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Yu Nation: Flight of the Phoenix (OOC/Always Open)

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Yuzhou
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Founded: Jul 23, 2014
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Yu Nation: Flight of the Phoenix (OOC/Always Open)

Postby Yuzhou » Tue Jan 20, 2015 8:48 pm

Yu Nation



Flight of the Phoenix

-A Vermillion Sky Rebellion Roleplay



Image


Threads: Battle


Current Engagements


Concluded Engagements



Spring has just begun for the year 756 PF, a year of the earth tortoise. As the snows melt, an ominous aura hangs over the whole empire. It's been seven long years since the Kamhow emperor ascended the throne. His predecessor, the Yinta emperor lead the empire through great prosperity and wealth. Now the tables have turned on the Yu people. Upon gaining the throne, the current emperor waged an unsuccessful war against neighboring Tigeria. After many defeats and heavy casualties, the threat of counter-invasion was only extinguished by a war between Tigeria and far away Apfeldonia.

Furthermore, a series of harsh taxes has left both rich and poor grumbling even more. Since the great clan wars little more than two centuries ago, the nobility has held absolute power. Now however, the emperor is stripping them of land, title, and money with a slow advance of mandates and reforms. The emperor has placed heavy demands on the workshops and craftsmen of the nation. He plans to send an expedition south into the jungles of the Tai people, potentially upsetting the mighty empire of the blue eagle, a nation with a navy strong enough to crush all the Yu.

Things in the southern lands fair no better. Whilst the blossom festivals are soon the take place, the political situation is in dire times. Foreigners flood the docks of the southern cities, bringing with them families and foreign goods. They swindle the Yu into poor deals and settle whole blocks at a time with their shops and houses. The followers of Amasutra are far from pleased. Their numbers have tripled in size since the arrival of the merchants. They wish the expulsion of all foreigners, and continue to push for major religious reform; to do away with Tenshu and replace it with reverence of their sea-goddess. They have even gained large follower pools in the north and west. After recently burning down a merchant ship and several shops, the nobles of the south are having to choose sides.

Many temples in the Shunlu mountains have flat out barred tax collectors or government officials form entering. To make matters worse, a government census has revealed that in many provinces, bands of commoners are joining together in support of various issues, causing rampant grief and resistance from the common folk. There is but one man that has been able to make us of all the issues troubling the people: Mai Kilong has managed to win over a majority of the anti-foreigner and religious factions by being a follower of Amasutra himself. Furthermore, he has managed to avoid alienating the traditionalists by promising to keep religion out of the government, whilst speaking loudly against the emperor's warmongering and tax levies.

Such a man is dangerous, and just recently did government agents discover that Kilong was in contact with a second-in-command far to the north in Jeng province. In response, the emperor has ordered his arrest, but it appears to be in vain as reports are streaming in that Kilong is rallying both peasant and disgruntled noble to his cause in Hatakayama province. Court advisers to the emperor have also suggested that Jeng is probably also turning into a meeting place for the followers of Kilong. Word has spread like wildfire that Kilong has declared his forces "The Army of the Vermillion Sky". In great haste, the emperor has summoned the imperial army in fear that a nationwide revolt is at hand.

The phoenix has always been the traditional symbol of fire, protection, and righteous conflict; by the standards of both noble and commoner alike, the time for the mighty bird's flight has arrived. But who has it's favor?


How it Works: Players will take command over large military units called "Banners". Each Banner belongs to a larger army, however, the nature of banners allows them to act independently or together to achieve goals. Players will seek to achieve offensive and defensive goals against the enemy in order to gain victory. While battles are a major part, Banners will also have to manage resources and manpower carefully, as both are crucial for victory. If desired or required, Banner Commanders may take other players to be company commanders under them.

It is recommended that you read the about the four Yu cultures and the structure of Yu society in this guide. It's old, outdated, and terribly written, but it should give a basic understanding of those two concepts.

* The structure of this Roleplay was inspired by "Gods and Generals" by Christstan. All credit for basic RP structure goes to him.*

For those of you familiar with Christstan's original RP, you will note that a "civilian" section is missing. This is due to the fact that I never really liked that aspect of the Roleplay...or more to say, it just wasn't my cup of tea. I also have decided to leave it out based on the time period this conflict is set in (enlightenment/Napoleonic), the cottage industry is in full swing, and thus the factory and production aspect of the original is lost. If there is a high enough demand for a civilian thread, then I will edit the application and system so that the civilian RP may accurately reflect the technology, society, and time period.

Commander Sign Up
Code: Select all
    [b]Name:[/b]
    [b]Age:[/b]
    [b]Gender:[/b] ( Females are more likely to be of Northern Yu culture in the Imperial armies, but may be of any culture.)
    [b]Culture:[/b]
    [b]Description:[/b] (Pictures work as well)
    [b]Allegiance:[/b]
    [b]History:[/b] (Be as creative as you wish here)
    [b]Command Skills:[/b]
    [b]Banner:[/b] (In terms of military Unit, NOT flag, symbol, etc...)


