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by Atrilan » Tue Mar 22, 2016 5:53 pm
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by The Uthani Imperium » Tue Mar 22, 2016 6:10 pm
The soldier clicked his heels and saluted, shouting "Reporting commander!" As he did so.
The young man, 19 or so with boyish features and a light in his eyes that told of youthful innocence, struggled through the mud that seemed to cover everything in Poland this time of year. Slowly approaching the khaki green tent that served as his platoon headquarters, he did his best to wipe his boots before staggering in. He straightened as much as he could, drawing dirty looks from the near-pristine staff; then cocked back his hand into a salute and offered a , "Reporting Commander!" To the grizzled captain that was quickly bearing down on him
by Atrilan » Wed Mar 23, 2016 4:17 am
The Uthani Imperium wrote:Hey guys! So after getting a signal flare from some of the P2TM mentors, I'd like to take a second and run some things by y'all.
First and foremost, I know you guys moved to P2TM, but considering your original RP started in International Incidents and you all seem to have taken an interest in the Modern Tech field; I highly suggest you take a look at the Welcome to International Incidents sticky. Again, I understand that y'all have moved to P2TM with this thread, but the Welcome to II thread does have a fair degree of useful information regarding Roleplaying in general and some fantastic links focused around assisting players. On top of that, in general if you any of y'all do ever RP in II again, the thread is a great way to learn the basics of how the board works and is geared towards player integration and assistance.
Secondly, I strongly suggest you guys take a look at the NationStates Frequently Asked Questions page, specifically regarding Freedom of Speech. To be clear, I'm not speaking as a Mod here, Mentors have no punitive power; but as a general rule Freedom of Speech is not protected on NS (as clearly stated in the FAQ link above.)
With all that covered, I'd like to address a few things from a Roleplay standpoint:
From what I can tell from y'alls thread you seem to be taking a more realistic/modern approach to this RP, which by all means is a perfectly fine and legitimate approach to roleplaying. But, unless I've misinterpreted the direction y'all want to go with it, there are some serious issues that collide with that line of thinking.
Without naming any specific players above; a couple of the applicants have had, to be blunt, absurd values that in a modern or 'realistic' terms would be both unsustainable and unheard of. On average, a sustainable number of military personnel in a percentage relative to your total population is between 1-1.5%. It's true that nations in the past have had higher percentages than this, but this was in times of great crisis and didn't constitute the true "standing" force. Personally, I'm not a numerical roleplayer (I.e. I don't focus on exact force composition), but if you intend to incorporate statistics into your RP I highly recommend you keep this in mind. Generally speaking a percentile higher than 1-1.5% is an extreme drain on your nation's economy, not only because it takes a large number of people out of the regular workforce, but also because it takes a lot of money to feed, equip, and pay your soldiers.
On top of that, remember that every active combat role you have as a number of logistical personnel behind them. For example, your average American Riflemen is supported by approximately ten logistical personnel. Ten isn't necessarily a magical number, there's a wide variety throughout the world's various militaries, but keep in mind that not all of your military personnel will be active in combat roles. In fact most of your guys will be ammo bearers, mechanics, logistical clerks, and etc.
I'd also like to address a couple of things that I noticed from y'alls original thread:
Communication, in any roleplay, is key. I can tell that you guys are excited to RP, and I'm not slamming you for that, it's always great to see guys who want to get out there and write. But there's nothing wrong with slowing things down and talking about what's going to happen. Doing so tends to resolve a lot of issues before they even happen, and likewise goes a long way in reducing or even eliminating tension between players.
On top of that, slowing down in general might be something to consider. From looking at y'alls old thread it looked like you guys were just firing off one-line posts. In general, I always advise players to take a step back and see if they can add substance and detail to their posts to avoid the impression of "spam" or "hollow" posts. In you first RP I saw a lot of posts that were just lines of dialogue in response to, well, more lines of dialogue. Don't get me wrong, characters need to talk to one another, that's just a given. But skipping on background detail (the location, the atmosphere of the conversation, physical description of your characters and etc.) doesn't do you any favors. I'd suggest that instead of just line of dialogue after line of dialogue, you explain their surroundings a bit more.
