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Utceforp
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Left-wing Utopia

Postby Utceforp » Thu Nov 20, 2014 7:32 pm

G-Tech Corporation wrote:App
NS Nation Name: G-Tech Corporation
Species Name: The Dornalvion
Scientific Name: Doscidius Tenebris
Animal Type: The Dornalvi are technically speaking mollusks, but share many biological features with mammalian beings.
Diet: The diet of the Dornalvi is varied, and changes extensively depending on what point of their life cycle the creatures are within. As new spawn they are exclusive carnivores, during the middle of their life cycle they are exclusive herbivores, and towards the end of their existence the Dornalvi develop omnivore tendencies.
Height: A Spren, the formative stage of Dornalvi life, can vary anywhere between a few centimeters and two meters in length, depending on its stage of growth. Singers, the central stage of Dornalvi life, stand about two meters if erect upon their tentacula in general terms, but continue growing throughout their lifetimes. Ancients, the rarest and final life form of the Dornalvi, are simply above a Singer in size. Some are a mere five meters long, but others grow large enough to be mistaken for islands, as the death of an Ancient is rare indeed.
Weight: Ranges from a few kilograms to tens of millions of kilograms.
Lifespan: Technically immortal, but most perish of natural causes, genetic imperfections, or other reasons within a decade or two.
Three Starting Tools: The Dornalvi are capable of constructing fishing nets of no small complexity, can build primitive smelteries, and possess a budding knowledge of agriculture.
Starting Location: Mediterranean Sea, western to be specific.
Appearance: No pictures here sadly. Spren resemble nothing so much as fairly large squid, albeit with budding armor nodules that will later develop into a serious armored plating structure. Their arms are large, and possess sharp spikes upon their comparably muscular and controllable arms in comparison to actual squid. Singers are similar, but able to stand upright and breathe out of water due to a rigid exoskeleton which supports their softer internal structure. Additionally their large eyes do not grow with their bodies, and therefore Singers become less capable of seeing in the dark, but more prone to stereoscopic vision, their eyes shifting towards the front of their mantles. Ancients are like Singers, but their weight forces them to return to a seaborne existence, and their eyes once again swell in size.
Anything Else? Nothing of note. Good to see this rebooted.

These guys will be a boon for the Abakall, assuming they aren't enemies. They'll be a great way to get wood and refined metal.

Also, I have deleted the reference to "shark-mounts" in my app, since it seems somewhat silly:
Utceforp wrote:App
NS Nation Name: Utceforp
Species Name: Abakall
Scientific Name: Abyssus eridanii
Animal Type: Echinoderm
Diet: Filter-feeder
Height (Or length, if your animal is a quadruped): Length: 3-4 metres
Weight: 300ish lbs
Lifespan: Maximum forty/fifty years, without accidents
Three Starting Tools: Flint spears, stone blades, primitive aquaculture
Starting Location: The Adriatic Sea/Po River, the waters near Gibraltar and the Nile/Egyptian coast.
Appearance: The Abakall are pentaradial aquatic creatures, resembling a large starfish with elongated limbs attached to a long tail. An Abakall has five limbs, which are used for both movement and manipulation of objects. The Abakall are semitransparent, and their internal organs can be seen from the outside of their bodies. Abakall possess neither a tongue nor teeth, and their mouths are circular, with no jaw.
Anything Else?

-The Abakall sense the world primarily through echolocation, augmented with eye-spots on their limbs that can detect light or darkness, but not details.

-Abakall spend most of their life in the saltwater Mediterranean, but reproduce in freshwater rivers. Thus, Abakall stay near the coastline so they can access said rivers easily.

-Being an aquatic species, the Abakall will never develop fire or metalsmithing on their own, and will have to trade with other species for refined metal tools and such.
Signatures are so 2014.

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G-Tech Corporation
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Postby G-Tech Corporation » Thu Nov 20, 2014 7:34 pm

Pity, shark-mounts sound hilarious.

