The Farseers
This is a roleplay of epic proportions, following a band of assorted men and women on a quest to right the wrongs dealt to their country. The first goal is to simply fight off the enemy as well as possible; soon, everything will worsen. I plan for this to extend over quite a few arcs, up to five, even. SIgning up for this means dedication.
The Wheel
History books tell of an enigma called The Wheel. This Wheel is the Wheel of Time, which is the endless spinning of events. Always, there will be disaster, then peace, then disaster. The White Prophet foretells the events happening in the current Cycle, sometimes playing major parts as well. The Catalyst either guarantees that Time will continue, or fails, and lets everything be destroyed. The Fool, the White Prophet of the earlier generation, was a more active one; the Catalyst, FitzChilvary, did not fail. The wheel continued.
Will it, this time?
Hey, Shad here. This is The Farseers, an epic fantasy roleplay that has a changing story. The group fails to do this? C happens. They succeed? B happens. It's also my most ambitious project to date, with a pretty long OP. You can RP anyone from a simple mercenary to a Farseer heir. Anyway, enjoy.
The Present
The Seven Duchies, two hundred years later, ruled by King Earnest, prospers. The Chalced States have finally abandoned slavery, crime is low, and Bearns, Rippons and Shoaks have been rebuilt. Life is as quaint as it gets in the Duchies, and currently young King Earnest seeks a Queen. The obvious match is Lady Celerity, a strong-willed, attractive, kind woman from Bearns. This would patch the state of unease between Buck and Bearns. There is no heir, besides some distant family *cough*.
The Mountains, the seventh Duchy, is at odds with Farrow, caused by their closing of many important trade routes. This is arguably the largest problem right now - or was. There are reports of raids on Shoaks, though it is of little matter. Only a small village called Trophy was attacked, and though this town is mostly in ruins, no one frets much. However, there is a small rumor...
It is said the hull of the raiding ship was painted crimson.
The Start
Our group will start in Buck, where the King will assign us on a mission; investigate the raid. Evidence will start us on a journey long-spanning.
And so, it began ...
This is a roleplay of epic proportions, following a band of assorted men and women on a quest to right the wrongs dealt to their country. The first goal is to simply fight off the enemy as well as possible; soon, everything will worsen. I plan for this to extend over quite a few arcs, up to five, even. SIgning up for this means dedication.
The Wheel
History books tell of an enigma called The Wheel. This Wheel is the Wheel of Time, which is the endless spinning of events. Always, there will be disaster, then peace, then disaster. The White Prophet foretells the events happening in the current Cycle, sometimes playing major parts as well. The Catalyst either guarantees that Time will continue, or fails, and lets everything be destroyed. The Fool, the White Prophet of the earlier generation, was a more active one; the Catalyst, FitzChilvary, did not fail. The wheel continued.
Will it, this time?
Hey, Shad here. This is The Farseers, an epic fantasy roleplay that has a changing story. The group fails to do this? C happens. They succeed? B happens. It's also my most ambitious project to date, with a pretty long OP. You can RP anyone from a simple mercenary to a Farseer heir. Anyway, enjoy.
The Present
The Seven Duchies, two hundred years later, ruled by King Earnest, prospers. The Chalced States have finally abandoned slavery, crime is low, and Bearns, Rippons and Shoaks have been rebuilt. Life is as quaint as it gets in the Duchies, and currently young King Earnest seeks a Queen. The obvious match is Lady Celerity, a strong-willed, attractive, kind woman from Bearns. This would patch the state of unease between Buck and Bearns. There is no heir, besides some distant family *cough*.
The Mountains, the seventh Duchy, is at odds with Farrow, caused by their closing of many important trade routes. This is arguably the largest problem right now - or was. There are reports of raids on Shoaks, though it is of little matter. Only a small village called Trophy was attacked, and though this town is mostly in ruins, no one frets much. However, there is a small rumor...
It is said the hull of the raiding ship was painted crimson.
The Start
Our group will start in Buck, where the King will assign us on a mission; investigate the raid. Evidence will start us on a journey long-spanning.
- Code: Select all
Application
[b]Name:[/b] (Keep it within the fantasy realms. No Blue Ivys running around.
[b]Age:[/b] (Don't be super old or a child, please)
[b]Sex:[/b]
[b]Appearance:[/b]
[b]Skills, Traits and Abilities:[/b] (Not everyone can be Skilled, not everyone can have The Wit; this does, however, include mundane abilities such as swordsmanship as well)
[b]History:[/b] (3-10 paragraphs, please. Also, have it explain why you have the traits you do)
[b]Roleplay Example:[/b] (At least one. The more you have, the more likely I am to accept you, though these aren't the only things I take into acocunt)
- Code: Select all
Anything You Need To Know?
Information You Need:
Is Not Knowing This Going To Keep You From Joining?:
And so, it began ...