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Fallout: Journey to the East (Signups, OOC, Closed)

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The blood ravens
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Fallout: Journey to the East (Signups, OOC, Closed)

Postby The blood ravens » Tue Oct 29, 2013 9:59 am

IC thread: viewtopic.php?f=31&t=267963

One year after the New California Republic won the battle of Hoover dam, and took control of the Mojave wasteland, and new vegas they looked eastward. However the difficulty of repelling ceasars legion made them stop expanding, and instead send a party of explorers to move east so they can concentrate on consolidating their gains in the Mojave. The party consisted of Rangers, followers of the apocolypse, and thanks to the truce negotiated by the courier members of the Brotherhood of steel. Their objective was simple: head east, and record everything they find for the NCR, and for the BoS members: recover any advanced technology they can.

NCR
Heavy trooper: Equipped with salvaged power armor, and heavy weapons like miniguns. (Tagged skills: Repair, guns, and melee) Bonus to strength, and endurance due to heavy equipment.
Regular trooper: Equipped with light armor, and a service rifle. (Tagged skills: Guns, medicine, and melee) no Special bonuses
Ranger: Equipped with slightly heavier armor, and better weapons like snipers or marksmen rifle. (Tagged skills: Guns, unarmed, and repair.) Bonus to perception.
Veteran Ranger: equipped with one of the most badass looking armor sets, and the best weapons the NCR can provide. (Tagged skills: Survival, guns, and sneak.) Bonus to perception, and Endurance.

Followers of the Apocolypse: although humanitarian by nature they can still defend themselves, but will require protection from others to ensure long term survival. They make great support characters with bonus in intelligence due to their education. Tagged skills are: Science, medicine, and repair. They come with the jury rigging perk, and junk rounds perk making them great for maintaining weapons, and keeping ammo stocked. Can make chems from scratch.

Brotherhood of Steel: Although not the most friendly of the group they are arguably the best equipped. They come with T-51b power armor, a choice of most energy weapons, and Power armor training. They can train people they trust to use power armor themselves. Bonus to strength from the armor, and intelligence from the brotherhoods obsession with technology. Tagged skills include: Guns, science, repair, and energy weapons.

Enclave remnants: no one really knows that there are any on the expedition, but they need to hide their identity from the others to prevent predjudice from the NCR, and BoS from prior conflicts. They come with enclave remnant power armor, and plasma weapons. Bonus to intelligence, strength, endurance, and charisma due to their upbringing in the most advanced faction in the wastes. Tagged skills are: Repair, science, energy weapons, and guns. They can fly, and repair vertibirds.

Mercenary: The class that garuntees the most freedom. They do not have any tagged skills allowing for you to decide, but have no SPECIAL bonuses. They can be equipped with anything you want, but power armor.
Races:
Human (Duh)
Ghoul: Charisma, and speech are lower due to prejudice against ghouls.
(3 Charisma)
Supermutants: Unable to be anything other than a mercenary. Increased strength, and endurance, slightly below average intelligence, and decreased charisma.
(4 Intelligence, 3 charisma)
Rules:
1. No Godmodding
2. No Metagaming (You will not automatically know who is enclave.
3. You will be allowed to determine what you find while searching, but no finding Gatling lasers, mininukes or other high grade weapons without my permission or you will lose the privilege.
4. Vehicles can be repaired, but require parts, and adequate repair skill.
4.5. Vehicles won't be in running condition unless they are in a bunker or shielded building or something.
5. Unique weapons are first come first serve. You can only start with one.

Now the character template.
(Add +1 if an increased special is listed on your faction of choice.)

