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Albertae
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Founded: Oct 14, 2015
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Postby Albertae » Thu May 26, 2016 9:20 am

United Socialist Republics of Lupina wrote:
New Granadeseret wrote:
Well, to be fair the OP makes mention of a minature purge King Drakkos conducted against those Lords against his favored, but incompetent Steward. That must have at least made the Lords think twice before getting vocally hostile within easy reach of the Capital


I don't think it would have, seeing as largely the perpetrators of the execution of Lord Payne were arrested following political maneuverings and ploys designed to have them legally arrested. If anything, the King has been walking on thin ice and relying upon his councilors to keep hostility down ever since. I will be making sure to make mention of it in the intro of the IC.

As to the power of the crown, really if a Great-Lord were to oppose the King, that Lord potentially has more power than the King does, particularly if he is very charismatic and can turn some allies away from the crown. Draakon II isn't much of a threat if he loses the support of the nobility, but that just goes without saying for any medieval ruler.


I'm back. Would you be ok with the story that, Great-Lord Gared inherited his land from his father who was your king's man, but he dies of old age and you ask me to be your kings man when I take the Great-Lordship as my family is one of your few loyal council members?
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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United Socialist Republics of Lupina
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Founded: Jun 15, 2012
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Postby United Socialist Republics of Lupina » Thu May 26, 2016 10:13 am

NS Nation Name: United Socialist Republics of Lupina
Name of House: Esham
Banner of House:
Image
Party per pale argent and red, a red and white fox salient.
Brief Description of House:
Their motto is: Honor and Victory

The House of Esham is a very young family with a history of low-ranking of the nobility, nominally being Barons of Erron's Hill and being of little note. This changed following the execution of Lord Payne, wherein Baron Geobald remained loyal to the king, and with the help of his son, Erron; who became a close friend to the King, they advised the King on how to bring about his freedom from the so-called "Lords Rebellant" and enact his vengeance. In return for their actions and support, the family has prospered with the confiscated titles and lands of those lords as gifts from the crown.

Both father and son are considered to be merely the replacement of Lord Payne and are both seen as corrupt officials, spreading their corruption across the realm. In truth, Erron seems to be the true villain of them both, being very opulent in his attire and greedy, as can be seen by the many titles the younger man possesses. Geobald on the other hand, seems to be more the doddering old fool that tries to shield his son's abuses; however, he is himself a corrupt and unjust man.

If not mentioned, a brief description of House's relationship towards their liege: Royal Favourite and Councilor on the Royal Council
Head of House: Geobald
Nobility Ranking (Great-lord, Lord, Earl, Count, Baron, Knight): Count
Religion: Faith of the Mother
If not a Lord who are you a vassal to: King Draakon II
Brief Description of Head of House (history, personality, appearance):
Geobald is an old man by every meaning of the word, he has a receding white hair line, with a long white beard, an old leathery face and often walks a little hunched over with a limp due to his age. Being of a relatively low-rank for much of his life, Geobald lived largely in envy of other lords, particularly because he didn't marry well and improve the family's fortunes. Only after the excesses and eventual execution of Lord Payne did Geobald get the opportunity to show his loyalty to his King, receiving the position of King's Justice and the wealthy County of Golden Fields. For the past decade, he has been replacing crown officials across the kingdom with "his" men, men that known who they owe their position to and how best to keep it.

Geobald is a greedy man, prone to abuses and cruelty in regards to his enforcement of the law, though he is fair more controlled than the excess of his son. Despite his improved fortunes, he is still envious of other lords for prestigious pedigrees and wealth.

Relevant House Members (names, age and sex):
Count Geobald, 60, male

Count Erron, 41, male, his son

Raichel, 14, female his granddaughter

Brief Description of other most relevant House Members:
Count Erron - Though not a particularly imposing figure, Erron can be considered a bit handsome, with his brown eyes and thick black hair. However, it is his ability to manipulate others that is his greatest asset, which has brought him great rewards over the years. He married into the rich Dorin family, which when Count Dorin died, his three daughters were to split the inheritance equally. Erron claimed both of his wife's sisters were unfaithful harlots and that because they produced no legitimate heirs for their husbands, he should inherit the lands through his wife, going so far as to occupy a handful of castles and barring the sisters from entering. The matter was eventually settled by the crown wherein Erron received the more choice picks of the Dorin family lands.
He is obviously very greedy and deceitful. He is usually found wearing very lavish robes and showing off his latest gift from the King. There are rumors that he and the king are lovers, but has yet to be proven. However, it is known that he is a court tomcat, chasing after servants and ladies, wed or unwed. He is Count of Dorinshire, Lord of Darkhill, Longhall, Watchwall, Seawatch, the Saffron Isle and Baron of the Green Crossing.

Raichel - A young maiden born from Erron and Lady Elia, formerly of House Dorin. She is considered very beautiful and a wealthy heiress to her father's fortune.

Name of the Land they rule over: Golden Fields, Erron's Hill, Goldenhall
Geography:
RP sample (1-3): Sorry, I just don't like RPing with people who post too short, are too ridiculous, or have bad writing skills.: Ditto
Notes:
The manipulations of Erron have given him a great fortune, though his swindling of his sister-in-law out of her inheritance of the large majority of the family land holdings was at the behest of his father, with the help of the King himself.

