Cuprum wrote:(Image)
My proposal which is in progress...
Castle
Income: 4 Gold
Fort level: 3
Levies: 60 light infantry, 150 heavy infantry, 15 light cavalryThese buildings increase fort level, increasing the time it takes an attacking army to siege the holding.
Name: Castle Fortifications I
Price : 50 gold
Build time: 182 days
Effects: +0.5 fort level
Requirements:
Tech Requirements:
Name: Castle Fortifications II
Price : 50 gold
Build time: 182 days
Effects: +0.5 fort level
Requirements: Castle Walls I, Castle Fortifications I
Tech Requirements: Improved Keeps 1
Name: Castle Fortifications III
Price : 100 gold
Build time: 182 days
Effects: +0.5 fort level
Requirements: Castle Fortifications II
Tech Requirements: Improved Keeps 3
Name: Castle Fortifications IV
Price : 100 gold
Build time: 365 days
Effects: +1 fort level
Requirements: Castle Fortifications III
Tech Requirements: Improved Keeps 7
Name: Castle Fortifications V
Price : 100 gold
Build time: 365 days
Effects: +1 fort level
Requirements: Castle Fortifications IV
Tech Requirements: Improved Keeps 7Walls increase levy size and fort level, raising the defensive capacity. They also slightly increase yearly income from the holding.
Name: Castle Walls I
Price : 50 gold
Build time: 365 days
Effects: +2.5% levy size, +0.2 income
Requirements:
Tech Requirements:
Name: Castle Walls II
Price : 50 gold
Build time: 547 days
Effects: +0.5 fort level, +2.5% levy size, +0.2 income
Requirements: Castle Walls I
Tech Requirements: Improved Keeps 2
Name: Castle Walls III
Price: 100 gold
Build time: 730 days
Effects: +1 fort level, +0.2 income, +5% levy size
Requirements: Castle Walls II
Tech Requirements: Improved Keeps 4
Name: Castle Walls IV
Price: 150 gold
Build time: 1095 days
Effects: +1 fort level, +0.2 income, +5% levy size
Requirements: Castle Walls III
Tech Requirements: Improved Keeps 6
Name: Castle Walls V
Price: 150 gold
Build time: 1460 days
Effects: +1.5 fort level, +0.5 income, +10% levy size
Requirements: Castle Walls IV
Tech Requirements: Improved Keeps 8
Name: Qarthian Walls
Price: 150 gold
Build time: 1460 days
Effects: +4 fort level, +0.5 income, +10% levy size
Requirements: Castle Walls V, Qarth
Tech Requirements: Improved Keeps 8Keeps are arguably the most important building for castles. They increase garrison size, thereby increasing the defensive capacity of the holding, and increase levies, giving the holder the ability to field more troops.
Name: Keep I
Price: 150 gold
Build time: 547 days
Effects: +5% levy size, +5% garrison size
Requirements:
Tech Requirements:
Name: Keep II
Price: 200 gold
Build time: 730 days
Effects: +10% levy size, +10% garrison size
Requirements: Keep I
Tech Requirements:
Name: Keep III
Price: 300 gold
Build time: 1095 days
Effects: +15% levy size, +15% garrison size
Requirements: Keep II
Tech Requirements: Improved Keeps 2
Name: Keep IV
Price: 400 gold
Build time: 1460 days
Effects: +20% levy size, +20% garrison size
Requirements: Keep III
Tech Requirements: Improved Keeps 4
Name: Keep V
Price: 500 gold
Build time: 2190 days
Effects: +25% levy size, +25% garrison size
Requirements: Keep IV
Tech Requirements: Improved Keeps 6
Name: Keep VI
Price: 500 gold
Build time: 2190 days
Effects: +30% levy size, +20% garrison size
Requirements: Keep V
Tech Requirements: Improved Keeps 8Militia training grounds increase the output of light infantry and archers in a holding. Both are low quality troops, but tend to make up the majority of armies, being very numerous, and are two of the best troop types during the skirmish phase at the start of a battle.
Name: Militia Training Ground I
Price: 100 gold
Build time: 365 days
Effects: +80 light infantry, +10 archers
Requirements:
Tech Requirements:
Name: Militia Training Ground II
Price: 120 gold
Build time: 547 days
Effects: +50 light infantry, +50 archers
Requirements: Castle Walls I, Militia Training Ground I
Tech Requirements: Castle Infrastructure I
Name: Militia Training Ground III
Price: 200 gold
Build time: 1095 days
Effects: +50 light infantry, +90 archers
Requirements: Castle Walls I, Militia Training Ground I
Tech Requirements: Castle Infrastructure V
Name: Militia Training Ground IV
Price: 300 gold
Build time: 1095 days
Effects: +60 light infantry, +120 archers
Requirements: Militia Training Ground II
Tech Requirements: Castle Infrastructure VIICastle towns are the economic upgrade for castles, and are thus extremely important.
