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Cuprum
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Founded: Jun 21, 2013
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Postby Cuprum » Wed Jul 13, 2016 6:56 pm

Argentumurbem wrote:What about creating a "base" faction rp system which we can use to create our own timeline?

My initial idea is instead of allowing players to control minor lords (which either provides a major boost in strength to their LP or an unfair detriment depending on loyalty) they control the entire "faction" - so one player is House Stark, one player is House Baratheon of Dragonstone, etc - and the lands and lords under that faction change due to setting (so depending on the timeline of the War of the Five Kings: Stark controls all of the North at the beginning, includes most of the riverlands post crowning, lost moat cailin, lost deepwood and bear isle, lost winterfell, lost control of Bolton, lost control of Karstark, lost control of Frey, and so on).

- Gameplay is just like any other faction rp, you receive a revenue, you spend it on "Upgrades" and "troops", you interact with characters and you move armies around on an imaginary map.
- Upgrades, instead of being the basic building trees, are increased in scope to deal with the settlement and cultivation of the lands and manors of the realm:
- - Provinces are the distinct landmasses of each fallen kingdom, and function as the de facto lordships of the major houses in Westeros (High Lords, if taking CK2 terminology). In the north you have the province of Bear Isle, the Wolfswood, the Highlands, Stoney Shore, the Rills, Barrowlands, Sea Dragon Point, Cape Kraken, the Neck, Grey Hills etc. They provide natural modifiers depending on the land. So the forests provide a bonus to archers but reduce farming, deserts offer attrition damage to none-native forces but possess one less plot.
- - Provinces are "ruled" via the provincial keep - the capital fortification of the region - which will often share the same name of the province it is in if there are not two canon terms. (The winterfell province is one example)
- - Plots are the arbitrary divisions of said provinces in to the lordships of the Westerosi houses. Each province before modifiers possesses four said plots. There are your building slots. Each are considered to contain a primary industry. These include: farming, fishing, mining, horse rearing, hunting, etc which generate an income (and modifiers) for the province.
- - The keeps can be upgraded, some upgraded pre-game (storm's end, for example) and the province owner only collects a plot's revenue if they hold that keep.
- - Towns function as a plot, but must be captured in the same way as a castle. Some towns take the place of plots, others function as the region capital
- Each keep provides the regional troop band (so Northern plot provides a Hvy Cav/Hvy Inf heavy force while a Dornish plot provides a Horse Archers/Spearmen heavy force) regardless of who owns it.

Obviously this requires refinement, but I think that if we could garner a good collection of people interested then this faction system could easily be extended not only to encompass any medieval rp, but also antiquity or other time periods.


Sounds good but why it has to be the Five kings war, why not a really corrupted era like the reign of Aegon IV.

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Argentumurbem
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Postby Argentumurbem » Sun Jul 17, 2016 2:46 pm

Cuprum wrote:Sounds good but why it has to be the Five kings war, why not a really corrupted era like the reign of Aegon IV.


Just used the Wot5K for the examples, theoretically could work with any point in time.
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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Austria and Bavaria
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Postby Austria and Bavaria » Mon Jul 25, 2016 7:17 am

Ontorisa wrote:NS Name: Ontorisa
Epithets/Titles: Lord of Harrenhall, Master of the Sick Chirps
Why you want to join this group: Pretty big GoT fan, plus I'm always looking for a good GoT RP
Favorite Character(s) from the books: Robb Stark, Jon Snow, Tywin Lannister, Rickard Karstark
Favorite Character(s) from ASOIF History: The Night King
Favorite House: House Karstark
Who do you support in the War of Five Kings: The King in the North!


Accepted.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Austria and Bavaria
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Founded: Jul 14, 2015
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Postby Austria and Bavaria » Sun Jul 31, 2016 12:20 pm

Not an ASOIAF RP, but nevertheless, I think you guys may be interested: viewtopic.php?f=31&t=385449
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Cuprum
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Founded: Jun 21, 2013
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Postby Cuprum » Mon Aug 08, 2016 5:03 pm

Long time without an ASOIAF RP...

Image
Last edited by Cuprum on Mon Aug 08, 2016 5:03 pm, edited 1 time in total.

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Austria and Bavaria
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Founded: Jul 14, 2015
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Postby Austria and Bavaria » Mon Aug 08, 2016 5:42 pm

Cuprum wrote:Long time without an ASOIAF RP...