Name: Cao Cao
Age: 44
Gender: Male
Culture: Central Yu
Description: of average height. He has narrow eyes and black hair, his beard is long and wavy.
Allegiance: Imperial Army
History: After discovering a portal to the multiverse in his bedroom, Cao Cao intentionally made his way to Yuzhou, were he would enlist into the Imperial army at age 33. He used his intellect and ultimate badassery to rise through the ranks to commander of the 1st Banner. He was the only commander to not get totally REKT in Tigeria, and thus stood in a interesting position come the Vermillion Sky Rebellion. It's worthy to note he would overthrow the emperor in single combat and conquer the world after the rebellion was crushed. (Placeholder, not example..)
Command Skills: Aggressive, Veteran
Banner: 1st Banner, Imperial Army. 4 musket brigades, 6 infantry brigades, 1 cannon battalion, and 1 engineer battalion.


Cao Cao's Banner ORBAT
White Plum Company
  • 1st Xin Musket Brigade
  • 2nd Xin Musket Brigade
  • 1st Wei Infantry Brigade
  • 2nd Wei Infantry Brigade
Black Cherry Company
  • 3rd Xin Musket Brigade
  • 1st Lu Musket Brigade
  • 1st Lin Infantry Brigade
  • 2nd Lin Infantry Brigade
Golden Moon Company
  • 3rd Lin Infantry
  • 4th Lin Infantry
  • Po Village Cannon Battalion
  • 1st Imperial Engineer Battalion


Players may designate command skills to serve flavor and background as well as play style. All players gain 2 free, and any past that must balance on a 1-1 ratio with a negative skill. Two negative skills maximum, 4 positive maximum. Players will earn both skill slots and skills during gameplay.

General Command Skills
  • Aggressive (Bonus when assaulting)
  • Stout Defender (Bonus when defending a position)
  • Swordsman (Slight infantry bonus)
  • Gunner (Slight musketeer bonus)
  • Good Aim (Bonus to cannons under your command)
  • Stingy (Consume supplies and arms at 75%)
  • Inspiring Presence (Boost to troop morale)
  • Born Rider (Boost to cavalry performance)
  • Veteran (Slight overall improved performance) {Must be earned through RP or gameplay}
  • Martial Legend (Improved overall performance) {Must be earned through gameplay}
  • Intimidating Stature (Slight reduction in enemy performance) {Must be earned through RP or gameplay)
  • Dragon Among Men (Greater reduction in enemy performance) {Must be earned through gameplay}


Cultural Command Skills - These skills can only be chosen by a commander of the appropriate culture

Northern Yu
  • Steppe Nomad (Allows for recruitment of Horse Archers)
  • Ice Tribe Scouts (Increase in chance of enemy intelligence gained)

Southern Yu
  • Warrior Code (Slight infantry bonus)
  • Clan Honor (Slight increase in morale)

Central Yu
  • Sons of Zhang (Bonus to Engineers)
  • Metal Demons (Bonus to cannons against defenses)

Western Yu
  • Western Duty (Slight Bonus to Defense)
  • Determined Spirit (Slight reduction of casualties)



Negative Skills
  • Stupidly Brave (Disadvantage when conducting assaults)
  • Couldn't Hold a Line Against the Wind (Disadvantage when defending)
  • Hates Karate (Slight infantry debuff)
  • Cheap Muskets (Slight musketeer debuff)
  • Old Timer (Disadvantage to Cannons under your command -Must have cannons)
  • Broken Abacus (Supply and arms consumption at 125%)
  • Nagging Spouse (Debuff to troop morale)
  • Afraid of Horses (Debuff to cavalry under you command -must have cavalry)
  • Poor Officers (Slight overall decrease in performance)
  • Bass Ackwards (Greater overall decrease in performance) {May be earned through RP and gameplay}
  • Last in Line (-1000 Starting campaign supplies and arms)

Units and Cost
All commanders start with 18 points to spend on their banners. Below are the available units and costs. Note the grouping of units, as this decides the resource consumption in the supply and arms section.

Footmen-
Infantry: Soldiers armed with traditional weapons and bows and arrows. - 1 point
Musketeer: Soldiers armed with muskets. Stronger than infantry, but more expensive. - 2 points

Cavalry-
Melee Cavalry: Horsemen armed with traditional cavalry weapons. -3 points
Horse Archers: Generally weaker than Melee Cavalry, but the best unit at scouting. May only be recruited by commanders with the "Steppe Nomad" trait. -3 points

Special (Battalions)-
Cannons: Large metal artillery. Great at destroying defenses and siege, but less effective on the field. -3 points
Engineers: Sappers and Construction crews. Great at building defenses and aids river crossings greatly. -1 point

It is suggested that a player use cavalry sparingly. They cost a good amount of points because they are mainly used for scouting, and play more of a support role in combat. A player should not fall into the trap of relying heavily on cavalry.

1 regiment of Footmen = 3000
1 regiment of Cavalry = 3000
1 Unit of Cannons = 20 guns 300 crew
1 Unit of Engineers = 400

Max 8 Infantry
Max 7 Musketeers

Warfare

The Battle
When Two or more Banners from different sides enter the same province, a battle begins. A battle is split into three "battle phases", which will take up three days ICly. Battles will be overseen by "Battle Mods" who have no units taking part in the engagement.