Cool race. The Singers are essentially a civilization built on floating islands that are their forebearers; as such, they have to harvest metals and whatnot from land and undersea mountains, but have the ability to progress in a similar fashion to most actual land races.
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Neo-Assyrian Empire
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Postby Neo-Assyrian Empire » Thu Nov 20, 2014 7:38 pm

Now I'm debating whether to be a race of xenophobic mountain wolves in Switzerland and Austria, or hop on the bandwagon and be fish-men... :/
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G-Tech Corporation
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Postby G-Tech Corporation » Thu Nov 20, 2014 7:39 pm

Neo-Assyrian Empire wrote:Now I'm debating whether to be a race of xenophobic mountain wolves in Switzerland and Austria, or hop on the bandwagon and be fish-men... :/


Closed circulatory system squid men you mean :P

Be wolves. Sounds cool, and we already have three aquatic races.

Though I could use someone to throw to the Spren for foods.
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Kratu
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Postby Kratu » Thu Nov 20, 2014 7:44 pm

Utceforp wrote:
G-Tech Corporation wrote:App
NS Nation Name: G-Tech Corporation
Species Name: The Dornalvion
Scientific Name: Doscidius Tenebris
Animal Type: The Dornalvi are technically speaking mollusks, but share many biological features with mammalian beings.
Diet: The diet of the Dornalvi is varied, and changes extensively depending on what point of their life cycle the creatures are within. As new spawn they are exclusive carnivores, during the middle of their life cycle they are exclusive herbivores, and towards the end of their existence the Dornalvi develop omnivore tendencies.
Height: A Spren, the formative stage of Dornalvi life, can vary anywhere between a few centimeters and two meters in length, depending on its stage of growth. Singers, the central stage of Dornalvi life, stand about two meters if erect upon their tentacula in general terms, but continue growing throughout their lifetimes. Ancients, the rarest and final life form of the Dornalvi, are simply above a Singer in size. Some are a mere five meters long, but others grow large enough to be mistaken for islands, as the death of an Ancient is rare indeed.
Weight: Ranges from a few kilograms to tens of millions of kilograms.
Lifespan: Technically immortal, but most perish of natural causes, genetic imperfections, or other reasons within a decade or two.
Three Starting Tools: The Dornalvi are capable of constructing fishing nets of no small complexity, can build primitive smelteries, and possess a budding knowledge of agriculture.
Starting Location: Mediterranean Sea, western to be specific.
Appearance: No pictures here sadly. Spren resemble nothing so much as fairly large squid, albeit with budding armor nodules that will later develop into a serious armored plating structure. Their arms are large, and possess sharp spikes upon their comparably muscular and controllable arms in comparison to actual squid. Singers are similar, but able to stand upright and breathe out of water due to a rigid exoskeleton which supports their softer internal structure. Additionally their large eyes do not grow with their bodies, and therefore Singers become less capable of seeing in the dark, but more prone to stereoscopic vision, their eyes shifting towards the front of their mantles. Ancients are like Singers, but their weight forces them to return to a seaborne existence, and their eyes once again swell in size.
Anything Else? Nothing of note. Good to see this rebooted.

These guys will be a boon for the Abakall, assuming they aren't enemies. They'll be a great way to get wood and refined metal.

Also, I have deleted the reference to "shark-mounts" in my app, since it seems somewhat silly:
Utceforp wrote:App
NS Nation Name: Utceforp
Species Name: Abakall
Scientific Name: Abyssus eridanii
Animal Type: Echinoderm
Diet: Filter-feeder
Height (Or length, if your animal is a quadruped): Length: 3-4 metres
Weight: 300ish lbs
Lifespan: Maximum forty/fifty years, without accidents
Three Starting Tools: Flint spears, stone blades, primitive aquaculture
Starting Location: The Adriatic Sea/Po River, the waters near Gibraltar and the Nile/Egyptian coast.
Appearance: The Abakall are pentaradial aquatic creatures, resembling a large starfish with elongated limbs attached to a long tail. An Abakall has five limbs, which are used for both movement and manipulation of objects. The Abakall are semitransparent, and their internal organs can be seen from the outside of their bodies. Abakall possess neither a tongue nor teeth, and their mouths are circular, with no jaw.
Anything Else?

-The Abakall sense the world primarily through echolocation, augmented with eye-spots on their limbs that can detect light or darkness, but not details.

-Abakall spend most of their life in the saltwater Mediterranean, but reproduce in freshwater rivers. Thus, Abakall stay near the coastline so they can access said rivers easily.

