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Star Command: Fleet-on-Fleet inAction [OOC/DEAD]

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The Empire of Pretantia
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Star Command: Fleet-on-Fleet inAction [OOC/DEAD]

Postby The Empire of Pretantia » Mon Mar 03, 2014 9:33 am

The year is 999 Post-Tsardom.
The age is war.

In the grimdark darkness of the far dark grim future there is only grimdark.
Neinneinneinneinneinneinneinneinneinneinneinneinneinneinneinneinnein!


A thousand years ago in the Y Galaxy, the Tsars of the Bangalore Empire ruled the Kreed Arm with an iron fist. Today, they are completely irrelevant to our story and only serve as a backdrop because conservation of detail can suck it. What, we're actually uncovering an ancient conspiracy relating to the return of the Bangalore Empire and how the entire galaxy is screwed or something? This isn't the story of Space-Rome's return; this is the story of the Space-Allies fighting Space-Bug-Hitlerhito.

In the farthest reaches of the Kreed Arm where only the most foolish venture, there live the kingdoms of the Arakan. An ancient race ruled by immaterial hive minds, their lords have long held their territory since before the Tsars under the might of their Hive-Emperor. By virtue of strength, guile and cunning he has guided his people since time immemorial, carving an empire among the stars and scouring the universe for scouring's sake. Then he helped Space-America fight Space-Britain and the Proletariat rebelledNo, then he became Space-Genghis Khan and invaded the rest of the Kreed Arm in the year 916 PT.

The races of the Kreed Arm united in a grand coalition to fuck me you know the rest of the goddamn story: the Arakan get their asses handed to them and are driven to extinction Nope! What is this, Starship Troopers? Armor? Aliens? Fuck no, the the Coalition makes them pay huge reparations, because they're civilized unlike those savages in other stories, with tea and all that jazz. But you know what? An RP about post-war economy in an interstellar society would be boring, so I'm gonna have those Arakan fellows come right the fuck back and start taking names again, because THIS INTRO IS ABSOLUTELY POINTLESS!

TL;DR:
A deconstruction of doom armies and hive mind species via hot fleet-on-fleet action.



Welcome to Star Command: Fleet-on-Fleet inAction, where a commodore is you. As a playa (Oh God, it's not autocorrecting that) you take charge of a single flotilla within the raider armada being scraped together. With our powers combined we shall be the scourge of the Arakan, hitting the enemy where we want and making them feel exceedingly uncomfortable via vigorous violation of their infrastructure. We shall embark on great adventures and win the war through the most cowardly tactics we can think of. And yes, I said raider, cowardly tactics, and violent disruption of infrastructure. We're fucking exterminator-pirates.

The war has begun, but it is not in full swing just yet. We've had a lot of heads-up about the Arakan's war preparation, or at least more than the Arakan would like. In an effort to end the war before it begins, the Koalition had assembled a fleet of raiders as quickly as they could to destroy the enemy war effort. However, in their haste to assemble a fleet the Koalition could not assemble a full roster of capitol ships such as dreadnoughts, leaving the fleet slightly weaker against larger vessels; fortunately, disarmament treaties imposed upon the Arakan would have kept their capitol production to a minimum…

Simple, right? After all this is a pretty tiny OP. Well guess what: you're not done! Buckle up, kids: you'll be reading for an extended period of time.
Last edited by The Empire of Pretantia on Tue May 06, 2014 11:16 am, edited 4 times in total.
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Postby The Empire of Pretantia » Mon Mar 03, 2014 9:34 am

THE KREED ARM

We are here. The Kreed Arm is a small arm of the Y Galaxy, about ten thousand lightyears long and three thousand wide, sandwiched between the Vau and Wagner Arms. It stinks. Moving on to interesting stuff.


PSYCHICS

Within the galaxy there are strange forces. Weird forces. Supernatural forces. The kind of forces that shouldn't be but are anyway. Then there are the individuals who harness these forces themselves. Psychics are found all across the Kreed Arm, professing in positions from therapist to scientist to showman to politician to prostitute(Because telekinesis don't pay the bills). However, that's not to say all psychics are the same; many psychic have only one ability, while others have a multitude of powers. These are simply some of the abilities known to civilization.

Receptive Telepaths are, at first glance, simply normal members of their race. However, receptive telepaths are able to sense the powers and even presence of other psychics, and can even read the minds of transmissive telepaths.
Transmissive Telepaths are the opposite. Instead of sensing, they are able to transmit psychic signals to others, a gift they may use to secretly send messages to anyone or place images in people's heads for whatever twisted reason they may have.
Receptive-Transmissive Telepaths are simply telepaths who are both receptive and transmissive. At since they both send and receive, some trained telepaths are able to use a sort of "psycho-sonar" to read anyone's mind.
Psychokinetics possess the power to manipulate the environment with their powers.
Omnipaths are psychics who possess multiple abilities. Receptive-transmissive telepaths are simply a specific omnipath.


