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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Tue Feb 09, 2016 11:13 pm

Cuprum wrote:

My proposal which is in progress...

Castle

Income: 4 Gold
Fort level: 3
Levies: 60 light infantry, 150 heavy infantry, 15 light cavalry


These buildings increase fort level, increasing the time it takes an attacking army to siege the holding.

Name: Castle Fortifications I
Price : 50 gold
Build time: 182 days
Effects: +0.5 fort level
Requirements:
Tech Requirements:


Name: Castle Fortifications II
Price : 50 gold
Build time: 182 days
Effects: +0.5 fort level
Requirements: Castle Walls I, Castle Fortifications I
Tech Requirements: Improved Keeps 1


Name: Castle Fortifications III
Price : 100 gold
Build time: 182 days
Effects: +0.5 fort level
Requirements: Castle Fortifications II
Tech Requirements: Improved Keeps 3


Name: Castle Fortifications IV
Price : 100 gold
Build time: 365 days
Effects: +1 fort level
Requirements: Castle Fortifications III
Tech Requirements: Improved Keeps 7


Name: Castle Fortifications V
Price : 100 gold
Build time: 365 days
Effects: +1 fort level
Requirements: Castle Fortifications IV
Tech Requirements: Improved Keeps 7


Walls increase levy size and fort level, raising the defensive capacity. They also slightly increase yearly income from the holding.

Name: Castle Walls I
Price : 50 gold
Build time: 365 days
Effects: +2.5% levy size, +0.2 income
Requirements:
Tech Requirements:

Name: Castle Walls II
Price : 50 gold
Build time: 547 days
Effects: +0.5 fort level, +2.5% levy size, +0.2 income
Requirements: Castle Walls I
Tech Requirements: Improved Keeps 2


Name: Castle Walls III
Price: 100 gold
Build time: 730 days
Effects: +1 fort level, +0.2 income, +5% levy size
Requirements: Castle Walls II
Tech Requirements: Improved Keeps 4


Name: Castle Walls IV
Price: 150 gold
Build time: 1095 days
Effects: +1 fort level, +0.2 income, +5% levy size
Requirements: Castle Walls III
Tech Requirements: Improved Keeps 6


Name: Castle Walls V
Price: 150 gold
Build time: 1460 days
Effects: +1.5 fort level, +0.5 income, +10% levy size
Requirements: Castle Walls IV
Tech Requirements: Improved Keeps 8


Name: Qarthian Walls
Price: 150 gold
Build time: 1460 days
Effects: +4 fort level, +0.5 income, +10% levy size
Requirements: Castle Walls V, Qarth
Tech Requirements: Improved Keeps 8


Keeps are arguably the most important building for castles. They increase garrison size, thereby increasing the defensive capacity of the holding, and increase levies, giving the holder the ability to field more troops.


Name: Keep I
Price: 150 gold
Build time: 547 days
Effects: +5% levy size, +5% garrison size
Requirements:
Tech Requirements:


Name: Keep II
Price: 200 gold
Build time: 730 days
Effects: +10% levy size, +10% garrison size
Requirements: Keep I
Tech Requirements:


Name: Keep III
Price: 300 gold
Build time: 1095 days
Effects: +15% levy size, +15% garrison size
Requirements: Keep II
Tech Requirements: Improved Keeps 2


Name: Keep IV
Price: 400 gold
Build time: 1460 days
Effects: +20% levy size, +20% garrison size
Requirements: Keep III
Tech Requirements: Improved Keeps 4


Name: Keep V
Price: 500 gold
Build time: 2190 days
Effects: +25% levy size, +25% garrison size
Requirements: Keep IV
Tech Requirements: Improved Keeps 6


Name: Keep VI
Price: 500 gold
Build time: 2190 days
Effects: +30% levy size, +20% garrison size
Requirements: Keep V
Tech Requirements: Improved Keeps 8


Militia training grounds increase the output of light infantry and archers in a holding. Both are low quality troops, but tend to make up the majority of armies, being very numerous, and are two of the best troop types during the skirmish phase at the start of a battle.

