Race(s): Cedruk
Patron God(s): (May be none) Dovtoriim (worship of other gods is not precluded however)
Current Leader(s): Carav beran Chatzen netzar Kalches

Brief History: Bachiiruk, which translates to Union of the Blessed, was formed after generations of the various cedruki tribes fighting each other, constantly trying to gain superiority. Rarely, a Kalgiir (Warmaster) would rise up and unite the tribes, and soon after the Kalgiir's death the union would dissolve. The time would come when two Kalgiir rose up in the same generation, coming to an impasse as neither could defeat the other in battle, and could match each other in trials of wit as well. These two Kalgiir chose to unite their realms by marrying each other, and would rule as equals. This union would be tested upon their deaths, however, as their children fought among each other in a large civil war.

However, Dovtoriim had watched with interest at the most recent unification, and felt that at last the cedruk could unite in a lasting way. He swooped down and stole away the pretenders, taking them to Anyabechuum to be tested. After all but one, Kalches beran Kalgasiil gamt Malkah netzar Bapramii, were eliminated, Kalches was returned and crowned Kalgiir by Dovtoriim, making him the undisputed leader of the cedruk. Kalgiir Kalches created the Hamtzah an Naciiked (Council of the Chiefs), which provided all of the tribes a place to voice their grievances and vote on important matters. This system has survived until the modern day, with the descendants of Kalches still reigning as Kalgiir, and still chosen by Dovtoriim. This is done by giving the chosen a Roc egg, which when hatched, births a Roc to serve as the Kalgiir’s mount and companion. As of modern times, the current leader is Kalgiir Carav and he is looking to establish colonies on the mainland, to expand his dominion and give his people greater wealth and prestige.

Geographical area and key features: The capitol city, Emtzah, lies on the banks of a great lake, and between two rivers. It is located at the approximate center of the island. It is also the capitol of the Valev Province, which is the grasslands between the two rivers. The other provinces are the Tzephogiitz Province, which is the northern peninsula, and extends south, covering the main arm of the mountain range, the Maraviitz Province, which includes a peninsula in the west (Star Pointe), mountains and a strip of land bordering Maraviitz, the Chursah Province, which is made up of the Endwood and the strip of land directly east of it and finally the Archoph Province, which is remaining land of the isle. The capitals of the provinces are Emtzah, Miishalos, Koveta, Etzphiiga and Choyamf respectively.

Map Claim: The island between Starfall Bay and the Yawning Isles.
Other details: (i.e. government structure, military, preferred neighbors, interesting culture, use this section however you want)

The government is led by the reigning Kalgiir, who acts as the executor and interpreter of the laws, while Metziirlach (Delegates) from the various provinces constitute the Hamtzah an Naciiked, a legislative bodies headed by the Carnagiid (Chancellor), who is appointed by the Kalgiir, traditionally from among the delegates. The provinces are ruled in a similar manner, but the Giid (Chief) serve as both Kalgiir and Carnagiid, and the Metziirlach come from the constituent tribes of the province. Furthermore, the Giid is appointed committee, which determined which Metziirlach are the most venerable. They then compete to determine who will lead, and the one who wins the most competitions is made Giid.

The standing military is 6,000 strong, trained to fight in a pike square style, the pike and halberd being the preferred weapons. These troops are armed with steel weapons, and wear steel plate armor. They are highly trained, disciplined soldiers, able to move and shift rapidly and efficiently and come from all across Bachiiruk. Another 8,000 troops were trained but then allowed to return home to be called up for periodic training or war. These troops are trained as auxiliary forces, usually heavy cavalry, longbowmen and skirmishers. They usually have hauberks or scale armor, as well as short, thrusting swords or lances. These forces are used mostly to compliment the phalanx, protesting against flanking and routs. Another 10,000 can be called up, often serving as crossbowmen and reserve forces, though they have minimal training.

The Miisneryod shell Dot (Ministry of Faith) is the major religious and scholastic body of Bachiiruk. It runs hundreds of temples dedicated to Dovtoriim, ancestor worship and a few foreign gods in some places. The ministry also runs schools across the island, each studying theology, and different disciplines of science, magic and history. The Ministry also runs schools for the populous, usually giving basic education in mathematics, theology, history and of course literacy. Often, this schooling is shorter in rural areas.