(Image)


I know, right?
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Cuprum
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Founded: Jun 21, 2013
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Postby Cuprum » Tue Aug 09, 2016 3:44 am

Austria and Bavaria wrote:
Cuprum wrote:Long time without an ASOIAF RP...

(Image)


I know, right?


Yeah

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Argentumurbem
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Postby Argentumurbem » Tue Aug 09, 2016 5:44 am

I keep wanting to try a mechanic-heavy RP but keep overcomplicating things. So, instead I am thinking story-driven, decision-based RP.

Setting is either:
- Aegon's Conquest: players are minor nobles and knights fighting against the Dragons. They will have to adopt to the new ways of fighting least they end up dead. Their decisions/choices will either see the dragons killed, or the Seven Kingdoms humbled. Less on the court intrigue and more on what the lords and their bannermen would do against the creatures of fire.
- - At its simplest this would be the players having to work through their differences in loyalties and ambitions to find ways of defeating the dragons.

- Pre-Dance of Dragons: players will be members of the court - kingsguardsmen, minor nobles and courtiers. This will probably end up less focusing on the actual fighting and more on the relationships between characters. Decisions - pro-Aegon or pro-Rhaenyra - will not only directly affect the events in question, but also build towards influence both claimants have with the noblemen.
- - Stripped down to its essentials this would basically be a loyalty-winning affair with the players trying to stick their dragon on the throne and keeping them there.

- Post Blackfyre Rebellion: players would be low-level knights/courtiers dealing with the affairs of a small lordship caught in the middle of a crisis. A simpleton lord and no apparent heir, bandits running freely among the villages and the lingering wounds suffered during the Rebellion. This would be more damage control as the players have to weigh up the pros and cons of each decision.
- - I suppose it would be taking inspiration from telltales and/or those old Choose Your Own Adventure books. There would only be offered options when the plot demands it (say for example the players are going off on a tangent hunting down wild blueberries) and generally it would be a case of the events reacting to the choices. So say the players decide to kill the local bandit. Instead of a public execution they do it while he is a prisoner. This can either be marked as a "point" against the lord as tyranny (and therefore affecting the chances of public revolt) or indeed quell any chance of increased banditry as he is no longer a symbol of defiance.

- The Mad Dragon: the "players" are all the same person. There are turns (every few days) and a decision to be made. The players select the option they wish and the one with the most votes (in the event of a draw the choice selected first of the ones in a tie is chosen) is put in to play. The outcome would be mentioned in the decision process so it would be something like:
- - The bruises on your wife has become a cause for concern among a growing number of noblemen within the court. The heir of Stokeworth has been heard commenting that the kingsguard should inflict the bruises on Your Grace. How will you deal with this insolence?
- - - A) Make an example of him: have him executed. {this act reaffirms the authority and power of the King. However it is also unsupported by the nobles. There is a chance that vassals will respond with hostility.}
- - - B) Punish him: have him thrown in the dungeons. {this act will quell the most outspoken of the nobles. However it is also considered a tyrannic act. There will be a chance of growing rebellious thoughts}
- - - C) Dismiss it: continue as if he never said anything. {Vocal discontent will increase. Authority of the Crown will decrease.}
- - - D) Cease the injuries: stop yourself from harming your wife. {Vocal discontent will decrease. Tyranny will decrease. Amicability will increase. This is a decision supported by the nobles.}
- - The game would progress until the King is dead. Depending on choices some events will be locked in and others locked out. Rebellions could happen fairly regularly and canon alliances may or may not change or break up entirely. Competing factions, pretty girls, clever eunuchs and unwashed cooks will all be included and can drastically affect the plot.
- This game itself could be changed to have the players playing characters while the king's decisions are based by majority agreement or a dice-roll, having the same decisions-based format as the above with the included cravat that they are not, in entirety, the driving force behind the plot. (Sorta "their story his plot" deal)

Thoughts?
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

User avatar
Cuprum
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Posts: 3664
Founded: Jun 21, 2013
Ex-Nation

Postby Cuprum » Tue Aug 09, 2016 9:51 am

Argentumurbem wrote:I keep wanting to try a mechanic-heavy RP but keep overcomplicating things. So, instead I am thinking story-driven, decision-based RP.

Setting is either:
- Aegon's Conquest: players are minor nobles and knights fighting against the Dragons. They will have to adopt to the new ways of fighting least they end up dead. Their decisions/choices will either see the dragons killed, or the Seven Kingdoms humbled. Less on the court intrigue and more on what the lords and their bannermen would do against the creatures of fire.
- - At its simplest this would be the players having to work through their differences in loyalties and ambitions to find ways of defeating the dragons.