1415 - Do not remove


Character Name: Geobald
Their House (If any): Esham
Their Age: 60
Their appearance, if not already described: Above
Their background, if not already described: Above
Their relation with the King: Loyal vassal and favourite
Their religion (if not already stated): Above
Position on the Council: King's Justice
How long have they held this position (in Years): 16
Do they have any vices: Envy, greedy

1415 - Do not remove


Character Name: Erron
Their House (If any): Esham
Their Age: 41
Their appearance, if not already described: Above
Their background, if not already described: Above
Their relation with the King: Loyal vassal and favourite
Their religion (if not already stated): Faith of the Mother
Position on the Council: Master of the Shadows
How long have they held this position (in Years): 16
Do they have any vices: Greed, lust

1415 - Do not remove
http://tracker.conquestofabsolution.com/united_socialist_republics_of_lupina

Was East Germany in Iron Curtain RP

The Creator of the Cold War RP, "Die Wende: The Change" found here: http://forum.nationstates.net/viewtopic.php?f=31&t=235188

The Creator of The Dance of Blood and Steel http://forum.nationstates.net/viewtopic.php?f=31&t=243221

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United Socialist Republics of Lupina
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Founded: Jun 15, 2012
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Postby United Socialist Republics of Lupina » Thu May 26, 2016 10:18 am

Albertae wrote:I'm back. Would you be ok with the story that, Great-Lord Gared inherited his land from his father who was your king's man, but he dies of old age and you ask me to be your kings man when I take the Great-Lordship as my family is one of your few loyal council members?


Well, if he's held the position for 8 years, that could be your backstory to knowing the council for some time because of it.
http://tracker.conquestofabsolution.com/united_socialist_republics_of_lupina

Was East Germany in Iron Curtain RP

The Creator of the Cold War RP, "Die Wende: The Change" found here: http://forum.nationstates.net/viewtopic.php?f=31&t=235188

The Creator of The Dance of Blood and Steel http://forum.nationstates.net/viewtopic.php?f=31&t=243221

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Albertae
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Founded: Oct 14, 2015
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Postby Albertae » Thu May 26, 2016 10:31 am

United Socialist Republics of Lupina wrote:
Albertae wrote:I'm back. Would you be ok with the story that, Great-Lord Gared inherited his land from his father who was your king's man, but he dies of old age and you ask me to be your kings man when I take the Great-Lordship as my family is one of your few loyal council members?


Well, if he's held the position for 8 years, that could be your backstory to knowing the council for some time because of it.


He's whole house has served as Kings Man since Great-Lord Hartford IV. He is King Gared's Great-grandfather. So we've served four generations. As for your new app you made, Geobald may be Drakkon II's favorite, but Gared will always be his most trusted and close advisor. Since they've been loyal to his family a very long time. Also, wouldn't Geobald be a Great-Lord? Since he inherited all of these lords lands? I mean there must've been a considerable amount of them to have attempted and taken the Steward of the Coin the second most important advisor right under the king's man. Maybe Geobald gives up his lands in the Crownlands for lands up in the north, lands belonging to the traitors?
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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United Socialist Republics of Lupina
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Founded: Jun 15, 2012
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Postby United Socialist Republics of Lupina » Thu May 26, 2016 11:04 am

Albertae wrote:He's whole house has served as Kings Man since Great-Lord Hartford IV. He is King Gared's Great-grandfather. So we've served four generations. As for your new app you made, Geobald may be Drakkon II's favorite, but Gared will always be his most trusted and close advisor. Since they've been loyal to his family a very long time. Also, wouldn't Geobald be a Great-Lord? Since he inherited all of these lords lands? I mean there must've been a considerable amount of them to have attempted and taken the Steward of the Coin the second most important advisor right under the king's man. Maybe Geobald gives up his lands in the Crownlands for lands up in the north, lands belonging to the traitors?


Well no, Geobald only holds two titles, a county and a barony. His son Erron holds all the titles; however they're spread out so he doesn't actually control a Great-Lordship, and I left their locations largely ambiguous so that people could potentially find further grievance against him.

As for the relationship between the King and his advisors, sure Draakon II might listen to Geobald, but it's the Esham's that have influence over him.
http://tracker.conquestofabsolution.com/united_socialist_republics_of_lupina

Was East Germany in Iron Curtain RP

The Creator of the Cold War RP, "Die Wende: The Change" found here: http://forum.nationstates.net/viewtopic.php?f=31&t=235188

The Creator of The Dance of Blood and Steel http://forum.nationstates.net/viewtopic.php?f=31&t=243221

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Albertae
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Founded: Oct 14, 2015
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Postby Albertae » Thu May 26, 2016 11:07 am

United Socialist Republics of Lupina wrote:
Albertae wrote:He's whole house has served as Kings Man since Great-Lord Hartford IV. He is King Gared's Great-grandfather. So we've served four generations. As for your new app you made, Geobald may be Drakkon II's favorite, but Gared will always be his most trusted and close advisor. Since they've been loyal to his family a very long time. Also, wouldn't Geobald be a Great-Lord? Since he inherited all of these lords lands? I mean there must've been a considerable amount of them to have attempted and taken the Steward of the Coin the second most important advisor right under the king's man. Maybe Geobald gives up his lands in the Crownlands for lands up in the north, lands belonging to the traitors?


Well no, Geobald only holds two titles, a county and a barony. His son Erron holds all the titles; however they're spread out so he doesn't actually control a Great-Lordship, and I left their locations largely ambiguous so that people could potentially find further grievance against him.