BRIGADE ALPHA BLUE: THE BEEKEEPERS

After the first Arakan invasion an elite watchdog force was assembled assure the Arakan would never again have the military strength to threaten the Kreed Arm: Brigade Alpha Blue, or Beekeepers as they're sometimes known. Composed of the greatest soldiers and sailors known to civilization, it is the mission of the Beekeepers to monitor Arakan projects and prevent military endeavors, to sabotage such programs should they fail that, and to warn the Kreed Arm regardless of success or failure of that.

The dumbasses only succeeded in the last one. Not very good for their reputation, is it?


THE ARMADA

When nations do war, they don't win by building the biggest ships; they win by building the ships they need. Within a navy there is a smorgasbord of ship classes, from corvette to carrier, each serving a different role and filling a different niche. Even the humble frigate can be more useful than a dreadnought in the right situation. Therefore, it is imperative to maintain versatility, ever more so in a raiding fleet.

MEN-O-WAR
Corvettes (Classification FC) are one of the smallest classifications, referring to ships between 30 and 60 meters meant for border control and police actions, only rarely used as a true warship in a scout flotilla.
Frigates (FF) are small ships designed for running patrols and raid enemies. Usually 50-160 meters long, frigates use extreme maneuverability as their main defense.
Bombing Frigates (FB) are simply frigates outfitted with a larger payload of bombs or torpedoes for actions against enemy ships or fortifications. They typically participate in bombing flotillas alongside small carriers.
Destroyers (FD) are dedicated ship hunters. Boasting a greater selection of weaponry than frigates, destroyers are often used in pitched battles as screens alongside cruisers.

Cruisers (CC) are the workhorse of any decent navy, balancing of speed, protection, and firepower. 200-500 meters in length (Depending largely on what role a nation wishes for their cruisers to serve in), cruisers fight alongside larger craft as fighter screens and force multipliers, holding off fighter craft while also providing a complement to firepower. Cruisers are unable to enter atmosphere due to their size.
Battlecruisers (CB) are dedicated warships boasting greater armor and longer-ranged ordnance than standard cruisers.
Light Cruisers (CL) are on the opposite side of the cruiser spectrum from battlecruisers, instead sacrificing defense for speed. Never over 300 meters long, light cruisers are typically used as the flagships of scout flotillas, and also occasionally carry a strike craft complement.
Monitors (CM) are cruiser-sized, heavily armed siege ships for planetary bombardment. Possessing a great volume of ordnance- usually in the form of kinetic impactors- monitors typically lack the same level of point defense capability and shields as cruisers, and so require an escort at all times.

Carriers (CV) typically lack any offensive weaponry of their own, instead transporting a large complement of fighters capable of swarming the enemy. A carrier's size fluctuates wildly depending on what role its mother nation believes it is supposed to fulfill, ranging from frigate-sized convoy escorts and scout flotilla elements to mighty fleet centerpieces on par with dreadnoughts. Craft complements, however, are a simpler matter; it is generally safe to assume a carrier holds thirty craft per hundred meters as a rule of thumb.
Battlecarriers (BV) are simply carriers that can hold their own in a battle. Battlecarriers are armed with an assortment of offensive weapons that allow them to serve directly on the front and possess greater armor and shield, but as a trade-off for larger armaments and power plants they carry a smaller complement, typically only ten craft per hundred meters.
Dreadnoughts (BD) are some of the largest ships in the Kreed Arm, between 600 and 1600 meters in length. A dreadnought possesses greater offensive and defensive capabilities than any other ship, but their size and technology make them intensive investments. As such, dreadnoughts are typically a sign of a nation's wealth, and are sometimes even flaunted around lesser races.

STRIKE CRAFT
Fighters are the basic craft of a fleet, designed for interception of small enemy craft.
Bombers are larger strike craft designed to attack and destroy enemy capitol ships using short-range torpedoes, or to bombard planetary positions with bombs. Bombers are typically four times larger than fighters to accommodate their payload.
Shuttles are simply transports for men and materiel.
Assault suits are large power armor used primarily for boarding, and occasionally as dedicated interceptors by some nations.

