NATION

PASSWORD

Fairly Modern Grimm (OOC/Sign-Up/Building)

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Tue Jul 28, 2015 8:48 pm

Kylantha wrote:I'm just going to put this here, because you (Mister Harbertia) did not give any comment about it in the original thread. I just want to know if there were any mistakes made that I might need to change.

Renard

(Image)

Background information
  • Deceptive, clever, ingenuous, and seemingly evil, the Renards are known often as tricksters, yet not all in the bloodline are not exactly this way.
  • Children of the bloodline are fast, flexible, and fairly dangerous. Though not as vicious as wolves, they can give quite a bite. But this is in their true form.
  • A Renard's ability to catch the attention of his target is exceptional. There are times when a victim may never know what he's been holding until it, and the thief, are gone. A lot of objects may catch the eye of a Renard. Usually they're things of value or things that are often attractive to little children.
  • Renards will attempt to deceive even the most powerful of people. From beggars to mayors of townships. There are no exceptions to who they may try to lie to in order to get what they want.
  • The true form of a Renard may vary depending on the environment in which he was born. In snow, a Renard's true form may have white, silver or gray fur. In warm places, they may have darker fur with different patterns. In places where temperatures and other things vary, their true form may look much different.
  • Renards seem to have a deep hatred against lions, woodsmen, wolves, storks, cats, and eagles. However, they may not show this characteristic until they have the upper hand.


In keeping with the spirit of this being a fresh start; I shall take this suggestion, and bring you a Fox bloodline.

Western Fox
Image
Ancestry: Brother Fox aka Brair Fox, Renard, Mr. Fox (The Story of Pino)

  • Shadow of the Fox: Your human guise is flawed for the moon light casts a shadow of your true self.
  • "I have hundred's of Tricks" said the Fox: [i]Western Foxes have a quick mind that's able to come up with many ways out of a trap; may that trap be physical or social in nature. However they only need one solution. Only a Fox who has been in a lot of situations; one with great experience, can hone in on one solution over the various solutions that come to their mind. This none liner line of escapist thought tends to be a hassle for Foxes who lack experience.
  • Form of the Fox: [i]All Foxes can return to their true form at any time, gaining all the attributes of the Fox. Western Foxes include all the foxes of Europe, North America, and Africa.
  • Persuasive: [i]Foxes have a knack for gaining the trust of others- a certain level of Charaisma that makes it easier for them to make friends- or to simply distract or deceive someone long enough to take advantage of them. Foxes thus make great Lawyers, Salesmen, Politicians, and Pychologists even if they tend towards the less savory side of those professions. Most Foxes have an issue with authority that does not come from family, and a dislike for those who use power to keep others down. They prefer to be with the people, and often will attempt to avoid obtaining political power as it changes people; and among the Foxes this change is rather evident. So long as a Fox keeps their concern towards the well fare of others, they'll be just fine- but once that mission is lost- Foxes can become some of the most treacherously ruthless people on the planet.


Does the above fit your needs? One of the Ops has suggested that the Persuasive section could use some work.
Flammaland wrote:Request to add The Musician bloodline from the previous incarnation of this RP?.

Done. I have reviewed the line, and find it acceptable :)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Arstotzkas
Negotiator
 
Posts: 7032
Founded: Sep 24, 2014
Ex-Nation

Postby Arstotzkas » Tue Jul 28, 2015 9:47 pm

Would a Red-Hunter combo be ok?
behold, a signature.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Tue Jul 28, 2015 9:55 pm

Arstotzkas wrote:Would a Red-Hunter combo be ok?