Name:
Race:
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:
Perception:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
Faction:
Appearance:
Weapons:
Armor:
Bio: (Optional)

Mine
Name: Alex
Race: Human
Strength: 7
Perception: 6
Endurance: 6
Charisma: 5
Intelligence: 8
Agility: 5
Luck: 5

Faction: Brotherhood of Steel
Weapons: Survivalists Rifle, and Battle rifle. (Non-unique This Machine.)
Armor: Desert Ranger Combat Armor (Graffiti on the front of the helmet was cleaned off.), and Brotherhood T-51b.
Appearance:
Image

Bio: Not much is known about Alex before he arrived in the Mojave with the Brotherhood, but he is known to have come from the lost hills bunker itself. He participated in the battle at Helios one, and the battle of Hoover Dam. He traveled all over from Zion to the divide gaining experience, and new gear as he went along. Now he was selected by the elder to go on the expedition, and represent the brotherhood.
Last edited by The blood ravens on Thu Oct 31, 2013 1:49 pm, edited 5 times in total.
If at first you don't succeed try again with an equally horrible plan.
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Einsiev
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Founded: Jul 03, 2012
Inoffensive Centrist Democracy

Postby Einsiev » Tue Oct 29, 2013 10:10 am

Name: Nikolai Sechkoyen
Race: Human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength: 3
Perception: 3
Endurance: 3
Charisma: 2
Intelligence: 4
Agility: 4
Luck: 3
Faction: None
Appearance: http://static1.nexusmods.com/130/images ... 493259.jpg
Weapons: AK-47, Hatchet
Armor: Kevlar Vest, Knee and Elbow pads.
Last edited by Einsiev on Tue Oct 29, 2013 10:17 am, edited 2 times in total.
Radical Centrist

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The blood ravens
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Postby The blood ravens » Tue Oct 29, 2013 10:13 am

Einsiev wrote:Name: Nikolai Sechkoyen
Race: Human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength: 3
Perception: 3
Endurance: 3
Charisma: 2
Intelligence: 4
Agility: 4
Luck: 3
Faction: None
Appearance: http://static1.nexusmods.com/130/images ... 82493259.j
Weapons: AK-47, Hatchet
Armor: Kevlar Vest, Knee and Elbow pads.

Accepted.
If at first you don't succeed try again with an equally horrible plan.
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Hundermenschen
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Civil Rights Lovefest

Postby Hundermenschen » Tue Oct 29, 2013 10:36 am

Name: Acheim Bourough
Race: Hunder
Faction: Enclave Remnants
Appearance: http://i182.photobucket.com/albums/x221 ... 11d492.jpg
Weapons: HAR 2.0, EMP Rifle
Armor: Remnants power armor without the helmet
Strength: 7
Perception: 6
Endurance: 5
Charisma: 4
Intelligence: 7
Agility: 7
Luck: 5
Last edited by Hundermenschen on Tue Oct 29, 2013 1:37 pm, edited 1 time in total.
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The blood ravens
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Founded: Jun 11, 2012
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Postby The blood ravens » Tue Oct 29, 2013 10:40 am

Hundermenschen wrote:Name: Acheim Bourough
Race: Hunder
Faction: Enclave Remnants
Appearance: http://i182.photobucket.com/albums/x221 ... 11d492.jpg
Weapons: HAR 2.0, EMP Rifle
Armor: Remnants power armor without the helmet

I guess I'll make an exception for you, but you'll need to explain how your species was created later.

You are missing the SPECIAL. Add that, and you're accepted.
Last edited by The blood ravens on Tue Oct 29, 2013 10:47 am, edited 1 time in total.
If at first you don't succeed try again with an equally horrible plan.
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Ausira
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Posts: 416
Founded: May 25, 2013
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Postby Ausira » Tue Oct 29, 2013 12:16 pm

Name: Alayn Shepard
Race: Human
S.P.E.C.I.A.L.
((Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength: 5
Perception: 5
Endurance: 5
Charisma: 6
Intelligence: 7
Agility: 6
Luck: 6

Faction: NCR. (Veteran Ranger)
Appearance: Image
Weapons: Varmint Rifle with a Night Vision Scope, .357 Revolver
Armor: Riot Gear
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None! Looking for RP!

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The blood ravens
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Postby The blood ravens » Tue Oct 29, 2013 12:21 pm

Ausira wrote:Name: Alayn Shepard
Race: Human
S.P.E.C.I.A.L.
((Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength: 5
Perception: 5
Endurance: 5
Charisma: 6
Intelligence: 7
Agility: 6
Luck: 6

Faction: NCR. (Veteran Ranger)
Appearance: Image
Weapons: Varmint Rifle with a Night Vision Scope, .357 Revolver
Armor: Riot Gear

Accepted.