As for the relationship between the King and his advisors, sure Draakon II might listen to Geobald, but it's the Esham's that have influence over him.


Esham's?
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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United Socialist Republics of Lupina
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Postby United Socialist Republics of Lupina » Thu May 26, 2016 11:10 am

They are the family of which the councilor characters belong
http://tracker.conquestofabsolution.com/united_socialist_republics_of_lupina

Was East Germany in Iron Curtain RP

The Creator of the Cold War RP, "Die Wende: The Change" found here: http://forum.nationstates.net/viewtopic.php?f=31&t=235188

The Creator of The Dance of Blood and Steel http://forum.nationstates.net/viewtopic.php?f=31&t=243221

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Albertae
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Founded: Oct 14, 2015
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Postby Albertae » Thu May 26, 2016 11:14 am

United Socialist Republics of Lupina wrote:They are the family of which the councilor characters belong

I'm not following? Are you implying that House Jarbary is his most trusted house making them an 'Esham' family?
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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United Socialist Republics of Lupina
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Founded: Jun 15, 2012
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Postby United Socialist Republics of Lupina » Thu May 26, 2016 11:16 am

Albertae wrote:
United Socialist Republics of Lupina wrote:They are the family of which the councilor characters belong

I'm not following? Are you implying that House Jarbary is his most trusted house making them an 'Esham' family?


No, I'm saying that the Esham's are close friends of the crown, and therefore have a better influence over the King than some of even his most loyal, closest advisors.
http://tracker.conquestofabsolution.com/united_socialist_republics_of_lupina

Was East Germany in Iron Curtain RP

The Creator of the Cold War RP, "Die Wende: The Change" found here: http://forum.nationstates.net/viewtopic.php?f=31&t=235188

The Creator of The Dance of Blood and Steel http://forum.nationstates.net/viewtopic.php?f=31&t=243221

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Albertae
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Founded: Oct 14, 2015
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Postby Albertae » Thu May 26, 2016 11:23 am

United Socialist Republics of Lupina wrote:
Albertae wrote:I'm not following? Are you implying that House Jarbary is his most trusted house making them an 'Esham' family?


No, I'm saying that the Esham's are close friends of the crown, and therefore have a better influence over the King than some of even his most loyal, closest advisors.


Ah. Well I guess Gared is an Esham to the king. Geobald is just the greedy rat who took the spoils.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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United Socialist Republics of Lupina
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Founded: Jun 15, 2012
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Postby United Socialist Republics of Lupina » Thu May 26, 2016 11:26 am

Albertae wrote:
United Socialist Republics of Lupina wrote:
No, I'm saying that the Esham's are close friends of the crown, and therefore have a better influence over the King than some of even his most loyal, closest advisors.


Ah. Well I guess Gared is an Esham to the king. Geobald is just the greedy rat who took the spoils.


I don't get your meaning...

Both of them benefited from the spoils of their efforts, if anything Geobald was more deserving of his reward than Erron was.
http://tracker.conquestofabsolution.com/united_socialist_republics_of_lupina

Was East Germany in Iron Curtain RP

The Creator of the Cold War RP, "Die Wende: The Change" found here: http://forum.nationstates.net/viewtopic.php?f=31&t=235188

The Creator of The Dance of Blood and Steel http://forum.nationstates.net/viewtopic.php?f=31&t=243221

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Albertae
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Postby Albertae » Thu May 26, 2016 11:30 am

United Socialist Republics of Lupina wrote:
Albertae wrote:
Ah. Well I guess Gared is an Esham to the king. Geobald is just the greedy rat who took the spoils.


I don't get your meaning...

Both of them benefited from the spoils of their efforts, if anything Geobald was more deserving of his reward than Erron was.


I'm saying Gared is a close friend of the king. And as for Geobald I guess that's true. Just to let you know though the Staunchlands had no part in the betrayal. And we received no reward. That's the effectuality of the name Staunchlands. It basically means the Loyal Lands.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Kaledoria
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Postby Kaledoria » Thu May 26, 2016 1:22 pm

NS Nation Name: Kaledoria
Name of House: Cimbáeth
Banner of House:
Silver 3-headed Hound with snake's tail on green-white-green triband background.
Image