Yes; as would a Red-Wolf combo. Some examples of combination I wouldn't be able to approve would be a Wolf-Fox or Fox-Hare combo (assuming we have a Hare/Rabbit bloodline). The reason I wouldn't be able to approve would be due to multiple 'true forms'- a person can only have on true form. Thus even if a Wolf and Fox got together their children would either be Wolf or Fox; but not both- and likely favor their mother's bloodline. Sure the sun could be a Wolf and the daughter a Fox; but neither could be a Wolf-Fox.
Last edited by Harbertia on Tue Jul 28, 2015 10:00 pm, edited 2 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Kylantha
Minister
 
Posts: 2327
Founded: Jan 22, 2015
Iron Fist Consumerists

Postby Kylantha » Tue Jul 28, 2015 10:06 pm

I'm fine with the bloodline, thanks. Did you see my character application, also? ^-^

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Tue Jul 28, 2015 10:42 pm

New Bloodline

Magoosai
Image
Yours is an Inuit line descended from the Shaman Magoosai, who guided his best friend, along side his future lover to the paradise of Sarila so his tribe would no longer go hungry. In doing so he learned of the darkness the current Shaman, disheartened at the lose of his son, had become. For the Shaman had pledged himself to the lord of darkness; thus why the tribe had been starving. Upon returning to his people with food from Sarila Magoosai defeated the evil Shaman in a duel of the spirits with in a tempest.

  • Removing Fog: The Magoosai line can lift away fog with in three meters of themselves.
  • Fae Speak: Magoosai can speak with and understand all creatures who dwell upon the land.
  • Animal Empathy: The Magoosai line can feel animals around them; and sense their conditions- may they be injured, healthy, scared, or content.
  • Bone-mancy: Items made of bone can be manipulated by the Magoosai. They can move such items with their mind.

Kylantha wrote:I'm fine with the bloodline, thanks. Did you see my character application, also? ^-^

The French-Canadian? Yes, I approved the character.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Jul 28, 2015 10:45 pm

I will keep this in mind if any of my current RP's die as this looks rather interesting, I may post an app regardless.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Tue Jul 28, 2015 10:55 pm

Shadowwell wrote:I will keep this in mind if any of my current RP's die as this looks rather interesting, I may post an app regardless.

Excellent :)
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Glendalia
Envoy
 
Posts: 242
Founded: Jul 20, 2015
Ex-Nation

Postby Glendalia » Tue Jul 28, 2015 10:56 pm

So, is everyone more or less living in harmony, in Avandale?
Is there a threat to the community, or are there some old grudges between the bloodlines?

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Tue Jul 28, 2015 11:28 pm

Glendalia wrote:So, is everyone more or less living in harmony, in Avandale?
Is there a threat to the community, or are there some old grudges between the bloodlines?

Avandale is still functioning as a community though you can still find some members who resent others based on blood. I've been growing up in a mountain town (I'd like to think that I'm still growing up despite being 21 or 22/ I tend to loose count). Do to this I've been around those situations; my clan is rather low key, but some families have reputations (which is why for a long time I wasn't allowed to tell anyone of my dad's last name, the one he had before being adopted into the family). To be honest these family ties do seem inclined to certain behavior, and it's only recently that one of them finally got busted for drug trafficking after a member of that household shot a man who refused to pay them 20 dollars owed for a drug fix.

While not everyone in Avandale is at each other's throats, you still have reputations which can keep people apart, hinder young friendships, and lead to prejudice.

Eventually, when players get settled into their roles we may introduce a common threat- some coven trying to take over the town, some alliance of individuals seeking vengeance for something long ago, or perhaps a movement that's enticing the young folk into something harmful- gangs perhaps, or Cadres of those with Common Blood. Cadre's who seek to protect their own no matter who it hurts.

For now players should focus on connecting with other player characters in order to form a web of relations. We don't want anyone posting to themselves- I imagine that to be rather boring.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Jul 28, 2015 11:40 pm

Do our characters have to be residents of the island from the start or can they be newcomers?
also I have an idea for a bloodline:

EDIT: I edited this and revamped it.
The name will be subject to change, but it will have to do with bigfoot type beings if that would be acceptable
Wild-Mann
Your Bloodline was blessed and cursed By Druids and Shamans. Long ago one of your ancestors wanted power and went to the local Shamans and druids, He was given great power but at a cost. If you do the wrong thing with the power you will change forever. If you dont change often enough you will start to lose control of your instincts and form, you will change randomly against your will and become mindless. Your Bloodline is that of Warriors And Monsters, you choose what you want to be with your choices. If you make the wrong decisions you will no longer be able to return to human form or even possess a human mind or personality anymore. Those that chose the path of the monster gave rise to the legends of The sasquatch, yeti, and The Wildman.