Once Hundermenschen fixes his I'll make the IC.
If at first you don't succeed try again with an equally horrible plan.
FT Nation: The Aurelian Imperium

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The blood ravens
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Posts: 9085
Founded: Jun 11, 2012
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Postby The blood ravens » Tue Oct 29, 2013 2:09 pm

Hundermenschen wrote:Name: Acheim Bourough
Race: Hunder
Faction: Enclave Remnants
Appearance: http://i182.photobucket.com/albums/x221 ... 11d492.jpg
Weapons: HAR 2.0, EMP Rifle
Armor: Remnants power armor without the helmet
Strength: 7
Perception: 6
Endurance: 5
Charisma: 4
Intelligence: 7
Agility: 7
Luck: 5

Accepted.
If at first you don't succeed try again with an equally horrible plan.
FT Nation: The Aurelian Imperium

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Puerto Tyranus
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Posts: 1756
Founded: Sep 27, 2013
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Postby Puerto Tyranus » Tue Oct 29, 2013 5:21 pm

This looks fun, how's this?

Name: Ellisa von Hawke
Race:Human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:4
Perception:7
Endurance:4
Charisma:7
Intelligence:10
Agility:4
Luck:4
Faction: BoS (Scribe, not Knight)
Appearance: This, with black hair and a scar over the right eye, making it blind:
http://images.wikia.com/fallout/images/ ... ncourt.jpg
Weapons: Laser Pistol (Perfect Condition)
Armor: Scribe Robes
Bio: Your standard story, parents in the Brotherhood, one a Knight, the other a Scribe. Knight dies. Pursue career in less deadly field and gains a false sense of superiority to the "grunts" that "never learn anything new and are only good for burning the occasional super-mutant". The elder sent her to have her learn humility, but she thinks it is because she is "just that good".

That okay?
"There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."
-Commander William Adama
I'm Roman Catholic, so there's that. If you have any questions about what Roman Catholicism really does, I guess I can help. You should probably go to a priest to ask, but I know some things.
Total Population: 1,103,000,000
Criminals: 49,954,494
Elderly, Disabled, & Retirees: 144,083,650
Military & Reserves: 110,182,685
Students and Youth: 195,506,750
Unemployed but Able: 121,075,077
Working Class: 482,197,344
Defcon: 3

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The blood ravens
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Posts: 9085
Founded: Jun 11, 2012
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Postby The blood ravens » Tue Oct 29, 2013 5:22 pm

Puerto Tyranus wrote:This looks fun, how's this?

Name: Ellisa von Hawke
Race:Human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:4
Perception:7
Endurance:4
Charisma:7
Intelligence:10
Agility:4
Luck:4
Faction: BoS (Scribe, not Knight)
Appearance: This, with black hair and a scar over the right eye, making it blind:
http://images.wikia.com/fallout/images/ ... ncourt.jpg
Weapons: Laser Pistol (Perfect Condition)
Armor: Scribe Robes
Bio: Your standard story, parents in the Brotherhood, one a Knight, the other a Scribe. Knight dies. Pursue career in less deadly field and gains a false sense of superiority to the "grunts" that "never learn anything new and are only good for burning the occasional super-mutant". The elder sent her to have her learn humility, but she thinks it is because she is "just that good".

That okay?

Accepted.

Everyone is onboard trucks heading into Arizona now.
If at first you don't succeed try again with an equally horrible plan.
FT Nation: The Aurelian Imperium

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Puerto Tyranus
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Posts: 1756
Founded: Sep 27, 2013
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Postby Puerto Tyranus » Tue Oct 29, 2013 5:24 pm

Okay, see you over there.