Brief Description of House: Clan Cimbáeth track their lineage back to the semi-mythical Warrior-Kings that once ruled their land, before they got conquered by the Kingdom of Dragonland. Although - so does the rest of the Magh Meall nobility. Since Magh Meall is in essence an elective monarchy, the line of Dukes alternates between the four ruling clans of the four de jure Earldoms. Cimbáeth is the clan ruling the lands of the Earldom of Nanoc. They are renown for justice, kindness and personal bravery as well as the fertility of their women. They are criticized for being to content and conservative for any progress, especially in military matters. If a feud can be settled by a duel instead of a war, the honor of the name Cimbáeth demands from the men to favor the duel, to protect the lives of their knights. At times, this was a great burden but in the last generations, enough Cimbáeths had been brave enough (and infrequently challenged) to promote the reputation.
Clan Cimbáeth has no "motto", when ask for it by their peers, they usually make up something profound-sounding on the spot.
If not mentioned, a brief description of House's relationship towards their liege: They totally like the King. Especially from far away. They like their independency but they also like the fact, that the borders are more secure with the might of the Kingdom behind them and they are willing to pay in taxes for it.
Head of House: Fergus Cimbáeth, 35, male
Nobility Ranking: Always Bet On Duke (Great Lord)
Religion: Faith of the Mother, Three Matrona Sect
Brief Description of Head of House: Fergus was the firstborn son of his father Ceat Cimbáeth, who at the time of his birth was a cousin to the reigning Duke. Having a healthy heir was the tipping point to make Ceat the Tarnist (designated heir). Youth was quite a struggle for Fergus. He had three younger brothers and his father made it clear, that he wanted one of his sons to be his successor, and he did not care which. The boys were constantly competing against another, for the favor of the other Clans and for general prestige. They were raised good statesmen and warriors. The competition struggle got an abrupt shift, when Fergus next younger brother Aidan was killed by some brigands, while he was protecting a temple. The loss brought the remaining three brothers closer together, making them swear an oath to support each other before anyone else. With the support of his brother's allies, Fergus soon became elected Tarnist. His farther named him the Baron of Carric and he invested time in local administration and family life. At age 30, he was called to the capital, as his father had been killed in a battle against Baron Garrik Iona, who had slandered the ducal family and had thus been removed from his rank.
Relevant House Members:
Mara O'Donnell, 54, mother
Conan Cimbáeth, 31, brother, Tarnist
Alana Cimbáeth, 30, sister
Duncan Cimbáeth, 27, brother
Darla Cimbáeth, 27, sister
Eideann Uriel, 31 wife
Gwen Cimbáeth, 15, daughter
Angus Cimbáeth, 12, son
Brief Description of other most relevant House Members:
Baron Conan: Fergus brother and designated heir was given lordship over the Barony of Carric, so the duke could better rule from the capital. He is married and has three daughters. The family was struck hard, when two years ago, after they had finally had a son, young Eoghan died of Pneumonia at the age of 5 month.
Sir Duncan: Fergus second brother has chosen the path of Knighthood. Even at his young age, he is one of the most prestigous Knights of the Order of the Sun. He governs about a fourth or the Orderlands of Dundalk and is a frontrunner for the position of Grand Master, should the current one step down (or die). He has a son called Gwain. At his court also lives Darla, his twin sister. She has decided not to marry and pursues a church career.
Name of the Land they rule over: Magh Meall
Geography: A cresent of mountains surround low plains at the center and southwest of the peninsula. The highest of these is Corrán Tuathail, which rises to 780 m (2,554 ft) above sea level. The most arable land lies in the central southern costal provinces. Northern areas can be mountainous and rocky with green panoramic vistas. There are several rivers of about 30 to 35 miles of length and various lakes, whose area makes about 1% of the provinces total area.

The lush vegetation, a product of its mild climate and frequent rainfall. Overall, Magh Meall has a mild oceanic climate with few extremes. This is a result of the moderating moist winds which ordinarily prevail from the South-Western Ocean.

Precipitation falls throughout the year but is light overall, particularly in the east. The west tends to be wetter on average and prone to storms, especially in the late autumn and winter months. These occasionally bring destructive winds and higher total rainfall to these areas, as well as sometimes snow and hail.

Usually around 20 days of the year are below freezing, more in the north-eastern mountains, less at the southern coast.
RP sample:
viewtopic.php?p=28011329#p28011329
viewtopic.php?p=26393668#p26393668
viewtopic.php?p=24719353#p24719353
Notes:
Magic in Magh Meall:
- Mystics are the most commonly found magical path. They pretend, they can foresee the future more or less clearly and are experts in curses and enchantments.
- Wonderworkers are mages employed by the church. They only offer a very limited array of wonders but at least, there are way less fraudulent Wonderworkers then there are fake Mystics.
- Druids are the oldest magical path. They are reclusive and very disliked by the church. There are (or at least were) however, rather influential subjects among them. They have a considerable knowledge of herbal medicine, animals, weather patterns and similar topics and this alone makes them important members of the communities. They offer their potions and balms to anyone (who finds them) for very reasonable prices (often payed in foot and basic supplies), except for war times. They have a firm rule not to get involved in inner fighting among the nobility.

Divisions of Magh Meall: (Numbers are up to debate, should be adjusted for scale, X/Y/Z means Retinue/Levies/Garrisons)
Duchy of Magh MeallFergus Cimbáeth2000 (500:1250:250)400 (80:240:80)
- Barony of WintersetQuade Skye1000 (175:705:120)500 (100:300:100)
- Barony of LochlainDeidra Iona (f)1000 (175:705:120)550 (110:330:110)
- Barony of EstfordHogan Uist1000 (175:705:120)500 (100:300:100)
- Orderlands of AtheryOrder of the Minute1500 (360:960:180)-
- Earldom of NanocFergus Cimbáeth2000 (500:1250:250)500 (100:300:100)
- - Barony of CarricConan Cimbáeth1000 (175:705:120)600 (120:360:120)
- - Orderlands of DundalkOrder of the Sun1500 (360:960:180)-
- Earldom of TairngireEilionoir O'Donnell2000 (500:1250:250)500 (100:300:100)
- - Barony of KerryBanain O'Donnell1000 (175:705:120)450 (90:270:90)
- - Barony of MourroughCobhan O'Donnell1000 (175:705:120)600 (120:360:120)
- Earldom of ThuinnDean O'Neill2000 (500:1250:250)550 (110:330:110)
- - Barony of AthloneKael O'Neill1000 (175:705:120)600 (120:360:120)
- - Orderlands of CorkOrder of the Harp1500 (360:960:180)-
- Earldom of IldathachCaileigh Harris2000 (500:1250:250)600 (120:360:120)
- - Barony of GalwayIrving Harris1000 (175:705:120)450 (90:270:90)
- - Barony of KildareEshne Harris (f)1000 (175:705:120)550 (110:330:110)