There are a few important aspects of cedruk society yet to be mentioned. Their society is fluid and meritocratic, with their political apparatus providing a voice for the populous. Political, clerical and martial career paths are generally seen as the most prestigious career paths one could choose. Also, cedruk names are long but with good reason; they follow a structure of first name, beran/beron (son of/daughter of, depending on which parent is more accomplished at time of naming), father’s/mother’s name, descendant of (name of founder of tribe, or most distinguished ancestor).

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User avatar
Maljaratas
Ambassador
 
Posts: 1609
Founded: Apr 25, 2015
Ex-Nation

Postby Maljaratas » Wed Jul 27, 2016 6:59 am

Oh shoot. I suppose you got storms before I could get weather. Hmm...
"There are decades when nothing happens. There are weeks where decades happen" -Vladimir Lenin

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New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Wed Jul 27, 2016 7:53 am

White Bluff wrote:God Application
NS Name: The Imperial Empire of White Bluff
God Name: Adea
Domains: Goddess Of Children and Cats
Race of God: Newborn
Appearance: https://tse4.mm.bing.net/th?id=OIP.M5f3 ... 0&pid=15.1
Personality: think of a mother
Parent: Earth

Realm Name: Felis
Realm Description: vast fields of flowers and wheat, the woods hold no troubles, for this world is bliss incarnate
Divine Weapon: Saccularius
Description: it is a golden khopesh, with a cat head on the pommel
Sacred Animal: Cats

Have you read the rules?: yes
Would you like to be map editor or a Co-op?: if I have to be I will
Rp Example: Holy High

91562- Dont Remove, App finder


Nation/Faction name: Aelurus
Race(s): Elves, Drasof mainly
Patron God(s): Adea
Current Leader(s): Queen Faeles Delenimentum
Brief History: Isolated from the rest of the world on their island, they do not believe that there is more beyond their shores. Adea is said to have brought children here to save them from a horrible fate, but they have since forgotten the other lands, and the fate that was to be put on them. It is also believed that the Delenimentum family is descendants of Adea.
Geographical area and key features: Neuval, the Sunwood and the island itself
Map Claim: the whole island
Other details: the government is made up of women, men are in the army, but only women rule, however the king is also the main general of the island.

444- Tracker, do not remove

accepted.

Ism wrote:Species App

Species Name: Cedruk (Blessed Imps)
Average Appearance: (What does a typical member of the species look like?) The Sedruch have varying skin tones, with pale gray and light brown being the norm, though olive skin is not unheard of. They are usually covered in fur, excepting their faces and parts of their hands and feet. This fur comes in several colors, mostly browns of varying shades, with white and black being less common, and usually presents among gray-skinned and olive-skinned cedruk respectively. Eye colors are usually dark green or light brown, though blue eyes are common among gray-skinned cedruk. Cedruk have five digits per hand and foot, and have generally lean, agile builds. They have short, pointed noses and cat-like ears which they can move.

Characteristics: (Height, weight age) Cedruk have an average height of 4 feet for and 11 inches for males and 4 feet and 7 inches for females. Average weights are about 145 pounds for males and 105 pounds for females. Lifespans are approximately 50-55 and 60-62 for males and females respectively.
Intelligence: Cedruk are on average of human intelligence, though they tend to be better at problem solving and reaction time (due to a faster metabolism).
Population: ~1,170,000

Range: (Where are they found) Adventurous Cedruk have traveled far and wide, spreading to all corners of Farhiem. However, the bulk of the population (~810,000) live on Mekudesh (the island between Starfall Bay and the Yawning Isles)
Creator: (Which God created them) They, like their cousins the common imps, are a beast race. However, their subspecies was blessed with superior intellect by Dovtoriim.

History: (if they have one) The cedruk were once a subspecies of imp which immigrated to Mekudesh. They had a tendency towards uncanny craftiness. Despite their less than imposing physiques, they became the apex predator of Mekudesh within two generation of arriving on the island. For those two generations, and several generations later, the proto-cedruk were watched by Dovtoriim, who took interest in their progress and development. Ultimately, he found them more appealing than three other races, and so elevated them to that level of intellect, though he was glad to see they retained their crafty and clever natures. At this point, they formed many tribes, and descended into a series of intertribal wars. The only unifying aspect of their culture, at this time, was their shared exaltation of Dovtoriim as their guardian and deliverer.