Name: Militia Training Ground I
Price: 100 gold
Build time: 365 days
Effects: +80 light infantry, +10 archers
Requirements:
Tech Requirements:

Name: Militia Training Ground II
Price: 120 gold
Build time: 547 days
Effects: +50 light infantry, +50 archers
Requirements: Castle Walls I, Militia Training Ground I
Tech Requirements: Castle Infrastructure I


Name: Militia Training Ground III
Price: 200 gold
Build time: 1095 days
Effects: +50 light infantry, +90 archers
Requirements: Castle Walls I, Militia Training Ground I
Tech Requirements: Castle Infrastructure V


Name: Militia Training Ground IV
Price: 300 gold
Build time: 1095 days
Effects: +60 light infantry, +120 archers
Requirements: Militia Training Ground II
Tech Requirements: Castle Infrastructure VII


Castle towns are the economic upgrade for castles, and are thus extremely important.

Name: Castle Town I
Price: 100 gold
Build time: 365 Days
Effects: +2 income
Requirements: Castle Walls I
Tech Requirements:


Name: Castle Town II
Price: 120 gold
Build time: 547 Days
Effects: +2 income
Requirements: Castle Town I
Tech Requirements: Castle Infrastructure 2


Name: Castle Town III
Price: 200 gold
Build time: 730 Days
Effects: +2 income
Requirements: Castle Town II
Tech Requirements: Castle Infrastructure 4


Name: Castle Town IV
Price: 300 gold
Build time: 1095 days
Effects: +2 income
Requirements: Castle Town III
Tech Requirements: Castle Infrastructure 5


Name: Castle Town V
Price: 400 gold
Build time: 2190 days
Effects: +2 income
Requirements: Castle Town IV
Tech Requirements: Castle Infrastructure 6


Name: Castle Town VI
Price: 500 gold
Build time: 2190 days
Effects: +2 income
Requirements: Castle Town V
Tech Requirements: Castle Infrastructure 8



Training grounds are one of the key buildings that make castles the best holding for levies. This upgrade gives increased morale to all levies raised from the holding, which can make the difference between routing the enemy and being routed yourself. Additionally, the increased levy reinforcement rate means that losses will be replenished faster, and is key when fighting a defensive war.

Name: Training Grounds
Price: 200 gold
Build time: 730 days
Effects: +10% levy reinforcement rate , +20 retinue size
Requirements: Castle Walls II
Tech Requirements:


Name: Training Grounds II
Price: 250 gold
Build time: 1095 days
Effects: +10% levy reinforcement rate , +20 retinue size
Requirements: Training Grounds I
Tech Requirements: Castle Infrastructure 3


Name: Training Grounds III
Price: 300 gold
Build time: 2190 days
Effects: +20% levy reinforcement rate , +20 retinue size
Requirements: Training Grounds II
Tech Requirements: Castle Infrastructure 6



Barracks provide castles with heavy infantry and pikemen, which gives an army staying power and the ability to kill in the melee phase of combat.

Name: Barracks I
Price: 100 gold
Build time: 365 days
Effects: +30 heavy infantry, +15 pikemen
Requirements:
Tech Requirements:


Name: Barracks II
Price: 120 gold
Build time: 547 days
Effects: +40 heavy infantry, +15 pikemen
Requirements: Barracks I
Tech Requirements:

Name: Barracks III
Price: 200 gold
Build time: 730 days
Effects: +45 heavy infantry, +20 pikemen
Requirements: Barracks II
Tech Requirements: Castle Infrastructure 1


Name: Barracks IV
Price: 300 gold
Build time: 1095 days
Effects: +50 heavy infantry, +25 pikemen
Requirements: Barracks III
Tech Requirements: Castle Infrastructure 3


Name: Barracks V
Price: 400 gold
Build time: 2190 days
Effects: +60 heavy infantry, +25 pikemen
Requirements: Barracks IV
Tech Requirements: Castle Infrastructure 5

Name: Barracks VI
Price: 500 gold
Build time: 2190 days
Effects: +65 heavy infantry, +25 pikemen
Requirements: Barracks V
Tech Requirements: Castle Infrastructure 7


Stables are another key to the power of castles. They are the only way outside of culture specific buildings to acquire heavy cavalry, the best troop type in the game, and give plentiful light cavalry, which are an all around useful troop type, and great for chasing down fleeing armies.