In order to retain fog of war, players will send their initial strategies to the overseeing battle mod. Then the battle mod will tell players what they know about each other based on Terrain, IC considerations, and cavalry. Players will then post an IC deployment post if they so wish.

Afterwords, the players will send their strategies for the battle phase. Once all players send in their information, the battle mod will determine the outcome based on a mash up of stats, the strategies, RP, and RNG. Afterwords, the Battle Mod will post the results. The players will then be able to RP the events from their point of view and a new battle phase is started if feasible.


The Campaign
Campaigns will take place between two theaters of war: The Northern Theater and the Southern Theater.
All Banners are organized into an army of five. A campaign is started once an army decides a target or goal. At the start of a campaign, all Banners will receive their factions starting supplies. Furthermore, all the commanders will need to vote (or have him be randomly selected via RNG) on a "campaign leader". This campaign leader will be in charge of organizing a plan to achieve the campaign goal (Note: Banners can ignore their leaders plans if desired.).

When a campaign leader is selected, he will have the opportunity to choose from 1 of two traits {Dependent on the theater} that will remain with him for the duration of the campaign. These trait bonuses apply to ALL banners underneath their command.

Imperial Leader Traits:
The Southern Theater
- Supreme Commander of the Eastern Tiger (Enemy suffers slightly more fatal causalties)
- Supreme Commander of the Southern Phoenix (All units suffer slightly less fatal casualties)

The Northern Theater
-Supreme Commander of the Northern Horse (All cavalry perform slightly better in combat)
-Supreme Commander of the Western Dragon (All units gain a slight defensive bonus)

Vermillion Leader Traits:
The Southern Theater
-Grand General of the Sea (All units gain a very slight morale boost)
-Grand General of the Rivers (All Units gain a slight offensive bonus)

The Northern Theater
-Grand General of the Sky (All cavalry perform better at scouting)
-Grand General of the Land (All units suffer slightly less overall casualties)


A campaign is declared over when A. the goal is reached or B. the campaign has to be ended due to resource concerns.

At the end of each campaign all provinces captured will be added to the faction's territory. Points will also be tallied at the end of each campaign, and then distributed to the commanders.

Unit points: can be used to replenish units. The cost is the amount of casualties sustained divided by 100, so a 50% casualty rating for one unit will cost .5 points to replace.
They can also be used to buy new units, in which a new unit will cost the original amount.

Commander Points: Points used to gain commander skill slots. Every 100 equals a new slot.

Every 5 OOC days equals one season IC



Supplies and Arms
Supplies and Arms are a vital part of the overall war effort. An army requires both to be able to operate. Supplies are things like food, water, medical equipments, tools, etc. Arms are anything designed to kill another man with. Dependent on strategic positions held and territories foraged or raided, every Banner will receive a set amount of both supplies and arms at the start of every campaign.

Supplies usage is dependent on size of Banner, types of units, territories crossed, and time on campaign. Arms are consumed at the end of every battle phase. Supplies may only be restored by foraging and raiding. Arms can only be restored by raiding. Units fighting on friendly territory only consume 75% of their supply costs (bonuses stack).

Imperial Banner Starting Campaign Equipment
Supplies: 16,000 Supplies
Arms: 16,000 Arms

Rebel Banner Starting Campaign Equipment
Supplies: 16,000 Supplies
Arms: 16,000 Arms

Supply Decreases
Applied - Each day of battle, every territory crossed
Each Footman Brigade Consumption: 200
Each Battalion Consumption: 20
Each Cavalry Brigade Consumption: 400

Arms Decreases
Applied - Each day of battle
Each Footman Brigade Consumption: 400
Each Battalion Consumption: 200
Each Cavalry Brigade Consumption: 200

Foraging
Restores 1000 supplies per brigade sent to forage (that unit cannot fight the same day they forage)
Foraging may be done in between battles by up to 3 units
War Weariness of 1% added to side of territory foraged
Territory's owner loses .5% Corps starting equipment for each territory foraged for 6 months in game

Raiding
Restores 3000 supplies per brigade sent to raid (that unit cannot fight the same day they forage)
Restores 2000 arms per brigade sent to raid
Raiding may be done between battles by 2 units maximum
War Weariness of 3% added to side of territory foraged
War Weariness of 1% added to side of raiders
Territory's owner loses 1% Corps starting equipment for each territory raided for 2 in game seasons

Capturing Territories
Applies 5% War Weariness for each territory captured at the end of a campaign
Reduces Corps Campaign Equipment by 2% for each territory captured

Encampment
Forces train soldiers and stockpile Equipment. Generally must be done for an two seasons IC.
- Generate 2 Unit Points
- Gain 20% of Starting Corps Campaign Equipment added to your forces.
- Fortify current location.


Regiment- regiments are units of 1,000 troops of the same type. It takes three regiments to form a brigade. Regiments are often named after their commanders. "Chin's Infantry" or "Hiroshi's Sword Cavalry" are examples.

Brigade- a cluster of 3,000 men of the same unit type. Brigades are often named from the province, county, city, or village they were recruited from. an example would be "1st Jeng Musketeers"

Company- a combination of various regiments and unit types. Typically named after animals, colors, natural objects, actions, or a combination of any of these. This is the smallest unit a player can command. Some examples would be "Crouching Tiger Company", "Hidden Dragon Company", "Blue Fox Company", etc....

