Table of Contents (Use Ctrl + F and search for the number.)
1.The Zone System and Mutation
2. Scales of Development
3. Mutant Development
4. Rules and Maps
5. Applications
Tiberium
The year is 1999. The world is preparing to celebrate the Millennium, and people are out in the streets worldwide. They will be the first to witness the most major event in all of human history, an event that all in attendance would remember for the rest of their lives. This wasn't the millennium, no. This wasn't the predicted Y2K Apocalypse. The event that would ignite the world was something that no one would be able to predict - the Tiberium Impacts. They first started as a beautiful green light show in the sky over most of the world, attracting everyone's attention, and persisting for several days. After those days were up, the asteroids that were burning up in the atmosphere hit the Earth, in several places, starting first in Italy, just off of the Tiber River, which they, and the mineral that came out of them, were named after. Other impact sites were in the Amazon Jungle, the Great Salt Lake, Lake Victoria in Africa, the Rhine River Valley, and several spots on the Coast of China. After the impacts, the world began to try to rebuild the affected sites, but were hindered by a new material that came with the impacts- Tiberium.
Now, to understand what befell mankind next, you must first understand exactly what Tiberium is. In simple terms, its is a living mineral, in mutates, evolves. And the most important fact to understand about Tiberium is that it is infectious. It absorbs almost anything it comes into contact with, turning the affected material into more Tiberium. Once it reaches a certain critical mass of material, it breaches the surface of the ground, putting up great crystals that are easily pluck from the ground, and also contains all of the elements that the Tiberium absorbed. These crystals also emit a large amount of Tiberium particles, each of which can go on to form new crystals on almost anything that isn't Tiberium. This is the cause of most of the early fatalities due to Tiberium exposure, people spending too much time near the crystals unshielded, and quickly found themselves becoming the crystal.
In the year following the Tiberium Impacts, samples of the new mineral were taken to research labs globally, inadvertently spreading the Tiberium infestation far and wide. Tiny particles, landing on most everything, sunk into the earth, and began to gestate, while the world above was none the wiser. In the mean time, these labs were rather successful in their endeavors, finding many ways in which the crystals could be used, especially in energy and manufacturing. The most drastic change that early Tiberum experiments was the micro-bot, and micro-manufacturing. Using Tiberum, very tiny airborne robots could manufacture pretty much anything in-animate, but due to concerns over the safety of Tiberium products, it was solely used in the military, enabling the first wave of automatic reloading weapons. These weapons were able to penetrate almost all of the world's militaries and paramilitaries, and they would need it too, for in March of 2001, the first concerns over Tiberium were raised. The original fields of Tiberium were expanding quickly, and new fields were beginning to crop up. These whistleblowers were initially ignored, until the Tiber River was found to be filled with the green crystals that signified Tiberium, in 2002. A full U.N. examination of the global TIberium fields in 2003 stated that there was a "200% increase in above ground TIberium Fields" compared to the previous year. The scientists of the world were employed by the UN to find a way to stop the spread of Tiberium, but this would take time. Time that Humanity didn't necessarily have.
While Humanity desperately work on a cure to the Tiberium infestation, the Tiberium was not simply staying put. It spread far and wide, with huge green crystals overtaking all of the Rockies, the Amazon Jungle and River, much of central Europe, Tibet, parts of China and India, and overtaking the Nile River. These areas, where the green crystal ruled in totality, were renamed the Red Zones. In these zones, nothing can live. The land around these Red zones are the Yellow zones, zones where Tiberium isn't overwhelming, but makes life difficult for everything. These Yellow zones hold almost all of the remaining Human population. Outside of these zones, the invention that the scientists of the world produced, the Sonic Pulse Tiberium Defense System, or SPTDS, keeps the environment clean and pristine. These zones are rare outside of the former First World.
Why they are rare is due to the simple fact that they were able to remain in power over some of their land when the SPTDS was deployed. The systems are a source of contention around the world, between those in the Yellow Zones and those in the Blue, as there simply isn't enough industrial capacity in the Blue zones to produce enough to forever cleanse the Earth of Tiberium, and they do not trust the factions of the Yellow "wastelands." There is also something unspoken among many in the Blue zones. Long-term Tiberium exposure is lethal to most, but some of those in the Yellow zones have an adaptation that allows them to survive Tiberium exposure, but the Tiberium still mutates them into twisted figures, corrupting them, and scarring them forever. These mutants are hated by those in the Blue zones, who see them as corrupted humans. Those in the Yellow zone accept them begrudgingly, but often the less tolerant or more zealous in the Yellow zones throw them out from their communities, leading them to enter the Red zones, where only the mutants can survive. Several Mutant nations have risen in the Red zones, and are a powerful force for Mutant rights, especially with the Red zones ever expanding.
In the Yellow zones, most people eke out an existence farming the remaining patches of arable lands, working in manufacturing plants for their local leader, or driving Tiberium harvesting equipment to harvest the ever needed material for industrial production. The harvesters are also highly effective at removing Tiberium crystals, but the Tiberium will always regrow, due to underground "roots" that allow a fully harvested field to easily re-grow over the course of a month. The Yellow zones are often considered forsaken be those in Blue zones, as it seems no permanent government can develop there. Most of the pseudo-nations in the Yellow zones are little more than warlord states, nomadic tribes, and Tiberium worshiping cults. All take advantage of the Tiberium to both power generators and vehicles, and to manufacture weapons, armor, and vehicles.
