Odith wrote:I'll post about currency later.
Later is now.
The Bank of Mardogar is in the process of introducing the flesh throughout the empire. This is a four-color banknote, paper money threaded with fibers, printed on woodblock presses. It was introduced in Gar province in 1098, and over the past 13 years has been implemented in the provinces of Hon, Guna, and Soltse, to the south and southeast of Gar. It is printed in three denominations: talon string, claw string, and tooth string, referring to strings of 100 coins.
Before the flesh was introduced, the three coin types -- gold talon, silver claw, copper tooth -- were the standard currency within the empire. The coins are still extant, given as change during transactions; however, people no longer need to carry around cumbersome strings of coins. Each coin is shaped like its namesake with a hole drilled through so that coins of like mintage can be strung together; hence the designations of flesh as talon string, claw string, and tooth string.
On a related note, I was thinking one way to handle money would be to, rather than keeping an accounting ledger of cash on hand for each character, have each character assign an appropriate rank and die type to a skill called "resources" or something similar. We'd assume that characters have enough cash on hand to pay for daily expenses such as lodging, food, maintenance of gear, and what-have-you. The resource skill would come into play if someone was looking for a rare item or was attempting to purchase something expensive. I know that at least one of you has already assigned your character a "bartering" skill. If everyone agrees that a resource skill is something we'd like to use, it would replace any skill like bartering. What do you think?