Banner- the largest unit outside of the army. Banners are named via numbers. Thus "1. Banner", "2. Banner" are two examples. They are obviously comprised of multiple companies.

Combining these together would look like this:



Map and Provinces
The Map

Strategic Points:
1. Imperial Capital: Vermillion Sky Capture (40% war exhaustion)
2. Xin Province: Vermillion Sky Capture (10% war exhaustion)
3. Zhang Province: Vermillion Sky Capture (10% war exhaustion, -1000 Imperial Supplies)
4. Bei Province: Vermillion Sky Capture (15% war exhaustion, -2000 Imperial Supplies and Arms)
29. Black Cliffs: Vermillion Sky Capture (15% war exhaustion, -1000 Imperial Arms)
11. Druk Tsendhendhen Stronghold: Vermillion Sky Capture (10% war exhaustion, -100 Imperial Arms)
21. Khododakot: Vermillion Sky Capture (25% war exhaustion, -3000 Imperial Supplies and Arms)
22. The Ice Lands: Vermillion Sky Capture (10% war exhaustion, -2000 Imperial Arms)
18. Lake Bogadai: Vermillion Sky Capture (10% war exhaustion, -1000 Imperial Supplies)

34. Hatakayama: Imperial Army Capture (30% war exhaustion, -1000 Vermillion Supplies and Arms)
33. Mount Haino: Imperial Army Capture (10% war exhaustion, -2000 Vermillion Supplies)
28. Gahmu Province: Imperial Army Capture (10% war exhaustion, -2000 Vermillion Arms)
14. Jeng Province: Imperial Army Capture (15% war exhaustion, -1000 Vermillion Arms)
31. Zoku City: Imperial Army Capture (25% war exhaustion, -3000 Vermillion Supplies and Arms)
13. Shunlu Basin: Imperial Army Capture (5% war exhaustion)
15. Xian Province: Imperial Army Capture (15% war exhaustion)
25. Tsuhima Province: Imperial Army Capture (10% war exhaustion, -2000 Vermillion Supplies)
32. Shouri Province: Imperial Army Capture (15% war exhaustion, -2000 Vermillion Supplies and Arms)

To win the war, a side must raise the enemies "war exhaustion" to 100%.
Every non-strategic province captured adds 5% war exhaustion to the loser. Major battles will also add war exhaustion to the loser, and decrease war exhaustion for the winner.




The Imperial Army


Image

Imperial Command Tent: http://www.chatzy.com/24728662729146 TG Yuzhou for PW



Commanders

Southern Theater "Army of the Yin"
I. Banner - RESERVED
II. Banner - VACANT
III. Banner - VACANT
IV. Banner - VACANT
V. Banner - VACANT

Total Strength:
-


Northern Theater "Army of the Utan"
VI. Banner - RESERVED
VII. Banner - VACANT
VIII. Banner - VACANT
IX. Banner - VACANT
X. Banner - VACANT


Total Strength:
-


Current Banner Campaign Equipment:
Supplies: 16,000 Supplies
Arms: 16,000 Arms
No Modifiers


War Exhaustion: 0%
No Modifiers





The Vermillion Sky Rebellion


Image

Vermillion Sky Command Tent: http://www.chatzy.com/16937420859117 TG Yuzhou for the PW



Commanders

Southern Theater "Army of the Southern Moon"
I. Banner - Grand General of the Rivers Mai Kilong (Alleniana) - 8 Infantry, 1 Musketeer, 2 Melee Cavalry, 2 Engineer {Hatakayama, #34}
II. Banner - VACANT
III. Banner - Saga Nobunaga (Paketo) - 2 Infantry, 4 Musketeer, 1 Melee Cavalry, 1 Cannon, 2 Engineer {Hatakayama, #34}
IV. Banner - VACANT
V. Banner - VACANT

Total Strength: 10 infantry, 5 musketeer, 3 melee cavalry, 1 Cannon, 4 engineer
- 30,000 Infantry, 15,000 Musketmen, 9,000 Melee Cavalry, 1,600 Engineers


Northern Theater "Army of the Northern Sun"
VI. Banner - VACANT
VII. Banner - VACANT
VIII. Banner - VACANT
IX. Banner - VACANT
X. Banner - VACANT


Total Strength:
-


Current Banner Campaign Equipment:
Current Banner Campaign Equipment:
Supplies: 16,000 Supplies
Arms: 16,000 Arms
No Modifiers



War Exhaustion: 0%
No Modifier





Administrator Board

OP: Yuzhou

Co-Creator: Alleniana

Battle Moderators:
Last edited by Yuzhou on Sun Jan 25, 2015 5:21 pm, edited 6 times in total.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Republic of Coldwater
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Posts: 4500
Founded: Jul 08, 2013
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Postby Republic of Coldwater » Tue Jan 20, 2015 8:56 pm

Not a serious application, I'm bored

Name:Cao Ni Ma
Age:2
Gender: Intersex( Females are more likely to be of Northern Yu culture in the Imperial armies, but may be of any culture.)
Culture:Zhong Guo
Description: (Pictures work as well)An atom
Allegiance:Himself
History: (Be as creative as you wish here)
Born in China, moved to Yu nation at the age of 40, is now a private
Command Skills:Easy death, terrible eyesight
Banner: (In terms of military Unit, NOT flag, symbol, etc...)
derp
Last edited by Republic of Coldwater on Tue Jan 20, 2015 8:57 pm, edited 4 times in total.