AUXILIARIES
Troop Barges (PV) are basic transports for ground forces, approximately 100-1000 meters in length. A troop barge carries about 500 infantry per 100 meters, and holds a complement of shuttles to ferry marines and equipment to and from a planet.
Dropships (PL) are large transports 50-300 meters in length capable of landing on a planet's surface and deploying its complement directly onto the ground. A dropship occasionally possesses a variety of planetary weapons to provide further support on the ground.
Factory Ships (XX) are mobile plants 300-800 meters long capable of producing whatever a fleet may need. A single ship typically possesses the facilities and staff to produce small craft, parts, weapons, and other small items; but only if its assembly lines are already designed to produce it.
Tenders (XT) are essentially dockyards that move with the fleet. Large enough to accommodate what needed, tenders conduct repairs and refits on other ships when necessary.
Colliers (XK) are the tankers and cargo ships of a fleet. Colliers transport all the extra supplies a fleet may need.
Minesweepers/Layers (XM) do exactly as advertised, deploying and disposing of nuclear mines.
Naval Construction Ships (SEB) are essentially specialized factory ships for constructing bases. As there's not much a ship can do from space, Naval Construction Ships carry a naval construction battalion to assemble prefabricated parts on the ground.
Hospital Ships (XH) are exactly that; ships anywhere from 100-500 meters long with medical facilities.
Last edited by The Empire of Pretantia on Fri Mar 07, 2014 7:44 am, edited 3 times in total.
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Postby The Empire of Pretantia » Mon Mar 03, 2014 9:34 am

THE ARAKAN

Ladies and gentlemen, the Arakan, AKA the bugs, AKA the ants, AKA the bees, AKA the Royal bastards. The Arakan are a race, of hive-mind insectoids from the planet Shaloxi in the Merdath System Waaaaaay in the Western Tendril of the Kreed Arm. Individually feral and ineffectually, the strength of the Arakan is derived from the psychic entities that rule their race. Although their physiology varies greatly from caste to species, all Arakan share a common basic anatomy. They have a segmented scorpion-like body, ending with pincers on the tail. They all have six limbs, four of which may be used as both arms and legs. Unlike most arthropods, the Arakan have mammalian eyes as opposed to compound.

The Arakan are divided into hives, each ruled by a single Hive-Mind. Hive-Minds are sentient psychic entities that provide all higher cognitive functions for their hive. Ultimately, all Hive-Minds are ruled by the Hive-Emperor, a massive Hive-Mind whose hive encompasses the entire Merdath System, by far the largest territory of any hive in the Kreed Arm. It is by the Hive-Emperor's blessing that the Hive-Minds govern extrastellar holdings, with a Hive-Mind permitted to govern anything from a single moon to an entire continent. Very rarely is a Hive-Mind permitted to lord an entire planet, and never in the history of the Arakan has the Emperor gifted an entire system.


Each Arakan hive is its own city, responsible for maintaining its own population, upkeep, and infrastructure. To complete its various tasks, hives consist of many castes that fulfill different roles within the hive.

The bulk of a hive consists of workers, simple peons that perform menial labor. The average hive's worker is a four-foot creature with two shovel-like front arms for digging and two grasping middle arms for manipulation.
As Hive-Minds lack corporeal bodies, they need a dedicated caste for communication. Liaisons are receptive-transmissive telepaths used for inter-hive and interracial communications.
A dedicated breeding class, the breeder, is used for reproduction. Fertilized by sires from other hives or even species, breeders are the irreplaceable core of a hive, although some species' workers are capable of laying a single egg. If you have read this far then do not use "Male" or "female" in the gender section. Use "Spear" and "Distaff" respectively.
Soldiers are seven-foot giants born solely to fight. Essentially an armor-clad worker with blades instead of shovels, soldiers form the backbone of ground forces.


The Arakan are not a single species; rather, they are an entire family of species collectively referred as a single race for all intents and purposes. Each of the one hundred-fifty-three species of the Arakan Family are ruled by a multitude of Hive-Minds, given different roles within the empire as anything from foot soldier to shipbuilder.

The Hive-Emperor's own species (and the only species with only one Hive-Mind) is the Shaloximan. A Shaloximan soldier is of a different calibre from most hives, towering at ten feet and having blade arms proportionally three times larger than its counterparts.
The most common species is the Raraman, with over half of all Arakan coming from this species.
As a species that evolved solely for war, the Olamar have a disproportionally large amount of soldiers in their hives. In addition, there are four soldier castes not found in other species in the Olamar species.
The Waloman are the predominant sailors. The elongated bodies and smaller stature of their workers makes them perfect for crewing ships.
Though the Ikamar evolved to hunt other Arakan, the unification has mercifully spared them retribution. Their bodies are so elongated that they need to stand on four limbs, and their soldiers' tails end in powerful pincers. As opposed to slashing blades, their front arms are pointed stabbing implements.
Meramar soldiers are stout, upright, and heavily armored compared to other species. Meramar form the bulk of a planet's defense forces alongside Olamar present.

