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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 12:40 pm

Jordslag wrote:
Ralnis wrote:We just have to find out, I know the fog of war aspect will not give anyone any knowledge on where anybody is or what there nation is so it could probably some nations have some flavor.

I ate your brains...

Hmm, Okay? I kind of forgotten about that.
Brainsss
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Harkback Union
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Civil Rights Lovefest

Postby Harkback Union » Mon Jul 21, 2014 12:42 pm

Ralnis wrote:
Jordslag wrote:I ate your brains...

Hmm, Okay? I kind of forgotten about that.
Brainsss

We Must spread the virus to other threads... Erm, I mean, BRAINNnNs!

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Cymrea
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Founded: Feb 10, 2006
Democratic Socialists

Postby Cymrea » Mon Jul 21, 2014 12:47 pm

Ralnis wrote:
Harkback Union wrote:
I wonder how the OP will manage all the d20s once war begins...

Especially if there will be multiple armies from multiple nations attacking one nation.

This is the die in question...behold the device of your Fate!
Image
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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 12:48 pm

Harkback Union wrote:
Ralnis wrote:Hmm, Okay? I kind of forgotten about that.
Brainsss

We Must spread the virus to other threads... Erm, I mean, BRAINNnNs!

Nah, I am fine, just waiting on the game to see what goodies I have.
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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 12:49 pm

Cymrea wrote:
Ralnis wrote:Especially if there will be multiple armies from multiple nations attacking one nation.

This is the die in question...behold the device of your Fate!
Image

Yes, loved the skull on it that can spell certain doom to anyone who lands on it.
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Cymrea
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Democratic Socialists

Postby Cymrea » Mon Jul 21, 2014 12:50 pm

Ralnis wrote:
Cymrea wrote:This is the die in question...behold the device of your Fate!
Image

Yes, loved the skull on it that can spell certain doom to anyone who lands on it.


Since a natural 20 is a Critical Failure in this RP (unlike nearly every d20 game), I thought it would be appropriate. :)
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
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SEATTLE SEAHAWKS OREGON DUCKS

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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 12:55 pm

Cymrea wrote:
Ralnis wrote:Yes, loved the skull on it that can spell certain doom to anyone who lands on it.


Since a natural 20 is a Critical Failure in this RP (unlike nearly every d20 game), I thought it would be appropriate. :)

Well, the suspense is killing me with this game( I am waiting for an RP to start anyway, two to be exact so sorry for the impatient way this sounds/writes) to see where I am at and what goodies I started out with.
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Cymrea
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Postby Cymrea » Mon Jul 21, 2014 12:57 pm

Understood.

I'll say this: there's ONE spot left to fill. ;)
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
✎ Member - ℘ædagog | Cheese Sandwich is best Pony | 1870 (2.0) United Kingdom of Cambria
SEATTLE SEAHAWKS OREGON DUCKS

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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 1:01 pm

Cymrea wrote:Understood.

I'll say this: there's ONE spot left to fill. ;)

Would one more make a difference?
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Harkback Union
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Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Jul 21, 2014 1:03 pm

Ralnis wrote:
Cymrea wrote:Understood.

I'll say this: there's ONE spot left to fill. ;)

Would one more make a difference?


The more the merrier.

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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 1:15 pm

Harkback Union wrote:
Ralnis wrote:Would one more make a difference?


The more the merrier.

True, also a question(s):

What are Voxmen? I haven't seen their unit stats and just wanted to know.
Also, how much do governor cost/maintain?
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Cymrea
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Democratic Socialists

Postby Cymrea » Mon Jul 21, 2014 1:37 pm

Ralnis wrote:
Harkback Union wrote:
The more the merrier.

True, also a question(s):

What are Voxmen? I haven't seen their unit stats and just wanted to know.
Also, how much do governor cost/maintain?