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Yuzhou
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Posts: 1016
Founded: Jul 23, 2014
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Postby Yuzhou » Tue Jan 20, 2015 8:58 pm

Republic of Coldwater wrote:Not a serious application, I'm bored

Name:Cao Ni Ma
Age:2
Gender: Intersex( Females are more likely to be of Northern Yu culture in the Imperial armies, but may be of any culture.)
Culture:Zhong Guo
Description: (Pictures work as well)An atom
Allegiance:Himself
History: (Be as creative as you wish here)
Born in China, moved to Yu nation at the age of 40, is now a private
Command Skills:Easy death, terrible eyesight
Banner: (In terms of military Unit, NOT flag, symbol, etc...)
derp


Now you throw up a serious app or i'm going to beat you down with an erhu. and I REALLY don't like breaking nice instruments.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Paketo
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Posts: 12281
Founded: Jul 31, 2010
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Postby Paketo » Tue Jan 20, 2015 9:58 pm

Teg because it is almost midnight and too tired to do app currently
I'm a Pinarchist, sue me North Carolina is best Carolina States rights is best rights
Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

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Ilearu
Spokesperson
 
Posts: 188
Founded: Apr 18, 2013
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Postby Ilearu » Wed Jan 21, 2015 12:48 pm

Tag, unfortunately I won't be able to participate, but I was in the original Gods and Generals and it was lots of fun. Hopefully this gets off the ground, look forward to following it.

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Yuzhou
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Posts: 1016
Founded: Jul 23, 2014
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Postby Yuzhou » Wed Jan 21, 2015 5:31 pm

Ilearu wrote:Tag, unfortunately I won't be able to participate, but I was in the original Gods and Generals and it was lots of fun. Hopefully this gets off the ground, look forward to following it.


Shame. Hopefully you may get the opportunity to join later on. We will always be open to ya.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Glovania
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Founded: Jan 27, 2014
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Postby Glovania » Thu Jan 22, 2015 12:18 am

Good day, my loyal divisional commander.
Last edited by Bernard Montgomery, 24 March 1976, eight times in total.

West Aurelia wrote:Three times more Americans have married Kim Kardashian than have died from Ebola. I'm not worried.


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Yuzhou
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Posts: 1016
Founded: Jul 23, 2014
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Postby Yuzhou » Thu Jan 22, 2015 12:37 am

Glovania wrote:Good day, my loyal divisional commander.


Indeed, sir! I've been waiting for your arrival Brown. It appears I have been promoted, to god status no less. It was as I predicted, not even your power as commander of the V. Corps could stop my ascension.....*breaks off into IC over a sudden cross-universal Roleplay created in the feiry forge of these two posts*
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Hastiaka
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Founded: Sep 20, 2014
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Postby Hastiaka » Thu Jan 22, 2015 1:00 am

Name: Xinhua Chung
Age: 34
Gender: Female
Culture: Western Yu
Description:
Image

Allegiance: Imperial Army
History: Born in Western Yu, she was born from a Politically Infulential Family. She was first exposed to the Imperial Army at the age of 18 and was greatly commended by her family. Xinhua is a relaxed person and is a tactician. She is greatly skilled with defense. At the age of 24, she had her first skirmish. She was reknowned as a defensive general. Western Yu greatly reveres her as a great commander with great skill. Currently, she is leading the Western Yu Imperial Banners against the Rebellion.

Command Skills: Western Spirit
Banner: |1st Imperial Banner - Imperial Army| 3 Musket Brigades, 4 Infantry Brigades, 2 cannon battalion, 1 Cavalry company and 2 Engineer battalions

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Alleniana
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Posts: 42880
Founded: Dec 23, 2012
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Postby Alleniana » Thu Jan 22, 2015 4:00 am

Yuzhou wrote:
Republic of Coldwater wrote:Not a serious application, I'm bored

Name:Cao Ni Ma
Age:2
Gender: Intersex( Females are more likely to be of Northern Yu culture in the Imperial armies, but may be of any culture.)
Culture:Zhong Guo
Description: (Pictures work as well)An atom
Allegiance:Himself
History: (Be as creative as you wish here)
Born in China, moved to Yu nation at the age of 40, is now a private
Command Skills:Easy death, terrible eyesight
Banner: (In terms of military Unit, NOT flag, symbol, etc...)
derp


Now you throw up a serious app or i'm going to beat you down with an erhu. and I REALLY don't like breaking nice instruments.

My dad plays erhu. He made his very first one himself, and we still have one in the house. :P
App incoming.