Name: Stables I
Price: 100 gold
Build time: 365 days
Effects: +35 light cavalry
Requirements:
Tech Requirements:


Name: Stables II
Price: 120 gold
Build time: 547 days
Effects: +45 light cavalry
Requirements: Castle Walls I
Tech Requirements:


Name: Stables III
Price: 200 gold
Build time: 730 days
Effects: +55 light cavalry
Requirements: Stables II, Castle Walls II
Tech Requirements: Castle Infrastructure 2


Name: Stables IV
Price: 300 gold
Build time: 730 days
Effects: +55 light cavalry, +5 heavy cavalry
Requirements: Stables III
Tech Requirements: Castle Infrastructure 4


Name: Stables V
Price: 400 gold
Build time: 2190 days
Effects: +55 light cavalry, +10 heavy cavalry
Requirements: Stables IV
Tech Requirements: Castle Infrastructure 6


Name: Stables VI
Price: 500 gold
Build time: 2190 days
Effects: +55 light cavalry, +20 heavy cavalry
Requirements: Stables V
Tech Requirements: Castle Infrastructure 8


Using the CK2 model wouldn't apply here. I created my own model, based partially on the AGOT mod for CK2 as well as several submods for that mod. I don't mind you guys reserving positions just yet, just know that there will be events similar to other Factions RPs I have done.
National Information: http://kutath.weebly.com/

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Fri Feb 12, 2016 10:52 am

Anyone have any other ideas they would like added?

I will work on this more after I get off work tomorrow evening. The big things I need to do is starting shenanigans.
National Information: http://kutath.weebly.com/

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Caermine
Spokesperson
 
Posts: 133
Founded: Dec 27, 2015
Ex-Nation

Postby Caermine » Sat Feb 13, 2016 5:03 am

NS Name: Caermine
Epithets/Titles: Lord of the Three Sisters
Why you want to join this group: Big ASOIAF and GoT-fan
Favorite Character(s) from the books: Tywin Lannister, Sandsnakes
Favorite Character(s) from ASOIF History: Aenar Targaryen and his daughter Daenys Targaryen.
Favorite House: Martell and Manderly
Who do you support in the War of Five Kings: King Renly I
Last edited by Caermine on Sun Feb 14, 2016 9:10 am, edited 1 time in total.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Feb 13, 2016 1:33 pm

Caermine wrote:NS Name: Caermine
Epithets/Titles: :x
Why you want to join this group: Big ASOIAF and GoT-fan
Favorite Character(s) from the books: Tywin Lannister, Sandsnakes
Favorite Character(s) from ASOIF History: Aenar Targaryen and his daughter Daenys Targaryen.
Favorite House: Martell and Manderly
Who do you support in the War of Five Kings: King Renly I



Titles?
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Elepis
Powerbroker
 
Posts: 8963
Founded: Jan 05, 2014
Ex-Nation

Postby Elepis » Sun Feb 14, 2016 8:23 am

NS Name: Elepis
Epithets/Titles: First Triarch of Volantis, Lord of the Rhoyne
Why you want to join this group: I like ASOIAF (unfortunately, I can''t be too active at present)
Favorite Character(s) from the books: Lord Tywin, Tyrion & Prince Doran
Favorite Character(s) from ASOIF History: Aerys II (come on, he was a laugh...right?)
Favorite House: Lannister/Martell
Who do you support in the War of Five Kings:STANNIS THE MANNIS!
Last edited by Elepis on Sun Feb 14, 2016 8:26 am, edited 2 times in total.
"Krugmar - Today at 10:00 PM
Not sure that'll work on Elepis considering he dislikes (from what I've observed):
A: Nationalism
B: Religion being taken seriously
C: The Irish"

User avatar
Caermine
Spokesperson
 
Posts: 133
Founded: Dec 27, 2015
Ex-Nation

Postby Caermine » Sun Feb 14, 2016 8:24 am

Austria and Bavaria wrote:Titles?