-Being an aquatic species, the Abakall will never develop fire or metalsmithing on their own, and will have to trade with other species for refined metal tools and such.


What about Whale mounts they are much easier to catch and follow migratory paths that you could use to travel? Not trying to persuade just throwing ideas around.

G-Tech Corporation wrote:I'd be happy with a nice shade of teal, or gray-blue, if you so please.


Is this okay? http://i.imgur.com/imhdPLu.png
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G-Tech Corporation
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Postby G-Tech Corporation » Thu Nov 20, 2014 7:48 pm

Looks beautiful. If you can tack on some waters south of Sicily, we'll be golden.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Utceforp
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Left-wing Utopia

Postby Utceforp » Thu Nov 20, 2014 7:54 pm

Neo-Assyrian Empire wrote:Now I'm debating whether to be a race of xenophobic mountain wolves in Switzerland and Austria, or hop on the bandwagon and be fish-men... :/

Go for the wolves, I'd say. Perhaps they can be somewhat apelike, or otherwise not completely humanoid.

As well, just in general, we need more non-European species (especially in the Americas, the Amerids look pretty lonely over there) and non-mammalian/humanoid species.
Kratu wrote:
Utceforp wrote:These guys will be a boon for the Abakall, assuming they aren't enemies. They'll be a great way to get wood and refined metal.

Also, I have deleted the reference to "shark-mounts" in my app, since it seems somewhat silly:


What about Whale mounts they are much easier to catch and follow migratory paths that you could use to travel? Not trying to persuade just throwing ideas around.

Hmmm, plus since they're more intelligent they're easier to train... Could the more knowledgeable members of NS tell me if this is plausible, or still completely ridiculous?
Signatures are so 2014.

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Slenderman The CreepyPasta King
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Postby Slenderman The CreepyPasta King » Thu Nov 20, 2014 7:58 pm

App
NS Nation Name: slenderman the creepypasta king
Species Name: (General term for your species) Birdakoons
Scientific Name: (Latin name) Birda homus humanet
Animal Type: (Is your species a feline, crustacean, canine, et cetera?) a bird the size of man and stands up on two legs.
Diet: (Is your creature carnivorous? A herbivore? Or somewhere in between?) Onmivore
Height (Or length, if your animal is a quadruped): about as big as a full grown adult human.
Weight: 150 lbs
Lifespan: 50 years
Three Starting Tools: sticks, arrows and spears
Starting Location: anywhere near a forest with water around, preferibly michigan.
Appearance: (A picture is preferred, but a decent description is fine) on my ds, but for now look up gamingmasteranth on spore and you'll see it. Going to post the link tomorrow
Anything Else? yes, its my spore creature, and it can fly a few yards at a time.
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G-Tech Corporation
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Postby G-Tech Corporation » Thu Nov 20, 2014 7:58 pm

Ehhhh, depends what type of whales we're talking. Porpoises? Sure, easy to train. Anything else, not really.

Then there's of course the issue of domestication, which is a bit far fetched for such large and intelligent creatures.
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Utceforp
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Left-wing Utopia

Postby Utceforp » Thu Nov 20, 2014 8:06 pm

G-Tech Corporation wrote:Ehhhh, depends what type of whales we're talking. Porpoises? Sure, easy to train. Anything else, not really.

Then there's of course the issue of domestication, which is a bit far fetched for such large and intelligent creatures.

I think I'm not going to go with it then. It seems to be extremely dubious scientifically. Honestly, the only reason I put "shark mounts" there in the first place was because I couldn't think of anything else to be their third tool.
Signatures are so 2014.

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G-Tech Corporation
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Postby G-Tech Corporation » Thu Nov 20, 2014 8:09 pm

Utceforp wrote:
G-Tech Corporation wrote:Ehhhh, depends what type of whales we're talking. Porpoises? Sure, easy to train. Anything else, not really.

Then there's of course the issue of domestication, which is a bit far fetched for such large and intelligent creatures.

I think I'm not going to go with it then. It seems to be extremely dubious scientifically. Honestly, the only reason I put "shark mounts" there in the first place was because I couldn't think of anything else to be their third tool.