Three Matrona Sect: The Three Matrona Sect is a sub-sect (some may say heresy) inside the Faith. Dogmatically, they differ by believing, that the Creatrix (also called "Divine Crone"), the Mother and the Daughter Eledrian are a threefold entity of three different mind but one common divine soul. (This creates two different schisms with the main faith, one being the distinction between the Mother as she created the earth and the Mother as she guided the hand of mankind later on, the other being the nature of the divinity of Eledrian)
Organizationally they differ by the fact, that men are in charge of most of the worldly power the church lands represent, while women act only as spiritual advisors and figureheads.

What is a Clan?: Usually "Clan" and "House" are used synonymous, since the Meallian nobility uses Clans for the same purposes that everybody else uses Houses for. However, Clans usually do not consider someone "branched off" the Clan, until he is about 5 degrees away from the head of the Clan (so a fifth degree cousin or nephew would often still be considered the same Clan. The number is not fix, sometimes it's 4, sometimes 6, depending on a lot of circumstances). Houses, on the other hand, often have second and third degree cousins of the Head of the House branch of in cadet branches.

Capital: Magh Meall's capital city is the free city Bhaile Eoghain, a coastal city in the southwest, at the mouth of the Bhanna river, just behind the great Caisleán Ailech, from where the reigning clans rule for over a century now.

1415 - Do not remove
Last edited by Kaledoria on Fri May 27, 2016 11:24 pm, edited 3 times in total.

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Albertae
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Founded: Oct 14, 2015
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Postby Albertae » Thu May 26, 2016 1:27 pm

Kaledoria wrote:This is still WIP and I'm not even sure, I will have the time for this - but I will know for sure on Saturday. This also means, that if someone else applies for the Sword of the King, I'm very willing to withdraw that part.
Until then, I leave this here, you can give comments on the stuff so far, please.



NS Nation Name: Kaledoria
Name of House: Cimbáeth
Banner of House:
Silver 3-headed Hound with snake's tail on green-white-green triband background.
(Image)

Brief Description of House: Clan Cimbáeth track their lineage back to the semi-mythical Warrior-Kings that once ruled their land, before they got conquered by the Kingdom of Dragonland. Although - so does the rest of the Magh Meall nobility. Since Magh Meall is in essence an elective monarchy, the line of Dukes alternates between the four ruling clans of the four de jure Earldoms. Cimbáeth is the clan ruling the lands of the Earldom of Nanoc. They are renown for justice, kindness and personal bravery as well as the fertility of their women. They are criticized for being to content and conservative for any progress, especially in military matters. If a feud can be settled by a duel instead of a war, the honor of the name Cimbáeth demands from the men to favor the duel, to protect the lives of their knights. At times, this was a great burden but in the last generations, enough Cimbáeths had been brave enough (and infrequently challenged) to promote the reputation.
Clan Cimbáeth has no "motto", when ask for it by their peers, they usually make up something profound-sounding on the spot.
If not mentioned, a brief description of House's relationship towards their liege: They totally like the King. Especially from far away. They like their independency but they also like the fact, that the borders are more secure with the might of the Kingdom behind them and they are willing to pay in taxes for it.
Head of House: Fergus Cimbáeth, 35, male
Nobility Ranking: Always Bet On Duke (Great Lord)
Religion: Faith of the Mother, Three Matrona Sect
Brief Description of Head of House: Fergus was the firstborn son of his father Ceat Cimbáeth, who at the time of his birth was a cousin to the reigning Duke. Having a healthy heir was the tipping point to make Ceat the Tarnist (designated heir). Youth was quite a struggle for Fergus. He had three younger brothers and his father made it clear, that he wanted one of his sons to be his successor, and he did not care which. The boys were constantly competing against another, for the favor of the other Clans and for general prestige. They were raised good statesmen and warriors. The competition struggle got an abrupt shift, when Fergus next younger brother Aidan was killed by some brigands, while he was protecting a temple. The loss brought the remaining three brothers closer together, making them swear an oath to support each other before anyone else. With the support of his brother's allies, Fergus soon became elected Tarnist. His farther named him the Baron of Carric and he invested time in local administration and family life. At age 30, he was called to the capital, as his father had been killed in a battle against Baron Garrik Iona, who had slandered the ducal family and had thus been removed from his rank.
Relevant House Members:
Mara O'Donnel, 54, mother
Conan Cimbáeth, 31, brother, Tarnist
Alana Cimbáeth, 30, sister
Duncan Cimbáeth, 27, brother
Darla Cimbáeth, 27, sister
Eideann Uriel, 31 wife
Gwen Cimbáeth, 15, daughter
Angus Cimbáeth, 12, son
Brief Description of other most relevant House Members:
Baron Conan: Fergus heir was given lordship over the Barony of Carric, so the duke could better rule from the capital. He is married and has three daughters. The family was struck hard, when two years ago, after they had finally had a son, young Eoghan died of Pneumonia at the age of 5 month.
Sir Duncan: Fergus second brother has chosen the path of Knighthood. Even at his young age, he is one of the most prestigous Knights of the Order of the Sun. He governs about a fourth or the Orderlands of Dundalk and is a frontrunner for the position of Grand Master, should the current one step down (or die). He has a son called Gwain. At his court also lives Darla, his twin sister. She has decided not to marry and pursues a church career.
Name of the Land they rule over: Magh Meall
Geography: Rolling green hills with lush meadows and light woodlands on top. Fertile valleys of golden grain. Coasts both soft with pleasant beaches and more rough and cliff-like. There is no major river but many small ones as well as a number of small lakes. In front of the coast lies the isle of Winterset and Barony directly subject to the Duke of about 33,000 inhabitants.
RP sample (1-3): Sorry, I just don't like RPing with people who post too short, are too ridiculous, or have bad writing skills.:
Notes:
Magic in Magh Meall:
- Mystics are the most commonly found magical path. They pretend, they can foresee the future more or less clearly and are experts in curses and enchantments.
- Wonderworkers are mages employed by the church. They only offer a very limited array of wonders but at least, there are way less fraudulent Wonderworkers then there are fake Mystics.
- Druids are the oldest magical path. They are reclusive and very disliked by the church. There are (or at least were) however, rather powerful subjects among them and their knowledge alone makes them useful to the community. They offer their spells to anyone (who finds them) for very reasonable prices (often payed in foot and basic supplies), except for war times. They have a firm rule not to get involved in inner fighting among the nobility.