Vox is another way of saying radio. Sounds cooler too. :p

Governor cost an Action to appoint one in a province you control. They have no maintenance cost, they instead provide bonuses depending on their type.
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
✎ Member - ℘ædagog | Cheese Sandwich is best Pony | 1870 (2.0) United Kingdom of Cambria
SEATTLE SEAHAWKS OREGON DUCKS

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Ralnis
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Founded: Aug 06, 2012
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Postby Ralnis » Mon Jul 21, 2014 1:44 pm

Cymrea wrote:
Ralnis wrote:True, also a question(s):

What are Voxmen? I haven't seen their unit stats and just wanted to know.
Also, how much do governor cost/maintain?

Vox is another way of saying radio. Sounds cooler too. :p

Governor cost an Action to appoint one in a province you control. They have no maintenance cost, they instead provide bonuses depending on their type.

Ahh, ok so I am guessing the agents, assassins, and diplomats are the same as governors then?
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Harkback Union
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Postby Harkback Union » Mon Jul 21, 2014 2:01 pm

Waaaait a sec.
If an assassin kills a regent... than its game over!??
Also, copper gives -1 turn to every research?
Last edited by Harkback Union on Mon Jul 21, 2014 2:04 pm, edited 1 time in total.

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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 2:11 pm

Harkback Union wrote:Waaaait a sec.
If an assassin kills a regent... than its game over!??
Also, copper gives -1 turn to every research?

Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.
Also that is a good question about -1 turn to every research.
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Harkback Union
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Postby Harkback Union » Mon Jul 21, 2014 2:17 pm

Ralnis wrote:Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.


Yeah, that would make sense...
Also, I think it would be cool if there were different Ideologies we could follow. They would give bonuses and influence diplomacy...

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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 2:34 pm

Harkback Union wrote:
Ralnis wrote:Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.


Yeah, that would make sense...
Also, I think it would be cool if there were different Ideologies we could follow. They would give bonuses and influence diplomacy...

Hmm, I don't know about that, but I think the Ethnicities is what influence diplomacy( I think).
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Harkback Union
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Founded: Sep 01, 2012
Civil Rights Lovefest

Postby Harkback Union » Mon Jul 21, 2014 2:36 pm

Ralnis wrote:
Harkback Union wrote:
Yeah, that would make sense...
Also, I think it would be cool if there were different Ideologies we could follow. They would give bonuses and influence diplomacy...

Hmm, I don't know about that, but I think the Ethnicities is what influence diplomacy( I think).


Yeah, but those we can't change on...

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Ralnis
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Postby Ralnis » Mon Jul 21, 2014 7:49 pm

Harkback Union wrote:
Ralnis wrote:Hmm, I don't know about that, but I think the Ethnicities is what influence diplomacy( I think).


Yeah, but those we can't change on...

Perhaps it will be to much for the simplicity the OP is going for?
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Cymrea
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Democratic Socialists

Postby Cymrea » Mon Jul 21, 2014 11:10 pm

Ralnis wrote:
Cymrea wrote:Vox is another way of saying radio. Sounds cooler too. :p

Governor cost an Action to appoint one in a province you control. They have no maintenance cost, they instead provide bonuses depending on their type.

Ahh, ok so I am guessing the agents, assassins, and diplomats are the same as governors then?

Yes. Except that Agents can move, and Governors stay in the target province in which they were acquired.
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
✎ Member - ℘ædagog | Cheese Sandwich is best Pony | 1870 (2.0) United Kingdom of Cambria
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Cymrea
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Founded: Feb 10, 2006
Democratic Socialists

Postby Cymrea » Mon Jul 21, 2014 11:15 pm

Ralnis wrote:
Harkback Union wrote:Waaaait a sec.
If an assassin kills a regent... than its game over!??
Also, copper gives -1 turn to every research?

Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.
Also that is a good question about -1 turn to every research.

My initial idea was yep, game over if your Regent is killed, but maybe some penalties followed by a new Regent would work well, too.