110- Tracker, Do not remove


Nation/Faction name: Bachiiruk
Race(s): Cedruk
Patron God(s): (May be none) Dovtoriim (worship of other gods is not precluded however)
Current Leader(s): Carav beran Chatzen netzar Kalches

Brief History: Bachiiruk, which translates to Union of the Blessed, was formed after generations of the various cedruki tribes fighting each other, constantly trying to gain superiority. Rarely, a Kalgiir (Warmaster) would rise up and unite the tribes, and soon after the Kalgiir's death the union would dissolve. The time would come when two Kalgiir rose up in the same generation, coming to an impasse as neither could defeat the other in battle, and could match each other in trials of wit as well. These two Kalgiir chose to unite their realms by marrying each other, and would rule as equals. This union would be tested upon their deaths, however, as their children fought among each other in a large civil war.

However, Dovtoriim had watched with interest at the most recent unification, and felt that at last the cedruk could unite in a lasting way. He swooped down and stole away the pretenders, taking them to Anyabechuum to be tested. After all but one, Kalches beran Kalgasiil gamt Malkah netzar Bapramii, were eliminated, Kalches was returned and crowned Kalgiir by Dovtoriim, making him the undisputed leader of the cedruk. Kalgiir Kalches created the Hamtzah an Naciiked (Council of the Chiefs), which provided all of the tribes a place to voice their grievances and vote on important matters. This system has survived until the modern day, with the descendants of Kalches still reigning as Kalgiir, and still chosen by Dovtoriim. This is done by giving the chosen a Roc egg, which when hatched, births a Roc to serve as the Kalgiir’s mount and companion. As of modern times, the current leader is Kalgiir Carav and he is looking to establish colonies on the mainland, to expand his dominion and give his people greater wealth and prestige.

Geographical area and key features: The capitol city, Emtzah, lies on the banks of a great lake, and between two rivers. It is located at the approximate center of the island. It is also the capitol of the Valev Province, which is the grasslands between the two rivers. The other provinces are the Tzephogiitz Province, which is the northern peninsula, and extends south, covering the main arm of the mountain range, the Maraviitz Province, which includes a peninsula in the west (Star Pointe), mountains and a strip of land bordering Maraviitz, the Chursah Province, which is made up of the Endwood and the strip of land directly east of it and finally the Archoph Province, which is remaining land of the isle. The capitals of the provinces are Emtzah, Miishalos, Koveta, Etzphiiga and Choyamf respectively.

Map Claim: The island between Starfall Bay and the Yawning Isles.
Other details: (i.e. government structure, military, preferred neighbors, interesting culture, use this section however you want)

The government is led by the reigning Kalgiir, who acts as the executor and interpreter of the laws, while Metziirlach (Delegates) from the various provinces constitute the Hamtzah an Naciiked, a legislative bodies headed by the Carnagiid (Chancellor), who is appointed by the Kalgiir, traditionally from among the delegates. The provinces are ruled in a similar manner, but the Giid (Chief) serve as both Kalgiir and Carnagiid, and the Metziirlach come from the constituent tribes of the province. Furthermore, the Giid is appointed committee, which determined which Metziirlach are the most venerable. They then compete to determine who will lead, and the one who wins the most competitions is made Giid.

The standing military is 6,000 strong, trained to fight in a pike square style, the pike and halberd being the preferred weapons. These troops are armed with steel weapons, and wear steel plate armor. They are highly trained, disciplined soldiers, able to move and shift rapidly and efficiently and come from all across Bachiiruk. Another 8,000 troops were trained but then allowed to return home to be called up for periodic training or war. These troops are trained as auxiliary forces, usually heavy cavalry, longbowmen and skirmishers. They usually have hauberks or scale armor, as well as short, thrusting swords or lances. These forces are used mostly to compliment the phalanx, protesting against flanking and routs. Another 10,000 can be called up, often serving as crossbowmen and reserve forces, though they have minimal training.

The Miisneryod shell Dot (Ministry of Faith) is the major religious and scholastic body of Bachiiruk. It runs hundreds of temples dedicated to Dovtoriim, ancestor worship and a few foreign gods in some places. The ministry also runs schools across the island, each studying theology, and different disciplines of science, magic and history. The Ministry also runs schools for the populous, usually giving basic education in mathematics, theology, history and of course literacy. Often, this schooling is shorter in rural areas.