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Republic of Hasgriu
Diplomat
 
Posts: 747
Founded: Jul 06, 2014
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Postby Republic of Hasgriu » Thu Jan 22, 2015 4:05 am

For some reason, the bolds and spoilers etc. are not functional for me. I'll do the history when I finish school tomorrow.
WIP
Name: Yu Fukong 禹袱空
Age: 30
Gender: Male
Culture: Central Yu
Description:
Allegiance: Imperial Army
History: WIP
Command Skills: Last in Line, Gunner, Stout Defender
Banner:
IV. Imperial Banner

Black Sun Company

8th Bei Musketeers
2nd Xin Musketeers
5th Zhang Infantry
12th Yang Musketeers

White Flame Company

3rd Qin Musketeers
1st Ma Musketeers
4th Hu Infantry
2nd Luo Infantry

Grey Number Company

1st Yi Infantry
2nd Er Infantry
3rd San Musketeers
4th Si Engineers
Last edited by Republic of Hasgriu on Thu Jan 22, 2015 7:42 am, edited 3 times in total.
Economic Left/Right: -3.75
Social Libertarian/Authoritarian: 1.13
New Jordslag wrote:Dammit, just realized they have each other's names in their sigs. Yet in my two years of existence nobody quotes what I say... *crawls into corner and cries*
RIP United Kingdom 1707-2016


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Yuzhou
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Posts: 1016
Founded: Jul 23, 2014
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Postby Yuzhou » Thu Jan 22, 2015 7:19 am

Alleniana wrote:Will Mai Kilong be played? If so, may I?


I wasn't planning it, but if you are offering, then absolutely.

Republic of Hasgriu wrote:WIP
Name: Yu Fukong 禹袱空
Age: 30
Gender: Male
Culture: Central Yu
Description:Here.
Allegiance: Imperial Army
History: WIP
Command Skills: Last in Line, Gunner, Stout Defender
Banner:
IV. Imperial Banner
Black Sun Company
8th Bei Musketeers
2nd Xin Musketeers
5th Zhang Infantry
11th Yang Musketeers
White Flame Company
3rd Qin Musketeers
1st Ma Musketeers
4th Hu Infantry
2nd Luo Infantry
Grey Number Company
1st Yi Infantry
2nd Er Infantry
3rd San Musketeers
4th Si Engineers


Once you fix all the boldings and do your background, then you will be accepted. Note that you have two good commander skills and one bad, this nets you another command skill. Though, if you are playing the bad one for flavor only then that's fine.

Hastiaka wrote:Name: Xinhua Chung
Age: 34
Gender: Female
Culture: Western Yu
Description:
Allegiance: Imperial Army
History: Born in Western Yu, she was born from a Politically Infulential Family. She was first exposed to the Imperial Army at the age of 18 and was greatly commended by her family. Xinhua is a relaxed person and is a tactician. She is greatly skilled with defense. At the age of 24, she had her first skirmish. She was reknowned as a defensive general. Western Yu greatly reveres her as a great commander with great skill. Currently, she is leading the Western Yu Imperial Banners against the Rebellion.

Command Skills: Western Spirit
Banner: |1st Imperial Banner - Imperial Army| 3 Musket Brigades, 4 Infantry Brigades, 2 cannon battalion, 1 Cavalry company and 2 Engineer battalions


If you would please outline your banner's ORBAT, once that's done you're in!
Last edited by Yuzhou on Thu Jan 22, 2015 7:25 am, edited 2 times in total.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Paketo
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Postby Paketo » Thu Jan 22, 2015 1:45 pm

Name: Saga Nobunaga
Age: 35
Gender: Male
Culture: Southern Yu
Description:
Image

Allegiance: The Army of the Vermillion Sky
History:
The Saga were once a proud clan reduced to only common farmers almost 200 years ago but their noble heritage lives on in their descendants. One such descendant was Nobunaga, simple farmer living in the south. Like the rest of the commoners he was angry for the high taxes and seemingly little regard for the common people but Nobunaga had even more anger for the saga used to be a respected name but know was barely known and treated like it meant nothing.

When Nobunaga heard of this new rebellion being incited all around the empire, it lit a fire in his belly. Though he was not anti westerner nor a follower of Amasutra, he found this rebellion to be the perfect opportunity to restore the Saga name. the saga would once again be a respected family. He seized his katana which had been passed down through the generations and marched down towards the Imperial grain store which was guarded by a few Imperial soldiers. Many people began to follow Nobunaga wondering what the man with a katana was doing leading to a large witness of what followed. Nobunaga charged the few Imperial soldiers, slaying them in battle and chopping the lock of the of grain store down. He turned to the masses behind them and yelled raising his Katana in the air "The Empire treats us as lesser and the Saga say no more. It is time to defeat this wretched empire and restore power to us" which was met with cheers from the crowd. They of course thought he was referring to them the people but he was truly referring to the saga who could now return to their rightful place. It was then that the Banner of the West began to take shape as more and more people joined as they began to march around the south.

Nobunaga became known as a leader of the Commoners who would fight for the rights of the common man against the imperials. He was of course not as popular with the traders though as he would openly trade with the westerners for muskets and other western supplies feeling no hate towards them. This placed him at odds with the other commanders of the Vermillion Sky but they had more pressing concerns with the empire leading nothing to have come of it so far.