Honestly, there are a whole host of tools they could take. Can they dredge? Perform fracture mining with volcanic areas? Construct dams?
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Utceforp
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Left-wing Utopia

Postby Utceforp » Thu Nov 20, 2014 8:11 pm

G-Tech Corporation wrote:
Utceforp wrote:I think I'm not going to go with it then. It seems to be extremely dubious scientifically. Honestly, the only reason I put "shark mounts" there in the first place was because I couldn't think of anything else to be their third tool.


Honestly, there are a whole host of tools they could take. Can they dredge? Perform fracture mining with volcanic areas? Construct dams?

Fracture mining?
Signatures are so 2014.

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Kratu
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Postby Kratu » Thu Nov 20, 2014 8:12 pm

G-Tech Corporation wrote:Looks beautiful. If you can tack on some waters south of Sicily, we'll be golden.

Like this? http://i.imgur.com/PVuvHF6.png
Last edited by Kratu on Thu Nov 20, 2014 8:16 pm, edited 1 time in total.
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Utceforp
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Postby Utceforp » Thu Nov 20, 2014 8:15 pm

Kratu wrote:
G-Tech Corporation wrote:Looks beautiful. If you can tack on some waters south of Sicily, we'll be golden.

Like this? http://i.imgur.com/PVuvHF6.png

Slenderman The CreepyPasta King wrote:App
NS Nation Name: slenderman the creepypasta king
Species Name: (General term for your species) Birdakoons
Scientific Name: (Latin name) Birda homus humanet
Animal Type: (Is your species a feline, crustacean, canine, et cetera?) a bird the size of man and stands up on two legs.
Diet: (Is your creature carnivorous? A herbivore? Or somewhere in between?) Onmivore
Height (Or length, if your animal is a quadruped): about as big as a full grown adult human.
Weight: 150 lbs
Lifespan: 50 years
Three Starting Tools: sticks, arrows and spears
Starting Location: anywhere near a forest with water around, preferibly michigan.
Appearance: (A picture is preferred, but a decent description is fine) on my ds, but for now look up gamingmasteranth on spore and you'll see it. Going to post the link tomorrow
Anything Else? yes, its my spore creature, and it can fly a few yards at a time.


Just remove the arrows as that is a bit too advanced for the species as they are around 1.8 Million Years Ago. Otherwise accepted.

Are you sure you want to accept this? It seems pretty poorly done, IMO.
Signatures are so 2014.

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Kratu
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Postby Kratu » Thu Nov 20, 2014 8:16 pm

Utceforp wrote:
Kratu wrote:Like this? http://i.imgur.com/PVuvHF6.png



Just remove the arrows as that is a bit too advanced for the species as they are around 1.8 Million Years Ago. Otherwise accepted.

Are you sure you want to accept this? It seems pretty poorly done, IMO.

Yeah second glancing I am going to withdraw the that for now and think on it. I'm tired and not thinking to well right now.
Last edited by Kratu on Thu Nov 20, 2014 8:17 pm, edited 1 time in total.
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G-Tech Corporation
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Postby G-Tech Corporation » Thu Nov 20, 2014 8:20 pm

Utceforp wrote:
G-Tech Corporation wrote:
Honestly, there are a whole host of tools they could take. Can they dredge? Perform fracture mining with volcanic areas? Construct dams?

Fracture mining?


Ancient large scale mining extensively relied on heating rock, then cooling it suddenly to crack it and make it easy to separate. That would be called fracture mining.
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Utceforp
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Postby Utceforp » Thu Nov 20, 2014 8:41 pm

G-Tech Corporation wrote:
Utceforp wrote:Fracture mining?


Ancient large scale mining extensively relied on heating rock, then cooling it suddenly to crack it and make it easy to separate. That would be called fracture mining.

Hmmm, that sounds really interesting. However, since they can't actually smelt the metal they'd get from it right now or anytime in the near future, due to being underwater and all, I don't think it would be something they'd logically innovate. Once they come into contact with amphibious or land-based species that would trade other supplies for the unrefined minerals, though, I think that would be a good thing for them to invent.
Signatures are so 2014.