Contrary to popular belief, Arakan do not "grow" their ships. Besides the impracticality of such a process, the Arakan have only been a spacefaring race for one-thousand years, and so would not have evolved to the point where they can grow their ships. No, they build their everything, just like other races. The Arakan even have a full industrial infrastructure like other races, only they don't have a demand for luxuries and so have very spartan aesthetics to their structures.
Last edited by The Empire of Pretantia on Thu Mar 06, 2014 1:52 pm, edited 3 times in total.
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Postby The Empire of Pretantia » Mon Mar 03, 2014 9:34 am

RULES
1.) The usual.
2.) Yes, you can be Arakan if I say you can be. Just make a nation app and say you're an independent faction or something. You have to find your own damn ships though.
3.) No, you cannot be a race from a preexisting canon, like Protoss or Elites or Eldar.
4.) Just because psychics exist doesn't mean you can all be one. Actually, scratch that. Everyone can be a psychic.
4a.) Psychic powers are not divinity. You cannot use telekinesis to destroy enemy vessels. You cannot communicate across lightyears.
5.) Existence is not divinity.
6.) If you think one line is a post, then I'll start asking you to writing a fence.
6a.) If you think two posts are a fence, then you obviously don't know how to keep your cows in the corral.
7.) Good grammar is a skill, not a choice.
8.) "Kilometer" is not a reasonable unit of measure for starship design. No five-mile monsters.
9.) If given permission, you can play as a fleet from another player's race or nation. I know you can play as a fleet from my race if you want(Highly unlikely).
9a.) If you're not given permission and you don't want to be big ugly ogres, then you have to fill out the nation/race app.
9b.) If given super-duper special permission, you may make a nation app for another player's race app.
10.) Read the entire OP before making an app. And yes, I will know whether or not you did. You'll miss this part, for one.


Code: Select all
APPAPA
[b]Fleet Name[/b]:
[b]Mother Race/Nation[/b]:
[b]Commanding Officer[/b]:
[b]Flagship[/b]: The hot stuff; the leader; the brains; the asshole everyone in the flotilla wants dead.
[b]Men-o-War[/b]: There are two kinds of men: those who fight and those who don't. These are the former; the warships; the battlewagons; the fighters; the ones who go in and blow shit up. No more than thirty.
[b]Auxiliary Vessels[/b]: An army marches on its belly; a fleet floats on cinnamon rolls. These are the ships that will fight no more forever.
[b]Miscellaneous Info[/b]: N/A

-Commanding Officer-
[b]Name[/b]:
[b]Age[/b]:
[b]Gender[/b]: Yes please.
[b]Appearance[/b]:
[b]Background[/b]: Everybody has a story. Not a very long story, but still a story.


Code: Select all
RACE/NATION APP
[b]Race/Nation Name[/b]: Typically, race=nation in science fiction, but some people like to say FUCK THAT NOISE and make like eighty nations per race. Please don't do that; just a race and/or a nation is good. Seeing as a lot of you will want to be human, then the race thing won't be an issue.
[b]Homeworld[/b]:
[b]Description[/b]: If you're alien, describe your physiology. If you're a nation, then put… Something…
[b]Culture[/b]:

-Navy-
[b]Name[/b]:
[b]Characteristics[/b]: Your navy, and by extension your player fleet. Strengths, weakness, etc.
[b]Frigates[/b]: Describe frigates, destroyers, corvettes, and bombing frigates used by your navy, and by extension your fleet.
[b]Cruisers[/b]: cruisers, light cruisers, monitors, and battlecruisers
[b]Capitol Ships[/b]: dreadnoughts, carriers (Regardless of size), and battlecarriers
[b]Strike Craft[/b]: fighters, bombers, and shuttles
[b]Auxiliaries[/b]: anything under auxiliary


APPAPA
Fleet Name: The Calridge Blackguard
Mother Race/Nation: The Oni
Commanding Officer: Admiral Jirokan
Flagship: The Iron Fleet Battlecarrier Azamunga
Men-o-War: 2 battlecarriers(With fighter complements), 3 carriers (With bomber complements), 6 battlecruisers, 1 light cruiser, 6 destroyers, 4 bombing frigates, 6 Frigates
Auxiliary Vessels: 10 colliers, 1 factory ship, 4 dropships, 5 dropships, 10 troop barges, 1 tender, 1 hospital ship
Miscellaneous Info:

-Commanding Officer-
Name: Jirokan
Age: 55
Gender:
Appearance: Because uniform's got nothing on fashion.
Background: Jirokan is Jirokan. Born on the planet Mathelaar in 944 PT to a store manager and a therapist, Marakan yada yada yada admiral as apparent from his third eye, he is a receptive-transmissive telepath. OP, don't care.