And yes, possessing copper automatically applies a -1 Turn time bonus to each Research, for each copper resource you possess. Controlling two provinces that have copper as a resources applies a -2 Turns time bonus, and so forth. :)
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
✎ Member - ℘ædagog | Cheese Sandwich is best Pony | 1870 (2.0) United Kingdom of Cambria
SEATTLE SEAHAWKS OREGON DUCKS

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Cymrea
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Founded: Feb 10, 2006
Democratic Socialists

Postby Cymrea » Mon Jul 21, 2014 11:17 pm

Ideologies could take the place of ethnicities in a Cold War version. Most of Hark's ideas and suggestions would be magnificent for a world-spanning, oil-frantic, ideological version of this RP. :)
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
✎ Member - ℘ædagog | Cheese Sandwich is best Pony | 1870 (2.0) United Kingdom of Cambria
SEATTLE SEAHAWKS OREGON DUCKS

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Ralnis
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Founded: Aug 06, 2012
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Postby Ralnis » Tue Jul 22, 2014 12:54 am

Cymrea wrote:
Ralnis wrote:Maybe not game over, but I would think it will cause chaos for a few turns until a new Regent is found.
Also that is a good question about -1 turn to every research.

My initial idea was yep, game over if your Regent is killed, but maybe some penalties followed by a new Regent would work well, too.

And yes, possessing copper automatically applies a -1 Turn time bonus to each Research, for each copper resource you possess. Controlling two provinces that have copper as a resources applies a -2 Turns time bonus, and so forth. :)

Just wondering that would kind of suck if an assassination is that is what it takes to end a nation when there is also war to do it as well( and the fun part) but maybe if the chaos was super big that would rip the nation apart and set the player back then that will basically be game over.
Also, for the Cold War future literation, will it be Dieselpunk going into Teslapunk to where the world will rely more on energy then oil?
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Cymrea
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Founded: Feb 10, 2006
Democratic Socialists

Postby Cymrea » Tue Jul 22, 2014 1:02 am

Ralnis wrote:
Cymrea wrote:My initial idea was yep, game over if your Regent is killed, but maybe some penalties followed by a new Regent would work well, too.

And yes, possessing copper automatically applies a -1 Turn time bonus to each Research, for each copper resource you possess. Controlling two provinces that have copper as a resources applies a -2 Turns time bonus, and so forth. :)

Just wondering that would kind of suck if an assassination is that is what it takes to end a nation when there is also war to do it as well( and the fun part) but maybe if the chaos was super big that would rip the nation apart and set the player back then that will basically be game over.
Also, for the Cold War future literation, will it be Dieselpunk going into Teslapunk to where the world will rely more on energy then oil?

I will try to devise and include the penalties involved if your Regent is assassinated - because it would suck to be out of the game from ninjas.

I'm not sure hquite how a Cold War version will go. Hark has some ideas, and they're pretty good, but I'm going to focus on this one just for now. :)
Pronounced: KIM-ree-ah. Formerly the Empire of Thakandar, founded December 2002. IIWiki | Factbook | Royal Cymrean Forces
Proud patron of: Halcyon Arms and of their Cymrea-class drone carrier
Storefronts: Ravendyne Defence Industries | Bank of Cymrea | Pork Place BBQ
Puppets: Persica Prime (W40K), Winter Bastion (SW), Atramentar
✎ Member - ℘ædagog | Cheese Sandwich is best Pony | 1870 (2.0) United Kingdom of Cambria
SEATTLE SEAHAWKS OREGON DUCKS

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Ralnis
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Posts: 28558
Founded: Aug 06, 2012
Ex-Nation

Postby Ralnis » Tue Jul 22, 2014 1:10 am

Cymrea wrote:
Ralnis wrote:Just wondering that would kind of suck if an assassination is that is what it takes to end a nation when there is also war to do it as well( and the fun part) but maybe if the chaos was super big that would rip the nation apart and set the player back then that will basically be game over.
Also, for the Cold War future literation, will it be Dieselpunk going into Teslapunk to where the world will rely more on energy then oil?

I will try to devise and include the penalties involved if your Regent is assassinated - because it would suck to be out of the game from ninjas.

I'm not sure hquite how a Cold War version will go. Hark has some ideas, and they're pretty good, but I'm going to focus on this one just for now. :)


Well, just saying that more people will be doing assassinations then war, so just pointing that out.
Last edited by Ralnis on Tue Jul 22, 2014 1:12 am, edited 2 times in total.
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