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Mondrova
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Postby Mondrova » Thu Nov 20, 2014 10:56 pm

App
NS Nation Name: Mondrova
Species Name: Malatira
Scientific Name:Atractius maximus
Animal Type: Insectoid - Mantis
Diet: In their larval stage they are carnivorous. Once they pupate they become nymphs whose diet is identical to their matured stage, being primarily carnivorous, while supplementing their diet by ingest sugars and saps from plants, and so could also be considered minor gummivores.
Height: Pupil stage - Males + Females: They will vary from a few inches to about 3 feet or so. Nymph stage: Males: Usually stay around 3 feet for a time, slowly developing until about 5 feet or so. Females: Will undergo a physical bulk-up rapidly so range from 4-5'8 feet. Males: Undergo a rapid release of hormones and develop to be about 6'5 ft on average. Females: a more gradual growth and secondary hormonal rush causes them to be about 6'9 ft on average
Weight: 260-280 Ibs in their adult stage, though this can vary from a few pounds in their earliest stages of life.
Lifespan: Male: 40 years or so. Female: 45 years or so. Queen Malatira and their female offspring generally live to be in their mid-fifties.
Three Starting Tools: Animal farmings/pastoralism, fire, basic construction: particularly of underground tunnels and hatcheries for their eggs and larvae with with a nest like mass on the surface of the entrance housing the extended family
Starting Location: Primarily throughout northern and central Italy, with a smaller presence in Southern Italy, Sicily, and the Alps. Clusters are also present in Catalonia, Provence, Corsica, and Sardinia.
Appearance: This, however, not depicted is the secondary set of arms that may be tucked into the abdomen. They are functionally just a smaller set of arms below the primary set, with a shorter reach. These arms all contain very sharp claws at their ends, including on the thumb, and a set of spines facing inwards and outwards, making them reportorial and capable of damage through either a clamping motion of sorts, or, through the more common, hammer wing like-method in which the whole forearm is brought down on something.
Anything Else? The chitinous plates covering their body are both tough and covered in a layer of tiny spines that assist in pheromone and chemical signal detection. The face of the image provided also doesn't illustrate the eyes. The two on the front of the face are somewhat bulbous, capable of independent movement from each other and are binocular and are widely situated offering a large field of vision. They can see exceptionally well in the dark for low-light hunting, and have very precise, stereoscopic vision at close range, and highly detailed long-range vision. The three eyes atop their head are primarily used for viewing things above them due to their situation, but serve well for close range vision should the other two eyes be looking elsewhere. Their wings are also functional, but only for limited amounts of time, and unless needed, are more for gliding. Nymph Malatira though are capable of extended periods of flight.

Socially, they have a hierarchy loosely laid out. Basically there are three classes. The worker class, carrying out most processes of the clusters (term for large groups of Malatira's), such as resource gathering, utilization, as well as construction, farming, and general exploration. There is also a warrior class, who are the largest of the cluster, and are absolved of most labor, save for food collection. They will often supervise for protection workers out gathering and building; a fair amount of these will at all times remain within the cluster for protection, especially of the Queen and each families hatcheries. Lastly there is the Queen, who runs the cluster, and may take over ownership of other clusters should they submit or merge. She runs the cluster, communicating her needs, tasks, and mating times through pheromones primarily, and largely lives within her greater nest. This is effectively a larger version of the other constructs, large enough to house the strongest of the warrior class and a large hatchery underneath it. While all Malatira females will mate and give birth, the Queen is the only one who may mate with the warriors in her nest,the idea being she will produce the best "princess" in this way, as well as strong warriors. The Queen's fittest daughter will consume her sisters (when born they come in clusters) and will then be absolved of labor so she may be prepared to become Queen as her mothers death will be forthcoming.

Other than these changes, as of now, the rest of them is biologically like a mantis would be, including the mouth and antennae not illustrated in the image.
Last edited by Mondrova on Fri Nov 21, 2014 2:50 pm, edited 2 times in total.
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Kratu
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Postby Kratu » Thu Nov 20, 2014 11:00 pm