So, as humanity enters the year 2045, it is divided by class once again. Pristine Blue zones are contrasted with the war-torn Yellow zones right outside their SPTDS and walls, and the loud and violent Yellow zones are contrasted with the silent Red zones, where only mutants live. Across the world. the Tiberium crystals continue to grow, and if humanity can set aside it's prejudices, it may be able to survive yet.
Hello, and welcome to the world of Tiberium, a world divided by class and exposure to TIberium, an infectious mineral. In this world, the land masses are divided up into 3 zones, depending on how much Tiberium is in the area. Tiberium also mutates almost anything it comes into contact with, but I will get into that later.
The world is separated into three zones, Red, Yellow, and Blue. These depend on how much Tiberium is in the area.
Blue: Blue zones have no active Tiberium fields, that is to say that they have no Tiberium fields. They are pristine and home to the successor states to the pre-impact nations. The pre-impact nations that were able to resist the chaos of Tiberium, that is. These zones hold the lowest amount of total population next to the Red zones. They are highest in technology, and sustain efficient industry, but it is not widespread.
Yellow: Yellow zones have a significant amount of Tiberium, enough that normal life is disrupted, and the Yellow zones are mostly either lawless wastes, or under the sway of a Warlord or Tiberium-worshiping Cult Masters. These areas also contain 50% of Humanity's remaining populace, and most of it's industry, but it is very basic, due to the advanced technology not being able to spread effectively in the Yellow zones.
Red: Only Tiberium mutated life can live here. Mutant nations live here, using the Tiberium to morph themselves and their animals into what they need at the time. Normal scales of technology are meaningless here, seeing as the only thing the mutants need are themselves and their animals.
Development is measured in different categories:
Industry: How advanced a faction's industry is.
Health: How much medical equipment/personnel a faction has, and how advanced in technology it is.
Scavenging: How much a faction relies on scavenging of old materials. All factions rely on scavenging to some amount.
Infrastructure: How well connected a nation is.
Government: How high stability is in the nation and how effective it is at governing.
Tech Level: How advanced a faction's technology is.
Mutants are a long misunderstood and shadowy force, and they apparently don't follow normal rules of development. They only have two real factors affecting their development, TIberium Attunement and Tiberium Concentration.
TIberium Attunement- It is not known how mutants "attune" to Tiberium, but they do, and when they do they gain access to greater forms. Most mutants and mutant factions are around 35% - 50% attuned.
Tiberium Concentration is out of the mutants hands, but they can move to areas where more Tiberium is located. TIberium exposure sustains mutants and their animals, and if they stray too far from Tiberium, they will die.
Obey your OP and Co-Ops.
God-modding is strictly forbidden.
Some amount of Realism is needed in everything in this. You can have some crazy stuff, but nothing too insane.
One-line posts are strictly forbidden. I'm going to need a good paragraph, at least, out of everyone.
All real world nations continued existing until they fell to the chaos that resulted after the Tiberium Impact.
Current Zone Map
Current Political Map
Blue Zone Nation App
- Code: Select all
NS name:
Name of Nation:
Form of Government:
Leader(s):
Location: (Has to be all blue zones. You are claiming the entire blue zone you apply for.)
Population: (No more than 250,000)
Development Index: (You have 35 points, split them up into the categories below.)
Industry: ?/10
Health: ?/10
Scavenging: ?/10
Infrastructure: ?/10
Government: ?/10
Tech Level: ?/10
Post-Impact History: (What happened to your nation that got you to this point?)
Yellow Zone Faction App
- Code: Select all
NS name:
Name of Faction:
Form of Government:
Leader(s):
Location: (Has to be all Yellow zones. You can claim up to 7 territories to start with.)
Population: (No more than 1 million)
Development Index: (You have 30 points, split them up into the categories below.)
Industry: ?/10
Health: ?/10
Scavenging: ?/10
Infrastructure: ?/10
Government: ?/10
Tech Level: ?/10
Post-Impact History: (What happened to your former nation that got you to this point?)
Red Zone Mutant App
- Code: Select all
NS name:
Name of Faction:
Form of Government:
Leader(s):
Location: (Has to be all Red zones. You can claim up to 5 territories to start with.)
Population: (No more than 250,000)
Development Index: (You have 10 points, split them up into the categories below.)
Tiberium Attunement: ?/10 (Controls how advanced your Tiberium life can get. A soft cap is at 5, as most NPC mutant factions are 50% attuned.)
Tiberium Concentration: ?/15 (Controls how many Tiberium lifeforms you can make. Think of it like production.)
Post-Impact History: (What happened to your group of mutants that got you to this point?)
Accepted Nations/Factions/Mutants:
United Enclave States (UES) - Lunas Legion
The Allied States Of Noders - Noders
The Clans of the Four Corners - Ralnis
Tenebris Cambias - G-Tech Corporation
Moscow Wolfhounds - The Legion of Kane