RACE/NATION APP
Race/Nation Name: The Kreed Koalition
Homeworld: Mathelaar
Description: founded in response to the sudden Arakan invasion by over eighty races, the Kreed Koalition is the international governing body of the Kreed Arm through which peaceful alternatives may be sought between nations, or through which war may be conducted if peace is not possible. The Koalition sets many basic laws regarding human rights and arms production; however, each nation is generally left to decide its own laws outside of international conduct.
Culture: N/A

-Navy-
Name: The Koalition Navy
Characteristics: The Koalition Navy is the collective armada of all Koalition members in times of war. Coming from over eighty races and nations, the composition of its forces is highly diverse, limited only by uniform designations and treaties.
Frigates: N/A
Cruisers: N/A
Capitol Ships: N/A
Strike Craft: N/A
Auxiliaries: N/A

RACE/NATION APP
Race/Nation Name: The Oni
Homeworld: Azamunga
Description: the Oni are hulking brutes, muscly ogres eight feet tall (Except the females), at least according to stereotypes. A strangely disparate sexual dimorphism exists; while the males are, in fact, ugly eight-foot ogres, the females are rather not-ugly-looking, but still freakishly tall. Skin color is a very diverse thing, with black, red, white, grey, and blue in the color palette.

It is easy to tell if an Oni is a psychic, or at least a telepath, as their telepaths always have a third eye mutation, and they are always receptive-transmissive.
Culture: The Oni have a highly aesthetic culture, incorporating traditional architecture wherever they can get away with it (This usually excludes starships by default). A pagoda here, asymmetry there, and maybe a not-nazi swastika too; they just love the old stuff. They also have a hard-on for iron.

The Oni value courage and assertiveness. As such, Oni leaders have a tendency to become "forces of nature", hounding people until they've done what was needed. This has led to the stereotype that all Oni are bombastic thugs who talk whoever they can to death if they can't just club them. Interestingly, the Oni believe in social darwinism, but not the same kind human civilization pictures; they do not think any culture is inherently superior in any way to one another, and believe tradition is purely aesthetic.

-Navy-
Name: The Iron Fleet
Characteristics: The admirals of the Iron Fleet care little for such niceties as standoff range and being far from the enemy. Iron Fleet cruisers possess greater armor and shielding than others, and forgo focused long-range weapons in exchange for shorter-ranged but invariably deadlier plasma projectors. Torpedoes exchange a small amount of fuel for a larger payload, decreasing accuracy over long distances but giving a bigger punch.

The increase in power demands from both shields and weaponry requires the Oni to use large and more powerful, but less stable, power plants.
Frigates: The premier bombing frigate of the Iron Fleet is the Kakapo-Class Frigate. Small 100-meter craft, the Kakapo blows the crap out of stuff

To hunt crap, the Iron Fleet uses the 140-meter Shrike-Class Destroyer.
Cruisers: Since the Oni believe standard cruisers lack the armor and firepower for their doctrine, the Knuckle-Class Battlecruiser forms the gun line of the Iron Fleet as an iron wall clocking in at 600 meters.

Oni don't always have light cruisers, but when they do, they have the Femur-Class. It even carries a token fighter complement of 10.

Sometimes, just sometimes, the Iron Fleet uses a cruiser, the Sternum-Class, for fighter screening and because why not.

Capitol Ships: Let it never be said Oni don't like getting close and personal. this rings true even for the Marakan-Class Battlecarrier, an 800-meter beast with enough armor to tank a monitor (Metaphorically of course).

The Oni love their bombing fleets, but their bombers can't go FTL. For that they use the Shikawaza-Class Carrier, a tiny thing that can keep up with its fleet.

Strike Craft: The void superiority fighter of the Iron Fleet is the K-99 fighter, a small and nimble craft for killing bombers and shit.

There is no such thing as too much dakka, which rings especially true for the C-4 bomber.

Because infantry cannot fall out of the sky and live to tell about it, the M-93 shuttle exists.

Auxiliaries: The Oni have a proud ground army capable of tackling any enemy, except for asphyxiation. Since they have yet to shuffle off the need to breath, the infantry go from point A to point B in the Fusil-Class troop barge.

Because the Fusil has an aversion to getting shot at, the Oni also use the Arquebus-Class dropship to deploy infantry directly into the battle.

Sometimes, the Iron Fleet needs parts. Luckily the Magic-Class Factory Ship is there to provide.

When far from home the Iron Fleet need a hardy collier, the Pound-Class, to get them through the day.

People don't always get shot, but when they do they go to the Marble-Class Hospital Ship, a land of feel-good drugs and pretty nurses.

When there's more than a small pinhole in a ship, it's time for the Bark-Class Tender's long arms to patch it up.