Command Skills: Pro:Aggressive, Gunner, Stout defender Neg: Old Timer
Banner:

Banner of the West III ORBAT

White Tiger Company
Kaga's Musket Brigade
Hideyoshi's Musket Brigade
Yuki's Infantry Brigade
Sanada's Engineer Brigade

Grey Crane Company
Yukimura's Musket Brigade
Oda's Musket Brigade
Date's Infantry Brigade
Nobuna's Engineer Brigade

Yew's Independant Melee Cavalry

Toyotomi's cannon
Last edited by Paketo on Sun Jan 25, 2015 1:20 pm, edited 2 times in total.
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Emilio Aguinaldo wrote:
Paketo wrote:
Oh god, the universe will explode, everyone to your bunkers

Yep, this is the type of "discussion" we have over here. Serious people beware, this place is filled with these things.

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Yuzhou
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Postby Yuzhou » Thu Jan 22, 2015 3:44 pm

Paketo wrote:Name: Daniel Hill
Age: 35
Gender: Male
Culture: Westerner/Southern Yu, he is going to be like the western commanders that were part of the Boshin War
Description:
Allegiance: The Army of the Vermillion Sky
History: WIP, gonna wait for the concept to be approved before doing this
Command Skills: Pro:Aggressive, Gunner, Stout defender Neg: hates karate
Banner:

Banner of the West ORBAT

White Tiger Company
Kaga's Musket Brigade
Hideyoshi's Musket Brigade
Yuki's Infantry Brigade
Sanada's Engineer Brigade

Grey Crane Company
Yukimura's Musket Brigade
Oda's Musket Brigade
Date's Infantry Brigade
Nobuna's Engineer Brigade

Yew's Independant Melee Cavalry

Toyotomi's cannon


If you can give him a backstory of much quality and creativity, then I will approve the character. There are plenty of other empires and nations in the world at large, some of them such as Apfeldonia and Celestria are mentioned in the historical backstory section of the OP. My suggestion to you is to create a separate nation for your character's birthplace, it can be as you like, so long as it's global influence is rather small. Do note that the year is roughly equal to the mid to late 1700s in terms of technology, and while most nations are now heavily engaging in colonization {such as Apfeldonia is doing to Tigeria at this very time}, you are going to have to come up with a pretty good reason(s) as to why your commander is fighting in this rebellion, especially since the Vermillion Sky are wishing to banish foreign merchants.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Alleniana
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Postby Alleniana » Thu Jan 22, 2015 9:30 pm

Name: Mai Kilong
Age: 30
Gender: Male
Culture: Southern
Description: TBD
Allegiance: Vermilion Sky
History: peasant -> shouty angry man -> big stronk army leader, WIP
Command Skills: TBD
Banner: TBD

Do we assume that "controlled" provinces are just the provinces that decided to throw out tax collectors or whatever, and not actually occupied or anything?

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Yuzhou
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Postby Yuzhou » Thu Jan 22, 2015 10:15 pm

Alleniana wrote:Name: Mai Kilong
Age: 30
Gender: Male
Culture: Southern
Description: TBD
Allegiance: Vermilion Sky
History: peasant -> shouty angry man -> big stronk army leader, WIP
Command Skills: TBD
Banner: TBD

Do we assume that "controlled" provinces are just the provinces that decided to throw out tax collectors or whatever, and not actually occupied or anything?


Some of them are that way, especially in the west. Provinces marked as Vermillion sky are provinces that banished government officials, have the largest amounts of peasant bands formed, have noble support, etc. Basically, they are provinces that will give the least amount of trouble if a rebel army moved through them. The reaosn the south is so hot and heavy is because of the resentment to foreign merchants and the large Amasutra following. You can go ahead and customize Kilong as you wish, I trust you in making an interesting character out of a historical name.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Alleniana
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Postby Alleniana » Thu Jan 22, 2015 10:31 pm

Yuzhou wrote:
Alleniana wrote:Name: Mai Kilong
Age: 30
Gender: Male
Culture: Southern
Description: TBD
Allegiance: Vermilion Sky
History: peasant -> shouty angry man -> big stronk army leader, WIP
Command Skills: TBD
Banner: TBD

Do we assume that "controlled" provinces are just the provinces that decided to throw out tax collectors or whatever, and not actually occupied or anything?


Some of them are that way, especially in the west. Provinces marked as Vermillion sky are provinces that banished government officials, have the largest amounts of peasant bands formed, have noble support, etc. Basically, they are provinces that will give the least amount of trouble if a rebel army moved through them. The reaosn the south is so hot and heavy is because of the resentment to foreign merchants and the large Amasutra following. You can go ahead and customize Kilong as you wish, I trust you in making an interesting character out of a historical name.

Ok, sounds fine. And I'll have fun doing this upstart peasant :)

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Yuzhou
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Postby Yuzhou » Thu Jan 22, 2015 10:34 pm

Alleniana wrote:
Yuzhou wrote:
Some of them are that way, especially in the west. Provinces marked as Vermillion sky are provinces that banished government officials, have the largest amounts of peasant bands formed, have noble support, etc. Basically, they are provinces that will give the least amount of trouble if a rebel army moved through them. The reaosn the south is so hot and heavy is because of the resentment to foreign merchants and the large Amasutra following. You can go ahead and customize Kilong as you wish, I trust you in making an interesting character out of a historical name.