Mondrova wrote:App
NS Nation Name: Mondrova
Species Name: Malatira
Scientific Name:Atractius maximus
Animal Type: Insectoid - Mantis
Diet: In their larval stage they are carnivorous. Once they pupate they become nymphs whose diet is identical to their matured stage, being primarily carnivorous, while supplementing their diet by ingest sugars and saps from plants, and so could also be considered minor gummivores.
Height: Pupil stage - Males + Females: They will vary from a few inches to about 3 feet or so. Nymph stage: Males: Usually stay around 3 feet for a time, slowly developing until about 5 feet or so. Females: Will undergo a physical bulk-up rapidly so range from 4-5'8 feet. Males: Undergo a rapid release of hormones and develop to be about 6'5 ft on average. Females: a more gradual growth and secondary hormonal rush causes them to be about 6'9 ft on average
Weight: 260-280 Ibs in their adult stage, though this can vary from a few pounds in their earliest stages of life.
Lifespan: Male: 40 years or so. Female: 45 years or so. Queen Malatira and their female offspring generally live to be in their mid-fifties.
Three Starting Tools: Animal farmings/pastoralism, fire, basic construction: they create underground tunnels and hatcheries for their eggs and larvae with with a nest like mass on the surface of the entrance housing the extended family
Starting Location: Primarily throughout northern and central Italy, with a smaller presence in Southern Italy, Sicily, and the Alps. Clusters are also present in Catalonia, Provence, Corsica, and Sardinia.
Appearance: This, however, not depicted is the secondary set of arms that may be tucked into the abdomen. They are functionally just a smaller set of arms below the primary set, with a shorter reach. These arms all contain very sharp claws at their ends, including on the thumb, and a set of spines facing inwards and outwards, making them reportorial and capable of damage through either a clamping motion of sorts, or, through the more common, hammer wing like-method in which the whole forearm is brought down on something.
Anything Else? The chitinous plates covering their body are both tough and covered in a layer of tiny spines that assist in pheromone and chemical signal detection. The face of the image provided also doesn't illustrate the eyes. The two on the front of the face are somewhat bulbous, capable of independent movement from each other and are binocular and are widely situated offering a large field of vision. They can see exceptionally well in the dark for low-light hunting, and have very precise, stereoscopic vision at close range, and highly detailed long-range vision. The three eyes atop their head are primarily used for viewing things above them due to their situation, but serve well for close range vision should the other two eyes be looking elsewhere. Their wings are also functional, but only for limited amounts of time, and unless needed, are more for gliding. Nymph Malatira though are capable of extended periods of flight.
Other than these changes, as of now, the rest of them is biologically like a mantis would be, including the mouth and antennae not illustrated in the image.

Accepted, what color would you like to be?
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Mondrova
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Postby Mondrova » Thu Nov 20, 2014 11:10 pm

Kratu wrote:
Mondrova wrote:App
NS Nation Name: Mondrova
Species Name: Malatira
Scientific Name:Atractius maximus
Animal Type: Insectoid - Mantis
Diet: In their larval stage they are carnivorous. Once they pupate they become nymphs whose diet is identical to their matured stage, being primarily carnivorous, while supplementing their diet by ingest sugars and saps from plants, and so could also be considered minor gummivores.
Height: Pupil stage - Males + Females: They will vary from a few inches to about 3 feet or so. Nymph stage: Males: Usually stay around 3 feet for a time, slowly developing until about 5 feet or so. Females: Will undergo a physical bulk-up rapidly so range from 4-5'8 feet. Males: Undergo a rapid release of hormones and develop to be about 6'5 ft on average. Females: a more gradual growth and secondary hormonal rush causes them to be about 6'9 ft on average
Weight: 260-280 Ibs in their adult stage, though this can vary from a few pounds in their earliest stages of life.
Lifespan: Male: 40 years or so. Female: 45 years or so. Queen Malatira and their female offspring generally live to be in their mid-fifties.
Three Starting Tools: Animal farmings/pastoralism, fire, basic construction: they create underground tunnels and hatcheries for their eggs and larvae with with a nest like mass on the surface of the entrance housing the extended family
Starting Location: Primarily throughout northern and central Italy, with a smaller presence in Southern Italy, Sicily, and the Alps. Clusters are also present in Catalonia, Provence, Corsica, and Sardinia.
Appearance: This, however, not depicted is the secondary set of arms that may be tucked into the abdomen. They are functionally just a smaller set of arms below the primary set, with a shorter reach. These arms all contain very sharp claws at their ends, including on the thumb, and a set of spines facing inwards and outwards, making them reportorial and capable of damage through either a clamping motion of sorts, or, through the more common, hammer wing like-method in which the whole forearm is brought down on something.
Anything Else? The chitinous plates covering their body are both tough and covered in a layer of tiny spines that assist in pheromone and chemical signal detection. The face of the image provided also doesn't illustrate the eyes. The two on the front of the face are somewhat bulbous, capable of independent movement from each other and are binocular and are widely situated offering a large field of vision. They can see exceptionally well in the dark for low-light hunting, and have very precise, stereoscopic vision at close range, and highly detailed long-range vision. The three eyes atop their head are primarily used for viewing things above them due to their situation, but serve well for close range vision should the other two eyes be looking elsewhere. Their wings are also functional, but only for limited amounts of time, and unless needed, are more for gliding. Nymph Malatira though are capable of extended periods of flight.
Other than these changes, as of now, the rest of them is biologically like a mantis would be, including the mouth and antennae not illustrated in the image.