There are a few important aspects of cedruk society yet to be mentioned. Their society is fluid and meritocratic, with their political apparatus providing a voice for the populous. Political, clerical and martial career paths are generally seen as the most prestigious career paths one could choose. Also, cedruk names are long but with good reason; they follow a structure of first name, beran/beron (son of/daughter of, depending on which parent is more accomplished at time of naming), father’s/mother’s name, descendant of (name of founder of tribe, or most distinguished ancestor).

444- Tracker, do not remove

accepted.

Chaos Wasteland wrote:
God Application
NS Name: Chaos Wasteland
God Name: Ulric
Domains: Winter and honor
Race of God: I'm not sure, you'll have to help me with this one.
Appearance: Picture
Personality: Aggressive, but reasonable. Not always serious, but gravely so when he is. He understands human needs and nature and does not ask his followers to live a ridiculous lifestyle to have a decent afterlife. However, those that die honorably in battle join Ulric himself in his Grand Hall, where the fallen warriors feast in his hall and hunt in his snowy lands.
Parent: (Which Highborn where they formed from) (Fire, water earth, air, and Time are decent answers)

Realm Name: Husgard
Realm Description: A realm of forest and snow, with Ulric's Grand Hall at the center. It is populated by Ulric, his court, and his devout followers that have fallen in battle.
Divine Weapon: The Heldenhammer
Description: The Heldenhammer is an incredibly powerful hammer that can smash any worldly object when wielded by a worthy warrior. In addition, it can also shoot bolts of godly lightning at foes. When Ulric wills it, the Heldenhammer's blow can send his foe's soul to the black realm of Helden, which is where Ulric sends his foes' souls if he gets the chance. This realm can be compared to a sort of Limbo.
Sacred Animal: Wolves

Have you read the rules?: Yes.
Would you like to be map editor or a Co-op?: No.
Rp Example: Search for the RP "As Gods Are We". The account I used for that RP was "The Planet of Oceanis".

91562- Dont Remove, App finder


Nation/Faction name: The Teutogen

Race(s): Human

Patron God(s): Ulric

Current Leader(s): Emil Valgeir

Brief History: The Teutogen are a human tribe accustomed to cold temperatures and fighting. Often forced to fight for survival against bands of the beastly races, but also the more intelligent races. The Teutogen prefer to stay close to mountains, as there are more defensive options.

Geographical area and key features: Mountains, cool-to-cold climate, coniferous forests, wolves, bears, etc.

Map Claim: Tharwall Mountains region

Other details: A Teutogen territory would likely consist of some villages in lower areas and a stronghold at the side of a mountain. In addition to the strategic advantages of mountainous terrain, the Teutogen believe that the peak of a mountain is the best place to pray to their patron god Ulric. They also revere wolves as symbols of Ulric.

The Teutogen, though politically they are little more than a tribal kingdom, are great metal-workers, allowing them to make full armor and quality weapons, whereas another people of their status would not be able to.

444- Tracker, do not remove


I scrapped the god-champion of humanity idea and instead went for a god that would appeal to humanity. And possibly everyone else.

accepted.

Maljaratas wrote:
Maljaratas wrote:
God Application
NS Name: Maljaratas
God Name: Zubher
Domains: Weather, Natural Disasters (only nonliving types)
Race of God:Newborn
Appearance:

Personality: Zubher, in inflicting his disasters upon the world, does not think of himself as being malicious. He is simply infinitely curious about mortal beings, particularly since they will eventually die and thus seem to have no reason to do anything. He is somewhat lonely, as very few beings actually worship him, aside from courtesy prayers to avoid his wrath.
Parent: A little of all of them, but the largest are Air, Earth, and Water.