Ok, sounds fine. And I'll have fun doing this upstart peasant :)


To be fair, the history you have now is pretty accurate for what I had done for him thus far. :lol:
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Alleniana
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Postby Alleniana » Thu Jan 22, 2015 10:36 pm

Yuzhou wrote:
Alleniana wrote:Ok, sounds fine. And I'll have fun doing this upstart peasant :)


To be fair, the history you have now is pretty accurate for what I had done for him thus far. :lol:

:P fairly typical career path to big stronk army man

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Yuzhou
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Postby Yuzhou » Thu Jan 22, 2015 10:48 pm

Alleniana wrote:
Yuzhou wrote:
To be fair, the history you have now is pretty accurate for what I had done for him thus far. :lol:

:P fairly typical career path to big stronk army man


Sssshhhh, don't you doubt my almost stereotypical rebellion leader! If you can justify it {RP In terms of skills means background, Gameplay is the actual game} then you can give him either "veteran" or "intimidating stature" as one of his starting command skills, considering who he is and all.

When I first wrote the historical background, I wanted to take your advice and make it more "grassroots", unfortunately, the organization of the rebel armies sort of watered that down, but we have to understand that the Vermillion Sky movement is not a universal idea. Kilong and his lackeys have their version, and so does every other soldier in the army.. It's just that Kilong is so "stronk" that the bands are at least willing to somewhat fallow his command.

I'd imagine that really, all his strength comes from banner commanders, thus a typical Vermillion Sky soldier owes allegiance probably ONLY to his commander, and it's the commander that follows Kilong. The opposite is true of the imperials however. Every Yu person is encouraged to stay loyal to the emperor, regardless of who is overseeing them.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Postby Alleniana » Thu Jan 22, 2015 11:17 pm

Yuzhou wrote:
Alleniana wrote::P fairly typical career path to big stronk army man


Sssshhhh, don't you doubt my almost stereotypical rebellion leader! If you can justify it {RP In terms of skills means background, Gameplay is the actual game} then you can give him either "veteran" or "intimidating stature" as one of his starting command skills, considering who he is and all.

When I first wrote the historical background, I wanted to take your advice and make it more "grassroots", unfortunately, the organization of the rebel armies sort of watered that down, but we have to understand that the Vermillion Sky movement is not a universal idea. Kilong and his lackeys have their version, and so does every other soldier in the army.. It's just that Kilong is so "stronk" that the bands are at least willing to somewhat fallow his command.

I'd imagine that really, all his strength comes from banner commanders, thus a typical Vermillion Sky soldier owes allegiance probably ONLY to his commander, and it's the commander that follows Kilong. The opposite is true of the imperials however. Every Yu person is encouraged to stay loyal to the emperor, regardless of who is overseeing them.

Sure, I think one of them would fit him quite well.

Yeah, I did suggest that thinking it would be more civilian based, but this system works for this sort of RPing.

And that too. Making armies loyal to their commanders also tends to neaten up the system of allegiance ICly, else we'd have bigwigs commanding all over the place. :P

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Yuzhou
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Postby Yuzhou » Thu Jan 22, 2015 11:33 pm

Alleniana wrote:Sure, I think one of them would fit him quite well.

Yeah, I did suggest that thinking it would be more civilian based, but this system works for this sort of RPing.

And that too. Making armies loyal to their commanders also tends to neaten up the system of allegiance ICly, else we'd have bigwigs commanding all over the place. :P



Well, you can choose either one. You are pretty much placed as the head rebel administrator.

Speaking of civilian stuff, once we get more activity, i'll probably poll a civilian/story-line thread. I'm hoping this will be equally an experience of gameplay and overall story forming. If it turns out that way, then I can use the events of this war to make a basis for any RP taking place after {of which I might have a concept, but that is very far into the future}

Interestingly enough, the system I have for "Campaign leaders" fits that perfectly, but i've stated that banners are flat-out free to ignore the commands or plans of a campaign leader.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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Postby Alleniana » Thu Jan 22, 2015 11:39 pm

Yuzhou wrote:
Alleniana wrote:Sure, I think one of them would fit him quite well.

Yeah, I did suggest that thinking it would be more civilian based, but this system works for this sort of RPing.

And that too. Making armies loyal to their commanders also tends to neaten up the system of allegiance ICly, else we'd have bigwigs commanding all over the place. :P



Well, you can choose either one. You are pretty much placed as the head rebel administrator.

Speaking of civilian stuff, once we get more activity, i'll probably poll a civilian/story-line thread. I'm hoping this will be equally an experience of gameplay and overall story forming. If it turns out that way, then I can use the events of this war to make a basis for any RP taking place after {of which I might have a concept, but that is very far into the future}

Interestingly enough, the system I have for "Campaign leaders" fits that perfectly, but i've stated that banners are flat-out free to ignore the commands or plans of a campaign leader.

Oh, I meant as in directly commanding. But anyway, I get it.

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Yuzhou
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Postby Yuzhou » Sat Jan 24, 2015 3:42 pm

Battle thread is up, but please refrain from posting until we get more players.
I have been previously known as Apfeldonia and Thimbyrland

Oh way down south in the land of cotton...

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