Like the "Sleazy used car salesman named Fabritzio" moustache.
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by Constaniana » Thu Jan 30, 2014 3:21 pm
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.
Kudos.
by Ayreonia » Thu Jan 30, 2014 3:40 pm
by Prospect Landings » Thu Jan 30, 2014 4:08 pm
by Zarkenis Ultima » Thu Jan 30, 2014 4:10 pm
by Prospect Landings » Thu Jan 30, 2014 4:12 pm
by The Empire of Pretantia » Thu Jan 30, 2014 4:13 pm
by Ayreonia » Thu Jan 30, 2014 4:13 pm
by Prospect Landings » Thu Jan 30, 2014 4:28 pm
by Nightkill the Emperor » Thu Jan 30, 2014 4:36 pm
Prospect Landings wrote:What is the point of the personality section in character applications? I always struggle with this, because when I interact with other characters, my "cold and distant" doctor or whatever becomes a gregarious social butterfly, or the other way around. Personality isn't developed in a vacuum, but it seems like the default in P2TM is to treat it as such.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Gvozdevsk » Thu Jan 30, 2014 4:39 pm
Prospect Landings wrote:What is the point of the personality section in character applications? I always struggle with this, because when I interact with other characters, my "cold and distant" doctor or whatever becomes a gregarious social butterfly, or the other way around. Personality isn't developed in a vacuum, but it seems like the default in P2TM is to treat it as such.
by Tiltjuice » Thu Jan 30, 2014 4:49 pm
Gvozdevsk wrote:Prospect Landings wrote:What is the point of the personality section in character applications? I always struggle with this, because when I interact with other characters, my "cold and distant" doctor or whatever becomes a gregarious social butterfly, or the other way around. Personality isn't developed in a vacuum, but it seems like the default in P2TM is to treat it as such.
I struggle with the personality section as well. To assume a character's personality will remain the same through the whole RP is kind of silly.
by Rupudska » Thu Jan 30, 2014 4:58 pm
Prospect Landings wrote:What is the point of the personality section in character applications? I always struggle with this, because when I interact with other characters, my "cold and distant" doctor or whatever becomes a gregarious social butterfly, or the other way around. Personality isn't developed in a vacuum, but it seems like the default in P2TM is to treat it as such.
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties
by Ayreonia » Thu Jan 30, 2014 5:02 pm
Rupudska wrote:Prospect Landings wrote:What is the point of the personality section in character applications? I always struggle with this, because when I interact with other characters, my "cold and distant" doctor or whatever becomes a gregarious social butterfly, or the other way around. Personality isn't developed in a vacuum, but it seems like the default in P2TM is to treat it as such.
I consider it a semi-necessary evil, but I still prefer just using Likes and Dislikes instead.
by Fraire » Thu Jan 30, 2014 5:16 pm
by Swith Witherward » Thu Jan 30, 2014 5:21 pm
Gvozdevsk wrote:Prospect Landings wrote:What is the point of the personality section in character applications? I always struggle with this, because when I interact with other characters, my "cold and distant" doctor or whatever becomes a gregarious social butterfly, or the other way around. Personality isn't developed in a vacuum, but it seems like the default in P2TM is to treat it as such.
I struggle with the personality section as well. To assume a character's personality will remain the same through the whole RP is kind of silly.
★ Madhouse ★
Role Play
& Writers Group
Anti-intellectual elitism: the dismissal of science, the arts,
and humanities and their replacement by entertainment,
self-righteousness, ignorance, and deliberate gullibility. - sauce
by OrigamiMaster » Thu Jan 30, 2014 6:34 pm
Swith Witherward wrote:Gvozdevsk wrote:
I struggle with the personality section as well. To assume a character's personality will remain the same through the whole RP is kind of silly.
(Esty wrote a fantastic guide here.)
I've found that personalities evolve over time but some things remain the same. The trick is to maintain consistency. Build upon what you establish in prior posts.
by Neo Arcad » Thu Jan 30, 2014 6:36 pm
Swith Witherward wrote:Gvozdevsk wrote:
I struggle with the personality section as well. To assume a character's personality will remain the same through the whole RP is kind of silly.
(Esty wrote a fantastic guide here.)
I've found that personalities evolve over time but some things remain the same. The trick is to maintain consistency. Build upon what you establish in prior posts.
Ostroeuropa wrote:Two shirtless men on a pushback with handlebar moustaches and a kettle conquered India, at 17:04 in the afternoon on a Tuesday. They rolled the bike up the hill and demanded that the natives set about acquiring bureaucratic records.