So to give you an example:The soldier clicked his heels and saluted, shouting "Reporting commander!" As he did so.
Becomes:The young man, 19 or so with boyish features and a light in his eyes that told of youthful innocence, struggled through the mud that seemed to cover everything in Poland this time of year. Slowly approaching the khaki green tent that served as his platoon headquarters, he did his best to wipe his boots before staggering in. He straightened as much as he could, drawing dirty looks from the near-pristine staff; then cocked back his hand into a salute and offered a , "Reporting Commander!" To the grizzled captain that was quickly bearing down on him
By expanding on the situation from a setting perspective, the dialogue itself has more context and more flavor which allows the reader to further immerse themselves into the story.
So to wrap this up. My biggest piece of advice is to just take a breath guys. RPing is exciting, I get that, but there's no need to rush. Take some time, figure out the direction you want your post to go, and remember that the forum isn't going anywhere.
I hope you guys find this helpful, and if I or any of the other mentors can provide you with assistance please feel free to send us a telegram.
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by Germaustia » Wed Mar 23, 2016 5:55 am
The Uthani Imperium wrote:Hey guys! So after getting a signal flare from some of the P2TM mentors, I'd like to take a second and run some things by y'all.
First and foremost, I know you guys moved to P2TM, but considering your original RP started in International Incidents and you all seem to have taken an interest in the Modern Tech field; I highly suggest you take a look at the Welcome to International Incidents sticky. Again, I understand that y'all have moved to P2TM with this thread, but the Welcome to II thread does have a fair degree of useful information regarding Roleplaying in general and some fantastic links focused around assisting players. On top of that, in general if you any of y'all do ever RP in II again, the thread is a great way to learn the basics of how the board works and is geared towards player integration and assistance.
Secondly, I strongly suggest you guys take a look at the NationStates Frequently Asked Questions page, specifically regarding Freedom of Speech. To be clear, I'm not speaking as a Mod here, Mentors have no punitive power; but as a general rule Freedom of Speech is not protected on NS (as clearly stated in the FAQ link above.)
With all that covered, I'd like to address a few things from a Roleplay standpoint:
From what I can tell from y'alls thread you seem to be taking a more realistic/modern approach to this RP, which by all means is a perfectly fine and legitimate approach to roleplaying. But, unless I've misinterpreted the direction y'all want to go with it, there are some serious issues that collide with that line of thinking.
Without naming any specific players above; a couple of the applicants have had, to be blunt, absurd values that in a modern or 'realistic' terms would be both unsustainable and unheard of. On average, a sustainable number of military personnel in a percentage relative to your total population is between 1-1.5%. It's true that nations in the past have had higher percentages than this, but this was in times of great crisis and didn't constitute the true "standing" force. Personally, I'm not a numerical roleplayer (I.e. I don't focus on exact force composition), but if you intend to incorporate statistics into your RP I highly recommend you keep this in mind. Generally speaking a percentile higher than 1-1.5% is an extreme drain on your nation's economy, not only because it takes a large number of people out of the regular workforce, but also because it takes a lot of money to feed, equip, and pay your soldiers.
On top of that, remember that every active combat role you have as a number of logistical personnel behind them. For example, your average American Riflemen is supported by approximately ten logistical personnel. Ten isn't necessarily a magical number, there's a wide variety throughout the world's various militaries, but keep in mind that not all of your military personnel will be active in combat roles. In fact most of your guys will be ammo bearers, mechanics, logistical clerks, and etc.
I'd also like to address a couple of things that I noticed from y'alls original thread:
Communication, in any roleplay, is key. I can tell that you guys are excited to RP, and I'm not slamming you for that, it's always great to see guys who want to get out there and write. But there's nothing wrong with slowing things down and talking about what's going to happen. Doing so tends to resolve a lot of issues before they even happen, and likewise goes a long way in reducing or even eliminating tension between players.