Innate fear: although when not angered you are harmless people fear you and suspect you of doing things and having done things. this trait can overcome the hunter Trait seeker of justice, because the fear can become so overwhelming. This has resulted in the near extinction of the bloodline. only goes into effect after your first change.
Trackable: Hunters can easily track you when in your true form, and for an extended period after.
• Form of the Wildmann: This form can appear different depending upon the climate and environment, the form will adapt to an extent. Easily affected by manmade poisons. Easily angered, if you kill an innocent in this form your personality will change for the worse. gain massive strength and speed, while still possessing peak human durability. The effect of innate fear is increased exponentially.
One with the Wild: you do not do well around normal humans, those with animalistc natures fear you less and you get along better with. This also allows you to easily find food in nature and be resistant to natural toxins and poisons easily. You can also tell when other less human beings are near you, through instinct. Nature takes less of a toll on you letting you age slower than normal, if you live away from civilization.
Respected Warrior: Although you are feared you are also respected for your fighting and strategic prowess. When in human form you are most likely a large Heavily built individual. this will occasionally draw aggression which and when coupled with innate fear can cause conflict that lets your Prowess show itself. This will draw much attention to you of all kinds.


I realize this probably wont be accepted but I tried to balance it, also what do the lesser mortals(non-OP's) think of this?
Last edited by Shadowwell on Wed Jul 29, 2015 4:14 pm, edited 11 times in total.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

User avatar
World Anarchic Union
Negotiator
 
Posts: 6276
Founded: Feb 10, 2015
Left-wing Utopia

Postby World Anarchic Union » Tue Jul 28, 2015 11:48 pm

Thanks for accepting me!
I have some questions.
Can you have more than one character? And does a bloodline have to be from Grimm stories or myths in general?
THE PEOPLE UNITED WILL NEVER BE DEFEATED!
VIVA ROJAVA!
VIVA EZLN!

PRO: Anarcho-Communism, Libertarian Socialism, Communalism, Revolutionary Catalonia, Council Communism, Direct Democracy, Ecology, Internationalism, Pro-Choice, Palestine, Feminism, LGBTQ+ Rights


ANTI: Capitalism, Imperialism, NATO, Fascism, Authoritarianism, Nationalism, (Neo)Liberalism, Conservatism, Reformism, Militarism, Misogyny, Racism
Political Compass:
Economic Left/Right: -9.75
Social Libertarian/Authoritarian: -8.77

Political Objectives:
Revolutionary
100 Equality, 93 Liberty and 29 Stability

User avatar
Flammaland
Ambassador
 
Posts: 1110
Founded: Jan 17, 2011
Psychotic Dictatorship

Postby Flammaland » Wed Jul 29, 2015 12:30 am

Name: Melody Beckingham
Gender: Female
Age: 17
Bloodline: Musician
Personality: Generally a fairly sweet girl, she loves her music and always carries her violin around with her. She loves small animals, rats and mice in particular. She has a pet rat called Sir Toby. Like all of her Bloodline, she becomes obsessed with vengeance if people renege on their deals with her. This vengeful attitude sometimes extends to other areas of her life, usually when she feels betrayed.
Appearance:
Image

Brief Bio: Born into a musical family, Melody’s parents gently nudged her towards the musical career that they knew she would take. She spend a long time working out which instrument she felt most suited her, but settled on the violin in the end. Her parents, though both flautists, respected her choice. Through school, she was regarded as a prodigy and often performed at inter-state concerts. When she was 16 she took on a job for a fairly large company, who hired her to play at a social event. Afterwards, they refused to pay her. Enraged by their duplicity, she descended into the sewers and, taking inspiration from her legendary forebear, she commanded the rats she found to swarm the company’s building. Melody never got her payment, but the CEO did require plastic surgery after what the rats did to his face, which made her feel better.
I'm on AEST time zone so I probably won't reply to posts or TMs until what most of you consider very late at night.

My Nationstates nation does not reflect my actual views etc.