Is that something I can just make up or what do you mean by this?

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sun Feb 14, 2016 8:25 am

Elepis wrote:NS Name: Elepis
Epithets/Titles: First Triarch of Volantis, Lord of the Rhoyne
Why you want to join this group: I like ASOIAF (unfortunately, I can''t be too active at present)
Favorite Character(s) from the books: Lord Tywin, Tyrion & Prince Doran
Favorite Character(s) from ASOIF History: Aerys II (come on, he was a laugh...right?)
Favorite House: Lannister/Martell
Who do you support in the War of Five Kings:STANNIS THE MANNIS!


Accepted.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sun Feb 14, 2016 8:32 am

Caermine wrote:
Austria and Bavaria wrote:Titles?

Is that something I can just make up or what do you mean by this?


Make it up on your own.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Caermine
Spokesperson
 
Posts: 133
Founded: Dec 27, 2015
Ex-Nation

Postby Caermine » Sun Feb 14, 2016 9:10 am

Austria and Bavaria wrote:
Caermine wrote:Is that something I can just make up or what do you mean by this?


Make it up on your own.

Edited

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Sun Feb 14, 2016 10:03 am

So, tomorrow I have off and I will try and finish the ASoIaF Factions set up by then.. that way we can have a play through.
National Information: http://kutath.weebly.com/

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Cuprum
Senator
 
Posts: 3664
Founded: Jun 21, 2013
Ex-Nation

Postby Cuprum » Sun Feb 14, 2016 10:51 am

Nuxipal wrote:So, tomorrow I have off and I will try and finish the ASoIaF Factions set up by then.. that way we can have a play through.


Outstanding

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sun Feb 14, 2016 7:19 pm

Caermine wrote:NS Name: Caermine
Epithets/Titles: Lord of the Three Sisters
Why you want to join this group: Big ASOIAF and GoT-fan
Favorite Character(s) from the books: Tywin Lannister, Sandsnakes
Favorite Character(s) from ASOIF History: Aenar Targaryen and his daughter Daenys Targaryen.
Favorite House: Martell and Manderly
Who do you support in the War of Five Kings: King Renly I


Accepted.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Feb 17, 2016 9:34 am

viewtopic.php?f=31&t=368713

Here is the factions RP. I will go back and look for reservations here and add them shortly.
National Information: http://kutath.weebly.com/

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Camber and Dufector-Summits
Spokesperson
 
Posts: 149
Founded: Apr 27, 2015
Ex-Nation

Postby Camber and Dufector-Summits » Sat Feb 20, 2016 1:54 pm

NS Name:Camber and Dufector-Summits
Epithets/Titles:Lord Reaper,the Red Kraken, Lord Paramount of Iron Isles
Why you want to join this group: Because i'm ASOIAF obsessive\ i want a Dance of Dragons RP
Favorite Character(s) from the books:Tyrion, Arya, Bronn, Euron
Favorite Character(s) from ASOIAF History: Corlys Velaryon, Criston Cole, Mushroom the fool, Aerys II Targaryen,
Favorite House: Targaryen
Who do you support in the War of Five Kings: Stark Lannister Greyjoy
If I wanted to make your life easy I wouldn't have picked such a name for my nation.
Obnoxious, self rightous, very humble british guy (There's also some socialist views thrown it there as well)
A nation of ethnic divides, corruption, power politics and a affair of the heart with Communism.
I'm in the Council of Nations. Are YOU?
Member of the Social Liberal Party.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Feb 20, 2016 3:05 pm

Camber and Dufector-Summits wrote:NS Name:Camber and Dufector-Summits
Epithets/Titles:Lord Reaper,the Red Kraken, Lord Paramount of Iron Isles
Why you want to join this group: Because i'm ASOIAF obsessive\ i want a Dance of Dragons RP
Favorite Character(s) from the books:Tyrion, Arya, Bronn, Euron
Favorite Character(s) from ASOIAF History: Corlys Velaryon, Criston Cole, Mushroom the fool, Aerys II Targaryen,
Favorite House: Targaryen
Who do you support in the War of Five Kings: Stark Lannister Greyjoy