ACCEPTED

FLEETS
The Ether Scions-G-Tech Corporation
Kreed Task Force-Bredtonia
Third Heavy Fleet-Segmentia
23rd Strategic Response Flotilla (S.R.F)-Imperial City-States
Red Runners-Swooce
The Wolf Fleet-The Grey Wolf[PENDING FULL ACCEPTANCE]

RACES/NATIONS
The Ascendancy of the Mainframe/Ascended-G-Tech Corporation
Mentak Coalition/Zaren-Bredtonia
Xen'Karii-Segmentia
Dorferian-Swooce
Vakarians-Imperial City-States
Windhund- The Grey Wolf [PENDING FULL ACCEPTANCE]

One and a half days late is better than three days late.
Last edited by The Empire of Pretantia on Fri Apr 04, 2014 9:42 am, edited 25 times in total.
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Postby The Empire of Pretantia » Mon Mar 03, 2014 9:35 am

Reserved
Last edited by The Empire of Pretantia on Tue Mar 04, 2014 5:03 pm, edited 3 times in total.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
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Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
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The Empire of Pretantia
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Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Mar 03, 2014 9:35 am

Reserved
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

User avatar
The Empire of Pretantia
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Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Mar 03, 2014 9:37 am

Reserved
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

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Joshulia
Postmaster-General
 
Posts: 10005
Founded: Mar 05, 2013
Ex-Nation

Postby Joshulia » Mon Mar 03, 2014 9:41 am

Well.....this looks beautiful, app coming up soon.
I'm a Tired Old Man with Liberal Ideas and a Raging Jew Fro

Plus I Know Aona's Real Name, HMU

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The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Mon Mar 03, 2014 9:49 am

Some people find tags annoying. Me, I like them. *forms rainbow with hands* Tag.
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Mar 03, 2014 9:51 am

The Armed Republic of Dutch coolness wrote:Some people find tags annoying. Me, I like them. *forms rainbow with hands* Tag.

Huh, didn't even have to TG you. Welcome, Dutch. Not a bad RPer this one.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

User avatar
The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Mon Mar 03, 2014 9:52 am

The Empire of Pretantia wrote:
The Armed Republic of Dutch coolness wrote:Some people find tags annoying. Me, I like them. *forms rainbow with hands* Tag.

Huh, didn't even have to TG you. Welcome, Dutch. Not a bad RPer this one.

I stand humbled. If I would have quotes in my sig, it would be put there.
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

User avatar
The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Mar 03, 2014 9:54 am

Now if you excuse me, I expect to finish the IC by the end of the week. I'm not going to wait to see if we have enough players; I originally didn't even want to post the OOC until I was finished with the IC.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

User avatar
The Armed Republic of Dutch Coolness
Postmaster of the Fleet
 
Posts: 29177
Founded: Dec 02, 2012
Ex-Nation

Postby The Armed Republic of Dutch Coolness » Mon Mar 03, 2014 9:56 am

One question; can we be humans? I mean, humans aren't pre-existing canon, are they? :P
P2TM Mentor
TG me!
Discord available on request as well
Or join the Mentor Discord server!

Such a cool time I select, looking out my window, and that's that

The worlding of the words is AMARANTH.

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The Grey Wolf
Post Czar
 
Posts: 32675
Founded: May 19, 2013
Ex-Nation

Postby The Grey Wolf » Mon Mar 03, 2014 9:57 am

I'm reserving the stereotypical Admiral with a German accent who looks vaguely like Reinhard Heydrich. *nods*

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The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Mar 03, 2014 9:58 am

The Armed Republic of Dutch coolness wrote:One question; can we be humans? I mean, humans aren't pre-existing canon, are they? :P

lol. Yeah, you can be humans.
The Grey Wolf wrote:I'm reserving the stereotypical Admiral with a German accent who looks vaguely like Reinhard Heydrich. *nods*

No comment.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

User avatar
Caecuser
Negotiator
 
Posts: 6896
Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Mon Mar 03, 2014 9:59 am

Yikes - this is almost aggressively fantastic. Reserved post to get an app up later.

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The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Mar 03, 2014 10:01 am

Caecuser wrote:Yikes - this is almost aggressively fantastic. Reserved post to get an app up later.

I knew there was someone I didn't TG!
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