User avatar
Kylantha
Minister
 
Posts: 2327
Founded: Jan 22, 2015
Iron Fist Consumerists

Postby Kylantha » Wed Jul 29, 2015 12:59 am

Harbertia wrote:
Kylantha wrote:I'm fine with the bloodline, thanks. Did you see my character application, also? ^-^

The French-Canadian? Yes, I approved the character.

Oh. I just saw. Tack~

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Wed Jul 29, 2015 1:30 am

Shadowwell wrote:Do our characters have to be residents of the island from the start or can they be newcomers?

Avandale is a coastal town somewhere in Maine. I'd prefer that characters be residents of the town, however due to the mention of immigration and emigration being new arrivals just settling in is acceptable; so long as one's main character isn't simply passing through. I find your suggestion interesting, but, I'm more inclined to consider the Sasquatch a creature. You have balanced it very well; and you've designed it very well- but I can not accept. Do not be discouraged by this; as your work into making the line shows potential.

World Anarchic Union wrote:Thanks for accepting me!
I have some questions.
Can you have more than one character? And does a bloodline have to be from Grimm stories or myths in general?

Bloodlines can come from myths in general; though I am finding it hard to distinguish between magical creatures and bloodlines. For example, I wouldn't consider Unicorn a bloodline- but I'd consider them as a magical creature. Bloodlines must be descended from a character in folklore, myth, or legend. For example; a line descended from Rapunzel would be acceptable- but where on to propose a line from some Headless phantom I'd be skeptical. Such beings exist in folk lore- but a ghost wouldn't be considered acceptable as a bloodline. At best a Ghost would be a Magical Creature, at worse, the world bond spirit of the dead.

Players can have more then one character as I understand that interests shift.

Flammaland wrote:Name: Melody Beckingham
Gender: Female
Age: 17
Bloodline: Musician
Personality: Generally a fairly sweet girl, she loves her music and always carries her violin around with her. She loves small animals, rats and mice in particular. She has a pet rat called Sir Toby. Like all of her Bloodline, she becomes obsessed with vengeance if people renege on their deals with her. This vengeful attitude sometimes extends to other areas of her life, usually when she feels betrayed.
Appearance:
Brief Bio: Born into a musical family, Melody’s parents gently nudged her towards the musical career that they knew she would take. She spend a long time working out which instrument she felt most suited her, but settled on the violin in the end. Her parents, though both flautists, respected her choice. Through school, she was regarded as a prodigy and often performed at inter-state concerts. When she was 16 she took on a job for a fairly large company, who hired her to play at a social event. Afterwards, they refused to pay her. Enraged by their duplicity, she descended into the sewers and, taking inspiration from her legendary forebear, she commanded the rats she found to swarm the company’s building. Melody never got her payment, but the CEO did require plastic surgery after what the rats did to his face, which made her feel better.

Rather excessive; but in this context understandable. While I prefer that character applications remain clean of any horrid acts (leaving such to be done by them latter, or to leave the audience questioning if they are capable of such) I suppose I can always- look past this. Besides :p :lol: she looks like the kind of person you DON"T want to cross XD It'd just be nice if the details where not so- gritty. ^_^ Accepted. Usually I'd get a little hung up on small things like that, but seeing her as a whole- well, I can see that this is just the kind of person she is :) I do like to be surprised, always going "Oh don't do that, don't do it, resist", but in this case I'm glad to know. 8) The only question now is if others would know she did it (and thus be intimidated) or if the event would be unsolved, with only a few (herself included) knowing? We can easily declare it a 'freak accident involving hundred's of breeding rats used for the production of pet food (pinkie's fed to snakes) getting loose, with some eco organization being investigated.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Flammaland
Ambassador
 
Posts: 1110
Founded: Jan 17, 2011
Psychotic Dictatorship

Postby Flammaland » Wed Jul 29, 2015 2:50 am

Harbertia wrote:Rather excessive; but in this context understandable. While I prefer that character applications remain clean of any horrid acts (leaving such to be done by them latter, or to leave the audience questioning if they are capable of such) I suppose I can always- look past this. Besides :p :lol: she looks like the kind of person you DON"T want to cross XD It'd just be nice if the details were not so- gritty. ^_^ Accepted. Usually I'd get a little hung up on small things like that, but seeing her as a whole- well, I can see that this is just the kind of person she is :) I do like to be surprised, always going "Oh don't do that, don't do it, resist", but in this case I'm glad to know. 8) The only question now is if others would know she did it (and thus be intimidated) or if the event would be unsolved, with only a few (herself included) knowing? We can easily declare it a 'freak accident involving hundred's of breeding rats used for the production of pet food (pinkie's fed to snakes) getting loose, with some eco organization being investigated.