On top of that, slowing down in general might be something to consider. From looking at y'alls old thread it looked like you guys were just firing off one-line posts. In general, I always advise players to take a step back and see if they can add substance and detail to their posts to avoid the impression of "spam" or "hollow" posts. In you first RP I saw a lot of posts that were just lines of dialogue in response to, well, more lines of dialogue. Don't get me wrong, characters need to talk to one another, that's just a given. But skipping on background detail (the location, the atmosphere of the conversation, physical description of your characters and etc.) doesn't do you any favors. I'd suggest that instead of just line of dialogue after line of dialogue, you explain their surroundings a bit more.
So to give you an example:The soldier clicked his heels and saluted, shouting "Reporting commander!" As he did so.
Becomes:The young man, 19 or so with boyish features and a light in his eyes that told of youthful innocence, struggled through the mud that seemed to cover everything in Poland this time of year. Slowly approaching the khaki green tent that served as his platoon headquarters, he did his best to wipe his boots before staggering in. He straightened as much as he could, drawing dirty looks from the near-pristine staff; then cocked back his hand into a salute and offered a , "Reporting Commander!" To the grizzled captain that was quickly bearing down on him
By expanding on the situation from a setting perspective, the dialogue itself has more context and more flavor which allows the reader to further immerse themselves into the story.
So to wrap this up. My biggest piece of advice is to just take a breath guys. RPing is exciting, I get that, but there's no need to rush. Take some time, figure out the direction you want your post to go, and remember that the forum isn't going anywhere.
I hope you guys find this helpful, and if I or any of the other mentors can provide you with assistance please feel free to send us a telegram.
by Atrilan » Wed Mar 23, 2016 8:25 am
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by Chewion » Wed Mar 23, 2016 9:31 am
Atrilan wrote:I think I understand what we did wrong. If anyone here still wants to do it, I will set the role play in 2030. I will ask you to write in detail. I will also allow you to have a main country and one extra as a starting setup (the extra needs to be realistic).
by Atrilan » Wed Mar 23, 2016 11:21 am
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by Kumbhalgarh » Wed Mar 23, 2016 12:12 pm
by Chewion » Wed Mar 23, 2016 12:18 pm
Kumbhalgarh wrote:I suggest we do a powerful RP in the Samurai Times. This will help all of us communicate and draw details better, as there was no sort of "Godmod" Technology back then. And communication will take much more time and detailed posts.
by Atrilan » Wed Mar 23, 2016 12:33 pm
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by Atrilan » Wed Mar 23, 2016 2:42 pm
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by Atrilan » Wed Mar 23, 2016 3:03 pm
Atrilan wrote:How did we get 12 votes?
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by The United States of American Patriots » Wed Mar 23, 2016 3:10 pm
by Conservative Republic Of Huang » Wed Mar 23, 2016 3:49 pm
by Conservative Republic Of Huang » Wed Mar 23, 2016 3:51 pm
The United States of American Patriots wrote:WW1
by The Uthani Imperium » Wed Mar 23, 2016 3:53 pm
Nation A declares war on Nation B
Nation B launches a missile strike
Nation A is struck by the missiles, casualties are (X)
by Germaustia » Wed Mar 23, 2016 5:21 pm
by Germaustia » Wed Mar 23, 2016 5:22 pm
Kumbhalgarh wrote:I suggest we do a powerful RP in the Samurai Times. This will help all of us communicate and draw details better, as there was no sort of "Godmod" Technology back then. And communication will take much more time and detailed posts.
by Atrilan » Wed Mar 23, 2016 5:24 pm
Germaustia wrote:I say we just look at the Google vote..
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by Germaustia » Thu Mar 24, 2016 6:38 am
by Kumbhalgarh » Thu Mar 24, 2016 6:47 am
by Atrilan » Thu Mar 24, 2016 7:16 am
Germaustia wrote:Dude use a Google Form that way it doesnt allow Multiple Votes.
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
by Atrilan » Thu Mar 24, 2016 7:18 am
National Information
Leader - Antrinoxa Program
Capital - Avlose
Population - 73,892,891
Currency - Credit (₡)
Roleplay Information
2024: The Long Peace - People's Republic of China
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