Co-OPs: Cymrea , Kelmet, Mesrane
Welcome to the Ain't What it Used to Be: 2055 Nation RP
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Here's a brief outline of what is below:
-1- A description of the RP
-2- A map of the RP
-3- IC, UNGA, UNSC, Alliance threads, meetings/conferences, etc
-4- A list of countries and their players(Roster)
-5- Applications for Key Powers( Ex. US, Germany and France, England and Russia )
-6- Applications for regular nations
-7- The Rule of the RP
-8- Announcements
WiP
Below is the official map of this RP. It shows major powers (with or without players) and nations belonging to players. This map will be updated as often as possible.
Map:
Links:
IC thread: Coming Soon
UN thread: Coming Soon
Roster:
Here's a list of the nations and their players. This is not a list of the only countries allowed to be played.
Accepted Nations:
The Federal National Republic of Quebec Bolovia
The Union of Scandinavian Republics Vykantis
Restored German Empire Princess Kenny
Pan-Asian Coalition Kelmet
Second Republic of China Soviet Chernarus
The Balkan Union Renetopia
United Kingdom of Great Britain and Ireland Cymrea
Second American Republic Of The Rnclave
Reserved:
South Asian Union Thingy ( Japan and United Korea ) Kelmet
Turkey Mesrane
Canada KSP
Russia Lingria
New England Area The Union of Courland
New SEATO [Philippines, Malaysia, Singapore, and Vietnam] The New Byzantine II
Terrorist/Rebel/Insurgent Groups
Ultra Nationalist-Quebec Order Bolovia
The Rising Sun Movement The New Byzantine II
Corporations
Phalanx Corp Republic of Cristo
The Skoda Words Plzen
Petrochem International Arasaka
Rules:
Timescale:
In this RP, I will be generally directing the timescale, although you are welcome to help out with that in the game. Because of the nature of the way RPs like this work, a single day can elapse over countless posts, or a single post can advance the timeline by a month. All that is asked is that no-one advance the timeline unreasonably. By this I mean that if two nations are at a conference and are engaging in discussions, some other player can't make a post that takes place a week in the future. That being said, try to keep such conferences to a minimum in order to keep the timeline moving. And be aware of the limitations that exist in communication technologies at this time.
Waging War:
Any conflict that is started must be waged reasonably and realistically. This is still the Twenty First Century people! Troops are constantly hampered by the technological limitations of the day, which I will go into more detail about below:
Technology:
Understanding the limitations of your nation's technology is important. Make sure that you play according to that technology.
Know How to Lose:
This is the biggest problem I see in RPs, and I have no doubt that some dummy will cause this issue at some point. In every battle, at every second, every side tries to describe some heroic definitive victory move, a "checkmate" if you will, that causes their army to emerge victorious. This results in an incredibly childish back-and-forth and makes the game un-enjoyable. if you are losing due to decisions made earlier on, then for god's sake lose! Don't try to make up some bullcrap about a single unit of soldiers that manages to survive and win the day, that's not how real war works. Now, I'm not saying that occasionally, in certain circumstances, definitive heroics aren't allowed. If I catch anyone breaking this simple rule of integrity in a major way, there will be one warning, followed by out-the-door.
Meta-Gaming:
This is the last point I need to make. What is meta-gaming? Well, when the British start thinking about negotiating a takeover of Mexico, and suddenly Mexico boosts it's military numbers way up and is put on high alert, that's meta-gaming: because Mexico couldn't possibly know exactly what the British were thinking. This is unacceptable. Also, you must declare espionage before you commit it, (either on the OOC or IC) you can't just say that you committed espionage and knew the enemy's plans after you had decimated their entire army.
Announcements:
IC thread is up!
That is all