Co-OPs: Kelmet, Mesrane, TBD
Welcome to the Ain't What it Used to Be: 2055 Nation RP
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Here's a brief outline of what is below:
-1- A description of the RP
-2- A map of the RP
-3- IC, UNGA, UNSC, Alliance threads, meetings/conferences, etc
-4- A list of countries and their players(Roster)
-5- Applications for Key Powers( Ex. US, Germany and France, England and Russia )
-6- Applications for regular nations
-7- The Rule of the RP
-8- Announcements
WiP
Below is the official map of this RP. It shows major powers (with or without players) and nations belonging to players. This map will be updated as often as possible.
MAP
Links:
IC thread: IC
UN thread: Coming Soon
Asia Summit Thread: Here
Roster:
Here's a list of the nations and their players. This is not a list of the only countries allowed to be played.
Accepted Nations:
Second American Republic New Rnclave
California Republic Reatra
Second Chinese Republic Soviet Chernarus
Afrikaans Commonwealth The Emerald Dragon
United Kingdom Princess Kenny
The Blacksea Union Renetopia
Socialist Republic of Oceania Reddogkeno101
Greater Korean Republic New Greek Republic
Union State of Madagascar Altito Asmoro
The Secular Pan-Arab Republic Sanabel
New Russian Republic Bolovia
Reserved:
Canada ZATAK
Iran, Afghanistan, Pakistan and Uzbekistan Elepis
Restored German Empire MIKIA
Terrorist/Rebel/Insurgent Groups
Corporations
Applications:
Several powers are essential to the playing of this RP. See instructions for application farther down. Please consider playing a power if any are available. If you are playing one of these powers, I except you to do some more research so that you know your nation inside and out.
Applications for nations:
- Code: Select all
[box][size=150][b]Generic Info[/b][/size]
[b]Nation Name: [/b]
[b]Symbols: [/b] (ex. Flag, Coat of Arms, National Anthem, personifications, etc.)
[b]Homeland Population: [/b] (population of everyone considered a citizen)
[b]Imperial Population:[/b] (include population of colonies)
[b]Location/Claims: [/b] (include number)
[b]Capital City: [/b]
[size=150][b]Government Info[/b][/size]
[b]Government Type:[/b] (ex. The USA is a [i]Presidential Constitutional Federal Republic[/i])
[b]Brief Explanation of Government:[/b] (explain all the complex/unique stuff that can't be described in the type section)
[b]Ideology:[/b] (Refer to [url=http://en.wikipedia.org/wiki/List_of_political_ideologies]this[/url])
[b]Leader/s:[/b] (Head of State, Head of Government, etc.)
[size=150][b]Population Info[/b][/size]
[b]Brief Description of your people:[/b]
[b]Religion:[/b]
[b]Ethnicity:[/b]
[b]Main/Accepted Culture(s):[/b] (ex. IRL-UK would be English, Scottish; only cultures that are dominant and the gov't favors)
[b]Other Cultures:[/b] (ex. IRL-UK would have been Irish, Welsh, etc ; cultures that aren't accepted by the gov't/people)
[b][size=150]Economy[/size][/b]
[b]GDP Expectation as of 2055:[/b]
[b]Main Exports: /b]
[b]Main Imports: [/b]
[b]Other information: [/b]
[size=150][b]Military Info[/b][/size]
[b]Army: [/b] (branches, number of troops, quality of army, etc,)
[b]Navy: [/b] (branches, number of troops, quality of navy, etc,)
[size=150]Other Info[/size]
[b]Brief Description of your Economy:[/b]
[b]Goals: [/b]
[b]History: [/b] ( Must include how the nation fared during the collapse )
[b]Special Factors: [/b]
[b]Code Word:[/b]
[b]RP Sample:[/b] (required)
429 - Do not remove. This is for tracking purposes.[/box]
Application for Rebel Groups:
- Code: Select all
[box]
Name of your Rebel Group:
Country that you are rebelling in:
Base of Operations:
Number of Followers/Members:
Why you are rebelling:
Popular support:
Quality of Weapons, from 1 to 10:
Suppliers:
429 (It helps to find apps)[/box]
I will be background checking all of your application for accuracy. You will not be accepted until your application is as accurate as can be. Don't worry, I will help you out if you don't know any information.
Last but certainly not least, there are a few rules to go over:
Rules:
Timescale:
In this RP, I will be generally directing the timescale, although you are welcome to help out with that in the game. Because of the nature of the way RPs like this work, a single day can elapse over countless posts, or a single post can advance the timeline by a month. All that is asked is that no-one advance the timeline unreasonably. By this I mean that if two nations are at a conference and are engaging in discussions, some other player can't make a post that takes place a week in the future. That being said, try to keep such conferences to a minimum in order to keep the timeline moving. And be aware of the limitations that exist in communication technologies at this time.
Waging War:
Any conflict that is started must be waged reasonably and realistically. This is still the Twenty First Century people! Troops are constantly hampered by the technological limitations of the day, which I will go into more detail about below:
Technology:
Understanding the limitations of your nation's technology is important. Make sure that you play according to that technology.
Know How to Lose:
This is the biggest problem I see in RPs, and I have no doubt that some dummy will cause this issue at some point. In every battle, at every second, every side tries to describe some heroic definitive victory move, a "checkmate" if you will, that causes their army to emerge victorious. This results in an incredibly childish back-and-forth and makes the game un-enjoyable. if you are losing due to decisions made earlier on, then for god's sake lose! Don't try to make up some bullcrap about a single unit of soldiers that manages to survive and win the day, that's not how real war works. Now, I'm not saying that occasionally, in certain circumstances, definitive heroics aren't allowed. If I catch anyone breaking this simple rule of integrity in a major way, there will be one warning, followed by out-the-door.
Meta-Gaming:
This is the last point I need to make. What is meta-gaming? Well, when the British start thinking about negotiating a takeover of Mexico, and suddenly Mexico boosts it's military numbers way up and is put on high alert, that's meta-gaming: because Mexico couldn't possibly know exactly what the British were thinking. This is unacceptable. Also, you must declare espionage before you commit it, (either on the OOC or IC) you can't just say that you committed espionage and knew the enemy's plans after you had decimated their entire army.
Announcements:
IC thread is up!
CUBA IS AWESOME!!
That is all