Accepted, what color would you like to be?


Red or gray please, I can't decide. Also I added a bit about their society for clarity on it.
We all ride the struggle bus sometimes

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Ralnis
Postmaster of the Fleet
 
Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Fri Nov 21, 2014 5:01 am

App
NS Nation Name: Ralnis
Species Name: Zantix
Scientific Name: Hyrpis Zantix Moitious
Animal Type: Mammal, Canine
Diet: Carnivores
Height (Or length, if your animal is a quadruped):7-9'3 ft for males, 5-8 ft for females
Weight: ranges from 300 -500 generally for males, 200-450 for females
Lifespan:50-80 for males, 90-135 for females, become infertile around 80 years for females, 42 for males.
Three Starting Tools: The Zantix have developed the use of fire, agriculture and the use hunting weapons but they usually do not use them for they like getting their hands dirty, or they carry it back to their herd for their children or elders.
Starting Location: Black Forest of Germany, Eastern France, Southern Belgium, and West of Austria
Appearance: http://img2.wikia.nocookie.net/__cb20140623143123/endless-legend/images/thumb/8/8f/Mood_Jotus_a1.jpg/640px-Mood_Jotus_a1.jpg
The Zantix have just recently developed their secondary head within 300,000 years because of a mutation that was able to develop a more complex muscle and nervous system that it split their personality and mind to grow a second head. Their secondary head is a completely different from their head they were born with, usually the opposite of the original personality that the Zantix is born with. The muscle structure that is advance that they can be able to react faster, control pain sensory, and even use their muscles to adapt their movement and skeletal structure( like using them to pop back joints into place or to move bipedal or quadruped).

The muscle development and second head comes in for every Zantix at the time of 10 as they start to learn how to acknowledge their other side as it starts to begin its own personality and then their comes the puppetry which they start to develop faster with their maturity and muscles that they do not know which one of their heads( or in this case, minds) is the real one until they either go insane or learn to agree that they are both the same one. When they have become full adults( 16 for males, 20 for females) they have been able to develop and grow over 320 bones, mostly are overlays of general bones and mostly are in the spinal, leg, and arm areas in order to have the ability to quickly move and switch between running/walking on all fours or more humanoid and they are more resistant to piercing or general trauma. They generally walk apelike but they have the similarities of hyenas( even the laugh that they do) but their coats come in grey, blood red, brown, and orange while the rare ones are the jet black and albinos, these are considered revered and are in positions of leadership and spirituality.

Their muscles are quite defined and have more strength in their arms and legs that are much far stronger then horses( for when they full on sprint on all fours, they can move faster then horses, and when they are fighting, they are able to far outmatch any Human in strength, but numbers are of a different matter, so is training) this comes with the problem with their bones, they are slower to repair then normal because of so many bones that have to heal including the core ones. Their senses are equivalent to a canine, however, their heads see in different sights, one can see in heat vision, the other night. The digestive system and breathing are similar to that of a hybrid of a carnie and Humanoid and their lungs are larger which can give them a more benefit of stamina but they need to catch their breath more. They have claws, which are strong enough to make marks on stone and it's teeth can easily break bone so they do not joke on it when eating their prey.
Anything Else?
Their species is disorganized, always fighting for one reason or another. Their government is that of herds, bands of tribal packs that are lead by Herdmaster, a jet black Zantix that is the military leader of the Herd, and the Son/Daughter of the Haztik, which are the spiritual and domestic leader. They both are to represent the two heads that each Zantix has and to know that it takes two to lead them. This is how they have been working for some time.

