Vellond-Hexter wrote:NS Name: Vellond-Hexter
World Name: Bersia
Number of Nations: 4
World Population: 4 Billion
Location of Gate: The Desert of Hexter
World Climate: Multiple Climate Types
Dominant Species:
Vampire- Vampires are characterized by extremely pale skin, eye color ranging from blood red to bright violet, a mouth full of razor-sharp fangs, incredible speed and agility, superhuman strength, regenerative abilities, nigh-immortality, and physical beauty. Vampires exist in Bersia, however most of them are Half Vampires. Half Vampires are not harmed by sun or water, unlike their true brethren, but are by and large not even half as strong. True Vampires are much rarer, with only two known to exist at the moment. The vampires share a cultural belief that they have the right to rule by the appointment of their God, Angbal, and that they are by far the most superior race, just as their allies the Dark Elves do. This is why the two share a rather sharp dislike for each other.
Dark Elf- Dark Elves, or Vellon, are characterized by their dark purplish skin pigment, white hair, physical beauty, height, speed, agility, long lives, and brilliant magical ability. They are rejuvenated by being around trees and share a special, deep bond with the land that allows them to make almost any landscape lush and verdant. The Dark Elves are highly susceptible to fire and intense HEAT. They believe that their Goddess, Coralis, named them as the rightful inheritors of the earth, and as such view all other races as lowly pests upon their birthright.
Ogre/Orc- Orcs and Ogres are characterized by their thick, green skin, bulky bodies, short legs, tusks, muscly arms, swine-like facial features, incredible strength and low intelligence. Ogres are slightly taller and smarter than orcs, meaning that they usually lead the tribes and speak for their people. They are largely used as grunts or labor by the more powerful and unified Dark Elves and Vampires, and serve as front line infantry in most conflicts.
World History:
After the fall of the Imperium, the world of Bersia fell into a state of anarchy and lawlessness, and it took many years for the species of that world to form any semblance of a government.
A lich of unknown origin appeared in Hexter, east of Bersia continent. Slowly, but with tenacity, he encroached on the territory. With his powerful magic, he enslaved Orcs and Ogres. The local rulers welcomed him, as his presence brought peace to the violent borders between Hironeiden and Hexter. On the other hand, rumors of a enormous edifice in the Great Desert of Hexter was spread. A gigantic base structure, which made the size at completion unimaginable, had been discovered. It was to be called by the posterity “Altar of Destruction.” But nobody knew what kind of destruction it would bring, or if really was going to cause destruction. However, no one dared to ask the question nor seek answers, for the confirmation of its name will mean that no one will ever see the smile of Amos – Sun. At the same time, mysterious creatures (or monsters) were reported from all over the continent. The testimonies varied from one witness to another, but they all agreed that the creatures flew with wings and sometimes turned invisible. They were not particularly hostile toward human or interested in treasures, but they slaughtered and plundered without mercy. Messengers of God, Devil’s children, resurrected mass murderer, polymorphing witches… All kinds of rumors were spread, but somehow it felt like they were searching for something. The people of Bersia were surrounded by the ill omens and unfounded rumors, nobody wanted to admit that the continued peace is about to be terminated. It happened… The Elf Forest was attacked by Orcs and Ogres. It was the “Ancient Heart” that they were seeking. Nobody knows exactly what the artifact is, but the elders agreed on that it was somehow connected to Ancient Dragon and source of a great power. It has been safeguarded by Elves for generations, but had faded out of people’s memories and interests. But Khilliani, the lich who lead this invasion, defeated and slaughtered the Elves. Only a few were able to escape the ruined Elf town, including Karl who was to become one of “Xok Knights,” guardians of the “Ancient Heart.” Following an Elf elder’s dying wish, he moved to the west of Revent Mountains to carry the “Ancient Heart” to a safer place…
Everyone who heard this tragic news trembled from fear, but nobody wanted to be any part of it. A peaceful stability was too valuable for them. Karl and his compatriots arrived at Hironeiden, Khilliani and Hironeiden had already signed a pact. Khilliani’s messenger claimed that Elf Forest was originally their property and they only cleared the land of “illegal occupiers.” After much heated discussion, Hironeiden court recognized the current status and decided to sign a mutual nonaggression treaty. It was when Karl and Celin was about to be deported from Hironeiden as the result of this treaty, an urgent news arrived. While Khilliani’s messenger and Hironeiden ministers were in negotiation, Orcs and Ogres had punched through the weakened borderline of Hironeiden in search of Ancient Heart. When Hironeiden realized that the treaty was only a decoy, they had already advanced deep into the heart of Hironeiden. Encouraged by their continued victory, Orcs and Ogres of Hexter did not hesitate to clash with the Knights of Hironeiden. The Knights were Hironeiden’s last hope, and everyone prayed for God’s blessing upon them. As if Amos had heard the prayer, Keither led the Knights to annihilate Black Omen Clan, the vanguard of Hexter forces.