Realm Name: Radea
Realm Description: Radea is a constantly changing mass of lava, air, water, and earth. Its very environment is hellish to all but the immortal, and thus rarely gets any visitors. Wandering throughout it, are the souls of mortals who greatly displeased him in some way, and whose very existence here is slowly destroying their soul.
Divine Weapon: The Staff of Whacking
Description: Doesn't do much, except for allowing the whacking of stuff long distances. Can change form to actual weapons if necessary.
Sacred Animal: SkyJelly

Have you read the rules?: Yes
Would you like to be map editor or a Co-op?: I can be. Don't really care.
Rp Example: https://forum.nationstates.net/search.p ... sf=msgonly

91562- Dont Remove, App finder

Species App

Species Name: Skyjelly
Average Appearance: Small Jellyfish
Characteristics: Immortal, size can range from cat-size to elephant-size, depending on age. Can be killed. Defenses/attacks are lighting/electricity shocks and poison.
Intelligence: Almost none, unless given some by Zubher
Population: Unkown, but very large.
Range: Anywhere in the sky
Creator: Zubher
History: Created by Zubher for his pleasure, and occasionally used as creature attacks. Having no intelligence limits society.

110- Tracker, Do not remove

Just towing this on over.

accepted.

Saxony-Brandenburg wrote:Nation/Faction name: The Mysteries of Tylith
Race(s): Mainly elves and Humans, with few Dwarves and Orcs.
Patron God(s): (May be none) Tylith
Current Leader(s): Crow Edgar and Crow Marikoth
Brief History: Early in his life Tylith was an incredibly weak god. His power was such that he could not manifest himself in our world. Tho was because Tylith had no followers, but used most of his effort could to teach man and elves the ways of hunting. As, it wasn't just the act of hunting that gave him power, but those whom believed the pure act was holy. It was at that time that he could only manifest himself in the shaking of leaves, a whistle to get one's attention, and the rare gust of wind. He would use this to aid those humble enough not to believe this to be pure skill, but a blessing from something else. It was from that the belief in "The spirit of the hunt," or "The spirit of the forest." developed. Eventually as Tylith gained more power in peoples prayer and sacrifice that he could manifest into a physical being. In choosing what to become first and be known for, he chose the local legend of a village that were his biggest followers - the white stag. This animal, under Tyliths control or as Tylith himself, would guide those he deemed worthy to a clearing in the middle of a large wood, speaking in many different voices depending on the person to take their rest there. And then he would leave again to find more that were worthy. In three days he had gathered thirty of whom he thought to be his most loyal followers (most of whom were from that village) and there he delivered three commandments from the White stag:
Thou shalt not hunt at night, it is a time to rest.
Thou shalt not disrespect your prey, as one day you will be they.
Thou shalt pray to I in need of blessing, but do not think I created you, only refined you.
It was then that the white stag disappeared into the woods, leaving the gathering to set up the faith themselves. It was decreed upon a few things:
Each race will have an elder to guide their worship The Spirit of the Hunt, known as a crow.
They will meet every year at the same time, upon the longest day in the year to celebrate the blessings of The Spirit.
There will be smaller meetings every month in a cave. One of the eldest attendees said that is where hunt first appears to him while with other men hunting a bear. The cave can be natural or artificial.
These caves would be called a House, and all houses of one race were called a chapter.
Finally, that worship of tilith involves sacrificing meat to him in a fire, a custom that at every meal would be done, and prayer after every meal.
Eventually these base rules would be refined more, and real caves only being used in remote places, and the halls being standardized. Also, every month the meeting was to be a great feast, where that day they would all compete for whom could catch the biggest game. The yearly meet at that spot would be a festival and market for furs and tools of all kinds, eventually becoming a fur market for not only Tilith-followers, but merchants and traders as well. This would go on for many years, with great increase in followers in the beginning, and a slow decline as other gods replaces him.
Geographical area and key features: Caves and places known as "Halls of Tylith." With caves used in more remote villages, and halls used in towns and cities.
Map Claim: None
Structure: Based off time in the faith. Left path side is for men, right is for women. Left tree is Elves, Right tree is for humans.
Crow of the Elves.......................Crow of Men.
Stag.........Doe..............Elder.............Wise
Fawn...........Fawn...........Huntsman.......Huntswomen
Trail-blazer....Trail-blazer.....Ranger.....Ranger
Trail-follower....Trail-follower....Novice....Novice
Learner.............Learner..........Beginner........Beginner

Hall of Tylith: A large hall used for monthly House meetings. Outside it is a 10X10 square marble structure, almost like a Mausoleum with a clay tile roof, and two thick oak doors.Inside the doors is a stairway going 10 feet down into a long, narrow hall with a round ceiling. The walls are made of marble and granite, with animal trophies along the side walls. The back wall features a mosaic of a white stag atop a cliff. The roof is painted dark blue and black to look like the night sky, with stars in the pattern of men and animals chasing each other. In front of the back wall is a small fire on top of a granite alter. In front if that, stretching all the way to the base of the stairs is a large oak table, with benches on either side. In the middle of the hall, there are two halls on either side stretching outward. These hold jars of wine, skins, gold, religious items, candles, and many more different items for storage. Specifically in Elvin halls, there will be assorted plants growing up the walls, while in humans there are none.