Oh and she is...like 18.
Last edited by Puerto Tyranus on Tue Oct 29, 2013 5:30 pm, edited 1 time in total.
"There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."
-Commander William Adama
I'm Roman Catholic, so there's that. If you have any questions about what Roman Catholicism really does, I guess I can help. You should probably go to a priest to ask, but I know some things.
Total Population: 1,103,000,000
Criminals: 49,954,494
Elderly, Disabled, & Retirees: 144,083,650
Military & Reserves: 110,182,685
Students and Youth: 195,506,750
Unemployed but Able: 121,075,077
Working Class: 482,197,344
Defcon: 3

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Omnipotent Caesar
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Posts: 38
Founded: Apr 20, 2011
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Postby Omnipotent Caesar » Tue Oct 29, 2013 5:30 pm

Hey I hope its not too late to sign up?!

Name: Charles
Race: Human
SPECIAL-
Strength:8
Perception:6
Endurance:7
Charisma:4
Intelligence:6
Agility:7
Luck:3
Faction: NCR- Ranger (non-veteran)
Appearance: young, early 20's short brown hair tall, and about 185 lbs in excellent condition (as a ranger should be)
Because of the nature of the voyage he wears the light ranger gear but with a Kevlar vest underneath and also the ranger campaign cover
weapons: brush gun, 12.7mm pistol, combat knife, grenades
equipment: binoculars, stimpaks, other medical supplies, repair tools
Bio: Charles was born in the hub and joined the NCR army. after the first battle of hoover dam he volunteered for the rangers and has been in the Mojave since. cycling through the different ranger stations until second hoover dam. His superiors recommended him for this expedition on account of his overall ranging skills and ferocity in a firefight.

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The blood ravens
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Posts: 9085
Founded: Jun 11, 2012
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Postby The blood ravens » Tue Oct 29, 2013 5:34 pm

Omnipotent Caesar wrote:Hey I hope its not too late to sign up?!

Name: Charles
Race: Human
SPECIAL-
Strength:8
Perception:6
Endurance:7
Charisma:4
Intelligence:6
Agility:7
Luck:3
Faction: NCR- Ranger (non-veteran)
Appearance: young, early 20's short brown hair tall, and about 185 lbs in excellent condition (as a ranger should be)
Because of the nature of the voyage he wears the light ranger gear but with a Kevlar vest underneath and also the ranger campaign cover
weapons: brush gun, 12.7mm pistol, combat knife, grenades
equipment: binoculars, stimpaks, other medical supplies, repair tools
Bio: Charles was born in the hub and joined the NCR army. after the first battle of hoover dam he volunteered for the rangers and has been in the Mojave since. cycling through the different ranger stations until second hoover dam. His superiors recommended him for this expedition on account of his overall ranging skills and ferocity in a firefight.

Of course not. Accepted. :)

Good to have a ranger onboard.
If at first you don't succeed try again with an equally horrible plan.
FT Nation: The Aurelian Imperium

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Puerto Tyranus
Ambassador
 
Posts: 1756
Founded: Sep 27, 2013
Ex-Nation

Postby Puerto Tyranus » Tue Oct 29, 2013 5:35 pm

"There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."
-Commander William Adama
I'm Roman Catholic, so there's that. If you have any questions about what Roman Catholicism really does, I guess I can help. You should probably go to a priest to ask, but I know some things.
Total Population: 1,103,000,000
Criminals: 49,954,494
Elderly, Disabled, & Retirees: 144,083,650
Military & Reserves: 110,182,685
Students and Youth: 195,506,750
Unemployed but Able: 121,075,077
Working Class: 482,197,344
Defcon: 3

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The Vekta-Helghast Empire
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Posts: 5782
Founded: Jan 14, 2012
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Postby The Vekta-Helghast Empire » Wed Oct 30, 2013 6:40 am

TAG.

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Cressageland
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Posts: 451
Founded: Jan 25, 2012
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Postby Cressageland » Wed Oct 30, 2013 7:15 am

Is this still open to join?

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The blood ravens
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Founded: Jun 11, 2012
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Postby The blood ravens » Wed Oct 30, 2013 7:17 am

Cressageland wrote:Is this still open to join?

