Ralnis wrote:thats OP to the max
sorry misread everything I going to re do it
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by AzarethAnnanuna » Thu Feb 07, 2013 10:40 pm
by Black Marshes » Fri Feb 08, 2013 8:12 am
by Liecthenbourg » Fri Feb 08, 2013 8:31 am
by Black Marshes » Fri Feb 08, 2013 8:37 am
Liecthenbourg wrote:Hello everyone, sorry about this, I know the IC might be going up today, but I'll be gone until Sunday, sorry.
by The imperial canadian dutchy » Fri Feb 08, 2013 9:07 am
The imperial canadian dutchy wrote:Name of Race (if you are a group of races please state all of their names):Tyrissians, Ten ft. tall beings who are psychically powerful and immensely strong how ever suffer from vast muscle deformity often leading to large scars from the heart to the cheek showing up and glowing red
Name of Nation (the one you are RPing as): Tyrissian Imperium
Home Planet: Tyris
Leader: Imperator Tytos Tyris XII "the Black"
Pro/against Chancellor: : Against
Government type: Senatorial Magocratic theocratic Empire
Number of planets (10 max, also state their names in brackets): 2 hive worlds (yes im using the WH40K system..) (Tyris) (Karsh) 3 agri-worlds (Odysseus, Velixar and Terrius) 4 forge worlds (same purpose but no adeptus mechianus) (Stonehold, Markea, Deac, Ioan ) 1 fortress world (( Prukburg )
Population (10 billion per planet max): 10 billion on Tyris and Karsh, 3 billion on the agri-worlds, 7 billion on Stonehold, 6.3 Billion on Deac and Markea and 4 billion on Ioan, 8 billion ((Prukburg))
Military size (no more than 30% of your population): 5 million
Fleet size (10,000 ships max): 5,000 ships similar to the battle barges of the space marines
Strengths (you may choose 1 strength, whether it's a military strength or an economic strength): say the people of Tyris are immortal and will hold any grudges forever
Weaknesses (you must choose at least 1): Any species under the control of the imperium are oppressed under a totalitarian system and many will rebel making conquest very dificult
by The Armed Republic of Dutch Coolness » Fri Feb 08, 2013 9:30 am
P2TM Mentor
by Black Marshes » Fri Feb 08, 2013 10:09 am
by Sorisati » Fri Feb 08, 2013 10:15 am
by The Armed Republic of Dutch Coolness » Fri Feb 08, 2013 12:08 pm
P2TM Mentor
by Black Marshes » Fri Feb 08, 2013 12:59 pm
by Sigvardia » Fri Feb 08, 2013 1:43 pm
by The Huskar Social Union » Fri Feb 08, 2013 1:52 pm
by The Empire of Pretantia » Fri Feb 08, 2013 1:54 pm
The Huskar Social Union wrote:So i take it is alright if more than one person rps an humans?
by Steel Confessors » Fri Feb 08, 2013 2:10 pm
Xenomorph Prime wrote:What is with people and human nations? Geez.
by Xenomorph Prime » Fri Feb 08, 2013 2:11 pm
by The Huskar Social Union » Fri Feb 08, 2013 2:14 pm
by Ralnis » Fri Feb 08, 2013 2:16 pm
by Steel Confessors » Fri Feb 08, 2013 2:19 pm
Ralnis wrote:Itblooks like The only two psyhic race or going to go at it in the rp
by The Huskar Social Union » Fri Feb 08, 2013 2:22 pm
by Steel Confessors » Fri Feb 08, 2013 2:24 pm
by The Huskar Social Union » Fri Feb 08, 2013 2:36 pm
by Ralnis » Fri Feb 08, 2013 2:39 pm
Steel Confessors wrote:Ralnis wrote:Itblooks like The only two psyhic race or going to go at it in the rp
Eh, that's 'cause psychics are silly. And sometimes lulzy overpowered.
Oh, well. I'm going with the whole my peeps don't believe in mental control or psychic ability so thus is null on them. Or, something along those lines. Maybe just have anti-psionic implants or the blank/pariah gene engineered into them.
by Black Marshes » Fri Feb 08, 2013 2:43 pm
The Huskar Social Union wrote:I forgot to mention this, has anyone got a good map we can use?
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