444- Tracker, do not remove

accepted.

Kuhlfros wrote:Nation/Faction name: The Order of Arus, AKA Order of the Wheel/Balance (Nickname Arus' Assassins)
Race(s): Any race that the regional order is located in
Patron God(s): Arus
Current Leader(s): Council of Mentors; Mentor Diablo, Mentor Bella, Mentor Yarwyk, Mentor Eka, Mentor Harwin (Name selected upon thier selection as Mentors, true names are hidden)
Brief History:The Order of Arus, also known as the Order of the Wheel or Order of the Balance or just Arus' Assassins is a complex guild Order spreading the world separated into cities or regions. Formed by Arus and his first three demigods, Sister Corva, Brother Echili, and Brother Roa, the Order of Arus are the ultimate pursuers and Justice and Vengeance, it's purpose is praising Arus through their deeds and belief. The Order is secretive however their actions are not, some are priests in Arus' temples, most are Assassins, skilled in intrigue and killing their targets silently and discreetly, others are judges and even leaders of cities and nations or members of governments pursuing justice. The true interests of the Order is unknown however those whom seek vengeance can bring their request along with a sacrifice, typically money but can be something else if deemed a worthy trade for the life of another, not to mention the prowl about the street fighting assassinating criminals and tyrants whom destabilize balance. As such those in leadership positions seek balance and justice if they are members of the Order.
Geographical area and key features: Regions are segmented into five areas, the Farr region (peninsula with the forgestone mountains and the island with the glitterwood forest. the Alv Region (central area of the southern continent, consisting of the Oracle Lake area and Elveheim), the Vallin region (consisting of the eastern segment of the southern continent mainland), and finally the Ealden region (consisting of the islands along Ealden sea)
Map Claim: Normally temples in cities and towns and occasional secret strongholds in the city or in the countryside are bases for the Order
Other details:
Government: The Order is built of guilds with Guilds established in major cities and towns expanding to the surrounding towns, villages, and countryside which is each led by a guild master, however among these masters five are elected to lead the entire order in it's regions as Mentors. Below Masters are 3rd Rank Assassins and Priests, followed by 2nd Ranks, 1st Ranks, Monks, Veterans, Disciples, Apprentices, Initiates, Trainees, and finally Novices. Most members of the Order are in descendants of Arus and enter their children as Novices as early as eight years old, however it is not exclusive and any person willing to devote their work to Balance, Justice, and Vengeance and sacrifice themselves to doing the work of Arus can join and enter into the rigorous training to turn them into masters of stealth, intrigue, manipulation, and killing as well as traits of fairness without mercy.

444- Tracker, do not remove

accepted.

sorry guys lol if I missed your apps, with all the debates that were going on, apps did get barried. I will have and updated roster up today as well.

@NCSU did you finally turn the pale tower into a portal?
Last edited by New Roman Empire on Wed Jul 27, 2016 7:55 am, edited 1 time in total.
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
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User avatar
Gerdon Laughis
Ambassador
 
Posts: 1187
Founded: Jul 24, 2015
Ex-Nation

Postby Gerdon Laughis » Wed Jul 27, 2016 8:02 am

Tag and Reserve a God of Craftmanship pls!

User avatar
New Roman Empire
Postmaster-General
 
Posts: 10619
Founded: Nov 23, 2011
Ex-Nation

Postby New Roman Empire » Wed Jul 27, 2016 8:27 am

Gerdon Laughis wrote:Tag and Reserve a God of Craftmanship pls!

reserved!
“Venimus, Vidimus, Vicimus"
Member of the:IRON Alliance
Xirvo Corporation "Contractors of the future."
[/floatright][floatleft]
I use 1% of my population: 83,720,000
Budget:41,607,720,541,369.43

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