User avatar
The Tarantara Dominion
Chargé d'Affaires
 
Posts: 363
Founded: Jan 27, 2014
Ex-Nation

Postby The Tarantara Dominion » Mon Mar 03, 2014 10:07 am

Race/Nation Name: The Tarantaran Dominion
Homeworld: The Trinity System (Not a Star System)
Species name: Tarantarans
Life span: Thirty thousand, eight hundred, ninety one years [Normal] (Extended through medical technology from about one hundred eighty years) [They are capable of living several milennia and appearing to be in their mid thirties]
Description: The Tarantarans possess the physique of the species known to them as Homo Sapiens, a species thought to have, at some point, travelled to their planet, degenerated, become a predatory species and then evolved into the extremely superior Tarantaran people. They lost sentience and regained it, showing a "knack" in the human genome for intelligence, something that also pointed to the fact that Homo Sapiens or, more likely, human species of some kind existed longer than previously thought. Of course, they are far, far more intelligent, though their bodies are usually smaller than six foot, as is their strength, as their "ancestors" were predators who relied on toxins, poisons and a higher amount of intelligence than their prey.
Natural Defenses/Abilities:
Immune System (Developed due to technology) They possess a high immunity to toxins of all kinds, as well as viruses, bacteria, fungus and are effectively incapable of being affected by things like this, unless it is in a particularly hostile environment, they are deprived of food, or water, in which case their immune system reverts to the level of a human
Apex Predators Having evolved from a group of particularly predatory species, some of which have descendents that roam the Earth, non-sentient ones, of course, or at least it is believed so, they had one mutation in a life sustaining protein and turned into one of the most lethal poisons/acids in the galaxy, it is capable of affecting even robotic/cybernetic life forms by "frying" circutry, technorganic body parts and just outright melting through them. They possess heightened senses, unusual amounts of strength, high amounts of speed and a high adaptability, they are a species capable of dwelling in high gravity or, individually, developing mutations that allow for them to dwell in areas that become progressively hotter, or colder, enabling a completely different sub-species to form. It is theorized that this ability gave life to a now extinct life form that dwelled within aquatic areas, though, of course, this can't all happen at once. That is to say, if they get shot they will develop a resistance to the weapon that fired at them and each time they get shot the resistance will build up to the point that it is only a small annoyance to them (Note, this wouldn't work if you aimed to kill).
Telepathy, Empathy Developed due to the necessity to gain more insight to their prey, it is obvious that the Tarantarans lost sentience and then quickly regained it, their intelligence growing through dozens of species' evolutions[meaning most species had sentiencer, it is not thought any living "relatives' are sentient, though]. Though usually left untrained, their telepathic and empathic abilities can be trained and become extremely potent, there have even been the odd case of unusual mutations where beings literally feed and gain nutrients from the empathic thoughts of others, though all beings who were affected by this have been eliminated for safety concerns their brains and bodies have been preserved.
Telekinesis (Technologically Induced) Induced through technology as a development of other psionic abilities, some high ranking military officials, scientists, members of a project, the Queen, members of the royal family[who have permanently developed telekinesis, for some odd reason] or special forces members possess telekinesis in varying degrees.
Genetic Engineering & Cybernetic Modification Many members of the species possess some type of modification that enhances their capabilities, whether this be on the light side of allowing them to see infrared with a mere thought or the extreme side of a scorpion-like tail that, instead of ejecting venom from their fangs, ejected it through said tail that could also crush bone honestly depends on the individual the funds or if they are part of any project.
Culture:

The Tarantarans are an extremely interesting peoples who are highly traditional and intent on respecting members of their own species, though they are wary of other races at this point and even though they will respect them they see them as their inferiors. They are wary because, in ancient times, during expansion they were slaughtered by an extremely advanced, now extinct race of aliens that had essentially dwindled their population from the hundreds, and possibly thousands, of billions to a few hundred billion. After this incident, they completely disappeared from the galactic scene, their advanced stealth and conversion technology allowing their derelict probes, ships, vessels and other technologies to be hidden, as if they were part of the natural environment, even to this date, as they have been rendered undetectable by all but Tarantaran technology. So they are making their way back towards the galaxy, hoping not to run into any issues, though said issues will promptly be taken care of if necessary.

-Navy-
Name: The Tarantara Armada
Characteristics:
Strengths
Extremely advanced
High amount of fire power
Extremely well trained
Capable of taking on armadas/fleets that are far larger than itself due to advanced technology
Weaknesses
Relatively small in size
Most ships used will be outdated, though still useful, aside from the newer fleets
Not good with diplomacy, they just re-entered the Galactic scene
No allies, trade relations, diplomacy, etcetera
Most outdated ships are easier to take out, due to the fact they haven't been "rennovated"
Nigh-xenophobic
Ignorant of current galactic events, and even past events, as well as most species
Frigates: Describe frigates, destroyers, corvettes, and bombing frigates used by your navy, and by extension your fleet.
Corvettes are 60 to 240 meters long and are the fastest ships aside from fighters, bombers and shuttles
Frigates are 100 to 320 meters long and fulfill a wide variety of roles, just like cruisers
Destroyers are 100 to 320 meters long and like the frigates fulfill a wide variety of roles, though they are limited to war-based roles
Specifics can be found in fact book, which is WIP
Cruisers: cruisers, light cruisers, and battlecruisers
Cruisers are 280 to 600 meters long and fulfill a wide variety of roles
Light cruisers are usually half the size of cruisers and don't go over 320 meters
Battlecruisers are around the size of a cruiser, up to 800 meters
Monitors can be the size of a cruiser, light cruiser or battlecruiser
Specifics can be found in fact book, which is WIP
Capitol Ships: dreadnoughts, carriers (Regardless of size), and battlecarriers
Carriers come in all sizes and some are as large as Dreadnoughts
The so called Battlecarriers and Supercarriers, which may be a merger of a carrier and a dreadnought, are usually larger than a dreadnought itself and range from 3,000 meters to, the largest, 3,750 meters long
Dreadnoughts come in several classes and range from 800 to 2,250 meters long, with the largest being 3,000 meters long[though there are fewer and fewer as the size goes up]
Specifics can be found in fact book, which is WIP
Strike Craft: fighters, bombers, and shuttles
Fighters, bombers and shuttles come in a wide variety of different sizes though they are always somewhere between 0.5 and 12 meters long
Specifics can be found in fact book, which is WIP
Auxiliaries: anything under auxiliary
Auxiliary craft come in all shapes and sizes and usually fulfill multiple roles such as transports that can transport supplies for the military, precious commodities, food for a colony or military personnel themselves, support roles or are the most outdated ships in the Armada
Specifics can be found in fact book, which is WIP
Last edited by The Tarantara Dominion on Mon Mar 03, 2014 10:20 am, edited 3 times in total.
Before mankind, before us, before speech, before history, before the megalithic buildings we created, the weapons we forged with our hands, the lands we razed with our flames...

