This RP is based on alternate history, but is still very realistic. Although no nations are the same as they were in the real world, technology levels and basic cultures are similar. Populations, armies, and events are all based on logical thought (except for Shacklefold's domesticated bears), and major decisions are more often discussed in the OOC than not.
In the same way that real world nations did not exist, the same goes for religion and culture. Try to name your country something different, that doesn't sound typically Russian, Arabian, and so on. The country's city names should also be unique. This is what I generally do to get new names.
We use a claim limit, one for home and one for away. Basically, this is an invisible barrier. When you expand too much, you won't be allowed to expand anymore. We can't all be British Empires, can we? If you reach your limit at home (in your vicinity), you can try colonizing far-away areas. Different neighbors, different competition, new claim limit.
Another notable concept we use is time-warping. during wars, diplomatic meetings, or 2-player events of any kind, the players involved may choose to create a time-bubble in which they slow time down. You want to roleplay a 2-year war, but you can't do it all in one real-life day. So you slow down time in that area, and then you catch up with the rest of the world after you're done.
Certain NPCs with notable histories are protected. This means that someone here has a plan for them, so I place the NPC into protected status. No one may attack it or claim it, but new players may apply in that area. To roleplay with a formerly-protected NPC, you basically have to follow the storyline we have in mind for it, though loosely.
Players that have to leave the site for any reason can also be request to become protected for that period of time. Their territory is kept for them until they come back.
Protected NPCs: Dacia, Croatia, Vietnam.
Protected nations: Galnius (Raktol).
Original Creator: Sassinia
OP: HorusLand
Co-OPs: Neo-Assyrian Empire, Alleniana.
Information and Links
Current Age: Industrial.
Current Year: January - March, 1899 AD at the last edit! Scroll down and see when I last edited this, and add two years for every day since then.
RP Time Zone: UTC+2 (Athens). A new IC year comes at midnight, but is variable.
Number of Players: 25.
Advancement Rate: SLOWED DOWN. Three months per RL day until the end of the first world war.
History of Man (Jun 2013 - Sep 2013)
History of Man II (Sep 2013 - Dec 2013)
Dawn of Mankind (Prehistoric IC, HoM)
Man and Metal (Prehistoric IC, HoM)
The Ancient Times (IC, HoM)
Medieval Times (IC, HoM)
La Renaissance (IC, HoM)
Industrial Age (IC, HoM)
History of the World (Jul 2012 - Feb 2013)
The Ancient Times (IC, HoW)
The Middle Ages (IC, HoW)
The Modern Age (IC, HoW)
Roleplay Information
- Code: Select all
[b]Nation Name:[/b]
[b]Population:[/b] (maximum of 50 million)
[b]Military Numbers:[/b]
[b]Leader:[/b]
[b]Capital City:[/b]
[b]Location:[/b] (map or description)
[b]Government:[/b]
[b]Ideology:[/b] (e.g. feudalism, communism, feminism, etc.)
[b]Economy:[/b] (whatever you want to write)
[b]Religion:[/b] (real-life religions do not exist)
[b]RP Samples:[/b] (optional, but preferred)
[b]Anything else:[/b]