Hmm, Okay? I kind of forgotten about that.
Brainsss
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by Ralnis » Mon Jul 21, 2014 12:40 pm
by Harkback Union » Mon Jul 21, 2014 12:42 pm
by Cymrea » Mon Jul 21, 2014 12:47 pm
by Ralnis » Mon Jul 21, 2014 12:48 pm
by Ralnis » Mon Jul 21, 2014 12:49 pm
by Cymrea » Mon Jul 21, 2014 12:50 pm
by Ralnis » Mon Jul 21, 2014 12:55 pm
by Cymrea » Mon Jul 21, 2014 12:57 pm
by Harkback Union » Mon Jul 21, 2014 1:03 pm
by Ralnis » Mon Jul 21, 2014 1:15 pm
by Cymrea » Mon Jul 21, 2014 1:37 pm
by Ralnis » Mon Jul 21, 2014 1:44 pm
Cymrea wrote:Ralnis wrote:True, also a question(s):
What are Voxmen? I haven't seen their unit stats and just wanted to know.
Also, how much do governor cost/maintain?
Vox is another way of saying radio. Sounds cooler too.
Governor cost an Action to appoint one in a province you control. They have no maintenance cost, they instead provide bonuses depending on their type.
by Harkback Union » Mon Jul 21, 2014 2:01 pm
by Ralnis » Mon Jul 21, 2014 2:11 pm
Harkback Union wrote:Waaaait a sec.
If an assassin kills a regent... than its game over!??
Also, copper gives -1 turn to every research?
by Harkback Union » Mon Jul 21, 2014 2:17 pm
Ralnis wrote:Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.
by Ralnis » Mon Jul 21, 2014 2:34 pm
Harkback Union wrote:Ralnis wrote:Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.
Yeah, that would make sense...
Also, I think it would be cool if there were different Ideologies we could follow. They would give bonuses and influence diplomacy...
by Ralnis » Mon Jul 21, 2014 7:49 pm
by Cymrea » Mon Jul 21, 2014 11:10 pm
Ralnis wrote:Cymrea wrote:Vox is another way of saying radio. Sounds cooler too.
Governor cost an Action to appoint one in a province you control. They have no maintenance cost, they instead provide bonuses depending on their type.
Ahh, ok so I am guessing the agents, assassins, and diplomats are the same as governors then?
by Cymrea » Mon Jul 21, 2014 11:15 pm
Ralnis wrote:Harkback Union wrote:Waaaait a sec.
If an assassin kills a regent... than its game over!??
Also, copper gives -1 turn to every research?
Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.
Also that is a good question about -1 turn to every research.
by Cymrea » Mon Jul 21, 2014 11:17 pm
by Ralnis » Tue Jul 22, 2014 12:54 am
Cymrea wrote:Ralnis wrote:Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.
Also that is a good question about -1 turn to every research.
My initial idea was yep, game over if your Regent is killed, but maybe some penalties followed by a new Regent would work well, too.
And yes, possessing copper automatically applies a -1 Turn time bonus to each Research, for each copper resource you possess. Controlling two provinces that have copper as a resources applies a -2 Turns time bonus, and so forth.
by Cymrea » Tue Jul 22, 2014 1:02 am
Ralnis wrote:Cymrea wrote:My initial idea was yep, game over if your Regent is killed, but maybe some penalties followed by a new Regent would work well, too.
And yes, possessing copper automatically applies a -1 Turn time bonus to each Research, for each copper resource you possess. Controlling two provinces that have copper as a resources applies a -2 Turns time bonus, and so forth.
Just wondering that would kind of suck if an assassination is that is what it takes to end a nation when there is also war to do it as well( and the fun part) but maybe if the chaos was super big that would rip the nation apart and set the player back then that will basically be game over.
Also, for the Cold War future literation, will it be Dieselpunk going into Teslapunk to where the world will rely more on energy then oil?
by Ralnis » Tue Jul 22, 2014 1:10 am
Cymrea wrote:Ralnis wrote:Just wondering that would kind of suck if an assassination is that is what it takes to end a nation when there is also war to do it as well( and the fun part) but maybe if the chaos was super big that would rip the nation apart and set the player back then that will basically be game over.
Also, for the Cold War future literation, will it be Dieselpunk going into Teslapunk to where the world will rely more on energy then oil?
I will try to devise and include the penalties involved if your Regent is assassinated - because it would suck to be out of the game from ninjas.
I'm not sure hquite how a Cold War version will go. Hark has some ideas, and they're pretty good, but I'm going to focus on this one just for now.
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