Yes.
If at first you don't succeed try again with an equally horrible plan.
FT Nation: The Aurelian Imperium

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Cressageland
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Posts: 451
Founded: Jan 25, 2012
Ex-Nation

Postby Cressageland » Wed Oct 30, 2013 9:32 am

Name:John Sands
Race: Human
S.P.E.C.I.A.L.
(Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:5
Perception:6
Endurance:7
Charisma:5
Intelligence:6
Agility: 5
Luck:6

Faction:Mercenary (Ex-NCR Infantry)
Appearance: Pretty Standard. Caucasian, Average build with brown hair.
Weapons:NCR service rifle, 10 mm pistol
Armor:Standard NCR Combat armour, bit worn out from years of service
Bio: (Optional)Recruited in Freetown, years of escorting convoys around the Mojave resulting in his involvement in the battle of Hoover dam. After the battle, his service was up and he joined caravans as a guard.

(can I raise my score, or is that locked for a mercenary?)
Last edited by Cressageland on Wed Oct 30, 2013 9:38 am, edited 1 time in total.

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The blood ravens
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Posts: 9085
Founded: Jun 11, 2012
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Postby The blood ravens » Wed Oct 30, 2013 9:34 am

Cressageland wrote:Name:John Sands
Race: Human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:5
Perception:5
Endurance:5
Charisma:5
Intelligence:5
Agility: 5
Luck:5
Faction:Mercenary (Ex-NCR Infantry)
Appearance: Pretty Standard. Caucasian, Average build with brown hair.
Weapons:NCR service rifle, 10 mm pistol
Armor:Standard NCR Combat armour, bit worn out from years of service
Bio: (Optional)Recruited in Freetown, years of escorting convoys around the Mojave resulting in his involvement in the battle of Hoover dam. After the battle, his service was up and he joined caravans as a guard.

(can I raise my score, or is that locked for a mercenary?)

You have 5 points to spend, but you can remove points from SPECIAL stats, and use it on other stats.

Like you subtract one luck, and give it to strength instead.
Last edited by The blood ravens on Wed Oct 30, 2013 9:35 am, edited 1 time in total.
If at first you don't succeed try again with an equally horrible plan.
FT Nation: The Aurelian Imperium

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Cressageland
Chargé d'Affaires
 
Posts: 451
Founded: Jan 25, 2012
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Postby Cressageland » Wed Oct 30, 2013 9:38 am

The blood ravens wrote:
Cressageland wrote:Name:John Sands
Race: Human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:5
Perception:5
Endurance:5
Charisma:5
Intelligence:5
Agility: 5
Luck:5
Faction:Mercenary (Ex-NCR Infantry)
Appearance: Pretty Standard. Caucasian, Average build with brown hair.
Weapons:NCR service rifle, 10 mm pistol
Armor:Standard NCR Combat armour, bit worn out from years of service
Bio: (Optional)Recruited in Freetown, years of escorting convoys around the Mojave resulting in his involvement in the battle of Hoover dam. After the battle, his service was up and he joined caravans as a guard.

(can I raise my score, or is that locked for a mercenary?)

You have 5 points to spend, but you can remove points from SPECIAL stats, and use it on other stats.

Like you subtract one luck, and give it to strength instead.


Gottit, thanks (spoilered them as well!)

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The blood ravens
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Posts: 9085
Founded: Jun 11, 2012
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Postby The blood ravens » Wed Oct 30, 2013 9:45 am

Cressageland wrote:Name:John Sands
Race: Human
S.P.E.C.I.A.L.
(Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:5
Perception:6
Endurance:7
Charisma:5
Intelligence:6
Agility: 5
Luck:6

Faction:Mercenary (Ex-NCR Infantry)
Appearance: Pretty Standard. Caucasian, Average build with brown hair.
Weapons:NCR service rifle, 10 mm pistol
Armor:Standard NCR Combat armour, bit worn out from years of service
Bio: (Optional)Recruited in Freetown, years of escorting convoys around the Mojave resulting in his involvement in the battle of Hoover dam. After the battle, his service was up and he joined caravans as a guard.

(can I raise my score, or is that locked for a mercenary?)

Accepted!