Accepted.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Feb 20, 2016 3:15 pm

Added a new pic to the title page.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Baelish Fingers
Spokesperson
 
Posts: 107
Founded: Sep 26, 2014
Ex-Nation

Postby Baelish Fingers » Wed Feb 24, 2016 2:45 pm

NS Name: Baelish Fingers
Epithets/Titles: Lord of the Fingers
Why you want to join this group: Love the Books and enjoy the show
Favorite Character(s) from the books: Jaime, Robert Arryn, Walder Frey, and Little Finger
Favorite Character(s) from ASOIF History: Harmund III Hoare and Aegon Targaryen
Favorite House: Frey
Who do you support in the War of Five Kings: Whatever Little Finger is planning
Website: http://steamcommunity.com/id/petyroftheironthrone
Location: Earth..........Probably
Interests: Rap Music, Politics, Crusader Kings II, Youtube, NationStates

Feel free to add me as a friend on Steam unless your a potato or a unicorn.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Wed Feb 24, 2016 6:55 pm

Baelish Fingers wrote:NS Name: Baelish Fingers
Epithets/Titles: Lord of the Fingers
Why you want to join this group: Love the Books and enjoy the show
Favorite Character(s) from the books: Jaime, Robert Arryn, Walder Frey, and Little Finger
Favorite Character(s) from ASOIF History: Harmund III Hoare and Aegon Targaryen
Favorite House: Frey
Who do you support in the War of Five Kings: Whatever Little Finger is planning


Accepted.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Argentumurbem
Ambassador
 
Posts: 1124
Founded: Jan 25, 2015
Ex-Nation

Postby Argentumurbem » Sat Apr 16, 2016 10:54 am

Alright with season 6 on the horizon I thought it would be a good decision to try and gauge interest.

- The Regency
Set during the second year of the reign of Aegon III, the realm is licking its wounds following the end of the Dance of the Dragons. The king is a young boy, sad and moody. He is unfit to rule just yet. Instead a large panel of regents have stepped up to supplement the small council during this unprecedented time for the realm. Each one is vying for power and influence, easy to claim from the directionless young monarch.
- - Players take control of Targaryens, noblemen on the small council or kingsguard.
- - This is more of a political/intrigue game, similar in execution to HBO's Rome than a fantasy wargame. There is fighting (a lot of it) but it is mostly glossed over in favour of character interaction and assassinations.
- - The objective (although a sandbox) is to secure dominance over the other regents and ensure that the king cannot go without your counsel.
- - Characters can die quite easily, but if that is the case it would just be the case of writing another one up and plopping them back in. Exceptions and limitations apply of course.

- A King of the Sword
Set during the year 195AC, the realm is beginning to tear itself apart. Daeron II is a scholarly man, more interested in keeping the company of learned and pious men than warriors. He married a Dornish Princess and wedded his popular sister to the Dornish Prince, a move which has seen unwanted foreign influence appear within the Red Keep. Over a decade has passed and the growing resentment against the rumoured bastard king is reaching breaking point.
- - Players take control of noble houses
- - This is more of a factions/management game than a character one, with players leading their house through open war
- - The objective (although a sandbox) is to secure the throne for either claimant. Following the war, peace must be secured and family dominance increased.
- - Even if the house is destroyed or majorly defeated, there will be the opportunity to change to an unused house. Exceptions and limitations apply of course

- The Great Ranging
Set either during the reign of the Targaryens or around the time of the book/show. The Night's Watch continue their vigil against the horrors beyond the Wall as wildling raiders grow emboldened, skagosi pirates ply the sealanes and northern lords prove to be just as damaging as those beyond the wall.
- - Players control Nights Watchmen. A few will be castle commanders, overseeing the maintenance of their fort while dealing with each rising issue. The rest will be low level officers and brothers, carrying out their orders while trying to survive.
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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Austria and Bavaria
Minister
 
Posts: 3477
Founded: Jul 14, 2015
Ex-Nation

Postby Austria and Bavaria » Sat Apr 16, 2016 11:26 am

I'd be up for The Regency.
Political: Monarchist, Integralist, National Syndicalist/Third Position, Christian Humanist.
Hobbies: Apprentice Blacksmith, Amateur Poet, and Board Gaming Fanatic.
Personal: Roman Catholic, Scots-German Southerner, North Carolinian. Deo Vindice.