- Pre-Dance of Dragons: players will be members of the court - kingsguardsmen, minor nobles and courtiers. This will probably end up less focusing on the actual fighting and more on the relationships between characters. Decisions - pro-Aegon or pro-Rhaenyra - will not only directly affect the events in question, but also build towards influence both claimants have with the noblemen.
- - Stripped down to its essentials this would basically be a loyalty-winning affair with the players trying to stick their dragon on the throne and keeping them there.

- Post Blackfyre Rebellion: players would be low-level knights/courtiers dealing with the affairs of a small lordship caught in the middle of a crisis. A simpleton lord and no apparent heir, bandits running freely among the villages and the lingering wounds suffered during the Rebellion. This would be more damage control as the players have to weigh up the pros and cons of each decision.
- - I suppose it would be taking inspiration from telltales and/or those old Choose Your Own Adventure books. There would only be offered options when the plot demands it (say for example the players are going off on a tangent hunting down wild blueberries) and generally it would be a case of the events reacting to the choices. So say the players decide to kill the local bandit. Instead of a public execution they do it while he is a prisoner. This can either be marked as a "point" against the lord as tyranny (and therefore affecting the chances of public revolt) or indeed quell any chance of increased banditry as he is no longer a symbol of defiance.

- The Mad Dragon: the "players" are all the same person. There are turns (every few days) and a decision to be made. The players select the option they wish and the one with the most votes (in the event of a draw the choice selected first of the ones in a tie is chosen) is put in to play. The outcome would be mentioned in the decision process so it would be something like:
- - The bruises on your wife has become a cause for concern among a growing number of noblemen within the court. The heir of Stokeworth has been heard commenting that the kingsguard should inflict the bruises on Your Grace. How will you deal with this insolence?
- - - A) Make an example of him: have him executed. {this act reaffirms the authority and power of the King. However it is also unsupported by the nobles. There is a chance that vassals will respond with hostility.}
- - - B) Punish him: have him thrown in the dungeons. {this act will quell the most outspoken of the nobles. However it is also considered a tyrannic act. There will be a chance of growing rebellious thoughts}
- - - C) Dismiss it: continue as if he never said anything. {Vocal discontent will increase. Authority of the Crown will decrease.}
- - - D) Cease the injuries: stop yourself from harming your wife. {Vocal discontent will decrease. Tyranny will decrease. Amicability will increase. This is a decision supported by the nobles.}
- - The game would progress until the King is dead. Depending on choices some events will be locked in and others locked out. Rebellions could happen fairly regularly and canon alliances may or may not change or break up entirely. Competing factions, pretty girls, clever eunuchs and unwashed cooks will all be included and can drastically affect the plot.
- This game itself could be changed to have the players playing characters while the king's decisions are based by majority agreement or a dice-roll, having the same decisions-based format as the above with the included cravat that they are not, in entirety, the driving force behind the plot. (Sorta "their story his plot" deal)

Thoughts?


To fight against a three dragons is a dead end specially if you have never seen one before which is the case of Westeros and their weaknesses are hard to reach. After Harrenhall was burned and the field of fire happened everyone will agree that Dragons are nearly unbeatable except in Dorne unless there is a good commander leading the expedition.

In the Dance of Dragons it would be difficult for a landed knight like the Keath from the Riverlands to be remembered since the real players were the great lords that participated in the great council like the Hightowers, the Targaryen, the Starks, the Velaryons and some others. The only lesser nobles from the court that has an important role in that setting was the Kingmaker but he was a kingsguard and purged most of the court advisers.

Decisions like this?

Image

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Austria and Bavaria
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Founded: Jul 14, 2015
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Postby Austria and Bavaria » Wed Sep 21, 2016 7:00 am

Anyone want to do a Eastern Essos RP?
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Arlye Austros
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Inoffensive Centrist Democracy

Postby Arlye Austros » Mon Nov 14, 2016 5:35 am

Austria and Bavaria wrote:Anyone want to do a Eastern Essos RP?

Hmmm... Rhoynar Wars? Water Wizards are under looked.
Arlye Austros, the New South. In the Nibaru Expense. -Future Tech-
Patagonia and its regional neighbours are dominated by the Frankish Kingdom of Argentina and use Modern tech for their affairs. -Modern/Post Modern Tech-

Chilean-Argentine, Pro Union of the Americas (all three). Anti Chavism, anti other stuff. Conservative, but not in extremis (hope so).
Pro Stark, Impeach Tommen

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