Thanks for spoilering it. I'm on my phone, and scrolling can get annoying with long posts. Anyways we are currently in Denver Colorado, a group of us decided to check out the police headquarters while waiting out a radioactive dust storm that is blowing across the plains. You can say you tagged along.
Last edited by The blood ravens on Wed Oct 30, 2013 9:47 am, edited 1 time in total.
If at first you don't succeed try again with an equally horrible plan.
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Four States Commonwealth
Envoy
 
Posts: 310
Founded: Oct 28, 2013
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Postby Four States Commonwealth » Wed Oct 30, 2013 12:02 pm

Name: Isaiah Caine
Race: Human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:5
Perception:7
Endurance:5
Charisma:6
Intelligence:6
Agility: 6
Luck:5
Faction: Enclave Remnant
Appearance: Caucasian, Brown hair, brown eyes, conditioned build, 35 years of age.
Weapons: Suppressed Varmint Rifle, .22lr pistol, combat knife
Armor:Recon Armor
Bio: (Optional) From the old Enclave in the east. He was sent out to scout the wastes of the American West. After the Lone Wander destroyed the Enclave in the Capital wasteland he now wanders among the ruins of cities and towns of old hoping to find other remnants of the Enclave.
AMICUS MAGIS NECESSARIUS, QUAM IGNIS ET AQUA

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The blood ravens
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Posts: 9085
Founded: Jun 11, 2012
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Postby The blood ravens » Wed Oct 30, 2013 12:04 pm

Four States Commonwealth wrote:Name: Isaiah Caine
Race: Human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength:5
Perception:7
Endurance:5
Charisma:6
Intelligence:6
Agility: 6
Luck:5
Faction: Enclave Remnant
Appearance: Caucasian, Brown hair, brown eyes, conditioned build, 35 years of age.
Weapons: Suppressed Varmint Rifle, .22lr pistol, combat knife
Armor:Recon Armor
Bio: (Optional) From the old Enclave in the east. He was sent out to scout the wastes of the American West. After the Lone Wander destroyed the Enclave in the Capital wasteland he now wanders among the ruins of cities and towns of old hoping to find other remnants of the Enclave.

Accepted.
If at first you don't succeed try again with an equally horrible plan.
FT Nation: The Aurelian Imperium

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Thesouthenstatesofamerica
Spokesperson
 
Posts: 125
Founded: Oct 10, 2013
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Postby Thesouthenstatesofamerica » Wed Oct 30, 2013 12:42 pm

Name: Christopher.g
Race:human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength: 7
Perception:6
Endurance:7
Charisma:5
Intelligence:7
Agility: 6
Luck:2

Faction: none
Appearance:http://images4.wikia.nocookie.net/__cb20090205012128/fallout/images/thumb/f/f2/American_Soldier_OA.png/284px-American_Soldier_OA.png
Weapons:1servies rifle 1 45.pistla 10 grandes and 500 ammo for the rifle and 250 for ther pistla
Armor: pre war combat armor
Bio: vault survivor the vault was atacked and he go out now 10 years later he's seting out with dreams of a new united states

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The blood ravens
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Posts: 9085
Founded: Jun 11, 2012
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Postby The blood ravens » Wed Oct 30, 2013 12:45 pm

Thesouthenstatesofamerica wrote:Name: Christopher.g
Race:human
S.P.E.C.I.A.L. (Each starts at 5 unless it is listed to be, increased or decreased. You have 5 points to spend. Please spoiler this)
Strength: 7
Perception:6
Endurance:7
Charisma:5
Intelligence:7
Agility: 6
Luck:2

Faction: none
Appearance:http://images4.wikia.nocookie.net/__cb20090205012128/fallout/images/thumb/f/f2/American_Soldier_OA.png/284px-American_Soldier_OA.png
Weapons:1servies rifle 1 45.pistla 10 grandes and 500 ammo for the rifle and 250 for ther pistla
Armor: pre war combat armor
Bio: vault survivor the vault was atacked and he go out now 10 years later he's seting out with dreams of a new united states

Accepted.

Although I'm not a stickler for grammar using proper spelling, and capitalization will make it easier for people to read.
If at first you don't succeed try again with an equally horrible plan.
FT Nation: The Aurelian Imperium

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