I'll be honest, I may have used the wrong picture then decided to run with it. But happy to be accepted ^_^

I'd go with a relatively small number of people from other Bloodlines (I'm thinking Grimms mostly) knowing about it but it generally being regarded as an accident.
I'm on AEST time zone so I probably won't reply to posts or TMs until what most of you consider very late at night.

My Nationstates nation does not reflect my actual views etc.

User avatar
Rainbowdashhater
Lobbyist
 
Posts: 18
Founded: Jul 28, 2015
Corrupt Dictatorship

Postby Rainbowdashhater » Wed Jul 29, 2015 6:31 am

Am I accepted or not? Sorry if that seems pushy :blush:

User avatar
Sanabel
Post Czar
 
Posts: 35696
Founded: Nov 10, 2014
Ex-Nation

Postby Sanabel » Wed Jul 29, 2015 7:07 am

Name: Oliver Westcott
Gender: Male
Bloodline: Western Fox
Personality: An excellent conversationalist, Oliver often adapts his personality to who he is talking to, while still seeming genuine. Over all, he is wry, witty, charming(when he wants to be), intelligent, and sometimes arrogant. Mostly, he doesn't show his emotions, save anger, during which time he tends to lead people into intellectual or emotional traps. Can be confrontational.
Appearance:
Human:
Image
Fox:
Image
]

Brief Bio:
The Westcott family goes back all the way back to the colonial loyalists, who settled the town. He grew up on his family estate on the outskirts of town, his father a politician, spending most of his time in Washington, Oliver never really saw him very much. He was instead raised mostly by his mother, a hypochondriac whom he never really liked, as she made him take care of her while she was "sick". On the Christmas of his 18th year, the estate burned down for dubious reasons, whilst his parents were asleep and he was at his friend's house. There for, he inherited the family fortune. He still holds to land, but may sell it eventually. He enrolled in Georgetown University, and has gotten a degree in Philosophy. He intends to go to law school, but is taking a gap year, to spend on the family estate, as it is traditional in his family.
The interregnum is over- I am once again the OP of the Land of the Free RP


I am a Radical Centro-Transhumanist and a National Globalist.
If you don't have a high enough IQ to know what those are, then we can't be friends.

User avatar
Castle Crashers
Post Marshal
 
Posts: 15420
Founded: Jan 08, 2015
Ex-Nation

Postby Castle Crashers » Wed Jul 29, 2015 8:12 am

Tagged.
Equalsun Empire is my spirit animal.
Feel free to follow my Tumblr to view my art!! ^^ SwankyPankeroni
Trace and Charli are my besties! ^-^
Personal Navigator of Tracian Empire!
*throws in cool nicknames for other NSers* (/ouo)/*.*.*

User avatar
Arstotzkas
Negotiator
 
Posts: 7032
Founded: Sep 24, 2014
Ex-Nation

Postby Arstotzkas » Wed Jul 29, 2015 8:25 am

Name: Ignis Black
Gender: Male
Bloodline:Red-Hunter
Personality: Antisocial, odd, somewhat mysterious with a strong sense of justice and right.
Appearance: (Description, Image, or both- give us an idea of how your character is usually dressed): http://vignette3.wikia.nocookie.net/tri ... 0824215638
Brief Bio: With his mother a Red and Father a Hunter, Ignis few up learning how to be stealthy as well as dangerous. His desire to become like his parents grew as time went on and he sometimes goes on expositions by himself to hunt down creatures. Often this ends with failure or injury but Ignis always learns from his mistakes and improves. A few months ago, he moved to Avandale, where he has been mostly isolated from the rest of the community.
behold, a signature.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Wed Jul 29, 2015 11:39 am