Thus began the First Great War…
To dismay of Hironeiden, Black Omen Clan was only the tip of an iceberg. The outnumbering main forces had slowly advanced and occupied surrounding provinces. Hironeiden alone could not overcome this crisis. The rest is history, well known even among three-year old children. An envoy, led by Keither, was sent out to the “Stone Kingdom” of Dwarves. Knight General Keither, his close friend and fearless Knight Rick Miner, Royal Magician Moonlight the “Son of Elementals,” Karl and Celin – the guardians of Ancient Heart – are joined by the quiet and trustworthy Dwarf Gunther, and a Sorceress only known as “Ludiana.” A long and dangerous journey, they find out that Khilliani needs Ancient Heart to be used for the mysterious structure. Although they were not sure of the purpose of the structure, they were certain of the fact that it had to be stopped no matter what.
On the other hand, Khillani had secured the Altar of Destruction, but was missing its key part – the Ancient Heart. His minions searched the entire continent looking for the artifact. The adventurers of Hironeiden concluded that a guerilla attack could be more effective than a major frontal assault, and ambushed Khilliani. But Khilliani had anticipated this and already set a trap for them. Tragically, the brave Rick Miner is killed by Khilliani himself. Desperate and hopeless, the adventurers listens to Moonlight’s proposal and decided to resurrect Rick Miner against Karl’s warning. The power of the Ancient Heart was beyond everyone’s imagination. Rick Miner, who couldn’t be resurrected by even the clerics of Hironeiden, rose again with even stronger body and power. The adventurer penetrated Khilliani’s defense again, with the help of Rick Miner’s newly found power, and destroyed the lich along with his Altar of Destruction. This marked the end of the First War of Heroes, and the surviving members were remembered as “Xok Knights.”
The Empire of Vellond-Hexter was founded in the year 1674 A.C., roughly 1,500 years after the First Great War, when the first True Vampire in living memory, Lord Valdemar Dhampir, led a combined force of Half-Vampires and Dark Elves to unite the warring Vellon tribes. Over the course of a mere decade, barely a blink in the lives of either the Elves or the Vampires, all of the Vellon were under one banner for the first time in history. Once he had united the land of Vellond, he turned his attention south and swiftly toppled and conquered the disparate Orc tribes of the Hexter Badlands. This conquest was largely ignored by the human nations at this time due to a period of civil unrest in many of their nations caused by a horrible famine, which some say was the machination of the Vampire Lord to allow his grab for power to go unhindered.
By the time that the HUMANS took notice of what was happening, the Vellon, Orcs, and Vampires had gone from a scattered, disparate nuiscance to a world-class military power that no one nation could hope to stand against. The Empire annexed many of the smaller human kingdoms by force, enslaving their men and women and forcing the three largest human nations, Ecclassia, Azilla, and Hironiden, to unite under one banner and force the now incredibly powerful Empire of Vellond-Hexter to a standstill. A bitter war of attrition was begun between the two groups, as the physically superior forces of Vellond-Hexteria fought with the seemingly inexhaustable manpower of the Humans for nearly three centuries. After one battle became so horrific that a large area of land between the east and west transformed from a fertile valley into a smouldering wasteland, a truce was struck between the four nations stating that they would never again engage in such a horrific conflict.
Tensions remain high between the nations over a mellenia later, and even the smallest spark could ignite a Third Great War. Unknown to the human kingdoms, he has discovered the Ancient Heart, the key to activating the Altar of Destruction, which is actually the gate created by the Imperium. He has begun sending scouts through the gateway to discover what kind of land lies on the other side of the gateway, and if it can be used to expand the influence of the Vellond-Hexterian Empire.
Nation Name: The Empire of Vellond-Hexter
Capital City: Arien
Government Type: Absolute Monarchy
Head of State: Emperor Valdemar Dhampir
Claimed Territory: Berlin, Germany (Not sure which province that is, but whichever one it is in.)
State/National Religion: None
Dominant Religion: Polytheism
Minority Religion(s): Numerous
Population: 420,567,345
Military Organization:
The armies of Vellond-Hexter are broken up into numbered legions, which consist of 4,200 soldiers each with different unit types in each legion. There are two kinds of standardized legions: Assault and Siege, with the rest formed based on the needs of any particular campaign. Each legion is further broken down into Cohorts of 200 soldiers, Divisions of 100 soldiers, Platoons of 50, and Squadrons of 5. A Legion is led by a General, a Cohort by a Commander, a Division by a Lieutenant Commander, a Platoon by a Major, and a Squadron by a Captain.