Divisions of Magh Meall: (Numbers far from finished)
TitleHolderTotal Soldiers directly controlledTotal soldiers through landed knights
Duchy of Magh MeallFergus Cimbáeth2000400
- Barony of WintersetQuade Skye1000500
- Barony of LochlainDeidra Iona (f)1000550
- Barony of EstfordHogan Uist1000500
- Orderlands of AtheryOrder of the Minute1500-
- Earldom of NanocFergus Cimbáeth2000500
- - Barony of CarricConan Cimbáeth1000600
- - Orderlands of DundalkOrder of the Sun1500-
- Earldom of TairngireEilionoir O'Donnell2000500
- - Barony of KerryBanain O'Donnell1000450
- - Barony of MourroughCobhan O'Donnell1000600
- Earldom of ThuinnDean O'Neill2000550
- - Barony of AthloneKael O'Neill1000600
- - Orderlands of CorkOrder of the Harp1500-
- Earldom of IldathachCaileigh Harris2000600
- - Barony of GalwayIrving Harris1000450
- - Barony of KildareEshne Harris (f)1000550


Three Matrona Sect: The Three Matrona Sect is a sub-sect (some may say heresy) inside the Faith. Dogmatically, they differ by believing, that the Creatrix (also called "Divine Crone"), the Mother and the Daughter Eledrian are a threefold entity of three different mind but one common divine soul. (This creates two different schisms with the main faith, one being the distinction between the Mother as she created the earth and the Mother as she guided the hand of mankind later on, the other being the nature of the divinity of Eledrian)
Organizationally they differ by the fact, that men are in charge of most of the worldly power the church lands represent, while women act only as spiritual advisors and figureheads.

What is a Clan?: Usually "Clan" and "House" are used synonymous, since the Meallian nobility uses Clans for the same purposes that everybody else uses Houses for. However, Clans usually do not consider someone "branched off" the Clan, until he is like 5 degrees away from the head of the Clan (so a fifth degree cousin or nephew would often still be considered the same Clan. The number is not fix, sometimes it's 4, sometimes 6, depending on a lot of circumstances. Houses often have second and third degree cousins of the head of the House branch of in cadet branches.



Councilor app:

Character Name: Conan
Their House: Cimbáeth
Their Age: 31
Their appearance, if not already described:
Their background, if not already described:
Their relation with the King: The honor of being in the king's council is a blessing for Conan at home, and to an extend for his whole Clan. They are in an honor debt and eager to repay him.
Their religion: Faith of the Mother (quite about the question of sect)
Position on the Council: King's Sword
How long have they held this position: Recently appointed. < 1 year.
Do they have any vices: Conan's piety is regarded with suspicion. While he has never said or done anything outright heretical, he lacks the religious zeal, that one should expect from a firm follower of the Mother's faith.

1415 - Do not remove


I really like what you did and all the effort you put into it, but I need one thing fixed. The geography of your land seems a lot like a utopia-like land which is supposed to be the Crownlands. I will add your geography into the map as soon as you have fixed this up. It isn't on the main page because I haven't received all great lords yet. So, once they are in he will add the map.

Edit: I'll need those rp samples or a post that you will use to open into the IC.
Last edited by Albertae on Thu May 26, 2016 8:50 pm, edited 2 times in total.
My Political Compass:
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Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu May 26, 2016 1:27 pm

The Faith wouldn't call that a schism, they'd call that a full-blown heresy and you'd probably have religious war on your hands.

Plus I don't think magic is a thing at all, but I might be wrong about that.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Albertae
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Postby Albertae » Thu May 26, 2016 1:30 pm

Lunas Legion wrote:The Faith wouldn't call that a schism, they'd call that a full-blown heresy and you'd probably have religious war on your hands.

Plus I don't think magic is a thing at all, but I might be wrong about that.