Rainbowdashhater wrote:Am I accepted or not? Sorry if that seems pushy :blush:

Expand the bio, and fix what was mentioned when I had addressed the application prior.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Wed Jul 29, 2015 12:10 pm

Sanabel wrote:Name: Oliver Westcott
Gender: Male
Bloodline: Western Fox
Personality: An excellent conversationalist, Oliver often adapts his personality to who he is talking to, while still seeming genuine. Over all, he is wry, witty, charming(when he wants to be), intelligent, and sometimes arrogant. Mostly, he doesn't show his emotions, save anger, during which time he tends to lead people into intellectual or emotional traps. Can be confrontational.
Appearance:
Human:
(Image)
Fox:
(Image)
]

Brief Bio:
The Westcott family goes back all the way back to the colonial loyalists, who settled the town. He grew up on his family estate on the outskirts of town, his father a politician, spending most of his time in Washington, Oliver never really saw him very much. He was instead raised mostly by his mother, a hypochondriac whom he never really liked, as she made him take care of her while she was "sick". On the Christmas of his 18th year, the estate burned down for dubious reasons, whilst his parents were asleep and he was at his friend's house. There for, he inherited the family fortune. He still holds to land, but may sell it eventually. He enrolled in Georgetown University, and has gotten a degree in Philosophy. He intends to go to law school, but is taking a gap year, to spend on the family estate, as it is traditional in his family.

Accepted :D
Arstotzkas wrote:Name: Ignis Black
Gender: Male
Bloodline:Red-Hunter
Personality: Antisocial, odd, somewhat mysterious with a strong sense of justice and right.
Appearance: (Description, Image, or both- give us an idea of how your character is usually dressed): http://vignette3.wikia.nocookie.net/tri ... 0824215638
Brief Bio: With his mother a Red and Father a Hunter, Ignis few up learning how to be stealthy as well as dangerous. His desire to become like his parents grew as time went on and he sometimes goes on expositions by himself to hunt down creatures. Often this ends with failure or injury but Ignis always learns from his mistakes and improves. A few months ago, he moved to Avandale, where he has been mostly isolated from the rest of the community.

I can roughly fill in the bio gaps based on his personality. I can tell he's not going to be the kind of character that just- well, in the first FMG we had this guy call his character a Mercenary when his character was actually a hitman- and the crime just disrupted my entire focus and contributed to more and more management being handed over to the OPs. I request that unless approached by another Player Character Ignis keep business outside of town. It's safer for him that way as having business outside of town will for the most part keep local authorities off his trail. Accepted.
Last edited by Harbertia on Wed Jul 29, 2015 12:13 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Wed Jul 29, 2015 1:30 pm

Can those of the Magoosai bloodline manipulate bone in general or only items made from it?
BTW Harbertia I suggested the sasquatch bloodline the way I did because the first legends of such beings had to do with warriors becoming them in Native American myths the Wendigo for example. but I understanc your point I was waiting for the answer before I posted an app.
Last edited by Shadowwell on Wed Jul 29, 2015 1:33 pm, edited 1 time in total.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Harbertia
Postmaster of the Fleet
 
Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Wed Jul 29, 2015 1:45 pm

Fairly Modern Grimm: AVandale IC

Shadowwell wrote:Can those of the Magoosai bloodline manipulate bone in general or only items made from it?
BTW Harbertia I suggested the sasquatch bloodline the way I did because the first legends of such beings had to do with warriors becoming them in Native American myths the Wendigo for example. but I understanc your point I was waiting for the answer before I posted an app.

The Magoosai can non manipulate living Bone, only dead bone- which is most common in items made of bone.

I will reconsider the Sasquatch line- and do some of my own research to see what you are talking about. That way I can see the situation a bit more. I'm aware of the Wendigo legend (if a man consumes human flesh he may become possess by the Wendigo); but I've never really loooked into native American Sasquatch legends.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

User avatar
Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Wed Jul 29, 2015 1:51 pm

Harbertia wrote:Fairly Modern Grimm: AVandale IC

Shadowwell wrote:Can those of the Magoosai bloodline manipulate bone in general or only items made from it?
BTW Harbertia I suggested the sasquatch bloodline the way I did because the first legends of such beings had to do with warriors becoming them in Native American myths the Wendigo for example. but I understanc your point I was waiting for the answer before I posted an app.