Name: Castle Town I
Price: 100 gold
Build time: 365 Days
Effects: +2 income
Requirements: Castle Walls I
Tech Requirements:
Name: Castle Town II
Price: 120 gold
Build time: 547 Days
Effects: +2 income
Requirements: Castle Town I
Tech Requirements: Castle Infrastructure 2
Name: Castle Town III
Price: 200 gold
Build time: 730 Days
Effects: +2 income
Requirements: Castle Town II
Tech Requirements: Castle Infrastructure 4
Name: Castle Town IV
Price: 300 gold
Build time: 1095 days
Effects: +2 income
Requirements: Castle Town III
Tech Requirements: Castle Infrastructure 5
Name: Castle Town V
Price: 400 gold
Build time: 2190 days
Effects: +2 income
Requirements: Castle Town IV
Tech Requirements: Castle Infrastructure 6
Name: Castle Town VI
Price: 500 gold
Build time: 2190 days
Effects: +2 income
Requirements: Castle Town V
Tech Requirements: Castle Infrastructure 8Training grounds are one of the key buildings that make castles the best holding for levies. This upgrade gives increased morale to all levies raised from the holding, which can make the difference between routing the enemy and being routed yourself. Additionally, the increased levy reinforcement rate means that losses will be replenished faster, and is key when fighting a defensive war.
Name: Training Grounds
Price: 200 gold
Build time: 730 days
Effects: +10% levy reinforcement rate , +20 retinue size
Requirements: Castle Walls II
Tech Requirements:
Name: Training Grounds II
Price: 250 gold
Build time: 1095 days
Effects: +10% levy reinforcement rate , +20 retinue size
Requirements: Training Grounds I
Tech Requirements: Castle Infrastructure 3
Name: Training Grounds III
Price: 300 gold
Build time: 2190 days
Effects: +20% levy reinforcement rate , +20 retinue size
Requirements: Training Grounds II
Tech Requirements: Castle Infrastructure 6Barracks provide castles with heavy infantry and pikemen, which gives an army staying power and the ability to kill in the melee phase of combat.
Name: Barracks I
Price: 100 gold
Build time: 365 days
Effects: +30 heavy infantry, +15 pikemen
Requirements:
Tech Requirements:
Name: Barracks II
Price: 120 gold
Build time: 547 days
Effects: +40 heavy infantry, +15 pikemen
Requirements: Barracks I
Tech Requirements:
Name: Barracks III
Price: 200 gold
Build time: 730 days
Effects: +45 heavy infantry, +20 pikemen
Requirements: Barracks II
Tech Requirements: Castle Infrastructure 1
Name: Barracks IV
Price: 300 gold
Build time: 1095 days
Effects: +50 heavy infantry, +25 pikemen
Requirements: Barracks III
Tech Requirements: Castle Infrastructure 3
Name: Barracks V
Price: 400 gold
Build time: 2190 days
Effects: +60 heavy infantry, +25 pikemen
Requirements: Barracks IV
Tech Requirements: Castle Infrastructure 5
Name: Barracks VI
Price: 500 gold
Build time: 2190 days
Effects: +65 heavy infantry, +25 pikemen
Requirements: Barracks V
Tech Requirements: Castle Infrastructure 7Stables are another key to the power of castles. They are the only way outside of culture specific buildings to acquire heavy cavalry, the best troop type in the game, and give plentiful light cavalry, which are an all around useful troop type, and great for chasing down fleeing armies.
Name: Stables I
Price: 100 gold
Build time: 365 days
Effects: +35 light cavalry
Requirements:
Tech Requirements:
Name: Stables II
Price: 120 gold
Build time: 547 days
Effects: +45 light cavalry
Requirements: Castle Walls I
Tech Requirements:
Name: Stables III
Price: 200 gold
Build time: 730 days
Effects: +55 light cavalry
Requirements: Stables II, Castle Walls II
Tech Requirements: Castle Infrastructure 2
Name: Stables IV
Price: 300 gold
Build time: 730 days
Effects: +55 light cavalry, +5 heavy cavalry
Requirements: Stables III
Tech Requirements: Castle Infrastructure 4
Name: Stables V
Price: 400 gold
Build time: 2190 days
Effects: +55 light cavalry, +10 heavy cavalry
Requirements: Stables IV
Tech Requirements: Castle Infrastructure 6
Name: Stables VI
Price: 500 gold
Build time: 2190 days
Effects: +55 light cavalry, +20 heavy cavalry
Requirements: Stables V
Tech Requirements: Castle Infrastructure 8
Using the CK2 model wouldn't apply here. I created my own model, based partially on the AGOT mod for CK2 as well as several submods for that mod. I don't mind you guys reserving positions just yet, just know that there will be events similar to other Factions RPs I have done.