It's not a thing. He doesn't want to deal with all the what and what nots.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Kaledoria
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Founded: Jul 06, 2010
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Postby Kaledoria » Thu May 26, 2016 2:01 pm

Lunas Legion wrote:The Faith wouldn't call that a schism, they'd call that a full-blown heresy and you'd probably have religious war on your hands.

Plus I don't think magic is a thing at all, but I might be wrong about that.

If you look at what the early Christian faith has suffered in religious differences without calling holy wars, this is pretty much like that.
Heretics like that get persecuted in lands where they are a minority and rulers get "encouraged" to lead their country to the true faith but it usually was not a reason for holy war.
Although I do agree, that in the instance of the Reformation, it was a reason. ... So it basically depends on how radical the church is. Is it "7th century Chalcedonian Christianity" or is it "16th Century Catholicism"? In the first case, mother church can suck it, we be praising the ladies our way, in the second case, I would like to reconsider. ;)

About magic, OP post says: 3) Little magic; the reason is it can get out of hand with what is or isn't possible.
If I have a little magic, I should say, what it is like, shouldn't I? And magic has kind of a big influence on my dudes, especially in the form of the Mystics. That many of this mystics get along fine for quite a while, although they are actually just Con Artists without any magic, this should tell you, how powerful the magic of the mystics with power (or the comparable wonderworker) are. The Druids are a bit better but still wont get any spectacular power or even be reliable in the few thinks they can do like greatly improving your odds to survive a disease that you would have recovered from with a little luck, anyway.
In a nutshell: My lands have little magic but a lot of magic tradition because the people are gullible fools. ;)
Last edited by Kaledoria on Thu May 26, 2016 2:03 pm, edited 2 times in total.

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Albertae
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Postby Albertae » Thu May 26, 2016 2:03 pm

Kaledoria wrote:
Lunas Legion wrote:The Faith wouldn't call that a schism, they'd call that a full-blown heresy and you'd probably have religious war on your hands.

Plus I don't think magic is a thing at all, but I might be wrong about that.

If you look at what the early Christian faith has suffered in religious differences without calling holy wars, this is pretty much like that.
Heretics like that get persecuted in lands where they are a minority and rulers get "encouraged" to lead their country to the true faith but it usually was not a reason for holy war.
Although I do agree, that in the instance of the Reformation, it was a reason. ... So it basically depends on how radical the church is. Is it "7th century Chalcedonian Christianity" or is it "16th Century Catholicism".

About magic, OP post says: 3) Little magic; the reason is it can get out of hand with what is or isn't possible.
If I have a little magic, I should say, what it is like, shouldn't I? And magic has kind of a big influence on my dudes, especially in the form of the Mystics. That many of this mystics get along fine for quite a while, although they are actually just Con Men without any magic, this should tell you, how powerful the magic of the mystics with power (or the comparable wonderworker) are. The Druids are a bit better but still wont get any spectacular power or even be reliable in the few thinks they can do like greatly improving your odds to survive a disease that you would have recovered from with a little luck, anyway.
In a nutshell: My lands have little magic but a lot of magic tradition because the people are gullible fools. ;)


It's true, think of his sect as like the baptist sect of Christianity. Catholicism is a sect of Christianity. I mean if you are a church that carries a cross and bible you are a sect of Christianity.
Last edited by Albertae on Thu May 26, 2016 2:04 pm, edited 1 time in total.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Albertae
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Founded: Oct 14, 2015
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Postby Albertae » Thu May 26, 2016 2:05 pm

Kaledoria wrote:
Lunas Legion wrote:The Faith wouldn't call that a schism, they'd call that a full-blown heresy and you'd probably have religious war on your hands.

Plus I don't think magic is a thing at all, but I might be wrong about that.

If you look at what the early Christian faith has suffered in religious differences without calling holy wars, this is pretty much like that.
Heretics like that get persecuted in lands where they are a minority and rulers get "encouraged" to lead their country to the true faith but it usually was not a reason for holy war.
Although I do agree, that in the instance of the Reformation, it was a reason. ... So it basically depends on how radical the church is. Is it "7th century Chalcedonian Christianity" or is it "16th Century Catholicism"? In the first case, mother church can suck it, we be praising the ladies our way, in the second case, I would like to reconsider. ;)

About magic, OP post says: 3) Little magic; the reason is it can get out of hand with what is or isn't possible.
If I have a little magic, I should say, what it is like, shouldn't I? And magic has kind of a big influence on my dudes, especially in the form of the Mystics. That many of this mystics get along fine for quite a while, although they are actually just Con Artists without any magic, this should tell you, how powerful the magic of the mystics with power (or the comparable wonderworker) are. The Druids are a bit better but still wont get any spectacular power or even be reliable in the few thinks they can do like greatly improving your odds to survive a disease that you would have recovered from with a little luck, anyway.
In a nutshell: My lands have little magic but a lot of magic tradition because the people are gullible fools. ;)


Yeah that's about all I will accept. Fake magic and herb healing.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Lunas Legion
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Posts: 31157
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Thu May 26, 2016 2:18 pm

The core of the Faith probably regards the schism as one more like that of the Arians or Cathars rather than the Baptists, since it differs in the theology rather than practices of worship. The core of the Faith probably leaves it be, with the occasional wandering Matriarch roaming into those lands to spread the original form of the Faith, but would be looking for any opportunity to isolate and purge the heretics if one is presented.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Albertae
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Postby Albertae » Thu May 26, 2016 2:27 pm

Lunas Legion wrote:The core of the Faith probably regards the schism as one more like that of the Arians or Cathars rather than the Baptists, since it differs in the theology rather than practices of worship. The core of the Faith probably leaves it be, with the occasional wandering Matriarch roaming into those lands to spread the original form of the Faith, but would be looking for any opportunity to isolate and purge the heretics if one is presented.