Assault Legion:
10 Cohorts of Infantry (15 Divisions Light Infantry, 5 Divisions Heavy Infantry)
5 Cohorts of Cavalry (6 Divisions Lancer, 4 Divisions Archer)
3 Cohorts of Archers
2 Cohorts of Artillery (2 Divisions Scorpions, 2 Divisions Ballista)
1 Cohort of Airborne (1 Divisions Mounted Rocs, 1 Division Airship)
Siege Legion:
5 Cohorts of Infantry (8 Divisions Heavy Infantry, 2 Divisions Light Infantry)
10 Cohorts of Archers
5 Cohorts of Artillery (5 Divisions Scorpion, 5 Divisions Ballista)
1 Cohort of Cavalry (1 Division Lancer, 1 Division Archer)
4 Cohort of Airborne (8 Divisions Mounted Rocs)
Army Size: 6.7 Million in Peacetime, 24.6 Million in Total WarArmy Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:
Fleet Size:Naval Units:
DESCRIPTION:
TRAINING: (You get 10 points to spread to TRA, OFF, and DEF for EACH Unit)
OFFENSIVE:
DEFENSIVE:
General Terrain: The northern half of the empire is a verdant paradise, with many hills and fertile valleys to the east and lush grasslands to the west. The southern half of the empire transitions into harsher, more barren conditions the further south one reaches, until eventually they reach the great Desert of Hexter.
Noteworthy Fauna:
Giant Scorpions, which are a tamable species of Scorpion and live primarily in the harsh conditions of the Great Desert of Hexter. They average 35 feet from pincer to tail and 15 feet in height and weigh in at a whopping 7 tons.
Giant Rocs, which are a tamable species of eagle that lives in the verdant forests of Vellond. They grow large enough to ride and can pick up horses in their massive claws. They average a wingspan of 20 feet and weigh in at roughly 500 lbs. Their feathers are magical in nature and possess a great capability for healing even the most grievous of wounds.
Magic or Science?: Primarily magic, though they have invented gunpowder, the steam engine, and railroads.
Primary Import(s): Luxury items such as silks, spices, and jewels
Primary Export(s): Raw Materials such as iron, lumber, and stone.
Primary Species: Dark Elves
Accepted Species: Vampires, Half Vampires, Orcs and Ogres.
Brief Description of your nation's History:
The Empire of Vellond-Hexter was founded in the year 1674 A.C., roughly 1,500 years ago, when the first True Vampire in living memory, Lord Valdemar Dhampir, led a combined force of Half-Vampires and Dark Elves to unite the warring Vellon tribes. Over the course of a mere decade, barely a blink in the lives of either the Elves or the Vampires, all of the Vellon were under one banner for the first time in history. Once he had united the land of Vellond, he turned his attention south and swiftly toppled and conquered the disparate Orc tribes of the Hexter Badlands. This conquest was largely ignored by the human nations at this time due to a period of civil unrest in many of their nations caused by a horrible famine, which some say was the machination of the Vampire Lord to allow his grab for power to go unhindered.
By the time that the HUMANS took notice of what was happening, the Vellon, Orcs, and Vampires had gone from a scattered, disparate nuiscance to a world-class military power that no one nation could hope to stand against. The Empire annexed many of the smaller human kingdoms by force, enslaving their men and women and forcing the three largest human nations, Ecclassia, Azilla, and Hironiden, to unite under one banner and force the now incredibly powerful Empire of Vellond-Hexter to a standstill. A bitter war of attrition was begun between the two groups, as the physically superior forces of Vellond-Hexteria fought with the seemingly inexhaustable manpower of the Humans for nearly three centuries. After one battle became so horrific that a large area of land between the east and west transformed from a fertile valley into a smouldering wasteland, a truce was struck between the four nations stating that they would never again engage in such a horrific conflict.
Tensions remain high between the nations over a mellenia later, and even the smallest spark could ignite a Third Great War...
Brief Description of your nation's economy: Vellond-Hexter has an extremely strong economy based in the export of raw ore and stone mined in the steppes of northern Hexter and lumber from the vast forests of Vellond.
Brief Description of your nation's government: Vellond-Hexter is ruled as an absolute monarchy by the Emperor, with a small council of lords who have distinguished themselves in some notable way advising him on matters of the state when he calls on them. Nobles are, for the most part, noble in name only and have no say in the day-to-day running of the government.
RP Example: viewtopic.php?f=31&t=307529
Accepted
Reatra wrote:Fixed. Liguria is tiny I hope two privies is okay in that case.
One province at the beginning but it works.