They mostly walk on their all fours but it is apelike unless they are holding tools or running. Though they can also stand up right and can walk like that, but it is for a limited time.
Last edited by Ralnis on Fri Nov 21, 2014 10:45 am, edited 1 time in total.
This account must be deleted. The person behind it is a racist, annoying waste of life that must be shunned back to whatever rock he crawled out from.

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Neo-Assyrian Empire
Powerbroker
 
Posts: 9514
Founded: Feb 05, 2013
Ex-Nation

Postby Neo-Assyrian Empire » Fri Nov 21, 2014 7:52 am

App
NS Nation Name: Neo-Assyrian Empore
Species Name: The Lœsenska (Call the Wolves of the Mountain, the Dark Wolves, and the Lone Wolves by outsiders)
Scientific Name: Lupas Mons
Animal Type: Basically a large, strong, single-headed wolf.
Diet: Mostly carnivorous, but can be omnivorous for a short time if meat is in short supply
Height: 20 feet for males, 19 and 5 inches for females
Weight: ~1,200 pounds
Lifespan: 45-60 years for males, 50-70 for females
Three Starting Tools: Fire, fracture mining, stone masonry
Starting Location: Bohemia, Eastern Bavaria, and Silesia (Will get a detailed map when I get home)
Appearance: As stated before, the Dark Wolves are large canines. They stand around 20 feet on average, with females standing just below that. They have coarse black fur and equally-dark eyes. They are also very muscular and are bipeds, although they can use their arms as a second pair of legs if needed. I'll get a picture up when I get home
Anything Else? Although they might seem a little OP at the moment, I'm planning on them being isolationist and xenophobic, so they won't really expand outside of where they are now. Plus, they will be behind when it comes to tech, so it's essentially a trade off. While they are strong, they won't be anywhere else but this region and they won't be advanced.
Last edited by Neo-Assyrian Empire on Fri Nov 21, 2014 8:12 am, edited 2 times in total.
Account may or may not be alive or dead. We'll see what happens
General Information
<G> Is the national currency. <G> 1 = $1.6
Political Compass: Economic Left/Right: 1
Libertarian/Authoritarian: -.31
Veni, Vidi, Vici
|[=-=X|X=-=]|
Currently RPing As
Nobody
;~;

|[=-=X|X=-=]|

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The Laxus Union
Minister
 
Posts: 2304
Founded: Jun 16, 2013
Ex-Nation

Postby The Laxus Union » Fri Nov 21, 2014 8:01 am

Tag!

Cool idea!


WE DON'T USE NS STATS
Neo-Technicism


Technocratic Socialist, Pro neo-eugenics, Pro eugenics, Transhumanist, Cosmicist, Technogaianist, Techno-progressivist, Extropian, Anti-nationalist

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G-Tech Corporation
Khan of Spam
 
Posts: 64010
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri Nov 21, 2014 12:38 pm

Actually, upon review, can you shunt my lads over to the western coast of Thailand? More fish there.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

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Lingang
Minister
 
Posts: 3390
Founded: Jan 16, 2012
Iron Fist Consumerists

Postby Lingang » Fri Nov 21, 2014 1:01 pm

App
NS Nation Name: Lingang
Species Name: Iamids
Scientific Name: Homo Iamia
Animal Type: Hominid
Diet: Omnivorous, but prefers meat
Height : 6ft on average
Weight: 150 lbs average
Lifespan: Average of 75 yrs
Three Starting Tools: Fire, dagger,
Starting Location: Is this good? Greece, Bulgaria and Western Turkey (dark grey)
Appearance: (A picture is preferred, but a decent description is fine)
Anything Else?

WIP
Last edited by Lingang on Fri Nov 21, 2014 1:15 pm, edited 1 time in total.
Favorite Quotes:
"Check yourself before you Shrek yourself" ~ Independent State AF
"And He shall smite the wicked, and plunge them into the fiery pitt!" ~ Judge Claude Frollo (*then proceeds to fall in himself*)

Proud Native and former WA Delegate of South Pacific

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