That's fair enough. Since this is your field I will leave you to decide it. Other than that he is accepted, but please use fair judgement. He's trying to build an interesting character.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Amuaplye
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Founded: Dec 07, 2014
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Postby Amuaplye » Thu May 26, 2016 6:51 pm

Reserve a Great Lord, just any one that's open.
I'm a dude.
Also, call me Amuaplye, not Amuapyle, or Amu.

Electrum on Discord wrote:Please do not ping me a list of body parts.

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Albertae
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Founded: Oct 14, 2015
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Postby Albertae » Thu May 26, 2016 6:54 pm

Amuaplye wrote:Reserve a Great Lord, just any one that's open.


There's four accepted I believe.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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Amuaplye
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Founded: Dec 07, 2014
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Postby Amuaplye » Thu May 26, 2016 6:56 pm

Albertae wrote:
Amuaplye wrote:Reserve a Great Lord, just any one that's open.


There's four accepted I believe.

OK, I'll get an app up soon.
I'm a dude.
Also, call me Amuaplye, not Amuapyle, or Amu.

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Albertae
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Postby Albertae » Thu May 26, 2016 6:56 pm

Hippie Kiwis wrote:NS Nation Name: Hippie Kiwis

Name of House: House Blackraven

Banner of House: A golden raven perched atop a crescent moon on a field of black.

Brief Description of House:
”Though hate may thrive, we will survive”

The Blackravens have been the Lords of the Moonshaes for hundreds of years before Erron the Conqueror took the crown. The Draakons had little interest in the Islands, so they were left to their own. King Erron however, has discontent at the support the blackravens showed to the Blackravens during the war. He meant to send a great fleet to the Isles on conquer them. Lord Kyler Blackraven knew of the threat. To prevent the assault, he assembled his own fleet and sailed to Dragonfall, where he promptly swore fealty to Erron on the account he would retain his autonomy. This oath has help since, and the Blackravens have been mostly neutral to the affairs of the mainland, oftentimes taking little interest in matters besides trade. Trade is a major tenet of the House, it has made them one of the wealthiest of the houses, that combined with the large silver mines on Alaron. The interact with the mainlands rarely, as each are discomforted by the other’s cultural oddities.

If not mentioned, a brief description of House's relationship towards their liege: see above

Head of House: High Lord of the Isles Aavak Blackraven, 38, male

Nobility Ranking: the weakest of the Great-Lords

Religion: The people of the Moonshae worship the Earthmother and the Seafather, a seperate religion from that of the mainland.

If not a Lord who are you a vassal to: The King, and the King alone.

Brief Description of Head of House: A willowy man with pinched features, Aavak look more like a beggar than Lord of the Isles, but he is skilled with a sword and has a knack for governance respected by his rivals.

Relevant House Members:
High Lady Qhorce Blachraven, 32, female
Aavak’s wife is a hardy woman from Flamsterd Isle. She is honorable and judgmental, and often seen as duteous and just.

Prince Tristan Blackraven, 22, male
Prince Tristan is the heir to the Isles, and has been well prepared to the burden. His skill at statecraft almost exceeds that of his father. He is married to a Lady of Moray, and boast a 6-year-old son of his own.

Prince Forther Blackraven, 19, male
Forther is not jealous of his elder brother, but much more interested in sailing and machinery. He loves maps and lore, and is fascinated by clocks and such. He is unmarried.

Princess Elter Blackraven, 18, female
Elter is wife to lord Anster of Iron Keep in the northern Isles. She visits home often and publicly dislikes her husband.

Prince Harkern Blackraven, 16, male
Harkern loves horses and riding, as well as swordplay, and is being groomed as a general.

Princess Harle Blackraven, 16, female
The more beautiful of the two Blackraven sisters, she is being groomed to be married of to a lord. She is also Harkern’s twin.

Prince Pehr Blackraven, 13, male
Aavak’s youngest son, Pehr is a quiet child that prefers to spend time in nature than at court.

Lord Chadwren Blackraven, 37, male
Aavak’s brother, Chadwren is often seen as a rival, but is quite loyal to the High lord, and rules over Caer Corwell with duteous persistence.

Name of the Land they rule over: The Moonshae Isles and other, smaller islands of the western sea.

Geography: The Moonshae Isles are not part of the dragonlands. Much rather, they lie off the west coast, and have been sheltered from the strife on the mainland for centuries. The larger Islands of Gwynneth and Alaron are fertile and boast the large cities of Callidyrr and Corwell. The other smaller Isles are typically rocky and infertile, with fewer people.

RP sample:
https://forum.nationstates.net/viewtopi ... 1&t=308015
viewtopic.php?t=302590
viewtopic.php?f=5&t=304450

Notes: Based off the Moonshae Isles of the Forgotten Realms

1415 - Do not remove


Accepted.
My Political Compass:
Economic Left/Right: 2.63
Social Libertarian/Authoritarian: 3.33
Pro: Trump
Anti: Hillary

It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived. -General George S. Patton
GENERATION 9: Social experiment. When you see this, add one to the generation and copy this into your signature.

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