The Magoosai can non manipulate living Bone, only dead bone- which is most common in items made of bone.

I will reconsider the Sasquatch line- and do some of my own research to see what you are talking about. That way I can see the situation a bit more. I'm aware of the Wendigo legend (if a man consumes human flesh he may become possess by the Wendigo); but I've never really loooked into native American Sasquatch legends.

For my creative Writing class I did a term paper on Sasquatch/ bigfoot and all the incarnations of similar beings.
that is why I put in the bloodline there appearance can change according to climate and the environment, that is also why I said the name is subject to change as a name could be found that leads one to think less of it being a magical creature type being.
I will drop this for now until your final decision and shall post an app that I may change if the Bloodline gets accepted. I kight change the bloodline to eb like the Wilderrman Wesen form Grimm the TV show but keep some of what I put, but as I said it is up to you and the Other OP's Ultimately.
Last edited by Shadowwell on Wed Jul 29, 2015 1:52 pm, edited 1 time in total.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

User avatar
Arstotzkas
Negotiator
 
Posts: 7032
Founded: Sep 24, 2014
Ex-Nation

Postby Arstotzkas » Wed Jul 29, 2015 2:16 pm

Harbertia wrote:
Sanabel wrote:Name: Oliver Westcott
Gender: Male
Bloodline: Western Fox
Personality: An excellent conversationalist, Oliver often adapts his personality to who he is talking to, while still seeming genuine. Over all, he is wry, witty, charming(when he wants to be), intelligent, and sometimes arrogant. Mostly, he doesn't show his emotions, save anger, during which time he tends to lead people into intellectual or emotional traps. Can be confrontational.
Appearance:
Human:
(Image)
Fox:
(Image)
]

Brief Bio:
The Westcott family goes back all the way back to the colonial loyalists, who settled the town. He grew up on his family estate on the outskirts of town, his father a politician, spending most of his time in Washington, Oliver never really saw him very much. He was instead raised mostly by his mother, a hypochondriac whom he never really liked, as she made him take care of her while she was "sick". On the Christmas of his 18th year, the estate burned down for dubious reasons, whilst his parents were asleep and he was at his friend's house. There for, he inherited the family fortune. He still holds to land, but may sell it eventually. He enrolled in Georgetown University, and has gotten a degree in Philosophy. He intends to go to law school, but is taking a gap year, to spend on the family estate, as it is traditional in his family.

Accepted :D
Arstotzkas wrote:Name: Ignis Black
Gender: Male
Bloodline:Red-Hunter
Personality: Antisocial, odd, somewhat mysterious with a strong sense of justice and right.
Appearance: (Description, Image, or both- give us an idea of how your character is usually dressed): http://vignette3.wikia.nocookie.net/tri ... 0824215638
Brief Bio: With his mother a Red and Father a Hunter, Ignis few up learning how to be stealthy as well as dangerous. His desire to become like his parents grew as time went on and he sometimes goes on expositions by himself to hunt down creatures. Often this ends with failure or injury but Ignis always learns from his mistakes and improves. A few months ago, he moved to Avandale, where he has been mostly isolated from the rest of the community.

I can roughly fill in the bio gaps based on his personality. I can tell he's not going to be the kind of character that just- well, in the first FMG we had this guy call his character a Mercenary when his character was actually a hitman- and the crime just disrupted my entire focus and contributed to more and more management being handed over to the OPs. I request that unless approached by another Player Character Ignis keep business outside of town. It's safer for him that way as having business outside of town will for the most part keep local authorities off his trail. Accepted.



Alright, that seems reasonable. I'll make sure that whenver he wants to hunt down a creature, he do it somewhere that's not Avandale.
behold, a signature.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Caltharus, Ovstylap, Tesserach

Advertisement

Remove ads