There were bunnies and only bunnies... and now, they have returned to rule our lands.

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The Tarantara Dominion
Chargé d'Affaires
 
Posts: 363
Founded: Jan 27, 2014
Ex-Nation

Postby The Tarantara Dominion » Mon Mar 03, 2014 10:08 am

I love this, mate. And I will work on a small description of ship classes for this, just not specific ship classes as those are WIP!
Before mankind, before us, before speech, before history, before the megalithic buildings we created, the weapons we forged with our hands, the lands we razed with our flames...

There were bunnies and only bunnies... and now, they have returned to rule our lands.

User avatar
Caecuser
Negotiator
 
Posts: 6896
Founded: Jul 01, 2012
Ex-Nation

Postby Caecuser » Mon Mar 03, 2014 10:09 am

The Empire of Pretantia wrote:
Caecuser wrote:Yikes - this is almost aggressively fantastic. Reserved post to get an app up later.

I knew there was someone I didn't TG!


Ah, I'll forgive you for that Pretantia.

Do we need to use all types of craft as set out under the Armada section? Because my type of Fighter combines the effects of the Fighter and Bomber as you've described them.

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The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Mar 03, 2014 10:11 am

Caecuser wrote:Do we need to use all types of craft as set out under the Armada section? Because my type of Fighter combines the effects of the Fighter and Bomber as you've described them.

Absolutely not. Just the ones you need are fine.
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

User avatar
Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Mon Mar 03, 2014 10:12 am

Looks interesting. Very nice op posts.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
The Empire of Pretantia
Post Czar
 
Posts: 39273
Founded: Oct 18, 2012
Ex-Nation

Postby The Empire of Pretantia » Mon Mar 03, 2014 10:14 am

Tarantara, I'm a little iffy about the extremely long lifespan.
Segmentia wrote:Looks interesting. Very nice op posts.

Seg! My favorite dom!
ywn be as good as this video
Gacha
Trashing other people's waifus
Anti-NN
EA
Douche flutes
Zimbabwe
Putting the toilet paper roll the wrong way
Every single square inch of Asia
Lewding Earth-chan
Pollution
4Chan in all its glory and all its horror
Playing the little Switch controller handheld thing in public
Treading on me
Socialism, Communism, Anarchism, and all their cousins and sisters and brothers and wife's sons
Alternate Universe 40K
Nightcore
Comcast
Zimbabwe
Believing the Ottomans were the third Roman Empire
Parodies of the Gadsden flag
The Fate Series
US politics

User avatar
The Tarantara Dominion
Chargé d'Affaires
 
Posts: 363
Founded: Jan 27, 2014
Ex-Nation

Postby The Tarantara Dominion » Mon Mar 03, 2014 10:19 am

The Empire of Pretantia wrote:Tarantara, I'm a little iffy about the extremely long lifespan.
Segmentia wrote:Looks interesting. Very nice op posts.

Seg! My favorite dom!


Pret, they are an advanced society and even more so in medical technology... unfortunately their fleet sizes are relatively small and easier to defeat but they can still hold their own against larger fleets due to their advanced technology, even more unfortunate is the fact that most of their navy is made up of outdated ships xD

But I will remove the long life span if necessary, but it's a theocratic monarchy for a reason.
Before mankind, before us, before speech, before history, before the megalithic buildings we created, the weapons we forged with our hands, the lands we razed with our flames...

There were bunnies and only bunnies... and now, they have returned to rule our lands.

User avatar
Segmentia
Powerbroker
 
Posts: 8796
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Mon Mar 03, 2014 10:21 am

The Empire of Pretantia wrote:
Segmentia wrote:Looks interesting. Very nice op posts.

Seg! My favorite dom!


Erm, thanks. I think?
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

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