Des-Bal wrote:Modern politics is a series of assholes and liars trying to be more angry than each other until someone lets a racist epithet slip and they all scatter like roaches.
NSLV wrote:Introducing the new political text from acclaimed author/yak, NEO ARCAD, an exploration of nuclear power in the Middle East and Asia, "Nuclear Penis: He Won't Call You Again".
by Nightkill the Emperor » Thu Jan 30, 2014 6:37 pm
Neo Arcad wrote:
The most difficult thing for me is establishing how my characters are going to speak. Their actions are pretty simple, but their words have to be worked out to get the rhythm down properly. I write practice conversations sometimes.
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Tiltjuice » Thu Jan 30, 2014 7:05 pm
by Nightkill the Emperor » Thu Jan 30, 2014 7:07 pm
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.
by Gvozdevsk » Thu Jan 30, 2014 7:20 pm
by Prospect Landings » Thu Jan 30, 2014 7:26 pm
by The Blazing Aura » Thu Jan 30, 2014 7:32 pm
by Hornesia » Thu Jan 30, 2014 7:43 pm
Gvozdevsk wrote:
I don't think I'd go as far as Al Qaeda trying to destabilize North Korea. NATO, Chinese and Russian forces moving in to stabilize North Korea after Kim Jong Un is assassinated would be something I'd probably do.
by Reatra » Thu Jan 30, 2014 7:47 pm
The Magnified Union of Aligned Communes wrote:([url=http://dl.dropboxusercontent.com/u/900994/forumresources%20vol.1/awrp2%20small.png]Image)[/url]
Alrighty, here's a possible map for a 11th Century AWRP I'm toying around with.
Basically, the Migration Period was much less intense. The Roman world has survived; European power is still reasonably centralised, with the Roman hegemony still holding sway over most of barely independent western Europe. With strong governments still in place, cross-cultural ties are significantly less chaotic, with the world still at least on speaking terms with each other. China (under some generic dynasty) is the world's most powerful and populous nation, though only slightly more so than Rome and the Middle East. The rest of the world lags a bit behind, but standards of living and technology are this world is still vastly better than in the RL 11th century.
This is a colonisation RP too. Due to some quirks in plate tectonics, the North American plate has been standing over a hot spot for some time, growing the solar system's largest shield volcano.
(And bits of other continents are also missing. I should add: this was inspired by a someone's short story collection I'd seen promoted somewhere. I couldn't find any excerpts of it, unfortunately, but one of the stories apparently involves a world where Columbus sailed west and ended up in Asia- the American continent simply didn't exist! Deleting continents from the map was a fascinating concept.)
It's a veritable circle of land. The gently sloping, thousands-of-kilometres-in-radius landmass is fringed by extraordinarily fertile fields sited just above scenic, high cliffs eroded by the sea; bountiful lands stretching toward the horizon, under a sky so huge you wouldn't even notice the gentle gradient of the land. But, irrevocably, as one travels inland, after days of travel through lush field and forest, one might notice a transition to alpine scrub, then to tundra, then to a land of barren plains and snow. By then, you'd need to turn back unless you have an oxygen supply- and even then, you'd be less than half way to the centre of the continent- a literally stratospheric plateau of rarefied air, inhospitality, and mystery.
But, about that fertile land. It's like nothing you'd ever seen, and seeing it in its unspoiled state you might well start imagining beautiful settlements erected by colonists, as excited as you might be, on it.
Leif Eriksson, in our fictional world, probably thought so; as of the RP start year news of his landfall is spreading throughout the Nordic world, and making its way south into Europe and the Near East, and will reach the Oriental world shortly after the great Chinese metropolises just north of Persia hear of it. It's quite likely that every nation with coastal access - everyone - will want to investigate this.
Obviously this still has an awful lot of fleshing out to do; more precise timelines, governments, exactly how technology looks like (I don't think it would simply be a facsimile of any RL era), etc. And I'm not a great OPer, considering that I mostly lurk a lot and often disappear offsite. Nevertheless- I'd love to check for interest.
I'm thinking about splitting this into 2 RPs, though both would take place in the same world and focus on colonisation: A more conventional nation-based RP, and another, possibly character or expedition-based RP, zooming in on the colonisation efforts. Also in consideration, if this does turn into an RP:
> another shield volcano continent in Australia. It would heighten the incentive to play as an Oriental nation, as well as potentially make China vastly more powerful, which I think is quite rare in nation-based RPs
> megafauna in the New World! Exotic stuff.
> advanced Native American civilisations
Disincentives against the above would be: well, trying to shift in too much fantastical stuff and making things too complex, drawing the focus away from 'simple' colonisation of the new world.
Righty. So, any interest, or suggestions?
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