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Nasaira
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Posts: 1174
Founded: Jan 11, 2015
Ex-Nation

Postby Nasaira » Sat Apr 16, 2016 12:33 pm

I like the king and the sword , Regency would be interesting as well maybe it could be expanded to also include factions as well

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Phalnia
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Posts: 1686
Founded: Nov 20, 2010
Left-Leaning College State

Postby Phalnia » Sat Apr 16, 2016 8:02 pm

I like the Regency.

"The air up there in the clouds is very pure and fine, bracing and delicious. And why shouldn't it be? - it is the same the angels breathe." Mark Twain
“Don't feel entitled to anything you didn't sweat and struggle for.” Marian Wright Edelman

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Cuprum
Senator
 
Posts: 3664
Founded: Jun 21, 2013
Ex-Nation

Postby Cuprum » Sun Apr 17, 2016 2:49 pm

I like the regency and the sword one.

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Argentumurbem
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Posts: 1124
Founded: Jan 25, 2015
Ex-Nation

Postby Argentumurbem » Thu Apr 21, 2016 12:36 pm

Austria and Bavaria wrote:I'd be up for The Regency.

Phalnia wrote:I like the Regency.

Cuprum wrote:I like the regency and the sword one.

Nasaira wrote:I like the king and the sword , Regency would be interesting as well maybe it could be expanded to also include factions as well


Alright that seems to have been enough time for the gauge reading. 5/20 members including me... anyway:

My only issue with the addition of factions (and the associated rules and game systems) is that it starts to categorise and limit options whereas leaving it open means that a player can attempt virtually anything. The success would be based on relevant RP, probability and a random roll, or even simply on player interaction alone.

But saying that, if there are any suggestions or majority opinions I am more than happy to see to getting the changes. At the present alpha stage I have got:

- Players can control up to three characters (two noble relatives maximum)
- Initial openings are: Hand of King, Seven Regents, Kingsguard
- Secondary openings if there is workable interest are: Nobles attending court, City Watch Officers
- Player created conflict between rival regents and middle men (from assassinations and vote blocs to raids, duels and armed combat)
- OP created issues to be dealt with (from foreign ambassadors and mundane maintenance of the fleet to revolts, famine and invasion)
- A big thing to come in to it will be the manipulation of the last dragon rider and the control of the remaining dragon eggs (this can easily lead to an AU where the dragons return in force)
- Furthermore the chance for the regents to remain in power even with the ascension of Aegon, leading in to the conflict around the new power dynamic
To Stop The Scythe - A Sci-Fi RP set in the world of Mass Effect. Join the Shadow Broker's team and hunt down the mysteries surrounding the Protheans, uncovering secrets that were best left unknown and fight your way to the knowledge that can bring about the destruction of the Reapers.

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Cresadine
Diplomat
 
Posts: 558
Founded: Mar 26, 2016
Ex-Nation

Postby Cresadine » Thu Apr 21, 2016 2:47 pm

NS Name: Cresadine, Cressy if you want to be my pal
Epithets/Titles: Sealord of Braavos
Why you want to join this group: Huge Game of Thrones and ASOIAF fan
Favorite Character(s) from the books: Dany, Drogo, Jaqen, Arya, Sansa, Varys, Jojen and the list goes on and o.
Favorite Character(s) from ASOIF History: Nymeria, Baelor Targaryen (son of Daeron II)
Favorite House: House Tar-garrry-yyyyyyen and House Baratheon (Stannis branch)
Who do you support in the War of Five Kings: #Renly4Ever
He forbead þa heortas swylce eac þa baras, swa swiðe he lufode þa headeor swilce he wære heora fæder

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