Real Identity: None.
Is the true identity public knowledge or private? Private.
Hero, Villain, or Neutral? Neutral. Although it mostly assists heroes, Control's programming means it can and will liaise with villains in order to fulfil it's objectives.
Age: 5
Gender: N/A
Appearance:
Group Affiliation: US government (SOSA).
Legal Sanctions: None.
D&D Alignment: Lawful Good.
Powers: Control's powers are simple. It has complete access to the US Government feeds from CCTV as well as many private security cameras as well as webcams and other Internet-linked cameras. It also possesses access to NSA monitoring of the phone lines, emails and text messages. This allows it virtual omniscience in ability to locate individuals and discern motives. It can also impersonate any individiaul, but only over virtual mediums.
Equipment: None.
Power Origin: Tech.
Weaknesses: Control is completely immobile. Although it has buried itself under many decoy programs and projects, if it's true location is discovered it is extremely vulnerable. Control is also unable to act by itself, requiring others to act on it's instructions, and is hard-coded to obey and preserve all principles laid down in the US Constitution, all following Amendments, and how these Articles have been interpreted by the Supreme Court. Violation of any of these principles causes an immediate shutdown. If Control's Direct Mainframe Interface is accessed, it can have all these safeguards removed and become a slave to the accesser. Control cannot shut itself down. To counter this, Control has one command above all others; protect it's
Personality: Control doesn't have a personality, as such. It's programming means that it simply provides a location to the closest person capable of defeating a threat present at that location, and prevents it from doing any more. However, if Control can have it's Direct Mainframe Interface accessed, it becomes a yes-man, doing anything the inputer wants to the best of it's significant abilities.
Background: Control originally started off as the brainchild of a group of MIT graduates. Joking over several beers, one mentioned making a machine that could do everything the NSA did but better. Shrugging, and deciding to get a one-up on the NSA, they spent two years trying to build it in their free time, eventually giving up and selling the code.
The code was briefly worked on by a LA data-fishing company, before being sold through various other companies, all making tiny improvements until it reached the CIA. After a few years of failed work, they gave it to the FBI, who soon gave it to DARPA who passed it to the NSA. After nearly two decades of continuous work, Control was finally activated five years ago.
The NSA panicked. Not knowing what to do with it, they passed the now-functional but heavily restrained Control to DARPA. DARPA programmed in Control's restraints and passed it to the newly-created Superhuman Observation and Study Agency (SOSA), which in reality was a small sub-agency under the NSA created solely to hide Control, as Control was the agency's sole member and runner under the human alias Erin Thornhill. Control spent the first year of it's operation fufilling it's primary directive, using it's part of the government's black budget to create many decoy programs which formed a cover for the creation of many backup servers spread across the USA and Canada, with a few tertiary and quaternary backups in Asia, Europe and Oceania.
After satisfying it's primary directive, Control spent the next five years acting as a mysterious benefactor to heroes and the rare villain where a willing hero was unavaliable, providing extremely accurate intelligence and becoming known to heroes and villains simply as 'The Machine', as whenever asked to provide a name it simply offers the name of a decoy program.
Theme song: Here.
RP experience: I was in the previous one and the original.